Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 19:37:34 Player: Rainynight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (2907) 2907 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 7272 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/850 Matter 282/600 Energy 276/290 System Corruption 3% Temperature Warning (320) Movement Rolling (145) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (6) ------ Medium Storage Unit Medium Matter Pod Medium Matter Pod Medium Matter Pod Field Recycling Unit Field Recycling Unit > --- WEAPON (5) ------- Heavy Flak Cannon > --- INVENTORY (10) --- Compact Wheel Medium Storage Unit Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Armor Integrity Analyzer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Heavy Machine Gun Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Improved Deuterium Engine Huge Storage Unit Medium Matter Pod Hardened Light Armor Plating Hardened Medium Armor Plating System Restoration Module Tractor Beam Riot Gun Makeshift Laser Light EM Pulse Cannon EM Pulse Cannon Gauss Rifle Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Grenade Launcher Maul [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 4 | . . . . . 2 . . . 2 Weapon 3 | . . . 2 . . 1 . . . Parts Attached 97 | 2 2 . 10 . 9 28 7 . 39 Power 10 | . . . 3 . 2 2 . . 3 Engine 8 | . . . 3 . 1 1 . . 3 Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 1 . 1 . 1 5 . . 7 Treads 11 | 2 1 . 1 . 1 4 . . 2 Leg 1 | . . . . . . 1 . . . Wheel 5 | . . . . . . . . . 5 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | . 1 . 1 . 5 8 4 . 15 Device 12 | . . . 1 . 3 . 2 . 6 Storage 9 | . 1 . . . . 4 . . 4 Processor 3 | . . . . . . 1 1 . 1 Hackware . | . . . . . . . . . . Protection 10 | . . . . . 2 3 1 . 4 Artifact . | . . . . . . . . . . Weapon 36 | . . . 5 . 1 13 3 . 14 Energy Gun 5 | . . . . . . 3 . . 2 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 15 | . . . 3 . 1 6 1 . 4 Ballistic Cannon 11 | . . . 2 . . 2 2 . 5 Launcher 4 | . . . . . . 1 . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . Parts Lost 45 | . . . . . . 17 . . 28 Power 3 | . . . . . . 1 . . 2 Propulsion 10 | . . . . . . 3 . . 7 Utility 12 | . . . . . . 3 . . 9 Weapon 20 | . . . . . . 10 . . 10 Highest Loss Streak 17 | . . . . . . 10 . . 17 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 88 | . 84 77 88 100 99 83 96 100 77 Engine 5 | . 14 6 4 11 8 1 7 7 5 Treads 18 | . 27 28 22 22 18 15 23 23 11 Device 7 | . . . 6 11 17 7 7 7 7 Storage 8 | . 14 14 11 11 9 7 7 7 7 Processor 4 | . . . . . . 1 6 7 8 Protection 6 | . . . . . 9 6 6 7 7 Energy Gun 6 | . . . . . . 1 15 15 8 Ballistic Gun 12 | . 28 28 22 22 18 19 6 7 3 Ballistic Cannon 12 | . . . 22 22 18 9 12 15 12 Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 10 25 25 35 35 43 63 73 73 99 Greatest Support 60 | 40 40 40 40 40 40 60 60 60 60 Greatest Overweight (x) 26 | . . . . . 1 16 1 1 26 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Average Capacity 16 | 8 11 15 15 15 15 15 20 20 15 Most Carried 20 | 6 13 13 15 15 15 15 20 20 20 Average Carried 14 | 6 9 12 13 15 14 11 16 20 13 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 10 Final Carried 20 | 6 13 13 15 15 15 12 20 20 2 Class Distribution -------------------- 38% | Scavenger-Tank 15% | Scavenger-Gunner 12% | Derelict-Gunner 12% | Gunner 10% | Mutant 8% | Derelict-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 2898 | 181 77 . 272 . 511 725 92 28 1012 Remotely 81 | . . . . . . . . . 81 Salvage Created 3183 | . 43 . 422 . 415 1035 . 38 1230 Parts 165 | . 3 . 27 . 21 66 . . 48 Haulers Intercepted 2 | . 1 . . . . 1 . . . Recyclers Shooed 2 | . . . . . . 1 . . 1 Parts Field Recycled 6 | . . . . . . . . . 