Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 23:01:41

Player: mewcatx

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (133)     665
Value Destroyed (4039)     4039
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (618)                618
              TOTAL SCORE: 12322

 Bonus
-------
Follower Combat Kills      114
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -96

 Cogmind 
---------
Core Integrity             0/1150
Matter                     138/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
    Combat Airjet
  Improved Antigrav System

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
         Cooled Aerolev Unit
         Combat Airjet
         Combat Airjet
                Antigrav System
                Antigrav System
>               --- UTILITY ----------
       Improved Matter Compressor
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Particle Charger
                ECM Suite
                System Shield
                Stealth Drone Bay
>               --- WEAPON -----------
                KE Penetrator
                Impact Mace
>               --- INVENTORY --------
         Combat Airjet
  Hypervelocity Coil Gun
                Smartbomb Launcher
[Rating: 88]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     XL Autogun Subcomponent
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            XL Autogun Subcomponent
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   2   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  7    | .   .   .   1   .   .   .   1   1   2   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Parts Attached             225  | 8   14  15  23  .   1   2   9   26  41  2   2   .   11  59  12  
  Power                    19   | 1   .   2   1   .   .   .   1   3   2   1   .   .   1   7   .   
    Engine                 5    | 1   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Core                   13   | .   .   .   1   .   .   .   1   2   2   1   .   .   .   6   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               51   | 4   7   1   4   .   1   .   1   9   8   .   .   .   5   9   2   
    Treads                 15   | 2   4   .   3   .   1   .   1   3   1   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  9    | 2   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   
    Hover                  21   | .   .   .   .   .   .   .   .   1   5   .   .   .   4   9   2   
    Flight                 5    | .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | 1   3   5   4   .   .   .   3   7   19  1   2   .   4   16  3   
    Device                 31   | .   2   3   1   .   .   .   2   4   7   .   1   .   2   7   2   
    Storage                11   | 1   .   2   1   .   .   .   1   1   2   .   .   .   .   2   1   
    Processor              8    | .   .   .   1   .   .   .   .   1   2   .   .   .   .   4   .   
    Hackware               5    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   1   .   
    Protection             13   | .   1   .   1   .   .   .   .   .   5   1   1   .   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 2   4   7   14  .   .   2   4   7   12  .   .   .   1   27  7   
    Energy Gun             11   | 1   1   .   4   .   .   .   2   .   3   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   2   2   
    Ballistic Gun          42   | 1   1   5   6   .   .   1   1   3   4   .   .   .   .   17  3   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   1   2   3   .   .   1   1   3   2   .   .   .   .   1   1   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   7   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   1   1   .   .   .   1   1   5   .   .   .   1   6   1   
Parts Lost                 62   | .   .   .   1   .   .   .   1   15  2   1   .   .   11  17  14  
  Power                    7    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   1   
  Propulsion               17   | .   .   .   1   .   .   .   1   4   1   .   .   .   2   4   4   
  Utility                  16   | .   .   .   .   .   .   .   .   3   .   1   .   .   3   7   2   
  Weapon                   22   | .   .   .   .   .   .   .   .   6   1   .   .   .   4   4   7   
  Highest Loss Streak      12   | .   .   .   1   .   .   .   1   7   2   1   .   .   5   4   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   86  88  99  100 100 100 95  86  91  93  93  93  70  94  64  
  Engine                   2    | .   14  13  3   .   .   .   .   3   .   .   .   .   5   .   .   
  Core                     5    | .   .   .   7   11  11  11  9   3   6   6   6   6   .   4   3   
  Treads                   11   | .   25  .   22  33  33  33  26  12  1   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   7   10  .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   .   .   6   20  20  20  19  26  19  
  Flight                   2    | .   2   28  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   6    | .   3   12  11  11  11  11  5   7   3   .   .   .   3   7   8   
  Storage                  10   | .   12  10  12  11  11  11  18  13  6   6   6   6   6   7   5   
  Processor                9    | .   .   .   4   11  11  11  9   13  12  13  13  13  12  12  11  
  Hackware                 4    | .   .   .   .   .   .   .   .   1   9   13  13  13  7   6   3   
  Protection               2    | .   .   2   4   .   .   .   .   .   5   5   5   6   5   2   .   
