Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.25 @ 05:16:15 Player: snowphil Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (141) 705 Value Destroyed (4937) 4937 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (3723) 3723 TOTAL SCORE: 16805 Bonus ------- High Alert Combat Kills 235 Follower Combat Kills 357 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -269 Cogmind --------- Core Integrity 0/1300 Matter 123/300 Energy 84/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Improved Propulsion Shielding Graphene Brace > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (5) ---- SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cryofiber Web Medium Storage Unit Advanced Weight Redist. System Spectral Analyzer Long-range Terrain Scanner Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Nanoactuators Improved Light Armor Plating > --- WEAPON ----------- Power Maul Power Sword > --- INVENTORY -------- Zionite Light DM Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Heat Sink Nanoactuators Experimental ECM Suite Improved Propulsion Shielding Improved KE Penetrator Hardcell Cannon Micro-nuke Launcher [Rating: 110] Favorites ----------- Power Micro Fission Core Engine Makeshift Power Source Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Spectral Analyzer Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Spectral Analyzer Hackware Experimental System Shield Protection Makeshift Armor Plating Weapon Power Sword Energy Gun Makeshift Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . 2 . . Utility 9 | . . . 1 . . . 4 . . . . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 309 | 6 8 16 27 5 15 2 45 8 17 . 23 79 32 10 16 Power 38 | 1 1 2 2 1 1 . 8 . 2 . 2 13 5 . . Engine 10 | 1 1 2 2 1 1 . 1 . 1 . . . . . . Core 24 | . . . . . . . 6 . 1 . 2 11 4 . . Reactor 4 | . . . . . . . 1 . . . . 2 1 . . Propulsion 77 | 2 1 2 14 3 2 1 12 3 1 . 6 22 4 3 1 Treads 2 | . . . 1 . 1 . . . . . . . . . . Leg 17 | 2 1 . 8 3 1 . 1 . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . Hover 29 | . . 2 5 . . . 9 3 1 . 1 4 4 . . Flight 29 | . . . . . . 1 2 . . . 5 18 . 2 1 Utility 112 | 1 1 4 5 1 9 . 19 3 4 . 7 29 21 3 5 Device 56 | . . 1 1 . 1 . 10 3 . . 3 17 16 3 1 Storage 13 | 1 . 2 . . . . 1 . 2 . 2 2 . . 3 Processor 15 | . . . 1 . 5 . 2 . . . . 5 2 . . Hackware 2 | . . . . . . . 1 . . . . 1 . . . Protection 26 | . 1 1 3 1 3 . 5 . 2 . 2 4 3 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 82 | 2 5 8 6 . 3 1 6 2 10 . 8 15 2 4 10 Energy Gun 8 | 1 1 . . . 1 1 . . . . . 3 . 1 . Energy Cannon 22 | . 1 4 3 . 1 . 3 . 5 . . . . . 5 Ballistic Gun 4 | 1 . . . . . . . . . . . 1 . 1 1 Ballistic Cannon 9 | . . . . . . . . . . . 4 4 1 . . Launcher 17 | . 2 2 2 . . . 1 1 4 . 4 . 1 . . Special Weapon 3 | . . . . . . . . . . . . 2 . 1 . Impact Weapon 7 | . 1 2 1 . . . 1 . . . . 2 . . . Slashing Weapon 7 | . . . . . 1 . 1 1 1 . . 3 . . . Piercing Weapon 5 | . . . . . . . . . . . . . . 1 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 1 . . 5 . 4 . . . . 4 3 2 4 Parts Lost 69 | . . 2 7 11 . . 5 . 7 . 6 9 15 . 7 Power 11 | . . . 2 1 . . . . 2 . 1 1 4 . . Propulsion 27 | . . 1 3 5 . . 3 . 3 . 2 6 2 . 2 Utility 21 | . . . 1 3 . . 2 . 2 . 3 2 6 . 2 Weapon 10 | . . 1 1 2 . . . . . . . . 3 . 3 Highest Loss Streak 12 | . . 1 2 10 . . 3 . 4 . 2 3 12 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 87 95 80 88 100 89 93 90 80 70 92 90 10 30 Engine 5 | . 14 14 10 10 11 11 1 . 1 . . . . . . Core 4 | . . . . . . . 6 13 9 6 8 8 9 . . Treads 1 | . . . . . 7 1 . . . . . . . . . Leg 9 | . 28 12 12 2 19 22 7 . . . . . . . . Hover 9 | . . 15 19 23 . . 13 26 20 13 7 . 14 . . Flight 5 | . . . . . . 9 3 . . . 6 22 12 1 4 Device 7 | . . 1 2 . 6 . 10 9 10 6 9 17 17 . 6 Storage 4 | . 14 11 11 8 . . . . 7 13 8 5 4 . 6 Processor 14 | . . . 8 11 19 22 17 13 13 13 13 18 15 4 3 Hackware 1 | . . . . . . . 3 6 6 6 1 1 . . . Protection 7 | . 