Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 23:02:40 Player: Ari Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (4689) 4689 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 10643 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 77 Aligned with FarCom 300 Friendly Fire -169 Cogmind --------- Core Integrity 0/850 Matter 92/300 Energy 205/310 System Corruption 6% Temperature Cool (578) Movement Treading (260) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (6) ------ Humpback Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- Autogun Gauss Rifle Heavy Machine Gun > --- INVENTORY (24) --- Light Angular Momentum Engine Medium Treads Cryofiber Web Improved Kinecellerator Improved Weapon Cycler Phase Shifter Improved Thermal Shield Force Field Magnetic Acceleration Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle AWS/Autocannon > --- INVENTORY -------- Fission Core Light Treads Improved Treads Improved Flight Unit Improved Flight Unit Advanced Signal Interpreter Recoil Stabilizer Plasma Rifle Flak Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun [Rating: 63] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon AWS/Autocannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . 1 . Utility 4 | . . . 2 . . . . 2 . . . . Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 59 | 6 1 5 8 1 . . 2 2 3 . 24 7 Power 5 | 1 . 1 . . . . . . . . 3 . Engine 3 | 1 . 1 . . . . . . . . 1 . Core 2 | . . . . . . . . . . . 2 . Reactor . | . . . . . . . . . . . . . Propulsion 14 | 2 . . 4 . . . . 1 1 . 6 . Treads 13 | 2 . . 3 . . . . 1 1 . 6 . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . Utility 19 | 1 1 2 2 . . . 1 1 2 . 7 2 Device 2 | . . . . . . . . . 1 . 1 . Storage 5 | 1 1 2 . . . . . . . . . 1 Processor 2 | . . . 1 . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 10 | . . . 1 . . . 1 1 . . 6 1 Artifact . | . . . . . . . . . . . . . Weapon 21 | 2 . 2 2 1 . . 1 . . . 8 5 Energy Gun 5 | . . . 1 . . . . . . . 3 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 14 | 2 . 2 1 1 . . . . . . 5 3 Ballistic Cannon 2 | . . . . . . . 1 . . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . . . . Parts Lost 25 | . . 1 1 . . . 1 1 2 . 11 8 Power 4 | . . 1 . . . . . . . . 1 2 Propulsion 9 | . . . 1 . . . . 1 1 . 5 1 Utility 6 | . . . . . . . 1 . 1 . 1 3 Weapon 6 | . . . . . . . . . . . 4 2 Highest Loss Streak 4 | . . 1 1 . . . 1 1 2 . 3 4 Average Slot Usage (%) 89 | . 92 99 98 100 100 100 79 76 78 84 90 87 Engine 8 | . 14 13 11 11 11 11 9 7 7 7 7 5 Core 2 | . . . . . . . . . . . 4 6 Treads 19 | . 28 28 20 22 22 22 18 15 13 15 19 19 Device 1 | . . . . . . . . . 3 7 1 . Storage 15 | . 21 28 22 22 22 22 18 15 15 15 13 8 Processor 8 | . . . 11 11 11 11 9 7 10 15 8 . Protection 10 | . . . 11 11 11 11 7 15 11 7 10 19 Energy Gun 3 | . . . 4 4 . . . . . . 5 4 Ballistic Gun 14 | . 28 28 17 17 22 22 9 7 7 7 14 20 Ballistic Cannon 2 | . . . . . . . 9 7 7 7 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 136 | 11 15 29 39 39 39 39 96 108 108 94 111 136 Greatest Support 66 | 40 40 40 46 46 46 46 46 46 46 43 66 60 Greatest Overweight (x) 4 | 1 . . 1 . . . 2 2 4 2 1 2 Average Overweight (x) . | . . . . . . . 