Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.27 @ 23:45:35

Player: Alix

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (71)      355
Value Destroyed (2245)     2245
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (959)                959
              TOTAL SCORE: 7919

 Bonus
-------
High Alert Combat Kills    125
Follower Combat Kills      916
Friendly Fire              -82

 Cogmind 
---------
Core Integrity             0/1000
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -5/Factory

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
  Large Storage Unit
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (10) ---
            (None)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
          Light Fission Core
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Improved Terrain Scanner
                Drone Bay
>               --- WEAPON -----------
          Heavy Laser
                Beamcaster
                Plasma Cannon
       Enhanced Autogun
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Light Nuclear Core
                Titanium Leg
                Pulse Rifle
                Assault Cannon
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Flight Unit              VTOL Module
Utility                    Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Beamcaster
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   .   2   2   .   .   2   
  Power                    2    | .   .   .   1   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   .   .   
  Weapon                   3    | .   .   1   .   .   1   .   .   .   1   
Parts Attached             91   | 6   4   18  3   19  25  6   .   1   9   
  Power                    18   | 1   1   4   1   3   3   2   .   .   3   
    Engine                 4    | 1   1   .   .   1   .   1   .   .   .   
    Core                   14   | .   .   4   1   2   3   1   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   5   1   3   9   1   .   .   3   
    Treads                 11   | .   .   3   1   3   4   .   .   .   .   
    Leg                    12   | 2   .   2   .   .   5   1   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  19   | 1   1   1   1   10  3   2   .   .   .   
    Device                 7    | .   1   .   .   2   3   1   .   .   .   
    Storage                3    | 1   .   .   .   1   .   1   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   1   .   7   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   8   .   3   10  1   .   1   3   
    Energy Gun             8    | 1   1   .   .   .   4   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   1   .   
    Ballistic Gun          10   | 1   1   4   .   1   3   .   .   .   .   
    Ballistic Cannon       7    | .   .   2   .   1   3   .   .   .   1   
    Launcher               3    | .   .   2   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   .   .   
Parts Lost                 28   | .   .   3   .   4   2   .   .   1   18  
  Power                    4    | .   .   .   .   .   .   .   .   .   4   
  Propulsion               6    | .   .   1   .   .   .   .   .   .   5   
  Utility                  7    | .   .   1   .   2   1   .   .   1   2   
  Weapon                   11   | .   .   1   .   2   1   .   .   .   7   
  Highest Loss Streak      17   | .   .   3   .   3   1   .   .   1   17  
Average Slot Usage (%)     94   | .   96  93  91  98  98  98  99  98  59  
  Engine                   2    | .   14  .   .   5   .   2   .   .   .   
  Core                     11   | .   .   10  18  11  15  10  13  13  9   
  Treads                   15   | .   .   20  27  27  18  .   .   .   .   
  Leg                      9    | .   28  9   .   .   3   26  26  26  15  
  Device                   7    | .   11  3   .   .   9   15  20  20  8   
  Storage                  8    | .   14  11  9   9   7   9   6   6   5   
  Protection               9    | .   .   5   9   16  11  6   6   4   .   
  Energy Gun               4    | .   14  3   .   .   6   6   6   6   6   
  Ballistic Gun            14   | .   14  17  18  17  15  9   6   6   2   
  Ballistic Cannon         6    | .   .   10  9   8   7   6   6   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 13  14  23  28  45  52  72  68  68  70  
  Greatest Support         71   | 20  20  60  62  62  65  71  71  71  71  
  Greatest Overweight (x)  15   | 2   .   6   .   .   15  1   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   6   6   6   8   8   14  10  10  10  
  Average Capacity         7    | 5   6   6   6   7   8   11  10  10  10  
  Most Carried             10   | 2   6   6   6   8   8   10  8   6   5   
  Average Carried          6    | 1   4   5   5   6   6   7   7   6   2   
  Final Capacity           10   | 6   6   6   6   8   8   10  10  10  10  
  Final Carried            8    | 2   5   6   6   8   8   7   7   6   .   

