Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.02 @ 17:56:38 Player: erkyp3rky Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (147) 735 Value Destroyed (3993) 3993 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (938) 938 TOTAL SCORE: 9726 Bonus ------- High Alert Combat Kills 161 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -23 Cogmind --------- Core Integrity 817/850 Matter 228/300 Energy 330/330 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY (7) ------ Heat Sink Cooling System High-capacity Storage Unit Experimental Sensor Array Transport Network Coupler Experimental Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Rocket Launcher > --- INVENTORY (20) --- Flexi-carbon Leg Armored Leg High-capacity Matter Pod (200) Improved Medium Armor Plating Improved Medium Armor Plating Decoy Drone Bay (16/16) Ion Cannon Advanced EMP Blaster Heavy Flail Great Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Power Amplifier Heat Sink Cooling System High-capacity Storage Unit Experimental Sensor Array Experimental Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Flexi-carbon Leg Armored Leg High-capacity Matter Pod Improved Medium Armor Plating Improved Medium Armor Plating Decoy Drone Bay Advanced EMP Blaster Heavy Rocket Launcher Heavy Flail [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Aerolev Unit Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Enhanced Flamer Impact Weapon Mace Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Slots Evolved 8 | . . . 2 2 . . . 4 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . 2 . . . . . Utility 5 | . . . 2 . . . . 3 . Weapon . | . . . . . . . . . . Parts Attached 81 | 7 2 3 13 30 16 . 1 9 . Power 10 | 1 . 1 1 3 2 . . 2 . Engine 8 | 1 . . 1 3 2 . . 1 . Core 2 | . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . . 2 11 8 . . 1 . Treads 15 | 2 . . . 4 8 . . 1 . Leg . | . . . . . . . . . . Wheel 4 | . . . 2 2 . . . . . Hover 5 | . . . . 5 . . . . . Flight . | . . . . . . . . . . Utility 26 | 2 . 2 5 10 2 . 1 4 . Device 11 | 1 . 2 2 2 1 . 1 2 . Storage 5 | 1 . . 2 2 . . . . . Processor 5 | . . . . 3 . . . 2 . Hackware . | . . . . . . . . . . Protection 5 | . . . 1 3 1 . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 2 . 5 6 4 . . 2 . Energy Gun 9 | 2 . . . 5 1 . . 1 . Energy Cannon 4 | . . . 2 . 2 . . . . Ballistic Gun 1 | . . . 1 . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . Launcher 3 | . . . 1 1 1 . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 3 2 . . 1 . Parts Lost 7 | . . . 1 4 1 . . 1 . Power 3 | . . . 1 2 . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 2 | . . . . 2 . . . . . Weapon 1 | . . . . . . . . 1 . Highest Loss Streak 2 | . . . 1 2 1 . . 1 . To Critical Strikes . | . . . . . . . . . . Average Backups 9 | . . 2 6 8 9 11 13 9 10 Power . | . . . . . 1 1 1 . . Propulsion . | . . . . . . . . 1 2 Utility 5 | . . 2 5 5 6 7 7 4 4 Weapon 3 | . . . 1 1 2 3 5 3 4 Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . . 1 1 . . . . 8 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 6 | . . . 1 1 . . . . 4 Weapon 2 | . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 99 96 99 100 81 96 100 Engine 8 | . 14 8 6 8 9 9 9 7 13 Core 1 | . . 5 3 . . . . 3 . Treads 28 | . 28 28 1 20 33 36 36 25 26 Wheel 4 | . . . 20 12 2 . . . . Device 16 | . 14 14 22 9 15 18 18 24 20 Storage 9 | . 14 14 11 9 9 9 9 6 6 Processor 1 | . . . . 6 3 . . 6 13 Protection 7 | . . . 10 9 9 9 9 5 6 Energy Gun 4 | . 16 . . 12 11 . . . . Energy Cannon 4 | . . . 3 5 6 18 . 10 10 Ballistic Cannon 4 | . 