Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.21 @ 16:47:59 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1685) 1685 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (234) 234 TOTAL SCORE: 4824 Bonus ------- Follower Combat Kills 322 Friendly Fire -88 Cogmind --------- Core Integrity 515/700 Matter 355/500 Energy 100/100 System Corruption 1% Temperature Cool (465) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Matter Pod Targeting Computer Target Analyzer Weapon Shielding > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (12) --- Heavy Ion Engine Aluminum Leg Aluminum Leg Advanced Terrain Scanner Advanced Terrain Scan Processor Kinecellerator Power Shielding Light Assault Rifle Light Assault Rifle Light Cannon Light Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Targeting Computer Target Analyzer Power Shielding Propulsion Shielding Weapon Shielding Recalibrator > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Advanced Terrain Scanner Advanced Terrain Scan Processor Kinecellerator Power Shielding Light Assault Rifle Light Assault Rifle Light Cannon Light Cannon Flak Cannon [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Power Shielding Device Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 6 | . 1 1 . 2 2 Weapon . | . . . . . . Parts Attached 33 | 7 6 4 4 6 6 Power 5 | 1 . 3 . . 1 Engine 5 | 1 . 3 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 3 1 . Treads . | . . . . . . Leg 6 | 2 . . 3 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 3 1 1 1 3 Device 2 | . 1 . . . 1 Storage 3 | 1 1 . 1 . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 4 | 1 1 1 . . 1 Artifact . | . . . . . . Weapon 11 | 2 3 . . 4 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 9 | . 3 . . 4 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 8 | . . . 1 . 7 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 4 | . . . 1 . 3 Weapon . | . . . . . . Highest Loss Streak 7 | . . . 1 . 7 Average Slot Usage (%) 95 | . 100 99 96 91 91 Engine 15 | . 12 20 20 16 13 Leg 18 | . 25 20 18 16 13 Device 6 | . 12 10 4 . 4 Storage 13 | . 12 10 12 16 14 Processor 4 | . . . . 8 11 Protection 16 | . 12 19 20 16 18 Ballistic Gun 2 | . 9 . . . . Ballistic Cannon 16 | . 15 20 20 16 14 Naked Turns . | . . . . . . Heaviest Build 69 | 14 43 57 60 64 69 Greatest Support 25 | 20 20 20 23 25 25 Greatest Overweight (x) 18 | 3 2 2 18 2 2 Average Overweight (x) 1 | . 1 2 2 2 2 Largest Inventory Capacity 12 | 8 12 12 12 12 12 Average Capacity 11 | 7 11 12 12 12 12 Most Carried 12 | 4 7 6 7 8 12 Average Carried 6 | 1 5 5 6 7 8 Final Capacity 12 | 8 12 12 12 12 12 Final Carried 12 | 4 7 5 5 8 12 Class Distribution -------------------- 92% | Hacker-Mutant 7% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1871 | 246 444 258 291 224 408 Remotely . | . . . . . . Salvage Created 1826 | . 367 392 495 195 377 Parts 127 | . 28 19 27 17 36 Haulers Intercepted 7 | . 1 1 4 . 1 Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 42 | . 12 5 7 7 11 Guns 5 | . 5 . . . . Cannons 37 | . 7 5 7 7 11 Classes Destroyed 10 | . 4 2 1 2 1 Builder 3 | . . . . 1 2 Hauler 7 | . 1 1 4 . 1 Recycler 3 | . . 2 1 . . Operator 1 | . . 1 . . . Watcher 9 | . 3 2 1 . 3 Swarmer 15 | . 6 . . 3 6 Grunt 18 | . 6 5 5 2 . Sentry 6 | . . . 2 1 3 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 5 4 2 8 3 Combat Bots Only 7 | . 4 3 2 7 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 1745 | . 229 143 150 106 1117 Core 323 | . 49 33 34 22 185 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 80 . 83 96 . Volleys Fired 175 | . 42 24 41 19 49 Largest 2 | . 2 2 2 2 2 Hottest 96 | . 70 70 70 88 96 Shots Fired 335 | . 84 48 67 38 98 Gun 50 | . 50 . . . . Cannon 285 | . 34 48 67 38 98 Launcher . | . . . . . . Special . | . . . . . . Kinetic 335 | . 84 48 67 38 98 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 11 15 12 8 13 Robot Miss Streak 3 | . 