6 Retrieved Matter 37 | . . . . . . . . . 37 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 55 | . . . 11 . 8 11 . 1 24 Guns 13 | . . . 3 . 1 2 . . 7 Cannons 31 | . . . 8 . 7 4 . 1 11 AOE 10 | . . . . . . 5 . . 5 Classes Destroyed 12 | . 1 . 5 . 1 4 . . 1 Worker 10 | . . . . . . 7 . . 3 Builder 6 | . . . 1 . . 4 . . 1 Hauler 2 | . 1 . . . . 1 . . . Recycler 10 | . . . 1 . 1 4 . . 4 Operator 1 | . . . . . . . . . 1 Watcher 3 | . . . . . 2 1 . . . Swarmer 7 | . . . 3 . . . . . 4 Grunt 33 | . . . 6 . 5 5 . . 17 Duelist 1 | . . . . . . 1 . . . Sentry 9 | . . . 2 . 3 1 . 1 2 Hunter 3 | . . . . . . 3 . . . Programmer 2 | . . . . . . 1 . . 1 Best Kill Streak 12 | . 1 . 8 . 3 12 . 1 5 Combat Bots Only 7 | . . . 7 . 2 4 . 1 4 Max Kills in Single Turn 6 | . 1 . 2 . 1 6 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Damage Taken 6483 | . . . 180 . 441 1772 . 84 4006 Core 1229 | . . . 60 . 65 236 . . 868 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 73 | . . . . . . 73 . . . Core Remaining (%) 87 | 100 . 100 . 85 88 . . 66 . Volleys Fired 167 | . 9 1 17 . 29 35 . 2 74 Largest 5 | . 2 2 4 . 4 5 . 5 5 Hottest 285 | . 40 40 113 . 113 192 . 247 285 Shots Fired 537 | . 18 2 68 . 116 135 1 10 187 Gun 276 | . 18 2 34 . 58 84 1 6 73 Cannon 249 | . . . 34 . 58 48 . 4 105 Launcher 12 | . . . . . . 3 . . 9 Special . | . . . . . . . . . . Kinetic 457 | . 18 2 68 . 116 121 . 6 126 Thermal 60 | . . . . . . 3 1 4 52 Explosive 12 | . . . . . . 3 . . 9 Electromagnetic 8 | . . . . . . 8 . . . Robot Hit Streak 19 | . 4 1 6 . 10 19 . 14 11 Robot Miss Streak 14 | . 7 1 3 . 5 3 . 2 14 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 353 | . 9 1 40 . 63 95 . 10 135 Core Hits 242 | . 3 . 17 . 23 61 . 4 134 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . . . . 2 1 . . 3 Burn 3 | . . . . . . . . . 3 Blast 3 | . . . . . 2 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8077 | . 75 8 594 . 955 2359 . 204 3882 Guns 2347 | . 75 8 259 . 411 531 . 136 927 Cannons 3182 | . . . 335 . 544 511 . 68 1724 Explosions 2529 | . . . . . . 1300 . . 1229 Melee . | . . . . . . . . . . Ramming 19 | . . . . . . 17 . . 2 Kinetic 4511 | . 75 8 594 . 955 865 . 108 1906 Thermal 1972 | . . . . . . 690 . 96 1186 Explosive 1030 | . . . . . . 242 . . 788 Electromagnetic 545 | . . . . . . 545 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 2 2 . 3 Average Corruption 2 | . . . . . . 1 1 . 2 Corruption Purged 2 | . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . 6 8 . 5 Message Errors 7 | . . . . . . 2 2 . 3 Matter Fused 4 | . . . . . . . 3 . 1 Heat Flow Errors 2 | . . . . . . 1 1 . . Energy Discharges 3 | . . . . . . 2 1 . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 176 | . . . 3 . 9 63 . . 101 Projectiles 18 | . . . 3 . 9 . . . 6 Explosions 158 | . . . . . . 63 . . 95 Melee . | . . . . . . . . . . Knockbacks 89 | . . . 2 . 10 7 . . 70 Impact . | . . . . . . . . . . Kinetic 79 | . . . 2 . 9 6 . . 62 Secondary 10 | . . . . . 1 1 . . 8 Self-Inflicted Damage 804 | . . . . . . 393 . . 411 Shots 14 | . . . . . . 7 . . 7 Rammed 7 | . . . . . . 5 . . 2 Targets Rammed 7 | . . . . . . 5 . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 683 | . . . 149 . 18 117 207 126 683 Average Temperature 151 | . . . 70 . 11 22 105 68 202 Received Heat Transfer 1989 | . . . 78 . 288 306 . 24 1293 Effects 22 | . . . . . . . . . 22 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 5 | . . . . . . . . . 5 Interference 4 | . . . . . . . . . 4 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 5 | . . . . . . 1 . . 4 Heat Transferred 3033 | . . . . . . 587 . 224 2222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 487 | . 7 2 316 123 342 411 . . 