1 2 2 2 1 1 Largest Inventory Capacity 24 | 6 8 12 12 12 12 12 12 12 12 12 12 24 Average Capacity 12 | 5 7 9 12 12 12 12 12 12 12 12 12 19 Most Carried 12 | 6 6 12 12 12 12 12 12 12 12 10 12 11 Average Carried 10 | 3 6 8 10 11 11 12 11 10 11 10 11 8 Final Capacity 24 | 6 8 12 12 12 12 12 12 12 12 12 12 24 Final Carried 12 | 6 6 12 12 12 12 12 11 12 10 10 11 10 Class Distribution -------------------- 29% | Tank 26% | Mutant 21% | Gunner 9% | Scavenger-Tank 7% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Matter Collected 2016 | 263 78 151 57 156 . 24 24 60 68 . 1081 54 Remotely . | . . . . . . . . . . . . . Salvage Created 4502 | 51 232 222 75 258 . 148 155 394 401 . 2506 60 Parts 253 | 3 9 19 6 20 . 6 11 9 15 . 154 1 Haulers Intercepted 2 | . . . 1 . . . . 1 . . . . Recyclers Shooed 7 | . 1 1 . 1 . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 22 . . 3 Prevented 2 | . . . . . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Combat Hostiles Destroyed 99 | . 4 5 2 7 . 3 6 13 14 . 43 2 Melee 1 | . . . . 1 . . . . . . . . Guns 53 | . 4 5 2 6 . 3 . 1 1 . 29 2 Cannons 44 | . . . . . . . 6 12 13 . 13 . AOE 1 | . . . . . . . . . . . 1 . Classes Destroyed 14 | 2 1 1 1 3 . 1 3 . . . 2 . Worker 13 | 1 . 1 . 1 . . . . . . 10 . Builder 3 | . . . . 1 . . . . . . 2 . Tunneler 3 | . . . . . . . . . . . 3 . Hauler 2 | . . . 1 . . . . 1 . . . . Recycler 4 | 1 1 1 . . . . . . . . 1 . Operator 4 | . . . . . . . 1 2 . . 1 . Watcher 5 | . . . . . . . 1 . . . 4 . Swarmer 26 | . . 3 2 3 . . 1 3 4 . 9 1 Grunt 46 | . 4 2 . 1 . 2 3 7 6 . 21 . Brawler 6 | . . . . . . 1 . . 2 . 3 . Duelist 4 | . . . . 1 . . . 1 1 . . 1 Sentry 5 | . . . . 2 . . 1 . 1 . 1 . Hunter 6 | . . . . . . . 1 2 . . 3 . Programmer 6 | . . . . . . . . . . . 6 . Best Kill Streak 9 | 1 4 4 3 3 . 3 5 3 9 . 7 1 Combat Bots Only 9 | . 4 3 2 3 . 3 3 3 9 . 5 1 Max Kills in Single Turn 4 | 1 1 2 1 2 . 1 1 1 1 . 4 1 Gunslinging 1 | . . . . 1 . . . . . . 1 . Exploded 1 | . . . . . . . . . . . 1 . Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Damage Taken 6252 | . 256 215 172 625 . 66 104 258 547 . 3261 748 Core 1206 | . 14 42 . 117 . 30 8 . 25 . 681 289 Absorbed by Shields 11 | . . . . . . . . . . . 11 . Core Remaining (%) 86 | 100 . 77 . . . 63 98 . . 96 . . Volleys Fired 196 | 2 22 11 4 20 . 4 3 17 16 . 87 10 Largest 4 | 2 2 2 2 2 . 2 1 1 1 . 4 4 Hottest 207 | 40 40 40 40 79 . 46 23 23 23 . 207 207 Shots Fired 622 | 4 44 22 8 40 . 8 26 50 53 . 329 38 Gun 493 | 4 44 22 8 40 . 8 3 17 16 . 294 37 Cannon 129 | . . . . . . . 23 33 37 . 35 1 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 538 | 4 44 22 8 32 . 8 26 50 53 . 261 30 Thermal 57 | . . . . 8 . . . . . . 41 8 Explosive . | . . . . . . . . . . . . . Electromagnetic 27 | . . . . . . . . . . . 27 . Robot Hit Streak 30 | 3 8 6 5 23 . 26 30 25 27 . 22 4 Robot Miss Streak 6 | 1 1 2 3 1 . . 1 1 4 . 6 2 Penetration Max 2 | . . . . . . . . . . . 2 . Secondary Targets 13 | . . 1 . 1 . . . . . . 10 1 Max Gunslinging Chain 2 | . . 1 . 1 . . . . . . 2 1 Autonomous 129 | . . . . . . . 23 33 37 . 36 . Shots Hit Robots 471 | 3 34 15 5 37 . 8 24 48 41 . 235 21 Core Hits 217 | 2 11 10 4 16 . 6 9 17 18 . 117 7 Critical Hits 35 | . . . . 2 . . . 4 2 . 27 . Critical Kills 17 | . . . . 1 . . . 2 . . 14 . Critical Parts Destroyed 17 | . . . . . . . . 2 2 . 13 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14865 | 43 431 210 42 558 . 100 1807 2545 2327 . 6353 449 Guns 5158 | 40 399 185 42 510 . 95 32 227 185 . 3029 414 Cannons 8492 | . . . . . . . 