 Class Distribution 
--------------------
 43% | Scavenger-Tank
 16% | Commander-Tank
 14% | Mutant
 10% | Tank
  4% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
       Scavenger-Tank | -9/Materials
       Scavenger-Tank | -8/Materials
       Scavenger-Tank | -8/Storage
       Scavenger-Tank | -7/Factory
                 Tank | -6/Factory
                 Tank | -6/Lower Caves
                 Tank | -6/Lower Caves
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-----------                Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac 
Matter Collected           2558 | 165 94  453 .   909 548 147 55  71  116 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2523 | .   301 442 .   757 583 56  57  150 177 
  Parts                    142  | .   22  28  .   48  30  3   1   4   6   
Haulers Intercepted        4    | .   .   .   .   3   .   .   .   .   1   
Recyclers Shooed           6    | .   .   .   .   3   2   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   1   4   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac 
Combat Hostiles Destroyed  52   | .   7   12  .   13  12  1   1   3   3   
  Guns                     30   | .   7   8   .   7   7   .   .   1   .   
  Cannons                  16   | .   .   3   .   3   3   1   1   2   3   
  AOE                      6    | .   .   1   .   3   2   .   .   .   .   
Classes Destroyed          11   | .   4   2   .   3   2   .   .   .   .   
  Worker                   3    | .   .   .   .   2   1   .   .   .   .   
  Builder                  5    | .   3   1   .   .   1   .   .   .   .   
  Hauler                   4    | .   .   .   .   3   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   1   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   .   2   1   .   .   .   .   
  Swarmer                  14   | .   3   2   .   3   3   .   .   1   2   
  Grunt                    21   | .   4   6   .   4   5   .   1   1   .   
  Brawler                  2    | .   .   1   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   3   .   6   1   1   .   1   1   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           7    | .   7   6   .   6   6   1   1   2   2   
  Combat Bots Only         5    | .   5   5   .   3   4   1   1   2   2   
Max Kills in Single Turn   4    | .   2   1   .   2   4   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  
Damage Taken               5887 | .    238  808  .    971  800  56   56   242  2716 
  Core                     1275 | .    54   124  .    26   24   6    .    26   1015 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  78   69   .    95   96   .    .    96   .    
Volleys Fired              155  | .    19   33   3    47   30   2    5    6    10   
  Largest                  5    | .    2    3    3    3    4    4    4    4    5    
  Hottest                  329  | .    60   107  90   90   184  241  241  241  329  
Shots Fired                439  | .    38   82   9    125  100  8    20   24   33   
  Gun                      295  | .    38   49   6    86   78   4    10   12   12   
  Cannon                   140  | .    .    32   3    36   22   4    10   12   21   
  Launcher                 4    | .    .    1    .    3    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  339  | .    19   69   9    122  74   4    10   12   20   
  Thermal                  65   | .    .    .    .    .    26   4    10   12   13   
  Explosive                4    | .    .    1    .    3    .    .    .    .    .    
  Electromagnetic          31   | .    19   12   .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    12   7    2    13   9    3    2    5    8    
  Robot Miss Streak        7    | .    3    4    3    4    5    1    5    7    5    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        3    | .    1    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           249  | .    29   46   4    81   52   6    5    8    18   
  Core Hits                114  | .    16   19   .    35   28   2    2    3    9    
  Critical Hits            17   | .    .    .    .    1    5    1    3    1    6    
  Critical Kills           6    | .    .    .    .    .    3    1    1    .    1    
  Critical Parts Destroyed 5    | .    .    .    .    .    1    .    2    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5367 | .    545  925  77   1700 1276 104  73   151  516  
  Guns                     3003 | .    376  498  30   943  830  76   22   57   171  
  Cannons                  1411 | .    .    306  47   394  170  28   51   94   321  
  Explosions               901  | .    169  121  .    340  271  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  52   | .    .    .    .    23   5    .    .    .    24   
  Kinetic                  3337 | .    156  714  77   1337 606  61   51   32   303  
  Thermal                  1261 | .    169  54   .    .    665  43   22   119  189  
  Explosive                407  | .    .    67   .    340  .    .    .    .    .    
