Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 01:05:37 Player: DrZettl Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (144) 720 Value Destroyed (5184) 5184 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (166) 166 TOTAL SCORE: 9790 Bonus ------- High Alert Combat Kills 185 Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Wheel Wheel > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Phase Shifter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Deuterium Engine Compact Battery (200) Improved Medium Armor Plating Improved Lightning Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved VSS Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Coolant Injector Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Insulated Plating > --- WEAPON ----------- Improved Arc Projector High-powered Field Laser Force Rifle > --- INVENTORY -------- Cooled Deuterium Engine Light Angular Momentum Engine Advanced Heat Sink Improved Cooling System Compact Battery Hardened Light Armor Plating Improved Medium Armor Plating Lightning Gun Pulse Rifle Phase Cannon Heavy Machine Gun Proton Missile Launcher Missile Launcher Heavy Rocket Launcher Great Axe [Rating: 67] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 Utility 4 | . . 1 1 1 . . 1 Weapon 1 | . . 1 . . . . . Parts Attached 173 | 7 14 17 29 45 2 4 55 Power 16 | 1 2 1 3 5 . . 4 Engine 13 | 1 2 1 3 3 . . 3 Core 3 | . . . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 44 | 2 2 3 7 20 . . 10 Treads 2 | . . . 1 1 . . . Leg 27 | . . . 5 19 . . 3 Wheel 14 | 2 2 3 1 . . . 6 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 56 | 2 4 8 8 10 1 3 20 Device 28 | 1 . 2 5 4 1 3 12 Storage 8 | 1 2 1 2 . . . 2 Processor 9 | . 2 2 1 1 . . 3 Hackware . | . . . . . . . . Protection 11 | . . 3 . 5 . . 3 Artifact . | . . . . . . . . Weapon 57 | 2 6 5 11 10 1 1 21 Energy Gun 26 | 2 4 1 5 3 . . 11 Energy Cannon 9 | . . . 3 2 . . 4 Ballistic Gun 10 | . 1 3 1 4 . 1 . Ballistic Cannon 1 | . . . 1 . . . . Launcher 4 | . 1 . . . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . Slashing Weapon 4 | . . . . . . . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 9 | . . . 3 2 . . 4 Corrupted Parts 1 | . . . . . . . 1 System Corruption 4 | . . . . . . . 4 Parts Lost 44 | . 7 4 9 6 . 2 16 Power 2 | . 1 . . . . . 1 Propulsion 11 | . . 2 2 2 . . 5 Utility 10 | . 1 1 . 1 . 1 6 Weapon 21 | . 5 1 7 3 . 1 4 Highest Loss Streak 5 | . 3 2 3 3 . 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 97 98 96 98 100 99 83 Engine 5 | . 13 11 9 4 . . 1 Core 2 | . . . . 2 7 7 4 Leg 17 | . . . 21 29 30 30 9 Wheel 7 | . 28 22 1 . . . 10 Device 11 | . 7 5 8 7 15 14 18 Storage 7 | . 14 11 9 7 7 7 5 Processor 13 | . 4 7 18 15 15 15 13 Protection 2 | . . 7 . 6 . . . Energy Gun 11 | . 23 13 7 5 15 12 13 Energy Cannon 6 | . . . 15 11 . . 2 Ballistic Gun 3 | . 3 18 2 4 1 1 . Naked Turns . | . . . . . . . . Heaviest Build 57 | 15 20 32 43 57 45 46 53 Greatest Support 68 | 32 32 32 51 68 60 60 60 Greatest Overweight (x) 2 | . . 1 2 1 . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 7 9 10 13 15 15 15 14 Most Carried 15 | 3 10 10 15 15 15 15 15 Average Carried 13 | 1 8 9 13 14 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 5 Final Carried 15 | 3 9 10 15 14 15 14 5 Class Distribution -------------------- 45% | Gunner 35% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 3049 | 121 341 396 621 510 171 272 617 Remotely . | . . . . . . . . Salvage Created 6346 | 43 581 816 1719 1353 145 82 1607 Parts 314 | 6 25 40 83 59 7 2 92 Haulers Intercepted 14 | . 2 1 6 2 . . 3 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled 7 | . . 7 . . . . . Retrieved Matter 51 | . . 51 . . . . . Parts Self-Destructed 8 | . . . . . 