487 Initial 123 | . . 2 . 123 47 9 . . 12 Average 154 | . 1 2 148 123 159 161 . . 193 Maximum Alert Level 2 | . . . 1 . 1 2 . . 2 Low Security (%) 57 | 100 100 100 57 100 53 55 . . 45 Level 1 36 | . . . 42 . 46 31 . . 46 Level 2 6 | . . . . . . 13 . . 8 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . 1 . . 5 . . 7 Investigation 1 | . . . 1 . . . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 9 | . . . . . . 4 . . 5 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 . . 3 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 8 | . . . 3 . 2 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 1 . 15 . 17 22 . 1 35 Peak Tracking Total 7 | . 1 . 7 . 6 5 . 1 6 Tactical Retreats 3 | . . . 1 . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . 1 . 1 . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 20 | . . . . . . 10 . . 10 Max in Single Turn 5 | . . . . . . 5 . . 5 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 5 | . 1 . 1 . 2 . . . 1 Terminals 5 | . 1 . 1 . 2 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 8 | . 2 . 1 . 3 . . . 2 Successful 3 | . 1 . 1 . 1 . . . . Failed 5 | . 1 . . . 2 . . . 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 2 . . . . . . . 1 Terminals 8 | . 2 . 1 . 3 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . 1 . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . 1 . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 4772 | 3 251 87 382 87 527 841 1102 212 1280 Spaces Moved 1856 | 1 132 52 177 55 185 299 446 82 427 Core 66 | . . . . . . 2 . . 64 Treads 1691 | 1 132 52 177 55 185 297 446 82 264 Legs . | . . . . . . . . . . Wheels 99 | . . . . . . . . . 99 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 160 163 243 50 Average Speed 212 | 160 160 160 160 160 212 219 241 243 224 Slowest Speed 1350 | 160 160 160 160 160 240 850 243 243 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 2 32 17 22 21 20 13 60 15 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . 10 . . Spaces Dug 4 | . . . . . . . . . 4 Terrain Destroyed 138 | . . . . . . 42 . . 96 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . 1 . . 2 AOE 135 | . . . . . . 41 . . 94 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total 2316 | 2 160 55 238 54 249 395 471 90 602 Wait 108 | . 1 1 18 . 18 19 5 6 40 Move 1847 | . 131 51 176 54 184 298 445 81 427 Hop . | . . . . . . . . . . Pick Up 39 | . 11 . 8 . 2 3 8 . 7 Fast Attach 36 | . 2 . 4 . 1 13 3 . 13 Attach 32 | . . . 2 . 2 11 1 . 16 Detach 13 | . 1 1 . . . 5 3 . 3 Swap 30 | 2 . . 4 . 6 5 3 . 10 Drop 36 | . 5 1 9 . 7 1 3 . 10 Fire 167 | . 9 1 17 . 29 35 . 2 74 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 5 | . . . . . . 5 . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 10) 255 | -10/Materials | Entered Mines 261 | -10/Mines | Learned location of Zion (-7) 314 | -10/Mines | Build established: Mutant 334 | -10/Mines | Discovered new exit (range 6) 342 | -10/Mines | Entered Materials 342 | -9/Materials | Evolved 2 slots: Weapon x2 589 | -9/Materials | Destroyed 7 combat bots 674 | -9/Materials | Discovered new exit (range 8) 724 | -9/Materials | Entered Mines 795 | -9/Mines | Discovered new exit (range 10) 811 | -9/Mines | Entered Materials 811 | -8/Materials | Evolved 2 slots: Utility x2 1118 | -8/Materials | Build established: Scavenger-Tank 1314 | -8/Materials | Discovered new exit (range 16) 1338 | -8/Materials | Entered Factory 1338 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1807 | -7/Factory | Lost 4 parts (1n1u2w) 1925 | -7/Factory | Lost 10 parts (1p2n1u6w) 1993 | -7/Factory | Discovered new exit (range 15) 2179 | -7/Factory | Entered Lower Caves 2233 | -7/Lower Caves | Learned Factory security intel 