Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.29 @ 20:58:28 // Halloween2020/ForbiddenLore

Player: Vectis

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (111)     555
Value Destroyed (4873)     4873
Prototype IDs (34)         680
Alien Tech Used (1)        200
Bonus (969)                969
              TOTAL SCORE: 12777

 Bonus
-------
High Alert Combat Kills    349
Follower Combat Kills      20
Aligned with FarCom        300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             546/1000
Matter                     255/300
Energy                     340/340
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -5/Zhirov

 Parts 
-------
>               --- POWER (1) --------
                Particle Reactor
>               --- PROPULSION (4) ---
       Improved Treads
       Improved Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY (10) -----
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
        Layered Heavy Armor Plating
                Powered Armor
>               --- WEAPON (2) -------
                Lance
                Lance
>               --- INVENTORY (36) ---
      Makeshift Power Source
       Improved Medium Treads
       Improved Medium Treads
                Wheel
        Compact Wheel
       Improved Heat Sink
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
        Compact Battery (300)
       Improved Terrain Scan Processor
       Improved Light Armor Plating
       Improved Heavy Armor Plating
         Medium Insulated Plating
       Advanced System Shield
                Drone Bay (2/2)
       Improved EM Pulse Cannon
          Heavy Assault Rifle
                Battle Rifle
                Battle Rifle
          Heavy Battle Rifle
          Heavy Battle Rifle
          Heavy Machine Gun
                AWS/Gauss
  Hypervelocity Gauss Cannon
                Shock Bomb Launcher
                Shock Bomb Launcher
                Proton Missile Launcher
                Rocket Launcher
          Heavy Mace
      Makeshift Sword
      Makeshift Sword
      Makeshift Sword
         Faulty Kinetic Spear

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
        Layered Heavy Armor Plating
                Powered Armor
>               --- WEAPON -----------
                Lance
                Lance
>               --- INVENTORY --------
      Makeshift Power Source
       Improved Medium Treads
       Improved Medium Treads
                Wheel
        Compact Wheel
       Improved Heat Sink
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
        Compact Battery
       Improved Terrain Scan Processor
       Improved Light Armor Plating
       Improved Heavy Armor Plating
         Medium Insulated Plating
       Advanced System Shield
                Drone Bay
       Improved EM Pulse Cannon
          Heavy Assault Rifle
                Battle Rifle
                Battle Rifle
          Heavy Battle Rifle
          Heavy Battle Rifle
          Heavy Machine Gun
                AWS/Gauss
  Hypervelocity Gauss Cannon
                Shock Bomb Launcher
                Shock Bomb Launcher
                Proton Missile Launcher
                Rocket Launcher
          Heavy Mace
      Makeshift Sword
      Makeshift Sword
      Makeshift Sword
                Kinetic Spear
[Rating: 74]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Particle Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Heavy Mace
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             143  | .   6   .   6   1   4   8   17  10  11  5   .   51  13  10  1   
  Power                    9    | .   1   .   1   .   .   .   2   .   .   .   .   2   .   3   .   
    Engine                 7    | .   1   .   1   .   .   .   2   .   .   .   .   1   .   2   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               36   | .   .   .   2   1   .   2   5   2   4   .   .   14  1   5   .   
    Treads                 29   | .   .   .   .   .   .   .   5   .   4   .   .   14  1   5   .   
    Leg                    3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | .   2   .   2   .   4   .   5   5   3   3   .   20  7   .   1   
    Device                 10   | .   .   .   .   .   .   .   2   1   1   1   .   3   2   .   .   
    Storage                8    | .   2   .   .   .   4   .   1   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             31   | .   .   .   2   .   .   .   2   3   2   1   .   15  5   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | .   3   .   1   .   .   6   5   3   4   2   .   15  5   2   .   
    Energy Gun             3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Ballistic Gun          20   | .   2   .   .   .   .   3   3   1   2   .   .   6   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   1   .   .   3   .   .   .   2   .   5   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   1   1   1   .   .   3   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 43   | .   4   .   1   .   .   .   9   .   1   .   .   19  7   2   .   
  Power                    7    | .   1   .   .   .   .   .   2   .   .   .   .   2   1   1   .   
