Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 13:13:18 Player: betaklerik Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3328) 3328 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 7149 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (250) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Light Armored Exoskeleton > --- UTILITY (4) ------ High-capacity Storage Unit Improved Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Armored Exoskeleton Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Terrain Scanner Transport Network Coupler Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Salvage Targeting Computer > --- WEAPON ----------- Pulse Rifle Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Aluminum Leg Light Armored Exoskeleton Light Armored Exoskeleton Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Terrain Scanner Transport Network Coupler Transmission Jammer Particle Gun Particle Cannon Datajack Remote Datajack [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Slots Evolved 6 | . . . 2 2 . 2 . Power 2 | . . . 1 . . 1 . Propulsion 2 | . . . . 1 . 1 . Utility 2 | . . . 1 1 . . . Weapon . | . . . . . . . . Parts Attached 111 | 6 1 3 28 23 22 25 3 Power 29 | 1 . . 6 5 7 9 1 Engine 15 | 1 . . 6 5 1 1 1 Core 14 | . . . . . 6 8 . Reactor . | . . . . . . . . Propulsion 25 | 2 . 1 9 7 3 2 1 Treads . | . . . . . . . . Leg 22 | . . . 9 7 3 2 1 Wheel 3 | 2 . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 1 . 8 4 8 7 . Device 16 | . . . 3 3 6 4 . Storage 5 | 1 . . 2 1 . 1 . Processor 3 | . . . . . 1 2 . Hackware . | . . . . . . . . Protection 5 | . 1 . 3 . 1 . . Artifact . | . . . . . . . . Weapon 28 | 2 . 2 5 7 4 7 1 Energy Gun 13 | 2 . . . 4 2 5 . Energy Cannon 5 | . . . . 2 1 2 . Ballistic Gun 8 | . . 2 5 1 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 2 | . . . . 1 . 1 . Corrupted Parts 1 | . . . . . 1 . . System Corruption 4 | . . . . . 4 . . Parts Lost 35 | . . . 7 1 6 12 9 Power 13 | . . . 3 1 1 5 3 Propulsion 4 | . . . 1 . 1 1 1 Utility 11 | . . . 2 . 4 3 2 Weapon 7 | . . . 1 . . 3 3 Highest Loss Streak 9 | . . . 4 1 3 8 9 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 7 8 9 14 11 15 8 Power 1 | . 1 1 . . . 1 . Propulsion 2 | 2 3 3 2 3 3 2 1 Utility 6 | . 2 3 4 7 6 7 7 Weapon 1 | . 1 1 1 2 1 1 . Tool/Special . | . . . . . . . . Unused Backups 26 | . 5 1 2 8 . 4 6 Power 1 | . 1 . . . . . . Propulsion 7 | . 2 . . 3 . 2 . Utility 17 | . 2 1 2 4 . 2 6 Weapon 1 | . . . . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 97 99 97 98 89 81 76 Engine 11 | . 14 14 20 17 10 4 5 Core 6 | . . . . . 7 15 12 Leg 16 | . . . 19 25 17 14 13 Wheel 2 | . 28 28 2 . . . . Device 14 | . . . 7 26 20 14 14 Storage 9 | . 14 14 11 9 9 7 7 Processor 3 | . . . . . 4 7 7 Protection 4 | . 11 14 14 . 2 . . Energy Gun 7 | . 28 2 . 4 14 6 5 Energy Cannon 4 | . . . . 11 2 7 . Ballistic Gun 5 | . . 24 21 2 . . . Peak Build Rating 56 | 6 7 8 16 43 42 56 45 Average Rating 35 | 4 6 7 12 40 38 50 40 On Entrance 19 | . 6 7 8 16 42 35 38 Avg Prop Armor Cover (%) 16 | 16 . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 74 | 13 14 14 45 58 48 74 68 Greatest Support 60 | 26 26 26 26 47 47 60 60 Greatest Overweight (x) 4 | 2 . . 4 2 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 20 Average Capacity 14 | 7 8 8 11 15 15 17 20 Most Carried 20 | 6 8 8 15 15 15 20 12 Average Carried 13 | 3 7 8 9 14 14 17 9 Final Capacity 20 | 8 8 8 15 15 15 20 20 Final Carried 15 | 6 8 8 11 15 15 12 9 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Low Matter Collected 2158 | 236 34 30 596 338 364 555 5 Remotely . | . . . . . . . . Salvage Created 3891 | . 