Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 20:04:20 Player: cd4337 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (3323) 3323 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8578 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 168/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Compact Wheel Heavy Phase Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Medium Storage Unit Advanced Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Minigun Gauss Rifle Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Compact Wheel Heavy Flak Cannon Rocket Launcher Improved Remote Datajack [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 2 . 2 Power 2 | . . . . . 1 1 . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 4 | . . . 1 . 1 . 1 . 1 Weapon 2 | . . . 1 . . 1 . . . Parts Attached 75 | 6 3 . 20 5 7 5 2 10 17 Power 11 | 1 1 . 4 . . 1 . 2 2 Engine 8 | 1 1 . 4 . . . . 2 . Core 3 | . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . 5 2 3 1 1 1 4 Treads . | . . . . . . . . . . Leg 17 | . . . 5 2 3 1 1 1 4 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 1 . 3 . 2 1 . 3 2 Device 8 | . . . 1 . 2 1 . 3 1 Storage 2 | 1 . . . . . . . . 1 Processor 2 | . . . 2 . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 1 . 8 3 2 2 1 4 9 Energy Gun 7 | 1 . . 3 2 . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | 1 1 . 2 1 1 . 1 4 4 Ballistic Cannon 4 | . . . . . 1 1 . . 2 Launcher 4 | . . . 3 . . . . . 1 Special Weapon 2 | . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 57 | . 8 . 5 1 2 3 . 16 22 Power 10 | . 2 . . . . 1 . 3 4 Propulsion 14 | . 2 . 1 . 2 1 . 3 5 Utility 10 | . 1 . 1 . . . . 4 4 Weapon 23 | . 3 . 3 1 . 1 . 6 9 Highest Loss Streak 10 | . 4 . 1 1 1 2 . 10 7 To Critical Strikes 2 | . . . . . . . . 1 1 Average Backups 5 | 2 2 4 6 8 7 6 4 5 3 Power 1 | 1 . 1 2 3 2 1 1 1 . Propulsion 1 | 1 2 3 1 3 2 1 1 1 1 Utility . | . . . . . . . . . . Weapon 1 | . . . 1 1 2 1 2 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 2 | . . . . . . . . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility . | . . . . . . . . . . Weapon 1 | . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 78 14 93 99 81 80 86 71 63 Engine 9 | . 13 . 11 11 8 10 6 9 4 Leg 16 | . . . 21 22 16 15 19 11 10 Wheel 1 | . 19 . . . . . . . . Device 4 | . . . 1 . 2 7 13 13 10 Storage 9 | . 14 14 11 11 9 7 6 6 8 Processor 14 | . . . 18 22 18 15 13 7 5 Energy Gun 8 | . 10 . 11 21 15 3 . . . Ballistic Gun 10 | . 12 . 9 11 6 6 6 14 13 Ballistic Cannon 3 | . . . . . 4 10 6 3 2 Launcher 2 | . . . 8 . . . . . . Peak Build Rating 52 | 6 7 1 20 21 23 30 40 45 52 Average Rating 24 | 4 5 1 17 19 20 27 34 37 38 On Entrance 16 | . 6 1 1 20 21 23 28 40 28 Avg Prop Armor Cover (%) 7 | 13 . . . 8 6 6 . 5 . Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 13 16 5 25 21 25 37 36 50 64 Greatest Support 45 | 20 20 3 23 23 23 27 45 35 45 Greatest Overweight (x) 5 | 2 3 1 2 1 4 2 . 2 5 Average Overweight (x) . | . . 1 . . . 1 . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 9 Most Carried 8 | 5 4 4 8 8 8 8 6 7 7 Average Carried 5 | 3 2 4 6 8 7 6 4 5 3 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 10 Final Carried 8 | 3 4 4 8 8 8 6 5 7 3 Class Distribution -------------------- 40% | Scavenger-Gunner 33% | Gunner 20% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Matter Collected 2617 | 244 109 . 462 87 387 152 . 696 480 Remotely . | . . . . . . . . . . Salvage Created 3042 | . 338 . 664 145 505 303 . 632 455 Parts 189 | . 