  Electromagnetic          310  | .    220  90   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    .    .    .    .    .    
  Average Corruption       5    | .    .    .    .    5    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    34   .    .    .    .    .    
    Message Errors         7    | .    .    .    .    7    .    .    .    .    .    
    Matter Fused           7    | .    .    .    .    7    .    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    4    .    .    .    .    .    
    Energy Discharges      6    | .    .    .    .    6    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    3    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    
    Targeting Errors       4    | .    .    .    .    4    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            71   | .    .    10   .    31   29   .    .    .    1    
  Projectiles              25   | .    .    1    .    23   .    .    .    .    1    
  Explosions               46   | .    .    9    .    8    29   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    2    1    7    2    .    1    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    
  Kinetic                  12   | .    .    2    1    6    2    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      225  | .    40   19   .    59   103  .    .    .    4    
  Shots                    6    | .    1    1    .    2    2    .    .    .    .    
  Rammed                   9    | .    .    1    .    4    1    .    .    .    3    
Targets Rammed             16   | .    .    1    .    4    1    .    .    .    10   
  Kicked                   7    | .    .    .    .    .    .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        612  | .    48   381  96   410  520  234  612  566  571  
  Average Temperature      151  | .    20   151  42   129  147  123  288  227  296  
  Received Heat Transfer   1167 | .    93   303  .    315  258  12   27   69   90   
  Effects                  47   | .    .    3    .    9    11   .    7    4    13   
    Shutdowns              14   | .    .    .    .    1    4    .    3    2    4    
    Energy Bleed           5    | .    .    .    .    2    1    .    .    1    1    
    Interference           15   | .    .    3    .    3    6    .    3    .    .    
    Matter Decay           4    | .    .    .    .    1    .    .    .    .    3    
    Short Circuit          4    | .    .    .    .    .    .    .    1    .    3    
    Damage (minor)         5    | .    .    .    .    2    .    .    .    1    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    2    .    .    2    1    
  Heat Transferred         1971 | .    150  50   .    .    1077 74   37   224  359  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac 
Peak Influence             806  | .   212 349 118 658 806 374 .   .   176 
  Average Influence        337  | .   92  228 111 388 474 343 .   .   134 
Maximum Alert Level        3    | .   1   1   .   2   3   1   .   .   .   
  Low Security (%)         30   | 100 75  34  100 14  8   .   .   .   100 
  Level 1                  43   | .   24  65  .   49  42  100 .   .   .   
  Level 2                  21   | .   .   .   .   35  33  .   .   .   .   
  Level 3                  5    | .   .   .   .   .   15  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   2   .   2   8   2   .   .   1   
  Investigation            2    | .   .   .   .   1   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   .   
  Reinforcement            9    | .   .   2   .   1   4   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   .   1   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac 
Distress Signals           6    | .   1   2   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   10  17  1   29  28  1   1   3   12  
  Peak Tracking Total      8    | .   6   5   1   7   8   2   1   2   8   
  Tactical Retreats        5    | .   .   2   .   1   1   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac 
Traps Triggered            4    | .   .   .   .   2   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac 
Machines Disabled          9    | .   .   1   .   2   6   .   .   .   .   
  Max in Single Turn       6    | .   .   1   .   1   6   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac 
Machines Accessed          7    | .   1   .   1   2   3   .   .   .   .   
  Terminals                4    | .   1   .   1   2   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                12   | .   1   .   1   5   5   .   .   .   .   
  Successful               8    | .   1   .   1   2   4   .   .   .   .   
  Failed                   4    | .   .   .   .   3   1   .   .   .   .   
    Catastrophic           2    | .   .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   1   .   1   5   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             4    | .   1   .   1   2   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   2   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   
    Matter                 212  | .   .   .   .   .   212 .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  
Total Allies               16   | .    .    .    .    13   3    .    .    .    .    