  Propulsion               13   | .   .   .   .   .   .   .   3   .   1   .   .   7   1   1   .   
  Utility                  12   | .   .   .   .   .   .   .   1   .   .   .   .   8   3   .   .   
  Weapon                   11   | .   3   .   1   .   .   .   3   .   .   .   .   2   2   .   .   
  Highest Loss Streak      6    | .   2   .   1   .   .   .   6   .   1   .   .   4   5   1   .   
Average Slot Usage (%)     96   | .   94  100 97  100 99  100 95  92  95  99  100 96  91  93  93  
  Engine                   5    | .   13  14  11  11  11  11  7   7   6   6   6   4   .   1   .   
  Treads                   14   | .   .   .   .   .   .   .   10  .   17  26  26  21  21  22  23  
  Leg                      6    | .   28  28  22  22  22  17  .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   4   6   15  8   .   .   .   .   .   .   
  Device                   3    | .   .   .   .   .   .   .   3   5   4   5   6   2   4   5   5   
  Storage                  31   | .   23  28  22  22  38  44  39  38  33  33  33  29  29  29  29  
  Processor                4    | .   .   .   .   .   .   .   .   1   6   6   6   8   7   5   5   
  Protection               9    | .   .   .   19  22  5   .   8   6   3   6   6   14  9   11  10  
  Ballistic Gun            10   | .   22  14  11  11  11  13  14  9   10  6   .   8   10  10  .   
  Launcher                 3    | .   .   .   4   11  11  8   .   .   .   6   13  1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             153  | 10  44  44  52  52  90  95  111 125 128 122 120 138 145 153 151 
  Greatest Support         111  | 20  20  20  20  20  20  26  40  26  80  80  80  111 106 104 104 
  Greatest Overweight (x)  5    | .   2   2   2   2   4   5   4   4   4   1   1   2   1   1   1   
  Average Overweight (x)   1    | .   .   2   2   2   3   3   2   4   2   1   1   1   1   1   1   
Largest Inventory Capacity 36   | 6   14  14  14  14  30  30  36  36  36  36  36  36  36  36  36  
  Average Capacity         31   | 6   10  14  14  14  25  30  32  36  36  36  36  36  36  36  36  
  Most Carried             36   | 6   12  12  14  14  26  30  34  36  36  36  36  36  36  36  36  
  Average Carried          29   | 6   7   12  13  13  19  26  30  34  35  35  36  33  35  35  36  
  Final Capacity           36   | 6   14  14  14  14  30  30  36  36  36  36  36  36  36  36  36  
  Final Carried            36   | 6   12  12  13  14  26  30  33  36  36  36  36  34  36  36  36  

 Class Distribution 
--------------------
 72% | Hauler-Mutant
 14% | Mutant
 11% | Hauler-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
 Hauler-Skirmisher | -6/Factory
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -5/Factory
     Hauler-Mutant | -5/Upper Caves
     Hauler-Mutant | -5/Upper Caves
     Hauler-Mutant | -5/Zhirov

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  
Matter Collected           4031 | 200  126  .    65   10   .    229  432  40   125  282  .    1459 344  719  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5754 | .    404  .    92   .    .    343  720  40   125  135  .    1928 583  1384 .    
  Parts                    213  | .    16   .    3    .    .    15   29   2    3    3    .    82   14   46   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    3    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41   | .    .    .    .    .    .    .    .    .    .    3    .    .    5    33   .    
  Prevented                11   | .    .    .    .    .    .    .    .    .    .    2    .    .    9    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi 
Combat Hostiles Destroyed  91   | .   5   .   2   .   .   7   17  1   2   2   .   25  9   21  .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     60   | .   5   .   .   .   .   2   9   1   1   .   .   19  2   21  .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      18   | .   .   .   2   .   .   5   7   .   .   1   .   3   .   .   .   
Classes Destroyed          16   | .   2   .   .   .   .   4   1   .   1   .   .   5   .   3   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Recycler                 6    | .   2   .   .   .   .   1   1   .   .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Swarmer                  11   | .   .   .   .   .   .   3   4   .   .   .   .   .   .   4   .   
  Grunt                    50   | .   5   .   2   .   .   2   9   1   .   2   .   9   9   11  .   