18 . 43 13 29 26 . 31 29 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 69 | . 8 . 16 4 9 8 . 9 15 Guns 46 | . 8 . 13 4 5 2 . 6 8 Cannons 16 | . . . . . 3 6 . 3 4 AOE 6 | . . . 3 . . . . . 3 Classes Destroyed 12 | . 3 . 4 . 1 3 . 1 . Worker 2 | . . . . . . 2 . . . Builder 5 | . . . 3 . 1 1 . . . Recycler 3 | . 2 . 1 . . . . . . Watcher 8 | . . . 3 . 3 1 . . 1 Swarmer 14 | . 5 . . 1 . . . . 8 Cutter 1 | . . . . . . 1 . . . Grunt 25 | . 3 . 9 3 5 3 . . 2 Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . . 6 . 3 1 . . . Specialist 6 | . . . . . . . . 6 . Hunter 5 | . . . . . 1 . . 3 1 Programmer 7 | . . . . . . 3 . . 4 Best Kill Streak 7 | . 5 . 7 3 3 4 . 2 7 Combat Bots Only 7 | . 5 . 5 3 3 3 . 2 7 Max Kills in Single Turn 3 | . 1 . 3 1 2 1 . 2 2 Gunslinging 1 | . . . . . . . . 1 . Exploded 1 | . . . 1 . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 666 | . 104 1 86 10 52 44 . 153 216 Missed 185 | . 24 1 28 . 13 11 . 48 60 Hits 481 | . 80 . 58 10 39 33 . 105 156 Melee 5 | . . . . . . 5 . . . Projectile 476 | . 80 . 58 10 39 28 . 105 156 AOE 3 | . . . . . . . . . 3 Critical Strikes 16 | . . . 2 . . 3 . 4 7 Part Disruptions 5 | . . . . . . . . 5 . Damage Taken 8027 | . 771 . 1074 123 562 555 . 1805 3137 Core 1883 | . 209 . 245 11 72 32 . 305 1009 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 81 | . . . 81 . . . . . . Core Remaining (%) 66 | 100 . 16 . 36 86 95 . 64 . Volleys Fired 261 | . 59 . 42 6 44 24 . 37 49 Largest 4 | . 2 . 3 3 3 4 . 4 4 Hottest 143 | . 60 . 121 128 138 143 . 128 141 Shots Fired 572 | . 86 . 83 15 105 74 . 94 115 Gun 470 | . 86 . 72 15 88 37 . 76 96 Cannon 86 | . . . . . 17 37 . 18 14 Launcher 16 | . . . 11 . . . . . 5 Special . | . . . . . . . . . . Kinetic 398 | . 51 . 32 7 51 61 . 94 102 Thermal 149 | . 35 . 31 8 54 13 . . 8 Explosive 16 | . . . 11 . . . . . 5 Electromagnetic 9 | . . . 9 . . . . . . Robot Hit Streak 14 | . 12 . 13 14 9 5 . 14 8 Robot Miss Streak 11 | . 11 . 6 1 5 5 . 2 10 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 8 | . . . 2 2 1 . . 1 2 Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 1 Shots Hit Robots 364 | . 46 . 59 9 62 38 . 71 79 Core Hits 183 | . 16 . 42 7 24 18 . 20 56 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . 1 . . . . 1 1 Critical Strikes 15 | . . . 1 . 5 3 . 4 2 Burn 4 | . . . . . 4 . . . . Destroy 4 | . . . 1 . . . . 1 2 Blast 7 | . . . . . 1 3 . 3 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7423 | . 499 . 2007 127 1014 1027 . 1249 1500 Guns 4465 | . 499 . 981 127 786 211 . 932 929 Cannons 1613 | . . . . . 228 772 . 317 296 Explosions 1345 | . . . 1026 . . 44 . . 275 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4879 | . 296 . 627 105 609 912 . 1249 1081 Thermal 1240 | . 203 . 304 22 405 115 . . 191 Explosive 1180 | . . . 952 . . . . . 228 Electromagnetic 124 | . . . 124 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 2 2 . 1 . 4 9 Average Corruption 2 | . . . 2 2 . 1 . 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . . . 18 8 . 7 . 8 15 Message Errors 15 | . . . 5 4 . . . 4 2 Matter Fused 9 | . . . 6 . . 1 . . 2 Heat Flow Errors 8 | . . . 1 2 . 4 . . 1 Energy Discharges 7 | . . . 2 2 . . . . 3 Data Loss (minor) 6 | . . . 2 . . . . . 4 Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 3 | . . . 1 . . 1 . 1 . Alerts 1 | . . . . . . . . . 1 Weapon Failures 5 | . . . 1 . . . . 3 1 Overload Shots . | . . . . . . . . . . Overflow Damage 190 | . . . 24 . . 122 . . 44 Projectiles 49 | . . . . . . 