Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.26 @ 00:38:23 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (164) 820 Value Destroyed (4863) 4863 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 8467 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 184 Cogmind --------- Core Integrity 336/550 Matter 260/300 Energy 280/280 System Corruption 4% Temperature Cool (0) Movement Treading (170) Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY (16) --- Improved Ion Engine Armored Treads Armored Treads High-capacity Matter Pod (200) Faulty Experimental Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Medium Armor Plating System Backup Module Lightning Gun Lightning Gun Shock Bomb Launcher Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads High-capacity Matter Pod Experimental Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Medium Armor Plating System Backup Module Lightning Gun Lightning Gun Heavy Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Improved Grenade Launcher Katana [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . 1 . . . Parts Attached 135 | 7 12 12 35 13 41 15 Power 10 | 1 2 1 3 . 2 1 Engine 10 | 1 2 1 3 . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 33 | 2 1 2 8 3 13 4 Treads 33 | 2 1 2 8 3 13 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 2 3 1 15 1 8 1 Device 2 | 1 . . 1 . . . Storage 6 | 1 2 . 3 . . . Processor 5 | . 1 . 2 . 2 . Hackware 1 | . . . . . . 1 Protection 17 | . . 1 9 1 6 . Artifact . | . . . . . . . Weapon 61 | 2 6 8 9 9 18 9 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 47 | 2 4 7 8 4 15 7 Ballistic Cannon . | . . . . . . . Launcher 13 | . 2 1 1 5 3 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 Parts Lost 7 | . 1 . 1 . 5 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . 1 . . . 1 . Weapon 4 | . . . 1 . 3 . Highest Loss Streak 1 | . 1 . 1 . 1 . Average Slot Usage (%) 99 | . 99 99 99 100 99 99 Engine 11 | . 14 14 11 11 9 9 Treads 25 | . 28 28 22 22 27 27 Storage 19 | . 19 14 22 22 18 18 Processor 3 | . 1 11 . . 8 . Protection 7 | . . 2 10 11 9 9 Ballistic Gun 27 | . 27 27 32 19 26 26 Launcher 1 | . . . . 13 . . Naked Turns . | . . . . . . . Heaviest Build 60 | 11 28 28 55 56 60 60 Greatest Support 63 | 40 40 40 43 43 63 63 Greatest Overweight (x) 2 | . . . 1 2 . . Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 Average Capacity 14 | 5 8 10 16 16 16 16 Most Carried 16 | 2 10 10 16 16 16 16 Average Carried 13 | 1 7 9 15 16 15 15 Final Capacity 16 | 6 10 10 16 16 16 16 Final Carried 16 | 2 10 10 16 16 16 16 Class Distribution -------------------- 27% | Tank 24% | Mutant 21% | Scavenger-Gunner 16% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 4657 | 263 485 245 1054 266 1699 645 Remotely 188 | . 188 . . . . . Salvage Created 6751 | 50 454 157 1725 236 2783 1346 Parts 414 | 2 40 14 114 6 159 79 Haulers Intercepted 19 | . 2 . 6 . 6 5 Recyclers Shooed 8 | . . . 2 1 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 129 | . 13 9 29 9 48 21 Guns 118 | . 12 5 29 4 47 21 AOE 11 | . 1 4 . 5 1 . Classes Destroyed 14 | 1 5 . 5 2 1 . Worker 6 | . . . 4 . 2 . Builder 3 | . . . 2 . 1 . Tunneler 2 | . 1 . . . 1 . Hauler 19 | . 2 . 6 . 6 5 Recycler 4 | 1 . . 1 1 1 . Operator 1 | . . . 1 . . . Watcher 6 | . 1 . 2 . 3 . Swarmer 24 | . 6 6 6 . 6 . Grunt 67 | . 7 3 13 2 29 13 Brawler 3 | . . . . 1 2 . Duelist 1 | . . . 1 . . . Sentry 26 | . . . 9 . 10 7 Hunter 2 | . . . . . 1 1 Assembled 6 | . . . . 6 . . Best Kill Streak 7 | 1 3 5 7 4 5 4 Combat Bots Only 5 | . 3 5 4 3 4 4 Max Kills in Single Turn 3 | 1 1 2 2 3 2 2 Gunslinging 1 | . . . 1 . 1 1 Exploded 2 | . 1 2 . 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 4702 | . 341 380 1064 63 2177 677 Core 442 | . 