  Brawler                  4    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Sentry                   10   | .   .   .   .   .   .   .   3   .   1   .   .   4   .   2   .   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   1   .   .   7   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   2   .   2   .   .   3   7   1   1   1   .   8   5   6   .   
  Combat Bots Only         7    | .   2   .   2   .   .   3   7   1   1   1   .   3   5   6   .   
Max Kills in Single Turn   4    | .   1   .   2   .   .   2   4   1   1   1   .   3   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   2   4   .   .   1   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  
Damage Taken               9212  | .    490  .    128  .    .    187  1381 153  344  135  .    3748 1261 1385 .    
  Core                     807   | .    83   .    .    .    .    34   167  34   15   20   .    237  101  116  .    
  Absorbed by Shields      90    | .    .    .    .    .    .    .    90   .    .    .    .    .    .    .    .    
Core Remaining (%)         86    | 100  .    66   .    .    .    91   69   95   .    .    95   .    .    .    .    
Volleys Fired              369   | .    43   .    6    .    .    32   64   12   16   4    .    113  24   55   .    
  Largest                  2     | .    2    .    2    .    .    2    2    2    2    2    .    2    2    2    .    
  Hottest                  92    | .    70   .    70   .    .    72   88   88   92   72   .    72   64   56   .    
Shots Fired                687   | .    82   .    11   .    .    52   125  24   31   6    .    210  37   109  .    
  Gun                      628   | .    82   .    10   .    .    40   122  24   27   .    .    188  26   109  .    
  Cannon                   12    | .    .    .    .    .    .    .    .    .    4    .    .    8    .    .    .    
  Launcher                 47    | .    .    .    1    .    .    12   3    .    .    6    .    14   11   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  610   | .    75   .    5    .    .    40   117  23   27   .    .    188  26   109  .    
  Thermal                  18    | .    7    .    5    .    .    .    5    1    .    .    .    .    .    .    .    
  Explosive                11    | .    .    .    .    .    .    4    3    .    .    .    .    4    .    .    .    
  Electromagnetic          48    | .    .    .    1    .    .    8    .    .    4    6    .    18   11   .    .    
  Robot Hit Streak         27    | .    9    .    5    .    .    8    27   7    10   1    .    23   16   20   .    
  Robot Miss Streak        5     | .    2    .    2    .    .    2    2    2    2    3    .    4    4    5    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        10    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    8    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    
Shots Hit Robots           532   | .    58   .    8    .    .    28   113  17   22   1    .    173  30   82   .    
  Core Hits                349   | .    20   .    4    .    .    14   38   4    5    3    .    152  25   84   .    
  Critical Hits            3     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Melee Attacks              27    | .    .    .    .    .    .    .    14   1    6    .    .    4    .    2    .    
  Impact                   25    | .    .    .    .    .    .    .    14   1    6    .    .    4    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11505 | .    529  .    118  .    .    710  1786 218  317  159  .    4898 1031 1739 .    
  Guns                     7586  | .    527  .    71   .    .    225  1088 218  220  .    .    3175 323  1739 .    
  Cannons                  281   | .    .    .    .    .    .    .    .    .    97   .    .    184  .    .    .    
  Explosions               3170  | .    .    .    47   .    .    485  343  .    .    159  .    1428 708  .    .    
  Melee                    457   | .    .    .    .    .    .    .    355  .    .    .    .    102  .    .    .    
  Ramming                  11    | .    2    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
  Kinetic                  7423  | .    463  .    33   .    .    225  1027 218  220  .    .    3175 323  1739 .    
  Thermal                  406   | .    64   .    38   .    .    .    61   .    .    .    .    243  .    .    .    
  Explosive                1468  | .    .    .    .    .    .    236  343  .    .    .    .    889  .    .    .    
  Electromagnetic          1740  | .    .    .    47   .    .    249  .    .    97   159  .    480  708  .    .    