49 . . . Explosions 141 | . . . 24 . . 73 . . 44 Melee . | . . . . . . . . . . Knockbacks 25 | . . . . . 2 6 . 7 10 Impact . | . . . . . . . . . . Kinetic 25 | . . . . . 2 6 . 7 10 Secondary . | . . . . . . . . . . Self-Inflicted Damage 344 | . . . 69 . . 99 . . 176 Shots 6 | . . . 2 . . 1 . . 3 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 427 | . 165 . 249 243 427 232 . . 258 Average Temperature 96 | . 78 . 63 85 163 86 . . 45 Received Heat Transfer 1464 | . 96 . 399 57 261 93 . 81 477 Effects 10 | . . . . 3 7 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 4 | . . . . 3 1 . . . . Matter Decay 3 | . . . . . 3 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 2802 | . 475 . 608 50 1215 200 . . 254 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . . 1 . . . . . 1 Low Security (%) 98 | 100 100 100 99 100 100 100 100 100 93 Level 1 1 | . . . . . . . . . 6 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 227 | . 120 15 200 130 96 178 27 110 227 Initial 70 | . . 15 1 70 . 28 25 . 57 Average 62 | . 54 11 68 23 60 56 9 71 101 Influence Increases 2413 | . 220 . 651 100 314 315 12 250 551 Destroy 0b10 Robot/C 1380 | . 160 . 320 80 180 160 . 180 300 Destroy 0b10 Robot/NC 90 | . 10 . 35 . 20 20 . . 5 Destroy Leader 346 | . 20 . 106 20 56 62 . 40 42 Successful Hack 70 | . . . 22 . . . 12 . 36 Disable Machine 165 | . 30 . 15 . 15 30 . 15 60 Destroy Structure 197 | . . . 78 . 13 28 . . 78 Partial Spotted 15 | . . . . . . 15 . . . Lose Combat Pursuer 150 | . . . 75 . 30 . . 15 30 Influence Decreases 2356 | . 180 35 473 283 250 326 65 140 604 Entered New Map 259 | . . 25 4 113 . 36 28 . 53 Time Decay 1464 | . 110 10 363 160 230 260 37 . 294 Lost Part 540 | . 70 . 50 10 20 30 . 140 220 Purge Threat 93 | . . . 56 . . . . . 37 Squads Dispatched 15 | . 1 . 1 . 1 4 . 2 6 Investigation 2 | . . . . . . 1 . . 1 Extermination 4 | . . . . . . 2 . . 2 Reinforcement 9 | . 1 . 1 . 1 1 . 2 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Distress Signals 7 | . 2 . 2 . 1 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 16 2 28 3 16 14 . 10 38 Peak Tracking Total 11 | . 6 2 6 1 5 3 . 3 11 Tactical Retreats 9 | . . . 4 . 2 . . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Traps Triggered 5 | . 1 . . . 1 1 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Machines Disabled 11 | . 2 . 1 . 1 2 . 1 4 Max in Single Turn 2 | . 1 . 1 . 1 1 . 1 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Machines Accessed 15 | . 1 . 6 . 1 1 3 . 3 Terminals 10 | . 1 . 4 . 1 . 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . 2 Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 2 . 17 . 2 4 3 . 7 Successful 21 | . 1 . 12 . 1 2 2 . 3 Failed 13 | . 1 . 4 . 1 2 1 . 4 Catastrophic 1 | . . . . . . . 1 . . Database Lockouts 1 | . . . 1 . . . . . . Manual . | . . . . . . . . . . Terminals 19 | . 2 . 10 . 2 . 3 . 2 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . 4 . . 4 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . . 3 . . . . . 5 Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 1 . 7 . 1 . 2 . 1 Record 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . 1 . . . . . 1 Locate Traps 3 | . 1 . 1 . 1 . . . . Surveillance Status 1 | . . . 1 . . . . . . Zone Layout 3 | . . . 3 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 4 . . 2 . . . Scan Component 3 | . . . 2 . . 1 . . . Repair 3 | . . . 2 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 1 . . . . . 2 Retrieve Study 3 | . . . 1 . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . 4 . . 1 2 . 3 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . . . 2 Parts Repaired 2 | . . . 2 . . . . . . Time 131 | . . . 70 . . 61 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Active Infowar (turns) 4375 | . . . 1304 817 451 1028 151 65 559 Sensors 559 | . . . . . . . . . 559 Machine Analysis 3816 | . . . 1304 817 451 1028 151 65 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Turns Passed 5758 | 51 288 28 1597 817 481 1028 151 282 1035 Spaces Moved 2513 | 44 139 23 670 383 177 427 112 72 466 Core 76 | 18 19 23 . . 3 . . . 13 Treads . | . . . . . . . . . . Legs 2291 | . . . 670 383 174 427 112 72 453 Wheels 146 | 26 120 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 100 120 120 120 125 123 125 120 Average Speed 156 | 74 92 100 161 120 175 194 123 183 171 Slowest Speed 300 | 150 200 100 260 190 260 260 123 270 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 28 | 3 29 16 54 80 23 16 3 47 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 181 | . . . 90 . 13 40 . 2 36 Melee . | . . . . . . . . . . Projectile 25 | . . . . . 13 10 . 2 . AOE 156 | . . . 90 . . 30 . . 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Total 3868 | 60 218 28 1106 729 259 570 125 148 625 Wait 927 | 4 14 6 353 328 22 101 9 18 72 Move 2504 | 43 138 22 669 382 176 426 111 71 466 Hop . | . . . . . . . . . . Pick Up 69 | 7 4 . 20 2 3 6 2 12 13 Fast Attach 9 | 2 . . . 1 4 2 . . . Attach 59 | 4 3 . 14 . 2 6 3 10 17 Detach . | . . . . . . . . . . Swap 20 | . . . 7 4 5 2 . . 2 Drop 13 | . . . 1 6 3 3 . . . Fire 261 | . 59 . 42 6 44 24 . 37 49 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 10) 298 | -10/Materials | Lost 4 parts (2n1u1w) 313 | -10/Materials | Build established: Mutant 326 | -10/Materials | Core integrity fell below 50% 340 | -10/Materials | Entered Mines 341 | -10/Mines | Core integrity fell below 20% 351 | -10/Mines | Discovered new exit (range 9) 368 | -10/Mines | Entered Materials 368 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 615 | -9/Materials | Crushed by falling debris 892 | -9/Materials | Identified exit to Mines 1072 | -9/Materials | Repaired Imp. Ion Engine 1111 | -9/Materials | Repaired Hpw. Shotgun 1304 | -9/Materials | Central database locked down 1672 | -9/Materials | Core integrity fell below 50% 1814 | -9/Materials | Build established: Gunner 1965 | -9/Materials | Entered Mines 2047 | -9/Mines | Assembled infested the area 2286 | -9/Mines | Build established: Scavenger-Gunner 2548 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2638 | -9/Mines | Learned location of Storage (-8) 2683 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2765 | -9/Mines | Discovered new exit (range 11) 2782 | -9/Mines | Entered Materials 2782 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2783 | -8/Materials | Identified exit to Storage 3106 | -8/Materials | Discovered new exit (range 15) 3263 | -8/Materials | Entered Factory 3263 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4014 | -7/Factory | Build established: Mutant 4224 | -7/Factory | Discovered new exit (range 13) 4291 | -7/Factory | Entered another Factory area 4291 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4354 | -6/Factory | Identified exit to DSF 4427 | -6/Factory | Build established: Scavenger-Gunner 4442 | -6/Factory | Entered DSF 4480 | -6/DSF | Additional patrols routed to DSF 4531 | -6/DSF | Discovered new exit (range 15) 4557 | -6/DSF | Lost 5 parts (1p1n1u2w) 4677 | -6/DSF | Sterilization