  Energy Gun               5    | .   3   .   7   11  11  11  20  8   4   6   6   6   .   .   .   
  Ballistic Gun            12   | .   13  12  13  11  11  9   4   6   18  13  13  13  1   16  5   
  Launcher                 1    | .   .   8   .   .   .   1   2   .   .   6   6   6   .   .   .   
Naked Turns                58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  
Heaviest Build             77   | 11  13  8   37  34  34  35  38  53  77  48  48  48  48  56  55  
  Greatest Support         66   | 40  40  8   66  66  66  66  66  66  35  35  27  27  44  54  55  
  Greatest Overweight (x)  17   | .   .   .   1   .   .   .   .   17  8   1   1   1   4   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   
Largest Inventory Capacity 15   | 8   8   5   15  15  15  15  15  15  15  10  10  10  10  10  15  
  Average Capacity         11   | 6   7   5   10  15  15  15  15  15  14  10  10  10  10  9   7   
  Most Carried             15   | 3   8   5   15  15  15  15  15  15  15  10  10  10  10  10  7   
  Average Carried          10   | 2   5   4   9   15  14  15  14  11  13  9   10  10  7   8   4   
  Final Capacity           15   | 8   5   5   15  15  15  15  15  15  10  10  10  10  10  5   5   
  Final Carried            15   | 3   5   5   15  15  15  15  15  12  10  10  10  10  8   5   3   

 Class Distribution 
--------------------
 37% | Mutant
 12% | Scavenger-Gunner
  9% | Skirmisher
  7% | Scavenger-Skirmisher
  7% | Hacker-Gunner
  6% | Hacker-Skirmisher
  5% | Scavenger-Mutant
  5% | Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
           Skirmisher | -8/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
    Hacker-Skirmisher | -6/Factory
        Hacker-Gunner | -6/Lower Caves
        Hacker-Gunner | -6/Lower Caves
        Hacker-Gunner | -6/Data Miner
               Mutant | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
               Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Matter Collected           3972 | 249 98  384 429 .   20  .   162 706 651 151 66  .   104 750 202 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3878 | .   144 13  559 .   .   31  191 865 669 135 135 .   280 618 238 
  Parts                    258  | .   18  7   45  .   .   6   13  53  29  9   6   .   4   42  26  
Haulers Intercepted        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           6    | .   3   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   .   7   6   .   1   .   .   
  Prevented                5    | .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  102  | .   6   4   16  .   .   3   6   21  8   5   4   .   6   16  7   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   
  Guns                     64   | .   4   .   9   .   .   2   5   17  8   5   3   .   .   11  .   
  Cannons                  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  AOE                      27   | .   2   4   6   .   .   1   .   3   .   .   1   .   .   4   6   
Classes Destroyed          18   | .   3   .   6   .   .   .   .   6   2   .   .   .   .   1   .   
  Worker                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
  Builder                  7    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   1   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 6    | .   1   .   2   .   .   .   1   1   1   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  52   | .   3   4   7   .   .   3   3   3   3   4   3   .   1   12  6   
  Grunt                    19   | .   3   .   4   .   .   .   3   3   1   .   .   .   5   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   1   
  Programmer               11   | .   .   .   .   .   .   .   .   5   2   .   .   .   .   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   3   8   .   .   3   3   10  3   3   3   .   5   5   5   
  Combat Bots Only         9    | .   3   3   7   .   .   3   3   9   3   3   3   .   5   5   4   
Max Kills in Single Turn   4    | .   2   2   3   .   .   2   2   1   2   2   2   .   1   4   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   3   .   .   1   .   1   .   .   1   .   .   4   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  
Hostile Shots Fired        901   | .    34   11   71   .    .    7    28   177  53   17   21   .    135  109  238  
  Missed                   270   | .    6    2    23   .    .    3    5    56   11   4    8    .    41   22   89   
Damage Taken               11901 | .    303  99   618  .    .    67   331  2673 817  255  112  .    1806 2241 2579 
  Core                     2485  | .    43   9    90   .    .    32   13   499  48   34   .    .    273  274  1170 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    79   .    .    .    69   97   28   .    .    .    .    58   72   .    