  Impact                   457   | .    .    .    .    .    .    .    355  .    .    .    .    102  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    .    3    3    3    12   12   12   12   
  Average Corruption       9     | .    .    .    .    .    .    .    .    .    2    3    3    8    12   12   12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  258   | .    .    .    .    .    .    .    .    .    9    9    .    71   45   117  7    
    Message Errors         52    | .    .    .    .    .    .    .    .    .    1    3    .    13   9    22   4    
    Matter Fused           45    | .    .    .    .    .    .    .    .    .    2    2    .    14   6    19   2    
    Heat Flow Errors       27    | .    .    .    .    .    .    .    .    .    3    3    .    6    6    8    1    
    Energy Discharges      24    | .    .    .    .    .    .    .    .    .    1    .    .    6    2    15   .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
    Data Loss (minor)      23    | .    .    .    .    .    .    .    .    .    2    1    .    7    1    12   .    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    5    .    
    Misfires               8     | .    .    .    .    .    .    .    .    .    .    .    .    3    2    3    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Misdirections          22    | .    .    .    .    .    .    .    .    .    .    .    .    2    6    14   .    
    Targeting Errors       36    | .    .    .    .    .    .    .    .    .    .    .    .    16   7    13   .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            285   | .    .    .    .    .    .    .    4    .    .    20   .    246  15   .    .    
  Projectiles              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Explosions               279   | .    .    .    .    .    .    .    .    .    .    20   .    244  15   .    .    
  Melee                    4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    
  Impact                   5     | .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      394   | .    .    .    .    .    .    16   .    .    .    .    .    291  87   .    .    
  Shots                    13    | .    .    .    .    .    .    2    .    .    .    .    .    5    6    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        248   | .    104  .    160  .    .    3    93   8    248  129  .    242  240  231  92   
  Average Temperature      62    | .    26   .    87   .    .    2    19   7    99   55   .    86   63   93   67   
  Received Heat Transfer   2467  | .    273  .    72   .    .    9    664  90   .    63   .    507  423  366  .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    .    .    .    .    .    1    1    .    2    7    .    .    
  Combat Hostiles          11    | .    .    .    .    .    .    .    .    .    1    1    .    2    7    .    .    
  Parts Fried              12    | .    .    .    .    .    .    2    .    .    1    1    .    2    6    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         644   | .    185  .    111  .    .    .    148  .    .    .    .    200  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi 
Peak Influence             699  | .   155 60  93  36  .   191 427 250 149 .   .   699 .   .   .   
  Initial                  154  | .   .   60  23  36  .   .   74  154 122 .   .   .   .   .   .   
  Average                  187  | .   83  60  50  22  .   43  294 174 86  .   .   311 .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   .   
  Low Security (%)         70   | 100 100 100 100 100 .   100 6   91  100 .   .   53  .   .   .   
  Level 1                  11   | .   .   .   .   .   .   .   81  8   .   .   .   .   .   .   .   
  Level 2                  18   | .   .   .   .   .   .   .   11  .   .   .   .   45  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   1   .   .   .   2   2   1   .   .   11  .   1   .   
  Investigation            4    | .   1   .   .   .   .   .   1   1   .   .   .   1   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   
  Reinforcement            5    | .   .   .   1   .   .   .   1   1   .   .   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi 
Distress Signals           5    | .   .   .   1   .   .   .   1   .   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   6   .   2   .   .   5   18  5   2   3   .   37  13  27  .   
  Peak Tracking Total      7    | .   3   .   2   .   .   3   4   3   1   2   .   7   5   7   .   
  Tactical Retreats        14   | .   1   .   .   .   .   .   1   2   .   1   .   3   2   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi 
Traps Triggered            10   | .   .   .   .   .   .   .   .   1   .   .   .   8   1   .   .   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi 
Machines Disabled          25   | .   .   .   2   .   .   1   .   .   .   .   .   21  .   1   .   
  Max in Single Turn       9    | .   .   .   2   .   .   1   .   .   .   .   .   9   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi 
Machines Accessed          28   | .   1   .   .   .   2   .   4   2   3   1   .   6   1   1   7   
  Terminals                8    | .   .   .   .   .   .   .   3   2   2   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                99   | .   1   .   .   .   2   .   18  5   6   1   .   18  1   1   46  
  Successful               72   | .   1   .   .   .   2   .   10  1   3   1   .   6   1   1   46  
  Failed                   27   | .   .   .   .   .   .   .   8   4   3   .   .   12  .   .   .   
    Catastrophic           6    | .   .   .   .   .   .   .   2   .   1   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   1   .   .   .   1   .   7   2   2   .   .   5   .   .   .   
