Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 12:20:19 Player: puppuppit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (294) 1470 Value Destroyed (5353) 5353 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2881) 2881 TOTAL SCORE: 11124 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2381 Cogmind --------- Core Integrity 0/400 Matter 132/300 Energy 100/100 System Corruption 5% Temperature Danger (482) Movement Core (500) Ox9 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (4) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Cold Fusion Reactor Improved Treads Medium Matter Pod (0) Large Matter Pod (0) Large Matter Pod (0) Hacking Suite Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Treads Improved Treads Improved Treads Cooling System Large Matter Pod Large Matter Pod Hacking Suite Light Cannon Light Cannon Light Cannon Light Cannon Light Cannon Light Cannon Improved Light Cannon Improved Grenade Launcher [Rating: 22] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 47 | 8 10 . 14 15 Power 6 | 2 . . 1 3 Engine 5 | 2 . . 1 2 Core . | . . . . . Reactor 1 | . . . . 1 Propulsion 11 | 2 5 . 1 3 Treads 11 | 2 5 . 1 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 2 . 4 2 Device 3 | 1 . . . 2 Storage 4 | 1 1 . 2 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 20 | 2 3 . 8 7 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon 15 | . 3 . 6 6 Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 1 3 Parts Lost 11 | . . . . 11 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 1 | . . . . 1 Weapon 6 | . . . . 6 Highest Loss Streak 9 | . . . . 9 To Critical Strikes . | . . . . . Average Backups 13 | . 11 15 14 14 Power . | . . . . . Propulsion 2 | . 2 4 3 2 Utility 3 | . 3 4 3 3 Weapon 6 | . 5 7 7 7 Tool/Special . | . . . . . Unused Backups 28 | . 6 1 7 14 Power . | . . . . . Propulsion 6 | . 2 . 2 2 Utility 8 | . 2 1 1 4 Weapon 14 | . 2 . 4 8 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 Engine 11 | . 14 14 11 11 Treads 23 | . 28 28 22 21 Device 2 | . 2 . . 5 Storage 11 | . 14 14 11 11 Processor 9 | . 11 14 10 5 Ballistic Gun 1 | . 5 . . . Ballistic Cannon 38 | . 22 28 43 43 Peak Build Rating 22 | 9 10 10 20 22 Average Rating 15 | 5 8 10 17 19 On Entrance 9 | . 9 10 10 19 Naked Turns . | . . . . . Heaviest Build 48 | 15 31 31 46 48 Greatest Support 46 | 40 46 46 46 46 Greatest Overweight (x) 1 | 1 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 1 15 15 15 15 Average Carried 13 | . 11 15 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 15 15 15 15 Class Distribution -------------------- 72% | Gunner 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 8417 | 388 994 200 2519 4316 Remotely . | . . . . . Salvage Created 9025 | 164 838 34 2419 5570 Parts 534 | 12 62 5 186 269 Haulers Intercepted 14 | . 2 . 6 6 Recyclers Shooed 21 | . 1 1 3 16 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 135 | . 11 . 53 71 Guns 7 | . 7 . . . Cannons 92 | . 4 . 31 57 AOE 36 | . . . 22 14 Classes Destroyed 14 | 3 6 . 3 2 Worker 87 | 2 6 . 13 66 Builder 45 | . 3 1 13 28 Tunneler 10 | 3 1 1 5 . Hauler 14 | . 2 . 6 6 Recycler 49 | 1 2 . 13 33 Mechanic 5 | . . . . 5 Operator 6 | . 2 . 3 1 Watcher 10 | . 3 . 5 2 Swarmer 31 | . 4 . 21 6 Grunt 71 | . 7 . 21 43 Brawler 5 | . . . . 5 Duelist 6 | . . . 1 5 Protector 1 | . . . 1 . Sentry 21 | . . . 9 12 Best Kill Streak 42 | 3 5 2 9 42 Combat Bots Only 29 | . 3 . 5 29 Max Kills in Single Turn 4 | 1 1 1 4 3 Gunslinging . | . . . . . Exploded 4 | . . . 