Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.13 @ 13:05:04 Player: leiavoia Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (182) 910 Value Destroyed (8869) 8869 Prototype IDs (33) 660 Alien Tech Used (3) 600 Bonus (6081) 6081 TOTAL SCORE: 25220 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2071 Follower Combat Kills 456 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Friendly Fire -446 Cogmind --------- Core Integrity 561/1600 Matter 187/300 Energy 100/100 System Corruption 87% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Matter Compressor (136) Compact HERF Cannon Core Cannon Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Light Particle Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Kinecellerator Centrium Light Armor Plating > --- WEAPON ----------- Railgun Railgun Railgun Railgun Plasma Lance > --- INVENTORY -------- Particle Reactor Particle Reactor Light Quantum Reactor Improved Quantum Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Large Storage Unit Matter Compressor Matter Compressor Long-range Tractor Beam High-powered Transdimensional Reconstructor Subatomic Replicator Core Cannon Railgun Railgun Railgun Fusion Bomb Launcher [Rating: 191] Favorites ----------- Power Particle Reactor Engine Light Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Combat Linear Gravjet Treads Advanced Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Combat Linear Gravjet Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Centrium Light Armor Plating Weapon Railgun Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Hypervelocity Mass Driver Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Slots Evolved 18 | . . 2 . 2 2 2 2 . . . . 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 1 1 . . . . 1 . . . . . . Utility 10 | . . 1 . 2 1 1 1 . . . . . 1 . 2 . 1 . Weapon 3 | . . 1 . . . . . . . . . . 1 . . . 1 . Parts Attached 313 | 2 11 7 4 14 15 6 38 2 7 9 5 37 2 28 46 6 46 28 Power 34 | . . . 1 1 3 . 4 2 . 1 . 1 . 4 6 . 4 7 Engine 5 | . . . 1 1 3 . . . . . . . . . . . . . Core 9 | . . . . . . . 4 2 . 1 . 1 . . 1 . . . Reactor 20 | . . . . . . . . . . . . . . 4 5 . 4 7 Propulsion 50 | 2 1 1 . 4 2 2 9 . . 1 1 8 . 6 7 . 2 4 Treads 2 | 1 . . . . . 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 21 | 1 1 1 . 4 2 1 3 . . . . 8 . . . . . . Hover 26 | . . . . . . . 6 . . 1 . . . 6 7 . 2 4 Flight 1 | . . . . . . . . . . . 1 . . . . . . . Utility 120 | . 3 4 1 5 6 3 16 . 3 4 3 13 1 11 19 2 17 9 Device 52 | . . 1 . 3 4 . 7 . 1 1 1 9 1 5 8 1 7 3 Storage 9 | . 1 1 . . . . . . . . . 1 . 1 1 . 1 3 Processor 24 | . . 1 . 2 2 3 3 . . . 1 . . 2 6 . 4 . Hackware 5 | . . . . . . . 5 . . . . . . . . . . . Protection 30 | . 2 1 1 . . . 1 . 2 3 1 3 . 3 4 1 5 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 109 | . 7 2 2 4 4 1 9 . 4 3 1 15 1 7 14 4 23 8 Energy Gun 14 | . 1 . 1 . 2 . 2 . . 2 . 4 . 2 . . . . Energy Cannon 6 | . . . . 1 1 . . . . . . . . . . . 1 3 Ballistic Gun 35 | . 3 2 . 1 . . 1 . 1 . . 2 . 2 5 2 14 2 Ballistic Cannon 15 | . . . . . . . 3 . 2 . 1 5 . 2 2 . . . Launcher 9 | . 2 . . 1 1 . . . 1 . . . . 1 1 . 1 1 Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . 1 . 1 3 . . 1 . 4 1 . 3 . . . Piercing Weapon 14 | . . . . . . . . . . . . . . . 3 2 7 2 Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 2 . 3 . . 2 . 2 . 1 9 1 2 1 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . System Corruption 1 | . . . . . 1 . . . . . . . . . . . . . Parts Lost 77 | . . . 1 2 2 1 2 . 2 . 2 4 . 10 4 . 11 36 Power 11 | . . . 1 . . . . . . . . . . 2 2 . 1 5 Propulsion 14 | . . . . . 1 . . . . . 1 2 . . 1 . . 9 Utility 30 | . . . . . 1 . 2 . . . . . . 5 1 . 6 15 Weapon 22 | . . . . 2 . 1 . . 2 . 1 2 . 3 . . 4 7 Highest Loss Streak 13 | . . . 1 2 1 1 2 . 1 . 1 2 . 7 2 . 11 13 Average Slot Usage (%) 92 | . 97 98 97 95 90 79 87 100 98 94 99 98 96 84 99 99 98 58 Engine 2 | . 14 11 8 5 7 6 1 . . . . . . . . . . . Core 2 | . . . . . . . 3 5 5 5 5 9 9 2 . . . . Reactor 2 | . . . . . . . . . . . . . . 6 7 8 7 6 Wheel 9 | . 27 22 22 18 14 17 13 . . . . 