Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.31 @ 00:12:46

Player: Shin

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (22)       4400
Robots Destroyed (137)     685
Value Destroyed (5477)     5477
Prototype IDs (62)         1240
Alien Tech Used (0)        0
Bonus (1287)               1287
              TOTAL SCORE: 15589

 Bonus
-------
High Alert Combat Kills    81
Follower Combat Kills      337
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Friendly Fire              -331

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     310/310
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -4/Proximity Caves

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Fission Core
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (8) ------
    Improved Target Analyzer
             Focal Shield
             Heart of Steel
>            --- WEAPON (3) -------
             CR-A16's Behemoth Slayer
>            --- INVENTORY (5) ----
                 (None)

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
               Fusion Reactor
>              --- PROPULSION -------
               Myomer Leg
       Armored Wheel
>              --- UTILITY ----------
      Advanced Heat Sink
      Improved Cooling System
               Huge Storage Unit
      Enhanced Optical Array
      Advanced Targeting Computer
      Improved Target Analyzer
               Core Analyzer
      Improved Focal Shield
>              --- WEAPON -----------
      Improved Plasma Cutter
               Lance
>              --- INVENTORY --------
      Advanced Energy Well
      Advanced Targeting Computer
     Precision Matter Filter
               Weapon Cycler
      Improved Transmission Jammer
               Phase Shifter
  Experimental Core Shielding
      Hardened Heavy Armor Plating
      Improved Medium Armor Plating
               Powered Armor
               Thermal Shield
               EM Disruption Field
      Improved Hardlight Generator
      Advanced System Shield
               Dynamic Insulation System
               Hacking Drone Bay
               Heart of Steel
               PSU Rigger
               Transdimensional Reconstructor
               Integrated Dissipator
               CR-A16's Pointy Stick
[Rating: 82]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Trap Scanner
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Authchip [R/Combat]
  Protection               Improved Medium Armor Plating
Weapon                     Bore Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Power Maul
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             184  | .   3   .   26  1   1   .   17  9   .   .   2   3   31  13  11  3   7   26  6   1   15  9   
  Power                    19   | .   1   .   4   .   .   .   1   1   .   .   .   1   3   2   1   .   .   3   .   .   1   1   
    Engine                 9    | .   1   .   4   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   2   .   .   .   2   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               40   | .   .   .   8   1   .   .   9   .   .   .   .   1   8   1   3   1   .   5   1   1   .   1   
    Treads                 18   | .   .   .   4   .   .   .   9   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   1   
    Wheel                  15   | .   .   .   2   1   .   .   .   .   .   .   .   1   3   .   1   .   .   5   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | .   2   .   6   .   .   .   2   4   .   .   .   .   13  6   3   .   4   13  1   .   11  4   
    Device                 35   | .   .   .   .   .   .   .   1   2   .   .   .   .   9   2   .   .   .   7   1   .   10  3   
    Storage                8    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
    Processor              8    | .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   1   .   1   1   .   .   .   .   
    Hackware               3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Protection             15   | .   .   .   2   .   .   .   .   1   .   .   .   .   3   3   1   .   2   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | .   .   .   8   .   1   .   5   4   .   .   2   1   7   4   4   2   3   5   4   .   3   3   
    Energy Gun             7    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Ballistic Gun          11   | .   .   .   6   .   .   .   .   1   .   .   1   .   2   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       22   | .   .   .   .   .   .   .   5   3   .   .   1   1   3   2   3   .   2   .   2   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   1   .   1   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   4   .   
Parts Lost                 62   | .   .   .   2   .   .   .   .   .   .   .   .   2   15  9   6   .   6   1   2   1   .   18  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   2   
  Propulsion               18   | .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   .   .   1   .   1   .   .   5   
  Utility                  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   3   .   2   1   .   .   .   7   
  Weapon                   17   | .   .   .   2   .   .   .   .   .   .   .   .   1   3   1   2   .   2   .   1   1   .   4   
  Highest Loss Streak      13   | .   .   .   1   .   .   .   .   .   .   .   .   2   6   5   4   .   6   1   2   1   .   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   87  100 96  100 100 100 99  100 100 100 84  100 98  76  70  95  96  88  98  100 81  66  
  Engine                   3    | .   14  14  10  11  11  11  2   .   .   .   .   3   4   .   .   6   5   1   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   6   7   7   7   7   3   1   5   5   .   .   1   11  11  7   4   
  Treads                   9    | .   .   .   13  5   .   .   36  30  30  30  30  28  20  6   .   .   .   .   .   .   .   .   
