Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 09:58:35

Player: Aprion27

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (382)      382
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 1865

 Bonus
-------
Follower Combat Kills      28

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
        Visual Processing Unit
        Transport Network Coupler
>       --- WEAPON (2) -------
        Hammer
>       --- INVENTORY (4) ----
  Light Nuclear Core
        Signal Interpreter
        Terrain Scan Processor

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
>       --- UTILITY ----------
        Visual Processing Unit
        Transport Network Coupler
        ECM Suite
>       --- WEAPON -----------
        Shotgun
        Hammer
>       --- INVENTORY --------
        Signal Interpreter
        Terrain Scan Processor
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Processor                Transport Network Coupler
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 7   19  1   4   2   
  Power                    5    | 1   2   .   1   1   
    Engine                 3    | 1   1   .   1   .   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   6   1   .   .   
    Treads                 5    | 2   3   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   
    Flight                 3    | .   2   1   .   .   
  Utility                  6    | 2   3   .   1   .   
    Device                 3    | 1   2   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              3    | 1   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   8   .   2   1   
    Energy Gun             3    | 1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         2    | .   2   .   .   .   
    Impact Weapon          3    | .   2   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   3   .   1   2   
  Power                    1    | .   1   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   1   .   .   1   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      2    | .   2   .   1   2   
Average Slot Usage (%)     84   | .   92  85  73  43  
  Engine                   6    | .   10  .   .   .   
  Core                     5    | .   3   14  7   .   
  Treads                   10   | .   16  .   .   .   
  Hover                    1    | .   1   .   .   .   
  Flight                   12   | .   7   28  22  7   
  Device                   12   | .   13  14  11  9   
  Processor                15   | .   13  14  22  22  
  Energy Gun               5    | .   8   .   .   .   
  Ballistic Gun            6    | .   10  .   3   .   
  Special Weapon           1    | .   2   .   .   .   
  Impact Weapon            5    | .   2   14  7   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             11   | 8   11  8   8   6   
  Greatest Support         40   | 40  40  8   8   4   
  Greatest Overweight (x)  2    | 1   2   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | .   4   4   4   4   
  Average Carried          2    | .   3   4   2   3   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | .   4   4   4   3   

 Class Distribution 
--------------------
 61% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           689  | 294 312 10  .   73  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            952  | 151 649 28  105 19  
  Parts                    60   | 8   45  .   5   2   
Haulers Intercepted        4    | .   2   .   2   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  8    | .   8   .   .   .   
  Guns                     7    | .   7   .   .   .   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          8    | 2   6   .   .   .   
  Worker                   3    | .   3   .   .   .   
  Builder                  4    | .   3   1   .   .   
  Tunneler                 6    | 3   1   1   .   1   
  Hauler                   4    | .   2   .   2   .   
  Recycler                 2    | 1   1   .   .   .   
  Watcher                  4    | .   3   .   1   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    5    | .   5   .   .   .   
Best Kill Streak           5    | 4   5   2   2   1   
  Combat Bots Only         3    | .   3   .   .   .   
Max Kills in Single Turn   2    | 1   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               918  | .   327 9   166 416 
  Core                     450  | .   49  .   77  324 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         90   | 100 .   80  .   .   
Volleys Fired              62   | 8   47  .   7   .   
  Largest                  2    | 2   2   .   1   .   
  Hottest                  100  | 60  100 .   23  .   
Shots Fired                107  | 16  84  .   7   .   
  Gun                      98   | 16  75  .   7   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 2    | .   2   .   .   .   
  Special                  7    | .   7   .   .   .   
  Kinetic                  55   | 8   40  .   7   .   
  Thermal                  7    | .   7   .   .   .   
  Explosive                2    | .   2   .   .   .   
  Electromagnetic          43   | 8   35  .   .   .   
  Robot Hit Streak         8    | 6   8   .   4   .   
  Robot Miss Streak        4    | 2   4   .   3   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           73   | 9   47  5   9   3   
  Core Hits                38   | 5   28  .   4   1   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              26   | .   3   9   6   8   
  Impact                   26   | .   3   9   6   8   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            5    | .   .   3   1   1   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1541 | 130 796 194 217 204 
  Guns                     817  | 130 603 .   84  .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               253  | .   115 .   .   138 
  Melee                    447  | .   54  194 133 66  
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  389  | 36  269 .   84  .   
  Thermal                  204  | .   66  .   .   138 
  Explosive                73   | .   73  .   .   .   
  Electromagnetic          428  | 94  334 .   .   .   
  Impact                   447  | .   54  194 133 66  
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            118  | .   .   85  3   30  
  Projectiles              .    | .   .   .   .   .   
  Explosions               15   | .   .   .   .   15  
  Melee                    103  | .   .   85  3   15  
Knockbacks                 5    | .   .   4   1   .   
  Impact                   5    | .   .   4   1   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      48   | .   .   .   .   48  
  Shots                    1    | .   .   .   .   1   
  Rammed                   1    | .   1   .   .   .   
Targets Rammed             1    | .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        98   | .   98  .   .   .   
  Average Temperature      27   | .   27  .   .   .   
  Received Heat Transfer   378  | .   147 .   78  153 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              12   | .   3   6   2   1   
  Impact Corruptions       8    | .   1   5   1   1   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         300  | .   50  .   .   250 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             221  | 20  221 175 184 72  
  Initial                  85   | .   13  85  58  67  
  Average                  89   | 11  95  116 118 65  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         92   | 100 85  100 100 100 
  Level 1                  7    | .   14  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              66   | .   26  7   14  19  
  Peak Tracking Total      10   | .   5   3   7   10  
  Tactical Retreats        13   | .   5   2   2   4   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          2    | .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   3   .   2   .   
  Successful               3    | .   1   .   2   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           2    | .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               24   | .   .   24  .   .   
  Total Damage             173  | .   .   173 .   .   
  Kills                    4    | .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1435 | 151 783 257 102 142 
Spaces Moved               1733 | 79  693 555 170 236 
  Core                     60   | 11  3   .   2   44  
  Treads                   284  | 68  216 .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    70   | .   70  .   .   .   
  Flight                   1319 | .   404 555 168 192 
  Fastest Speed            37   | 50  37  37  37  40  
  Average Speed            62   | 148 84  37  37  43  
  Slowest Speed            160  | 160 160 37  100 100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       49   | 5   70  93  29  49  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 6    | .   6   .   .   .   
Terrain Destroyed          25   | .   13  .   .   12  
  Melee                    .    | .   .   .   .   .   
  Projectile               6    | .   6   .   .   .   
  AOE                      19   | .   7   .   .   12  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1924 | 93  781 593 193 264 
  Wait                     51   | .   3   28  2   18  
  Move                     1725 | 78  692 554 169 232 
  Hop                      2    | .   .   .   .   2   
  Pick Up                  5    | .   5   .   .   .   
  Fast Attach              23   | 7   14  .   2   .   
  Attach                   8    | .   4   .   2   2   
  Detach                   9    | .   5   .   3   1   
  Swap                     2    | .   1   1   .   .   
  Drop                     10   | .   6   1   2   1   
  Fire                     62   | 8   47  .   7   .   
  Melee                    26   | .   3   9   6   8   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  152 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 10)
  557 | -10/Materials | Discovered new exit (range 7)
  828 | -10/Materials | Identified exit to Mines
  935 | -10/Materials | Entered Mines
  957 | -10/Mines     | Discovered new exit (range 7)
  966 | -10/Mines     | Learned Materials stockpile data
  974 | -10/Mines     | Discovered new exit (range 7)
  978 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1048 | -10/Mines     | Build established: Scavenger-Mutant
 1099 | -10/Mines     | Learned location of Storage (-8)
 1192 | -10/Mines     | Entered Materials
 1192 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1271 | -9/Materials  | Discovered new exit (range 12)
 1294 | -9/Materials  | Entered Mines
 1366 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1400 | -9/Mines      | Core integrity fell below 50%
 1425 | -9/Mines      | Core integrity fell below 20%
 1436 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01356_ G-47 Trooper unfolds itself.
01356_ G-34 Mercenary unfolds itself. <x2>
01356_ IE-IT8(g) destroyed.
01366_ A Mak. Sword has been hastily shoved under some rubble with a note
  attached: "Here lies the sword of MA-1KR the Great. I think."
01367_ Acquired derelict log, extracted data.
Data stored: Storage entrances (x1).
01376_ K-01 Serf collects debris. <x2>
01395_ Flight Unit destroyed.
01416_ Plasma Injector explodes.
01416_ Destroyed Imp. Heat Sink.
01416_ Destroyed Particle Gun.
01417_ ECM Suite destroyed.
01422_ C-30 ARC bursts open, deploying its payload.
01422_ S-10 Pest unfolds itself. <x2>
01429_ K-01 Serf collects debris.
01429_ Sneak attack on T-07 Excavator.
01429_ Destroyed Seismic Analyzer.
01429_ T-07 Excavator system corrupted by crushing effect.
01434_ Acquired 73 matter.