6 2 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 111 | . 8 13 31 20 9 5 25 Melee 4 | . 1 . 1 . . . 2 Guns 53 | . 5 12 12 6 2 . 16 Cannons 37 | . . . 18 14 . . 5 AOE 16 | . 2 . . . 7 5 2 Classes Destroyed 17 | 1 4 4 2 2 . 1 3 Worker 5 | . . 1 . 1 . . 3 Builder 2 | . . . 2 . . . . Tunneler 3 | 2 1 . . . . . . Hauler 14 | . 2 1 6 2 . . 3 Recycler 5 | . 1 2 . 2 . . . Watcher 4 | . 2 1 . . . . 1 Swarmer 22 | . . . 7 . 7 2 6 Grunt 42 | . 8 7 15 10 1 . 1 Brawler 1 | . . 1 . . . . . Duelist 1 | . . 1 . . . . . Protector 1 | . . . . . . . 1 Sentry 23 | . . 4 9 6 1 1 2 Specialist 6 | . . . . . . . 6 Hunter 9 | . . . . 2 . 1 6 Programmer 4 | . . . . 2 . . 2 Heavy 1 | . . . . . . . 1 Behemoth 1 | . . . . . . 1 . Best Kill Streak 6 | 2 2 4 6 4 4 3 4 Combat Bots Only 6 | . 2 4 6 4 4 3 3 Max Kills in Single Turn 3 | 1 1 2 2 2 2 2 3 Gunslinging 1 | . . 1 1 . . . . Exploded 2 | . 1 . . . 2 2 1 Melee 1 | . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 8640 | . 822 733 1468 1754 170 339 3354 Core 1784 | . 233 171 227 194 30 67 862 Absorbed by Shields 45 | . . . . 45 . . . Core Remaining (%) 55 | 100 6 57 58 . . 58 . Volleys Fired 323 | 7 62 39 70 59 10 16 60 Largest 3 | 2 2 3 3 3 2 1 3 Hottest 250 | 90 105 155 197 192 132 39 250 Shots Fired 770 | 14 104 108 192 160 14 16 162 Gun 528 | 14 96 108 98 76 7 . 129 Cannon 208 | . . . 94 84 . . 30 Launcher 34 | . 8 . . . 7 16 3 Special . | . . . . . . . . Kinetic 179 | . 17 63 57 40 . . 2 Thermal 480 | 7 46 45 132 120 7 . 123 Explosive 34 | . 8 . . . 7 16 3 Electromagnetic 77 | 7 33 . 3 . . . 34 Robot Hit Streak 19 | 5 6 11 15 19 10 3 19 Robot Miss Streak 6 | 3 3 3 6 3 1 . 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 524 | 8 64 78 133 107 6 1 127 Core Hits 267 | 2 27 28 61 47 18 11 73 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 20 | . 4 4 6 4 . . 2 Burn 16 | . 4 3 3 4 . . 2 Meltdown 1 | . . . 1 . . . . Blast 1 | . . . 1 . . . . Smash 2 | . . 1 1 . . . . Melee Attacks 36 | . . 9 2 . . . 25 Impact 11 | . . 9 2 . . . . Slashing 25 | . . . . . . . 25 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12648 | 121 958 1252 2637 2445 765 836 3634 Guns 6345 | 121 687 1107 1340 883 111 . 2096 Cannons 3312 | . . . 1261 1414 . . 637 Explosions 2432 | . 246 . . 137 654 836 559 Melee 451 | . . 145 31 . . . 275 Ramming 108 | . 25 . 5 11 . . 67 Kinetic 1785 | . 95 595 639 407 . . 49 Thermal 7219 | 64 441 512 1938 2027 111 . 2126 Explosive 2200 | . 151 . . . 654 836 559 Electromagnetic 885 | 57 246 . 24 . . . 558 Impact 176 | . . 145 31 . . . . Slashing 275 | . . . . . . . 275 Piercing . | . . . . . . . . Highest Corruption 14 | . . 7 . 6 6 6 14 Average Corruption 5 | . . 6 . 3 6 6 6 Corruption Purged . | . . . . . . . . Corruption Blocked 4 | . . . . . . . 4 Effects 126 | . . 19 . 15 14 20 58 Message Errors 21 | . . 3 . 2 2 6 8 Matter Fused 27 | . . 3 . 5 2 5 12 Heat Flow Errors 13 | . . 2 . 1 4 . 6 Energy Discharges 15 | . . 2 . 2 1 2 8 Parts Rejected 2 | . . 1 . . . . 1 Data Loss (minor) 16 | . . 1 . 3 2 2 8 Data Loss (major) 13 | . . 3 . 1 2 3 4 Misfires 7 | . . 3 . . 1 . 3 Alerts 3 | . . . . . . 2 1 Misdirections 3 | . . . . . . . 3 Weapon Failures 6 | . . 1 . 1 . . 4 Overload Shots . | . . . . . . . . Overflow Damage 105 | . 25 17 . 14 41 . 8 Projectiles . | . . . . . . . . Explosions 88 | . 25 . . 14 41 . 8 Melee 17 | . . 17 . . . . . Knockbacks 3 | . . . 1 . . . 2 Impact 2 | . . . . . . . 2 Kinetic 1 | . . . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 417 | . 185 . . 133 32 . 67 Shots 11 | . 7 . . 2 1 . 1 Rammed 16 | . 4 . . . . . 12 Targets Rammed 19 | . 4 . 1 2 . . 12 Kicked 3 | . . . 1 2 . . . Crushed . | . . . . . . . . Highest Temperature 452 | 210 231 452 414 249 244 5 198 Average Temperature 99 | 116 83 135 113 94 91 5 77 Received Heat Transfer 2103 | . 