Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.27 @ 22:03:44 Player: Daniexpert Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (214) 1070 Value Destroyed (6773) 6773 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1246) 1246 TOTAL SCORE: 13489 Bonus ------- High Alert Combat Kills 400 Follower Combat Kills 731 Met Data Miner 300 Friendly Fire -185 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 82/100 System Corruption 2% Temperature Cool (9) Movement Core (1050) Ox20 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cooling System Medium Storage Unit High-capacity Storage Unit Improved Salvage Targeting Computer Precision Energy Filter Hardened Light Armor Plating > --- WEAPON (2) ------- Precision Rocket Launcher Chainsword > --- INVENTORY (16) --- Improved Deuterium Engine Long-range Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Improved Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Medium Reflective Plating Advanced Force Field Dynamic Insulation System Dynamic Insulation System Lightning Gun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit High-capacity Storage Unit Improved Salvage Targeting Computer Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Precision Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Terrain Scan Processor Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Component Analysis Suite Dynamic Insulation System Dynamic Insulation System Lightning Gun Flak Gun Chainsword [Rating: 58] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 . 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 4 | . . . 1 1 . 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 186 | 7 13 5 41 33 27 25 15 8 . 9 . 3 Power 19 | 1 2 1 9 3 . 1 2 . . . . . Engine 17 | 1 2 1 9 2 . 1 1 . . . . . Core 2 | . . . . 1 . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 50 | 2 2 2 12 13 7 8 3 . . 1 . . Treads 9 | . . . 4 2 . . 2 . . 1 . . Leg 41 | 2 2 2 8 11 7 8 1 . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 46 | 1 2 . 6 9 4 7 6 6 . 5 . . Device 12 | . . . 1 1 3 3 1 . . 3 . . Storage 6 | 1 2 . . . . . . 3 . . . . Processor 2 | . . . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 26 | . . . 5 8 1 3 5 2 . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 71 | 3 7 2 14 8 16 9 4 2 . 3 . 3 Energy Gun 18 | . 1 1 9 . 2 1 4 . . . . . Energy Cannon 6 | . . . . 1 4 1 . . . . . . Ballistic Gun 26 | 3 3 1 . 6 4 5 . 2 . 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 15 | . 3 . 5 . 3 1 . . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 3 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 3 . . . . 1 . . Parts Lost 54 | . 6 2 5 12 7 8 6 2 . 3 . 3 Power 8 | . 2 1 . 2 . 1 1 . . . . 1 Propulsion 17 | . 2 . . 3 4 3 2 . . 2 . 1 Utility 11 | . . . . 5 1 2 3 . . . . . Weapon 18 | . 2 1 5 2 2 2 . 2 . 1 . 1 Highest Loss Streak 6 | . 4 3 1 6 2 2 6 2 . 2 . 3 Average Slot Usage (%) 89 | . 86 95 99 96 98 97 63 81 84 82 76 75 Engine 8 | . 10 9 10 8 9 6 4 7 7 7 7 6 Treads 7 | . . . 7 9 . . 10 15 15 14 7 6 Leg 17 | . 26 28 25 25 34 28 3 . . . . . Device 5 | . . . 1 3 7 12 3 7 7 8 15 15 Storage 16 | . 20 28 22 18 18 15 1 5 15 15 15 15 Processor 2 | . . . . . . 7 . 1 7 7 7 7 Protection 11 | . . . 9 13 10 9 24 28 15 12 7 7 Energy Gun 7 | . 10 14 18 5 3 . 12 13 . . . . Energy Cannon 1 | . . . . 3 5 5 . . . . . . Ballistic Gun 8 | . 16 14 2 9 8 7 . 1 15 14 7 6 Naked Turns 47 | . . . . . . . 47 . . . . . Heaviest Build 79 | 11 56 54 67 73 70 77 73 79 69 69 68 72 Greatest Support 140 | 20 20 20 69 89 62 52 140 140 140 140 20 20 Greatest Overweight (x) 18 | 3 5 2 3 3 1 2 15 . . 3 3 18 Average Overweight (x) . | . 1 2 1 . 1 1 . . . . 