3 3 2 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 232 | . 56 37 41 28 70 Core Hits 86 | . 22 13 15 13 23 Critical Hits 13 | . . . 1 1 11 Critical Kills 4 | . . . . 1 3 Critical Parts Destroyed 6 | . . . 1 . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4319 | . 674 555 802 611 1677 Guns 273 | . 273 . . . . Cannons 4031 | . 401 555 787 611 1677 Explosions . | . . . . . . Melee . | . . . . . . Ramming 15 | . . . 15 . . Kinetic 4304 | . 674 555 787 611 1677 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 36 | . 18 . 9 5 4 Projectiles 36 | . 18 . 9 5 4 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 38 | . 2 8 17 1 10 Impact . | . . . . . . Kinetic 34 | . 2 8 13 1 10 Secondary 4 | . . . 4 . . Self-Inflicted Damage 7 | . . . 7 . . Shots . | . . . . . . Rammed 3 | . . . 3 . . Targets Rammed 3 | . . . 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 465 | . 63 201 90 235 465 Average Temperature 57 | . 21 58 20 99 76 Received Heat Transfer 651 | . 36 129 120 54 312 Effects 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 248 | . 235 182 248 233 187 Initial 55 | . . . 55 13 6 Average 81 | . 75 79 117 66 70 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 94 | 100 93 100 82 98 100 Level 1 5 | . 6 . 17 2 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 . 4 1 1 Investigation 6 | . 3 . 2 1 . Extermination 1 | . . . . . 1 Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 5 | . 1 . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 18 10 23 11 21 Peak Tracking Total 5 | . 4 3 5 4 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 5 | . 2 . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 12 | . . 12 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 5 | . 1 2 1 . 1 Max in Single Turn 1 | . 1 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 20 | . 7 2 9 2 . Terminals 20 | . 7 2 9 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 55 | . 23 6 19 7 . Successful 40 | . 17 5 13 5 . Failed 15 | . 6 1 6 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 55 | . 23 6 19 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 40 | . 17 5 13 5 . Record 8 | . 6 . 1 1 . Part Schematic 1 | . . . 1 . . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . Open Door 5 | . . . 5 . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Fabricator Index 1 | . . . 1 . . Garrison Index 1 | . . . 1 . . Locate Traps 2 | . . 1 1 . . Reprogram Traps 2 | . . 2 . . . Dispatch Records 2 | . 2 . . . . Maintenance Status 2 | . 2 . . . . Security Status 1 | . . . . 1 . Patrol Status 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . . 1 . Zone Layout 4 | . 2 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 12 | . 5 1 4 2 . Full Trace Events 7 | . 4 . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 2 1 Highest-Rated Group 88 | . . . 88 18 11 Highest-Rated Ally 16 | . . . 16 11 11 Total Orders . | . . . . . . Ally Attacks 90 | . . . 83 7 . Total Damage 777 | . . . 709 68 . Kills 15 | . . . 13 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 3963 | 98 1030 331 903 450 1151 Spaces Moved 1849 | 69 547 128 373 213 519 Core 24 | 19 . . 5 . . Treads . | . . . . . . Legs 1825 | 50 547 128 368 213 519 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 Average Speed 177 | 121 164 180 200 180 180 Slowest Speed 950 | 200 180 180 950 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 92 18 65 28 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . . . 2 9 Melee . | . . . . . . Projectile 11 | . . . . 2 9 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 2197 | 79 603 181 458 240 636 Wait 112 | . 3 24 33 . 52 Move 1844 | 68 546 127 372 212 519 Hop . | . . . . . . Pick Up 12 | 4 4 . . 1 3 Fast Attach 12 | 7 . 2 . . 3 Attach 6 | . 1 2 2 1 . Detach . | . . . . . . Swap 15 | . 5 . 2 5 3 Drop 8 | . 2 2 . 2 2 Fire 175 | . 42 24 41 19 49 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 3 . . Crush . | . . . . . . Escape Stasis 10 | . . . 