  Leg                      5    | .   28  28  6   .   .   .   .   .   .   .   .   .   .   1   7   19  19  2   .   .   .   3   
  Wheel                    5    | .   .   .   1   16  22  22  .   .   .   .   .   1   4   2   .   6   6   19  21  23  23  4   
  Device                   13   | .   .   .   .   .   .   .   8   18  23  23  23  23  22  19  18  6   5   4   11  11  10  14  
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   11  11  11  7   3   
  Processor                14   | .   .   .   13  11  11  11  9   11  7   7   7   7   10  13  13  20  20  23  23  23  23  20  
  Hackware                 2    | .   2   14  11  11  11  11  .   .   .   .   .   .   .   .   4   4   .   3   .   .   .   .   
  Protection               5    | .   .   .   6   11  11  11  9   7   7   7   7   7   5   5   1   6   10  1   .   .   .   .   
  Energy Gun               1    | .   .   .   2   .   6   11  2   .   .   .   .   .   .   4   .   .   .   3   5   5   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   3   3   .   .   .   
  Ballistic Gun            3    | .   28  28  18  22  15  11  2   3   7   7   .   5   3   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         7    | .   .   .   .   .   .   .   12  10  7   7   .   9   13  4   8   10  12  5   4   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 14  19  19  97  97  97  97  105 109 107 107 107 114 122 124 121 120 125 129 121 114 115 106 
  Greatest Support         112  | 20  20  20  44  22  22  22  112 112 112 112 112 112 104 60  33  20  10  48  46  46  46  25  
  Greatest Overweight (x)  37   | .   .   .   9   8   4   4   1   .   .   .   .   9   37  34  34  11  12  9   3   2   2   12  
  Average Overweight (x)   4    | .   .   .   1   5   4   4   .   .   .   .   .   1   2   12  6   9   11  3   2   2   2   4   
Largest Inventory Capacity 25   | .   10  10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | .   9   10  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  20  
  Most Carried             25   | .   10  10  18  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | .   8   10  13  22  24  25  24  24  25  25  25  24  23  24  22  23  24  24  24  24  23  19  
  Final Capacity           25   | 8   10  10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   10  10  18  25  25  25  25  25  25  25  25  23  24  24  19  25  24  25  24  24  25  .   

 Class Distribution 
--------------------
 49% | Mutant
 18% | Derelict-Gunner
 13% | Derelict-Mutant
  8% | Scavenger-Mutant
  6% | Skirmisher

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
      Skirmisher | -7/Factory
          Mutant | -7/Lower Caves
          Mutant | -7/Lower Caves
          Mutant | -7/Data Miner
          Mutant | -6/Proximity Caves
      Skirmisher | -6/Factory
          Mutant | -6/Lower Caves
          Mutant | -6/Lower Caves
 Derelict-Mutant | -6/Zion
 Derelict-Gunner | -5/Proximity Caves
 Derelict-Gunner | -5/Factory
 Derelict-Gunner | -5/Upper Caves
 Derelict-Mutant | -5/Upper Caves
          Mutant | -5/Zhirov
          Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           6746 | 192  64   .    622  26   .    .    661  37   316  22   .    317  1098 706  589  206  456  271  236  19   648  260  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5741 | .    86   .    904  21   .    .    809  132  441  .    .    94   1108 391  451  .    232  270  190  .    402  210  
  Parts                    287  | .    10   .    75   .    .    .    38   4    25   .    .    5    51   11   19   .    6    14   17   .    6    6    
Haulers Intercepted        5    | .    1    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    1    .    1    .    .    .    2    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      106  | .    .    .    .    .    .    .    .    .    25   .    .    11   .    10   15   6    14   .    16   .    5    4    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  114  | .   3   .   20  .   .   .   18  4   12  .   .   3   20  7   11  .   5   4   4   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     48   | .   3   .   20  .   .   .   9   .   3   .   .   .   7   6   .   .   .   .   .   .   .   .   
  Cannons                  55   | .   .   .   .   .   .   .   9   2   9   .   .   3   13  1   7   .   5   4   2   .   .   .   
  AOE                      9    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   2   .   .   1   
Classes Destroyed          16   | .   2   .   6   .   .   .   2   1   .   .   .   .   1   .   .   .   2   1   .   .   .   1   
  Worker                   4    | .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   5    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   3   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  26   | .   3   .   8   .   .   .   3   .   4   .   .   .   3   1   4   .   .   .   .   .   .   .   
  Grunt                    46   | .   .   .   6   .   .   .   11  3   7   .   .   3   6   3   7   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   .   5   .   .   .   3   .   .   .   .   .   5   1   .   .   1   2   .   .   .   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   4   .   .   2   
  Programmer               6    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   .   7   1   .   .   5   3   4   .   .   2   4   3   4   .   1   3   4   .   .   2   
  Combat Bots Only         7    | .   3   .   7   .   .   .   5   3   4   .   .   2   4   3   4   .   1   3   4   .   .   2   
Max Kills in Single Turn   2    | .   2   .   1   1   .   .   2   2   2   .   .   1   2   1   2   .   1   2   1   .   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   1   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               11891 | .    48   .    1411 .    .    .    511  217  380  .    .    739  2423 1291 1088 .    758  373  427  47   .    2178 
  Core                     2162  | .    7    .    297  .    .    .    56   16   47   .    .    39   205  184  239  .    65   89   40   .    .    878  
  Absorbed by Shields      77    | .    .    .    .    .    .    .    .    .    .    .    .    .    77   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   316   | .    .    .    316  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69    | 100  .    97   .    .    .    25   89   .    .    .    .    85   .    .    .    .    18   .    .    .    .    .    