  Terminals                24   | .   .   .   .   .   .   .   11  5   4   .   .   4   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Terminal Hacks             56   | .   .   .   .   .   2   .   3   .   1   1   .   1   1   1   46  
  Record                   36   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   34  
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   .   .   .   .   4   2   2   .   .   6   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Matter                 204  | .   .   .   .   .   .   .   .   .   102 .   .   102 .   .   .   
    Time                   102  | .   .   .   .   .   .   .   .   .   51  .   .   51  .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     50   | .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi 
Total Allies               6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   
  Largest Group            3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   
  Highest-Rated Group      93   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   93  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   31  .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Ally Attacks               43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  .   
  Total Damage             975  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   975 .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  
Turns Passed               10595 | 10   386  42   160  630  1049 710  786  364  636  450  45   2085 833  2224 185  
Spaces Moved               4840  | 9    162  24   71   312  469  306  270  223  335  229  26   798  412  1094 100  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2959  | .    .    .    .    .    .    .    150  .    150  229  26   798  412  1094 100  
  Legs                     1244  | 9    162  24   71   312  469  197  .    .    .    .    .    .    .    .    .    
  Wheels                   637   | .    .    .    .    .    .    109  120  223  185  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  180  180  180  180  120  120  130  130  180  180  180  180  180  180  
  Average Speed            178   | 120  147  180  180  180  220  199  165  130  152  180  180  180  180  180  180  
  Slowest Speed            240   | 120  180  180  180  180  240  240  240  130  180  180  180  200  180  180  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 1    28   18   10   45   70   42   20   6    13   46   8    27   60   95   61   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     6     | .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    3    
  Known Exits Taken        6     | .    .    .    .    .    .    .    1    .    1    1    .    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    .    1    .    .    1    .    .    .    .    
Scrap Searched             12    | .    .    .    .    2    .    1    .    .    .    3    .    .    2    4    .    
Spaces Dug                 20    | .    .    .    .    .    .    .    .    1    4    .    .    14   .    1    .    
Terrain Destroyed          155   | .    .    .    .    .    .    40   21   1    4    .    .    88   .    1    .    
  Melee                    8     | .    .    .    .    .    .    .    .    1    4    .    .    2    .    1    .    
  Projectile               7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  AOE                      140   | .    .    .    .    .    .    40   21   .    .    .    .    79   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  
Total                      6068 | 8    241  23   94   384  485  354  466  274  421  263  25   1218 467  1241 104  
  Wait                     509  | .    16   .    .    58   .    4    83   10   39   16   .    227  2    53   1    
  Move                     4825 | 8    161  23   70   311  468  305  269  222  334  228  25   797  411  1093 100  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109  | .    11   .    7    6    10   4    13   12   8    4    .    19   11   4    .    
  Fast Attach              32   | .    2    .    2    .    2    1    5    .    1    .    .    10   3    4    2    
  Attach                   55   | .    3    .    2    .    .    .    7    4    5    2    .    22   7    3    .    
  Detach                   2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Swap                     57   | .    1    .    2    1    2    7    5    6    5    3    .    19   3    3    .    
  Drop                     61   | .    3    .    5    5    3    1    6    7    6    6    .    5    6    7    1    
  Fire                     369  | .    43   .    6    .    .    32   64   12   16   4    .    113  24   55   .    