12 10 10 6 4 11 7 9 6 6 2 4 4 . 3 Energy Gun 2 | . 2 . . . 8 11 1 . . . . 1 . . . Energy Cannon 3 | . 6 11 11 . 1 . 3 . 4 6 1 . . . 1 Launcher 1 | . 7 . . 8 . . . 6 . . . . . . . Impact Weapon 2 | . 8 7 7 8 . . 2 . . . . . 4 . . Slashing Weapon 4 | . . . . . 8 11 3 6 6 6 . 2 4 . . Naked Turns 20 | . . . . . . . . . . . . . 20 . . Heaviest Build 55 | 12 17 17 19 19 14 15 55 48 47 38 49 42 38 7 32 Greatest Support 60 | 20 20 20 45 30 35 20 60 52 52 31 32 42 47 7 13 Greatest Overweight (x) 4 | . . 2 1 1 . . 1 . 1 1 2 1 3 . 4 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 5 5 10 5 10 10 10 10 10 5 5 Average Capacity 7 | 6 8 7 8 7 5 5 5 5 9 10 10 10 9 5 5 Most Carried 10 | 5 8 8 8 5 5 5 6 5 7 5 10 10 10 5 5 Average Carried 6 | 2 7 7 7 4 4 5 4 4 5 5 8 9 9 4 3 Final Capacity 10 | 8 8 8 8 5 5 5 5 5 10 10 10 10 5 5 5 Final Carried 10 | 2 8 7 5 3 5 5 5 5 5 5 10 10 5 5 2 Class Distribution -------------------- 56% | Mutant 24% | Derelict-Mutant 7% | Scavenger-Mutant 6% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Sprinter | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Matter Collected 5041 | 223 200 150 371 30 68 130 631 433 342 . 1050 871 416 113 13 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3949 | . 299 186 665 182 . . 668 214 214 . 595 335 552 . 39 Parts 216 | . 21 16 43 2 . . 33 8 15 . 24 17 37 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 4 . 11 11 . 22 . . . . Prevented 4 | . . . . . . 1 . . . . 3 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Combat Hostiles Destroyed 135 | . 11 9 23 17 . . 11 10 11 . 20 9 13 . 1 Melee 16 | . 3 . 2 1 . . 4 . . . . . 6 . . Guns 7 | . . . . . . . . . . . . 7 . . . Cannons 34 | . . 1 13 . . . 5 . 2 . 11 2 . . . AOE 70 | . 8 8 4 15 . . . 10 9 . 9 . 6 . 1 Classes Destroyed 16 | . 4 1 1 2 . . 2 1 1 . 2 1 . . 1 Worker 7 | . 3 1 . . . . . . . . . 1 2 . . Builder 4 | . . . . . . . . . . . . 1 3 . . Tunneler 2 | . . . . . . . 1 . . . . . 1 . . Recycler 3 | . . 1 . 1 . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . Watcher 5 | . 2 . 3 . . . . . . . . . . . . Swarmer 52 | . 6 9 10 . . . . 5 7 . 7 4 4 . . Grunt 25 | . 5 . 6 . . . 2 3 3 . 6 . . . . Brawler 3 | . . . . . . . . 1 . . 2 . . . . Duelist 3 | . . . . . . . . . . . 3 . . . . Sentry 13 | . . . 7 . . . 3 1 . . 1 . 1 . . Demolisher 1 | . . . . 1 . . . . . . . . . . . Programmer 20 | . . . . . . . 6 . . . 1 5 8 . . Striker 1 | . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . 1 . . . . . . Assembled 16 | . . . . 16 . . . . . . . . . . . Best Kill Streak 18 | . 7 4 7 18 . . 2 4 3 . 5 3 10 . 1 Combat Bots Only 17 | . 5 3 6 17 . . 2 4 3 . 5 3 6 . 1 Max Kills in Single Turn 6 | . 4 2 3 6 . . 1 3 2 . 2 1 5 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 6 | . 3 2 2 6 . . . 3 2 . 2 . 2 . 1 Melee 1 | . 1 . 1 1 . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Damage Taken 12065 | . 144 124 1188 717 . 18 1776 340 786 . 864 1177 2373 189 2369 Core 3035 | . 36 23 149 178 . . 133 34 31 . 148 402 601 118 1182 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 228 | . . 4 3 . . . . . . . . 136 . . 85 Core Remaining (%) 59 | 100 . 76 . . . 18 . . . . 59 59 47 . . Volleys Fired 301 | . 16 7 56 6 1 . 37 18 26 . 59 59 8 . 8 Largest 2 | . 2 1 2 1 1 . 1 1 1 . 1 2 1 . 1 Hottest 200 | . 105 60 120 30 56 . 85 43 85 . 85 138 65 . 200 Shots Fired 329 | . 24 6 64 6 1 . 38 18 29 . 62 67 6 . 8 Gun 59 | . 8 . . . . . 7 . . . . 41 . . 3 Cannon 199 | . 8 1 58 . 1 . 31 . 13 . 53 26 3 . 5 Launcher 71 | . 8 5 6 6 . . . 18 16 . 9 . 3 . . Special . | . . . . . . . . . . . . . . . . Kinetic 77 | . 1 . . . . . . . . . 44 26 3 . 3 Thermal 170 | . 8 1 58 . . . 38 . 13 . 9 41 . . 2 Explosive 71 | . 8 5 6 6 . . . 18 16 . 9 . 3 . . Electromagnetic 11 | . 7 . . . 1 . . . . . . . . . 3 Robot Hit Streak 15 | . 7 3 8 6 . . 7 4 7 . 15 5 1 . 2 Robot Miss Streak 9 | . 3 1 8 2 . . 9 2 2 . 4 3 4 . 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 265 | . 