1775 2231 2142 . 2309 35 Explosions 778 | . 32 . . . . . . . . . 746 . Melee . | . . . . . . . . . . . . . Ramming 437 | 3 . 25 . 48 . 5 . 87 . . 269 . Kinetic 12373 | 40 399 185 42 388 . 95 1807 2458 2327 . 4326 306 Thermal 1652 | . . . . 122 . . . . . . 1387 143 Explosive . | . . . . . . . . . . . . . Electromagnetic 403 | . 32 . . . . . . . . . 371 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 1 1 1 . . . . 6 6 Average Corruption 3 | . . . 1 1 1 1 . . . . 4 6 Corruption Purged . | . . . . . . . . . . . . . Effects 64 | . . . 1 5 2 1 . . . . 34 21 Message Errors 17 | . . . 1 3 1 . . . . . 8 4 Matter Fused 10 | . . . . . . . . . . . 8 2 Heat Flow Errors 4 | . . . . . . . . . . . 2 2 Energy Discharges 8 | . . . . 1 . . . . . . 5 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . 1 1 . . . . . 4 2 Data Loss (major) 4 | . . . . . . . . . . . 3 1 Misfires 3 | . . . . . . . . . . . 1 2 Targeting Errors 8 | . . . . . . 1 . . . . 2 5 Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1506 | . . . . . . . 275 189 326 . 716 . Projectiles 1393 | . . . . . . . 275 189 326 . 603 . Explosions 91 | . . . . . . . . . . . 91 . Melee 22 | . . . . . . . . . . . 22 . Knockbacks 39 | . . . . . . . 7 11 8 . 13 . Impact 3 | . . . . . . . . . . . 3 . Kinetic 33 | . . . . . . . 6 11 8 . 8 . Secondary 3 | . . . . . . . 1 . . . 2 . Self-Inflicted Damage 241 | . . . . 30 . . . . . . 211 . Shots 4 | . . . . 1 . . . . . . 3 . Rammed 32 | 2 . 2 . 8 . 1 . 4 . . 15 . Targets Rammed 39 | 3 . 2 . 10 . 1 . 4 . . 19 . Kicked . | . . . . . . . . . . . . . Crushed 7 | 1 . . . 2 . . . . . . 4 . Highest Temperature 599 | . 2 2 12 243 . 18 . 15 6 . 599 578 Average Temperature 170 | . 2 2 6 71 . 9 . 6 4 . 189 197 Received Heat Transfer 1437 | . 138 87 . 135 . 36 27 126 90 . 720 78 Effects 64 | . . . . 1 . . . . . . 51 12 Shutdowns 23 | . . . . . . . . . . . 21 2 Energy Bleed 9 | . . . . 1 . . . . . . 5 3 Interference 6 | . . . . . . . . . . . 3 3 Matter Decay 6 | . . . . . . . . . . . 6 . Short Circuit 5 | . . . . . . . . . . . 3 2 Damage (minor) 3 | . . . . . . . . . . . 3 . Damage (major) 7 | . . . . . . . . . . . 7 . Damage (core) 5 | . . . . . . . . . . . 3 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . 5 1 Impact Corruptions 6 | . . . . . . . 1 . . . 5 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . 1 . . . . . . 3 . Heat Transferred 2364 | . . . . 259 . . . . . . 1833 272 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Peak Influence 783 | 10 156 205 66 219 . 70 224 207 . . 783 . Average Influence 203 | 2 50 85 34 111 . 36 147 104 . . 283 . Maximum Alert Level 3 | . . 1 . 1 . . 1 1 . . 3 . Low Security (%) 66 | 100 100 95 100 70 . 100 71 83 . . 53 . Level 1 19 | . . 4 . 29 . . 28 17 . . 22 . Level 2 7 | . . . . . . . . . . . 13 . Level 3 6 | . . . . . . . . . . . 10 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . . . 1 2 . . 14 . Investigation 3 | . . . . . . . 1 . . . 2 . Extermination 6 | . . . . . . . . . . . 6 . Reinforcement 6 | . 1 . . . . . . 2 . . 3 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Distress Signals 7 | . . . . . . . . 2 . . 5 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 127 | . 5 5 5 10 . 3 5 15 13 . 59 7 Peak Tracking Total 9 | . 4 3 3 3 . 3 6 4 9 . 5 3 Tactical Retreats 10 | . . . . . . . 1 1 1 . 