Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 15:04:20 Player: Alien Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (66) 330 Value Destroyed (1748) 1748 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1109) 1109 TOTAL SCORE: 12087 Bonus ------- Follower Combat Kills 109 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 287/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (17) ----- Experimental Signal Interpreter Modified TNC Improved Target Analyzer Advanced Target Analyzer Hacking Suite Relay Coupler [Grunt] (23) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Actuator Array Micro-nuke Launcher Advanced Remote Datajack Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Q-thruster Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Enhanced Optical Array Experimental Signal Interpreter Modified TNC Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Actuator Array Experimental Focal Shield Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced System Shield Relay Coupler [Grunt] > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Advanced Target Analyzer Advanced Target Analyzer Micro-nuke Launcher Advanced Remote Datajack Lance [Rating: 139] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion I Flight Unit Field Propulsion Array Utility Advanced Melee Analysis Suite Device Advanced Actuator Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Power Sword Energy Gun Enhanced Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . 2 2 . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . Utility 15 | . . . . . 2 2 2 . . 2 2 . . 2 1 . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 132 | 7 11 1 . 2 17 9 11 1 . 4 21 1 1 12 3 1 4 26 Power 8 | 1 1 . . . 1 1 . . . . . . . . . . 2 2 Engine 4 | 1 1 . . . 1 . . . . . . . . . . . 1 . Core 1 | . . . . . . 1 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 2 Propulsion 25 | 2 3 . . . 4 3 1 . . . 7 . . 2 1 . . 2 Treads 7 | 2 3 . . . 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . 2 3 1 . . . 7 . . 2 1 . . 2 Utility 63 | 2 1 . . . 5 3 6 . . 3 14 1 1 9 2 . 1 15 Device 32 | 1 . . . . 2 2 2 . . . 6 1 1 7 1 . . 9 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . Processor 17 | . . . . . 3 . 4 . . 1 6 . . 1 . . . 2 Hackware 11 | . . . . . . 1 . . . 2 2 . . 1 1 . . 4 Protection 1 | . . . . . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 6 1 . 2 7 2 4 1 . 1 . . . 1 . 1 1 7 Energy Gun 4 | 2 . . . . . . 1 . . . . . . . . 1 . . Energy Cannon 4 | . . . . . 1 2 1 . . . . . . . . . . . Ballistic Gun 5 | . 3 1 . 1 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . . . . . . . . . Launcher 8 | . 3 . . . 4 . 1 . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . 1 2 Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . 4 Special Melee Weapon 3 | . . . . . . . . 1 . 1 . . . 1 . . . . Unidentified Prototypes 14 | . . . . . . 3 4 . . . 3 . . 1 . . 1 2 Parts Lost 43 | . 1 . . . 12 . . . . . . . 2 2 2 . . 24 Power 3 | . . . . . 1 . . . . . . . . . . . . 2 Propulsion 10 | . . . . . 5 . . . . . . . 1 . 1 . . 3 Utility 23 | . . . . . 2 . . . . . . . 1 1 1 . . 18 Weapon 7 | . 1 . . . 4 . . . . . . . . 1 . . . 1 Highest Loss Streak 14 | . 1 . . . 9 . . . . . . . 2 4 1 . . 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 100 100 58 78 87 96 100 99 93 92 88 85 85 89 92 80 Engine 4 | . 13 14 14 14 3 . . . . . . . . . . . 1 . Core 2 | . . . . . . 2 6 6 6 5 5 5 5 4 4 4 4 1 Treads 8 | . 28 28 28 28 12 . . . . . . . . . . . . . Flight 6 | . . . . . 1 15 20 20 20 17 10 10 9 7 8 8 8 6 Device 10 | . 14 14 14 14 5 14 11 13 13 10 4 5 5 14 14 13 8 10 Storage 3 | . 