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 358 | . 35 . 116 207 Missed 103 | . 12 . 34 57 Hits 255 | . 23 . 82 150 Melee 3 | . . . . 3 Projectile 252 | . 23 . 82 147 Critical Strikes 5 | . . . . 5 Damage Taken 3412 | . 248 . 954 2210 Core 428 | . 18 . 91 319 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 481 | . . . . 481 Core Remaining (%) 96 | 100 . 92 . . Volleys Fired 501 | 18 72 4 144 263 Largest 4 | 2 2 2 4 4 Hottest 135 | 40 60 60 135 135 Shots Fired 1636 | 36 145 8 481 966 Gun 122 | 36 86 . . . Cannon 1491 | . 59 8 467 957 Launcher 23 | . . . 14 9 Special . | . . . . . Kinetic 1613 | 36 145 8 467 957 Thermal . | . . . . . Explosive 23 | . . . 14 9 Electromagnetic . | . . . . . Robot Hit Streak 12 | 6 8 5 10 12 Robot Miss Streak 5 | 2 3 1 4 5 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 762 | 23 82 4 224 429 Core Hits 400 | 7 36 2 120 235 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 29 | . 1 . 11 17 Blast 29 | . 1 . 11 17 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 19483 | 269 1149 70 6357 11638 Guns 924 | 269 655 . . . Cannons 15587 | . 494 70 4544 10479 Explosions 2966 | . . . 1807 1159 Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic 16511 | 269 1149 70 4544 10479 Thermal . | . . . . . Explosive 2763 | . . . 1604 1159 Electromagnetic 203 | . . . 203 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 5 3 5 Average Corruption 3 | . 2 5 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 94 | . 23 4 . 67 Message Errors 17 | . 3 . . 14 Matter Fused 29 | . 7 3 . 19 Heat Flow Errors 11 | . 3 1 . 7 Energy Discharges 10 | . 4 . . 6 Parts Rejected 1 | . . . . 1 Data Loss (minor) 13 | . 4 . . 9 Data Loss (major) 2 | . . . . 2 Misfires 4 | . 2 . . 2 Alerts 3 | . . . . 3 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 399 | . 4 . 167 228 Projectiles 285 | . 4 . 79 202 Explosions 114 | . . . 88 26 Melee . | . . . . . Knockbacks 127 | . 6 2 34 85 Impact . | . . . . . Kinetic 122 | . 6 2 34 80 Secondary 5 | . . . . 5 Self-Inflicted Damage 248 | . . . 38 210 Shots 6 | . . . 2 4 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 467 | . 253 131 246 467 Average Temperature 60 | . 72 84 68 55 Received Heat Transfer 1422 | . 102 . 279 1041 Effects 8 | . . . 4 4 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 4 | . . . 4 . Matter Decay 1 | . . . . 1 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 5 | . . . 4 5 Low Security (%) 37 | 100 100 100 27 . Level 1 2 | . . . 6 . Level 2 11 | . . . 19 11 Level 3 23 | . . . 22 42 Level 4 18 | . . . 24 27 Level 5 2 | . . . . 8 High Security 3 | . . . . 9 Max Security . | . . . . . Sterilizations 1 | . . . 1 . Peak Influence 2620 | 10 122 10 1269 2620 Initial 531 | . . . . 531 Average 672 | 1 35 . 638 1191 Influence Increases 5341 | 30 484 10 1956 2861 Destroy 0b10 Robot/C 2680 | . 220 . 1040 1420 Destroy 0b10 Robot/NC 1135 | 30 95 10 295 705 Destroy Leader 638 | . 50 . 252 336 Successful Hack 87 | . 27 . 24 36 Select Force Hacks 60 | . . . 60 . Disable Machine 270 | . 15 . 120 135 Destroy Structure 261 | . 2 . 120 139 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 195 | . 75 . 30 90 Influence Decreases 2751 | 30 484 10 699 1528 Entered New Map 726 | . . . . 726 Time Decay 1915 | 30 484 10 699 692 Lost Part 110 | . . . . 110 Squads Dispatched 35 | . 3 . 9 23 Investigation 10 | . 2 . 3 5 Extermination . | . . . . . Reinforcement 8 | . 1 . 4 3 Assault 11 | . . . 2 9 Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 13 | . 