Volleys Fired              266   | .    24   7    61   .    .    3    19   42   30   10   4    .    2    45   19   
  Largest                  4     | .    2    2    2    .    .    2    3    4    4    3    4    .    4    4    2    
  Hottest                  228   | .    120  50   88   .    .    89   176  228  143  115  158  .    158  112  125  
Shots Fired                600   | .    42   10   120  .    .    6    42   81   116  30   13   .    7    113  20   
  Gun                      541   | .    34   6    109  .    .    3    42   63   116  30   12   .    6    109  11   
  Cannon                   26    | .    .    .    4    .    .    .    .    12   .    .    .    .    .    3    7    
  Launcher                 26    | .    1    4    7    .    .    3    .    6    .    .    1    .    1    1    2    
  Special                  7     | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  381   | .    21   6    76   .    .    .    6    33   87   20   8    .    4    109  11   
  Thermal                  188   | .    20   .    37   .    .    3    36   42   29   10   4    .    2    .    5    
  Explosive                24    | .    1    4    7    .    .    3    .    6    .    .    .    .    .    1    2    
  Electromagnetic          7     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    2    
  Robot Hit Streak         19    | .    11   5    10   .    .    8    18   19   12   4    8    .    4    15   4    
  Robot Miss Streak        8     | .    6    1    4    .    .    .    3    3    3    3    1    .    1    8    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           387   | .    24   7    75   .    .    4    27   59   63   14   8    .    21   70   15   
  Core Hits                217   | .    13   4    37   .    .    3    11   55   26   7    7    .    4    33   17   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    1    .    .    .    2    4    .    
  Critical Strikes         21    | .    .    .    3    .    .    .    5    .    4    1    1    .    2    4    1    
    Burn                   13    | .    .    .    3    .    .    .    5    .    3    1    1    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    
Melee Attacks              49    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   25   8    
  Impact                   49    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   25   8    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12571 | .    387  339  1300 .    .    129  434  3439 1240 357  193  .    924  2118 1711 
  Guns                     7337  | .    213  40   900  .    .    52   434  2226 1240 357  161  .    95   1426 193  
  Cannons                  360   | .    .    .    48   .    .    .    .    175  .    .    .    .    .    .    137  
  Explosions               3526  | .    126  299  347  .    .    77   .    1038 .    .    32   .    23   463  1121 
  Melee                    1227  | .    .    .    .    .    .    .    .    .    .    .    .    .    806  210  211  
  Ramming                  73    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    19   49   
  Kinetic                  5425  | .    127  40   528  .    .    .    51   1879 810  203  119  .    49   1426 193  
  Thermal                  2249  | .    134  .    420  .    .    52   383  522  430  154  42   .    46   .    66   
  Explosive                3471  | .    126  299  347  .    .    77   .    1038 .    .    .    .    .    463  1121 
  Electromagnetic          126   | .    .    .    .    .    .    .    .    .    .    .    32   .    23   .    71   
  Impact                   1227  | .    .    .    .    .    .    .    .    .    .    .    .    .    806  210  211  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    .    6    1    1    1    1    1    11   .    
  Average Corruption       3     | .    .    .    .    .    .    .    .    3    1    1    1    1    1    6    .    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  87    | .    .    .    .    .    .    .    .    15   8    3    6    .    3    52   .    