14 14 14 14 3 . . . . . . . . . . . . . Processor 19 | . . . . . 18 23 28 33 33 29 30 31 31 28 26 26 26 23 Hackware 15 | . . . . . . 7 6 6 6 17 26 26 25 23 24 26 26 28 Energy Cannon 1 | . . . . . . 6 6 6 6 5 5 3 . . . . . . Ballistic Gun 3 | . 12 7 14 12 . . . . . . . . . . . . . . Launcher 4 | . 12 21 14 14 6 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 6 6 5 5 5 5 4 4 4 4 1 Special Melee Weapon 1 | . . . . . . . . 3 6 4 5 5 5 1 4 4 4 . Peak Build Rating 139 | 7 10 10 9 14 19 37 65 67 67 79 105 102 101 111 118 126 132 139 Average Rating 70 | 5 8 9 9 9 13 28 49 62 66 75 97 100 100 102 116 122 123 118 On Entrance 60 | . 7 10 9 9 14 15 37 59 67 67 79 101 101 95 111 115 126 123 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 13 32 32 29 37 42 16 19 17 17 17 23 19 19 20 21 26 31 31 Greatest Support 60 | 40 40 40 40 40 60 16 21 18 18 18 21 24 24 31 31 31 31 32 Greatest Overweight (x) 5 | 1 . . . . . . . . . . 5 . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 9 15 15 15 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 12 | 4 8 8 9 12 12 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 3 7 8 8 10 6 4 4 4 4 4 4 4 4 3 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 12 | 4 8 8 9 12 5 5 4 5 5 5 5 5 4 5 3 5 5 5 Class Distribution -------------------- 27% | Wizard-Scout 19% | Hacker-Scout 18% | Mutant 16% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Scout | -6/Waste Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -2/Garrison Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Matter Collected 1747 | 270 140 22 . 95 153 243 135 10 . 30 178 52 . 30 . . 193 196 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2082 | 29 558 22 . 10 137 156 115 . . 53 313 . . 30 . . 220 439 Parts 131 | 1 36 4 . . 11 . 1 . . 6 12 . . 2 . . 15 43 Haulers Intercepted 6 | . 2 . . . . . 1 . . . 2 . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . 1 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Combat Hostiles Destroyed 36 | . 15 3 . 3 9 . . . . . . . . . . . . 6 Melee 7 | . . . . 1 . . . . . . . . . . . . . 6 Guns 13 | . 9 . . 1 3 . . . . . . . . . . . . . AOE 16 | . 6 3 . 1 6 . . . . . . . . . . . . . Classes Destroyed 11 | 1 6 . . . 2 1 . . . . . . . . . . . 1 Worker 2 | . 1 . . . . 1 . . . . . . . . . . . . Builder 6 | . 2 . . . . 3 . . . . . . . . . . 1 . Tunneler 4 | 1 . 1 . . . 2 . . . . . . . . . . . . Hauler 6 | . 2 . . . . . 1 . . . 2 . . . . . 1 . Recycler 1 | . . . . . 1 . . . . . . . . . . . . . Operator 2 | . 1 . . . . . . . . 1 . . . . . . . . Watcher 9 | . . . . . . 1 . . . 1 3 . . 1 . . 2 1 Swarmer 15 | . 3 3 . 3 6 . . . . . . . . . . . . . Grunt 14 | . 12 . . . 2 . . . . . . . . . . . . . Sentry 1 | . . . . . 1 . . . . . . . . . . . . . Programmer 6 | . . . . . . . . . . . . . . . . . . 6 Best Kill Streak 8 | 1 8 3 . 3 3 3 1 . . 1 1 . . 1 . . 1 4 Combat Bots Only 7 | . 7 3 . 3 3 . . . . . . . . . . . . 4 Max Kills in Single Turn 3 | 1 3 3 . 1 2 1 1 . . 1 1 . . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 3 . 1 2 . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Hostile Shots Fired 510 | . 84 5 . 18 152 . . . . 2 . 6 13 . 28 . . 202 Missed 193 | . 19 2 . 4 56 . . . . 2 . 3 7 . 15 . . 85 Damage Taken 5755 | . 705 59 . 134 1347 . . . . . . 42 107 171 304 . 88 2798 Core 2442 | . 103 15 . 16 491 . . . . . . 16 12 46 90 . . 1653 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Ignored by Resistances 22 | . . . . . . . . . . . . . . . . . . 22 Regen/Repaired (Parts) 45 | . . . . . . . 17 . . 28 . . . . . . . . Core Remaining (%) 82 | 100 . . . 46 10 100 . . 100 100 . . 97 96 . . 