19 7 58 5 . . 47 9 13 . 37 36 28 . 6 Core Hits 213 | . 20 17 28 33 . . 15 14 12 . 35 12 24 . 3 Critical Kills 8 | . . . 2 1 . . 1 . . . . . 4 . . Critical Parts Destroyed 11 | . 2 . 2 1 . . 2 . . . . . 4 . . Critical Strikes 30 | . 2 . 4 2 . . 4 . . . 8 1 9 . . Burn 1 | . . . . . . . . . . . . 1 . . . Meltdown 2 | . . . 1 . . . 1 . . . . . . . . Blast 8 | . . . . . . . . . . . 8 . . . . Smash 17 | . 2 . 3 2 . . 2 . . . . . 8 . . Sever 2 | . . . . . . . 1 . . . . . 1 . . Melee Attacks 267 | . 11 12 46 4 . . 52 . 6 . . 41 88 4 3 Impact 183 | . 11 12 46 4 . . 23 . . . . 16 71 . . Slashing 77 | . . . . . . . 29 . 6 . . 25 17 . . Piercing 7 | . . . . . . . . . . . . . . 4 3 Sneak Attacks 7 | . . 1 1 . . . 1 . . . . 2 2 . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . 6 . . Damage Inflicted 15239 | . 995 704 1723 759 . . 1833 1013 1633 . 2182 1278 2526 . 593 Guns 775 | . 106 . . . . . 20 . . . . 597 . . 52 Cannons 3741 | . 120 17 687 . . . 799 . 183 . 1192 508 25 . 210 Explosions 6768 | . 533 357 468 627 . . . 1013 1414 . 990 . 1072 . 294 Melee 3955 | . 236 330 568 132 . . 1014 . 36 . . 173 1429 . 37 Ramming . | . . . . . . . . . . . . . . . . Kinetic 1640 | . . . . . . . . . . . 1055 508 25 . 52 Thermal 3018 | . 154 17 687 . . . 819 . 183 . 137 597 . . 424 Explosive 6354 | . 499 357 468 627 . . . 1013 1414 . 990 . 986 . . Electromagnetic 272 | . 106 . . . . . . . . . . . 86 . 80 Impact 3173 | . 236 330 568 132 . . 600 . . . . 85 1222 . . Slashing 745 | . . . . . . . 414 . 36 . . 88 207 . . Piercing 37 | . . . . . . . . . . . . . . . 37 Highest Corruption 23 | . 4 4 . 2 2 . 18 18 21 21 23 3 18 5 14 Average Corruption 11 | . 2 4 . 1 2 . 9 18 19 21 22 2 3 2 7 Corruption Purged 3 | . . . . . . . . . . . . 3 . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . 15 Effects 252 | . 8 14 . 1 . . 53 38 40 7 63 8 13 . 7 Message Errors 57 | . 2 5 . 1 . . 13 6 6 2 16 1 4 . 1 Matter Fused 46 | . . 1 . . . . 14 7 10 . 7 3 3 . 1 Heat Flow Errors 35 | . 2 3 . . . . 6 5 6 . 8 2 1 . 2 Energy Discharges 39 | . . 1 . . . . 9 8 5 4 9 1 1 . 1 Parts Rejected 5 | . . . . . . . . 2 1 . 2 . . . . Parts Fused 3 | . . . . . . . 1 . 1 . 1 . . . . Data Loss (minor) 33 | . 4 2 . . . . 6 5 3 1 9 1 1 . 1 Data Loss (major) 7 | . . . . . . . . 1 1 . 4 . 1 . . Misfires 12 | . . . . . . . 2 1 5 . 4 . . . . Alerts 3 | . . 1 . . . . 1 . . . . . . . 1 Misdirections 4 | . . . . . . . . 2 . . 2 . . . . Weapon Failures 8 | . . 1 . . . . 1 1 2 . 1 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1467 | . 74 41 145 50 . . 180 73 233 . 46 80 446 . 99 Projectiles 158 | . . . . . . . 31 . . . 42 35 . . 50 Explosions 517 | . 4 7 36 22 . . . 73 233 . 4 . 89 . 49 Melee 792 | . 70 34 109 28 . . 149 . . . . 45 357 . . Knockbacks 18 | . 2 . . . . . . . . . 7 5 4 . . Impact 6 | . 2 . . . . . . . . . . 1 3 . . Kinetic 12 | . . . . . . . . . . . 7 4 1 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 435 | . . . 21 48 . . . 52 279 . 35 . . . . Shots 11 | . . . 1 2 . . . 1 6 . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 711 | . 169 270 181 80 429 . 506 316 235 . 233 711 117 . 140 Average Temperature 110 | . 70 99 55 41 192 . 120 90 76 . 63 260 39 . 46 Received Heat Transfer 1282 | . 63 9 396 140 . 9 246 18 108 . 127 66 100 . . Effects 31 | . . . . . 2 . 6 3 . . . 20 . . . Shutdowns 5 | . . . . . 1 . . 1 . . . 3 . . . Energy Bleed 9 | . . . . . 1 . 2 2 . . . 4 . . . Interference 9 | . . . . . . . 1 . . . . 8 . . . Matter Decay 5 | . . . . . . . 2 . . . . 3 . . . Short Circuit 2 | . . . . . . . 1 . . . . 1 . . . Damage (major) 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 15 | . 3 . 5 . . . 2 . . . . 3 2 . . Impact Corruptions 32 | . 2 1 5 1 . . 7 . . . . 2 14 . . Robots Melted 2 | . . . 1 . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Melted 10 | . . . 2 . . . 4 . . . . 2 . . 2 Heat Transferred 4262 | . 309 37 1443 . . . 888 . 222 . 148 925 . . 