    Message Errors         28    | .    .    .    .    .    .    .    .    2    4    1    2    .    2    17   .    
    Matter Fused           19    | .    .    .    .    .    .    .    .    4    1    .    4    .    .    10   .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    .    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    4    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    .    .    1    2    2    .    .    .    9    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
    Misfires               3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            698   | .    10   30   4    .    .    .    .    19   .    .    .    .    236  320  79   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               274   | .    10   30   4    .    .    .    .    19   .    .    .    .    .    132  79   
  Melee                    424   | .    .    .    .    .    .    .    .    .    .    .    .    .    236  188  .    
Knockbacks                 4     | .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kinetic                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      482   | .    .    20   5    .    .    32   .    97   .    .    .    .    .    191  137  
  Shots                    11    | .    .    2    1    .    .    1    .    4    .    .    .    .    .    2    1    
  Rammed                   17    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    13   
Targets Rammed             18    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    13   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        545   | .    286  4    372  .    .    72   407  369  545  234  172  .    245  264  .    
  Average Temperature      112   | .    97   3    82   .    .    38   186  99   188  86   90   .    130  68   .    
  Received Heat Transfer   1705  | .    144  .    195  .    .    .    189  273  87   18   24   .    748  .    27   
  Effects                  14    | .    .    .    .    .    .    .    4    1    7    1    .    .    1    .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    
  Impact Corruptions       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    4    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    .    .    4    .    .    .    3    .    7    .    .    .    .    .    .    
  Heat Transferred         5874  | .    359  .    1221 .    .    111  1258 851  1250 450  200  .    100  .    74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Peak Influence             339  | .   200 308 339 60  .   96  119 274 124 .   .   .   .   327 231 
  Initial                  119  | .   .   78  119 60  .   .   37  33  114 .   .   .   .   65  9   
  Average                  69   | .   22  223 80  60  .   89  63  117 39  .   .   .   .   68  77  
Maximum Alert Level        1    | .   1   1   1   .   .   .   .   1   .   .   .   .   .   1   1   
  Low Security (%)         91   | 100 99  32  90  100 .   100 100 70  100 .   .   .   .   94  83  
  Level 1                  8    | .   .   67  9   .   .   .   .   29  .   .   .   .   .   5   16  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   3   .   3   .   .   .   1   6   4   .   .   .   1   5   3   
  Investigation            6    | .   1   .   2   .   .   .   .   .   1   .   .   .   .   2   .   
  Extermination            4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   
  Reinforcement            15   | .   2   .   1   .   .   .   1   5   2   .   .   .   .   1   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Distress Signals           9    | .   .   .   3   .   .   .   2   .   1   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              209  | .   17  7   31  .   .   3   8   37  19  10  4   .   19  24  30  
  Peak Tracking Total      11   | .   5   3   6   .   .   3   3   11  5   7   3   .   9   5   11  
  Tactical Retreats        19   | .   2   .   2   .   .   .   .   1   1   2   .   .   1   5   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Traps Triggered            12   | .   1   .   2   .   .   .   .   3   3   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Machines Disabled          7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   2   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Machines Accessed          44   | .   2   .   10  .   3   .   2   2   9   .   .   4   .   11  1   
  Terminals                27   | .   1   .   9   .   .   .   1   2   6   .   .   .   .   7   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          5    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
Total Hacks                128  | .   5   .   28  .   4   .   5   2   17  .   .   28  .   38  1   
  Successful               70   | .   1   .   10  .   4   .   3   .   8   .   .   28  .   16  .   
  Failed                   58   | .   4   .   18  .   .   .   2   2   9   .   .   .   .   22  1   
    Catastrophic           11   | .   1   .   2   .   .   .   1   1   1   .   .   .   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   5   .   25  .   3   .   3   2   13  .   .   1   .   29  1   
  Terminals                76   | .   4   .   26  .   .   .   3   2   12  .   .   .   .   28  1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Recycling Units          8    | .   1   .   2   .   .   .   .   .   4   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   3   .   