25 28 24 . . . . Hover 13 | . . . . . . . 6 29 29 29 26 4 . 3 25 26 24 16 Device 6 | . . 8 . 15 17 6 5 5 1 . 2 4 9 3 9 13 11 1 Storage 6 | . 22 11 11 9 7 6 5 5 5 5 5 5 4 4 4 4 4 4 Processor 20 | . . 8 11 17 19 19 16 23 23 23 23 21 19 18 31 26 27 17 Hackware 4 | . . . . . . . 13 11 11 11 11 10 9 1 . . . . Protection 2 | . 3 2 10 2 . . . . 3 5 2 . . 2 . 3 3 1 Energy Gun 2 | . 5 11 5 . 5 6 7 . . 6 8 . . . . . . . Ballistic Gun 8 | . 15 22 22 11 . . 1 5 3 . . 2 4 4 13 13 17 7 Ballistic Cannon 1 | . . . . . . . 2 5 5 . 1 8 9 4 . . . . Slashing Weapon 2 | . . . . 3 4 5 4 5 5 5 5 3 1 . 1 . . . Naked Turns 52 | . . . . . . . . . . . . . . . . . . 52 Heaviest Build 165 | 11 22 31 35 35 48 46 56 53 48 59 57 131 135 165 83 81 103 119 Greatest Support 102 | 20 26 26 26 28 40 50 68 53 53 55 55 96 96 97 102 102 102 102 Greatest Overweight (x) 13 | 1 1 1 1 1 1 1 1 . 1 1 1 4 1 1 1 . 1 13 Average Overweight (x) . | . . . 1 1 . . . . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 10 15 15 15 15 15 15 15 15 15 15 25 25 25 15 15 20 20 Average Capacity 15 | 8 9 10 15 15 15 15 15 15 15 15 15 18 25 24 15 15 16 15 Most Carried 25 | 6 10 11 15 15 15 15 15 15 15 15 15 25 24 25 15 15 20 20 Average Carried 15 | 5 9 9 14 14 14 14 13 15 14 14 14 17 23 22 14 14 16 13 Final Capacity 25 | 8 10 15 15 15 15 15 15 15 15 15 15 25 25 15 15 15 20 5 Final Carried 25 | 4 10 11 15 15 14 15 15 15 15 15 14 25 24 15 15 15 20 5 Class Distribution -------------------- 13% | Scavenger-Scout 12% | Scavenger-Gunner 12% | Hacker-Mutant 11% | Assassin 8% | Mutant 7% | Scout 6% | Scavenger-Mutant 5% | Hacker-Assassin 5% | Tank 4% | Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Scout | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Commander-Mutant | -5/Warlord Scavenger-Assassin | -4/Proximity Caves Hacker-Assassin | -4/Factory Hacker-Skirmisher | -3/Research Scavenger-Skirmisher | -3/DSF Scout | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Scout | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Matter Collected 8142 | 204 115 252 223 250 246 131 982 53 312 90 157 965 . 615 1166 150 1535 696 Remotely 1053 | . . . . . . . . . . . . . . . . . 480 573 Salvage Created 8938 | . 214 265 189 332 137 52 700 . 336 . 282 682 . 1029 732 708 2401 879 Parts 420 | . 14 19 10 18 7 4 37 . 8 . 15 32 . 20 29 47 125 35 Haulers Intercepted 7 | . 1 2 . . . . . . . . . . . 1 1 . 2 . Recyclers Shooed 5 | . 1 . . . 1 . 1 . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . . . . 6 67 15 . . . . . . . Prevented 5 | . . . . . . . . . . 5 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Combat Hostiles Destroyed 133 | . 6 5 7 7 4 . 7 . 7 . 7 13 . 11 10 4 24 21 Guns 62 | . . 5 7 1 1 . 2 . . . 4 1 . 4 6 4 22 5 Cannons 29 | . . . . 1 . . 5 . 4 . 1 12 . 2 4 . . . AOE 41 | . 6 . . 5 3 . . . 3 . 2 . . 5 . . 2 15 Classes Destroyed 23 | . 4 1 . 3 3 1 2 . 2 . 1 . . 1 2 2 1 . Worker 7 | . . . . . . 2 1 . . . . . . . 1 1 2 . Builder 8 | . . . . . 1 . . . . . . . . . . 1 6 . Tunneler 2 | . . . . 2 . . . . . . . . . . . . . . Hauler 7 | . 1 2 . . . . . . . . . . . 1 1 . 2 . Recycler 7 | . 1 . . 1 . . 2 . . . . . . . . 2 1 . Operator 1 | . . . . . . . . . . . . . . . . 1 . . Watcher 15 | . . 2 . 1 . . 2 . . . . 2 . . 1 1 3 3 Swarmer 34 | . 4 3 4 3 . . . . 4 . 2 . . 4 2 . . 8 Cutter 3 | . . . . . . . . . . . . . . 3 . . . . Grunt 26 | . 2 2 3 2 1 . . . 2 . . 4 . . 1 . 3 6 Brawler 3 | . . . . . . . . . . . . . . . . . 2 1 Duelist 2 | . . . . 1 . . . . . . . . . . . . 1 . Protector 2 | . . . . . . . . . . . . . . . . . 1 1 Researcher 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 10 | . . . . 1 . . 1 . . . . 3 . 1 1 . 3 . Specialist 3 | . . . . . 2 . . . . . . . . 1 . . . . Hunter 13 | . . . . . . . 2 . . . 4 . . . . . 4 3 Programmer 31 | . . . . . . . 4 . . . 1 6 . 1 3 4 10 2 Heavy 2 | . . . . . 1 . . . . . . . . 1 . . . . Striker 1 | . . . . . . . . . . . . . . . 1 . . . Executioner 2 | . . . . . . . . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | . 3 3 3 5 3 1 8 . 3 . 2 6 . 5 4 5 13 12 Combat Bots Only 11 | . 