181 46 981 572 873 1238 . Parts 207 | . 11 7 64 24 43 58 . Haulers Intercepted 2 | . . . 1 . . 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Combat Hostiles Destroyed 86 | . 7 3 24 10 21 21 . Guns 63 | . 7 3 24 5 18 6 . Cannons 20 | . . . . 3 2 15 . Classes Destroyed 13 | . 3 . 3 1 3 3 . Worker 2 | . . . . . . 2 . Hauler 2 | . . . 1 . . 1 . Recycler 1 | . . . . . . 1 . Watcher 7 | . 1 . 3 1 . 2 . Swarmer 20 | . 5 3 8 . 4 . . Cutter 2 | . . . . . 2 . . Grunt 36 | . 2 . 10 5 8 11 . Brawler 2 | . . . 1 . . 1 . Duelist 2 | . . . . . 1 1 . Sentry 17 | . . . 5 4 6 2 . Specialist 2 | . . . . . 1 1 . Hunter 1 | . . . . 1 . . . Programmer 5 | . . . . . . 5 . Best Kill Streak 5 | . 3 3 5 5 5 4 . Combat Bots Only 5 | . 2 3 5 5 5 4 . Max Kills in Single Turn 2 | . 1 1 2 1 2 2 . Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Low Hostile Shots Fired 906 | . 26 17 159 118 151 214 221 Missed 245 | . 8 6 40 24 37 65 65 Hits 661 | . 18 11 119 94 114 149 156 Melee 10 | . . . 2 . 5 3 . Projectile 651 | . 18 11 117 94 109 146 156 Critical Strikes 24 | . . . 4 3 6 6 5 Actively Blocked 1 | . . . 1 . . . . Damage Taken 8702 | . 152 89 1329 1020 1473 2790 1849 Core 1434 | . 35 30 225 154 289 320 381 Absorbed by Shields 814 | . . . 89 369 278 78 . Redirected to Shielding 148 | . 12 4 122 . 10 . . Regen/Repaired (Parts) 53 | . . . 41 . . 12 . Core Remaining (%) 59 | 100 . 74 43 . 19 . . Volleys Fired 360 | . 18 7 107 36 99 79 14 Largest 2 | . 2 2 2 2 2 2 1 Hottest 160 | . 90 90 46 160 145 145 65 Shots Fired 671 | . 36 14 210 66 173 158 14 Gun 507 | . 36 14 210 32 134 72 9 Cannon 139 | . . . . 34 19 86 . Launcher . | . . . . . . . . Special 25 | . . . . . 20 . 5 Kinetic 234 | . . . 210 24 . . . Thermal 398 | . 36 14 . 42 153 144 9 Explosive . | . . . . . . . . Electromagnetic 14 | . . . . . . 14 . Robot Hit Streak 22 | . 5 4 11 10 22 10 6 Robot Miss Streak 6 | . 6 3 4 3 3 2 2 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 1 1 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 405 | . 14 6 127 45 89 114 10 Core Hits 178 | . 11 3 55 20 38 50 1 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . . . . 3 4 3 . Burn 9 | . . . . 2 4 3 . Meltdown 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6619 | . 166 81 1350 1033 1322 2530 137 Guns 3927 | . 166 81 1334 392 966 870 118 Cannons 2579 | . . . . 637 328 1614 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 113 | . . . 16 4 28 46 19 Kinetic 1624 | . . . 1334 290 . . . Thermal 4755 | . 166 81 . 739 1294 2357 118 Explosive . | . . . . . . . . Electromagnetic 127 | . . . . . . 127 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 1 5 3 3 Average Corruption 2 | . . . . 1 3 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 62 | . . . . 1 26 30 5 Message Errors 16 | . . . . 1 5 8 2 Matter Fused 14 | . . . . . 5 8 1 Heat Flow Errors 11 | . . . . . 5 6 . Energy Discharges 5 | . . . . . 1 3 1 Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 7 | . . . . . 3 4 . Data Loss (major) 2 | . . . . . 2 . . Misfires 4 | . . . . . 3 1 . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . . 21 . 7 . Projectiles 28 | . . . . 21 . 7 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 29 | . . . 3 2 10 6 8 Kicked 29 | . . . 3 2 10 6 8 Crushed . | . . . . . . . . Highest Temperature 624 | . 180 190 34 562 588 624 306 Average Temperature 126 | . 67 98 10 175 140 181 152 Received Heat Transfer 2928 | . . . 