  Largest Group            12   | .    .    .    .    12   10   .    .    .    .    
  Highest-Rated Group      235  | .    .    .    .    235  190  .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    31   31   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               159  | .    .    .    .    52   107  .    .    .    .    
  Total Damage             2279 | .    .    .    .    722  1557 .    .    .    .    
  Kills                    33   | .    .    .    .    16   17   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  
Turns Passed               5050 | 65   384  501  175  1333 1537 236  353  113  353  
Spaces Moved               2714 | 46   216  231  94   696  814  163  259  67   128  
  Core                     25   | 5    .    2    .    .    1    .    .    .    17   
  Treads                   1572 | .    .    151  94   696  631  .    .    .    .    
  Legs                     1116 | 41   216  78   .    .    182  163  259  67   110  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    .    .    .    .    .    1    
  Fastest Speed            50   | 50   120  120  155  155  130  130  130  130  130  
  Average Speed            145  | 118  120  148  158  155  150  133  130  130  154  
  Slowest Speed            800  | 150  120  350  160  155  800  160  130  130  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       27   | 3    35   19   16   87   29   5    65   12   5    
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          121  | .    7    18   .    37   59   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    10   .    11   .    .    .    .    .    
  AOE                      100  | .    7    8    .    26   59   .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  
Total                      3526 | 53   304  333  113  863  1078 178  266  80   258  
  Wait                     438  | .    54   18   14   73   176  1    1    7    94   
  Move                     2705 | 45   215  230  93   695  813  162  258  66   128  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  41   | 2    7    11   .    8    11   1    .    .    1    
  Fast Attach              38   | 6    2    10   1    6    8    4    .    .    1    
  Attach                   34   | .    2    7    1    4    11   1    .    1    7    
  Detach                   17   | .    .    6    .    1    4    2    1    .    3    
  Swap                     20   | .    .    1    1    9    7    1    .    .    1    
  Drop                     62   | .    5    16   .    16   17   4    1    .    3    
  Fire                     155  | .    19   33   3    47   30   2    5    6    10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     10   | .    .    .    .    .    .    .    .    .    10   
  Crush                    6    | .    .    1    .    4    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 16)
   66 | -11/Scrapyard  | Entered Materials
  330 | -10/Materials  | Build established: Mutant
  443 | -10/Materials  | Discovered new exit (range 6)
  450 | -10/Materials  | Entered another Materials area
  450 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  639 | -9/Materials   | Lost 3 parts (1n1u1w)
  927 | -9/Materials   | Discovered new exit (range 16)
  951 | -9/Materials   | Entered another Materials area
  951 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1010 | -8/Materials   | Build established: Scavenger-Tank
 1123 | -8/Materials   | Discovered new exit (range 2)
 1126 | -8/Materials   | Entered Storage
 1384 | -8/Storage     | Crushed by falling debris
 1415 | -8/Storage     | Lost 3 parts (1u2w)
 1476 | -8/Storage     | Allied Derelicts emerged from ambush trap array
 2135 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2427 | -8/Storage     | Discovered new exit (range 16)
 2436 | -8/Storage     | Build established: Commander-Tank
 2459 | -8/Storage     | Entered Factory
 2459 | -7/Factory     | Accompanied by 10 allies
 2459 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2665 | -7/Factory     | Fabricated Hyp. Gauss Cannon (x2)
 2982 | -7/Factory     | Garrison activated, responded to threat
 3236 | -7/Factory     | Repaired Adv. Treads
 3283 | -7/Factory     | Build established: Scavenger-Tank
 3592 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 3962 | -7/Factory     | Discovered new exit (range 6)
 3996 | -7/Factory     | Entered another Factory area
 3996 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4162 | -6/Factory     | Garrison activated, responded to threat
 4220 | -6/Factory     | Discovered new exit (range 10)
 4232 | -6/Factory     | Entered Lower Caves
 4232 | -6/Lower Caves | Accompanied by 2 allies
 4415 | -6/Lower Caves | Build established: Tank
 4560 | -6/Lower Caves | Discovered new exit (range 9)
 4575 | -6/Lower Caves | Encountered a Warlord checkpoint
 4576 | -6/Lower Caves | Learned 12 Factory zone layouts
 4585 | -6/Lower Caves | Entered another Lower Caves area
 4585 | -6/Lower Caves | Accompanied by 1 ally
 4652 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4678 | -6/Lower Caves | Discovered new exit (range 15)
 4698 | -6/Lower Caves | Entered Factory
 4698 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
 4699 | -5/Factory     | Identified exit to Upper Caves
 4992 | -5/Factory     | Core integrity fell below 50%
 5023 | -5/Factory     | Core integrity fell below 20%
 5030 | -5/Factory     | Lost 17 parts (4p5n1u7w)
 5051 | -5/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Penetrated by Slug. <x4>
Slug penetrates Wall. <x2>
U-05 Engineer builds a Door.