11 28 8 . . . . . . Peak Build Rating 51 | 7 7 15 20 32 27 23 23 51 48 Average Rating 20 | 5 6 9 17 25 24 23 19 45 47 On Entrance 18 | . 7 7 11 20 26 23 23 19 47 Avg Prop Armor Cover (%) 16 | . . 9 . 17 19 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 102 | 14 17 17 102 102 67 67 67 79 79 Greatest Support 88 | 40 40 40 40 48 80 80 80 88 88 Greatest Overweight (x) 4 | 3 . . 4 4 4 . . . . Average Overweight (x) . | . . . 2 3 1 . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 20 20 20 20 20 Average Capacity 17 | 7 8 8 19 20 20 20 20 20 20 Most Carried 15 | . . 6 11 10 12 12 15 14 11 Average Carried 10 | . . 3 8 9 10 12 14 10 11 Final Capacity 25 | 8 8 8 25 20 20 20 20 20 20 Final Carried 15 | . . 6 11 10 12 12 15 11 11 Class Distribution -------------------- 37% | Scavenger-Mutant 33% | Commander-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Matter Collected 2537 | 254 76 448 689 498 251 . 95 226 . Remotely 909 | . . 330 579 . . . . . . Salvage Created 5975 | 37 213 146 896 2021 1522 169 . 971 . Parts 293 | 5 14 5 61 101 78 10 . 19 . Haulers Intercepted 16 | . . . 2 6 5 . . 3 . Recyclers Shooed 4 | 1 . . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Combat Hostiles Destroyed 102 | . 5 11 18 35 22 3 . 8 . Guns 43 | . 5 . 9 15 14 . . . . Cannons 36 | . . 11 4 13 3 3 . 2 . AOE 18 | . . . 5 6 3 . . 4 . Classes Destroyed 17 | 1 5 2 4 3 1 1 . . . Worker 11 | . 1 1 2 4 3 . . . . Builder 3 | . 1 . 1 . 1 . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 16 | . . . 2 6 5 . . 3 . Recycler 11 | . 1 . 4 2 1 . . 3 . Operator 2 | . . . . 1 1 . . . . Watcher 6 | . . . 2 2 2 . . . . Swarmer 26 | . 3 . 7 9 3 . . 4 . Grunt 32 | . 2 3 4 19 3 1 . . . Brawler 3 | . . . 1 1 1 . . . . Duelist 1 | . . . . . 1 . . . . Protector 1 | . . . . 1 . . . . . Sentry 25 | . . . 6 5 12 1 . 1 . Demolisher 1 | . . 1 . . . . . . . Hunter 6 | . . . . 1 2 . . 3 . Programmer 1 | . . . . . . 1 . . . Assembled 7 | . . 7 . . . . . . . Best Kill Streak 11 | 2 3 3 8 11 4 2 . 5 . Combat Bots Only 7 | . 3 2 5 7 4 2 . 4 . Max Kills in Single Turn 3 | 1 1 1 3 3 1 1 . 3 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 3 1 . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Hostile Shots Fired 406 | . 29 38 41 144 71 2 . 81 . Missed 115 | . 10 10 11 38 20 . . 26 . Hits 291 | . 19 28 30 106 51 2 . 55 . Melee 6 | . . 1 . . 5 . . . . Projectile 285 | . 19 27 30 106 46 2 . 55 . AOE 4 | . . 4 . . . . . . . Critical Strikes 9 | . . 2 3 3 1 . . . . Part Disruptions 1 | . . 1 . . . . . . . Damage Taken 3293 | . 148 408 311 1171 798 20 . 437 . Core 462 | . 29 62 36 192 110 . . 33 . Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 953 | . 47 115 89 335 223 6 . 138 . Regen/Repaired (Parts) 378 | . . . . 37 11 . 241 89 . Core Remaining (%) 74 | 100 . 63 91 . . . 45 . . Volleys Fired 321 | 5 19 41 42 97 82 3 . 29 3 Largest 2 | 2 2 2 2 2 2 2 . 2 2 Hottest 155 | 90 90 60 136 136 136 135 . 155 114 Shots Fired 612 | 10 36 82 82 186 153 6 . 51 6 Gun 285 | 10 26 . 38 106 105 . . . . Cannon 305 | . 10 82 42 76 45 6 . 41 3 Launcher 17 | . . . 2 4 3 . . 5 3 Special 5 | . . . . . . . . 5 . Kinetic 168 | . 10 82 76 . . . . . . Thermal 427 | 10 26 . 4 182 150 6 . 46 3 Explosive 10 | . . . 2 4 . . . 1 3 Electromagnetic 7 | . . . . . 3 . . 4 . Robot Hit Streak 40 | 5 11 14 19 40 34 4 . 14 11 Robot Miss Streak 3 | 1 1 3 2 2 2 1 . 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 457 | 9 27 61 56 145 111 4 . 38 6 Core Hits 221 | 2 11 24 37 84 39 4 . 19 1 Critical Kills 2 | . . . . . 1 . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 27 | 1 4 1 . 