Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.12 @ 11:43:20

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (236)     1180
Value Destroyed (10307)    10307
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (352)                352
              TOTAL SCORE: 17639

 Bonus
-------
Pacifist                   200
Follower Combat Kills      152

 Cogmind 
---------
Core Integrity             506/1300
Matter                     0/300
Energy                     150/150
System Corruption          10%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -3/Research

 Parts 
-------
>               --- POWER (3) --------
       Improved Fusion Compressor
       Improved Fusion Compressor
          Micro Antimatter Reactor
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
                Myomer Leg
>               --- UTILITY (10) -----
   Experimental Power Amplifier
  High-capacity Storage Unit
   Experimental Signal Interpreter
                Terrain Scanner
       Improved Targeting Computer
>               --- WEAPON (5) -------
        Compact Mass Driver
       Enhanced Force Lance
>               --- INVENTORY (20) ---
                Biometal Leg
                Biometal Leg
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Medium Armor Plating
       Advanced Hacking Suite
   High-powered Tractor Beam
                Matter Neutralizer
                Railgun
                Railgun
                Railgun
           Mini Smartbomb Launcher
                Fusion Bomb Launcher
                Mining Laser
                Plasma Lance

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Light Particle Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
>               --- UTILITY ----------
       Advanced Power Amplifier
   Experimental Power Amplifier
       Advanced Cryofiber Web
  High-capacity Storage Unit
       Advanced Weight Redist. System
   Experimental Signal Interpreter
       Improved Targeting Computer
       Improved Medium Armor Plating
       Improved Energy Mantle
       Advanced System Shield
>               --- WEAPON -----------
  Hypervelocity Railgun
          Heavy Gauss Cannon
          Heavy Linear Accelerator
        Compact Mass Driver
>               --- INVENTORY --------
       Improved Fusion Compressor
       Improved Fusion Compressor
          Micro Antimatter Reactor
                Flexi-carbon Leg
                Biometal Leg
                Biometal Leg
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Medium Armor Plating
       Advanced Hacking Suite
   High-powered Tractor Beam
                Matter Neutralizer
                Railgun
                Railgun
                Railgun
           Mini Smartbomb Launcher
                Fusion Bomb Launcher
                Mining Laser
                Plasma Lance
       Enhanced Force Lance
[Rating: 160]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            HERF Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Fac Fac Res 
Slots Evolved              15   | .   1   2   2   .   .   4   2   2   2   
  Power                    2    | .   .   1   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   
  Utility                  8    | .   1   1   .   .   .   2   2   .   2   
  Weapon                   3    | .   .   .   2   .   .   .   .   1   .   
Parts Attached             186  | 7   3   11  6   11  .   38  10  39  61  
  Power                    34   | 1   .   3   .   5   .   5   1   7   12  
    Engine                 19   | 1   .   3   .   5   .   5   1   4   .   
    Core                   5    | .   .   .   .   .   .   .   .   1   4   
    Reactor                10   | .   .   .   .   .   .   .   .   2   8   
  Propulsion               42   | 2   .   1   3   2   .   16  2   6   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    42   | 2   .   1   3   2   .   16  2   6   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 2   3   1   1   1   .   9   4   10  20  
    Device                 32   | 1   .   .   .   1   .   5   2   8   15  
    Storage                7    | 1   1   .   .   .   .   2   1   1   1   
    Processor              5    | .   1   1   1   .   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             6    | .   1   .   .   .   .   2   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   .   6   2   3   .   8   3   16  19  
    Energy Gun             6    | 1   .   2   .   .   .   .   .   .   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          29   | 1   .   3   2   2   .   7   1   7   6   
    Ballistic Cannon       15   | .   .   .   .   .   .   1   2   8   4   
    Launcher               2    | .   .   .   .   .   .   .   .   .   2   
    Special Weapon         3    | .   .   1   .   1   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   .   .   1   .   3   5   
Parts Lost                 85   | .   .   .   .   1   .   15  5   32  32  
  Power                    13   | .   .   .   .   .   .   .   .   7   6   
  Propulsion               19   | .   .   .   .   .   .   6   1   6   6   
  Utility                  26   | .   .   .   .   1   .   5   3   9   8   
  Weapon                   27   | .   .   .   .   .   .   4   1   10  12  
  Highest Loss Streak      11   | .   .   .   .   1   .   9   3   8   11  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     95   | .   100 99  100 99  100 98  91  92  89  
  Engine                   10   | .   12  19  16  15  16  11  10  8   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   7   
  Leg                      19   | .   25  20  16  15  16  24  20  18  16  
  Device                   13   | .   12  10  8   8   8   10  11  21  23  
  Storage                  10   | .   12  10  8   8   8   12  12  13  6   
  Processor                11   | .   11  20  16  16  16  11  4   .   7   
  Protection               1    | .   .   .   .   .   .   .   7   1   2   
  Energy Gun               1    | .   12  4   .   .   .   .   .   .   2   
  Ballistic Gun            18   | .   12  15  33  32  33  21  15  7   9   
  Ballistic Cannon         3    | .   .   .   .   .   .   3   5   14  4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             151  | 18  48  55  61  64  64  101 122 146 151 
  Greatest Support         121  | 20  20  20  32  32  32  68  67  75  121 
  Greatest Overweight (x)  37   | 4   2   2   3   3   1   5   2   2   37  
  Average Overweight (x)   1    | .   .   2   1   1   1   1   1   1   .   