444 240 642 585 12 42 138 Effects 15 | 1 2 5 5 2 . . . Shutdowns 1 | . . 1 . . . . . Energy Bleed 1 | 1 . . . . . . . Interference 9 | . 2 1 4 2 . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 3 | . . 2 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 2 . . . . . 2 Impact Corruptions 1 | . . 1 . . . . . Robots Melted 2 | . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 33 | . . 3 9 7 . . 14 Heat Transferred 14627 | 185 1420 1432 3848 3430 222 . 4090 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 765 | 10 266 405 503 320 . . 765 Initial 228 | . 6 42 117 228 . . 18 Average 223 | 2 120 232 344 198 . . 192 Maximum Alert Level 3 | . 1 2 2 1 . . 3 Low Security (%) 47 | 100 77 35 3 50 . . 69 Level 1 36 | . 22 45 67 49 . . 9 Level 2 14 | . . 18 29 . . . 18 Level 3 1 | . . . . . . . 3 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 38 | . 3 3 4 9 . . 19 Investigation 7 | . 2 1 1 . . . 3 Extermination 6 | . . . . 2 . . 4 Reinforcement 16 | . 1 2 . 4 . . 9 Assault 2 | . . . . . . . 2 Garrison 7 | . . . 3 3 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 4 | . . . . 2 . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 11 | . 1 2 4 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 197 | . 14 22 56 27 6 5 67 Peak Tracking Total 13 | . 4 6 6 4 3 3 13 Tactical Retreats 16 | . 3 . 2 2 . . 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 9 | . . . . 5 . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 9 | . 2 1 . 4 . . 2 Max in Single Turn 3 | . 1 1 . 3 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 45 | . 9 3 14 7 . . 12 Terminals 28 | . 7 2 10 3 . . 6 Fabricators 3 | . . . . . . . 3 Repair Stations 2 | . . . . 1 . . 1 Recycling Units 8 | . 2 1 2 1 . . 2 Scanalyzers 3 | . . . 2 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 126 | . 32 9 40 19 . . 26 Successful 60 | . 13 4 20 9 . . 14 Failed 66 | . 19 5 20 10 . . 12 Catastrophic 8 | . 1 1 1 1 . . 4 Database Lockouts . | . . . . . . . . Manual 53 | . 16 6 12 6 . . 13 Terminals 87 | . 28 7 27 9 . . 16 Fabricators 5 | . . . . . . . 5 Repair Stations 4 | . . . . 2 . . 2 Recycling Units 13 | . 4 2 2 2 . . 3 Scanalyzers 13 | . . . 11 2 . . . Garrison Access 4 | . . . . 4 . . . Terminal Hacks 30 | . 9 3 9 4 . . 5 Part Schematic 1 | . . . 1 . . . . Robot Analysis 5 | . 2 . 2 1 . . . Prototype ID Bank 4 | . 1 1 2 . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . . Alert Level 6 | . 1 1 2 . . . 2 Unreport Threat 2 | . . . 1 1 . . . Locate Traps 4 | . 3 . . 1 . . . Maintenance Status 1 | . . . 1 . . . . Transport Status 1 | . . . . . . . 1 Hauler Manifests 2 | . . . . 1 . . 1 Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 4 Load Schematic 1 | . . . . . . . 1 Build 3 | . . . . . . . 3 Repair Station Hacks 2 | . . . . 1 . . 1 Scan Component 2 | . . . . 1 . . 1 Recycling Unit Hacks 9 | . 3 1 2 1 . . 2 Report Inventory 8 | . 2 1 2 1 . . 2 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 10 | . . . 8 2 . . . Insert Component 5 | . . . 4 1 . . . Analyze 5 | . . . 4 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 4 | . 1 . 1 . . . 2 Terminals 4 | . 1 . 1 . . . 2 Track 3 | . 1 . 1 . . . 1 Disrupt 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 35 | . 8 2 10 6 . . 9 Full Trace Events 8 | . 3 2 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 121 | . . . . . . . 121 Total Robot Build Rating 2 | . . . . . . . 2 Part Schematics Acquired 6 | . . . 5 1 . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 73 | . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 5 | . . . 4 1 . . . Part Schematics Acquired 5 | . . . 4 1 . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies 2 | . . . . . . . 