3 3 3 3 2 . 5 . 3 . 2 6 . 5 2 2 6 11 Max Kills in Single Turn 4 | . 2 1 1 2 1 1 2 . 1 . 2 2 . 1 1 2 4 3 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 1 . Exploded 3 | . 2 . . 2 1 . . . 1 . 1 . . 1 . . 2 3 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Damage Taken 14738 | . 129 154 335 359 662 182 917 . 339 64 148 995 . 1386 1150 114 2277 5527 Core 1770 | . 27 42 35 59 126 20 167 . 7 7 9 175 . 111 112 22 167 684 Absorbed by Shields 451 | . . . . . . . . . . 61 138 252 . . . . . . Core Remaining (%) 88 | 100 89 . 80 89 82 97 . . . . 81 84 . 91 . 90 . . Volleys Fired 342 | . 20 11 20 27 18 1 19 . 17 . 20 33 . 26 37 7 51 35 Largest 5 | . 2 3 3 3 3 2 3 . 2 . 2 3 . 3 4 4 5 5 Hottest 300 | . 80 93 143 100 182 149 155 . 122 . 101 172 . 152 175 140 300 300 Shots Fired 879 | . 26 33 58 54 37 2 48 . 23 . 40 83 . 43 131 18 211 72 Gun 629 | . 17 33 55 33 18 1 15 . 2 . 26 23 . 16 111 18 208 53 Cannon 186 | . . . . 11 5 1 33 . 15 . 14 60 . 20 19 . 1 7 Launcher 58 | . 9 . . 7 14 . . . 6 . . . . 7 1 . 2 12 Special 6 | . . . 3 3 . . . . . . . . . . . . . . Kinetic 701 | . 5 22 40 33 . . 48 . 17 . 14 77 . 36 130 18 208 53 Thermal 70 | . 12 11 18 3 18 1 . . . . . . . . . . 1 6 Explosive 51 | . 9 . . 7 14 . . . 6 . . . . . 1 . 2 12 Electromagnetic 18 | . . . . 11 5 1 . . . . . . . . . . . 1 Entropic 39 | . . . . . . . . . . . 26 6 . 7 . . . . Robot Hit Streak 28 | . 4 19 21 13 14 16 19 . 4 . 6 17 . 8 16 9 28 10 Robot Miss Streak 7 | . 2 2 4 2 3 . 2 . 4 . 7 2 . 2 2 1 6 4 Penetration Max 2 | . . . . . . . 1 . . . . 1 . . 1 1 2 1 Secondary Targets 10 | . . . . . . . . . . . . . . . . 1 7 2 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . 1 2 1 Shots Hit Robots 606 | . 18 20 35 33 30 5 38 . 15 . 18 59 . 29 103 15 140 48 Core Hits 375 | . 12 14 11 25 21 3 19 . 19 . 11 24 . 24 32 13 90 57 Critical Kills 36 | . . . . . . . 9 . 3 . 1 12 . 1 2 . 7 1 Critical Parts Destroyed 60 | . . . . 1 . . 9 . 1 . 5 18 . 5 8 1 8 4 Critical Strikes 106 | . 1 1 2 1 1 . 18 . 4 . 6 31 . 8 10 1 16 6 Burn 4 | . 1 1 2 . . . . . . . . . . . . . . . Destroy 98 | . . . . 1 . . 18 . 4 . 4 31 . 8 10 1 16 5 Corrupt 1 | . . . . . 1 . . . . . . . . . . . . . Puncture 1 | . . . . . . . . . . . . . . . . . . 1 Detonate 2 | . . . . . . . . . . . 2 . . . . . . . Melee Attacks 342 | . 4 . . 1 6 27 58 14 7 . . 23 2 . 32 49 94 25 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 155 | . . . . 1 6 27 58 14 7 . . 23 2 . 17 . . . Piercing 183 | . . . . . . . . . . . . . . . 15 49 94 25 Sneak Attacks 16 | . 3 . . . . 3 2 . 3 . . . . . . 4 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25116 | . 687 252 440 1216 1179 361 1013 . 1062 . 921 1442 . 2657 2988 1182 5200 4516 Guns 11603 | . 124 252 440 283 343 36 312 . 22 . 623 587 . 337 2358 453 4702 731 Cannons 2649 | . . . . 216 71 30 413 . 134 . 64 843 . 248 630 . . . Explosions 8625 | . 563 . . 717 765 . . . 455 . 234 . . 2072 . . 309 3510 Melee 2217 | . . . . . . 285 288 . 451 . . . . . . 729 189 275 Ramming 22 | . . . . . . 10 . . . . . 12 . . . . . . Kinetic 12361 | . 36 138 293 283 . . 725 . 156 . 64 1207 . 585 2988 453 4702 731 Thermal 1005 | . 88 114 147 43 343 36 . . . . 234 . . . . . . . Explosive 6231 | . 563 . . 629 765 . . . 455 . . . . . . . 309 3510 Electromagnetic 362 | . . . . 261 71 30 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1024 | . . . . . . 285 288 . 451 . . . . . . . . . Piercing 1193 | . . . . . . . . . . . . . . . . 729 189 275 Entropic 2918 | . . . . . . . . . . . 623 223 . 2072 . . . . Highest Corruption 87 | . . . . 1 1 1 3 3 3 3 . 11 . 11 . . 3 87 Average Corruption 8 | . . . . 1 1 1 2 3 3 3 . 4 . 10 . . 2 31 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 82 | . . . . . . 1 7 4 6 2 . 10 . 10 . . 12 30 Message Errors 28 | . . . . . . 1 4 1 3 . . 2 . 3 . . 5 9 Matter Fused 15 | . . . . . . . . 1 3 . . 1 . 1 . . 1 8 Heat Flow Errors 12 | . . . . . . . 2 . . 1 . 3 . . . . 2 4 Energy Discharges 14 | . . . . . . . 1 2 . . . . . 3 . . 3 5 Data Loss (minor) 4 | . . . . . . . . . . 1 . . . 2 . . . 1 Data Loss (major) 3 | . . . . . . . . . . . . 