Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 18:50:05

Player: Tottery

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (763)      763
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2708

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     6/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Terrain Scan Processor
           Transport Network Coupler
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Carbon-fiber Leg
           Structural Scanner
           Transport Network Coupler
  Advanced Targeting Computer
  Advanced Targeting Computer
  Hardened Medium Armor Plating
           Tractor Beam
           Minigun
           Flak Cannon
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
           Transport Network Coupler
           Bomb Drone Bay
>          --- WEAPON -----------
           Minigun
           Grenade Launcher
           Rocket Launcher
>          --- INVENTORY --------
           Structural Scanner
           Transport Network Coupler
  Advanced Targeting Computer
  Advanced Targeting Computer
  Hardened Medium Armor Plating
           Tractor Beam
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Transport Network Coupler
  Device                   Bomb Drone Bay
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
Weapon                     Grenade Launcher
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             29   | 5   11  4   2   7   
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   1   1   2   
    Treads                 2    | .   .   1   1   .   
    Leg                    4    | .   2   .   .   2   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   3   .   1   3   
    Device                 2    | .   .   .   1   1   
    Storage                2    | .   1   .   .   1   
    Processor              3    | .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   5   2   .   2   
    Energy Gun             2    | .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         2    | .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 9    | .   3   1   .   5   
  Power                    2    | .   1   .   .   1   
  Propulsion               4    | .   1   1   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   1   .   .   1   
  Highest Loss Streak      4    | .   3   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   84  93  86  75  
  Engine                   9    | .   8   14  11  3   
  Treads                   7    | .   .   5   18  8   
  Leg                      11   | .   14  16  2   7   
  Wheel                    2    | .   10  .   .   .   
  Device                   3    | .   .   .   10  7   
  Storage                  3    | .   7   .   .   9   
  Processor                22   | .   16  28  22  21  
  Energy Gun               5    | .   12  8   .   .   
  Ballistic Gun            3    | .   7   .   .   8   
  Launcher                 13   | .   .   19  22  9   
  Special Weapon           1    | .   4   .   .   .   
Peak Build Rating          27   | 5   8   9   22  27  
  Average Rating           12   | 4   6   7   20  20  
  On Entrance              8    | .   5   7   9   22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 7   13  12  20  43  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  8    | .   3   1   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   5   15  
  Average Capacity         7    | 5   5   5   5   15  
  Most Carried             10   | 1   4   5   5   10  
  Average Carried          4    | .   2   4   4   5   
  Final Capacity           15   | 5   5   5   5   15  
  Final Carried            10   | 1   4   5   5   10  