Volleys Fired              416   | .    6    .    78   2    .    .    58   8    18   2    .    23   93   51   17   .    28   18   10   .    .    4    
  Largest                  3     | .    2    .    2    2    .    .    2    2    2    1    .    2    3    2    3    .    3    3    3    .    .    2    
  Hottest                  222   | .    40   .    76   46   .    .    96   76   76   48   .    96   126  118  171  .    199  222  222  .    .    105  
Shots Fired                823   | .    12   .    156  4    .    .    116  14   36   3    .    46   198  59   45   .    73   40   16   .    .    5    
  Gun                      364   | .    12   .    156  4    .    .    48   6    18   .    .    16   49   39   1    .    .    11   3    .    .    1    
  Cannon                   443   | .    .    .    .    .    .    .    68   8    18   3    .    30   149  20   39   .    73   29   6    .    .    .    
  Launcher                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    7    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  658   | .    12   .    124  4    .    .    92   14   36   3    .    46   198  20   39   .    52   15   3    .    .    .    
  Thermal                  149   | .    .    .    32   .    .    .    24   .    .    .    .    .    .    39   1    .    21   25   6    .    .    1    
  Explosive                16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    7    .    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    10   .    11   3    .    .    13   7    10   .    .    5    11   17   5    .    7    13   5    .    .    3    
  Robot Miss Streak        5     | .    1    .    3    1    .    .    3    1    2    .    .    5    5    5    5    .    3    2    4    .    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    1    1    .    .    .    .    
  Secondary Targets        4     | .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           503   | .    10   .    101  3    .    .    77   9    25   .    .    27   104  33   17   .    42   24   8    .    9    14   
  Core Hits                239   | .    5    .    44   2    .    .    34   3    15   .    .    8    46   14   20   .    14   9    9    .    7    9    
  Critical Kills           14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    4    .    2    .    .    .    
  Critical Parts Destroyed 27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    .    16   3    .    .    .    .    
  Critical Strikes         72    | .    .    .    3    .    .    .    10   .    4    .    .    2    6    6    12   .    22   4    2    .    1    .    
    Burn                   9     | .    .    .    3    .    .    .    3    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
    Destroy                43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    12   .    22   3    2    .    .    .    
    Blast                  19    | .    .    .    .    .    .    .    7    .    4    .    .    2    6    .    .    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    9    12   
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    12   
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13302 | .    137  .    1526 39   .    .    1834 580  745  .    .    795  2952 690  660  .    958  726  503  .    586  571  
  Guns                     4306  | .    137  .    1358 39   .    .    550  147  265  .    .    219  774  580  .    .    .    215  .    .    .    22   
  Cannons                  6628  | .    .    .    .    .    .    .    1273 136  480  .    .    576  2152 110  327  .    958  511  105  .    .    .    
  Explosions               1353  | .    .    .    168  .    .    .    .    297  .    .    .    .    .    .    333  .    .    .    324  .    .    231  
  Melee                    978   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    586  318  
  Ramming                  37    | .    .    .    .    .    .    .    11   .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    
  Kinetic                  8875  | .    137  .    995  39   .    .    1530 283  745  .    .    795  2926 110  327  .    741  206  41   .    .    .    
  Thermal                  2356  | .    .    .    363  .    .    .    293  297  .    .    .    .    .    580  .    .    217  520  64   .    .    22   
  Explosive                1056  | .    .    .    168  .    .    .    .    .    .    .    .    .    .    .    333  .    .    .    324  .    .    231  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 978   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    586  318  
Highest Corruption         10    | .    .    .    .    .    .    .    .    1    1    1    1    1    1    10   10   10   .    2    2    2    2    2    
  Average Corruption       5     | .    .    .    .    .    .    .    .    1    1    1    1    1    1    7    10   10   .    2    2    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  261   | .    .    .    .    .    .    .    .    1    5    7    1    7    6    130  66   8    .    2    8    7    4    9    
    Message Errors         66    | .    .    .    .    .    .    .    .    .    2    1    1    .    1    31   21   3    .    1    2    .    .    3    
    Matter Fused           68    | .    .    .    .    .    .    .    .    1    2    1    .    3    2    34   16   2    .    .    1    2    2    2    
    Heat Flow Errors       34    | .    .    .    .    .    .    .    .    .    1    1    .    1    .    19   4    .    .    .    2    2    1    3    
    Energy Discharges      33    | .    .    .    .    .    .    .    .    .    .    3    .    .    2    13   11   2    .    .    1    1    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
    Data Loss (minor)      25    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    15   6    .    .    .    1    1    1    .    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    1    .    .    .    .    .    1    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    3    .    .    .    .    .    .    .    