7 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Traps Triggered 8 | . . 1 3 . . . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 Exploded 2 | . . . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Machines Disabled 22 | . 2 . . 6 . . 1 1 1 . 11 . Max in Single Turn 5 | . 1 . . 5 . . 1 1 1 . 3 . Garrison Access 3 | . . . . . . . . 1 . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Machines Accessed 15 | . . 1 2 . 1 . 1 2 . . 7 1 Terminals 5 | . . . 2 . . . . . . . 3 . Fabricators 3 | . . . . . . . . 1 . . 2 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . 1 . . 2 . Total Hacks 34 | . . 1 8 . 1 . 4 6 . . 13 1 Successful 21 | . . 1 6 . 1 . 4 2 . . 6 1 Failed 13 | . . . 2 . . . . 4 . . 7 . Catastrophic 2 | . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . . . 6 . 1 . . . . . . . Terminals 14 | . . . 8 . . . . . . . 6 . Fabricators 6 | . . . . . . . . 2 . . 4 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . Garrison Access 7 | . . . . . . . . 4 . . 3 . Terminal Hacks 7 | . . 1 2 . 1 . . . . . 2 1 Record 1 | . . . . . . . . . . . 1 . Part Schematic 1 | . . . . . . . . . . . 1 . Robot Analysis 2 | . . . 2 . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 2 | . . . . . . . . 1 . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . Insert Component 2 | . . . . . . . 2 . . . . . Analyze 2 | . . . . . . . 2 . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . 2 . Seal Access 3 | . . . . . . . . 1 . . 2 . Unauthorized Hacks 4 | . . . 4 . . . . . . . . . Terminals 4 | . . . 4 . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 7 | . . . 1 . . . 1 2 . . 3 . Full Trace Events 3 | . . . . . . . 1 . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . Matter 219 | . . . . . . . . 219 . . . . Time 58 | . . . . . . . . 58 . . . . Total Robot Build Rating 3 | . . . . . . . . 3 . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . 1 . Parts Built 1 | . . . . . . . . . . . 1 . Matter 146 | . . . . . . . . . . . 146 . Time 73 | . . . . . . . . . . . 73 . Total Part Build Rating 3 | . . . . . . . . . . . 3 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Total Allies 4 | . . . . 1 . . . 1 2 . . . Largest Group 2 | . . . . 1 . . . 1 2 2 2 . Highest-Rated Group 52 | . . . . 31 . . . 20 52 52 52 . Highest-Rated Ally 32 | . . . . 31 . . . 20 32 32 32 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 20 | . . . . 11 . . . . . . 9 . Total Damage 380 | . . . . 190 . . . . . . 190 . Kills 4 | . . . . 3 . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Robot Analysis Total 2 | . . . 2 . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Turns Passed 9814 | 129 256 484 303 880 491 32 411 600 1330 15 4326 557 Spaces Moved 4845 | 67 116 271 167 498 306 12 186 235 626 8 2091 262 Core 6 | 6 . . . . . . . . . . . . Treads 4839 | 61 116 271 167 498 306 12 186 235 626 8 2091 262 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 180 200 200 205 180 180 Average Speed 180 | 151 160 160 161 160 160 160 196 200 206 205 182 192 Slowest Speed 240 | 160 160 160 180 160 160 160 200 200 240 205 185 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 21 56 18 76 67 7 19 5 67 3 43 27 Regions Visited 12 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 76 | . . . . 29 . . . 4 9 . 34 . Melee . | . . . . . . . . . . . . . Projectile 21 | . . . . . . . . 4 9 . 8 . AOE 55 | . . . . 