93 . Volleys Fired 103 | 1 66 7 . 11 18 . . . . . . . . . . . . . Largest 3 | 2 2 1 . 1 3 . . . . . . . . . . . . . Hottest 120 | 80 80 33 . 33 120 . . . . . . . . . . . . . Shots Fired 151 | 2 98 7 . 11 33 . . . . . . . . . . . . . Gun 118 | 2 92 4 . 10 10 . . . . . . . . . . . . . Cannon 9 | . . . . . 9 . . . . . . . . . . . . . Launcher 24 | . 6 3 . 1 14 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 72 | . 54 4 . 10 4 . . . . . . . . . . . . . Thermal 55 | 2 38 . . . 15 . . . . . . . . . . . . . Explosive 24 | . 6 3 . 1 14 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 2 12 3 . 1 4 . . . . . . . . . . . . . Robot Miss Streak 4 | . 2 1 . 2 4 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 153 | 2 68 4 . 3 16 7 1 . . 6 9 . . 4 2 . 7 24 Core Hits 80 | 1 35 5 . 3 17 . . . . 1 4 . . . . . 4 10 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . . . . . . . Critical Strikes 5 | . . . . . 1 1 . . . . . . . 1 . . . 2 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . Smash 1 | . . . . . . 1 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 . . . . Impale 2 | . . . . . . . . . . . . . . . . . . 2 Melee Attacks 125 | . . . . . . 10 3 . . 14 20 2 . 8 3 7 17 41 Impact 13 | . . . . . . 10 3 . . . . . . . . . . . Slashing 72 | . . . . . . . . . . 11 20 2 . 8 3 7 14 7 Piercing 33 | . . . . . . . . . . . . . . . . . . 33 Sneak Attacks 17 | . . . . . . 5 1 . . 3 2 . . . . . 5 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . 4 Damage Inflicted 5985 | 24 1078 353 . 164 1055 594 141 . . 294 606 . . 244 114 . 293 1025 Guns 722 | 22 600 28 . 26 46 . . . . . . . . . . . . . Cannons 63 | . . . . . 63 . . . . . . . . . . . . . Explosions 1854 | . 460 322 . 130 942 . . . . . . . . . . . . . Melee 3261 | . . . . . . 594 141 . . 294 606 . . 244 114 . 293 975 Ramming 85 | 2 18 3 . 8 4 . . . . . . . . . . . . 50 Kinetic 383 | . 311 28 . 26 18 . . . . . . . . . . . . . Thermal 402 | 22 289 . . . 91 . . . . . . . . . . . . . Explosive 1854 | . 460 322 . 130 942 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 735 | . . . . . . 594 141 . . . . . . . . . . . Slashing 1726 | . . . . . . . . . . 294 606 . . 244 114 . 293 175 Piercing 800 | . . . . . . . . . . . . . . . . . . 800 Highest Corruption 16 | . . . . . . . . . . 4 . . . 1 4 4 4 16 Average Corruption 5 | . . . . . . . . . . 4 . . . 1 4 4 4 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 62 | . . . . . . . . . . 5 . . . 2 . 5 17 33 Message Errors 16 | . . . . . . . . . . 1 . . . 1 . 1 7 6 Matter Fused 15 | . . . . . . . . . . . . . . . . 1 4 10 Heat Flow Errors 5 | . . . . . . . . . . 1 . . . . . 1 2 1 Energy Discharges 9 | . . . . . . . . . . 1 . . . 1 . 1 1 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . . 1 . . . . . 1 3 5 Data Loss (major) 2 | . . . . . . . . . . 1 . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 981 | . . 45 . 21 47 372 71 . . 107 100 . . 108 44 . . 66 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 113 | . . 45 . 21 47 . . . . . . . . . . . . . Melee 868 | . . . . . . 372 71 . . 107 100 . . 108 44 . . 66 Knockbacks 3 | . . . . . . 3 . . . . . . . . . . . . Impact 3 | . . . . . . 3 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 136 | . 27 31 . 27 29 . . . . . . . . . . . . 22 Shots 5 | . 1 1 . 1 2 . . . . . . . . . . . . . Rammed 18 | 1 1 1 . 1 2 . . . . . . . . . . . . 12 Targets Rammed 22 | 1 3 1 . 2 3 . . . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 4 | . 2 . . 1 1 . . . . . . . . . . . . . Highest Temperature 363 | 18 363 . . . 158 . . . . 184 343 . . . . 122 209 157 Average Temperature 119 | 12 153 . . . 