  Melee                    26   | .    .    .    .    .    .    .    14   1    6    .    .    4    .    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  Trap                     3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 3)
    11 | -11/Scrapyard  | Entered Materials
   136 | -10/Materials  | Discovered new exit (range 9)
   300 | -10/Materials  | Build established: Mutant
   397 | -10/Materials  | Entered Mines
   414 | -10/Mines      | Discovered new exit (range 13)
   439 | -10/Mines      | Entered Materials
   439 | -9/Materials   | Evolved 2 slots: Utility x2
   590 | -9/Materials   | Discovered new exit (range 6)
   599 | -9/Materials   | Entered Mines
   602 | -9/Mines       | Received a Mining Laser from a helpful Derelict
   870 | -9/Mines       | Found a hidden stash of uninstalled traps
   922 | -9/Mines       | Assembled infested the area
   927 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
   932 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  1220 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  1222 | -9/Mines       | Discovered new exit (range 5)
  1229 | -9/Mines       | Entered Exiles
  1258 | -9/Exiles      | Discovered new exit (range 15)
  1273 | -9/Exiles      | Met 8R-AWN
  1303 | -9/Exiles      | Met EX-HEX
  1410 | -9/Exiles      | Met EX-DEC
  1445 | -9/Exiles      | Learned location of Zion (-6)
  1703 | -9/Exiles      | Met EX-BIN
  1729 | -9/Exiles      | Aligned with FarCom system
  1732 | -9/Exiles      | Given EX-Vault access code
  1794 | -9/Exiles      | Opened EX-Vault
  1800 | -9/Exiles      | Build established: Hauler-Mutant
  1809 | -9/Exiles      | Found AWS/Gauss
  1855 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  2278 | -9/Exiles      | Left Exiles lab with AWS/Gauss
  2278 | -9/Exiles      | Entered Mines
  2952 | -8/Mines       | Discovered new exit (range 16)
  2988 | -8/Mines       | Entered Materials
  2988 | -8/Materials   | Evolved 2 slots: Utility x2
  3063 | -8/Materials   | Destroyed 7 combat bots
  3153 | -8/Materials   | Identified exit to Factory
  3689 | -8/Materials   | Lost 6 parts (1p2n1u2w)
  3774 | -8/Materials   | Entered Factory
  3774 | -7/Factory     | Evolved 2 slots: Utility x2
  4067 | -7/Factory     | Discovered new exit (range 16)
  4138 | -7/Factory     | Entered another Factory area
  4138 | -6/Factory     | Evolved 2 slots: Propulsion x2
  4338 | -6/Factory     | Identified exit to Lower Caves
  4774 | -6/Factory     | Entered Lower Caves
  4924 | -6/Lower Caves | Identified exit to Lower Caves
  5104 | -6/Lower Caves | Learned 4 Factory zone layouts
  5224 | -6/Lower Caves | Entered another Lower Caves area
  5232 | -6/Lower Caves | Discovered new exit (range 15)
  5269 | -6/Lower Caves | Entered Factory
  5269 | -5/Factory     | Evolved 2 slots: Utility x2
  5353 | -5/Factory     | Fabricated Lrg. Storage Unit (x1)
  5573 | -5/Factory     | Build established: Hauler-Skirmisher
  5947 | -5/Factory     | Build established: Hauler-Mutant
  6008 | -5/Factory     | Garrison activated, responded to threat
  6134 | -5/Factory     | Lost 4 parts (3n1u)
  6460 | -5/Factory     | Discovered new exit (range 12)
  6559 | -5/Factory     | System corruption reached 10%
  6664 | -5/Factory     | Garrison activated, responded to threat
  6676 | -5/Factory     | Build established: Hauler-Skirmisher
  6732 | -5/Factory     | Lost 4 parts (1n3u)
  6844 | -5/Factory     | Repaired Imp. Medium Treads
  7030 | -5/Factory     | Build established: Hauler-Mutant
  7179 | -5/Factory     | Identified exit to Factory
  7252 | -5/Factory     | Found Powered Armor
  7320 | -5/Factory     | Discovered new exit (range 6)
  7352 | -5/Factory     | Identified exit to Upper Caves
  7354 | -5/Factory     | Entered Upper Caves
  7452 | -5/Upper Caves | Lost 5 parts (1n2u2w)
  7955 | -5/Upper Caves | Learned location of Warlord (-4)
  8004 | -5/Upper Caves | Spotted B-75 Beast
  8158 | -5/Upper Caves | Discovered new exit (range 15)
  8185 | -5/Upper Caves | Identified exit to Upper Caves
  8187 | -5/Upper Caves | Entered another Upper Caves area
  8322 | -5/Upper Caves | Spotted B-75 Beast
  8704 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
  9021 | -5/Upper Caves | Discovered new exit (range 5)
  9027 | -5/Upper Caves | Identified exit to Zhirov
  9357 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware
  9516 | -5/Upper Caves | Destroyed B-75 Beast
  9563 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9772 | -5/Upper Caves | Discovered exit to Factory (range 3)
 10411 | -5/Upper Caves | Entered Zhirov
 10411 | -5/Zhirov      | Discovered new exit (range 3)
 10444 | -5/Zhirov      | Met Zhirov
 10501 | -5/Zhirov      | Learned location of Testing (-3)
 10501 | -5/Zhirov      | Learned location of Command (-1)
 10531 | -5/Zhirov      | Zhirov requested help retrieving the SGEMP Prototype
 10570 | -5/Zhirov      | Found Alien Artifact
 10570 | -5/Zhirov      | Identified Integrated Dissipator
 10570 | -5/Zhirov      | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10596 | -5/Zhirov      | Self-destructed

 Last Messages 
---------------
10517_ Connecting with Zhirov's Terminal...