3 . 6 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 181 | . 20 . 65 96 Peak Tracking Total 15 | . 3 . 6 15 Tactical Retreats 7 | . 2 . 2 3 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 13 | . 5 . 5 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 18 | . 1 . 8 9 Max in Single Turn 2 | . 1 . 2 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 35 | . 8 . 13 14 Terminals 26 | . 7 . 9 10 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 4 | . 1 . 2 1 Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Total Hacks 120 | . 26 . 59 35 Successful 72 | . 12 . 40 20 Failed 48 | . 14 . 19 15 Catastrophic 4 | . . . . 4 Database Lockouts . | . . . . . Manual 84 | . 26 . 35 23 Terminals 76 | . 23 . 29 24 Fabricators . | . . . . . Repair Stations 7 | . . . . 7 Recycling Units 14 | . 3 . 9 2 Scanalyzers 21 | . . . 21 . Garrison Access 2 | . . . . 2 Terminal Hacks 10 | . 2 . 3 5 Robot Analysis 3 | . 1 . 1 1 Prototype ID Bank 1 | . . . 1 . Open Door 4 | . . . . 4 Terminal Index 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer 19 | . . . 19 . Insert Component 8 | . . . 8 . Analyze 11 | . . . 11 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 39 | . 10 . 18 11 Terminals 28 | . 9 . 12 7 Botnet 10 | . 3 . 5 2 Disrupt 1 | . . . 1 . Skim 17 | . 6 . 6 5 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Patch 2 | . . . . 2 Recycling Units 6 | . 1 . 4 1 Reject 3 | . . . 2 1 Recyclers 2 | . 1 . 1 . Mask 1 | . . . 1 . Scanalyzers 2 | . . . 2 . Extract 2 | . . . 2 . Garrison Access 1 | . . . . 1 Intercept 1 | . . . . 1 Data Cores Recovered 2 | . 2 . . . Used 1 | . 1 . . . Hacking Detections 32 | . 8 . 13 11 Full Trace Events 6 | . . . 2 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 13 | . . . 13 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 64 | . . . . 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 8 | . . . 8 . Part Schematics Acquired 8 | . . . 8 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 372 | 13 359 . . . Terrain 372 | 13 359 . . . Robot Analysis Total 3 | . 1 . 1 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 8767 | 196 2000 165 3268 3138 Spaces Moved 4001 | 88 1033 96 1670 1114 Core 10 | 10 . . . . Treads 3991 | 78 1033 96 1670 1114 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 167 | 149 160 160 160 188 Slowest Speed 240 | 160 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 4 96 27 91 93 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . 2 . . Spaces Dug 33 | . . . 33 . Terrain Destroyed 273 | . . . 132 141 Melee . | . . . . . Projectile 90 | . . . 24 66 AOE 183 | . . . 108 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 4938 | 113 1249 101 1949 1526 Wait 237 | . 90 . 63 84 Move 3997 | 87 1032 95 1669 1114 Hop . | . . . . . Pick Up 56 | . 25 1 18 12 Fast Attach 16 | 7 3 . 3 3 Attach 10 | . 1 . 2 7 Detach 5 | . 2 . 1 2 Swap 55 | 1 6 . 25 23 Drop 60 | . 18 1 23 18 Fire 501 | 18 72 4 144 263 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 197 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 13) 628 | -10/Materials | Discovered new exit (range 16) 697 | -10/Materials | Derelicts attacked the area 1262 | -10/Materials | Discovered new exit (range 16) 1634 | -10/Materials | Discovered new exit (range 8) 1647 | -10/Materials | Discovered new exit (range 14) 1672 | -10/Materials | Learned 2 Mines zone layouts 1740 | -10/Materials | Learned 2 Storage zone layouts 2011 | -10/Materials | Identified exit to Subcaves 