3 3 Largest Inventory Capacity 18 | 6 18 18 18 18 18 18 18 16 16 16 16 16 Average Capacity 15 | 5 10 18 18 18 18 18 5 8 16 16 16 16 Most Carried 18 | 4 10 11 18 18 18 18 17 13 16 16 15 15 Average Carried 13 | 2 6 10 16 17 17 17 5 6 15 15 15 14 Final Capacity 18 | 6 18 18 18 18 18 18 4 16 16 16 16 16 Final Carried 18 | 4 10 11 18 18 18 17 4 13 16 15 15 14 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Matter Collected 4014 | 308 391 134 531 730 604 601 150 91 . 390 . 84 Remotely . | . . . . . . . . . . . . . Salvage Created 8804 | 156 576 269 1628 1659 1486 1313 . 564 . 968 . 185 Parts 493 | 14 38 18 119 65 84 70 . 29 . 50 . 6 Haulers Intercepted 14 | . 2 . 5 2 1 2 . 1 . 1 . . Recyclers Shooed 6 | . 1 1 1 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . . . 50 . 15 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 158 | . 16 5 34 24 27 22 . 7 . 17 . 6 Guns 107 | . 10 5 19 20 18 14 . 7 . 14 . . Cannons 14 | . . . . 2 5 7 . . . . . . AOE 37 | . 6 . 15 2 4 1 . . . 3 . 6 Classes Destroyed 15 | 3 5 . 4 2 . 1 . . . . . . Worker 9 | 2 . . 2 2 2 1 . . . . . . Builder 8 | . . . 3 1 3 . . 1 . . . . Tunneler 5 | 3 . 1 . 1 . . . . . . . . Hauler 14 | . 2 . 5 2 1 2 . 1 . 1 . . Recycler 10 | 1 . 1 1 1 2 3 . 1 . . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 8 | . 3 . 1 3 1 . . . . . . . Swarmer 31 | . 9 3 9 . 3 3 . . . 3 . 1 Grunt 82 | . 7 2 16 13 16 13 . . . 13 . 2 Brawler 4 | . . . 1 1 . . . . . . . 2 Duelist 5 | . . . 1 . 1 1 . . . 1 . 1 Sentry 26 | . . . 7 7 6 2 . 4 . . . . Hunter 5 | . . . . 3 1 . . 1 . . . . Programmer 5 | . . . . . . 3 . 2 . . . . Best Kill Streak 12 | 3 6 4 12 4 9 8 . 2 . 5 . 6 Combat Bots Only 8 | . 6 3 8 4 6 6 . 1 . 5 . 6 Max Kills in Single Turn 5 | 1 3 1 5 1 4 2 . 1 . 3 . 2 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . 3 . 3 1 2 1 . . . 3 . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Damage Taken 10577 | . 636 193 1395 2314 1445 1540 255 949 . 1391 . 459 Core 1262 | . 56 28 100 211 166 139 110 176 . 181 . 95 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 66 75 . 31 . . . . . . . Volleys Fired 560 | 19 52 20 98 117 88 89 3 32 . 37 . 5 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 . 1 Hottest 150 | 40 80 70 101 112 101 99 150 150 . 71 . 43 Shots Fired 1080 | 38 104 40 186 228 173 162 6 64 . 74 . 5 Gun 903 | 38 98 40 175 191 111 107 6 64 . 73 . . Cannon 145 | . . . . 37 56 52 . . . . . . Launcher 32 | . 6 . 11 . 6 3 . . . 1 . 5 Special . | . . . . . . . . . . . . . Kinetic 551 | 38 70 20 26 140 78 102 . 4 . 73 . . Thermal 305 | . 28 20 70 35 61 25 6 60 . . . . Explosive 32 | . 6 . 11 . 6 3 . . . 1 . 5 Electromagnetic 192 | . . . 79 53 28 32 . . . . . . Robot Hit Streak 24 | 9 10 11 17 15 24 13 8 12 . 21 . 1 Robot Miss Streak 6 | 1 2 1 4 5 4 6 . 3 . 5 . 2 Penetration Max 1 | . . . . 1 1 1 . . . 1 . . Secondary Targets 15 | . 3 3 2 4 1 . . . . 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . 1 . . Shots Hit Robots 743 | 29 69 30 122 161 121 100 6 45 . 59 . 1 Core Hits 404 | 7 29 12 80 65 58 52 . 21 . 65 . 15 Critical Hits 10 | . . . 1 1 6 2 . . . . . . Critical Kills 2 | . . . . . 1 1 . . . . . . Critical Parts Destroyed 7 | . . . 1 1 4 1 . . . . . . Melee Attacks 15 | . . . . 1 6 6 . . . 2 . . Impact . | . . . . . . . . . . . . . Slashing 15 | . . . . 1 6 6 . . . 2 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17584 | 357 1098 301 2839 3441 3424 2498 129 1041 . 1533 . 923 Guns 11100 | 357 751 301 1735 2428 1770 1293 129 1020 . 1316 . . Cannons 2338 | . . . . 639 897 802 . . . . . . Explosions 4042 | . 347 . 1104 336 722 393 . . . 217 . 923 Melee 35 | . . . . . 35 . . . . . . . Ramming 69 | . . . . 38 . 10 . 