    Alerts                 12    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    5    2    .    .    .    1    1    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            249   | .    .    .    15   .    .    .    16   136  14   .    .    18   39   .    11   .    .    .    .    .    .    .    
  Projectiles              87    | .    .    .    .    .    .    .    16   .    14   .    .    18   39   .    .    .    .    .    .    .    .    .    
  Explosions               162   | .    .    .    15   .    .    .    .    136  .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 51    | .    .    .    .    .    .    .    6    3    4    .    .    7    23   2    3    .    3    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  47    | .    .    .    .    .    .    .    6    2    3    .    .    7    21   2    3    .    3    .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      449   | .    .    .    81   .    .    .    .    138  .    .    .    .    97   .    94   .    .    .    .    .    .    39   
  Shots                    8     | .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    3    .    .    .    .    .    .    1    
  Rammed                   3     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        670   | .    .    .    141  .    .    .    250  118  177  168  .    280  195  226  232  .    606  670  155  107  203  178  
  Average Temperature      96    | .    .    .    39   .    .    .    68   42   63   60   .    115  36   82   107  .    182  258  33   61   133  93   
  Received Heat Transfer   2893  | .    .    .    369  .    .    .    279  27   162  .    .    336  600  471  288  .    118  81   .    9    .    153  
  Effects                  22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    9    10   .    .    .    .    
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    2    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    4    .    .    .    1    .    .    .    .    .    .    2    .    .    .    3    .    .    .    .    
  Heat Transferred         4705  | .    .    .    1147 .    .    .    851  150  .    .    .    .    .    1221 .    .    186  1000 100  .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Peak Influence             607  | .   111 43  425 139 .   .   313 191 .   .   .   .   607 .   .   .   .   142 .   .   .   .   
  Initial                  134  | .   .   43  16  134 .   .   .   68  .   .   .   .   25  .   .   .   .   12  .   .   .   .   
  Average                  169  | .   65  43  207 135 .   .   151 76  .   .   .   .   269 .   .   .   .   28  .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Low Security (%)         58   | .   100 100 35  100 .   100 58  100 .   .   .   .   29  .   .   .   .   100 .   .   .   .   
  Level 1                  32   | .   .   .   63  .   .   .   41  .   .   .   .   .   43  .   .   .   .   .   .   .   .   .   
  Level 2                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   2   1   .   .   2   1   .   .   .   .   9   .   .   .   .   2   .   .   .   .   
  Investigation            2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   .   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Distress Signals           44   | .   .   .   3   .   .   .   1   .   .   .   .   .   2   .   .   .   37  1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   3   1   32  .   .   .   23  4   12  .   .   5   35  7   13  .   19  4   3   1   .   7   
  Peak Tracking Total      8    | .   3   .   8   .   .   .   4   3   4   .   .   4   5   3   4   .   4   2   2   1   .   5   
  Tactical Retreats        17   | .   .   .   3   .   .   .   .   .   .   .   .   .   9   .   2   .   2   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Machines Disabled          9    | .   .   .   2   .   .   .   1   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Machines Accessed          55   | .   3   .   8   1   3   .   8   6   2   .   4   .   6   2   .   .   .   3   .   .   9   .   
  Terminals                24   | .   3   .   6   .   .   .   6   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                201  | .   8   .   33  1   14  .   26  19  4   .   29  .   11  2   .   .   .   6   .   .   48  .   
  Successful               140  | .   2   .   14  1   14  .   14  10  4   .   29  .   1   2   .   .   .   1   .   .   48  .   
  Failed                   60   | .   6   .   19  .   .   .   11  9   .   .   .   .   10  .   .   .   .   5   .   .   .   .   
    Catastrophic           10   | .   1   .   3   .   .   .   2   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   4   .   19  .   1   .   15  5   .   .   .   .   6   .   .   .   .   2   .   .   .   .   
  Terminals                74   | .   8   .   26  .   .   .   19  13  .   .   .   .   5   .   .   .   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   2   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             119  | .   2   .   7   1   14  .   7   5   4   .   29  .   .   2   .   .   .   .   .   .   48  .   
  Record                   63   | .   .   .   .   .   13  .   .   .   3   .   11  .   .   .   .   .   .   .   .   .   36  .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   4   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        11   | .   2   .   .   .   .   .   1   1   .   .   3   .   .   .   .   .   .   .   .   .   4   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   1   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   3   .   8   .   .   .   7   6   .   .   .   .   5   .   .   .   .   3   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   .   .   .   .   .   .   2   1   .   .   11  .   .   .   .   15  .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     114  | .   .   .   114 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Total Allies               6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   5   .   .   .   .   .   