Largest Inventory Capacity 20   | 10  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 9   14  20  20  20  20  20  20  20  20  
  Most Carried             20   | 3   8   19  20  20  20  20  17  16  20  
  Average Carried          15   | 1   6   12  18  19  19  17  15  10  14  
  Final Capacity           20   | 10  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 3   8   19  20  19  20  15  14  7   15  

 Class Distribution 
--------------------
 48% | Hacker-Gunner
 18% | Hacker-Mutant
 13% | Scavenger-Tank
  8% | Scavenger-Gunner
  8% | Hacker-Tank

 Dominant Class 
----------------
  Hacker-Mutant | -10/Materials
  Hacker-Mutant | -9/Materials
  Hacker-Gunner | -8/Materials
  Hacker-Gunner | -8/Storage
  Hacker-Gunner | -8/Recycling
  Hacker-Gunner | -6/Factory
 Scavenger-Tank | -5/Factory
 Scavenger-Tank | -4/Factory
    Hacker-Tank | -3/Research

 Resources                       | -11  -10  -9   -8   -8   -8   -6   -5   -4   -3   
-----------                Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Res  
Matter Collected           9357  | 217  63   754  180  786  172  2019 707  2313 2146 
  Remotely                 937   | .    .    .    .    .    .    937  .    .    .    
Salvage Created            11693 | .    .    939  275  1417 376  2737 807  2207 2935 
  Parts                    570   | .    .    54   20   82   12   144  33   89   136  
Haulers Intercepted        10    | .    .    3    .    5    .    .    1    1    .    
Recyclers Shooed           13    | .    .    2    1    2    1    2    .    2    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Fac Fac Res 
Combat Hostiles Destroyed  174  | .   .   11  6   13  3   46  16  42  37  
  Guns                     119  | .   .   11  6   13  3   39  10  15  22  
  Cannons                  50   | .   .   .   .   .   .   7   5   25  13  
  AOE                      2    | .   .   .   .   .   .   .   1   .   1   
Classes Destroyed          19   | .   .   6   2   2   .   6   .   2   1   
  Worker                   11   | .   .   2   .   .   .   .   .   4   5   
  Builder                  11   | .   .   .   .   2   .   3   .   3   3   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   
  Hauler                   10   | .   .   3   .   5   .   .   1   1   .   
  Recycler                 18   | .   .   2   1   5   3   1   .   2   4   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   
  Operator                 5    | .   .   .   .   3   .   2   .   .   .   
  Watcher                  11   | .   .   3   .   2   .   6   .   .   .   
  Swarmer                  19   | .   .   .   3   2   .   2   2   4   6   
  Grunt                    78   | .   .   8   .   7   .   27  9   14  13  
  Brawler                  2    | .   .   .   .   .   .   1   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   22   | .   .   3   1   4   3   3   2   2   4   
  Specialist               6    | .   .   .   .   .   .   3   .   3   .   