Penetrated by Slug.
Slug penetrates Wall.
T-07 Excavator is excavating.
Slug penetrates K-01 Serf.
K-01 Serf destroyed.
Slug penetrates H-66 Slayer.
U-05 Engineer lays Concrete.
T-07 Excavator is excavating.
Slug penetrates Wall. <x2>
U-05 Engineer lays Concrete.
Slug penetrates Wall. <x2>
T-07 Excavator is excavating.
R-10 Processor collects Wheel.
U-05 Engineer builds a Door.
T-07 Excavator is excavating.
Penetrated by Slug.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????###?#??#???######## |
| ??????????????????????########## ###???#??#        |
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| ??????????????????????#] !! #      #??????#  """ " |
| ????????????????#######  !! #      ###????#  """ " |
| ????????????????     ##     #      #??????#        |
| ????????????????     ##     #      ######?#  """ " |
| ????????????????     ##   ] #      #     ]#  """ " |
| ????????????????     ##     ###+#### [    #  """ " |
| ???????????????#     ######/##   ###   """#        |
| ???????????""  ;     !!  @ h R    h/   """######## |
| ???????????????#     !]   u ##   ### ! """#?????#  |
| ???????????????# [       !! ### ##?#     ???????#  |
| ???????????????#         !! #?# #??###!##????#??#  |
| ???????????????#         !! #?# ##### %=#########[ |
| ??????????????    """"      #?#       %  %   %% %  |
| ????????????      """"      #?####### %%#########= |
| ????????????      """"   u t########## ##???????#  |
| ????????????? ??            #        # #????????#  |
| ????????????????            +        # #????????#  |
| ????????????????######## ## #        # #??????#?#  |
| ????????????????#?????? t?# # """"   # #????????#  |
| ????????????????#?????? #?# # """"   # #????????#  |
| ????????????????#??????#??# # """"   # ##?????#?#  |
| ????????????????#?????????# # """"   # # ? ?????#  |
| ????#           ??????????? ?????????? ?????????#  |
| ##### """ """   ?????????????????????? ??????????  |
|    ## """ """   ?????????????????????? ??????????  |
|    ## """ """   ??????????????????? ?? ?????? ???  |
|    ##           ??????????????????? ?? ??????????  |
|     # """ """   ?????????????????????? ??????????? |
|     # """ """   ?????????????????????????????????? |
|     + """ """   ?????????????????????????????????? |
|     #           ?????????????????????????????????? |
|     ############?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          36
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Gauss Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Hey, That's Mine!
Just What I Needed
Made in Tau Ceti IV
Oops
Part-time Mechanic
Serviceable Loadout
The More The Merrier
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              EnergyTrapCoupler
  Manual?         0
Play Time         01:42:50
  Cumulative      8.5 hours
  Start           2020.01.27 @ 21:11:18
  End             2020.01.27 @ 23:45:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           5
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e279444c-34af-428b-a704-ffaa79c9ef06