2011 | -10/Materials | Identified exit to Materials 2189 | -10/Materials | Learned location of 1 exit from Storage 2197 | -10/Materials | Entered Mines 2362 | -10/Mines | Entered Materials 2362 | -9/Materials | Evolved 2 slots: Weapon x2 2593 | -9/Materials | Discovered new exit (range 5) 2665 | -9/Materials | Build established: Gunner 3261 | -9/Materials | Discovered new exit (range 13) 3602 | -9/Materials | Discovered new exit (range 9) 3923 | -9/Materials | Identified exit to Materials 3923 | -9/Materials | Identified exit to Storage 3923 | -9/Materials | Identified exit to Mines 3982 | -9/Materials | Learned 4 Recycling zone layouts 4030 | -9/Materials | Learned location of Zion (-6) 4110 | -9/Materials | Learned location of 1 exit from Recycling 4135 | -9/Materials | Learned Storage machine intel 4172 | -9/Materials | Loaded intel: 2 recycling unit locations 4362 | -9/Materials | First assault squad dispatched 5315 | -9/Materials | Sterilization system engaged 5315 | -9/Materials | Non-combat units ordered to evacuate 5415 | -9/Materials | Combat units ordered to evacuate 5615 | -9/Materials | Ambient heat levels rising (+10) 5630 | -9/Materials | Entered Storage 5631 | -9/Storage | Identified exit to Recycling 5633 | -9/Storage | Loaded intel: 42 machine locations 5737 | -9/Storage | Garrison activated, responded to threat 6439 | -9/Storage | Repaired Imp. Light Cannon 6473 | -9/Storage | Repaired Imp. Light Cannon 6511 | -9/Storage | Garrison activated, responded to threat 6626 | -9/Storage | Used back door to open Recycling access 6662 | -9/Storage | Learned location of 2 exits from Materials 7085 | -9/Storage | Garrison activated, responded to threat 8430 | -9/Storage | First assault squad dispatched 8455 | -9/Storage | High security lockdown imminent 8461 | -9/Storage | Core integrity fell below 50% 8535 | -9/Storage | High security lockdown engaged 8741 | -9/Storage | Core integrity fell below 20% 8751 | -9/Storage | Garrison activated, responded to threat 8768 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- reinforcements. 08751_ ALERT: Activating Garrison Access S001. 08751_ G-47 Trooper knocked back. 08754_ G-47 Trooper destroyed. 08758_ The unstable cave ceiling collapses. 08758_ Acquired Lrg. Matter Pod. 08759_ Dropped Lrg. Matter Pod. 08760_ Extracted 150 matter. 08760_ Critical hit (Burn: +37). 08760_ Acquired Lrg. Matter Pod. 08761_ G-34 Mercenary knocked back. 08763_ Overheating: Rnf. Ion Engine damaged (-7). 08764_ Imp. Light Cannon destroyed. 08766_ Power failure, Rnf. Ion Engine shutdown. 08766_ I-25 Savior sends out distress signal. 08766_ Imp. Light Cannon destroyed. 08767_ The unstable cave ceiling collapses. 08767_ M-13 Machinist repairs I-25 Savior. 08768_ Overheating: Matter decay (-17). 08768_ Rnf. Ion Engine destroyed. 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Cannon | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Imp. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Sub. Machine Gun | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 10% | -9/Storage Imp. Light Cannon | 4% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedEfficiencyImmobilizer Manual? 0 Play Time 00:44:50 Cumulative 411.7 hours Start 2025.07.12 @ 11:36:47 End 2025.07.12 @ 12:20:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 238 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 85 Gallery% 74 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 108c03ad-fff3-4f32-bbb1-b5af64da2018