  Hunter                   20   | .   .   .   2   .   .   2   1   13  2   
  Programmer               20   | .   .   .   .   .   .   4   1   4   11  
  Heavy                    2    | .   .   .   .   .   .   1   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   1   
Best Kill Streak           9    | .   .   5   6   6   4   5   6   9   7   
  Combat Bots Only         7    | .   .   3   5   6   1   4   6   7   4   
Max Kills in Single Turn   3    | .   .   1   3   2   1   2   1   2   2   
  Gunslinging              2    | .   .   .   2   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -6   -5   -4   -3   
--------                   Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Res  
Damage Taken               12663 | .    .    167  100  373  45   2602 1222 3489 4665 
  Core                     1434  | .    .    25   5    23   9    221  94   263  794  
  Absorbed by Shields      774   | .    .    .    .    .    .    .    .    .    774  
  Regen/Repaired (Parts)   579   | .    .    11   .    35   .    304  229  .    .    
Core Remaining (%)         89    | 100  100  93   .    .    93   74   90   77   .    
Volleys Fired              481   | .    .    50   10   56   10   124  37   93   101  
  Largest                  5     | .    .    2    4    4    4    4    4    5    5    
  Hottest                  308   | .    .    100  92   100  92   116  149  308  285  
Shots Fired                1805  | .    .    99   40   221  42   472  149  441  341  
  Gun                      1301  | .    .    98   40   220  42   410  106  135  250  
  Cannon                   500   | .    .    .    .    .    .    62   43   306  89   
  Launcher                 2     | .    .    .    .    .    .    .    .    .    2    
  Special                  2     | .    .    1    .    1    .    .    .    .    .    
  Kinetic                  1664  | .    .    76   40   220  42   472  149  398  267  
  Thermal                  64    | .    .    23   .    1    .    .    .    .    40   
  Explosive                2     | .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          75    | .    .    .    .    .    .    .    .    43   32   
  Robot Hit Streak         42    | .    .    25   12   37   20   42   20   33   40   
  Robot Miss Streak        4     | .    .    2    1    2    1    2    2    4    2    
  Penetration Max          3     | .    .    .    .    .    .    1    1    1    3    
  Secondary Targets        21    | .    .    .    2    4    .    9    .    .    6    
    Max Gunslinging Chain  2     | .    .    .    2    1    .    1    .    .    1    
Shots Hit Robots           1396  | .    .    77   28   166  31   389  111  324  270  
  Core Hits                619   | .    .    33   11   57   11   157  44   186  120  
  Critical Kills           19    | .    .    .    1    1    .    1    .    4    12   
  Critical Parts Destroyed 32    | .    .    .    .    2    1    2    .    4    23   
  Critical Strikes         78    | .    .    1    1    3    1    4    3    17   48   
    Burn                   3     | .    .    1    .    .    .    .    .    .    2    
    Destroy                54    | .    .    .    1    3    1    3    2    8    36   
    Blast                  21    | .    .    .    .    .    .    1    1    9    10   
Melee Attacks              2     | .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30056 | .    .    1096 385  2581 464  7291 2393 8511 7335 
  Guns                     17088 | .    .    1094 385  2581 455  5682 1512 1851 3528 
  Cannons                  12327 | .    .    .    .    .    .    1551 881  6592 3303 
  Explosions               259   | .    .    .    .    .    .    .    .    .    259  
  Melee                    118   | .    .    .    .    .    .    .    .    .    118  
  Ramming                  264   | .    .    2    .    .    9    58   .    68   127  
  Kinetic                  26601 | .    .    827  385  2581 455  7233 2393 7196 5531 
  Thermal                  916   | .    .    267  .    .    .    .    .    .    649  
  Explosive                259   | .    .    .    .    .    .    .    .    .    259  
  Electromagnetic          1898  | .    .    .    .    .    .    .    .    1247 651  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 118   | .    .    .    .    .    .    .    .    .    118  
Highest Corruption         10    | .    1    .    1    3    3    3    3    4    10   
  Average Corruption       2     | .    1    .    1    1    3    1    1    1    4    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    3    .    
  Corruption Blocked       8     | .    .    .    .    .    .    8    .    .    .    