  Highest-Rated Group      124  | .   .   .   .   .   .   .   .   .   .   .   .   96  .   .   .   124 124 .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   .   96  .   .   .   31  31  .   .   .   .   .   
Total Orders               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   
  EXPLORE                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   
  RETURN                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Ally Attacks               83   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   68  .   .   .   .   .   
  Total Damage             1522 | .   .   .   .   .   .   .   .   .   .   .   .   524 .   .   .   .   998 .   .   .   .   .   
  Kills                    11   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   8   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Robot Analysis Total       9    | .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   .   .   .   1   2   .   1   .   1   2   1   .   .   2   1   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               24015 | .    345  166  1389 218  618  225  1262 719  600  684  179  712  2862 4260 1849 3077 1767 1053 640  391  470  529  
Spaces Moved               9357  | 1    259  139  626  117  422  156  584  424  346  426  110  372  895  781  404  970  645  463  458  332  264  163  
  Core                     204   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    123  42   .    .    .    .    .    .    38   
  Treads                   3317  | .    .    .    311  .    .    .    584  424  346  426  110  297  733  86   .    .    .    .    .    .    .    .    
  Legs                     1406  | 1    259  139  218  .    .    .    .    .    .    .    .    .    .    116  320  277  .    .    .    .    .    76   
  Wheels                   4430  | .    .    .    97   117  422  156  .    .    .    .    .    75   161  456  42   693  645  463  458  332  264  49   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  145  145  145  152  160  160  160  160  160  155  225  245  245  215  120  117  117  117  50   
  Average Speed            228   | 120  120  120  148  171  145  145  173  160  160  160  160  173  240  530  442  314  253  138  130  117  117  292  
  Slowest Speed            1900  | 120  120  120  305  210  145  145  228  160  160  160  160  240  1900 1750 1750 490  260  215  135  117  117  650  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    29   45   42   17   89   40   42   5    52   51   76   55   16   76   52   86   78   17   62   64   63   24   
  Regions Visited          22
    Branch Regions         16
  Pre-discovered Areas     8     | .    .    .    .    .    1    .    .    .    1    .    1    .    .    1    1    .    .    .    .    .    3    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    1    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    1    1    .    .    1    .    1    1    .    1    1    1    1    1    1    1    1    .    
Scrap Searched             21    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    2    2    5    2    .    5    1    .    1    
Spaces Dug                 53    | .    .    .    .    .    .    .    .    3    .    3    .    .    27   5    2    .    .    4    9    .    .    .    
Terrain Destroyed          341   | .    .    .    20   .    .    .    29   45   8    4    .    15   99   12   37   .    6    12   27   .    .    27   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Projectile               175   | .    .    .    .    .    .    .    29   5    8    4    .    15   62   12   20   .    6    11   3    .    .    .    
  AOE                      165   | .    .    .    20   .    .    .    .    40   .    .    .    .    37   .    17   .    .    .    24   .    .    27   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Total                      11317 | .    283  138  933  132  430  155  725  458  365  427  113  402  1477 876  438  991  721  836  483  334  409  191  
  Wait                     1078  | .    1    .    167  .    .    .    37   2    2    .    .    4    423  13   3    .    22   303  3    .    98   .    
  Move                     9335  | .    258  138  625  116  421  155  583  423  345  425  109  371  894  780  403  969  644  462  457  331  263  163  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  132   | .    9    .    18   10   4    .    10   6    .    .    .    .    24   8    3    10   1    14   3    1    8    3    
  Fast Attach              52    | .    1    .    10   .    .    .    3    2    .    .    2    .    2    3    2    4    3    12   .    .    7    1    
  Attach                   65    | .    .    .    4    .    .    .    3    2    .    .    .    2    19   4    9    1    2    5    2    .    6    6    
  Detach                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    
  Swap                     70    | .    2    .    12   1    1    .    11   5    .    .    .    1    10   6    .    1    2    9    4    1    2    2    
  Drop                     121   | .    6    .    19   3    4    .    19   10   .    .    2    1    10   11   .    5    3    12   2    1    13   .    
