Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.18 @ 15:19:43 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (380) 380 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (284) 284 TOTAL SCORE: 3224 Bonus ------- Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 550/550 Matter 155/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (6) ------ High-capacity Storage Unit Sensor Array Propulsion Shielding Improved Light Armor Plating Hardlight Generator Hacking Suite > --- WEAPON (2) ------- High-powered Shotgun Light Cannon > --- INVENTORY (20) --- Light Treads Light Treads Makeshift Leg Improved Heat Sink Army-in-a-Box (30/30) PSU Rigger Assault Rifle Shock Trap Shock Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Propulsion Shielding Improved Light Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- High-powered Shotgun Light Cannon > --- INVENTORY -------- Light Treads Light Treads Makeshift Leg Improved Heat Sink Army-in-a-Box PSU Rigger Assault Rifle Shock Trap Shock Trap [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 19 | 3 5 . 3 3 5 Power 3 | . 1 . . 2 . Engine 3 | . 1 . . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . 2 . . Treads 2 | 2 . . . . . Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 2 . 1 . 4 Device 2 | . 1 . . . 1 Storage 2 | . 1 . 1 . . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 5 | 1 2 . . 1 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 . . . 1 Ballistic Cannon 2 | . 1 . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . . . . 3 . Power 2 | . . . . 2 . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 2 | . . . . 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 100 100 98 97 Engine 13 | . 13 14 14 13 9 Treads 13 | . 28 28 21 . . Leg 13 | . . . 6 28 18 Device 14 | . 14 14 14 14 18 Storage 13 | . 13 14 14 14 9 Protection 1 | . . . . . 18 Ballistic Gun 15 | . 23 14 14 14 9 Ballistic Cannon 11 | . 3 14 14 13 9 Naked Turns . | . . . . . . Heaviest Build 59 | 1 16 16 51 51 59 Greatest Support 60 | 3 40 40 60 60 60 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 8 8 20 20 20 Average Capacity 14 | 5 7 8 13 20 20 Most Carried 18 | 5 8 8 16 18 15 Average Carried 11 | 2 4 7 11 16 13 Final Capacity 20 | 5 8 8 20 20 20 Final Carried 16 | 5 6 8 16 16 14 Class Distribution -------------------- 52% | Mutant 47% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Jun Mat Min Exi Min Mat Matter Collected 601 | 230 97 56 . 216 2 Remotely . | . . . . . . Salvage Created 351 | . 168 . . 173 10 Parts 35 | . 21 . . 10 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Combat Hostiles Destroyed 16 | . 5 . . 11 . Guns 12 | . 5 . . 7 . Cannons 4 | . . . . 4 . Classes Destroyed 4 | . 4 . . . . Operator 2 | . 1 . . . 1 Watcher 2 | . 2 . . . . Swarmer 11 | . 3 . . 8 . Grunt 5 | . 2 . . 3 . Best Kill Streak 4 | . 3 . . 4 1 Combat Bots Only 4 | . 3 . . 4 . Max Kills in Single Turn 2 | . 1 . . 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Damage Taken 981 | . 266 38 . 632 45 Core 197 | . 99 . . 98 . Absorbed by Shields . | . . . . . . Redirected to Shielding 4 | . . . . . 4 Core Remaining (%) 60 | 100 . . . 21 . Volleys Fired 64 | . 22 . . 38 4 Largest 2 | . 2 . . 2 2 Hottest 60 | . 55 . . 55 60 Shots Fired 121 | . 44 . . 70 7 Gun 80 | . 39 . . 38 3 Cannon 41 | . 5 . . 32 4 Launcher . | . . . . . . Special . | . . . . . . Kinetic 121 | . 44 . . 70 7 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 4 . . 6 2 Robot Miss Streak 4 | . 3 . . 4 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 67 | . 27 . . 37 3 Core Hits 28 | . 13 . . 14 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 989 | . 301 . . 634 54 Guns 557 | . 263 . . 294 . Cannons 432 | . 38 . . 340 54 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 989 | . 301 . . 634 54 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . 2 . Projectiles 2 | . . . . 2 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . 6 . Impact . | . . . . . . Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 99 | . 18 . . 99 . Average Temperature 50 | . 9 . . 66 . Received Heat Transfer 312 | . 108 . . 186 18 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Peak Influence 179 | . 179 69 . 150 101 Initial 69 | . . 69 . . 44 Average 74 | . 