543 409 586 588 802 Effects 43 | . . . . 10 14 19 . Shutdowns 14 | . . . . 2 5 7 . Energy Bleed 4 | . . . . 2 . 2 . Interference 10 | . . . . 3 4 3 . Matter Decay 3 | . . . . . . 3 . Short Circuit 4 | . . . . . 1 3 . Damage (minor) 3 | . . . . 1 1 1 . Damage (major) 4 | . . . . 2 2 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 1 1 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 3 | . . . . 2 1 . . Combat Hostiles 3 | . . . . 2 1 . . Parts Melted 30 | . 2 . . 10 8 10 . Heat Transferred 10093 | . 458 235 . 1620 3158 4363 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Maximum Alert Level 2 | . . . 1 . 2 1 . Low Security (%) 76 | 100 100 100 69 100 41 81 . Level 1 17 | . . . 30 . 30 18 . Level 2 5 | . . . . . 28 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 649 | . 107 95 353 167 649 340 . Initial 340 | . . 35 . 124 74 340 . Average 155 | . 27 31 173 58 333 132 . Influence Increases 2829 | . 217 70 842 365 635 700 . Destroy 0b10 Robot/C 1720 | . 140 60 480 200 420 420 . Destroy 0b10 Robot/NC 60 | . 5 . 20 5 . 30 . Destroy Leader 338 | . 12 10 118 62 20 116 . Successful Hack 40 | . . . 14 14 . 12 . Disable Machine 15 | . . . 15 . . . . Anti-Garrison Action 100 | . . . . . 100 . . Destroy Structure 16 | . . . . 9 5 2 . Lose Combat Pursuer 540 | . 60 . 195 75 90 120 . Influence Decreases 2829 | . 126 161 547 545 101 1167 182 Entered New Map 645 | . . 56 . 171 41 309 68 Time Decay 1880 | . 126 105 487 364 . 698 100 Lost Part 264 | . . . 60 10 60 120 14 Lost Ally 40 | . . . . . . 40 . Squads Dispatched 16 | . 1 . 2 1 . 12 . Investigation 4 | . . . 1 1 . 2 . Extermination 5 | . . . . . . 5 . Reinforcement 7 | . 1 . 1 . . 5 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Low Distress Signals 12 | . 1 . 5 2 1 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 151 | . 13 3 51 18 25 37 4 Peak Tracking Total 8 | . 5 3 8 8 7 5 4 Tactical Retreats 19 | . 3 . 7 2 2 5 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Traps Triggered 4 | . . . . . 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . 6 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Low Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Low Machines Accessed 20 | . 1 . 6 5 . 8 . Terminals 13 | . 1 . 4 2 . 6 . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . 1 1 . 1 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 50 | . 2 . 17 13 . 18 . Successful 21 | . 1 . 7 7 . 6 . Failed 29 | . 1 . 10 6 . 12 . Catastrophic 5 | . . . 2 1 . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 35 | . 2 . 13 7 . 13 . Fabricators 1 | . . . . . . 1 . Repair Stations 9 | . . . 2 3 . 4 . Recycling Units 2 | . . . . 2 . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 12 | . 1 . 5 3 . 3 . Record 3 | . 1 . . . . 2 . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 3 | . . . 1 2 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Disarm Traps 1 | . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 6 | . . . 2 2 . 2 . Scan Component 4 | . . . 1 2 . 1 . Repair 2 | . . . 1 . . 1 . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 1 . 6 4 . 7 . Full Trace Events 5 | . . . 1 2 . 2 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . Time 48 | . . . 26 . . 22 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . 2 . 2 Non-combat . | . . . . . . . . Combat 4 | . . . . . 2 . 2 Robot Hacks Applied 5 | . . . . . 2 . 3 parse_system 5 | . . . . . 2 . 3 Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . 3 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Low Total Allies 5 | . . 