  Fire                     416   | .    6    .    78   2    .    .    58   8    18   2    .    23   93   51   17   .    28   18   10   .    .    4    
  Melee                    24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    9    12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 0)
     1 | -11/Junkyard       | Entered Materials
    63 | -10/Materials      | Discovered new exit (range 10)
   325 | -10/Materials      | Build established: Mutant
   346 | -10/Materials      | Entered Mines
   475 | -10/Mines          | Discovered new exit (range 13)
   500 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   512 | -10/Mines          | Entered Materials
   512 | -9/Materials       | Evolved 2 slots: Utility x2
  1100 | -9/Materials       | Destroyed 7 combat bots
  1135 | -9/Materials       | Core integrity fell below 50%
  1277 | -9/Materials       | Repaired Adv. Treads
  1302 | -9/Materials       | Discovered new exit (range 13)
  1576 | -9/Materials       | Repaired Imp. Light Armor Plating
  1615 | -9/Materials       | Repaired Adv. Treads
  1695 | -9/Materials       | Discovered new exit (range 6)
  1901 | -9/Materials       | Entered Mines
  1940 | -9/Mines           | Met a Derelict shopkeep closing up shop
  1961 | -9/Mines           | Found Powered Armor
  1965 | -9/Mines           | Met a Derelict bent on vengeance
  2057 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2109 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2111 | -9/Mines           | Discovered new exit (range 5)
  2119 | -9/Mines           | Entered Exiles
  2181 | -9/Exiles          | Met 8R-AWN
  2208 | -9/Exiles          | Met EX-HEX
  2260 | -9/Exiles          | Met EX-BIN
  2285 | -9/Exiles          | Aligned with FarCom system
  2286 | -9/Exiles          | Given EX-Vault access code
  2347 | -9/Exiles          | Opened EX-Vault
  2364 | -9/Exiles          | Found PSU Rigger
  2395 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2445 | -9/Exiles          | Met EX-DEC
  2472 | -9/Exiles          | Learned location of Zion (-6)
  2530 | -9/Exiles          | Visited The Gauntlet
  2720 | -9/Exiles          | Discovered new exit (range 14)
  2737 | -9/Exiles          | Left Exiles lab with PSU Rigger
  2737 | -9/Exiles          | Entered Mines
  2898 | -8/Mines           | Discovered new exit (range 7)
  2917 | -8/Mines           | Discovered new exit (range 13)
  2962 | -8/Mines           | Entered Materials
  2962 | -8/Materials       | Evolved 2 slots: Propulsion x2
  3837 | -8/Materials       | Identified exit to Factory
  4171 | -8/Materials       | Central database locked down
  4224 | -8/Materials       | Entered Factory
  4224 | -7/Factory         | Evolved 2 slots: Utility x2
  4329 | -7/Factory         | Discovered new exit (range 5)
  4380 | -7/Factory         | Discovered new exit (range 12)
  4524 | -7/Factory         | Build established: Skirmisher
  4774 | -7/Factory         | Identified exit to Storage
  4774 | -7/Factory         | Identified exit to Lower Caves
  4943 | -7/Factory         | Entered Lower Caves
  5211 | -7/Lower Caves     | Build established: Mutant
  5414 | -7/Lower Caves     | Discovered new exit (range 8)
  5543 | -7/Lower Caves     | Entered another Lower Caves area
  5672 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6123 | -7/Lower Caves     | Identified exit to Data Miner
  6227 | -7/Lower Caves     | Entered Data Miner
  6228 | -7/Data Miner      | Discovered new exit (range 6)
  6252 | -7/Data Miner      | Met Data Miner
  6312 | -7/Data Miner      | Learned location of Section 7 (-3)
  6312 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6339 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6406 | -7/Data Miner      | Entered Proximity Caves
  6477 | -6/Proximity Caves | Learned Factory terminal intel
  6589 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6726 | -6/Proximity Caves | Spotted B-75 Beast
  6751 | -6/Proximity Caves | Allies destroyed B-75 Beast
  6858 | -6/Proximity Caves | Discovered new exit (range 20)
  7118 | -6/Proximity Caves | Entered Factory
  7118 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7119 | -6/Factory         | Identified exit to Lower Caves
  7120 | -6/Factory         | Loaded intel: 26 terminal locations
  7392 | -6/Factory         | Discovered new exit (range 18)
  7759 | -6/Factory         | Build established: Skirmisher
  7977 | -6/Factory         | Incoming assault squad redirected
  8327 | -6/Factory         | Lost 6 parts (1p2n3u)
  8540 | -6/Factory         | Garrison activated, responded to threat
  9069 | -6/Factory         | Garrison activated, responded to threat
  9230 | -6/Factory         | Lost 3 parts (1n1u1w)
  9289 | -6/Factory         | Build established: Scavenger-Skirmisher
  9349 | -6/Factory         | Spotted B-75 Beast
