Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 13:19:12 Player: CONNOR_M Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2613) 2613 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 7293 Bonus ------- High Alert Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Targeting Computer > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Carbon-fiber Leg Trap Scanner Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Field Laser Heavy Laser > --- INVENTORY -------- Carbon-fiber Leg Trap Scanner Powered Hammer [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . 2 . 1 Utility 4 | . . . . . 2 2 . Weapon . | . . . . . . . . Parts Attached 95 | 7 1 . . 3 32 35 17 Power 11 | 1 . . . 1 3 4 2 Engine 5 | 1 . . . 1 1 2 . Core 6 | . . . . . 2 2 2 Reactor . | . . . . . . . . Propulsion 28 | 2 . . . 2 7 11 6 Treads 17 | 2 . . . 2 6 3 4 Leg . | . . . . . . . . Wheel 2 | . . . . . 1 1 . Hover . | . . . . . . . . Flight 9 | . . . . . . 7 2 Utility 24 | 2 1 . . . 11 7 3 Device 7 | 1 . . . . 4 1 1 Storage 4 | 1 1 . . . 1 1 . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 11 | . . . . . 6 3 2 Artifact . | . . . . . . . . Weapon 32 | 2 . . . . 11 13 6 Energy Gun 4 | . . . . . 1 . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 . . . . 2 3 . Ballistic Cannon 7 | . . . . . 6 1 . Launcher 6 | . . . . . 2 3 1 Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . . . . 5 2 Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 1 | . . . . . . . 1 System Corruption 5 | . . . . . . . 5 Parts Lost 49 | . . . . 1 12 20 16 Power 6 | . . . . . 1 3 2 Propulsion 20 | . . . . . 6 7 7 Utility 14 | . . . . 1 4 6 3 Weapon 9 | . . . . . 1 4 4 Highest Loss Streak 11 | . . . . 1 4 8 11 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 76 | . 100 100 100 84 76 78 30 Engine 4 | . 14 14 14 14 2 . . Core 3 | . . . . . 5 4 . Treads 17 | . 28 28 28 26 21 12 8 Wheel 2 | . . . . . . 5 . Flight 1 | . . . . . . 3 3 Device 5 | . 14 14 14 . 8 3 . Storage 11 | . 14 14 14 14 11 13 2 Processor 3 | . . . . . . 7 6 Protection 6 | . . . . . 7 10 1 Ballistic Gun 9 | . 28 28 28 28 2 5 . Ballistic Cannon 5 | . . . . . 14 4 . Naked Turns . | . . . . . . . . Heaviest Build 55 | 12 27 27 27 28 51 55 22 Greatest Support 120 | 40 40 40 40 40 83 62 120 Greatest Overweight (x) 11 | . . . . 8 3 11 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 Average Capacity 13 | 7 11 15 15 15 15 13 6 Most Carried 15 | 2 6 7 10 15 15 15 8 Average Carried 11 | . 3 6 7 13 14 13 5 Final Capacity 15 | 8 15 15 15 15 15 8 5 Final Carried 15 | 2 6 7 10 15 15 7 2 Class Distribution -------------------- 87% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 2054 | 302 . . 42 69 894 563 184 Remotely 112 | . . . . . . 112 . Salvage Created 2300 | 12 . . . 83 1169 574 462 Parts 133 | 5 . . . 4 61 38 25 Haulers Intercepted 2 | . . . . . . 2 . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 56 | . . . . 2 31 14 9 Melee 3 | . . . . . . 2 1 Guns 7 | . . . . 2 1 1 3 Cannons 29 | . . . . . 24 5 . AOE 15 | . . . . . 6 6 3 Classes Destroyed 15 | 1 . . . 2 8 3 1 Worker 1 | . . . . . 1 . . Builder 8 | . . . . . 4 3 1 Tunneler 4 | 1 . . . . . 2 1 Hauler 2 | . . . . . . 2 . Recycler 5 | . . . . . 3 2 . Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . . . 1 1 Watcher 3 | . . . . . 2 1 . Swarmer 17 | . . . . . 7 7 3 Grunt 21 | . . . . 1 15 1 4 Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . 1 1 . . Sentry 6 | . . . . . 6 . . Hunter 3 | . . . . . 1 1 1 Programmer 6 | . . . . . . 5 1 Best Kill Streak 9 | 1 . . . 2 9 5 5 Combat Bots Only 8 | . . . . 2 8 4 3 Max Kills in Single Turn 4 | 1 . . . 1 4 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 2 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 733 | . . . . 23 224 231 255 Missed 219 | . . . . 5 56 70 88 Damage Taken 8203 | . . . . 352 2431 2705 2715 Core 1787 | . . . . 85 258 593 851 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 58 | 100 . . . 66 53 15 . Volleys Fired 171 | 15 . 1 . 11 79 39 26 Largest 2 | 2 . 2 . 2 2 2 2 Hottest 132 | 40 . 40 . 40 96 78 132 Shots Fired 319 | 30 . 2 . 22 150 77 38 Gun 139 | 30 . 2 . 22 12 37 36 Cannon 163 | . . . . . 130 33 . Launcher 17 | . . . . . 8 7 2 Special . | . . . . . . . . Kinetic 264 | 30 . 2 . 22 140 70 . Thermal 36 | . . . . . . . 36 Explosive 17 | . . . . . 8 7 2 Electromagnetic 2 | . . . . . 2 . . Robot Hit Streak 12 | 5 . 3 . 6 10 6 12 Robot Miss Streak 7 | 5 . . . 3 6 7 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 234 | 17 . 2 . 14 91 62 48 Core Hits 143 | 3 . . . 6 58 54 22 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 10 | . . . . . 8 . 2 Blast 8 | . . . . . 8 . . Smash 2 | . . . . . . . 2 Melee Attacks 59 | . . . . . . 31 28 Impact 57 | . . . . . . 29 28 Slashing 2 | . . . . . . 2 . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . . 3 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7631 | 150 . 20 . 185 3426 2112 1738 Guns 1498 | 150 . 20 . 185 104 581 458 Cannons 3018 | . . . . . 2501 517 . Explosions 1746 | . . . . . 810 573 363 Melee 1339 | . . . . . . 422 917 Ramming 30 | . . . . . 11 19 . Kinetic 4058 | 150 . 20 . 185 2605 1098 . Thermal 671 | . . . . . 213 . 458 Explosive 1533 | . . . . . 597 573 363 Electromagnetic . | . . . . . . . . Impact 1278 | . . . . . . 361 917 Slashing 61 | . . . . . . 61 . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . 14 5 Average Corruption 6 | . . . . . . 6 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 30 | . . . . . . 28 2 Message Errors 11 | . . . . . . 11 . Matter Fused 8 | . . . . . . 7 1 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 4 | . . . . . . 4 . Data Loss (minor) 3 | . . . . . . 3 . Misfires 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 912 | . . . . . 269 225 418 Projectiles 40 | . . . . . 27 13 . Explosions 375 | . . . . . 242 84 49 Melee 497 | . . . . . . 128 369 Knockbacks 28 | . . . . . 21 4 3 Impact 4 | . . . . . . 1 3 Kinetic 24 | . . . . . 21 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 397 | . . . . . 140 257 . Shots 8 | . . . . . 2 6 . Rammed 11 | . . . . . 2 9 . Targets Rammed 11 | . . . . . 2 9 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 386 | . . . . 12 386 249 189 Average Temperature 88 | . . . . 6 104 49 89 Received Heat Transfer 1878 | . . . . 66 972 63 777 Effects 7 | . . . . . 7 . . Energy Bleed 1 | . . . . . 1 . . Interference 4 | . . . . . 4 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 11 | . . . . . . 4 7 Impact Corruptions 17 | . . . . . . 6 11 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 1247 | . . . . . 100 . 1147 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 617 | 5 30 11 . 40 617 343 251 Initial 242 | . 3 11 . . . 242 98 Average 170 | . 17 11 . 34 267 185 143 Maximum Alert Level 2 | . . . . . 2 1 1 Low Security (%) 63 | 100 100 100 . 