2 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . 10 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total 5 | . 2 . 2 1 . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 9288 | 81 857 481 1940 2053 448 745 2683 Spaces Moved 6440 | 49 633 281 1263 1378 334 589 1913 Core 346 | 3 . . . . . . 343 Treads . | . . . . . . . . Legs 3453 | . . . 1070 1378 334 589 82 Wheels 2641 | 46 633 281 193 . . . 1488 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 100 120 120 120 50 Average Speed 111 | 96 96 98 125 124 120 120 94 Slowest Speed 200 | 100 100 105 200 195 120 120 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 93 23 80 30 51 52 49 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 13 | . . . . . 6 7 . Spaces Dug 14 | . . . . . . . 14 Terrain Destroyed 311 | . 36 . 3 40 30 122 80 Melee 14 | . . . . . . . 14 Projectile 16 | . . . 3 4 . . 9 AOE 281 | . 36 . . 36 30 122 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 7897 | 65 780 389 1463 1610 369 611 2610 Wait 684 | . 47 21 61 60 17 . 478 Move 6433 | 48 632 280 1262 1377 333 588 1913 Hop . | . . . . . . . . Pick Up 88 | 3 13 12 17 22 3 1 17 Fast Attach 74 | 7 2 4 14 16 . 1 30 Attach 33 | . 6 5 4 8 . 3 7 Detach 5 | . . 1 . 1 . 1 2 Swap 67 | . 6 8 12 21 2 . 18 Drop 122 | . 8 10 20 41 2 1 40 Fire 323 | 7 62 39 70 59 10 16 60 Melee 36 | . . 9 2 . . . 25 Ram 16 | . 4 . . . . . 12 Kick 3 | . . . 1 2 . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . 2 . . 8 Rewire 3 | . . . . 1 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 8) 251 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 10) 571 | -10/Materials | Core integrity fell below 50% 593 | -10/Materials | Lost 3 parts (1u2w) 694 | -10/Materials | Discovered new exit (range 12) 782 | -10/Materials | Core integrity fell below 20% 823 | -10/Materials | Lost 3 parts (1p2w) 856 | -10/Materials | Discovered new exit (range 16) 937 | -10/Materials | Identified exit to Materials 939 | -10/Materials | Entered another Materials area 939 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1045 | -9/Materials | Identified exit to Mines 1045 | -9/Materials | Identified exit to Storage 1413 | -9/Materials | Discovered new exit (range 7) 1419 | -9/Materials | Identified exit to Materials 1420 | -9/Materials | Entered another Materials area 1420 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1503 | -8/Materials | Lost 3 parts (1n2w) 1744 | -8/Materials | Lost 3 parts (1n2w) 2075 | -8/Materials | Discovered new exit (range 16) 2236 | -8/Materials | Garrison activated, responded to threat 2399 | -8/Materials | Identified exit to Factory 2455 | -8/Materials | Build established: Gunner 2820 | -8/Materials | Discovered exit to Factory (range 9) 3360 | -8/Materials | Entered Factory 3360 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3745 | -7/Factory | Garrison activated, responded to threat 3965 | -7/Factory | Discovered new exit (range 16) 3982 | -7/Factory | Identified exit to Lower Caves 4512 | -7/Factory | Discovered exit to Lower Caves (range 9) 4643 | -7/Factory | Lost 3 parts (1n1u1w) 5077 | -7/Factory | Discovered new exit (range 8) 5413 | -7/Factory | Entered Lower Caves 5511 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5582 | -7/Lower Caves | Learned location of 1 exit from Factory 5642 | -7/Lower Caves | Encountered a Warlord checkpoint 5697 | -7/Lower Caves | Learned location of 2 exits from Factory 5784 | -7/Lower Caves | Discovered new exit (range 8) 5790 | -7/Lower Caves | Identified exit to Lower Caves 5800 | -7/Lower Caves | Build established: Mutant 5861 | -7/Lower Caves | Entered another Lower Caves area 5951 | -7/Lower Caves | Discovered new exit (range 8) 