  Effects                  141   | .    .    .    .    21   20   27   9    3    61   
    Message Errors         41    | .    .    .    .    6    7    10   4    1    13   
    Matter Fused           27    | .    .    .    .    3    5    4    2    .    13   
    Heat Flow Errors       14    | .    .    .    .    3    1    1    1    1    7    
    Energy Discharges      16    | .    .    .    .    4    3    1    .    .    8    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    1    .    .    1    
    Data Loss (minor)      13    | .    .    .    .    2    1    4    1    1    4    
    Data Loss (major)      6     | .    .    .    .    .    .    1    .    .    5    
    Misfires               7     | .    .    .    .    1    2    2    1    .    1    
    Alerts                 8     | .    .    .    .    1    1    2    .    .    4    
    Weapon Failures        6     | .    .    .    .    1    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            601   | .    .    .    .    .    .    40   24   118  419  
  Projectiles              582   | .    .    .    .    .    .    40   24   116  402  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    
  Melee                    19    | .    .    .    .    .    .    .    .    2    17   
Knockbacks                 74    | .    .    .    .    .    .    5    5    47   17   
  Impact                   3     | .    .    .    .    .    .    .    .    1    2    
  Kinetic                  68    | .    .    .    .    .    .    5    5    46   12   
  Secondary                3     | .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             20    | .    .    1    .    .    1    3    .    9    6    
  Kicked                   20    | .    .    1    .    .    1    3    .    9    6    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1012  | .    .    102  66   245  142  504  419  170  1012 
  Average Temperature      138   | .    .    26   25   68   83   169  177  47   218  
  Received Heat Transfer   2460  | .    .    93   .    207  27   853  342  537  401  
  Effects                  60    | .    .    .    .    .    .    24   8    .    28   
    Shutdowns              18    | .    .    .    .    .    .    10   6    .    2    
    Energy Bleed           8     | .    .    .    .    .    .    4    1    .    3    
    Interference           17    | .    .    .    .    .    .    7    .    .    10   
    Matter Decay           5     | .    .    .    .    .    .    2    1    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    2    
    Damage (major)         7     | .    .    .    .    .    .    1    .    .    6    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    3    2    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    2    1    
  Parts Fried              6     | .    .    .    .    .    .    .    .    1    5    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    1    4    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    3    .    .    .    .    .    .    4    
  Heat Transferred         2294  | .    .    777  .    .    .    .    .    .    1517 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Fac Fac Res 
Peak Influence             360  | .   41  203 217 329 55  337 224 360 249 
  Initial                  216  | .   .   12  .   65  5   216 7   19  61  
  Average                  100  | .   31  76  98  105 9   127 46  177 112 
Maximum Alert Level        1    | .   .   1   1   1   .   1   1   1   1   
  Low Security (%)         80   | 100 100 96  71  88  100 68  95  52  81  
  Level 1                  19   | .   .   3   28  11  .   31  4   47  18  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          55   | .   1   2   1   3   .   16  9   11  12  
  Investigation            27   | .   1   1   1   2   .   8   5   5   4   
  Extermination            12   | .   .   .   .   .   .   4   1   2   5   
  Reinforcement            11   | .   .   1   .   1   .   4   .   4   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   3   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   3   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   .   1   .   1   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -5  -4  -3  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Fac Fac Res 
Distress Signals           16   | .   1   3   .   1   .   5   .   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              238  | .   2   16  6   22  2   61  20  56  53  
  Peak Tracking Total      8    | .   2   4   3   4   1   5   5   8   8   
  Tactical Retreats        6    | .   .   1   .   .   .   2   .   2   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Fac Fac Res 
Traps Triggered            12   | .   3   .   .   5   .   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   .   .   .   7   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -5  -4  -3  
----------                 Run  | Jun Mat Mat Mat Sto Rec Fac Fac Fac Res 
Machines Disabled          8    | .   .   .   .   2   .   3   .   2   1   
  Max in Single Turn       2    | .   .   .   .   1   .   2   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -5  -4  -3  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Fac Fac Res 
Machines Accessed          48   | .   5   6   2   7   5   8   5   5   5   
  Terminals                39   | .   5   4   2   5   5   6   3   4   5   
  Fabricators              2    | .   .   .   .   .   .   .   1   1   .   
  Repair Stations          5    | .   .   1   .   1   .   2   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                197  | .   22  31  6   26  21  37  18  23  13  
  Successful               156  | .   18  27  6   22  18  29  14  15  7   
  Failed                   41   | .   4   4   .   4   3   8   4   8   6   
    Catastrophic           5    | .   .   .   .   .   1   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   .   .   
  Terminals                156  | .   22  16  6   20  21  27  11  20  13  
  Fabricators              5    | .   .   .   .   .   .   .   2   3   .   