61 . . . . 100 174 . . . . 75 96 93 Received Heat Transfer 1041 | . 300 . . . 558 . . . . . . . 21 . 54 . . 108 Effects 1 | . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 6 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . . 13 1 . . . . . . . . . . . Impact Corruptions 19 | . . . . . . 16 3 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . Heat Transferred 934 | 50 625 . . . 259 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Peak Influence 517 | 5 304 243 . 79 354 255 223 72 50 155 98 . . 67 98 75 110 517 Initial 161 | . 3 118 . . 30 161 124 72 50 24 7 . . . 37 66 42 40 Average 97 | 1 169 199 . 77 158 206 174 72 50 85 40 . . 29 62 68 40 68 Maximum Alert Level 2 | . 1 1 . . 1 1 1 . . . . . . . . . . 2 Low Security (%) 82 | 100 47 33 . 100 67 43 58 100 100 100 100 . . 100 100 100 100 95 Level 1 17 | . 52 66 . . 32 56 41 . . . . . . . . . . 3 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 4 . . . 3 . 2 . . 1 2 . . 1 2 . 2 5 Investigation 6 | . 3 . . . 1 . . . . . . . . . . . 1 1 Extermination 4 | . . . . . . . . . . . 1 . . . . . 1 2 Reinforcement 11 | . 1 . . . 2 . 2 . . 1 1 . . 1 1 . . 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Distress Signals 9 | . 1 . . . 3 . 2 . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 164 | . 22 3 . 3 32 2 3 . . 4 6 9 7 1 7 . 3 62 Peak Tracking Total 25 | . 6 3 . 3 11 2 4 . . 2 2 4 7 1 4 . 2 25 Tactical Retreats 27 | . 1 . . . 7 . 1 . . 2 1 3 . . 1 . 1 10 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Traps Triggered 12 | . 3 . . . . 1 2 . . 2 1 . . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . . . . . . . . . . 1 . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . 1 . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 1 . . . . . Objects Rigged 6 | . . . . . . . . . . . 6 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Machines Disabled 3 | . . 2 . . 1 . . . . . . . . . . . . . Max in Single Turn 2 | . . 2 . . 1 . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . 2 2 . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Machines Accessed 54 | . 3 1 1 . 6 3 3 . . 7 9 . . 4 3 1 7 6 Terminals 31 | . 3 1 . . 4 . 1 . . 3 6 . . 2 2 1 4 4 Fabricators 2 | . . . . . . 1 . . . . . . . . . . 1 . Repair Stations 3 | . . . . . 1 . 1 . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 1 . . . 1 . . . 1 . . . 1 Garrison Access 12 | . . . . . . 1 1 . . 2 3 . . 1 1 . 2 1 Total Hacks 165 | . 7 1 1 . 14 5 7 . . 25 35 . . 13 13 6 19 19 Successful 92 | . 1 1 1 . 5 2 3 . . 16 21 . . 8 10 3 13 8 Failed 72 | . 5 . . . 9 3 4 . . 9 14 . . 5 3 3 6 11 Catastrophic 14 | . . . . . 2 . 1 . . 1 4 . . 1 . 3 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 74 | . 15 . 1 . 10 . . . . 4 17 . . 2 11 5 6 3 Terminals 112 | . 7 1 . . 10 . 1 . . 11 29 . . 8 12 6 14 13 Fabricators 3 | . . . . . . 2 . . . . . . . . . . 1 . Repair Stations 10 | . . . . . 1 . 3 . . 6 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . . 3 2 . . . 4 . . . 4 . . . 4 Garrison Access 22 | . . . . . . 1 3 . . 4 6 . . 1 1 . 4 2 Terminal Hacks 44 | . 1 1 1 . 3 . 1 . . 8 11 . . 2 6 1 6 3 Record 7 | . . . . . . . . . . 1 1 . . 1 1 . 1 2 Part Schematic 1 | . . . . . . . . . . . . . . . 1 . . . Robot Analysis 3 | . 1 . . . . . . . . . 2 . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . Open DSF 2 | . . . . . . . 1 . . . . . . . . . 1 . Level Access Points 4 | . . . . . . . . . . 1 1 . . 1 1 . . . Branch Access Points 3 | . . . . . 1 . . . . 1 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . . . . . 1 . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . 1 . Alert Level 2 | . . . . . . . . . . 1 . . . . 1 . . . Unreport Threat 2 | . . . . . 1 . . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . 1 . . . Extermination Status 1 | . . . . . . . . . . . 1 . . . . . . . Recall Extermination 2 | . . . . . . . . . . . 1 . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 Zone Layout 4 | . . 1 . . 1 . . . . 1 1 . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 1 . 2 . . 2 . . . . . . . . Scan Component 2 | . . . . . . . 1 . . 1 . . . . . . . . Repair 2 | . . . . . . . 1 . . 1 . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 1 1 . . . 4 . . . 4 . . . 1 Insert Component 7 | . . . . . 1 1 . . . 2 . . . 2 . . . 1 Analyze 4 | . . . . . . . . . . 2 . . . 2 . . . . Garrison Access Hacks 11 | . . . . . . . . . . 2 2 . . 1 1 . 3 2 Unlock Access 1 | . . . . . . . . . . . . . . . 1 . . . Seal Access 7 | . . . . . . . . . . 2 2 . . 1 . . 1 1 Coupler Status 3 | . . . . . . . . . . . . . . . . . 2 1 Unauthorized Hacks 19 | . . . . . . . . . . . 8 . . 1 3 2 3 2 Terminals 18 | . . . . . . . . . . . 8 . . 1 3 2 2 2 Track 2 | . . . . . . . . . . . . . . . 1 1 . . Botnet 14 | . . . . . . . . . . . 6 . . 1 2 1 2 2 Detonate 1 | . . . . . . . . . . . 1 . . . . . . . Operators 1 | . . . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Eject 1 | . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . Hacking Detections 34 | . 4 1 . . 4 3 2 . . 2 5 . . 3 1 1 3 5 Full Trace Events 3 | . 1 . . . 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 2 . . . 2 1 . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . . . . . . . Time 94 | . . . . . . . 32 . . 62 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 1 1 . . . 2 . . . 2 . . . 1 Part Schematics Acquired 4 | . . . . . . . . . . 2 . . . 2 . . . . Parts Damaged 2 | . . . . . . 1 . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Used RIF Installer 1 | . . . . . . . . . . . . . . . . 1 . . Robots Hacked 3 | . . . . . . . . . . 2 . . . . . . 1 . Non-combat 3 | . . . . . . . . . . 2 . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . 2 . . . . . . 1 . no_distress 2 | . . . . . . . . . . 1 . . . . . . 1 . find_recycling 1 | . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . Ejected 3 | . . . . . . . . . . . . . . . . . 3 . Attached 1 | . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Total Allies 6 | . . . . . . . 3 . . 3 . . . . . . . . Largest Group 3 | . . . . . . . 3 . . 3 . . . . . . . . Highest-Rated Group 93 | . . . . . . . 93 . . 93 . . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . 14 . . 11 . . . . . . . . Total Damage 283 | . . . . . . . 126 . . 157 . . . . . . . . Kills 4 | . . . . . . . 4 . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . 2 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Robot Analysis Total 3 | . 1 . . . . . . . . . 2 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . . 2 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Turns Passed 6961 | 89 761 343 337 371 351 285 182 46 21 486 536 192 510 280 87 110 740 1234 Spaces Moved 8359 | 54 345 190 211 215 424 610 349 140 65 694 1179 487 46 581 188 188 589 1804 Core 454 | 16 . . . . 285 . . . . . 4 . . . . . . 149 Treads 1051 | 38 345 190 211 215 52 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 6854 | . . . . . 87 610 349 140 65 694 1175 487 46 581 188 188 589 1655 Fastest Speed 27 | 50 160 160 160 160 37 32 27 30 30 30 30 30 30 39 39 39 39 39 Average Speed 52 | 129 160 160 160 160 61 36 30 30 30 30 34 33 34 40 39 39 39 41 Slowest Speed 300 | 160 160 160 160 160 160 40 32 30 30 30 300 34 40 120 40 39 39 125 Overloaded Moves 57 | . . . . . . . 