Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 14:59:10 Player: Chair Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (29) 145 Value Destroyed (744) 744 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 5803 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 72 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 120/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor Makeshift Propulsion Shielding Improved Hacking Suite System Shield > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Neutrino Core Advanced ECM Suite System Restoration Module Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Terrain Scanner Advanced Terrain Scan Processor Makeshift Propulsion Shielding Improved Hacking Suite System Shield > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Medium Storage Unit Advanced ECM Suite System Restoration Module Improved Spread Laser Improved Spread Laser [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Makeshift Propulsion Shielding Weapon Makeshift Axe Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Slots Evolved 10 | . . . 2 2 2 . . 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 5 | . . . 1 1 1 . . 1 1 . Utility 4 | . . . 1 1 1 . . 1 . . Weapon . | . . . . . . . . . . . Parts Attached 83 | 2 3 . 7 15 11 6 3 17 16 3 Power 15 | . . . 1 1 3 . . 4 6 . Engine 9 | . . . 1 1 2 . . 4 1 . Core 6 | . . . . . 1 . . . 5 . Reactor . | . . . . . . . . . . . Propulsion 26 | . 2 . 2 8 3 3 2 5 1 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 26 | . 2 . 2 8 3 3 2 5 1 . Utility 19 | . 1 . 3 2 1 1 1 5 5 . Device 8 | . . . 2 . 1 . . 3 2 . Storage 3 | . 1 . 1 1 . . . . . . Processor 4 | . . . . 1 . 1 . 1 1 . Hackware 2 | . . . . . . . . 1 1 . Protection 2 | . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 23 | 2 . . 1 4 4 2 . 3 4 3 Energy Gun 7 | . . . . 1 3 . . . 2 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | 2 . . . 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . Special Weapon 2 | . . . 1 1 . . . . . . Impact Weapon 5 | . . . . 1 1 1 . 1 1 . Slashing Weapon 4 | . . . . . . 1 . 1 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . . 1 . Parts Lost 35 | . . . . 6 1 6 3 10 6 3 Power 5 | . . . . 1 . 1 . 1 2 . Propulsion 17 | . . . . 3 1 4 2 5 2 . Utility 7 | . . . . 1 . . 1 2 2 1 Weapon 6 | . . . . 1 . 1 . 2 . 2 Highest Loss Streak 9 | . . . . 3 1 6 9 5 2 3 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 73 | . 56 71 86 82 80 98 70 76 42 35 Engine 4 | . . . 8 7 5 . . 4 . . Core 1 | . . . . . 1 6 . . 3 . Flight 26 | . 21 28 33 36 38 37 30 25 1 . Device 10 | . . . 19 17 9 15 7 5 8 5 Storage 6 | . 7 14 11 9 7 7 7 6 . . Processor 8 | . . . . 3 7 14 15 12 6 5 Hackware 3 | . . . . . . . . 5 9 11 Protection 2 | . . . . . . . 1 6 5 5 Ballistic Gun 1 | . 28 28 7 . . . . . . 1 Special Weapon 1 | . . . 6 4 . . . . . . Impact Weapon 2 | . . . . 2 6 7 . . 2 . Slashing Weapon 2 | . . . . . . 6 7 5 . 3 Peak Build Rating 47 | 2 5 5 9 19 32 36 27 40 47 31 Average Rating 24 | 1 4 5 7 13 21 34 23 33 29 24 On Entrance 15 | . 2 5 5 9 18 28 26 27 20 25 Naked Turns . | . . . . . . . . . . . Heaviest Build 27 | 3 8 8 12 20 24 24 16 27 19 9 Greatest Support 24 | 3 8 8 12 19 24 24 22 22 20 12 Greatest Overweight (x) 4 | . . . . 1 1 1 . 4 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 10 10 10 10 10 10 5 5 Average Capacity 8 | 5 6 8 8 9 10 10 10 10 5 5 Most Carried 10 | 4 8 8 8 10 10 10 8 10 5 5 Average Carried 7 | 2 5 8 7 9 8 9 8 9 4 3 Final Capacity 10 | 5 8 8 8 10 10 10 10 10 5 5 Final Carried 10 | 4 8 8 8 10 9 8 8 9 5 3 Class Distribution -------------------- 45% | Sprinter 22% | Hacker-Mutant 20% | Mutant 11% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Matter Collected 809 | 212 . . . 31 331 46 30 146 13 . Remotely . | . . . . . . . . . . . Salvage Created 862 | . . 46 . 81 303 28 78 257 69 . Parts 33 | . . 5 . 7 2 1 4 14 . . Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 1 4 . . . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 18 | . . 