  Repair Stations          22   | .   .   3   .   4   .   10  5   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   12  .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             118  | .   17  13  6   17  18  19  7   14  7   
  Record                   57   | .   5   3   5   8   6   15  5   6   4   
  Part Schematic           6    | .   .   .   .   1   3   2   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        8    | .   2   2   .   1   1   1   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   1   .   
  Emergency Access Points  9    | .   2   1   .   .   2   1   1   2   .   
  Alert Level              4    | .   .   4   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   
  Locate Traps             6    | .   3   1   .   1   .   .   .   .   1   
  Reprogram Traps          2    | .   .   .   .   2   .   .   .   .   .   
  Dispatch Records         3    | .   1   .   .   1   1   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   1   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   
  Patrol Status            2    | .   1   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   2   2   .   2   1   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   2   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   1   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       21   | .   .   2   .   4   .   10  5   .   .   
  Scan Component           11   | .   .   1   .   2   .   5   3   .   .   
  Repair                   10   | .   .   1   .   2   .   5   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   12  .   .   .   .   .   .   .   
  Insert Component         6    | .   .   6   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   6   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   2   .   2   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   
Hacking Detections         40   | .   5   2   2   4   5   8   5   5   4   
  Full Trace Events        32   | .   2   1   2   2   4   8   4   5   4   
  Feedback Events          5    | .   .   .   1   .   .   1   .   1   2   
    Corruption             5    | .   .   .   1   .   .   1   .   1   2   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   6   .   1   3   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   117 .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   1   .   2   .   5   2   .   .   
  Time                     399  | .   .   26  .   52  .   197 124 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   6   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   6   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -5  -4  -3  
------------               Run  | Jun Mat Mat Mat Sto Rec Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -5  -4  -3  
--------                   Run  | Jun Mat Mat Mat Sto Rec Fac Fac Fac Res 
Total Allies               4    | .   .   .   .   1   .   3   .   .   .   
  Largest Group            2    | .   .   .   .   1   1   2   .   .   .   
  Highest-Rated Group      100  | .   .   .   .   100 100 62  .   .   .   
  Highest-Rated Ally       100  | .   .   .   .   100 100 31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   4   .   18  .   .   .   
  Total Damage             489  | .   .   .   .   118 .   371 .   .   .   
  Kills                    4    | .   .   .   .   2   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Fac Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -6   -5   -4   -3   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Res  
Turns Passed               12261 | 81   389  1417 228  1362 1049 3075 999  1355 2306 
Spaces Moved               4753  | 55   182  463  73   548  506  1194 348  408  976  
  Core                     26    | 22   .    .    .    .    .    .    .    .    4    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     4727  | 33   182  463  73   548  506  1194 348  408  972  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  260  195  195  195  187  190  186  110  
  Average Speed            197   | 124  164  260  255  195  195  193  202  225  169  
  Slowest Speed            1900  | 250  260  260  340  340  195  480  260  265  1900 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 4    43   43   8    81   98   28   11   9    29   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1     | .    .    1    .    .    .    .    .    .    .    
