Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 12:20:23 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2607) 2607 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7137 Bonus ------- None Cogmind --------- Core Integrity 682/1000 Matter 195/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (10) ----- Improved Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved System Shield > --- WEAPON (3) ------- Gauss Rifle Gauss Cannon > --- INVENTORY (5) ---- Armored Medium Treads Matter Compressor (250) Seismic Detector Improved Melee Analysis Suite System Guard Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Reaction Control System Advanced Shield Generator Improved System Shield Advanced System Restoration Module > --- WEAPON ----------- Maul Heavy Flail Scythe > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Flexi-carbon Leg Armored Leg Wheel Matter Compressor Seismic Detector Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced System Restoration Module Gauss Rifle Gauss Cannon Rocket Launcher Plasma Sword [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Improved Melee Analysis Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Improved System Shield Protection Insulated Plating Weapon Scythe Energy Gun Spread Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 8 | . . . 1 . 2 1 2 2 Weapon 1 | . . . 1 . . . . . Parts Attached 105 | . 3 . 14 . 14 19 24 31 Power 11 | . . . . . 2 2 2 5 Engine 6 | . . . . . 1 1 1 3 Core 5 | . . . . . 1 1 1 2 Reactor . | . . . . . . . . . Propulsion 25 | . 2 . 4 . 1 5 4 9 Treads 3 | . . . 1 . . 2 . . Leg 12 | . . . . . . . 3 9 Wheel 10 | . 2 . 3 . 1 3 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | . 1 . 4 . 4 7 11 12 Device 22 | . . . 4 . 3 4 4 7 Storage 1 | . 1 . . . . . . . Processor 7 | . . . . . . . 4 3 Hackware 1 | . . . . . . . . 1 Protection 8 | . . . . . 1 3 3 1 Artifact . | . . . . . . . . . Weapon 30 | . . . 6 . 7 5 7 5 Energy Gun 7 | . . . 4 . 2 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | . . . 2 . 3 3 4 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . . . . . 2 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 1 Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . 1 Parts Lost 50 | . . . 4 . 2 6 13 25 Power 6 | . . . . . 1 1 1 3 Propulsion 14 | . . . 2 . 1 2 3 6 Utility 21 | . . . 1 . . 2 6 12 Weapon 9 | . . . 1 . . 1 3 4 Highest Loss Streak 12 | . . . 2 . 1 3 9 12 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 95 | . 85 85 91 100 98 97 97 94 Engine 4 | . 14 14 11 11 1 4 1 2 Core 2 | . . . . . 7 2 4 2 Leg 8 | . 5 . . . . . 13 16 Wheel 9 | . 22 28 20 22 17 17 5 . Device 21 | . . . 17 22 30 27 19 18 Storage 7 | . 14 14 11 11 9 7 6 5 Processor 11 | . . . . . . . 18 22 Hackware 1 | . . . . . . . . 4 Protection 3 | . . . . . 4 8 6 1 Energy Gun 8 | . 28 28 27 22 17 8 2 . Ballistic Gun 5 | . . . 2 11 9 13 13 . Impact Weapon 3 | . . . . . . . 1 8 Slashing Weapon 2 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 14 29 29 37 37 46 50 49 48 Greatest Support 56 | 20 20 20 26 26 32 48 56 56 Greatest Overweight (x) 4 | . 1 1 3 1 2 3 4 1 Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 Most Carried 15 | . 7 8 14 15 15 15 15 15 Average Carried 13 | . 6 7 10 14 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 7 8 14 15 15 14 15 5 Class Distribution -------------------- 25% | Scavenger-Gladiator 23% | Scavenger-Tank 16% | Gladiator 7% | Gunner 5% | Tank 5% | Scavenger-Gunner 5% | Mutant 4% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 2105 | 200 18 43 142 . 263 413 416 610 Remotely . | . . . . . . . . . Salvage Created 3092 | . 18 99 451 . 365 629 462 1068 Parts 152 | . 