Terminal Hacks             49   | .   .   .   6   .   4   .   1   .   3   .   .   28  .   7   .   
  Record                   15   | .   .   .   1   .   3   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   1   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          7    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   3   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   1   .   4   .   .   .   1   .   3   .   .   .   .   5   .   
  Terminals                12   | .   1   .   4   .   .   .   1   .   2   .   .   .   .   4   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 11   | .   1   .   4   .   .   .   1   .   2   .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   2   .   10  .   .   .   2   2   8   .   .   .   .   9   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Total Allies               5    | .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   .   .   .   1   1   .   
  Highest-Rated Group      96   | .   .   40  40  .   .   .   .   .   .   .   .   .   96  10  .   
  Highest-Rated Ally       96   | .   .   16  16  .   .   .   .   .   .   .   .   .   96  10  .   
Total Orders               10   | .   .   1   2   .   .   .   .   .   2   .   2   .   .   2   1   
  STAY                     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  FOLLOW                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  AID                      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               50   | .   .   19  27  .   .   .   .   .   .   .   .   .   4   .   .   
  Total Damage             550  | .   .   148 308 .   .   .   .   .   .   .   .   .   94  .   .   
  Kills                    6    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   .   3   2   .   .   .   .   
Drone Launches             20   | .   .   .   .   .   .   .   .   .   10  .   2   .   .   .   8   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               12121 | 120  1021 311  2215 157  716  68   711  918  1901 410  353  87   376  2336 421  
Spaces Moved               8794  | 55   355  522  1398 101  490  39   417  488  1237 337  342  95   374  2121 423  
  Core                     92    | 2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    89   
  Treads                   2443  | 49   184  .    848  101  490  39   417  315  .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1195  | 4    .    .    .    .    .    .    .    172  1019 .    .    .    .    .    .    
  Hover                    3821  | .    .    .    .    .    .    .    .    .    218  337  342  95   374  2121 334  
  Flight                   1243  | .    171  522  550  .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 50   37   37   34   145  145  145  145  100  34   84   92   92   30   35   50   
  Average Speed            98    | 150  100  37   103  145  145  145  145  139  119  91   92   92   80   75   66   
  Slowest Speed            900   | 160  160  37   145  145  145  145  145  900  460  92   92   92   250  181  217  
  Overloaded Moves         135   | .    .    .    .    .    .    .    .    .    16   6    .    .    105  8    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12    | .    4    1    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       41    | 5    50   64   69   32   79   15   29   13   34   52   43   75   52   31   19   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Known Exits Taken        12    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    .    .    .    .    .    .    2    2    .    1    .    .    