1 . . . . . 2 Weapon Failures 6 | . . . . . . . . . . . . 3 . 1 . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 789 | . 49 . . 48 . 61 119 . 225 . . . . 106 . . . 181 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 430 | . 49 . . 48 . . . . 46 . . . . 106 . . . 181 Melee 359 | . . . . . . 61 119 . 179 . . . . . . . . . Knockbacks 14 | . . . . . . . 5 . 1 . . 7 . 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . 5 . 1 . . 6 . 1 . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 539 | . 41 . . 74 21 5 . . 68 . . 6 . 179 . . 103 42 Shots 13 | . 2 . . 3 1 . . . 2 . . . . 1 . . 1 3 Rammed 2 | . . . . . . 1 . . . . . 1 . . . . . . Targets Rammed 2 | . . . . . . 1 . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 417 | . 45 78 304 99 156 72 314 1 228 167 117 396 . 158 54 . 332 417 Average Temperature 98 | . 15 32 126 32 59 41 92 1 79 60 39 118 . 45 20 . 84 157 Received Heat Transfer 858 | . 9 6 90 171 117 72 . . 54 26 . 97 . . . . 63 153 Effects 23 | . . . 3 . . . 2 . . . . 4 . . . . 1 13 Shutdowns 6 | . . . . . . . . . . . . 1 . . . . . 5 Energy Bleed 2 | . . . . . . . . . . . . . . . . . 1 1 Interference 9 | . . . 3 . . . 2 . . . . 3 . . . . . 1 Matter Decay 3 | . . . . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . . . . . . . . Heat Transferred 2417 | . 333 407 592 50 785 75 . . . . 175 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Peak Influence 1789 | . 325 268 244 520 409 351 296 . . . . 234 69 581 652 667 1265 1789 Initial 784 | . . 55 104 78 145 200 171 . . . . 32 65 51 326 309 361 784 Average 417 | . 97 170 182 171 266 228 171 . . . . 92 66 385 479 506 693 1346 Maximum Alert Level 5 | . 1 1 1 2 2 1 1 . . . . 1 . 2 2 2 4 5 Low Security (%) 34 | 100 79 48 52 70 30 12 69 . . . . 89 100 23 . . . . Level 1 24 | . 20 51 47 18 48 87 30 . . . . 10 . 15 23 20 7 . Level 2 25 | . . . . 11 20 . . . . . . . . 61 76 79 51 . Level 3 8 | . . . . . . . . . . . . . . . . . 29 33 Level 4 3 | . . . . . . . . . . . . . . . . . 11 16 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security 4 | . . . . . . . . . . . . . . . . . . 49 Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . . . . Squads Dispatched 51 | . 3 1 . . 3 5 4 . . . . 4 . 1 1 4 6 19 Investigation 11 | . 1 . . . . 4 2 . . . . 2 . . . . 1 1 Extermination 9 | . . . . . . . 2 . . . . 2 . . . 1 3 1 Reinforcement 12 | . 2 1 . . 3 . . . . . . . . 1 1 3 . 1 Assault 18 | . . . . . . . . . . . . . . . . . 2 16 Garrison 1 | . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses 3 | . . . . . . 2 1 . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Distress Signals 13 | . . 1 . 2 . 1 . . 1 . . 1 . . 1 . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 300 | . 14 8 11 10 10 14 12 . 7 32 10 19 . 17 29 13 51 43 Peak Tracking Total 19 | . 4 4 4 4 3 11 4 . 4 19 5 5 . 5 12 5 8 15 Tactical Retreats 28 | . 2 . 1 . . 2 . . 1 1 . . . 4 5 1 4 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Traps Triggered 7 | . 1 2 . . . 1 1 . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . 10 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Machines Disabled 29 | . 4 . 1 6 1 . . . 2 . . 1 . 1 3 5 4 1 Max in Single Turn 3 | . 2 . 1 3 1 . . . 1 . . 1 . 1 1 2 1 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Machines Accessed 63 | . 2 2 . 4 2 6 9 . . 6 . 7 2 . 1 2 12 8 Terminals 45 | . 2 1 . 3 2 5 5 . . . . 4 2 . 1 2 10 8 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Units 3 | . . . . 1 . . 2 . . . . . . . . . . . Scanalyzers 4 | . . 1 . . . 1 1 . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 . Total Hacks 133 | . 5 4 . 11 2 20 27 . . 6 . 20 2 . 2 2 19 13 Successful 55 | . 3 1 . 5 . 9 12 . . 6 . 8 1 . . 1 6 3 Failed 78 | . 2 3 . 6 2 11 15 . . . . 12 1 . 2 1 13 10 Catastrophic 19 | . 1 . . . 2 . 1 . . . . 5 1 . . . 5 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 39 | . 2 2 . 1 . 10 2 . . . . 9 . . 2 . 5 6 Terminals 102 | . 5 3 . 9 2 18 17 . . . . 13 2 . 2 2 16 13 Fabricators 6 | . . . . . . . . . . . . 6 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Units 8 | . . . . 