9 10 . . 2 . Burn 24 | 1 4 . . 9 9 . . 1 . Meltdown 2 | . . . . . 1 . . 1 . Blast 1 | . . 1 . . . . . . . Melee Attacks 4 | . . . 4 . . . . . . Impact 4 | . . . 4 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11179 | 116 349 1012 1286 3909 2582 132 . 1354 439 Guns 4291 | 116 245 . 500 1714 1716 . . . . Cannons 4678 | . 104 1012 486 1331 732 132 . 806 75 Explosions 2143 | . . . 300 840 134 . . 505 364 Melee . | . . . . . . . . . . Ramming 24 | . . . . 24 . . . . . Kinetic 2102 | . 104 1012 986 . . . . . . Thermal 7071 | 116 245 . . 3206 2448 132 . 849 75 Explosive 1537 | . . . 300 553 . . . 320 364 Electromagnetic 445 | . . . . 126 134 . . 185 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 3 3 3 3 . 4 Average Corruption 2 | . . . . 2 3 3 3 . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 106 | . . . . 17 31 12 44 . 2 Message Errors 20 | . . . . 4 5 . 11 . . Matter Fused 21 | . . . . 4 3 7 7 . . Heat Flow Errors 12 | . . . . 1 4 1 6 . . Energy Discharges 20 | . . . . 2 6 1 10 . 1 Parts Rejected 1 | . . . . . 1 . . . . Parts Fused 2 | . . . . . 2 . . . . Data Loss (minor) 15 | . . . . 3 4 2 5 . 1 Data Loss (major) 9 | . . . . 2 1 1 5 . . Misfires 1 | . . . . . 1 . . . . Alerts 1 | . . . . . 1 . . . . Weapon Failures 4 | . . . . 1 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 88 | . 9 9 41 7 10 . . 12 . Projectiles 24 | . 9 9 . . 6 . . . . Explosions 64 | . . . 41 7 4 . . 12 . Melee . | . . . . . . . . . . Knockbacks 23 | . 2 18 3 . . . . . . Impact . | . . . . . . . . . . Kinetic 21 | . 2 17 2 . . . . . . Secondary 2 | . . 1 1 . . . . . . Self-Inflicted Damage 71 | . . . . 16 55 . . . . Shots 2 | . . . . 1 1 . . . . Rammed 2 | . . . . 2 . . . . . Targets Rammed 2 | . . . . 2 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 381 | 150 204 177 108 381 345 181 245 18 . Average Temperature 72 | 78 76 61 24 95 65 46 103 10 . Received Heat Transfer 1425 | . 66 222 135 666 261 9 . 66 . Effects 5 | . . . . 5 . . . . . Interference 3 | . . . . 3 . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Robots Corrupted 2 | . . . . 1 . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . . 1 2 . . 3 . Combat Hostiles 4 | . . . . 1 2 . . 1 . Parts Melted 29 | . 2 . . 10 9 . . 8 . Heat Transferred 14485 | 384 965 . . 6329 4810 185 . 1701 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Maximum Alert Level 2 | . . . 1 2 1 . . . . Low Security (%) 69 | 100 100 100 41 20 69 100 . 100 100 Level 1 17 | . . . 58 13 30 . . . . Level 2 13 | . . . . 65 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 559 | 5 100 55 366 559 291 40 . 105 14 Initial 166 | . . 4 . 96 166 20 . . . Average 149 | . 40 4 206 385 164 4 . 45 3 Influence Increases 3141 | 10 150 125 648 1046 806 70 . 264 22 Destroy 0b10 Robot/C 1880 | . 100 80 360 680 440 60 . 160 . Destroy 0b10 Robot/NC 265 | 10 15 5 55 80 65 5 . 30 . Destroy Leader 554 | . 20 40 98 166 184 . . 46 . Successful Hack 67 | . 15 . 7 8 32 5 . . . Disable Machine 99 | . . . 9 27 54 . . 9 . Destroy Structure 111 | . . . 14 25 31 . . 19 22 Partial Spotted 60 | . . . 60 . . . . . . Lose Combat Pursuer 105 | . . . 45 60 . . . . . Influence Decreases 3129 | 10 135 140 380 852 1206 132 . 261 13 Entered New Map 524 | . . 11 . 172 296 42 . . 3 Time Decay 2381 | 10 135 129 370 640 750 90 . 247 10 Lost Part 70 | . . . 10 40 10 . . 10 . Lost Ally 4 | . . . . . . . . 4 . Purge Threat 150 | . . . . . 150 . . . . Squads Dispatched 10 | . . . 1 4 3 . . 2 . Investigation 3 | . . . . 1 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . . 1 2 . . . 2 . Assault 1 | . . . . 1 . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Distress Signals 11 | . . 2 1 6 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 5 13 24 51 28 1 . 10 3 Peak Tracking Total 7 | . 3 4 7 6 3 1 . 5 3 Tactical Retreats 6 | . . . 2 4 . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Traps Triggered 5 | . . . . 3 1 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Machines Disabled 11 | . . . 1 3 6 . . 1 . Max in Single Turn 2 | . . . 1 2 2 . . 1 . Garrison Access 2 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Machines Accessed 34 | . 2 1 4 6 12 4 2 3 . Terminals 20 | . 1 . 2 2 10 4 . 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . . . . 2 1 . . 1 . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 90 | . 8 1 9 14 37 10 6 5 . Successful 58 | . 3 1 4 8 28 5 6 3 . Failed 31 | . 5 . 5 5 9 5 . 2 . Catastrophic 3 | . . . 2 1 . . . . . Database Lockouts 1 | . . . . 1 . . . . . Manual 39 | . 8 . 5 6 14 5 . 1 . Terminals 60 | . 4 . 4 6 34 10 . 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 9 | . . . . 5 2 . . 2 . Recycling Units 5 | . 4 . 1 . . . . . . Scanalyzers 5 | . . . 4 1 . . . . . Garrison Access 3 | . . . . 2 1 . . . . Terminal Hacks 39 | . 2 1 1 3 20 5 6 1 . Record 1 | . . . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 13 | . 1 . . 2 3 2 5 . . Prototype ID Bank 3 | . . . . . 2 1 . . . Open Door 3 | . . 1 . . 2 . . . . Branch Access Points 2 | . . . 1 1 . . . . . Emergency Access Points 2 | . . . . . 2 . . . . Alert Level 4 | . . . . . 2 1 . 1 . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Transport Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 5 | . 1 . . . 3 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . . 3 2 . . 2 . Scan Component 4 | . . . . 2 1 . . 1 . Repair 3 | . . . . 1 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 2 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Retrieve Study 2 | . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks 6 | . . . 1 . 5 . . . . Terminals 5 | . . . . . 5 . . . . Botnet 5 | . . . . . 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Reject 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 2 . 3 3 9 3 . 2 . Full Trace Events 3 | . . . . 1 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . Parts Repaired 3 | . . . . 1 1 . . 1 . Time 172 | . . . . 38 108 . . 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 8 | . . . . 1 . 7 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Total Allies 10 | . . 1 . 1 . 7 . . 1 Largest Group 7 | . . 1 . 1 . 7 7 4 1 Highest-Rated Group 111 | . . 31 . 10 . 111 111 76 31 Highest-Rated Ally 34 | . . 31 . 10 . 34 34 34 31 Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . 1 . . . . . 6 5 Total Damage 377 | . . . . . . . . 271 106 Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Active Infowar (turns) 2524 | 25 354 525 841 166 . . . 562 51 Sensors 614 | . . 1 . . . . . 562 51 Structural 976 | . . . 841 135 . . . . . Seismic 903 | 25 354 524 . . . . . . . T.N.C. 108 | . . . . 31 . . . 26 51 Robot Analysis Total 12 | . 1 . . 2 3 1 5 . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Turns Passed 9091 | 99 354 1059 841 1288 1519 690 2628 562 51 Spaces Moved 4979 | 48 181 571 496 661 710 383 1639 265 25 Core 8 | 8 . . . . . . . . . Treads 3634 | 40 181 571 21 . 509 383 1639 265 25 Legs . | . . . . . . . . . . Wheels 1268 | . . . 475 592 201 . . . . Hover 69 | . . . . 