1 . . . . 49 7 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . 1 2 4 . 1 2 9 . . 2 . . 1 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 67 36 60 74 52 12 9 79 2 15 26 81 11 18 6 25 20 47 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 11 | . . . 1 . 1 1 . . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . Scrap Searched 5 | . . . . 2 . . . . . . . 3 . . . . . . Spaces Dug 58 | . . . . 9 . 3 2 . . 6 6 2 . 4 1 7 10 8 Terrain Destroyed 199 | . 21 30 . 9 90 3 2 . . 6 6 2 . 4 1 7 10 8 Melee 49 | . . . . . . 3 2 . . 6 6 2 . 4 1 7 10 8 Projectile 3 | . . . . . 3 . . . . . . . . . . . . . AOE 147 | . 21 30 . 9 87 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Gar Res Acc Total 10563 | 67 468 222 211 231 487 652 420 143 65 954 1267 513 539 615 195 213 1079 2222 Wait 1675 | 1 19 24 . . 7 13 44 . . 238 11 19 493 1 . 15 462 328 Move 8280 | 53 344 189 210 214 421 606 341 139 62 689 1160 486 45 576 188 187 586 1784 Hop 31 | . . . . . 1 1 4 . 1 2 9 . . 2 . . 1 10 Pick Up 68 | 4 12 . 1 1 5 7 5 2 1 4 6 2 . 6 1 2 3 6 Fast Attach 75 | 7 2 . . 1 7 7 7 1 . 2 14 . . 6 . 1 4 16 Attach 40 | . 2 . . . 7 2 4 . . 2 3 1 1 6 3 . . 9 Detach 34 | . 1 . . 1 3 . 4 . . . 11 . . 4 . . . 10 Swap 17 | . 7 1 . 1 3 . . . . . 4 . . . . . . 1 Drop 85 | . 12 . . . 12 6 8 1 1 3 14 3 . 6 . . 6 13 Fire 103 | 1 66 7 . 11 18 . . . . . . . . . . . . . Melee 117 | . . . . . . 10 3 . . 14 20 2 . 8 3 7 17 33 Ram 12 | . . . . . . . . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . . . . . . . . Crush 10 | 1 3 1 . 2 3 . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research (discovered 4 exits: Acc x3 / Gar) -2/Garrison (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Destroyed 7 combat bots 432 | -10/Materials | Central database locked down 546 | -10/Materials | Build established: Scavenger-Mutant 588 | -10/Materials | Discovered new exit (range 9) 798 | -10/Materials | Discovered new exit (range 14) 827 | -10/Materials | Discovered new exit (range 15) 851 | -10/Materials | Entered Mines 898 | -10/Mines | Discovered new exit (range 8) 1188 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1188 | -10/Mines | Discovered new exit (range 5) 1194 | -10/Mines | Entered Exiles 1195 | -10/Exiles | Identified exit to Mines 1236 | -10/Exiles | Met 8R-AWN 1263 | -10/Exiles | Met EX-HEX 1313 | -10/Exiles | Met EX-BIN 1332 | -10/Exiles | Aligned with FarCom system 1334 | -10/Exiles | Given EX-Vault access code 1372 | -10/Exiles | Opened EX-Vault 1377 | -10/Exiles | Found Modified TNC 1410 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1455 | -10/Exiles | Met EX-DEC 1531 | -10/Exiles | Left Exiles lab with Modified TNC 1531 | -10/Exiles | Entered Mines 1534 | -9/Mines | Core integrity fell below 50% 1869 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1890 | -9/Mines | Discovered new exit (range 10) 1902 | -9/Mines | Entered Materials 1902 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2051 | -8/Materials | Core integrity fell below 50% 2094 | -8/Materials | Lost 9 parts (3n2u4w) 2137 | -8/Materials | Identified exit to Storage 2202 | -8/Materials | Core integrity fell below 20% 2241 | -8/Materials | Discovered new exit (range 15) 2247 | -8/Materials | Identified exit to Factory 2253 | -8/Materials | Lost 3 parts (1p2n) 2253 | -8/Materials | Entered Factory 2253 | -7/Factory | Evolved 2 slots: Utility x2 2315 | -7/Factory | Build established: Mutant 2343 | -7/Factory | Fabricated Imp. Melee Analysis Suite? 