Spaces Dug                 41    | .    3    .    13   .    .    .    .    .    .    .    .    .    .    21   4    
Terrain Destroyed          292   | .    14   41   49   .    .    35   .    37   .    .    .    .    .    62   54   
  Melee                    25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   4    
  Projectile               25    | .    5    .    .    .    .    .    .    9    .    .    .    .    .    4    7    
  AOE                      242   | .    9    41   49   .    .    35   .    28   .    .    .    .    .    37   43   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      11756 | 89   963  632  2049 112  497  43   489  686  1629 426  374  94   416  2728 529  
  Wait                     2149  | 24   555  70   538  12   .    .    35   108  242  70   25   .    5    423  42   
  Move                     8756  | 54   348  519  1383 100  489  38   416  487  1236 336  341  94   373  2119 423  
  Hop                      10    | .    2    1    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  123   | 3    6    5    18   .    2    .    3    10   31   4    .    .    7    28   6    
  Fast Attach              89    | 6    6    6    8    .    .    .    4    14   19   1    2    .    .    20   3    
  Attach                   81    | .    2    4    3    .    .    .    4    8    22   1    .    .    9    20   8    
  Detach                   19    | .    3    3    1    .    .    .    3    .    4    .    .    .    1    3    1    
  Swap                     55    | 2    6    5    12   .    1    2    1    4    .    .    .    .    2    19   1    
  Drop                     132   | .    11   12   15   .    5    .    4    13   41   4    2    .    1    23   1    
  Fire                     266   | .    24   7    61   .    .    3    19   42   30   10   4    .    2    45   19   
  Melee                    49    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   25   8    
  Ram                      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    13   
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    4    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / Ext)
-4/Factory

 History 
---------
  Turn | Location           | Event
    61 | -11/Scrapyard      | Discovered new exit (range 15)
   121 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
  1136 | -10/Materials      | Discovered new exit (range 7)
  1142 | -10/Materials      | Entered Mines
  1160 | -10/Mines          | Met a Derelict bent on vengeance
  1168 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1169 | -10/Mines          | Found Prototype Device
  1169 | -10/Mines          | Identified Exp. Sensor Array
  1300 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1401 | -10/Mines          | Discovered new exit (range 9)
  1453 | -10/Mines          | Entered Materials
  1453 | -9/Materials       | Accompanied by 3 allies
  1453 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1722 | -9/Materials       | Build established: Scavenger-Mutant
  2073 | -9/Materials       | Destroyed 7 combat bots
  2438 | -9/Materials       | Build established: Mutant
  2640 | -9/Materials       | Discovered new exit (range 15)
  2809 | -9/Materials       | Identified exit to Materials
  2863 | -9/Materials       | Identified exit to Mines
  3668 | -9/Materials       | Entered Mines
  3669 | -9/Mines           | Assembled infested the area
  3674 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  3746 | -9/Mines           | Discovered exit to Materials (range 5)
  3820 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3820 | -9/Mines           | Discovered new exit (range 5)
  3824 | -9/Mines           | Identified exit to Exiles
  3825 | -9/Mines           | Entered Exiles
  3860 | -9/Exiles          | Met 8R-AWN
  3885 | -9/Exiles          | Met EX-HEX
  3950 | -9/Exiles          | Met EX-DEC
  4027 | -9/Exiles          | Visited The Gauntlet
  4143 | -9/Exiles          | Met EX-BIN
  4172 | -9/Exiles          | Aligned with FarCom system
  4173 | -9/Exiles          | Given EX-Vault access code
  4223 | -9/Exiles          | Opened EX-Vault
  4238 | -9/Exiles          | Found XL Autogun Array
  4274 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4523 | -9/Exiles          | Discovered new exit (range 14)
  4539 | -9/Exiles          | Identified exit to Mines
  4541 | -9/Exiles          | Left Exiles lab with XL Autogun Array
  4541 | -9/Exiles          | Entered Mines
  4596 | -8/Mines           | Discovered exit to Materials (range 9)
  4609 | -8/Mines           | Entered Materials
  4609 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  4951 | -8/Materials       | Met 7R-MNS