57 60 99 12 165 49 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . 53 . 72 . . Volleys Fired 380 | 2 44 27 96 14 145 52 Largest 3 | 2 2 2 3 3 3 3 Hottest 74 | 40 40 40 69 69 74 74 Shots Fired 1043 | 4 86 50 287 33 427 156 Gun 1024 | 4 84 46 287 27 420 156 Cannon . | . . . . . . . Launcher 19 | . 2 4 . 6 7 . Special . | . . . . . . . Kinetic 1024 | 4 84 46 287 27 420 156 Thermal . | . . . . . . . Explosive 13 | . 2 4 . 6 1 . Electromagnetic 6 | . . . . . 6 . Robot Hit Streak 58 | 4 11 10 23 21 33 58 Robot Miss Streak 5 | . 4 5 3 2 3 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 10 | . . . 2 . 7 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 754 | 4 52 34 196 21 334 113 Core Hits 316 | 2 26 15 74 17 130 52 Critical Hits 7 | . . . 3 . 3 1 Critical Kills 4 | . . . 2 . 2 . Critical Parts Destroyed 3 | . . . 1 . 1 1 Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11716 | 40 681 647 2629 467 5274 1978 Guns 10324 | 40 539 241 2528 199 4877 1900 Cannons . | . . . . . . . Explosions 1044 | . 105 385 . 216 338 . Melee . | . . . . . . . Ramming 348 | . 37 21 101 52 59 78 Kinetic 10324 | 40 539 241 2528 199 4877 1900 Thermal 76 | . . . . . 76 . Explosive 746 | . 105 385 . 216 40 . Electromagnetic 222 | . . . . . 222 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 . . 1 4 Average Corruption 2 | . 1 1 . . 1 3 Corruption Purged . | . . . . . . . Effects 42 | . 3 2 . . 5 32 Message Errors 18 | . 2 . . . 4 12 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 6 | . 1 1 . . 1 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . 1 . . . 1 Targeting Errors 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . 15 . Projectiles . | . . . . . . . Explosions 4 | . . . . . 4 . Melee 11 | . . . . . 11 . Knockbacks 3 | . 1 . 1 . . 1 Impact 3 | . 1 . 1 . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 44 | . 7 5 16 4 5 7 Targets Rammed 47 | . 8 5 18 4 5 7 Kicked . | . . . . . . . Crushed 3 | . 1 . 2 . . . Highest Temperature 256 | . 6 12 126 42 127 256 Average Temperature 34 | . 5 7 34 14 30 52 Received Heat Transfer 1767 | . 84 132 357 6 927 261 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . . . 100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 557 | 5 287 236 322 200 557 522 Initial 226 | . 3 16 3 100 5 226 Average 198 | 1 130 72 181 32 328 377 Maximum Alert Level 2 | . 1 1 1 1 2 2 Low Security (%) 55 | 100 79 94 52 98 29 . Level 1 30 | . 20 5 47 1 31 54 Level 2 13 | . . . . . 38 45 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 3 . 4 . 10 4 Investigation 5 | . 1 . 1 . 2 1 Extermination . | . . . . . . . Reinforcement 13 | . 2 . 3 . 6 2 Assault 1 | . . . . . 1 . Garrison 2 | . . . . . 1 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 7 | . 1 . 2 . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 222 | . 31 14 53 9 81 34 Peak Tracking Total 6 | . 5 5 6 3 5 5 Tactical Retreats 11 | . 2 1 . 1 5 2 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 12 | . 3 . 2 . 4 3 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 8 | . 1 . 2 . 3 2 Max in Single Turn 1 | . 1 . 1 . 1 1 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 35 | . 6 1 11 1 9 7 Terminals 27 | . 6 1 9 1 5 5 Fabricators . | . . . . . . . Repair Stations 5 | . . . 2 . 2 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . . 1 1 Total Hacks 108 | . 17 4 33 1 34 19 Successful 53 | . 9 1 17 . 17 9 Failed 54 | . 7 3 16 1 17 10 Catastrophic 8 | . 1 . 4 1 2 . Database Lockouts 1 | . 1 . . . . . Manual 60 | . 8 4 19 2 17 10 Terminals 85 | . 17 4 27 1 22 14 Fabricators . | . . . . . . . Repair Stations 14 | . . . 6 . 6 2 Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 6 | . . . . . 3 3 Terminal Hacks 25 | . 6 1 9 . 5 4 Part Schematic 3 | . . . 2 . 