69 . . . . . Flight . | . . . . . . . . . . Fastest Speed 38 | 50 160 160 90 38 140 160 160 160 160 Average Speed 151 | 156 160 160 129 128 154 160 160 160 160 Slowest Speed 240 | 200 160 160 160 140 240 160 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 26 96 29 60 97 91 92 9 28 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . Scrap Searched 7 | . . 1 . . . . 6 . . Spaces Dug 7 | . . . 4 . 3 . . . . Terrain Destroyed 97 | . . . 12 20 23 . . 7 35 Melee 4 | . . . 4 . . . . . . Projectile 8 | . . . . . 8 . . . . AOE 85 | . . . 8 20 15 . . 7 35 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Total 5877 | 59 210 635 611 910 976 454 1646 347 29 Wait 330 | . 7 13 33 67 146 40 3 21 . Move 4971 | 47 180 570 495 660 709 382 1638 265 25 Hop . | . . . . . . . . . . Pick Up 22 | . . 3 8 5 2 . 1 3 . Fast Attach 82 | 7 2 3 8 34 18 . 1 9 . Attach 12 | . . 1 1 2 1 . . 7 . Detach 8 | . . 3 . . 2 . 2 1 . Swap 24 | . . . 10 7 2 . . 4 1 Drop 71 | . 2 1 10 35 14 . 1 8 . Fire 321 | 5 19 41 42 97 82 3 . 29 3 Melee 4 | . . . 4 . . . . . . Ram 2 | . . . . 2 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 30 | . . . . 1 . 29 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 7) 260 | -10/Materials | Discovered new exit (range 4) 315 | -10/Materials | Discovered new exit (range 19) 330 | -10/Materials | Build established: Mutant 454 | -10/Materials | Entered Mines 588 | -10/Mines | Assembled infested the area 691 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 695 | -10/Mines | Found Prototype Device 695 | -10/Mines | Identified Exp. Sensor Array 718 | -10/Mines | Found the Drone Emporium 725 | -10/Mines | Found Prototype Device 971 | -10/Mines | Learned Materials stockpile data 1080 | -10/Mines | Received a Mining Laser from a helpful Derelict 1161 | -10/Mines | Discovered new exit (range 12) 1334 | -10/Mines | Discovered new exit (range 6) 1403 | -10/Mines | Learned location of Zion (-7) 1513 | -10/Mines | Entered Materials 1513 | -9/Materials | Evolved 2 slots: Utility x2 1769 | -9/Materials | Identified exit to Mines 2025 | -9/Materials | Discovered new exit (range 10) 2354 | -9/Materials | Entered another Materials area 2354 | -8/Materials | Evolved 2 slots: Propulsion x2 2596 | -8/Materials | Discovered new exit (range 11) 2699 | -8/Materials | Destroyed 7 combat bots 2863 | -8/Materials | Identified exit to Storage 2902 | -8/Materials | Build established: Scavenger-Mutant 3069 | -8/Materials | Repaired Imp. Heat Sink 3154 | -8/Materials | First assault squad dispatched 3165 | -8/Materials | Central database locked down 3258 | -8/Materials | Identified Decoy Drone Bay 3642 | -8/Materials | Entered Storage 3983 | -8/Storage | Garrison activated, responded to threat 4373 | -8/Storage | Repaired Exp. Sensor Array 4712 | -8/Storage | Core integrity fell below 50% 4909 | -8/Storage | Discovered new exit (range 15) 4943 | -8/Storage | Found Prototype Processor 5139 | -8/Storage | Discovered new exit (range 15) 5155 | -8/Storage | Used back door to open Recycling access 5161 | -8/Storage | Entered Recycling 5728 | -8/Recycling | Build established: Commander-Mutant 5769 | -8/Recycling | Scanned before Scraplab entrance 5793 | -8/Recycling | Entered Scraplab 5806 | -8/Recycling | Discovered new exit (range 3) 5851 | -8/Recycling | Entered Scraptown 5851 | -8/Scraptown | Accompanied by 7 allies 6143 | -8/Scraptown | Visited Symbiants 6188 | -8/Scraptown | Visited CR-KLE's Repair Center 6199 | -8/Scraptown | CR-KLE repaired 8 parts 6225 | -8/Scraptown | Visited Spacefarers 6292 | -8/Scraptown | Visited Red Mages 6387 | -8/Scraptown | Visited Cave Peace 6419 | -8/Scraptown | Visited TADAMA 