Terrain Destroyed          198   | .    .    1    .    .    .    22   15   61   99   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               126   | .    .    1    .    .    .    22   15   61   27   
  AOE                      71    | .    .    .    .    .    .    .    .    .    71   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -6   -5   -4   -3   
---------                  Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Res  
Total                      6361 | 64   273  572  88   695  543  1645 547  573  1361 
  Wait                     824  | .    82   38   .    75   24   267  151  19   168  
  Move                     4744 | 54   181  462  72   547  505  1193 347  407  976  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  52   | 3    5    7    .    2    2    10   2    5    16   
  Fast Attach              71   | 7    1    4    .    7    .    8    4    14   26   
  Attach                   65   | .    1    2    2    2    .    17   4    19   18   
  Detach                   14   | .    1    3    .    1    .    1    .    1    7    
  Swap                     50   | .    1    5    4    2    .    13   2    6    17   
  Drop                     29   | .    1    .    .    3    1    9    .    .    15   
  Fire                     481  | .    .    50   10   56   10   124  37   93   101  
  Melee                    2    | .    .    .    .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     20   | .    .    1    .    .    1    3    .    9    6    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   9    | .    .    .    .    .    .    .    .    .    9    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-3/Research (discovered 3 exits: Res x3)

 History 
---------
  Turn | Location      | Event
     8 | -11/Junkyard  | Identified exit to Materials
     8 | -11/Junkyard  | Discovered exit to Materials (range 15)
    82 | -11/Junkyard  | Entered Materials
    82 | -10/Materials | Evolved 1 slot: Utility x1
   249 | -10/Materials | Identified exit to Mines
   249 | -10/Materials | Discovered exit to Mines (range 11)
   306 | -10/Materials | Build established: Hacker-Mutant
   414 | -10/Materials | Identified exit to Materials
   414 | -10/Materials | Discovered exit to Materials (range 3)
   471 | -10/Materials | Entered another Materials area
   471 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  1068 | -9/Materials  | Identified exit to Mines
  1068 | -9/Materials  | Discovered exit to Mines (range 12)
  1599 | -9/Materials  | Repaired Lgt. Ion Engine
  1826 | -9/Materials  | Identified exit to Materials
  1826 | -9/Materials  | Discovered exit to Materials (range 5)
  1888 | -9/Materials  | Entered another Materials area
  1888 | -8/Materials  | Evolved 2 slots: Weapon x2
  2099 | -8/Materials  | Identified exit to Storage
  2099 | -8/Materials  | Discovered exit to Storage (range 7)
  2116 | -8/Materials  | Entered Storage
  2178 | -8/Storage    | Repaired Ion Engine
  2199 | -8/Storage    | Build established: Hacker-Gunner
  2205 | -8/Storage    | Repaired Lgt. Ion Engine
  3180 | -8/Storage    | Identified exit to Factory
  3180 | -8/Storage    | Discovered exit to Factory (range 16)
  3214 | -8/Storage    | Met 01-MTF
  3467 | -8/Storage    | Identified exit to Recycling
  3467 | -8/Storage    | Discovered exit to Recycling (range 5)
  3478 | -8/Storage    | Entered Recycling
  3478 | -8/Recycling  | Accompanied by 1 ally (01-MTF)
  3483 | -8/Recycling  | 01-MTF left
  4491 | -8/Recycling  | Identified exit to Factory
  4491 | -8/Recycling  | Discovered exit to Factory (range 16)
  4527 | -8/Recycling  | Entered Factory
  4527 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
  4623 | -6/Factory    | Repaired Deuterium Engine
  4657 | -6/Factory    | Repaired Imp. Aluminum Leg
  4696 | -6/Factory    | Repaired VSS Leg
  4802 | -6/Factory    | Repaired Imp. Assault Rifle
  4841 | -6/Factory    | Repaired Lgt. Deuterium Engine
  5469 | -6/Factory    | Cargo convoy interrupted
  5516 | -6/Factory    | Identified exit to Lower Caves
  5516 | -6/Factory    | Discovered exit to Lower Caves (range 15)
  5861 | -6/Factory    | Allied Derelicts emerged from ambush trap array
  7221 | -6/Factory    | Lost 3 parts (2n1u)
  7233 | -6/Factory    | Identified exit to Factory
  7233 | -6/Factory    | Discovered exit to Factory (range 14)
  7251 | -6/Factory    | Found Prototype Device
  7444 | -6/Factory    | Lost 9 parts (4n2u3w)
  7602 | -6/Factory    | Entered another Factory area
  7602 | -5/Factory    | Evolved 2 slots: Utility x2
  7697 | -5/Factory    | Repaired Antimatter Cannon
  7742 | -5/Factory    | Repaired Rnf. Deuterium Engine
  7894 | -5/Factory    | Build established: Scavenger-Tank
  8155 | -5/Factory    | Identified exit to Factory
  8336 | -5/Factory    | Garrison activated, responded to threat