10530_ Zhirov uses his terminal.
Zhirov: Actually, there's something you might be able to help me with, and
  I can offer you help in return.
Due to heightened security I'm no longer able to safely reach the Testing
  wing of Research, but if you manage to infiltrate it and retrieve the
  SGEMP Prototype I believe to be located there, bring it to the Access
  entrance.
I'll be monitoring the situation and if you can bring what I need, in
  return I'll help you make your way to the surface.
10535_ System corrupted: Matter fused (-9).
10553_ DIVNOCPHBE3FP/56MTCF2P=GO59%
10569_ Dropped Powered Armor.
10570_ Acquired Alien Artifact.
10570_ Identified Integrated Dissipator.
10570_ Integrated Dissipator installed, core heat dissipation increased
  (+20).
10571_  60OWT =GU,BO&DJQHY8DC9DFS,ZV
10573_ Acquired Powered Armor.
10588_ System corrupted: Heat flow error (+147).

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
|          ???????????????????????????#""#?????????? |
|          ??????????????????????????##""##????????? |
|          ????????????????????###??##""""##???????? |
|          ????????????######### ##?#""""""#??????## |
|          ????????????#"""""""   #?# """" #?????##  |
|          ????#######?#"  "      ###      ##?####   |
|          ????#"X"X"#?#"                   ###      |
|          ????#X   X#?#"                            |
|          ????#"   "####                            |
|          ????#""                          ######   |
|          ????#####+####         ###      ##????### |
|          ????????# #?#""        #?# """" #???????? |
|          ????##### #?##"  #### ##?#""""""#???????? |
|          ????#   + #??#"  #??###??##""""##???????? |
|          ????#   ###??##  #????????##""##????????? |
|          ????#XXX#?????#  #?????????#""#?????????? |
|          ????#####?????#  #??????????????????????? |
|          ???????########  ##?#####???????????????? |
|          ???????#"X   #    #?""""#???????????????? |
|          ???????#"    #    # """"#???????????????? |
|          ???????#""   #    #  """#???????????????? |
|          ???????#""   +    +  !""#???????????????? |
|          ???????#"" ""#    #  """#???????????????? |
|          ???????#"""""#    # """"#???????????????? |
|          ???????#"""""#  @ #?""""#???????????????? |
|          ???????########//########???????????????? |
|          ???????#"           """"#???????????????? |
|          ???????#""             "#???????????????? |
|          ???????#"  "  "  "  "  "#???????????????? |
|          ???????#   "Qq"BB"!!"*="#???????????????? |
|          ???????#  L"ci"BB"!!"=="#???????????????? |
|          ???????##################???????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       110
Armor Coverage             1000
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
  Med. Storage Unit | -8/Materials | Scanalyzed
  Lrg. Storage Unit | -8/Materials | Scanalyzed
  Lgt. Fission Core | -8/Materials | Scanalyzed
  Assault Drone Bay | -5/Zhirov    | Free
     Exp. Heat Sink | -5/Zhirov    | Free
 Exp. Optical Array | -5/Zhirov    | Free
   Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrg. Storage Unit | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticCouplerBarrier
  Manual?         0
Play Time         00:59:25
  Cumulative      253.2 hours
  Start           2020.10.29 @ 19:43:30
  End             2020.10.29 @ 20:58:28
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          106
  Rogue           106
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/0/1/0/1/0/0/0
Lore%             83
Gallery%          83
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: dc68bbeb-b30d-4118-b939-6c87f5b5e35b