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 45% | Mutant
  5% | Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           642  | 277 132 168 43  22  
  Remotely                 22   | .   .   .   .   22  
Salvage Created            547  | 44  245 78  51  129 
  Parts                    34   | 4   15  2   4   9   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  16   | 1   4   4   3   4   
  Guns                     9    | 1   4   3   .   1   
  AOE                      7    | .   .   1   3   3   
Classes Destroyed          9    | 1   2   2   2   2   
  Worker                   3    | .   1   1   .   1   
  Builder                  2    | .   .   .   .   2   
  Tunneler                 1    | .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    7    | 1   4   1   1   .   
  Sentry                   4    | .   .   .   2   2   
  Specialist               2    | .   .   .   .   2   
Best Kill Streak           7    | 1   3   3   1   7   
  Combat Bots Only         4    | 1   3   3   1   4   
Max Kills in Single Turn   2    | 1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        173  | 10   47   15   16   85   
  Missed                   54   | 3    15   3    5    28   
Damage Taken               2096 | 74   382  162  220  1258 
  Core                     751  | 10   103  58   27   553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         73   | 96   .    31   93   .    
Volleys Fired              83   | 7    44   14   9    9    
  Largest                  3    | 2    2    1    2    3    
  Hottest                  200  | 40   200  65   63   88   
Shots Fired                114  | 14   53   14   12   21   
  Gun                      82   | 14   49   10   .    9    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 28   | .    .    4    12   12   
  Special                  4    | .    4    .    .    .    
  Kinetic                  60   | 14   37   .    .    9    
  Thermal                  26   | .    16   10   .    .    
  Explosive                28   | .    .    4    12   12   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | 4    9    5    4    5    
  Robot Miss Streak        4    | 4    3    4    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           60   | 6    31   9    7    7    
  Core Hits                38   | 2    12   7    7    10   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2097 | 83   409  328  342  935  
  Guns                     682  | 83   409  107  .    83   
  Cannons                  .    | .    .    .    .    .    
  Explosions               1415 | .    .    221  342  852  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  501  | 83   335  .    .    83   
  Thermal                  622  | .    74   107  .    441  
  Explosive                974  | .    .    221  342  411  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            145  | .    .    .    36   109  
  Projectiles              .    | .    .    .    .    .    
  Explosions               145  | .    .    .    36   109  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      227  | .    .    60   .    167  
  Shots                    6    | .    .    2    .    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        240  | .    162  240  4    36   
  Average Temperature      62   | .    50   114  3    16   
  Received Heat Transfer   597  | 42   222  12   42   279  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         694  | .    185  259  .    250  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             450  | 20  138 182 157 450 
  Initial                  66   | .   13  53  .   66  
  Average                  116  | 2   68  87  79  278 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         87   | 100 100 100 100 40  
  Level 1                  3    | .   .   .   .   17  
  Level 2                  8    | .   .   .   .   42  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   5   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   3   
  Assault                  1    | .   .   .   .   1   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | 1   11  6   8   13  
  Peak Tracking Total      6    | 1   4   2   4   6   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          7    | .   2   2   2   1   
  Terminals                5    | .   1   1   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   3   3   3   1   
  Successful               9    | .   2   3   3   1   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   1   2   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   1   3   3   1   
  Record                   2    | .   .   1   1   .   
  Open Door                1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
  Zone Layout              2    | .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               5    | .   .   .   5   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             5    | .   .   .   5   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1662 | 75  369 518 362 338 
Spaces Moved               956  | 63  220 289 206 178 
  Core                     27   | 15  6   .   .   6   
  Treads                   373  | .   .   114 206 53  
  Legs                     429  | .   135 175 .   119 
  Wheels                   127  | 48  79  .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 160 120 
  Average Speed            144  | 72  107 162 160 165 
  Slowest Speed            450  | 80  200 190 160 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 5   37  53  34  17  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             3    | .   .   3   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          180  | .   1   45  56  78  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   1   .   .   .   
  AOE                      179  | .   .   45  56  78  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1125 | 75  291 325 228 206 
  Wait                     20   | .   3   12  5   .   
  Move                     952  | 62  219 288 205 178 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 1   4   3   3   8   
  Fast Attach              22   | 5   8   3   2   4   
  Attach                   5    | .   1   1   .   3   
  Detach                   8    | .   5   .   1   2   
  Swap                     2    | .   2   .   .   .   
  Drop                     14   | .   5   4   3   2   
  Fire                     83   | 7   44  14  9   9   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   43 | -11/Scrapyard | Discovered new exit (range 8)
   76 | -11/Scrapyard | Entered Materials
  264 | -10/Materials | Lost 3 parts (1p1n1w)
  298 | -10/Materials | Discovered new exit (range 15)
  298 | -10/Materials | Discovered new exit (range 14)
  316 | -10/Materials | Identified exit to Materials
  443 | -10/Materials | Identified exit to Mines
  445 | -10/Materials | Entered Mines
  534 | -10/Mines     | Core integrity fell below 50%
  547 | -10/Mines     | Build established: Scavenger-Mutant
  557 | -10/Mines     | Discovered exit to Materials (range 5)
  713 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  751 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  832 | -10/Mines     | Found the Drone Emporium
  847 | -10/Mines     | Found Prototype Device
  963 | -10/Mines     | Entered Materials
  963 | -9/Materials  | Evolved 2 slots: Utility x2
  994 | -9/Materials  | Identified Bomb Drone Bay
 1254 | -9/Materials  | Discovered new exit (range 21)
 1324 | -9/Materials  | Identified exit to Materials
 1325 | -9/Materials  | Entered another Materials area
 1325 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1508 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 1652 | -8/Materials  | Core integrity fell below 50%
 1660 | -8/Materials  | Core integrity fell below 20%
 1663 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
01633_ Triggered Blade Trap.
01633_ Massive razor-sharp blades shoot up from
  within the floor.
01633_ Imp. Carbon-fiber Leg severed.
01633_ Tractor Beam severed.
01633_ Minigun severed.
01634_ C-30 ARC bursts open, deploying its
  payload.
01634_ G-50 Soldier unfolds itself.
01634_ G-47 Trooper unfolds itself. <x2>
01634_ L-31 Rogue unfolds itself.
01634_ I-25 Savior unfolds itself.
01636_ Acquired Minigun.
01639_ Acquired Imp. Carbon-fiber Leg.
01642_ Acquired Tractor Beam.
01647_ Imp. Carbon-fiber Leg destroyed.
01653_ Critical hit (Burn: +37).
01654_ Slug penetrates Wall.
01655_ Signal Interpreter severed.
01657_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ###+####?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
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| ###           "%"       T  #?????????????????????? |
| ??#                        #?????????????????????? |
| ??#       #+##########h    #?????????????????????? |
| ??#####          "#??##^g ##?????????????????????? |
| ??????##         "##??#   #??????????????????????? |
| ?????##          " #??#   #??????????????????????? |
| ?????#           " #??#igg###############????????? |
| ?????##          " #??#                 #????????? |
| ?????#  #        " #??#                 #????????? |
| ????#   #        "##??#                 #????????? |
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| ???????#####  ??????????# #    "##         #?????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorDisruptorGenerator
  Manual?         0
Play Time         00:34:48
  Cumulative      6.8 hours
  Start           2024.08.31 @ 18:13:23
  End             2024.08.31 @ 18:50:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e734f679-d5ec-4df6-bd17-3edc7384e78a