3 . 4 1 1 3 4 2 . Melee 6 | . . . . 1 . 1 3 1 . . Guns 5 | . . 3 . 1 1 . . . . . AOE 4 | . . . . . . . . 3 1 . Classes Destroyed 10 | . . 1 . 1 4 . . 3 1 . Worker 2 | . . . . . 1 . . 1 . . Tunneler 1 | . . . . . . . . 1 . . Hauler 1 | . . . . . . . . 1 . . Recycler 3 | . . . . . 3 . . . . . Operator 1 | . . . . . . . . 1 . . Watcher 3 | . . . . . 2 . . 1 . . Swarmer 14 | . . 3 . 3 . 1 3 4 . . Cutter 1 | . . . . . . . . . 1 . Grunt 2 | . . . . . 1 . . . 1 . Sentry 1 | . . . . 1 . . . . . . Best Kill Streak 4 | . . 3 . 3 4 1 3 4 1 . Combat Bots Only 4 | . . 3 . 3 1 1 3 4 1 . Max Kills in Single Turn 3 | . . 1 . 1 1 1 1 3 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 1 . Melee 1 | . . . . 1 . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Hostile Shots Fired 314 | . . 18 16 49 8 45 19 69 56 34 Missed 105 | . . 7 14 17 2 9 10 24 19 3 Damage Taken 3970 | . . 100 23 380 124 569 132 915 1248 479 Core 1737 | . . 19 15 83 46 153 45 369 712 295 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 44 | . . . . . . . . 23 21 . Core Remaining (%) 82 | 100 . 92 96 84 . . 65 56 . . Volleys Fired 34 | . . 9 5 6 8 . . 2 . 4 Largest 2 | . . 2 1 2 2 . . 1 . 1 Hottest 130 | . . 40 100 100 130 . . 39 . 33 Shots Fired 50 | . . 18 5 7 14 . . 2 . 4 Gun 38 | . . 18 . 2 14 . . . . 4 Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . . Special 10 | . . . 5 5 . . . . . . Kinetic 23 | . . 18 . 1 . . . . . 4 Thermal 25 | . . . 5 6 14 . . . . . Explosive 2 | . . . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 4 | . . 3 . 2 4 . . 1 . 2 Robot Miss Streak 6 | . . 6 . 2 3 . . 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 49 | . . 7 . 7 16 1 5 10 1 2 Core Hits 27 | . . 3 . 3 6 1 3 9 2 . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . 2 1 . . . . . Critical Strikes 4 | . . . . 2 1 1 . . . . Smash 4 | . . . . 2 1 1 . . . . Melee Attacks 89 | . . . . 11 15 5 12 33 10 3 Impact 38 | . . . . 11 15 4 . 3 5 . Slashing 51 | . . . . . . 1 12 30 5 3 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . 4 . . 3 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . Damage Inflicted 2568 | . . 88 . 216 729 62 167 991 264 51 Guns 357 | . . 88 . 30 188 . . . . 51 Cannons . | . . . . . . . . . . . Explosions 701 | . . . . . . . . 506 195 . Melee 1510 | . . . . 186 541 62 167 485 69 . Ramming . | . . . . . . . . . . . Kinetic 153 | . . 88 . 14 . . . . . 51 Thermal 204 | . . . . 16 188 . . . . . Explosive 701 | . . . . . . . . 506 195 . Electromagnetic . | . . . . . . . . . . . Impact 903 | . . . . 186 541 62 . 45 69 . Slashing 607 | . . . . . . . 167 440 . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 473 | . . . . 68 235 . 4 147 19 . Projectiles . | . . . . . . . . . . . Explosions 88 | . . . . . . . . 88 . . Melee 385 | . . . . 68 235 . 4 59 19 . Knockbacks 3 | . . . . . 1 . . 1 1 . Impact 3 | . . . . . 1 . . 1 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 192 | . . . . . . . . 192 . . Shots 3 | . . . . . . . . 3 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 319 | . . 6 40 26 138 319 . 2 . . Average Temperature 69 | . . 6 16 9 58 226 . 2 . . Received Heat Transfer 859 | . . 9 9 117 72 334 . 201 117 . Effects 2 | . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . 2 2 . . 1 1 . Combat Hostiles 3 | . . . . 2 . . . . 1 . Parts Fried 18 | . . . . 2 11 . . 2 3 . Impact Corruptions 14 | . . . . 4 7 . . 1 2 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred 481 | . . . . 37 444 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Peak Influence 445 | . . 115 206 445 424 . . 245 343 302 Initial 233 | . . . 44 86 202 . . 145 95 233 Average 188 | . . 76 110 217 302 . . 177 158 269 Maximum Alert Level 2 | . . . 1 2 2 . . 1 1 1 Low Security (%) 57 | 100 100 100 85 49 . . . 75 64 . Level 1 37 | . . . 14 37 79 . . 24 35 100 Level 2 5 | . . . . 13 20 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . . 1 2 1 . . 3 7 . Investigation 7 | . . . 1 . 1 . . 2 3 . Extermination 1 | . . . . . . . . . 