70 69 . 82 74 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . 10 . . 13 7 Peak Tracking Total 9 | . 3 . . 4 9 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . . . 2 2 Exploded 1 | . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Jun Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Machines Accessed 6 | . 2 1 2 . 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 6 1 2 . 4 Successful 7 | . 2 1 2 . 2 Failed 5 | . 4 . . . 1 Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . . . . . 1 Manual 9 | . 4 . 1 . 4 Terminals 10 | . 6 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 1 2 . 2 Record 1 | . . . 1 . . Robot Analysis 3 | . 2 . . . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Jun Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Robot Analysis Total 3 | . 2 . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Jun Mat Min Exi Min Mat Turns Passed 1906 | 30 298 362 326 779 111 Spaces Moved 1221 | 38 163 217 219 482 102 Core 83 | 38 45 . . . . Treads 473 | . 118 217 138 . . Legs 665 | . . . 81 482 102 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 160 90 90 90 Average Speed 116 | 50 129 160 144 90 90 Slowest Speed 240 | 50 160 160 240 90 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 2 31 48 59 51 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Total 1584 | 47 209 232 226 757 113 Wait 259 | . 13 14 . 232 . Move 1216 | 37 162 216 218 481 102 Hop . | . . . . . . Pick Up 23 | 7 5 2 4 3 2 Fast Attach 3 | 1 2 . . . . Attach 11 | 2 2 . . 3 4 Detach . | . . . . . . Swap 5 | . 1 . 3 . 1 Drop 3 | . 2 . 1 . . Fire 64 | . 22 . . 38 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 31 | -11/Junkyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered Mines 413 | -10/Mines | Learned location of 2 exits from Materials 428 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 614 | -10/Mines | Discovered new exit (range 14) 685 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 685 | -10/Mines | Discovered new exit (range 5) 691 | -10/Mines | Entered Exiles 730 | -10/Exiles | Met 8R-AWN 757 | -10/Exiles | Met EX-HEX 802 | -10/Exiles | Met EX-BIN 821 | -10/Exiles | Aligned with FarCom system 823 | -10/Exiles | Given EX-Vault access code 859 | -10/Exiles | Opened EX-Vault 870 | -10/Exiles | Found PSU Rigger 874 | -10/Exiles | Found Army-in-a-Box 884 | -10/Exiles | Found Potential Leg 888 | -10/Exiles | Found Potential Leg 941 | -10/Exiles | Warned to stay clear of 0b10 Research branches 952 | -10/Exiles | Exiles lab attacked by MAIN.C 982 | -10/Exiles | Learned location of Zion (-6) 1008 | -10/Exiles | Discovered new exit (range 10) 1017 | -10/Exiles | Stole three prototypes: Potential Leg, Army-in-a-Box, PSU Rigger 1017 | -10/Exiles | Entered Mines 1018 | -9/Mines | Assembled infested the area 1109 | -9/Mines | Core integrity fell below 50% 1223 | -9/Mines | Found a hidden stash of uninstalled traps 1312 | -9/Mines | Build established: Skirmisher 1647 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1651 | -9/Mines | Discovered new exit (range 9) 1796 | -9/Mines | Entered Materials 1796 | -8/Materials | Evolved 4 slots: Utility x4 1797 | -8/Materials | Identified exit to Factory 1890 | -8/Materials | Central database locked down 1907 | -8/Materials | Self-destructed Last Messages --------------- 01890_ Current location identified: Materials >>Access(Branch) No branch access points found. >>Analysis(G-34 Mercenary) Downloading analysis... G-34 Mercenary Tier: 1 G-series grunts serve as low-level front-line combat units, of sturdy construction but with fairly weak armament. Internal systems are not as protected as they could be, to enable rapid repair in the field, but this also makes them somewhat susceptible to additional damage from electromagnetic attacks. Grunts patrol in groups, or sometimes operate alone as hauler escorts to protect those with more valuable cargo. 01890_ ALERT: Central database lockdown, local access denied. 01906_ Triggered Alarm Trap. 01906_ An alarm sounds. 01906_ ALERT: Alarm triggered, dispatching investigation squad. 01906_ C-30 ARC bursts open, deploying its payload. 01906_ G-50 Soldier unfolds itself. 01906_ G-47 Trooper unfolds itself. 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