1 3 24 . 29 26 29 40 Haulers Intercepted 5 | . . . . . 2 . . 3 Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 56 | . . 2 7 . 12 11 11 13 Melee 11 | . . . . . . . 1 10 Guns 33 | . . 2 7 . 5 8 10 1 AOE 11 | . . . . . 7 3 . 1 Classes Destroyed 12 | . 1 1 5 . 3 2 . . Worker 2 | . . . . . . 2 . . Tunneler 1 | . . . 1 . . . . . Hauler 5 | . . . . . 2 . . 3 Recycler 7 | . . . 2 . 1 3 . 1 Watcher 3 | . 1 . 1 . . . 1 . Swarmer 18 | . . . . . 7 4 4 3 Grunt 12 | . . 2 4 . 2 . 2 2 Brawler 1 | . . . 1 . . . . . Duelist 3 | . . . 1 . . 2 . . Sentry 8 | . . . 1 . 1 4 1 1 Hunter 5 | . . . . . 2 . 2 1 Programmer 9 | . . . . . . 1 2 6 Best Kill Streak 7 | . 1 2 3 . 7 4 5 3 Combat Bots Only 6 | . . 2 2 . 6 3 5 3 Max Kills in Single Turn 3 | . 1 1 1 . 3 2 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 3 | . . . . . 3 2 . 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 543 | . . 11 21 . 26 144 125 216 Missed 162 | . . 3 4 . 8 49 40 58 Damage Taken 5872 | . . 116 303 . 243 1004 1302 2904 Core 753 | . . 34 32 . 43 123 203 318 Absorbed by Shields 321 | . . . . . . . . 321 Ignored by Resistances 48 | . . . . . . 24 24 . Core Remaining (%) 88 | 100 . 86 . 92 92 82 76 . Volleys Fired 133 | . 1 8 23 . 20 36 36 9 Largest 3 | . 2 2 3 . 3 3 3 2 Hottest 146 | . 100 100 144 . 146 146 133 76 Shots Fired 342 | . 2 14 51 1 48 104 109 13 Gun 325 | . 2 14 51 1 42 102 109 4 Cannon 4 | . . . . . . . . 4 Launcher 13 | . . . . . 6 2 . 5 Special . | . . . . . . . . . Kinetic 184 | . . . 6 . 14 62 94 8 Thermal 145 | . 2 14 45 1 28 40 15 . Explosive 13 | . . . . . 6 2 . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 1 6 13 . 15 12 12 8 Robot Miss Streak 9 | . 1 1 4 . 3 9 9 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . . . . . 1 1 2 . Max Gunslinging Chain 1 | . . . . . 1 1 1 . Shots Hit Robots 318 | . 1 11 37 . 39 77 75 78 Core Hits 222 | . 1 5 34 . 37 68 41 36 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 25 | . . 3 3 . 2 . . 17 Burn 8 | . . 3 3 . 2 . . . Smash 2 | . . . . . . . . 2 Sever 15 | . . . . . . . . 15 Melee Attacks 92 | . . . . . . . 5 87 Impact 13 | . . . . . . . 2 11 Slashing 79 | . . . . . . . 3 76 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 11 | . . . . . . . 2 9 Damage Inflicted 7797 | . 13 148 495 . 1030 1440 1584 3087 Guns 3986 | . 13 148 495 . 525 1279 1444 82 Cannons 115 | . . . . . . . . 115 Explosions 971 | . . . . . 505 161 . 305 Melee 2725 | . . . . . . . 140 2585 Ramming . | . . . . . . . . . Kinetic 2230 | . . . 35 . 146 681 1171 197 Thermal 1871 | . 13 148 460 . 379 598 273 . Explosive 971 | . . . . . 505 161 . 305 Electromagnetic . | . . . . . . . . . Impact 528 | . . . . . . . 76 452 Slashing 2197 | . . . . . . . 64 2133 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 2 2 . 1 4 5 Average Corruption 2 | . . . 2 2 . 1 3 2 Corruption Purged 12 | . . . . . . 1 . 11 Corruption Blocked . | . . . . . . . . . Effects 24 | . . . 4 4 . . 8 8 Message Errors 4 | . . . 1 . . . 3 . Matter Fused 6 | . . . 1 . . . 3 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . 1 . . 1 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . 1 1 . . . 3 Misfires 2 | . . . . 1 . . 1 . Alerts 1 | . . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 291 | . . . . . 27 . . 264 Projectiles . | . . . . . . . . . Explosions 27 | . . . . . 27 . . . Melee 264 | . . . . . . . . 264 Knockbacks 3 | . . . . . . . . 3 Impact 1 | . . . . . . . . 1 Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . 40 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 310 | . 39 310 159 . 254 242 230 181 Average Temperature 80 | . 24 179 48 . 97 66 78 85 Received Heat Transfer 698 | . . 