100 40 57 80 Level 1 28 | . . . . . 31 42 19 Level 2 7 | . . . . . 28 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . . . . 1 4 9 4 Investigation 1 | . . . . 1 . . . Extermination 7 | . . . . . . 6 1 Reinforcement 9 | . . . . . 4 3 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 2 2 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 8 | . . . . . 5 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 1 . . 2 48 24 32 Peak Tracking Total 9 | . 1 . . 2 9 5 8 Tactical Retreats 10 | . . . . . 2 2 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 12 | . . . . . 3 9 . Max in Single Turn 4 | . . . . . 1 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 17 | . 2 . 1 1 2 9 2 Terminals 11 | . 2 . . . 2 6 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 34 | . 5 . 1 1 4 17 6 Successful 15 | . 2 . 1 1 . 7 4 Failed 19 | . 3 . . . 4 10 2 Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 13 | . 1 . 1 . 4 7 . Terminals 22 | . 5 . . . 4 12 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 5 | . . . . . . . 5 Scanalyzers 3 | . . . . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 . 1 1 . 2 1 Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . . . . . 1 Hauler Manifests 1 | . . . . . . 1 . Zone Layout 2 | . 1 . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . . 3 Process 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 . Terminals 3 | . . . . . . 3 . Botnet 3 | . . . . . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 13 | . 2 . . . 2 8 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 8 | . . . . . . . 8 Retrieved Matter 8 | . . . . . . . 8 Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 5277 | 248 155 91 421 432 1247 2117 566 Spaces Moved 3605 | 125 95 55 262 243 492 1572 761 Core 52 | 5 . . . 1 . 16 30 Treads 1819 | 120 95 55 262 242 419 562 64 Legs . | . . . . . . . . Wheels 255 | . . . . . 73 182 . Hover . | . . . . . . . . Flight 1479 | . . . . . . 812 667 Fastest Speed 27 | 50 160 160 160 160 135 27 32 Average Speed 117 | 155 160 160 160 161 187 109 46 Slowest Speed 600 | 160 160 160 160 450 320 600 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . . . . . 1 7 Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 32 | 6 18 23 61 46 49 43 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 26 | . . . . . . 22 4 Terrain Destroyed 188 | . . . . . 101 70 17 Melee 26 | . . . . . . 22 4 Projectile 32 | . . . . . 29 3 . AOE 130 | . . . . . 72 45 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4171 | 148 98 56 264 262 663 1803 877 Wait 129 | . . . . . 32 86 11 Move 3583 | 124 94 54 261 242 491 1569 748 Hop 7 | . . . . . . 1 6 Pick Up 39 | 2 3 1 3 5 11 12 2 Fast Attach 42 | 7 . . . 2 17 6 10 Attach 31 | . . . . . 6 18 7 Detach 7 | . . . . . . 6 1 Swap 22 | . 1 . . 1 9 11 . Drop 34 | . . . . 1 16 15 2 Fire 171 | 15 . 1 . 11 79 39 26 Melee 59 | . . . . . . 31 28 Ram 4 | . . . . . . 4 . Kick . | . . . . . . . . Crush 7 | . . . . . 2 5 . Escape Stasis 36 | . . . . . . . 