2459 | -7/Factory | Discovered new exit (range 11) 2470 | -7/Factory | Identified exit to Factory 2538 | -7/Factory | Entered another Factory area 2538 | -6/Factory | Evolved 2 slots: Utility x2 2562 | -6/Factory | Found Prototype Launcher 2562 | -6/Factory | Identified Scatter Rocket Array 2583 | -6/Factory | Repaired Weight Redist. System? 2608 | -6/Factory | Allied Derelicts emerged from ambush trap array 2611 | -6/Factory | Discovered new exit (range 13) 2633 | -6/Factory | Identified exit to Factory 2720 | -6/Factory | Sucked down chute 2720 | -6/Factory | Entered Waste 2720 | -6/Waste | The area was eerily silent 2758 | -6/Waste | Discovered new exit (range 14) 2764 | -6/Waste | Identified exit to Factory 2766 | -6/Waste | Entered Factory 2785 | -6/Factory | Discovered exit to Factory (range 5) 2787 | -6/Factory | Entered another Factory area 2787 | -5/Factory | Evolved 2 slots: Utility x2 2917 | -5/Factory | Repaired Adv. Datajack 3033 | -5/Factory | Build established: Hacker-Scout 3184 | -5/Factory | Allied Derelicts emerged from ambush trap array 3192 | -5/Factory | Identified exit to Upper Caves 3192 | -5/Factory | Identified exit to Factory 3273 | -5/Factory | Entered another Factory area 3273 | -4/Factory | Evolved 2 slots: Utility x2 3340 | -4/Factory | Found Prototype Processor 3340 | -4/Factory | Identified Exp. Melee Analysis Suite 3557 | -4/Factory | Identified exit to Research 3557 | -4/Factory | Identified exit to Upper Caves 3627 | -4/Factory | Spotted B-86 Titan 3640 | -4/Factory | Found Prototype Processor 3640 | -4/Factory | Identified Exp. Signal Interpreter 3809 | -4/Factory | Entered Upper Caves 3938 | -4/Upper Caves | Learned Research non-interactive machine intel 3966 | -4/Upper Caves | Encountered a Warlord checkpoint 3978 | -4/Upper Caves | Learned location of Armory (-3) 3998 | -4/Upper Caves | Discovered new exit (range 8) 4000 | -4/Upper Caves | Identified exit to Upper Caves 4001 | -4/Upper Caves | Entered another Upper Caves area 4269 | -4/Upper Caves | Build established: Hacker-Mutant 4498 | -4/Upper Caves | Discovered exit to Research (range 14) 4505 | -4/Upper Caves | Learned Research non-interactive machine intel 4507 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4511 | -4/Upper Caves | Entered Research 4511 | -3/Research | Evolved 2 slots: Utility x2 4512 | -3/Research | Loaded intel: 75 non-interactive machine locations 4542 | -3/Research | Discovered new exit (range 8) 4545 | -3/Research | Identified exit to Testing 4566 | -3/Research | Lost 4 parts (1n2u1w) 4762 | -3/Research | Identified exit to Research 4791 | -3/Research | Entered another Research area 4791 | -2/Research | Evolved 2 slots: Power x1, Utility x1 4792 | -2/Research | Loaded intel: 67 non-interactive machine locations 4812 | -2/Research | Build established: Hacker-Scout 4830 | -2/Research | Identified exit to Access 4868 | -2/Research | Garrison activated, responded to threat 4877 | -2/Research | Spotted B-90 Cyclops 4878 | -2/Research | Identified exit to Garrison 4878 | -2/Research | Entered Garrison 4890 | -2/Garrison | Spotted B-90 Cyclops 4904 | -2/Garrison | Triggered checkpoint 4922 | -2/Garrison | Discovered new exit (range 74) 4922 | -2/Garrison | Discovered new exit (range 41) 4922 | -2/Garrison | Discovered new exit (range 74) 4982 | -2/Garrison | Installed Relay Interface Framework 4987 | -2/Garrison | Identified exit to Research 4988 | -2/Garrison | Entered Research 5113 | -2/Research | Build established: Wizard-Scout 5435 | -2/Research | Spotted B-90 Cyclops 5705 | -2/Research | Discovered exit to Access (range 7) 5714 | -2/Research | Discovered new exit (range 9) 5717 | -2/Research | Identified exit to Quarantine 5728 | -2/Research | Entered Access 5728 | -1/Access | Evolved 2 slots: Utility x2 6404 | -1/Access | System corruption reached 10% 6445 | -1/Access | Lost 6 parts (1p1n4u) 6487 | -1/Access | Found Prototype Device 6487 | -1/Access | Identified Exp. Focal Shield 6843 | -1/Access | Spotted B-99 Colossus 6910 | -1/Access | Core integrity fell below 50% 6928 | -1/Access | Core integrity fell below 20% 6940 | -1/Access | Lost 14 parts (2n12u) 6962 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 06912_ Slammed into K-01 Serf. 06914_ K-01 Serf destroyed. 06915_ Slammed into K-01 Serf. 06920_ Acquired Unknown Processor. 06920_ Identified Imp. Target Analyzer. 06924_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06928_ Slammed into K-01 Serf. 06935_ Detecting nearby Garrison Access. 06949_ System corrupted: Matter fused (-8). 06953_ K-01 Serf cleans the Terminal. 06958_ Connecting with Terminal... >>Query(Tau Ceti System) Home to a stable G-class star 3.64 parsecs from the Sun, Tau Ceti exhibits very little stellar variation and possesses solar analog characteristics. The star is orbited by five planets, several of which could support human life given sufficient terraforming. Destination of the [ISCS Cetus], which arrived in 2211. 06958_ ALERT: Suspicious activity at Terminal A018. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###??????????????????????????????????? | | #########???# ??????????????????????????????????? | | #???# ??????????????????????????????????? | | #???# ??????#???????????????????????????? | | #???# ???? #?####+?????????????????????? | | ! #???# """? #?# ??????????????????????? | | ! #???# """ #?# ??????????????????????? | | ! #???# " ??# #??????????????????????? | | #???# ????# #??????????????????????? | | ! ?????? ?????# #??????###?????????????? | | ???????###+##?????# #???? #?????????????? | | ##+########## k ####### #?? #?????????????? | | "T k %# ! #?????????????? | | w "" @/ = #?????????????? | | ############# ####### # #?????????????? | | ????????????##+###?????# #??#######?????????????? | | ???????????? ??????#kk#??????????????????????? | | ??????????# ????# #??????????????????????? | | ??????????# "" #???# #??????????????????????? | | ??????????# """ #???# #??????????????????????? | | ??????????# T" #???# +??????????????????????? | | ??????????# """ #???# #??????????????????????? | | ??????????# "" #???# #??????????????????????? | | ??????????# ?? #???# #??????????????????????? | | ??????????# ?????#???# #??????????????????????? | | ??????????####?????????# #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ss?????????????????????? | | ???????????????????????????s?????????????????????? | | ????????????????????????H??s?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 24 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 30 Melee Speed Boost 20 Evasion (%) 74 Targeting Accuracy 11 Melee Accuracy 16 Target Analysis 12 Recoil Reduction 3 Offensive Hacking 47 Defensive Hacking 46 Relay Coupler Types 1 Relay Coupler Value 23 Item Schematics ----------------- Imp. Hacking Suite | -5/Factory | Scanalyzed Imp. Melee Analysis Suite | -5/Factory | Scanalyzed Adv. Melee Analysis Suite | -3/Research | Scanalyzed System Shield | -3/Research | Scanalyzed Exp. Hacking Suite | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Melee Analysis Suite | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingTeslaDoublenader Manual? 0 Play Time 02:06:55 Cumulative 35.5 hours Start 2024.12.09 @ 20:15:18 End 2024.12.10 @ 15:04:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c3868d8-baa4-4787-8c4d-43639e25bddb