290 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Peak Influence 1014 | . 329 333 1014 410 . . 215 . . . . 605 698 302 286 Initial 395 | . . 75 59 395 . . 39 . . . . 97 296 261 169 Average 222 | . 173 193 420 385 . . 79 . . . . 184 422 274 239 Maximum Alert Level 3 | . 1 1 3 2 . . 1 . . . . 2 2 1 1 Low Security (%) 56 | 100 53 49 27 . . . 94 . . . . 65 . . 38 Level 1 25 | . 46 50 16 93 . . 5 . . . . 20 40 100 61 Level 2 15 | . . . 40 6 . . . . . . . 14 59 . . Level 3 2 | . . . 15 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . 2 . . . 6 . . . 1 6 10 . 3 Investigation 8 | . . . 1 . . . 1 . . . . 4 1 . 1 Extermination 7 | . . . . . . . 3 . . . . 2 2 . . Reinforcement 12 | . 1 . 1 . . . 1 . . . . . 7 . 2 Assault 1 | . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . 1 2 . . Data Miner Redirects 4 | . . . . . . . . . . . . 2 1 . 1 Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Distress Signals 12 | . 1 . 1 . . . 1 . . . . 2 5 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 290 | . 17 9 49 22 . 8 24 12 12 . 25 51 42 7 12 Peak Tracking Total 18 | . 5 3 9 18 . 4 3 7 3 . 8 12 9 7 6 Tactical Retreats 47 | . 1 . 9 1 . 3 2 2 1 . 3 12 10 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Traps Triggered 12 | . 2 . 1 . . . 1 1 2 . 1 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 7 | . . 2 . . . . 2 . . . 3 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Machines Disabled 13 | . 2 . 1 . . . . . . . . 1 6 . 3 Max in Single Turn 3 | . 2 . 1 . . . . . . . . . 3 . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Machines Accessed 43 | . 7 1 10 . 1 . 7 1 . 4 . 8 4 . . Terminals 15 | . 5 . 9 . . . . . . . . . 1 . . Fabricators 5 | . . . . . . . 1 . . . . 4 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . . . 4 . . . . 2 . . . Scanalyzers 4 | . . . 1 . . . 1 . . . . 1 1 . . Garrison Access 4 | . . . . . . . 1 . . . . 1 2 . . Total Hacks 134 | . 22 1 22 . 6 . 20 1 . 31 . 24 7 . . Successful 85 | . 9 1 8 . 6 . 12 1 . 31 . 13 4 . . Failed 49 | . 13 . 14 . . . 8 . . . . 11 3 . . Catastrophic 11 | . 2 . 3 . . . 2 . . . . 3 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 50 | . 11 . 5 . . . 6 . . 1 . 14 9 2 2 Terminals 39 | . 19 . 19 . . . . . . . . . 1 . . Fabricators 14 | . . . . . . . 3 . . . . 11 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 18 | . 3 . . . . . 12 . . . . 3 . . . Scanalyzers 17 | . . . 3 . . . 3 . . . . 7 4 . . Garrison Access 7 | . . . . . . . 2 . . . . 3 2 . . Terminal Hacks 54 | . 8 1 6 . 6 . . 1 . 31 . . 1 . . Record 11 | . . . . . . . . . . 11 . . . . . Part Schematic 17 | . . . . . 6 . . . . 11 . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . . . . 3 . . . . . Open Door 2 | . . 1 . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . 2 . . . . 6 . . . Load Schematic 4 | . . . . . . . 1 . . . . 3 . . . Build 4 | . . . . . . . 1 . . . . 3 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . 5 . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . Retrieve Components 5 | . . . . . . . 5 . . . . . . . . Scanalyzer 12 | . . . 2 . . . 2 . . . . 5 3 . . Insert Component 5 | . . . 1 . . . 1 . . . . 2 1 . . Analyze 7 | . . . 1 . . . 1 . . . . 3 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Unauthorized Hacks 4 | . 1 . . . . . 3 . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . Reject 3 | . . . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 32 | . 7 . 10 . . . 4 . . . . 8 3 . . Full Trace Events 3 | . . . . . . . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . 3 . . . . 6 . 4 . . . Robots Built 2 | . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . 152 . . . Total Robot Build Rating 10 | . . . . . . . . . . . . 10 . . . Part Schematics Acquired 47 | . . . 1 . 21 . 1 . . 11 . 12 1 . . Parts Built 5 | . . . . . . . 1 . . . . 4 . . . Authchips . | . . . . . . . . . . . . . . . . Time 230 | . . . . . . . 106 . . . . 124 . . . Total Part Build Rating 14 | . . . . . . . 