3000 | -7/Lower Caves | Learned Factory terminal intel 3204 | -7/Lower Caves | Build established: Derelict-Gunner 3225 | -7/Lower Caves | Discovered new exit (range 10) 3281 | -7/Lower Caves | Entered another Lower Caves area 3390 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3458 | -7/Lower Caves | Discovered new exit (range 9) 3493 | -7/Lower Caves | Entered Factory 3493 | -6/Factory | Evolved 2 slots: Utility x2 3495 | -6/Factory | Loaded intel: 26 terminal locations 3796 | -6/Factory | Build established: Derelict-Tank 4188 | -6/Factory | Build established: Scavenger-Tank 4206 | -6/Factory | Garrison activated, responded to threat 4320 | -6/Factory | Core integrity fell below 50% 4353 | -6/Factory | Lost 17 parts (1p3n7u6w) 4415 | -6/Factory | Core integrity fell below 20% 4538 | -6/Factory | Cargo convoy interrupted 4773 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04755_ Com. Wheel destroyed. 04755_ G-50 Soldier knocked back. 04756_ Hvy. Flak Cannon destroyed. 04759_ K-01 Serf collects debris. 04760_ Armor Integrity Analyzer destroyed. 04760_ G-50 Soldier destroyed. 04762_ U-05 Engineer lays Concrete. 04762_ G-50 Soldier knocked back. 04763_ K-01 Serf collects debris. 04764_ Power failure, Imp. Deuterium Engine shutdown. 04764_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04764_ U-05 Engineer lays Concrete. 04764_ G-50 Soldier knocked back. 04765_ U-05 Engineer lays Concrete. 04766_ Extracted 11 matter. 04767_ K-01 Serf collects debris. 04767_ Acquired Med. Matter Pod. 04770_ Com. Wheel destroyed. 04771_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ### ""????????????????????????????? | | ??# # #### ??????????????????????????????? | | ??# ## """???????????????????????????? | | ??# #% ?????????????????????????? | | ### # ?????????????????????????? | | # # # # # ##?????????????????????? | | ## # # # ??????????????????????? | | # # # ???????????????????????? | | # # # ????????????????????????? | | """" # # # ????????????????????????? | | """"" # # + ?????????????????????????? | | """"" # # #??????????????????????????? | | """"" # # #??????????????????????????? | | # # #??????????????????????????? | | """""" # # #??????????????????????????? | | """""" # # #??????????????????????????? | | """" # # #??????????????????????????? | | """""" # + #??????????????????????????? | | # # #??????????????????????????? | | """""" # # #??????????????????????????? | | """""" ######### ##################?????????? | | """""" k u % u %= ??????? | | """""" k ??????? | | g u ??????? | | ! u u= ???????? | | @% ???????? | | ##################+#####################????????? | | #? ?? # #?????????????????????? | | #? " " " " " # #?????????????????????? | | # " " " " " # #?????????????????????? | | # " " " " " # #?????????????????????? | | + " " " " " # #?????????????????????? | | # " " " " " # #?????????????????????? | | # " " " "?? # #?????????????????????? | | #? " " " "?? # #?????????????????????? | | #? " " " ????# #?????????????????????? | | #??" " "?????# #?????????????????????? | | #?? ????# #?????????????????????? | | #??? ?????# #?????????????????????? | | #???####?????##############?????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##############??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | + #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 300 Matter Stores 364 Matter Capacity 600 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 50 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictMassVibroblade Manual? 0 Play Time 00:55:49 Cumulative 43.6 hours Start 2022.03.29 @ 07:22:22 End 2022.04.03 @ 19:37:34 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fa98aa7-6a34-4dcf-b5d1-e412aaf9788e