  5052 | -8/Materials       | Discovered new exit (range 16)
  5074 | -8/Materials       | Identified exit to Factory
  5095 | -8/Materials       | Build established: Skirmisher
  5320 | -8/Materials       | Entered Factory
  5320 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5321 | -7/Factory         | Caught up to 7R-MNS
  5538 | -7/Factory         | Discovered new exit (range 12)
  5554 | -7/Factory         | Identified exit to Factory
  5810 | -7/Factory         | Build established: Scavenger-Skirmisher
  5854 | -7/Factory         | Lost 3 parts (2n1w)
  5862 | -7/Factory         | Cargo convoy interrupted
  5910 | -7/Factory         | Lost 7 parts (1n2u4w)
  5925 | -7/Factory         | Destroyed 9 combat bots
  6181 | -7/Factory         | Core integrity fell below 50%
  6201 | -7/Factory         | Found Prototype Device
  6238 | -7/Factory         | Entered another Factory area
  6238 | -6/Factory         | Evolved 2 slots: Utility x2
  6239 | -6/Factory         | Caught up to 7R-MNS
  6243 | -6/Factory         | Identified Active Sensor Suite
  6267 | -6/Factory         | Lost 4 parts (2p1n1w)
  6737 | -6/Factory         | Build established: Scavenger-Tank
  7584 | -6/Factory         | Build established: Hacker-Skirmisher
  8081 | -6/Factory         | Discovered new exit (range 11)
  8138 | -6/Factory         | Identified exit to Lower Caves
  8139 | -6/Factory         | Entered Lower Caves
  8169 | -6/Lower Caves     | Learned 12 Factory zone layouts
  8208 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8229 | -6/Lower Caves     | Learned Factory emergency access door positions
  8248 | -6/Lower Caves     | Learned location of Extension (-5)
  8437 | -6/Lower Caves     | Build established: Hacker-Gunner
  8507 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8508 | -6/Lower Caves     | Discovered new exit (range 11)
  8516 | -6/Lower Caves     | Identified exit to Lower Caves
  8549 | -6/Lower Caves     | Entered another Lower Caves area
  8557 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8610 | -6/Lower Caves     | Discovered new exit (range 5)
  8615 | -6/Lower Caves     | Identified exit to Factory
  8878 | -6/Lower Caves     | Discovered new exit (range 15)
  8890 | -6/Lower Caves     | Identified exit to Data Miner
  8893 | -6/Lower Caves     | Learned Factory terminal intel
  8896 | -6/Lower Caves     | Learned Factory security intel
  8902 | -6/Lower Caves     | Entered Data Miner
  8902 | -6/Data Miner      | Discovered new exit (range 6)
  8909 | -6/Data Miner      | Identified exit to Proximity Caves
  8922 | -6/Data Miner      | Met Data Miner
  8951 | -6/Data Miner      | Learned location of Section 7 (-2)
  8951 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8969 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8989 | -6/Data Miner      | Entered Proximity Caves
  9031 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9074 | -5/Proximity Caves | Lost 5 parts (1p4w)
  9296 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  9350 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9358 | -5/Proximity Caves | Discovered exit to Factory (range 15)
  9365 | -5/Proximity Caves | Entered Factory
  9365 | -5/Factory         | Evolved 2 slots: Propulsion x2
  9366 | -5/Factory         | Identified exit to Extension
  9369 | -5/Factory         | Loaded intel: 28 terminal locations
  9373 | -5/Factory         | Lost 4 parts (1p1n2u)
  9526 | -5/Factory         | Lost 4 parts (1n2u1w)
 10043 | -5/Factory         | Build established: Scavenger-Gunner
 10294 | -5/Factory         | Crushed by falling debris
 10605 | -5/Factory         | Build established: Gunner
 10941 | -5/Factory         | Identified exit to Factory
 11205 | -5/Factory         | Build established: Scavenger-Gunner
 11681 | -5/Factory         | System corruption reached 10%
 11701 | -5/Factory         | Entered another Factory area
 11701 | -4/Factory         | Evolved 2 slots: Utility x2
 11720 | -4/Factory         | Lost 3 parts (1n2w)
 12038 | -4/Factory         | Released all parts (8)
 12050 | -4/Factory         | Core integrity fell below 50%
 12069 | -4/Factory         | Lost 12 parts (1p4n1u6w)
 12113 | -4/Factory         | Core integrity fell below 20%
 12122 | -4/Factory         | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
12053_ Slug penetrates Wall.
12055_ K-01 Serf collects debris.
12056_ Penetrated by Slug. <x2>
12059_ K-01 Serf collects debris. <x2>
12063_ W-44 Eye sends out distress signal.
12108_ Slug penetrates Wall.
12108_ KE Penetrator destroyed.
12108_ Slug penetrates Wall.