5959 | -7/Lower Caves | Identified exit to Factory 6108 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6229 | -7/Lower Caves | Spotted B-75 Beast 6365 | -7/Lower Caves | Destroyed B-75 Beast 6606 | -7/Lower Caves | Entered Factory 6606 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6607 | -6/Factory | Identified exit to Factory 6607 | -6/Factory | Identified exit to Lower Caves 6920 | -6/Factory | Build established: Gunner 7136 | -6/Factory | Fabricated Titanium Leg? 7353 | -6/Factory | Discovered exit to Factory (range 9) 7387 | -6/Factory | Lost 3 parts (2u1w) 7455 | -6/Factory | Cargo convoy interrupted 7973 | -6/Factory | Build established: Skirmisher 8512 | -6/Factory | Fabricated R-06 Scavenger? 8713 | -6/Factory | Fabricated A-02 Transporter? 8977 | -6/Factory | Garrison activated, responded to threat 9056 | -6/Factory | First assault squad dispatched 9087 | -6/Factory | System corruption reached 10% 9117 | -6/Factory | Lost 5 parts (2n1u2w) 9121 | -6/Factory | Core integrity fell below 50% 9202 | -6/Factory | Core integrity fell below 20% 9289 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 09252_ Acquired 2 matter. 09253_ Acquired 1 matter. 09254_ Acquired 5 matter. 09255_ Acquired 3 matter. 09268_ ZF%ZUF7 99E:OIDUXZW|0FQCDRB| 09274_ ALERT: Rogue bot located, Programmers report to Factory Zone 6K. 09277_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09282_ Slammed into M-13 Machinist. 09282_ M-13 Machinist knocked back. 09284_ Arm. Wheel destroyed. 09284_ Knocked back. 09284_ M-13 Machinist destroyed. 09284_ Knocked back. 09284_ H-61 Shepherd calls for reinforcements. 09284_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09286_ Gravmag Array destroyed. 09286_ Critical hit (Blast). 09286_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????# ???# #? # ?? | | ?????????????# ??# #? # ?? | | ?????????????# ??# #?? # ?? | | ??? ???????# ?# #?? # ?? | | ?## #??????# ?# #??? # ?? | | # ??????# # #??? # #? | | # ??????# # #????### #? | | # /?????# ! + ######## ## | | ? < ??????# # ! | | ? ??????########## | | ?? H ??????# """ # "" | | ?? ??????# "R" # """? | | ??# #??????# " " # %%" """ F"? | | ??# ##?????# # %%% """ """ | | ??# #?????# # """ "" | | ??# #?????# """ [# | | ??# ##????# """" # """ """ | | ??# # ###### """" """ """ | | ??# + # """ """ | | ??# ! ################ | | ??# =% ######## # %" """ """ | | ?## ## !# """ # %"" """ """ | | ?# # """ # """ + """ """ """ | | ?# # """ # """ # | | ?# > + """ ]# # * | | ?# #c c@ # ?### ######## | | ?# %# ! ######???# #?????????? | | ?### ##########????????# #??????????? | | ???# #?????????????????# #??????????? | | ???# #?????????????????# #??????????? | | ???# #??????????????####+######?????? | | ???# #??????????????# #?????? | | ???# ??????????????# #?????? | | ???# ??????????????# """ """ #?????? | | ????# ??????????????# """ """ #?????? | | ????? ??????????????# """ """ #?????? | | ????? ??????????????# #?????? | | ????? ??????????????# #?????? | | ????????????????????# #?????? | | ????????????????????###+#######?????? | | ??????????????????????? ????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: EM 15 Power Shielding 33 Phase Shifting 5 Evasion (%) 58 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- Titanium Leg | -8/Materials | Hacked Hrd. Light Armor Plating | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -6/Factory R-06 Scavenger | x1 | -6/Factory | Preloaded A-02 Transporter | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed DisruptorShrapnelScythe Manual? 0 Play Time 02:09:17 Cumulative 76.5 hours Start 2022.04.03 @ 13:11:27 End 2022.04.04 @ 01:05:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b53ce7c-8f3f-402a-b94e-bc803569dd33