36 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 249 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 337 | -10/Materials | Met 8R-AWN 404 | -10/Materials | Entered Mines 406 | -10/Mines | Followed 8R-AWN into the Mines 424 | -10/Mines | Met a Derelict bent on vengeance 460 | -10/Mines | Discovered new exit (range 10) 476 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 479 | -10/Mines | Found Prototype Device 488 | -10/Mines | Discovered new exit (range 5) 495 | -10/Mines | Entered Exiles 534 | -10/Exiles | Welcomed by 8R-AWN 563 | -10/Exiles | Met EX-HEX 614 | -10/Exiles | Met EX-BIN 636 | -10/Exiles | Aligned with FarCom system 638 | -10/Exiles | Given EX-Vault access code 679 | -10/Exiles | Opened EX-Vault 689 | -10/Exiles | Found 0b10 Alert Chip 727 | -10/Exiles | Warned to stay clear of 0b10 Research branches 773 | -10/Exiles | Met EX-DEC 902 | -10/Exiles | Discovered new exit (range 10) 916 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 916 | -10/Exiles | Entered Mines 992 | -9/Mines | Found a hidden stash of uninstalled traps 1057 | -9/Mines | Met a Derelict shopkeep closing up shop 1273 | -9/Mines | Learned location of Storage (-9) 1329 | -9/Mines | Discovered new exit (range 13) 1348 | -9/Mines | Entered Materials 1348 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1936 | -8/Materials | Lost 4 parts (3n1u) 2268 | -8/Materials | Lost 4 parts (1p2n1w) 2279 | -8/Materials | Destroyed 8 combat bots 2522 | -8/Materials | Discovered new exit (range 11) 2595 | -8/Materials | Entered Factory 2595 | -7/Factory | Evolved 2 slots: Utility x2 4273 | -7/Factory | Lost 8 parts (1p3n1u3w) 4283 | -7/Factory | Core integrity fell below 50% 4348 | -7/Factory | Lost 3 parts (2u1w) 4443 | -7/Factory | Crushed by falling debris 4443 | -7/Factory | System corruption reached 10% 4659 | -7/Factory | Discovered new exit (range 14) 4697 | -7/Factory | Core integrity fell below 20% 4712 | -7/Factory | Entered another Factory area 4712 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4876 | -6/Factory | Identified exit to Lower Caves 5001 | -6/Factory | Lost 3 parts (2n1w) 5224 | -6/Factory | Garrison activated, responded to threat 5243 | -6/Factory | Core integrity fell below 50% 5264 | -6/Factory | Core integrity fell below 20% 5278 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05253_ Backup Laser I destroyed. 05256_ Destroyed Targeting Computer. 05256_ H-66 Slayer system corrupted by crushing effect. 05256_ Penetrated by Slug. 05256_ Imp. Cooling System destroyed. 05257_ H-66 Slayer system terminally corrupted. 05257_ Targeting Computer fried. 05257_ Hvy. Assault Rifle fried. 05257_ Flexi-carbon Leg fried. 05259_ G-50 Soldier knocked back. 05260_ Terminal disabled. 05261_ Critical hit (Burn: +37). 05262_ G-50 Soldier suffers critical hit (Smash). 05262_ Destroyed Lgt. Angular Momentum Engine. 05262_ Destroyed Adv. Heat Sink. 05262_ G-50 Soldier system corrupted by crushing effect. 05265_ M-28 Smith destroyed. 05265_ R-10 Processor collects Corrupted Machine Analyzer. 05276_ Destroyed VTOL Module. 05276_ S-27 Virus system corrupted by crushing effect. 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"" #????????#""" #????????? | | ????????????? #????????# #????????? | | ????????????? #????????# ! #????????? | | ????????????? +????????########????????? | | ???????????? #????????????????????????? | | ??????????? #????????????????????????? | | ???????????? # #????????????????????????? | | ????????????######## #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed BurstParticleRefractor Manual? 0 Play Time 01:04:19 Cumulative 43.2 hours Start 2024.06.29 @ 20:27:58 End 2024.07.06 @ 13:19:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 27 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2c0965e-f239-429a-a7b9-994f884a0253