29 . . . . . . 26 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Total 5540 | 89 142 300 201 539 309 16 229 345 648 7 2421 294 Wait 247 | . 4 . . 3 . . 36 82 . . 121 1 Move 4834 | 66 115 270 166 497 305 12 185 234 625 7 2090 262 Hop . | . . . . . . . . . . . . . Pick Up 102 | 12 . 8 12 4 1 . 2 5 1 . 46 11 Fast Attach 3 | . 1 . 1 . . . . . . . 1 . Attach 42 | 6 . 1 3 1 . . 2 2 3 . 20 4 Detach . | . . . . . . . . . . . . . Swap 14 | . . 4 4 . . . . . . . 3 3 Drop 60 | . . 4 11 4 3 . 1 1 . . 33 3 Fire 196 | 2 22 11 4 20 . 4 3 17 16 . 87 10 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 38 | 3 . 2 . 10 . . . 4 . . 19 . Escape Stasis 1 | . . . . . . . . . . . 1 . Rewire 3 | . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 13) 386 | -10/Materials | Entered Mines 772 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 854 | -10/Mines | Discovered new exit (range 5) 870 | -10/Mines | Entered Materials 870 | -9/Materials | Evolved 2 slots: Utility x2 1133 | -9/Materials | Discovered new exit (range 10) 1173 | -9/Materials | Entered Mines 1433 | -9/Mines | Received a Mining Laser from a helpful Derelict 1626 | -9/Mines | Discovered new exit (range 15) 1755 | -9/Mines | Discovered new exit (range 10) 2041 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2043 | -9/Mines | Discovered new exit (range 5) 2053 | -9/Mines | Entered Exiles 2109 | -9/Exiles | Met 8R-AWN 2146 | -9/Exiles | Met EX-HEX 2212 | -9/Exiles | Met EX-BIN 2245 | -9/Exiles | Aligned with FarCom system 2247 | -9/Exiles | Given EX-Vault access code 2295 | -9/Exiles | Opened EX-Vault 2311 | -9/Exiles | Found AWS/Autocannon 2350 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2363 | -9/Exiles | Exiles lab attacked by MAIN.C 2514 | -9/Exiles | Discovered new exit (range 14) 2544 | -9/Exiles | Left Exiles lab with AWS/Autocannon 2544 | -9/Exiles | Entered Mines 2552 | -8/Mines | Discovered new exit (range 7) 2576 | -8/Mines | Entered Materials 2576 | -8/Materials | Evolved 2 slots: Weapon x2 2577 | -8/Materials | Identified exit to Factory 2878 | -8/Materials | Build established: Skirmisher 2987 | -8/Materials | Entered Factory 2987 | -7/Factory | Evolved 2 slots: Utility x2 2988 | -7/Factory | Identified exit to Storage 3281 | -7/Factory | Build established: Tank 3339 | -7/Factory | Fabricated M-28 Smith (x1) 3561 | -7/Factory | Discovered new exit (range 6) 3587 | -7/Factory | Entered Lower Caves 3587 | -7/Lower Caves | Accompanied by 1 ally 4317 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4366 | -7/Lower Caves | Destroyed 9 combat bots 4520 | -7/Lower Caves | Learned location of 1 exit from Factory 4623 | -7/Lower Caves | Build established: Gunner 4896 | -7/Lower Caves | Discovered new exit (range 9) 4917 | -7/Lower Caves | Entered another Lower Caves area 4917 | -7/Lower Caves | Accompanied by 2 allies 4920 | -7/Lower Caves | Discovered new exit (range 6) 4932 | -7/Lower Caves | Entered Factory 4932 | -6/Factory | Accompanied by 2 allies 4932 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4933 | -6/Factory | Identified exit to Extension 6684 | -6/Factory | Fabricated Hvy. Armor Plating? 