2 . . 6 . . . . . . . . . . . Scanalyzers 6 | . . 1 . . . 2 2 . . . . 1 . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . . . . . . 2 . Terminal Hacks 38 | . 3 1 . 4 . 5 8 . . 6 . 3 1 . . 1 4 2 Record 6 | . . . . . . . . . . 5 . . . . . 1 . . Prototype ID Bank 6 | . 1 . . 2 . . 1 . . . . 1 . . . . 1 . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . Branch Access Points 4 | . . . . 1 . 1 1 . . . . . . . . . 1 . Terminal Index 2 | . 1 . . . . . . . . . . . . . . . . 1 Locate Traps 6 | . 1 . . 1 . 1 2 . . . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 9 | . . 1 . . . 3 2 . . . . 2 . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 1 . . 3 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Components 3 | . . . . 1 . . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 . Seal Access 2 | . . . . . . . 1 . . . . . . . . . 1 . Unauthorized Hacks 10 | . . . . . . 4 . . . . . 4 . . . . 1 1 Terminals 7 | . . . . . . 3 . . . . . 2 . . . . 1 1 Botnet 4 | . . . . . . 2 . . . . . 1 . . . . . 1 Operators 3 | . . . . . . 1 . . . . . 1 . . . . 1 . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . 1 . . . . . . Extract 2 | . . . . . . 1 . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 2 2 . 3 2 5 7 . . . . 5 2 . 1 1 11 7 Full Trace Events 5 | . . . . . . 1 1 . . . . 1 . . . . 1 1 Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 2 . . . . . 6 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . 3 . . . . . . . . . . . . . . . . . Non-combat 3 | . 3 . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . . . . . . . . . . . . parse_system 3 | . 3 . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 3 4 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Total Allies 11 | . . . 4 . . . . . 3 4 . . . . . . . . Largest Group 7 | . . . 4 3 2 . . . 3 7 4 2 . . . . . . Highest-Rated Group 307 | . . . 71 40 24 . . . 60 307 191 122 . . . . . . Highest-Rated Ally 68 | . . . 31 16 16 . . . 20 68 65 65 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 81 | . . . 11 23 14 . . . . 21 12 . . . . . . . Total Damage 1520 | . . . 90 258 123 . . . . 673 376 . . . . . . . Kills 16 | . . . 3 3 3 . . . . 4 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . 3 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Turns Passed 10831 | 8 429 254 592 405 301 617 1244 209 461 584 450 894 176 333 906 573 1620 775 Spaces Moved 10611 | 4 385 212 462 272 200 462 1150 313 469 692 353 612 152 188 1510 688 1850 637 Core 49 | . . . . . . . . . . . . . . . . . . 49 Treads . | . . . . . . . . . . . . . . . . . . . Legs 2 | 2 . . . . . . . . . . . . . . . . . . Wheels 3686 | 2 385 212 462 272 200 462 798 . . . . 584 152 157 . . . . Hover 6874 | . . . . . . . 352 313 469 692 353 28 . 31 1510 688 1850 588 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 95 90 90 105 105 95 90 42 42 42 44 44 90 111 41 36 40 40 40 Average Speed 69 | 107 90 92 105 105 100 94 79 46 73 67 105 99 111 107 38 40 44 74 Slowest Speed 700 | 120 95 105 105 110 115 110 115 48 108 104 108 170 111 131 148 40 140 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 13 | . . . . . . . 1 . . . . . . 1 . . . 11 Exploration Rate (%) 42 | 2 86 24 66 40 8 22 39 55 60 89 60 14 5 94 30 46 46 29 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . 1 . . 1 . . . . . . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . 1 . . . Scrap Searched 8 | . . . 1 . . . . 3 1 . 3 . . . . . . . Spaces Dug 440 | . . . . 4 6 24 53 13 . . . 22 2 . 19 44 88 165 Terrain Destroyed 1200 | . 75 . 1 74 79 24 55 13 51 . 26 31 2 274 44 45 141 265 Melee 281 | . . . . 1 6 24 53 13 . . . 22 2 . 19 39 86 16 Projectile 217 | . . . 1 3 . . 2 . 1 . 14 8 . . 9 6 24 149 AOE 699 | . 75 . . 70 73 . . . 50 . 12 . . 274 16 . 29 100 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Res DSF Res Qua Acc Com Total 12892 | 8 434 247 516 345 260 600 1350 351 546 811 389 786 156 292 1700 898 2360 843 Wait 902 | 1 4 8 28 3 . 93 44 21 27 61 10 51 . . 17 138 297 99 Move 10583 | 3 384 211 461 271 199 461 1149 312 468 691 352 612 151 187 1509 687 1849 626 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 134 | . 