 Map 
-----
+----------------------------------------------------+
| ??#     #??#???????????????????#    #??            |
| #?##   ##??????????????????????#    #??            |
| #??##  #???????????????????????#    #??            |
| #???#  #???????????????????????#    #??            |
| #####  #???????????????????????##  ##??            |
|     *  #????????????????????????## #???            |
|        #??????????????????????#### #???            |
| ## #####?????????????????????##    #???            |
| #   #???????????????????????##     ##??            |
|      #??????????#############       #??            |
|     ##????????#   %                %#??            |
|  ####???????????######### ####     =#??            |
| #???????????????????????# ####      #??            |
| ????????????????????????#          ##??            |
| ????????????????????????#######    #???            |
| ??????????????????????????????#### #???            |
| ??????????????????????????????#### ##??            |
| ???????????????????????????####     ##?            |
| ??????????????????????????##         #?            |
| ????????????????????#######   /      #?            |
| ?????????????                        #?            |
| ????????????????????####### ######  ##?            |
| ??????????????????????????# #????####??            |
| ??????????????????????????# #??????????            |
| ??????????????????????#####u#??????????            |
| ???????????????######## s@  #??????????            |
| ???????????????#  g sss #####??????????            |
| ???????????????# ###### #??????????????            |
| ???????????????# #??##%*##?????????????            |
| ???????????????# #?## =  ###???????????            |
| ???????????????# ###       ##??????????            |
| ???????????????# ##         ##?????????            |
| ???????????????#             #####?????            |
| ???????????????# ###             ##????            |
| ???????????????# ####             ###??            |
| ???????????????# # #""              ##?            |
| ?????????????### """""####   ##      #?            |
| ?????????????#       "#??#######     #?            |
| ?????????????#       "#?????####     #?            |
| ?????????????#       "#????##        #?            |
| ?????????????#       "#???##         #?            |
| ?????????????#       ##???#         ##?            |
| ?????????????#       #????#        ##??            |
| ?????????????#       #????##      ##???            |
| ?????????????#       #?????########????            |
| ?????????????#########?????????????????            |
| ???????????????????????????????????????            |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       60
ECM Strength               1
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityAccelerationFalx
  Manual?         0
Play Time         00:47:49
  Cumulative      68.7 hours
  Start           2020.10.06 @ 07:06:30
  End             2020.10.06 @ 09:58:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          46
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f500a8fb-3cbe-4e1d-8236-a0203455140e