6713 | -6/Factory | Build established: Tank 6779 | -6/Factory | Garrison activated, responded to threat 7959 | -6/Factory | Lost 3 parts (1p2n) 8380 | -6/Factory | Core integrity fell below 50% 8418 | -6/Factory | Build established: Scavenger-Skirmisher 8775 | -6/Factory | Lost 3 parts (2n1w) 8813 | -6/Factory | Core integrity fell below 20% 9106 | -6/Factory | Build established: Scavenger-Tank 9231 | -6/Factory | Discovered new exit (range 15) 9258 | -6/Factory | Entered Lower Caves 9797 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9816 | -6/Lower Caves | Core destroyed Last Messages --------------- 09797_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 09798_ System corrupted: Heat flow error (+118). 09800_ Slug penetrates L-41 Fighter. 09800_ Destroyed Carbon-fiber Leg. 09804_ L-41 Fighter destroyed. 09804_ Switching to secondary target: Y-54 Guardian. 09804_ Deuterium Engine destroyed. 09804_ Lgt. Treads destroyed. 09807_ Power failure, Fission Core shutdown. 09807_ Lgt. Treads permanently disabled. 09807_ Overheating: Short circuit. 09807_ Hvy. Laser destroyed. 09808_ System corrupted: Hvy. Machine Gun targeting data glitched. 09809_ Overheating: Energy bleed (-43). 09810_ Overheating: Core damaged (-119). 09810_ Hvy. Armor Plating destroyed. 09813_ Overheating: Energy bleed (-47). 09815_ Power failure, Fission Core shutdown. 09815_ Overheating: Energy bleed (-53). 09816_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ???????????????????? ????????###???????????????? | | ???????????????????? ???????# ????????????????? | | ????????????????????? Y??????? ????????????????? | | ?????????????????????# #?????? ????????????????? | | ?????????????????????# #????# ????????????????? | | ????????????? ??????# ##### ?????????????????? | | ???????????? ????## % ?????????????????? | | ????????????? ??# [ ?????????????????? | | ??????????????? ?#!% #??????????####?##? | | ????????????????# # ## #??????????# #? | | ?????????????????# ## ###????????# """ #? | | ????????????????????# ## ##???????# """ #? | | ????????????????????# b ##?????## """ #? | | ????????????????????# @ ###??## """ ## | | ????????????????????########### ##?# # | | ??????????????????????????????## ### | | ???????????????????????????????## | | ????????????????????????????????# | | ????????????????????????????????## #### | | ?????????????????????????????????####??# | | ???????????????????????????????????????# | | ???????????????????????????????????????## | | ????????????????????????????????????????## | | ?????????????????????????????????????????## # | | ??????????????????????????????????????????## ## | | ???????????????????????????????????????????# ##? | | ??????????????????????????????????????????## #?? | | ??????????????????????????????????????????# ##?? | | ??????????????????????????????????????????# ##?? | | ?????????????????????????????????????????## ### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????##### | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????##### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 13 Recoil Reduction 5 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed Linear Gravjet | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Hvy. Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingNeutronSword Manual? 0 Play Time 00:44:28 Cumulative 22.5 hours Start 2020.06.04 @ 22:20:41 End 2020.06.04 @ 23:02:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 47 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 546f4fe0-56f8-464a-8ca8-7f6a009d3c9b