5 . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Utility x1 186 | -10/Materials | Identified exit to Mines 186 | -10/Materials | Discovered exit to Mines (range 13) 307 | -10/Materials | Build established: Hacker-Mutant 709 | -10/Materials | Identified exit to Materials 709 | -10/Materials | Discovered exit to Materials (range 3) 1098 | -10/Materials | Discovered exit to Materials (range 14) 1129 | -10/Materials | Entered another Materials area 1129 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1200 | -9/Materials | Identified exit to Storage 1200 | -9/Materials | Discovered exit to Storage (range 15) 1215 | -9/Materials | Identified exit to Mines 1215 | -9/Materials | Discovered exit to Mines (range 16) 1460 | -9/Materials | Entered Storage 1598 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2168 | -9/Storage | Identified exit to Recycling 2315 | -9/Storage | Identified exit to Materials 2315 | -9/Storage | Discovered exit to Materials (range 15) 2363 | -9/Storage | Entered Materials 2363 | -8/Materials | Accompanied by 2 allies 2363 | -8/Materials | Evolved 2 slots: Utility x2 2701 | -8/Materials | Identified exit to Factory 2701 | -8/Materials | Discovered exit to Factory (range 13) 2784 | -8/Materials | Destroyed 7 combat bots 2813 | -8/Materials | Entered Factory 2813 | -7/Factory | Accompanied by 1 ally 2813 | -7/Factory | Evolved 2 slots: Utility x2 3964 | -7/Factory | Self-destructed Last Messages --------------- 03943_ Slug penetrates Y-54 Guardian. 03945_ Carbon-fiber Leg destroyed. 03946_ Y-54 Guardian suffers critical hit. 03949_ Destroyed Lgt. Treads. 03949_ Slug penetrates Y-54 Guardian. 03950_ U-05 Engineer builds a Wall. 03952_ Y-54 Guardian suffers critical hit. 03952_ Destroyed Flak Gun. 03954_ Power Shielding destroyed. 03955_ Targeting Computer permanently disabled. 03955_ Overheating: Short circuit. 03955_ Slug penetrates Y-54 Guardian. 03958_ Y-54 Guardian suffers critical hit. 03958_ Lgt. Angular Momentum Engine destroyed. 03960_ Recalibrator destroyed. 03961_ S-27 Virus suffers critical hit. 03961_ Destroyed Lgt. Nuclear Core. 03961_ Slug penetrates Wall. 03963_ U-05 Engineer builds a Wall. 03963_ Hvy. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##########????????????????????????????????? | | ######## ####################?????????????? | | + + u!@ ]! ??????? | | #### ########!!]! ??????? | | #??# #??????# = ??????? | | #??# #??????# ???????? | | #??# #??????# Ys #####???????? | | #??# ! #??????# s #???????????? | | #??# #??????+ #???????????? | | ??+ ! #??????#Y#######; #???????????? | | ##########+########??# #????? # #???????????? | | #??# +??????# #???????????? | | #??# ##### ########??# ?????????# ???????????? | | #????????# #?????????#u??????????? ??????????? | | #????????# #?????????# ??????????? ????????????? | | #????#??##+#####?????# ????????????????????????? | | #### #??# ^ #?????? ????????????????????????? | | #??#^ #?????? ????????????????????????? | | ####??# """ #???????????????????????????????? | | #?????# """ #???????????????????????????????? | | #?????# """ #???????????????????????????????? | | #?????# #???????????????????????????????? | | ########+#####???????????????????????????????? | | =## ! = # #???????????????????????????????????? | | # = # # #???????????????????????????????????? | | # [+ """ # ########????????????????????????????? | | # # """ / #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 460 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- Imp. Sensor Array | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketImprinterCloak Manual? 0 Play Time 00:32:17 Cumulative 939.8 hours Start 2021.04.21 @ 16:08:33 End 2021.04.21 @ 16:47:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 712 Rogue 62 Adventurer 0 Explorer 650 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 598b36fc-1ffb-46e4-ab9b-d5cef35b5e41