21 . . . . Kinetic 6885 | 357 538 113 146 1783 1321 1245 . 66 . 1316 . . Thermal 4585 | . 213 188 835 722 1139 405 129 954 . . . . Explosive 3328 | . 347 . 905 . 543 393 . . . 217 . 923 Electromagnetic 2682 | . . . 953 898 386 445 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 35 | . . . . . 35 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 2 2 2 2 Average Corruption 1 | . . . . . 2 1 2 2 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . . Effects 63 | . . . . . 12 11 5 7 5 20 1 2 Message Errors 28 | . . . . . 6 5 4 . 3 8 1 1 Heat Flow Errors 6 | . . . . . . . . 2 1 3 . . Energy Discharges 12 | . . . . . 3 1 . 1 1 6 . . Data Loss (minor) 8 | . . . . . 1 1 1 4 . . . 1 Targeting Errors 7 | . . . . . 2 2 . . . 3 . . Weapon Failures 2 | . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 165 | . 47 . 25 19 17 24 . 1 . . . 32 Projectiles 33 | . . . . . 12 21 . . . . . . Explosions 131 | . 47 . 25 19 5 3 . . . . . 32 Melee 1 | . . . . . . . . 1 . . . . Knockbacks 1 | . . . . 1 . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 301 | . 21 . 245 . . . . . . . . 35 Shots 11 | . 1 . 9 . . . . . . . . 1 Rammed 3 | . . . . 2 . . . 1 . . . . Targets Rammed 7 | . . . . 5 . 1 . 1 . . . . Kicked 2 | . . . . 1 . 1 . . . . . . Crushed 2 | . . . . 2 . . . . . . . . Highest Temperature 554 | . 72 82 345 554 152 60 355 225 160 192 . . Average Temperature 75 | . 16 34 85 118 47 13 105 58 91 91 . . Received Heat Transfer 3603 | . 252 90 489 801 657 498 . 204 . 447 . 165 Effects 9 | . . . 2 7 . . . . . . . . Shutdowns 4 | . . . 1 3 . . . . . . . . Energy Bleed 3 | . . . 1 2 . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 14 | . . . 3 10 1 . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 15 | . 1 2 1 . 1 2 . 8 . . . . Heat Transferred 8594 | . 629 555 1730 1151 1976 703 222 1628 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 4 4 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Peak Influence 648 | 30 313 215 387 533 648 585 206 262 . . . . Average Influence 236 | 12 174 126 169 313 418 406 69 110 . . . . Maximum Alert Level 2 | . 1 1 1 2 2 2 1 1 . . . . Low Security (%) 46 | 100 72 85 57 18 1 . 98 83 . . . . Level 1 36 | . 27 14 42 51 49 51 1 16 . . . . Level 2 17 | . . . . 30 49 48 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . 5 . 6 4 5 8 . 7 . . . 1 Investigation 15 | . 3 . 2 2 4 1 . 3 . . . . Extermination 4 | . . . . . . 3 . 1 . . . . Reinforcement 13 | . 2 . 4 2 1 3 . 1 . . . . Assault 2 | . . . . . . 1 . . . . . 1 Garrison 2 | . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Distress Signals 10 | . 2 . 3 2 2 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 275 | . 26 6 62 39 40 36 6 19 . 27 . 14 Peak Tracking Total 8 | . 5 3 5 6 5 4 3 3 . 5 . 8 Tactical Retreats 20 | . . . 1 3 5 3 . . . 8 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Traps Triggered 5 | . . . 1 1 1 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Machines Disabled 17 | . 2 . 4 6 2 1 . 1 . . . 1 Max in Single Turn 1 | . 1 . 1 1 1 1 . 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Machines Accessed 45 | . 7 . 8 8 10 3 . 5 . . 4 . Terminals 31 | . 6 . 7 5 8 1 . 4 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . Recycling Units 5 | . 1 . 1 . 2 1 . . . . . . Scanalyzers 2 | . . . . 1 . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 168 | . 25 . 31 32 31 8 . 16 . . 25 . Successful 116 | . 13 . 21 23 21 4 . 9 . . 25 . Failed 52 | . 12 . 10 9 10 4 . 7 . . . . Catastrophic 7 | . 1 . 2 2 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 80 | . 16 . 19 14 19 3 . 9 . . . . Terminals 112 | . 23 . 29 16 26 3 . 15 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 15 | . . . . 