system engaged 4697 | -6/DSF | Ambient heat levels rising (+10) 4712 | -6/DSF | Ambient heat levels rising (+10) 4724 | -6/DSF | Entered Factory 4724 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4735 | -5/Factory | Lost 10 parts (2p2n2u4w) 5117 | -5/Factory | Destroyed 7 combat bots 5127 | -5/Factory | Lost 3 parts (1p1u1w) 5507 | -5/Factory | Lost 3 allies 5538 | -5/Factory | Lost 7 parts (1n2u4w) 5751 | -5/Factory | Cargo convoy interrupted 5752 | -5/Factory | Core integrity fell below 50% 5757 | -5/Factory | Core integrity fell below 20% 5759 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05751_ C-45 Heavy ARC bursts open, deploying its payload. 05751_ H-66 Slayer unfolds itself. 05751_ P-70 Sage unfolds itself. 05751_ X-77 Beamer unfolds itself. 05751_ X-67 Chaingunner unfolds itself. 05751_ M-28 Smith unfolds itself. 05751_ Chain reaction triggered in Antimatter Reactor. 05751_ K-01 Serf destroyed. 05751_ Lgt. Nuclear Core destroyed. 05751_ Carbon-fiber Leg destroyed. 05752_ Penetrated by Slug. 05753_ Carbon-fiber Leg destroyed. 05753_ Penetrated by Slug. 05753_ M-28 Smith repairs H-66 Slayer. 05755_ Penetrated by Slug. 05756_ Slug penetrates X-77 Beamer. 05758_ Slug penetrates Wall. 05759_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????##########??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# """ #??????? | | ?????????????????????????????????# """ #??????? | | ?????????????????????????????????# """ ! ######## | | ?????????????????????????????????# # # | | ?????????????????????????????????# """ # # | | ?????????????????????????????????# """ # # | | ????????????????##???????????????# """ # # | | ??????????? ????#; ????#######?#?# # # | | ??????????? #### #####;;;#;#;#######+#### # | | ?????????? ^ # # | | ?????????? h m ^ # # | | ????????? *% hpx i ^ + # | | ????????? @h # # | | ????????? xh%h """ """ # # | | ?????????? ##########;#;;## """ """ # # | | ????????????????# # """ """ # # | | ????????????????# =# """ """ # # | | ????????????????# i # ######## | | ????????????????# """ """ # # # | | ????????????????# """ """ #! # """ # | | ????????????????# A""" """ # # """ # | | ????????????????# ####### # """ # | | ????????????????# """ # = # # | | ????????????????# " " ] """ # # # # | | ????????????????# "G" """ # + # # | | ????????????????# """ ??# # + # | | ????????????????# ??# # # "" # | | ????????????????###########??#= # # "" # | | ?????????????????????????????# ##### # Y" # | | ?????????????????????????????# #???# # "" # | | ?????????????????????????????# #???# # "" # | | ?????????????????????????????# !#???# # # | | ?????????????????????????????# #???# ##+##### | | ?????????????????????????????# #???# #???? | | ?????????????????????????????# ##### #???? | | ????????????????????????#????# + #???? | | ????????????????????????# ???########## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 38% | -9/Materials Hpw. Shotgun | 69% | -9/Materials Studied --------- Beam Rifle | -9/Materials | Hacked Flexi-carbon Leg | -5/Factory | Hacked Hvy. Flak Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Ghost 'Em Heavy Suspicion Hot Goods It's Just You Jackpot More Dakka Please Overwhelming Serviceable Loadout Unlikely Earthworm We Love MA Window Shopping Challenges ------------ None Game ------ Seed InterceptIonDetector Manual? 0 Play Time 00:59:59 Cumulative 12.7 hours Start 2026.08.27 @ 19:03:49 End 2026.08.27 @ 20:04:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 289ad844-3604-4898-a29d-c276e38fbb6b