2 . . 3 . . Largest Group 3 | . . 2 . . 3 2 . Highest-Rated Group 72 | . . 47 . . 72 48 . Highest-Rated Ally 31 | . . 31 . . 24 24 . Initial Warlord ECA Mod 1 | . . . . . . 1 1 Total Orders 5 | . . . . . 5 . . STAY 1 | . . . . . 1 . . FOLLOW 1 | . . . . . 1 . . GUARD 3 | . . . . . 3 . . Ally Attacks 4 | . . . . . . 4 . Total Damage 74 | . . . . . . 74 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Active Infowar (turns) 5406 | . . . 192 1498 1634 2082 . Optics 1687 | . . . . . 781 906 . Sensors 4010 | . . . . 1498 853 1659 . Terrain 192 | . . . 192 . . . . Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Low Turns Passed 8808 | 57 424 360 1541 1535 1667 2943 281 Spaces Moved 3363 | 43 378 346 590 526 521 866 93 Core 16 | 16 . . . . . . . Treads . | . . . . . . . . Legs 2467 | . . . 461 526 521 866 93 Wheels 880 | 27 378 346 129 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 120 130 140 140 Average Speed 161 | 90 90 90 167 193 194 172 247 Slowest Speed 400 | 150 90 90 400 260 250 250 360 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 49 69 41 36 38 18 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . . . . 8 . . . Melee . | . . . . . . . . Projectile 8 | . . . . 8 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Low Total 6113 | 61 428 380 962 988 1011 2163 120 Wait 2010 | 1 19 21 193 327 320 1129 . Move 3357 | 42 377 345 589 526 520 865 93 Hop . | . . . . . . . . Pick Up 106 | 12 8 1 22 30 8 25 . Fast Attach 20 | . . 2 6 4 2 6 . Attach 42 | 6 1 . 9 4 5 13 4 Detach 1 | . . . . . . . 1 Swap 75 | . . 1 15 20 25 14 . Drop 103 | . 5 3 18 39 12 26 . Fire 360 | . 18 7 107 36 99 79 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 29 | . . . 3 2 10 6 8 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . 10 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 7) 482 | -10/Materials | Entered Mines 605 | -10/Mines | Learned Materials interactive machine intel 667 | -10/Mines | Assembled infested the area 703 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 705 | -10/Mines | Found Prototype Device 757 | -10/Mines | Discovered new exit (range 8) 842 | -10/Mines | Entered Materials 842 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 843 | -9/Materials | Loaded intel: 18 interactive machine locations 1099 | -9/Materials | Lost 4 parts (1p2u1w) 1131 | -9/Materials | Repaired Lgt. Assault Rifle 1427 | -9/Materials | Build established: Scavenger-Mutant 1509 | -9/Materials | Core integrity fell below 50% 2153 | -9/Materials | Identified exit to Mines 2262 | -9/Materials | Discovered new exit (range 16) 2383 | -9/Materials | Entered another Materials area 2383 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2384 | -8/Materials | Identified Exp. Sensor Array 2918 | -8/Materials | Build established: Mutant 3800 | -8/Materials | Build established: Scavenger-Mutant 3918 | -8/Materials | Identified exit to Garrison 3918 | -8/Materials | Entered Garrison 4159 | -8/Garrison | Build established: Mutant 4304 | -8/Garrison | Triggered checkpoint 4608 | -8/Garrison | Triggered checkpoint 4695 | -8/Garrison | Build established: Scavenger-Mutant 4728 | -8/Garrison | Triggered checkpoint 5176 | -8/Garrison | Core integrity fell below 50% 5235 | -8/Garrison | Core integrity fell below 20% 5240 | -8/Garrison | Lost 3 parts (1p1n1u) 5538 | -8/Garrison | Discovered new exit (range 12) 5585 | -8/Garrison | Entered Factory 5585 | -7/Factory | Accompanied by 2 allies 5585 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6012 | -7/Factory | Repaired Broken Particle Gun? 6856 | -7/Factory | Cargo convoy interrupted 6914 | -7/Factory | Build established: Mutant 7889 | -7/Factory | Build established: Scavenger-Mutant 8429 | -7/Factory | Discovered new exit (range 16) 8513 | -7/Factory | Discovered new exit (range 16) 8528 | -7/Factory | Entered Lower Caves 8557 | -7/Lower Caves | Lost 8 parts (4p1n1u2w) 8686 | -7/Lower Caves | Spotted B-75 Beast 8728 | -7/Lower Caves | Core integrity fell below 50% 8760 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8794 | -7/Lower Caves | Core integrity fell below 20% 8809 | -7/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- System corrupted: Energy discharge (-38). Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Datajack destroyed. Kicked G-47 Trooper out of the way. S-27 Virus destroyed. Kicked Y-54 Guardian. Lgt. Nuclear Core fries itself beyond repair. Imp. Heat Sink destroyed. Kicked Y-54 Guardian. VTOL Module fries itself beyond repair. Kicked Y-54 Guardian. Kicked Y-54 Guardian out of the way. Knocked back. Kicked Y-54 Guardian out of the way. Critical hit (Burn: +37). Knocked back. Acquired 2 matter. Kicked G-47 Trooper. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##??###########???######?###???????? | | ??????????##### ## ##?## ### ####????? | | ??????????# #?# ##???? | | ???????????# "" ### #???? | | ???????????#### """# % #???? | | ??????????????# """" % ##??? | | ??????????????# "" ## #??? | | ???????????# " %% ##### #??? | | ????????% # " "" #?## #??? | | ?????????? #?# "#"";BB ## ###?# ##??? | | ?????????## ???# #?? ;BB#### #???# ##???? | | ??????????#????# ??? ; ##?# ##??####????? | | ???????????????# ????#; #?# ##?????????? | | ???????????????# ????#; #?# ##????????? | | ???????????????## ?????#; #?### ####?????? | | ???????????????? ????## ;##??## ###???? | | ??????????????? ?????# #???## ##??? | | ??????????????### ??????# ###?# #??? | | ????????????????#???????#Y ### #??? | | ???????????????????????## % ### #??? | | ??????????????????????## @ ### ## #??? | | ??????????????????????# ### ## #??? | | ??????????????????# % ##?## #??? | | ??????????????????# #???## ##??? | | ??????????????????# #???###### #???? | | ????????????????? #????????# #???? | | ??????????????? ### ##??????# #???? | | ????????????? ##??## #? ?????# #???? | | ???????????? #?????###?# ????# #???? | | ????????????? ########?????????# ???# #???? | | ????????????? ????????????????## #?## ##??? | | ?????????????? ??????????????# # ## #??? | | ?????????????? ??????????????# ##??? | | ????????????????????????? ## #???? | | ????????????????????????? ??? ##???? | | ??????????????????????????#####????? ##????? | | ??????????????????????????????????? ### #?????? | | ??????????????????????????????????##???#####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 63 Target Analysis 5 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 48% | -9/Materials Particle Gun | 84% | -7/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend A Problem For Future Me DATA ERROR: Steam Global Achievement% DIY Cooler For Emergencies Only Heavy Suspicion Jackpot My Bad Organ Harvest Spot Them First That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed PrecisionAlphaPenetrator Manual? 0 Play Time 01:41:56 Cumulative 15.0 hours Start 2025.11.28 @ 16:41:16 End 2025.11.29 @ 13:13:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 31 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 26904bc4-aa62-4bbf-ab7c-a5685bc081ef