1 . Robot Analysis 5 | . 1 1 1 . 1 1 Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . . . . . 1 Branch Access Points 1 | . . . 1 . . . Alert Level 3 | . . . 1 . 1 1 Unreport Threat 5 | . . . 2 . 2 1 Locate Traps 2 | . 2 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . . . 4 . 6 2 Scan Component 6 | . . . 2 . 3 1 Repair 6 | . . . 2 . 3 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . 3 . Insert Component 1 | . . . . . 1 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 11 | . 3 . 4 . 2 2 Terminals 11 | . 3 . 4 . 2 2 Assimilate 1 | . . . 1 . . . Botnet 10 | . 3 . 3 . 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 31 | . 6 1 11 1 7 5 Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . 2 . 3 1 Time 255 | . . . 77 . 156 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 40 | . . 40 32 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 30 | . . 17 13 . . . Total Damage 449 | . . 236 213 . . . Kills 7 | . . 4 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total 5 | . 1 1 1 . 1 1 Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 11958 | 90 1550 1202 3522 1520 2832 1242 Spaces Moved 5926 | 54 852 687 1680 778 1292 583 Core 12 | 12 . . . . . . Treads 5914 | 42 852 687 1680 778 1292 583 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 180 160 160 Average Speed 168 | 135 160 160 180 180 160 167 Slowest Speed 200 | 160 160 160 180 200 160 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 78 | 4 92 99 95 99 87 75 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 6 | . . 3 . 3 . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 151 | . 8 38 . 76 26 3 Melee 1 | . . . . . . 1 Projectile 9 | . . . . . 7 2 AOE 141 | . 8 38 . 76 19 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 7105 | 64 958 749 1983 866 1755 730 Wait 465 | . 24 4 103 52 226 56 Move 5920 | 53 851 686 1679 777 1291 583 Hop . | . . . . . . . Pick Up 54 | 2 10 4 19 1 15 3 Fast Attach 25 | 7 2 1 5 2 4 4 Attach 16 | . . 1 6 . 8 1 Detach 7 | . . 1 3 . 2 1 Swap 94 | . 10 10 24 11 29 10 Drop 95 | . 9 10 30 5 30 11 Fire 380 | 2 44 27 96 14 145 52 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 47 | . 8 5 18 4 5 7 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 6) 556 | -10/Materials | Discovered new exit (range 6) 950 | -10/Materials | Central database locked down 1176 | -10/Materials | Discovered new exit (range 12) 1562 | -10/Materials | Discovered new exit (range 6) 1641 | -10/Materials | Entered Mines 1917 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1956 | -10/Mines | Learned Materials emergency access door positions 2179 | -10/Mines | Discovered new exit (range 8) 2181 | -10/Mines | Learned 2 Materials zone layouts 2275 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2816 | -10/Mines | Discovered new exit (range 15) 2843 | -10/Mines | Entered Materials 2843 | -9/Materials | Accompanied by 2 allies 2843 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3153 | -9/Materials | Build established: Scavenger-Tank 3270 | -9/Materials | Repaired Lgt. Armor Plating 3762 | -9/Materials | Discovered new exit (range 15) 3788 | -9/Materials | Identified exit to Materials 3936 | -9/Materials | Discovered new exit (range 6) 4338 | -9/Materials | Build established: Tank 4429 | -9/Materials | Identified exit to Mines 4768 | -9/Materials | Repaired Imp. Assault Rifle 5073 | -9/Materials | Discovered exit to Materials (range 8) 5612 | -9/Materials | Discovered exit to Materials (range 15) 6365 | -9/Materials | Entered Mines 6552 | -9/Mines | Assembled infested the area 6910 | -9/Mines | Learned location of Storage (-8) 6960 | -9/Mines | Discovered exit to Materials (range 9) 7115 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7119 | -9/Mines | Found Prototype Device 7181 | -9/Mines | Discovered new exit (range 5) 7388 | -9/Mines | Discovered exit to Materials (range 10) 7553 | -9/Mines | Build established: Scavenger-Mutant 7753 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7885 | -9/Mines | Entered Materials 7885 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7957 | -8/Materials | Garrison activated, responded to threat 8532 | -8/Materials | Discovered new exit (range 10) 8611 | -8/Materials | Identified exit to Storage 8793 | -8/Materials | Build established: Scavenger-Gunner 8913 | -8/Materials | Discovered new exit (range 5) 9002 | -8/Materials | Identified Exp. Sensor Array 9615 | -8/Materials | Repaired Gauss Rifle 9649 | -8/Materials | Repaired Hvy. Assault Rifle 9739 | -8/Materials | Discovered new exit (range 8) 9963 | -8/Materials | Discovered exit to Storage (range 4) 10176 | -8/Materials | Discovered new exit (range 15) 10285 | -8/Materials | First assault squad dispatched 10564 | -8/Materials | Repaired Faulty Exp. Sensor Array 10717 | -8/Materials | Entered Storage 10896 | -8/Storage | Garrison activated, responded to threat 11071 | -8/Storage | Build established: Scavenger-Tank 11110 | -8/Storage | Repaired Gauss Rifle 11475 | -8/Storage | Discovered new exit (range 6) 11922 | -8/Storage | Build established: Tank 11959 | -8/Storage | Self-destructed Last Messages --------------- K-01 Serf collects debris. R-06 Scavenger collects Prototype Energy Cannon. A-02 Transporter destroyed. System corrupted: Matter fused (-10). System corrupted: Hvy. Assault Rifle targeting data glitched. G-47 Trooper destroyed. System corrupted: Autogun targeting data glitched. G-47 Trooper destroyed. Acquired 48 matter. K-01 Serf collects debris. Slammed into W-25 Informer. K-01 Serf collects debris. K-01 Serf cleans the Compression Vault. Acquired 4 matter. K-01 Serf collects debris. System corrupted: Energy discharge (-100). K-01 Serf collects debris. Connecting with Terminal... System corrupted: Autogun targeting data glitched. 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Y"#????? #??????????????????????? | | ## # ""#?????# ??????????????????????? | | ### ## #?????# #??????????????????????? | | #?# #??+#####?????# #??????????????????????? | | ## #?# #?? #?????????# #??????????????????????? | | ?# #?# #?? #???#######/###????????????????????? | | ?# #?# #?? #####/a ! @ #????????????????????? | | ?# #?# #?# a/ #????????????????????? | | ?#+##+### #?# #### k #????????????????????? | | ?# # ### #??# #????????????????????? | | ?# # #??# t #????????????????????? | | ?# # #??# k !###########??????????? | | ?# # #??# r# T #??????????? | | ?# # #??# # = #??????????? | | ?# # #?######+##+## #??????????? | | #######+# ### # #??????????? | | + """ """ #??????????? | | #### # """ """ #??????????? | | % [%] ########### # """ """ #????? ??? | | [= + # # ?????? #?? | | # # ###############? #?? | | # """ """ # # #? #?? | | + """ """ #= # #? #?? | | ############# # """="""["%= + #? #?? | | ????????????# # !=%== !#* # *!! #? #?? | | ????????????# # === # # *! ## #?? | | ###?????????# # !! # #? !! ## #?? | | ][#?????????# #####+##### #?######## ##### #?? | | ][#?????????# #???# #????########### #?? | | ][#????????## #???# #??### / + #?? | | "##???????#" ##??# #??#"" # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Armor Integrity Analyzer | -9/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonMiniSink Manual? 0 Play Time 01:11:11 Cumulative 236.9 hours Start 2021.04.25 @ 23:24:28 End 2021.04.26 @ 00:38:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 5 Types 1/2/1/0/0/1/0/0/0 Lore% 60 Gallery% 60 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96809ee0-252e-4845-8df1-3f857e8542d8