  8395 | -5/Factory    | Build established: Scavenger-Gunner
  8533 | -5/Factory    | Lost 3 parts (2u1w)
  8601 | -5/Factory    | Entered another Factory area
  8601 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
  8609 | -4/Factory    | Identified exit to Upper Caves
  8609 | -4/Factory    | Identified exit to Armory
  8795 | -4/Factory    | Build established: Scavenger-Tank
  9039 | -4/Factory    | Lost 5 parts (1n2u2w)
  9360 | -4/Factory    | Spotted B-86 Titan
  9388 | -4/Factory    | Destroyed B-86 Titan
  9407 | -4/Factory    | Lost 5 parts (2p1n2w)
  9561 | -4/Factory    | Destroyed 7 combat bots
  9623 | -4/Factory    | Cargo convoy interrupted
  9682 | -4/Factory    | Lost 8 parts (2p1n2u3w)
  9709 | -4/Factory    | Found Prototype Processor
  9709 | -4/Factory    | Identified Exp. Signal Interpreter
  9902 | -4/Factory    | Identified exit to Research
  9902 | -4/Factory    | Discovered exit to Research (range 3)
  9956 | -4/Factory    | Entered Research
  9956 | -3/Research   | Evolved 2 slots: Utility x2
  9975 | -3/Research   | Identified exit to Research
  9987 | -3/Research   | Lost 7 parts (2p1n3u1w)
 10464 | -3/Research   | Found Enh. Force Lance
 10692 | -3/Research   | Lost 8 parts (2p2u4w)
 10713 | -3/Research   | Garrison activated, responded to threat
 10825 | -3/Research   | Garrison activated, responded to threat
 10845 | -3/Research   | Found Fusion Bomb Launcher
 11064 | -3/Research   | Found Prototype Launcher
 11065 | -3/Research   | Identified Mni. Smartbomb Launcher
 11515 | -3/Research   | Build established: Hacker-Tank
 12098 | -3/Research   | Spotted B-86 Titan
 12145 | -3/Research   | Core integrity fell below 50%
 12195 | -3/Research   | Destroyed B-86 Titan
 12220 | -3/Research   | Lost 11 parts (3p4n3u1w)
 12251 | -3/Research   | System corruption reached 10%
 12262 | -3/Research   | Self-destructed

 Last Messages 
---------------
12249_ Penetrated by Slug.
12249_ Adv. Weight Redist. System destroyed.
12250_ Acquired 14 matter.
12251_ System corrupted: Energy discharge (-45).
12251_ K-01 Serf collects debris.
12252_ Hvy. Linear Accelerator destroyed.
12252_ K-01 Serf collects debris.
12253_ P-80 Master resets U-05 Engineer, system corruption cleaned.
12253_ Slug penetrates A-15 Conveyor.
12254_ Penetrated by Slug.
12254_ K-01 Serf collects debris. <x2>
12256_ Adv. Cryofiber Web destroyed.
12256_ Penetrated by Slug. <x2>
12257_ Acquired Unknown Device.
12257_ Identified Terrain Scanner.
12257_ U-05 Engineer destroyed.
12258_ K-01 Serf collects debris.
12259_ Penetrated by Slug. <x2>
12259_ K-01 Serf collects debris.
12260_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ########?????????????????????????????  #?????  #?? |
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|        #     """""""          =%[%      #????????? |
| ###+####     """""""     @     !*u%!|   #####????? |
| #                       * k * [ ==  %!          ?? |
| #        !       R           [          h        ? |
| #                  u         ==                  ? |
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| ??     ???#         #           ####?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          130
Energy Capacity            1040
Matter Stores              640
Matter Capacity            700
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Cloak Strength             3
Power Amplification        70
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             750
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             50
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                62
Targeting Accuracy         13
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
    Lgt. Armor Plating | -9/Materials | Scanalyzed
       Lgt. Ion Engine | -9/Materials | Scanalyzed
       Hcp. Matter Pod | -9/Materials | Scanalyzed
          Mining Laser | -9/Materials | Scanalyzed
          Tractor Beam | -9/Materials | Scanalyzed
            Sml. Laser | -9/Materials | Scanalyzed
          Nuclear Core | -8/Storage   | Hacked
   Adv. Assault Cannon | -8/Recycling | Hacked
      Missile Launcher | -8/Recycling | Hacked
         Force Booster | -8/Recycling | Hacked
    Imp. Weapon Cycler | -6/Factory   | Hacked
 Adv. Coolant Injector | -6/Factory   | Hacked

 Robot Schematics 
------------------
 K-01 Serf | -4/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeCommMegatreads
  Manual?         0
Play Time         01:39:51
  Cumulative      1377.1 hours
  Start           2023.04.12 @ 07:58:56
  End             2023.04.12 @ 11:43:20
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          853
  Rogue           62
  Adventurer      0
  Explorer        791
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          81
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16f5bbcb-4bb3-46d5-a67b-5bfa6506d569