5 3 2 13 8 6 16 . 2 1 1 16 1 24 15 4 10 7 Fast Attach 98 | . 5 3 1 2 3 2 16 1 . 6 1 10 . 3 28 2 11 4 Attach 84 | 2 1 1 . 4 7 . 7 . 3 . 2 3 2 19 5 . 5 23 Detach 24 | . 2 2 . 1 . . 1 1 1 3 . 1 . 2 2 . 3 5 Swap 134 | . 5 3 3 8 5 4 15 1 4 3 2 24 . 6 13 5 30 3 Drop 183 | 2 4 5 1 15 14 5 25 1 . 9 1 13 . 25 42 6 10 5 Fire 342 | . 20 11 20 27 18 1 19 . 17 . 20 33 . 26 37 7 51 35 Melee 342 | . 4 . . 1 6 27 58 14 7 . . 23 2 . 32 49 94 25 Ram 1 | . . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . 11 Rewire 54 | . . . . . . . . . 17 37 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/DSF -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 9 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 5) 141 | -10/Materials | Discovered new exit (range 14) 208 | -10/Materials | Discovered new exit (range 8) 260 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 643 | -9/Materials | Discovered new exit (range 7) 692 | -9/Materials | Entered Mines 751 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 828 | -9/Mines | Discovered new exit (range 12) 952 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 968 | -9/Mines | Learned location of Storage (-7) 979 | -9/Mines | Received a Mining Laser from a helpful Derelict 1143 | -9/Mines | Discovered new exit (range 8) 1215 | -9/Mines | Build established: Tank 1284 | -9/Mines | Entered Materials 1284 | -8/Materials | Accompanied by 3 allies 1284 | -8/Materials | Evolved 2 slots: Utility x2 1635 | -8/Materials | Discovered new exit (range 10) 1688 | -8/Materials | Identified exit to Factory 1689 | -8/Materials | Entered Factory 1689 | -7/Factory | Accompanied by 2 allies 1689 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1690 | -7/Factory | Identified exit to Storage 1899 | -7/Factory | Discovered new exit (range 16) 1980 | -7/Factory | Found Corrupted Prototype Device 1985 | -7/Factory | Identified Active Sensor Suite 1986 | -7/Factory | Identified exit to Factory 1990 | -7/Factory | Entered another Factory area 1990 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1997 | -6/Factory | Identified exit to Lower Caves 2273 | -6/Factory | Build established: Assassin 2520 | -6/Factory | Discovered new exit (range 8) 2530 | -6/Factory | Identified exit to Factory 2601 | -6/Factory | Garrison activated, responded to threat 2607 | -6/Factory | Entered another Factory area 2607 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2804 | -5/Factory | Crushed by falling debris 3194 | -5/Factory | Identified exit to Upper Caves 3283 | -5/Factory | Build established: Hacker-Mutant 3851 | -5/Factory | Entered Upper Caves 3857 | -5/Upper Caves | Learned location of Warlord (-5) 3884 | -5/Upper Caves | Identified exit to Upper Caves 4041 | -5/Upper Caves | Build established: Scavenger-Scout 4060 | -5/Upper Caves | Entered another Upper Caves area 4061 | -5/Upper Caves | Identified exit to Warlord 4185 | -5/Upper Caves | Encountered a Warlord checkpoint 4233 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 4521 | -5/Upper Caves | Entered Warlord 4521 | -5/Warlord | Accompanied by 3 allies 4543 | -5/Warlord | System corruption cleaned by Quarantine Array 4545 | -5/Warlord | Build established: Hacker-Mutant 4690 | -5/Warlord | Met Warlord 4715 | -5/Warlord | Warlord's base attacked by MAIN.C 4745 | -5/Warlord | Found Prototype Device 4745 | -5/Warlord | Identified Minesniffer Drone Bay 4772 | -5/Warlord | Found Prototype Energy Gun 4772 | -5/Warlord | Identified Vortex Rifle 4774 | -5/Warlord | Found Vortex Rifle 4778 | -5/Warlord | Found Prototype Launcher 4931 | -5/Warlord | Build established: Commander-Mutant 4936 | -5/Warlord | Warlord forces counterattacked 5018 | -5/Warlord | Spotted B-86 Titan 5020 | -5/Warlord | Spotted B-75 Beast 5040 | -5/Warlord | Allies destroyed B-86 Titan 5078 | -5/Warlord | Discovered new exit (range 9) 5081 | -5/Warlord | Identified exit to Proximity Caves 5105 | -5/Warlord | Entered Proximity Caves 5105 | -4/Proximity Caves | Accompanied