  9682 | -6/Factory         | Build established: Scavenger-Mutant
  9905 | -6/Factory         | Found Prototype Processor
  9980 | -6/Factory         | Entered Lower Caves
 10191 | -6/Lower Caves     | Identified Exp. Targeting Computer
 10607 | -6/Lower Caves     | Found Prototype Device
 11114 | -6/Lower Caves     | Spotted B-75 Beast
 11280 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11332 | -6/Lower Caves     | Lost 3 parts (3n)
 11560 | -6/Lower Caves     | Build established: Mutant
 11964 | -6/Lower Caves     | System corruption reached 10%
 12025 | -6/Lower Caves     | Lost 5 parts (1p1n2u1w)
 13382 | -6/Lower Caves     | Discovered new exit (range 20)
 14240 | -6/Lower Caves     | Entered another Lower Caves area
 14241 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14422 | -6/Lower Caves     | Core integrity fell below 50%
 15525 | -6/Lower Caves     | Build established: Derelict-Gunner
 15927 | -6/Lower Caves     | Lost 4 parts (1p2u1w)
 15950 | -6/Lower Caves     | Discovered new exit (range 19)
 16069 | -6/Lower Caves     | Learned Factory stockpile data
 16089 | -6/Lower Caves     | Entered Zion
 16141 | -6/Zion            | Found CR-A16's Pointy Stick
 16179 | -6/Zion            | Build established: Derelict-Mutant
 16255 | -6/Zion            | System corruption cleaned by Quarantine Array
 16592 | -6/Zion            | Discovered new exit (range 12)
 16758 | -6/Zion            | Gained Derelict followers
 16935 | -6/Zion            | Learned Factory stockpile data
 17423 | -6/Zion            | Build established: Derelict-Gunner
 17622 | -6/Zion            | Given the Hacking Drone Bay
 17623 | -6/Zion            | Found Prototype Device
 17979 | -6/Zion            | Learned Factory emergency access door positions
 18192 | -6/Zion            | Rebuked by Imprinter
 18354 | -6/Zion            | Build established: Derelict-Mutant
 18581 | -6/Zion            | Found Relay Coupler [Programmer]
 18595 | -6/Zion            | Found Relay Coupler [Programmer]
 18599 | -6/Zion            | Found Relay Coupler [Programmer]
 19166 | -6/Zion            | Entered Proximity Caves
 19166 | -5/Proximity Caves | Accompanied by 5 allies
 19476 | -5/Proximity Caves | Build established: Derelict-Gunner
 19985 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20716 | -5/Proximity Caves | Discovered new exit (range 20)
 20857 | -5/Proximity Caves | Core integrity fell below 20%
 20893 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w)
 20933 | -5/Proximity Caves | Entered Factory
 20933 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 20934 | -5/Factory         | Identified Hacking Drone Bay
 21545 | -5/Factory         | Discovered new exit (range 48)
 21986 | -5/Factory         | Entered Upper Caves
 22134 | -5/Upper Caves     | Learned Factory terminal intel
 22256 | -5/Upper Caves     | Learned Factory terminal intel
 22534 | -5/Upper Caves     | Discovered new exit (range 13)
 22626 | -5/Upper Caves     | Entered another Upper Caves area
 22759 | -5/Upper Caves     | Build established: Derelict-Mutant
 23000 | -5/Upper Caves     | Discovered new exit (range 13)
 23014 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23017 | -5/Upper Caves     | Entered Zhirov
 23017 | -5/Zhirov          | Discovered new exit (range 3)
 23041 | -5/Zhirov          | Met Zhirov
 23065 | -5/Zhirov          | Learned location of Quarantine (-3)
 23065 | -5/Zhirov          | Learned location of Testing (-2)
 23065 | -5/Zhirov          | Learned location of Command (-1)
 23095 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 23224 | -5/Zhirov          | Identified Heart of Steel
 23315 | -5/Zhirov          | Build established: Mutant
 23415 | -5/Zhirov          | Found Alien Artifact
 23430 | -5/Zhirov          | Found Alien Artifact
 23487 | -5/Zhirov          | Entered Proximity Caves
 23529 | -4/Proximity Caves | Lost 5 parts (3n2w)
 23896 | -4/Proximity Caves | Spotted B-86 Titan
 23942 | -4/Proximity Caves | Core integrity fell below 50%
 23961 | -4/Proximity Caves | Core integrity fell below 20%
 23964 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 23967 | -4/Proximity Caves | Destroyed B-86 Titan
 23991 | -4/Proximity Caves | Lost 13 parts (2p2n7u2w)
 24016 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
CR-A16's Pointy Stick's crusty surface crumbles away to reveal its sleek
  core, which hums to life.
23965_ B-86 Titan activates siege mode.
23965_ Knocked back.
23965_ Penetrated by Slug.
23965_ Slug penetrates Abandoned Machinery.
23967_ B-86 Titan suddenly blasts apart at the seams.
23967_ B-86 Titan destroyed.
23970_ Acquired Rnf. Fission Core.
23972_ Acquired 116 matter.
23975_ C1E7E>MWBNBRMBRG&8TVXZAGXE,#MV%FJ=
23975_ Hvy. Treads fries itself beyond repair.
23976_ Hrd. Heavy Armor Plating fries itself beyond repair.