6 . . . . 8 . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . . 14 . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . 1 . . . . 2 1 . . Part Schematics Acquired 5 | . . . 1 . . . 1 . . . . 2 1 . . Parts Damaged 2 | . . . . . . . 1 . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . 3 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Total Allies 21 | . . . . . 4 . . . . . 1 6 9 1 . Largest Group 4 | . . . . . 4 4 1 . . . 1 3 3 1 . Highest-Rated Group 288 | . . . . . 159 159 39 . . . 96 210 288 269 . Highest-Rated Ally 269 | . . . . . 41 41 39 . . . 96 127 103 269 . Zionite Dispatches 7 | . . . . . . . . . . . . 2 4 1 . Heavy 1 | . . . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . . 1 1 . . Fire 1 | . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . 1 . . Total Orders 19 | . . 10 . . . . 2 . . . 7 . . . . ROAM 8 | . . 5 . . . . . . . . 3 . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . EXPLORE 10 | . . 5 . . . . 1 . . . 4 . . . . Ally Attacks 56 | . . 1 . . . 8 5 . . . 10 11 19 2 . Total Damage 2222 | . . . . . . 553 109 . . . 275 343 774 168 . Kills 12 | . . . . . . 4 1 . . . 1 2 3 1 . Allies Corrupted 2 | . . 1 . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 3 . 2 2 . 1 . . . . Drone Launches 24 | . . 16 . . . . 1 . . . 7 . . . . Drone Recoveries 7 | . . . . . . . . . . . 7 . . . . Decoded 0b10 Intel 44 | . . . . . . . 44 . . . . . . . . Traps 8 | . . . . . . . 8 . . . . . . . . Emergency Access 5 | . . . . . . . 5 . . . . . . . . Items 28 | . . . . . . . 28 . . . . . . . . Machines 2 | . . . . . . . 2 . . . . . . . . Guards 1 | . . . . . . . 1 . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 3 . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Turns Passed 15119 | 51 884 643 1437 193 2303 1263 2529 827 974 137 1158 1578 860 91 191 Spaces Moved 14322 | 37 645 479 1329 125 1559 881 1954 1382 1008 109 1033 2203 1255 158 165 Core 205 | 9 . . . . . . . . . . . . 70 80 46 Treads . | . . . . . . . . . . . . . . . . Legs 4494 | 28 645 199 317 35 1559 881 830 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 6052 | . . 280 1012 90 . . 1115 1382 1008 109 576 13 467 . . Flight 3571 | . . . . . . . 9 . . . 457 2190 718 78 119 Fastest Speed 30 | 50 120 56 52 52 120 140 50 50 50 126 31 31 32 30 30 Average Speed 79 | 102 120 83 76 112 134 140 94 52 76 126 69 34 46 40 46 Slowest Speed 250 | 120 120 190 130 120 140 140 190 53 126 126 160 122 200 50 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . 10 . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . Exploration Rate (%) 64 | 3 98 100 95 26 94 83 45 98 98 80 96 59 40 5 14 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 7 | . . . . . 2 2 . 1 1 1 . . . . . Known Exits Taken 4 | . 1 . 1 . . 1 . . . . . 1 . . . Unknown Exits Taken 11 | 1 . 1 . 1 1 . 1 1 1 1 1 . 1 1 . Scrap Searched 17 | . . 1 . 1 2 4 . 3 2 . 4 . . . . Spaces Dug 184 | . 4 5 17 1 . . 18 14 19 . 18 42 42 4 . Terrain Destroyed 910 | . 34 54 52 32 . . 26 177 242 . 109 52 96 4 32 Melee 127 | . 4 5 17 1 . . 18 . 2 . . 34 42 4 . Projectile 59 | . . . . . . . 8 . 6 . 26 18 . . 1 AOE 724 | . 30 49 35 31 . . . 177 234 . 83 . 54 . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Total 17377 | 50 711 696 1609 164 1768 911 2526 1464 1169 108 1405 2901 1452 174 269 Wait 1836 | . 16 148 112 22 176 27 368 52 105 . 269 441 44 . 56 Move 14288 | 36 644 478 1328 124 1558 880 1953 1381 1007 108 1032 2183 1254 157 165 Hop 9 | . . . . . . . . . . . . 9 . . . Pick Up 165 | 8 10 14 20 3 8 . 18 . 8 . 11 38 19 . 8 Fast Attach 105 | . 1 1 6 . 8 2 26 6 . . 8 24 10 9 4 Attach 88 | 6 . 4 8 5 4 . 9 . 8 . 6 14 11 1 12 Detach 18 | . . 1 . . . . 3 1 . . 3 7 1 1 1 Swap 118 | . 7 11 13 . 3 . 10 2 9 . 9 41 13 . . Drop 180 | . 6 12 20 . 10 2 37 4 . . 8 48 21 2 10 Fire 301 | . 16 7 56 6 1 . 37 18 26 . 59 59 8 . 8 Melee 246 | . 11 12 46 4 . . 52 . 6 . . 37 71 4 3 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . 13 . . . . . . . 2 Rewire 8 | . . 8 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp / [*Ext]) -4/Factory (discovered 3 exits: *Res / [*Upp x2]) -3/Research -3/Testing History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 52 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 303 | -10/Materials | Identified exit to Mines 698 | -10/Materials | Discovered new exit (range 8) 758 | -10/Materials | Discovered new exit (range 10) 879 | -10/Materials | Discovered new exit (range 4) 936 | -10/Materials | Entered Mines 967 | -10/Mines | Found a hidden stash of uninstalled traps 1387 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1401 | -10/Mines | Found the Drone Emporium 1408 | -10/Mines | Found Prototype Device 1410 | -10/Mines | Identified Bomb Drone Bay 1426 | -10/Mines | Discovered new exit (range 20) 1465 | -10/Mines | Discovered new exit (range 16) 1579 | -10/Mines | Entered Materials 1579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1580 | -9/Materials | Identified exit to Mines 2437 | -9/Materials | Discovered new exit (range 8) 2752 | -9/Materials | Discovered new exit (range 16) 3016 | -9/Materials | Entered Mines 3075 | -9/Mines | Discovered new exit (range 3) 3124 | -9/Mines | Assembled infested the area 3153 | -9/Mines | Core integrity fell below 50% 3170 | -9/Mines | Core integrity fell below 20% 3178 | -9/Mines | Destroyed 17 combat bots 3190 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3200 | -9/Mines | Lost 10 parts (1p5n2u2w) 3209 | -9/Mines | Entered Zion 3229 | -7/Zion | Given A8's code to call for help 3254 | -7/Zion | System corruption cleaned by Quarantine Array 3391 | -7/Zion | Learned location of Warlord (-5) 3450 | -7/Zion | Learned location of Armory (-4) 3488 | -7/Zion | Found Prototype Hackware 3492 | -7/Zion | Found Prototype Processor 3493 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3495 | -7/Zion | Found Prototype Processor 3496 | -7/Zion | Identified Exp. Targeting Computer 3520 | -7/Zion | Found Exp. Armor Integrity Analyzer 3525 | -7/Zion | Found Prototype Processor 3525 | -7/Zion | Identified Spectral Analyzer 3985 | -7/Zion | Build established: Derelict-Mutant 4135 | -7/Zion | Given the Hacking Drone Bay 4136 | -7/Zion | Found Prototype Device 4136 | -7/Zion | Identified Hacking Drone Bay 4294 | -7/Zion | Discovered new exit (range 22) 4886 | -7/Zion | Imprinted 4889 | -7/Zion | Declared Zion's savior 5512 | -7/Zion | Entered Proximity Caves 5512 | -6/Proximity Caves | Accompanied by 4 allies 5922 | -6/Proximity Caves | Identified exit to Factory 5972 | -6/Proximity Caves | Learned location of Extension (-5) 6093 | -6/Proximity Caves | Spotted B-75 Beast 6775 | -6/Proximity Caves | Entered Factory 6775 | -6/Factory | Accompanied by 1 ally 6775 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6984 | -6/Factory | Garrison activated, responded to threat 7257 | -6/Factory | Discovered new exit (range 15) 7657 | -6/Factory | Build established: Mutant 7789 | -6/Factory | Identified Exp. System Shield 8328 | -6/Factory | Fabricated Phasing Sabre? 8375 | -6/Factory | Terminal network hard line cut 8441 | -6/Factory | Discovered new exit (range 16) 8827 | -6/Factory | Spotted B-75 Beast 8866 | -6/Factory | Crushed by falling debris 8866 | -6/Factory | System corruption reached 10% 8897 | -6/Factory | Lost 3 parts (1n2u) 9304 | -6/Factory | Entered Lower Caves 9359 | -6/Lower Caves | Spotted B-75 Beast 9387 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9418 | -6/Lower Caves | Discovered new exit (range 13) 9513 | -6/Lower Caves | Encountered a Warlord checkpoint 9551 | -6/Lower Caves | Learned Factory stockpile data 10131 | -6/Lower Caves | Entered another Lower Caves area 10192 | -6/Lower Caves | Learned 12 Factory zone layouts 10200 | -6/Lower Caves | Discovered new exit (range 12) 10552 | -6/Lower Caves | Discovered new exit (range 6) 10764 | -6/Lower Caves | Lost 4 parts (1p2n1u) 11105 | -6/Lower Caves | Entered Data Miner 11105 | -6/Data Miner | Discovered new exit (range 6) 11119 | -6/Data Miner | Met Data Miner 11165 | -6/Data Miner | Learned location of Section 7 (-2) 11165 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11186 | -6/Data Miner | Received God Mode back door access code from Data Miner 11242 | -6/Data Miner | Entered Proximity Caves 11282 | -5/Proximity Caves | Escorted by Enhanced Grunt 11559 | -5/Proximity Caves | Build established: Scavenger-Mutant 11598 | -5/Proximity Caves | Learned Factory terminal intel 11617 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11919 | -5/Proximity Caves | Build established: Mutant 12397 | -5/Proximity Caves | Discovered new exit (range 9) 12400 | -5/Proximity Caves | Entered Factory 12400 | -5/Factory | Evolved 2 slots: Utility x2 12401 | -5/Factory | Identified exit to Upper Caves 12403 | -5/Factory | Loaded intel: 28 terminal locations 12405 | -5/Factory | Spotted B-75 Beast 12464 | -5/Factory | Incoming investigation squad redirected 12498 | -5/Factory | Discovered new exit (range 8) 12508 | -5/Factory | Build established: Scavenger-Sprinter 12811 | -5/Factory | Discovered new exit (range 23) 12817 | -5/Factory | Retrieved Zion intel report: Active Terminals 12818 | -5/Factory | Zion Light squad teleported in 12910 | -5/Factory | Lost 3 parts (2n1u) 12920 | -5/Factory | Found Prototype Protection 12921 | -5/Factory | Identified Zio. Weapon Casing 13082 | -5/Factory | Fabricated E-15 Imp? 13109 | -5/Factory | Build established: Mutant 13164 | -5/Factory | Discovered new exit (range 17) 13241 | -5/Factory | Lost 3 parts (3n) 13534 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13567 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13568 | -5/Factory | Zion hero teleported in (CL-ANK) 13695 | -5/Factory | Incoming investigation squad redirected 13735 | -5/Factory | Fabricated Hrd. Light Armor Plating? 13761 | -5/Factory | Terminal network hard line cut 13885 | -5/Factory | Fabricated Hrd. Light Armor Plating? 13892 | -5/Factory | Build established: Sprinter 13900 | -5/Factory | Search patrols dispatched 13978 | -5/Factory | Identified exit to Factory 13978 | -5/Factory | Entered another Factory area 13978 | -4/Factory | Evolved 2 slots: Propulsion x2 13981 | -4/Factory | Identified exit to DSF 14095 | -4/Factory | Found Prototype Processor 14095 | -4/Factory | Identified Exp. Melee Analysis Suite 14103 | -4/Factory | Discovered new exit (range 6) 14200 | -4/Factory | Zion Light squad teleported in 14259 | -4/Factory | Spotted B-86 Titan 14267 | -4/Factory | Search patrols dispatched 14275 | -4/Factory | Zion Fire squad teleported in 14334 | -4/Factory | Spotted B-86 Titan 14370 | -4/Factory | Discovered new exit (range 5) 14383 | -4/Factory | Discovered new exit (range 5) 14431 | -4/Factory | Found Prototype Device 14455 | -4/Factory | Zion Heavy squad teleported in 14478 | -4/Factory | Search patrols dispatched 14531 | -4/Factory | Incoming investigation squad redirected 14538 | -4/Factory | Zion Defense Resupply teleported in 14543 | -4/Factory | Found Unknown Device 14544 | -4/Factory | Identified Quantum Capacitor 14688 | -4/Factory | Identified Exp. ECM Suite 14710 | -4/Factory | Build established: Mutant 14763 | -4/Factory | System corruption reached 10% 14784 | -4/Factory | Released all parts (10) 14825 | -4/Factory | Lost 12 parts (3p1n5u3w) 14834 | -4/Factory | Core integrity fell below 50% 14838 | -4/Factory | Entered Research 14838 | -3/Research | Evolved 2 slots: Utility x2 14873 | -3/Research | Zion Experimental squad teleported in 14907 | -3/Research | Discovered new exit (range 15) 14929 | -3/Research | Entered Testing 14934 | -3/Testing | Spotted PH-85BFSIBVR7 14950 | -3/Testing | Found Prototype Energy Cannon 14951 | -3/Testing | Identified Imp. Potential Cannon 14968 | -3/Testing | Found Prototype Energy Cannon 14968 | -3/Testing | Identified Hpw. Disruptor Cannon 14988 | -3/Testing | Spotted Striker 14989 | -3/Testing | Spotted Striker 15002 | -3/Testing | Destroyed Striker 15006 | -3/Testing | Scanned by Researcher 15007 | -3/Testing | Spotted Alpha 7 15010 | -3/Testing | Incoming investigation squad redirected 15070 | -3/Testing | System corruption reached 10% 15076 | -3/Testing | Core integrity fell below 50% 15109 | -3/Testing | Stole the SGEMP Prototype 15114 | -3/Testing | Core integrity fell below 20% 15120 | -3/Testing | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 15106_ Slug penetrates Door. 15106_ Penetrated by Slug. 15106_ U-05 Engineer builds a Wall. 15109_ Acquired SGEMP Prototype. 15113_ Slug penetrates Wall. 15113_ Penetrated by Slug. 15113_ Slug penetrates Machine. 15114_ System corrupted: Heat flow error (+186). 15116_ Penetrated by Slug. 15116_ Slug penetrates Wall. 15116_ Slug penetrates H-77 Assassin. 15116_ H-77 Assassin suffers critical hit (Destroy). 15116_ H-77 Assassin destroyed. 15117_ Slug penetrates Wall. 15117_ Penetrated by Slug. 15117_ Slug penetrates Wall. 15119_ Penetrated by Slug. 15119_ Slug penetrates Wall. 15120_ Penetrated by Slug. 15120_ Slug penetrates Alpha 7. 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""""" #????????????? | | ??# # *# """""" #????????????? | | ??# +=%# """""" #????????????? | | ??# "" "" #h7/ #????????????? | | ????""S"" #@h# """""" #????????????? | | ??????"" ?# #??""""???????????????? | | ?????? ?# #????"????????????????? | | ?????######?# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ???????????## ##????????????????????? | | ???????????# #????????????????????? | | ???????????## ##????????????????????? | | ????????#####++####??????????????????? | | ????????#""" #??????????????????? | | ????????#""" #??????????????????? | | ????????#"" ##??????????????????? | | ????????#" "#???????????????????? | | ????????#""""" "#???????????????????? | | ????????#""""""""#???????????????????? | | ????????##########???????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 31 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 825 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 50 Evasion (%) 75 Targeting Accuracy 14 Melee Accuracy 12 Launcher Accuracy 20 Armor Integrity Analysis 50 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Power Sword | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Microactuators | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Adv. Sensor Array | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Kinecellerator | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Cmb. Gravmag System | -5/Factory | Scanalyzed Imp. Gravmag System | -5/Factory | Scanalyzed Enh. Force Rifle | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Hvy. Deuterium Engine | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Imp. Gyrokinetic Inverter | -4/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free S-27 Virus | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel Fabricated ------------ Phasing Sabre | x1 | -6/Factory E-15 Imp | x2 | -5/Factory | Preloaded Hrd. Light Armor Plating | x2 | -5/Factory Hrd. Light Armor Plating | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Dodgeball, But With Guns Exterminator Heroic Deeds I Survived The Infestation Leap Before You Look Max Potential Maybe Next Time I'll Detach My Launcher Ooh, Shiny! Robot Respite The One Challenges ------------ None Game ------ Seed LobotomyDefenseUnit Manual? 0 Play Time 06:33:00 Cumulative 112.7 hours Start 2023.05.24 @ 22:05:55 End 2023.05.25 @ 05:16:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 9 Adventurer 0 Explorer 2 Win Type - Total 3 Types 0/0/0/3/0/0/0/0/0 Lore% 29 Gallery% 32 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 70x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dcde95c-8eef-48df-bf54-fda3e21797f6