by 4 allies 5269 | -4/Proximity Caves | Learned location of Quarantine (-2) 5535 | -4/Proximity Caves | Discovered new exit (range 7) 5548 | -4/Proximity Caves | Identified exit to Factory 5555 | -4/Proximity Caves | Entered Factory 5555 | -4/Factory | Accompanied by 2 allies 5555 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6192 | -4/Factory | Build established: Hacker-Assassin 6340 | -4/Factory | System corruption reached 10% 6428 | -4/Factory | Discovered new exit (range 13) 6448 | -4/Factory | Identified exit to Research 6449 | -4/Factory | Entered Research 6449 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6625 | -3/Research | Identified exit to DSF 6625 | -3/Research | Entered DSF 6631 | -3/DSF | Identified Vortex Catalyst Activator 6664 | -3/DSF | Additional patrols routed to DSF 6692 | -3/DSF | Crushed by falling debris 6692 | -3/DSF | System corruption reached 10% 6733 | -3/DSF | Lost 7 parts (2p3u2w) 6741 | -3/DSF | Discovered new exit (range 22) 6885 | -3/DSF | Sterilization system engaged 6903 | -3/DSF | Identified exit to Research 6905 | -3/DSF | Ambient heat levels rising (+10) 6920 | -3/DSF | Ambient heat levels rising (+10) 6935 | -3/DSF | Ambient heat levels rising (+10) 6950 | -3/DSF | Ambient heat levels rising (+10) 6958 | -3/DSF | Entered Research 6958 | -2/Research | Warlord forces began assault on 0b10 6958 | -2/Research | Evolved 2 slots: Utility x2 7015 | -2/Research | Found Fusion Bomb Launcher 7068 | -2/Research | Research machine network offline 7070 | -2/Research | Met up with Warlord 7155 | -2/Research | Found Prototype Processor 7155 | -2/Research | Identified Exp. Signal Interpreter 7260 | -2/Research | Build established: Scout 7269 | -2/Research | Spotted Executioner 7269 | -2/Research | Spotted Striker 7290 | -2/Research | Spotted Striker 7293 | -2/Research | Spotted Executioner 7294 | -2/Research | Destroyed Striker 7296 | -2/Research | P-80 Master assimilated allied FY-33R(S) 7298 | -2/Research | Spotted Executioner 7304 | -2/Research | P-80 Master assimilated allied VQ-Q6J(S) 7309 | -2/Research | Spotted Executioner 7338 | -2/Research | Borebot progress halted 7364 | -2/Research | Destroyed Executioner 7375 | -2/Research | Destroyed Executioner 7403 | -2/Research | Borebot progress halted 7435 | -2/Research | Spotted Executioner 7483 | -2/Research | Discovered new exit (range 21) 7515 | -2/Research | Identified exit to Access 7693 | -2/Research | Spotted Striker 7716 | -2/Research | Found Prototype Device 7716 | -2/Research | Identified Adv. Kinecellerator 7718 | -2/Research | Found Prototype Device 7718 | -2/Research | Identified Beam Splitter 7739 | -2/Research | Found Prototype Processor 7739 | -2/Research | Identified Exp. Core Analyzer 7860 | -2/Research | Discovered new exit (range 4) 7864 | -2/Research | Entered Quarantine 7879 | -2/Quarantine | Found Alien Artifact 7899 | -2/Quarantine | Found Alien Energy Cannon 8017 | -2/Quarantine | Build established: Scavenger-Gunner 8039 | -2/Quarantine | Found Alien Artifact 8039 | -2/Quarantine | Identified Subatomic Replicator 8178 | -2/Quarantine | Discovered exit to Access (range 4) 8437 | -2/Quarantine | Entered Access 8437 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9005 | -1/Access | Build established: Scavenger-Scout 9388 | -1/Access | Spotted B-99 Colossus 9395 | -1/Access | Spotted B-99 Colossus 9506 | -1/Access | Spotted B-99 Colossus 9622 | -1/Access | Found Exp. Signal Interpreter 9687 | -1/Access | First assault squad dispatched 9969 | -1/Access | Identified exit to Command 10034 | -1/Access | Found Antimissile System 10043 | -1/Access | Identified Core Cannon 10057 | -1/Access | Entered Command 10060 | -1/Command | Lost 11 parts (1p6u4w) 10223 | -1/Command | Build established: Scavenger-Gunner 10277 | -1/Command | Found Imp. Powered Armor 10335 | -1/Command | Spotted B-99 Colossus 10356 | -1/Command | First assault squad dispatched 10370 | -1/Command | Lost 3 parts (1p2w) 10389 | -1/Command | Crushed by falling debris 10394 | -1/Command | Crushed by