6470 | -8/Scraptown | Visited The Evicted 6979 | -8/Scraptown | Discovered new exit (range 7) 7249 | -8/Scraptown | Visited UFD Registry 7249 | -8/Scraptown | Registered with UFD as "Matrixslasher" 7353 | -8/Scraptown | Visited Junk Cannon Lab 7387 | -8/Scraptown | Visited Science Testing Area 7412 | -8/Scraptown | Visited Curators Association 7515 | -8/Scraptown | Visited LU-1G1's Boring Crew 7833 | -8/Scraptown | Received an X-ray algorithm 7851 | -8/Scraptown | Visited Cartography Club 8193 | -8/Scraptown | Visited A0-MCA Data Center 8225 | -8/Scraptown | Visited Scrapoid Research Area 8255 | -8/Scraptown | Visited Junk Repository 8289 | -8/Scraptown | Visited Analyses Database 8331 | -8/Scraptown | Visited Scrap Suit Storage 8380 | -8/Scraptown | Met Optimus 8380 | -8/Scraptown | Accepted into 0bPrime 8471 | -8/Scraptown | Discovered new exit (range 3) 8479 | -8/Scraptown | Entered Factory 8479 | -6/Factory | Accompanied by 4 allies 8479 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 8483 | -6/Factory | Identified Exp. Targeting Computer 8539 | -6/Factory | Lost 4 allies 8781 | -6/Factory | Build established: Scavenger-Mutant 8859 | -6/Factory | Repaired Lgt. Treads 9041 | -6/Factory | Sucked down chute 9041 | -6/Factory | Entered Waste 9042 | -6/Waste | Met a frightened Derelict 9053 | -6/Waste | Spotted C-40 Crusher 9056 | -6/Waste | EMP discharged 9073 | -6/Waste | Spotted C-40 Crusher 9086 | -6/Waste | Spotted C-40 Crusher 9092 | -6/Waste | Self-destructed Last Messages --------------- air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 09042_ L2-C1A(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 09046_ ALERT: Foreign system detected. Charging EMP. 09056_ System corrupted (+4). 09058_ C-40 Crusher suffers critical hit (Burn). 09064_ System corrupted: Energy discharge (-72). 09068_ L2-C1A(g) Carbon-fiber Leg crushed. 09068_ L2-C1A(g) Beamcaster crushed. 09071_ L2-C1A(g) Unknown Device crushed. 09071_ L2-C1A(g) destroyed. 09074_ 45 Matter crushed. 09084_ System corrupted: Component data lost. 09089_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????######??????????????????????? | | ?????????# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# @#??????????????????????? | | #??# #??????# #??????????????????????? | | #### ######## CC #??????????????????????? | | CC #??????????????????????? | | CC #??????????????????????? | | CC #????????????????????? | | ! #????????????????????? | | ####= ###### ###????????????????????? | | #??#[ #????# ??????????????????????? | | #??# #???? #?????????????????????? | | #######??# #???# ?????????????????????? | | ?????????# #???# # #????????????????????? | | ????????? ??? #????????????????????? | | ???????? ?? #????????????????????? | | ???????# CC ##????????????????????? | | ???????# CC##?????????????????????? | | ???????### #### ??????????????????????? | | ?????????# #???#### #??????????????????????? | | ?????????? ???????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 31 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 7% | -8/Materials Exp. Sensor Array | 62% | -8/Storage Lgt. Treads | 36% | -6/Factory Studied --------- Arm. Wheel | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperChainParser Manual? 0 Play Time 01:01:27 Cumulative 115.6 hours Start 2025.12.01 @ 12:22:35 End 2025.12.02 @ 17:56:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 28 Adventurer 58 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 66 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca896169-d923-45d3-98ba-c4bb99908385