23977_ Acquired 10 matter.
23999_ Searching scrap...
23999_ Found Focal Shield.
23999_ Found 20 Matter.
23999_ Found 42 Matter.
24010_ Acquired Focal Shield.
24012_ Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????#########?##????????????????????????? |
| ####???????###        ?  ????????????????????????? |
| #  ##?????##         ?   ????????????????????????? |
|     #???###          ?   ????????????????????????? |
|     #??##        """""" ""???????????????????????? |
|    #???#         """""" """??????????????????????? |
|    #???#         """""" """""????? ??????????????? |
|   #???##         """""" """""" ??  ? ????????????? |
|   #??##                                ??????????? |
|   ####           """""" """"""       ????????????? |
|                  """""" """"""      ?????????????? |
|                  """"""  """""   #???????????????? |
|    ##            """"""   """"   #???????????????? |
|   ###                            ##   #??????????? |
| # #?##  ##                            #??????????? |
| ###??######                              ????????? |
|  #????????#### ####    !"####   #????????????????? |
|  ########????###?#    !!!##??????????????????????? |
|  ##     #######?#   ##!!!%#??????????????????????? |
| ###        ## #?#######!!##??????????????????????? |
| ###           ##????###!!##??????????????????????? |
| ##             ##???# #!!"#??????????????????????? |
|                 ##??##;!!##??????????????????????? |
|        ##        #?##%;!!%##?????????????????????? |
|       ###        ###   ! @ #?????????????????????? |
|   #####?#       ###     %  #?????????????????????? |
| ###?????##  ##  #;   % % %%#?????????????????????? |
| #????????#  ##  ##        %#?????????????????????? |
| #????????#  ########        #????????????????????? |
| #????????## #??????##      ##????????????????????? |
| #?????????###???????###ss ##?????????????????????? |
| #?????????????????????# ###??????????????????????? |
| ###???????????????????  #????????????????????????? |
|   ##?????????????????   #????????????????????????? |
|    #????????????????#####????????????????????????? |
|    #?????????????????????????????????????????????? |
|   ##?????????????????????????????????????????????? |
|  ##??????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Coolant Potential          65
Energy Generation          33
Energy Capacity            900
Matter Stores              550
Matter Capacity            550
Sight Range                22
Terrain Scan Density       210
Armor Coverage             600
Resistance: KI             25
Resistance: TH             10
Resistance: EM             25
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            30
Offensive Hacking          12
Authchip Count             6

 Item Schematics 
-----------------
                  Powered Armor | -8/Materials  | Scanalyzed
                   Recalibrator | -8/Materials  | Scanalyzed
            Imp. Trap Extractor | -7/Factory    | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Cld. Cesium-ion Thruster | -7/Data Miner | Free
          Thermal Defense Suite | -7/Data Miner | Free
                    Force Rifle | -7/Data Miner | Free
             Arm. Medium Treads | -7/Data Miner | Free
            Imp. Kinecellerator | -7/Data Miner | Free
            Variable Charge Gun | -7/Data Miner | Free
       Imp. Hardlight Generator | -7/Data Miner | Free
             Adv. Plasma Cannon | -7/Data Miner | Free
              Quantum Capacitor | -7/Data Miner | Free
                     Beamcaster | -6/Zion       | Archive
              Hyp. Gauss Cannon | -6/Zion       | Archive
      Adv. Melee Analysis Suite | -6/Zion       | Archive
   Imp. Shock Absorption System | -6/Zion       | Archive
           Mak. Cloaking Device | -6/Zion       | Archive
             Remote Force Field | -6/Zion       | Archive
 0b10 Decoder Chip [Skirmisher] | -6/Zion       | Archive
              Hvy. Gauss Cannon | -6/Zion       | Archive
                    HERF Cannon | -6/Zion       | Archive
                   System Guard | -6/Zion       | Archive
                    Tesla Rifle | -6/Zion       | Archive
              Imp. Focal Shield | -6/Zion       | Archive
                   Plasma Rifle | -6/Zion       | Archive
           Adv. Terrain Scanner | -6/Zion       | Archive
              Imp. Recalibrator | -6/Zion       | Archive
              Assault Drone Bay | -5/Zhirov     | Free
                 Exp. Heat Sink | -5/Zhirov     | Free
             Exp. Optical Array | -5/Zhirov     | Free
               Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
  H-55 Commando | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 T-07 Excavator | -6/Zion       | Archive
 R-06 Scavenger | -6/Zion       | Archive
    X-77 Beamer | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperVortexDriver
  Manual?         0
Play Time         03:11:11
  Cumulative      152.0 hours
  Start           2023.10.30 @ 00:42:03
  End             2023.10.31 @ 00:12:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           102
  Adventurer      0
  Explorer        5
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          67
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fce282d1-9599-4283-bfdf-688e39bf31e8