1 . Reinforcement 5 | . . . . 2 . . . . 3 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Distress Signals 6 | . . . . 2 2 . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 1 6 7 26 9 5 4 12 26 8 Peak Tracking Total 12 | . 1 5 5 11 4 5 4 4 12 5 Tactical Retreats 16 | . . 1 2 2 . 1 . 2 6 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Traps Triggered 2 | . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . Objects Rigged 7 | . . . . . . . . . 7 . Exploded 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Machines Disabled 9 | . . . . 1 . . . 6 2 . Max in Single Turn 4 | . . . . 1 . . . 4 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Machines Accessed 29 | . . . 1 6 6 1 . 9 6 . Terminals 19 | . . . 1 6 2 1 . 5 4 . Fabricators 4 | . . . . . 2 . . 1 1 . Repair Stations 2 | . . . . . 1 . . 1 . . Recycling Units 3 | . . . . . 1 . . 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 86 | . . . 2 20 11 1 . 30 22 . Successful 42 | . . . 1 15 5 1 . 8 12 . Failed 44 | . . . 1 5 6 . . 22 10 . Catastrophic 11 | . . . 1 . 3 . . 5 2 . Database Lockouts . | . . . . . . . . . . . Manual 36 | . . . . 13 5 . . 13 5 . Terminals 63 | . . . 2 20 7 1 . 16 17 . Fabricators 10 | . . . . . 2 . . 4 4 . Repair Stations 5 | . . . . . 1 . . 4 . . Recycling Units 7 | . . . . . 1 . . 6 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 26 | . . . 1 11 2 1 . 4 7 . Record 1 | . . . . . . 1 . . . . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 6 | . . . . 4 . . . 1 1 . Prototype ID Bank 2 | . . . . 2 . . . . . . Level Access Points 2 | . . . . 1 . . . 1 . . Branch Access Points 2 | . . . 1 . . . . 1 . . Emergency Access Points 2 | . . . . 1 . . . . 1 . Terminal Index 1 | . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . . . 2 . Locate Traps 4 | . . . . 2 1 . . 1 . . Disarm Traps 1 | . . . . . . . . . 1 . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 1 1 . Load Schematic 2 | . . . . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . 1 . . Retrieve Matter 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 11 | . . . . 4 2 . . 2 3 . Terminals 10 | . . . . 4 1 . . 2 3 . Assimilate 3 | . . . . 1 1 . . 1 . . Botnet 5 | . . . . 3 . . . 1 1 . Detonate 1 | . . . . . . . . . 1 . Sabotage 1 | . . . . . . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . Fabnet 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . . . 1 6 6 1 . 9 6 . Full Trace Events 6 | . . . 1 . 1 . . 2 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . 1 . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 1 Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Total Allies 3 | . . . . 1 2 . . . . . Largest Group 2 | . . . . 1 2 1 . . . . Highest-Rated Group 38 | . . . . 10 38 26 . . . . Highest-Rated Ally 26 | . . . . 10 26 26 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . . 19 . . . . . Total Damage 144 | . . . . . 144 . . . . . Kills 2 | . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Robot Analysis Total 6 | . . . . 4 . . . 1 1 . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Turns Passed 1863 | 32 24 39 156 251 233 169 80 539 262 78 Spaces Moved 3006 | 50 36 33 322 413 376 525 57 749 417 28 Core 386 | 50 9 . . . . . . . 299 28 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2620 | . 27 33 322 413 376 525 57 749 118 . Fastest Speed 25 | 50 37 37 34 29 28 28 26 25 37 50 Average Speed 37 | 50 40 37 34 31 31 28 28 43 48 62 Slowest Speed 320 | 50 50 37 34 110 104 107 32 320 110 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . 2 1 5 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 4 10 10 42 53 10 64 12 26 14 4 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 3 | . . . . 1 . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . Scrap Searched 2 | . . . . . . 1 1 . . . Spaces Dug 35 | . . . 5 3 2 1 . 15 7 2 Terrain Destroyed 71 | . . . 5 3 2 1 . 33 25 2 Melee 28 | . . . . 1 2 1 . 15 7 2 Projectile 7 | . . . 5 2 . . . . . . AOE 36 | . . . . . . . . 