66 78 . 27 168 105 254 Effects 3 | . . 3 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Interference 1 | . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 7 | . . . . . . . . 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 1 3 2 . 2 1 . 1 Heat Transferred 4302 | . 37 666 1190 . 857 927 625 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Peak Influence 350 | . 22 58 137 49 350 306 285 224 Initial 105 | . . 8 22 34 18 88 105 91 Average 96 | . 8 40 60 34 147 169 144 59 Maximum Alert Level 1 | . . . . . 1 1 1 1 Low Security (%) 92 | . 100 100 100 100 76 78 91 99 Level 1 7 | . . . . . 23 21 8 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . 1 . . 1 6 6 Investigation . | . . . . . . . . . Extermination 4 | . . . . . . 1 . 3 Reinforcement 7 | . . . 1 . . . 3 3 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 2 | . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 1 2 10 1 13 13 16 44 Peak Tracking Total 11 | . 1 2 3 . 4 6 5 11 Tactical Retreats 13 | . . . 2 . . 2 . 9 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 5 | . . . . . . 3 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 4 | . . . . . 2 . 2 . Max in Single Turn 2 | . . . . . 1 . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 7 | . . . . 1 1 2 2 1 Terminals 6 | . . . . . 1 2 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . . . . 1 2 4 7 6 Successful 7 | . . . . 1 1 1 . 4 Failed 13 | . . . . . 1 3 7 2 Catastrophic 5 | . . . . . 1 1 3 . Database Lockouts . | . . . . . . . . . Manual 12 | . . . . . 2 3 3 4 Terminals 19 | . . . . . 2 4 7 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . . 1 . . . 3 Open Door 1 | . . . . 1 . . . . Transport Status 1 | . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . . 1 1 . 1 Terminals 3 | . . . . . 1 1 . 1 Botnet 3 | . . . . . 1 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . 1 2 2 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 4410 | . 55 44 535 184 513 636 667 1776 Spaces Moved 2440 | 1 45 22 294 164 295 393 401 825 Core . | . . . . . . . . . Treads 29 | . . . . . . 29 . . Legs 1097 | 1 5 . . . . . 266 825 Wheels 1314 | . 40 22 294 164 295 364 135 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 95 | 120 95 95 95 105 105 100 101 120 Average Speed 113 | 120 97 95 100 105 111 112 115 120 Slowest Speed 240 | 120 120 95 125 105 130 240 140 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 1 13 6 23 46 32 12 14 20 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 12 | . . . . . . . 1 11 Terrain Destroyed 76 | . . . . . 26 14 1 35 Melee 12 | . . . . . . . 1 11 Projectile . | . . . . . . . . . AOE 64 | . . . . . 26 14 . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 3712 | . 53 31 480 175 451 527 516 1479 Wait 871 | . 2 1 145 11 97 61 35 519 Move 2432 | . 44 21 293 163 294 392 400 825 Hop . | . . . . . . . . . Pick Up 45 | . 1 1 3 1 11 8 10 10 Fast Attach 36 | . 1 . 7 . 7 6 9 6 Attach 39 | . . . 3 . 2 7 9 18 Detach 9 | . 1 . 2 . 1 . 3 2 Swap 30 | . 2 . 4 . 5 6 6 7 Drop 38 | . 1 . . . 14 11 5 7 Fire 133 | . 1 8 23 . 20 36 36 9 Melee 79 | . . . . . . . 3 76 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 11) 56 | -10/Materials | Entered Mines 88 | -10/Mines | Discovered new exit (range 13) 100 | -10/Mines | Entered Materials 100 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 100 | -9/Materials | Discovered new exit (range 8) 635 | -9/Materials | Entered Mines 652 | -9/Mines | Learned location of Zion (-6) 671 | -9/Mines | Found the Drone Emporium 800 | -9/Mines | Discovered new exit (range 11) 819 | -9/Mines | Entered Materials 819 | -8/Materials | Evolved 2 slots: Utility x2 1329 | -8/Materials | Discovered new exit (range 4) 1332 | -8/Materials | Entered Factory 1332 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1727 | -7/Factory | Lost 3 parts (2n1u) 1773 | -7/Factory | Build established: Scavenger-Tank 1939 | -7/Factory | Discovered new exit (range 15) 1968 | -7/Factory | Entered another Factory area 1968 | -6/Factory | Evolved 2 slots: Utility x2 2180 | -6/Factory | Lost 9 parts (1p3n3u2w) 2358 | -6/Factory | Lost 3 parts (2u1w) 2362 | -6/Factory | Garrison activated, responded to threat 2607 | -6/Factory | Discovered new exit (range 6) 2633 | -6/Factory | Identified exit to Factory 2635 | -6/Factory | Entered another Factory area 2635 | -5/Factory | Evolved 2 slots: Utility x2 2832 | -5/Factory | Build established: Scavenger-Gladiator 3615 | -5/Factory | Build established: Gladiator 4262 | -5/Factory | Build established: Scavenger-Gladiator 4355 | -5/Factory | Lost 3 parts (3u) 4409 | -5/Factory | Cargo convoy interrupted 4411 | -5/Factory | Self-destructed Last Messages --------------- 04402_ Slug penetrates Subcomponent Replicator. 04402_ Arm. Leg destroyed. 04405_ Penetrated by Slug. 04405_ Slug penetrates Y-64 Sentinel. 04407_ Slug penetrates Subcomponent Replicator. 04408_ C-30 ARC bursts open, deploying its payload. 04408_ X-77 Beamer unfolds itself. 04408_ H-66 Slayer unfolds itself. 04408_ X-72 Disruptor unfolds itself. 04408_ H-66 Slayer unfolds itself. 04408_ E-15 Imp unfolds itself. 04409_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04410_ Slug penetrates Subcomponent Replicator. 04410_ Critical hit (Destroy). 04410_ Flexi-carbon Leg destroyed. 04411_ Lrg. Storage Unit destroyed. 04411_ Slug penetrates Subcomponent Replicator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ? ???????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????? #??????????? | | ????????????????????????????????? #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ?????????????????##############?# k #??????????? | | ?????????????????# ! ###C ###????????? | | ?????????????????# # i # ????? | | ?????????????????# hx % ## ?? | | ?????????????????# % %h h R ? | | ?????????????????# """Y"% m % !?? | | ?????????????????# "" ""xe ? | | ?????????????????# """@""" A = ? | | ?????????????????# ""/ "" # ?? | | ?????????????????# "" "" # ????? | | ?????????????????# g # #####????? | | ?????????????????# #####" #######?????? | | ?????????????????# ] # #?????? | | ?????????????????############## #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# """ """" ####### | | ??????????????????????????????# """" """" # | | ??????????????????????????????# """" """" # | | ??????????????????????????????# """" """" # | | ??????????????????????????????#?"""" """" # % | | ????????????????????????????????"""" """" #####+# | | ????????????????????????????????"""" """" / % % | | ??????????????????????????????# #### | | ???????????????????????????????#############??# | | ??????????????????????????????????????????????# | | ???????????????????????????##??????###????????# | | ???????????????????????????#"#######"#????????# | | ????????????????????????????# ##????????# " | | ????????????????????????????# #?????????# " | | ????????????????????????????# #?????????# " | | ????????????????????????????# #?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: EM 15 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Melee Accuracy 22 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingFusionBattery Manual? 0 Play Time 00:37:15 Cumulative 232.8 hours Start 2024.03.12 @ 11:42:38 End 2024.03.12 @ 12:20:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2235074-e406-4bf1-ba79-2685e5da37f9