falling debris 10395 | -1/Command | System corruption reached 10% 10441 | -1/Command | Destroyed 11 combat bots 10449 | -1/Command | High security lockdown imminent 10479 | -1/Command | Lost 7 parts (1p1n4u1w) 10520 | -1/Command | Crushed by falling debris 10529 | -1/Command | High security lockdown engaged 10550 | -1/Command | Crushed by falling debris 10551 | -1/Command | System corruption reached 30% 10558 | -1/Command | Crushed by falling debris 10563 | -1/Command | Crushed by falling debris 10594 | -1/Command | Lost 13 parts (2p3n6u2w) 10606 | -1/Command | Crushed by falling debris 10607 | -1/Command | Core integrity fell below 50% 10637 | -1/Command | Lost 3 parts (2n1u) 10654 | -1/Command | Crushed by falling debris 10685 | -1/Command | Lost 4 parts (2n1u1w) 10690 | -1/Command | Crushed by falling debris 10749 | -1/Command | Used Subatomic Replicator to replicate Lgt. Antimatter Reactor 10763 | -1/Command | Identified Hpw. Transdimensional Reconstructor 10763 | -1/Command | Failed to warp due to unstable space 10780 | -1/Command | Crushed by falling debris 10795 | -1/Command | Crushed by falling debris 10832 | -1/Command | Self-destructed Last Messages --------------- 10749_ Replicated Lgt. Antimatter Reactor. 10750_ Acquired Lgt. Antimatter Reactor. 10761_ VAPNAUINVSLB2TF| 10776_ Dropped Antimissile System. 10777_ System corrupted: Energy discharge (-27). 10777_ Acquired Lgt. Antimatter Reactor. 10780_ The unstable cave ceiling collapses. 10780_ Crushed by falling debris. 10791_ Acquired Unknown Device. 10791_ Identified ECM Suite. 10793_ System corrupted: Substantial component data lost. 10795_ The unstable cave ceiling collapses. 10795_ Crushed by falling debris. 10795_ ECM Suite destroyed. 10795_ System corrupted by crushing effect (+3). 10799_ ALERT: Heavy assault forces dispatched. 10827_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ???????????????????????????????????????????#### | | ?????????????????????????????????????????### ## | | ??????????????????????????????????????#### ####? | | ????????????????????????????????????### ###???? | | ?????????????????????????????????#### ####?????? | | ???????????????????????????????### # ###????????? | | ????????????????????????????#### ####??????????? | | ??????????????????????????### ###?????????????? | | ????????????????????????### ####???????????????? | | ?????????????????????#### # ###??????????????????? | | ???????????????????### @###????????????????????? | | ?????????????????#### ####??????????????????????? | | ???????????????### !###?????????????????????????? | | ????????????#### ###???????????????????????????? | | ?????????#### ###?????????????????????????????? | | ??????#### ####???????????????????????????????? | | ????### ####??????????????????????????????????? | | ?#### #####?????????????????????????????????????? | | ## ###????????????????????????????????????????? | | ####??????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 45 Energy Capacity 580 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Additional Mass Support 12 Armor Coverage 1000 Resistance: TH 75 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Phase Shifting 15 Evasion (%) 68 Targeting Accuracy 32 Target Analysis 8 Core Analysis 15 Recoil Reduction 1 Kinecelleration 50 Offensive Hacking 36 Defensive Hacking 12 Item Schematics ----------------- Com. Matter Pod | -6/Factory | Extracted Arm. Huge Wheel | -6/Factory | Extracted Remote Datajack | -4/Factory | Extracted Imp. Coolant Injector | -4/Factory | Extracted Lrn. Proton Cannon | -4/Factory | Extracted Antigrav System | -4/Factory | Extracted Imp. Core Shielding | -4/Factory | Extracted Plasma Cutter | -4/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsSurveybotProtomatter Manual? 0 Play Time 04:33:14 Cumulative 490.1 hours Start 2021.11.11 @ 16:09:13 End 2021.11.13 @ 13:05:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 68 Adventurer 31 Explorer 0 Win Type - Total 26 Types 21/0/2/3/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac1c2986-aa11-446f-9292-6516729838a0