12110_ Slammed into H-77 Assassin. <x2>
12111_ Penetrated by Slug.
12112_ Slammed into H-77 Assassin.
12112_ Penetrated by Slug.
12113_ Slammed into H-77 Assassin. <x2>
12115_ Penetrated by Slug.
12115_ Slammed into H-77 Assassin. <x5>
12119_ H-77 Assassin destroyed.
[Achievement: Fist Fight]
12119_ Slug penetrates Wall.
12120_ Acquired 54 matter.
12120_ Slammed into Y-64 Sentinel. <x3>

 Map 
-----
+----------------------------------------------------+
| ????????????#                     ? ?????????????? |
| ######+######                   ?????????????????? |
|                                ??????????????????? |
| ????#                         ???????????????????? |
| ????#                         ???????????????????? |
| ????#                        ????????????????????? |
| ????#                         ???????????????????? |
| ????#                        ????????????????????? |
| ????#                        ????????????????????? |
| ????##=      ########       ?????????????????????? |
| ?????#%      #??????#  #####?????????????????????? |
| ?????#*      #???? =#  #?????????????????????????? |
| ?????#       #??    #  #?????????????????????????? |
| ?????#       #  """ #  #?????????????????????????? |
| ?????+       +  """ #  #?????????????????????????? |
| ?????#       #  """ #  #?????????????????????????? |
| ?????#       #??    #  #?????????????????????????? |
| ?????#       #????###  #?????????????????????????? |
| ?????#       #??????#  #?????????????????????????? |
| ?????#       #??????#  #?????????????????????????? |
| ?????#       #??????#  #???????????###########???? |
| ?????#       #??????#  #???????????#/        #???? |
| ?????#       #??????#  #???????????#         #???? |
| ######       ########  #???????????#         #???? |
|                        #############         #???? |
|                         Y@[hhhh    +         #???? |
| """   =       ######################         #???? |
| "R       ##   #????????????????????#         #???? |
| """      ?#   #????????????????????#         #???? |
|          ?#   #????????????????????###########???? |
|         ??#   #??????????????????????????????????? |
| """"    ??    #??????????????????????????????????? |
| """"   ??#T   #??????????????????????????????????? |
| ??""  ???##   #??????????????????????????????????? |
| ??    ????#   #??????????????????????????????????? |
| ??"" ?????#    ??????????????????????????????????? |
| ???" ?????#####??????????????????????????????????? |
| ???"?????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????w?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          65
Energy Generation          23
Energy Capacity            315
Matter Stores              450
Matter Capacity            600
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             1200
Evasion (%)                63
Targeting Accuracy         16
Target Analysis            6
Recoil Reduction           3
Energy Filtering           30
Particle Charging          25
Offensive Hacking          24
Defensive Hacking          12

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
        Prc. Matter Filter | -6/Data Miner | Free
        Hvy. Proton Cannon | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
       Point Defense Array | -6/Data Miner | Free
                   Railgun | -6/Data Miner | Free
    Imp. Fusion Compressor | -6/Data Miner | Free
      Adv. Power Amplifier | -6/Data Miner | Free
         Cld. Aerolev Unit | -5/Factory    | Scanalyzed
             Hacking Suite | -5/Factory    | Hacked

 Robot Schematics 
------------------
    S-27 Virus | -6/Data Miner | Free
  B-60 Warrior | -6/Data Miner | Free
  G-50 Soldier | -6/Data Miner | Free
 M-30 Cleanser | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Cya!
Dramatic Entrance
Fist Fight
I Spy
I'm Back, Baby!
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              TransmissionChargeBeam
  Manual?         0
Play Time         02:50:43
  Cumulative      14.6 hours
  Start           2024.05.02 @ 18:35:58
  End             2024.05.04 @ 23:01:41
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           7
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Swanston
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4b0544be-c6bb-4744-b17f-3ff17fb9a7fd