18 18 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Total 3534 | 55 43 40 356 488 445 534 106 928 459 80 Wait 258 | . . 1 5 40 27 . 35 107 1 42 Move 2978 | 49 35 28 319 403 371 524 56 748 417 28 Hop 9 | . . 2 1 4 2 . . . . . Pick Up 38 | 4 5 . 8 4 3 . . 8 6 . Fast Attach 40 | 2 2 . 3 5 . 3 3 12 10 . Attach 30 | . 1 . 3 6 7 2 . 5 4 2 Detach 16 | . . . 3 3 3 . . 6 1 . Swap 14 | . . . 1 4 4 1 . . 3 1 Drop 28 | . . . 8 2 4 . . 7 7 . Fire 34 | . . 9 5 6 8 . . 2 . 4 Melee 88 | . . . . 11 15 4 12 33 10 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 10) 57 | -10/Materials | Entered Mines 92 | -10/Mines | Discovered new exit (range 9) 96 | -10/Mines | Received a Mining Laser from a helpful Derelict 96 | -10/Mines | Entered Materials 96 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 149 | -9/Materials | Identified exit to Mines 236 | -9/Materials | Discovered new exit (range 16) 252 | -9/Materials | Entered another Materials area 252 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -8/Materials | Identified exit to Factory 449 | -8/Materials | Lost 3 parts (2n1w) 503 | -8/Materials | Entered Factory 503 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 549 | -7/Factory | Build established: Sprinter 725 | -7/Factory | Discovered new exit (range 14) 736 | -7/Factory | Entered Lower Caves 736 | -7/Lower Caves | Accompanied by 1 ally 742 | -7/Lower Caves | Learned Factory terminal intel 792 | -7/Lower Caves | Encountered a Warlord checkpoint 872 | -7/Lower Caves | Spotted B-75 Beast 903 | -7/Lower Caves | Discovered new exit (range 6) 905 | -7/Lower Caves | Entered another Lower Caves area 907 | -7/Lower Caves | Discovered new exit (range 10) 909 | -7/Lower Caves | Learned 4 Factory zone layouts 942 | -7/Lower Caves | Learned location of Zion (-7) 962 | -7/Lower Caves | Lost 9 parts (1p6n1u1w) 985 | -7/Lower Caves | Entered Factory 985 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 986 | -6/Factory | Identified exit to Factory 986 | -6/Factory | Identified exit to Lower Caves 987 | -6/Factory | Loaded intel: 26 terminal locations 1216 | -6/Factory | Spotted B-75 Beast 1449 | -6/Factory | Garrison activated, responded to threat 1485 | -6/Factory | Lost 5 parts (1p1n1u2w) 1524 | -6/Factory | Entered another Factory area 1524 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1542 | -5/Factory | Lost 5 parts (4n1u) 1723 | -5/Factory | Core integrity fell below 50% 1772 | -5/Factory | Build established: Hacker-Mutant 1786 | -5/Factory | Identified exit to Garrison 1786 | -5/Factory | Entered Garrison 1803 | -5/Garrison | Core integrity fell below 20% 1833 | -5/Garrison | Lost 3 parts (1p2w) 1864 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01774_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 01775_ Terminal disabled. 01778_ Penetrated by Slug. 01778_ Mic. Nuclear Core destroyed. 01781_ Slug penetrates Wall. 01786_ Connecting with Garrison Access... >>Unlock Access door unlocked. 01786_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01794_ Slug penetrates Wall. 01797_ Imp. Spread Laser destroyed. 01798_ Slug penetrates S-27 Virus. 01798_ Destroyed VTOL Module. 01800_ Slug penetrates S-27 Virus. 01802_ Critical hit (Destroy). 01802_ KE Penetrator destroyed. 01861_ Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????########################""##??? | | ??????????# ss ?? | | ??????????# s s ?? | | ??????????# @ s ?? | | ??????????# ##################????????? | | ??????????# #?????????????????????????? | | ??????????##"#"#????????????????????????? | | ???????????##?##????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Propulsion Shielding 15 Evasion (%) 75 Target Analysis 5 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayTargetingCanceller Manual? 0 Play Time 00:55:44 Cumulative 102.7 hours Start 2025.03.05 @ 13:03:08 End 2025.03.05 @ 14:59:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 53 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 672b4bc6-12b7-4940-93c3-a26caa57cac4