15 . . . . . . . . Recycling Units 12 | . 2 . 2 . 5 3 . . . . . . Scanalyzers 2 | . . . . 1 . . . 1 . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 62 | . 6 . 14 4 9 . . 4 . . 25 . Record 11 | . . . . . . . . . . . 11 . Part Schematic 6 | . . . . . . . . . . . 6 . Robot Schematic 5 | . . . . . . . . . . . 5 . Robot Analysis 3 | . . . 2 . 1 . . . . . . . Prototype ID Bank 8 | . 2 . 1 . 2 . . . . . 3 . Open Door 2 | . . . . . 2 . . . . . . . Branch Access Points 3 | . . . . 1 1 . . 1 . . . . Terminal Index 3 | . . . 1 1 1 . . . . . . . Alert Level 4 | . . . 3 . . . . 1 . . . . Unreport Threat 5 | . . . 3 . 1 . . 1 . . . . Locate Traps 6 | . 1 . 3 . 1 . . 1 . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . 13 . . . . . . . . Scan Component 7 | . . . . 7 . . . . . . . . Repair 6 | . . . . 6 . . . . . . . . Recycling Unit Hacks 5 | . . . . . 3 2 . . . . . . Report Inventory 3 | . . . . . 2 1 . . . . . . Retrieve Components 2 | . . . . . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 35 | . 7 . 7 6 9 1 . 5 . . . . Terminals 29 | . 6 . 6 5 7 1 . 4 . . . . Track 12 | . 2 . 3 2 3 . . 2 . . . . Botnet 16 | . 4 . 3 3 3 1 . 2 . . . . Operators 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . 2 . . . . . . . Tunnel 4 | . 1 . 1 . 2 . . . . . . . Scanalyzers 2 | . . . . 1 . . . 1 . . . . Extract 2 | . . . . 1 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 35 | . 7 . 6 7 9 2 . 4 . . . . Full Trace Events 9 | . 3 . . 1 2 1 . 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 1 . . . 4 . . 6 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . . . . 6 . . . . . . . . Time 210 | . . . . 210 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 20 | . . . . . 10 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Total Allies 22 | . . 2 . . . . 19 . . . . 1 Largest Group 19 | . . 2 2 . . . 19 8 1 1 . 1 Highest-Rated Group 487 | . . 44 44 . . . 487 240 33 33 . 94 Highest-Rated Ally 94 | . . 31 31 . . . 35 33 33 33 . 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 182 | . . 12 30 . . . 83 45 . . . 12 Total Damage 4634 | . . 127 393 . . . 2862 857 . . . 395 Kills 38 | . . 3 10 . . . 13 7 . . . 5 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Robot Analysis Total 3 | . . . 2 . 1 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Turns Passed 11753 | 156 1207 406 1807 1827 1029 1067 693 909 617 1384 181 470 Spaces Moved 5715 | 73 625 173 779 806 413 481 453 479 381 766 83 203 Core 102 | 13 . . . . . . 88 . . . . 1 Treads 2688 | . . . 210 239 . . 328 479 381 766 83 202 Legs 2925 | 60 625 173 569 567 413 481 37 . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 150 150 152 150 50 160 160 160 220 200 Average Speed 160 | 118 150 180 168 154 152 153 141 160 160 162 220 223 Slowest Speed 950 | 200 270 180 210 210 153 183 800 160 160 220 220 950 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 88 26 75 57 60 15 95 14 58 87 69 37 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 5 | . 1 . 1 . 2 . . . . . 1 . Known Exits Taken 2 | . . . . 1 . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 . . . 1 1 1 . Scrap Searched 8 | . . . . . . . . . 3 4 . 1 Spaces Dug 14 | . . . . 1 5 6 . . . 2 . . Terrain Destroyed 263 | . 29 . 69 17 73 25 . 1 . 16 . 33 Melee 14 | . . . . 1 5 6 . . . 2 . . Projectile 6 | . . . . . 4 . . 1 . 1 . . AOE 243 | . 29 . 69 16 64 19 . . . 13 . 33 Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Total 7234 | 101 779 230 1102 1161 637 658 497 556 389 829 82 213 Wait 593 | . 83 32 133 166 84 39 15 25 6 8 . 2 Move 5704 | 72 624 172 778 805 412 481 452 478 380 765 82 203 Hop . | . . . . . . . . . . . . . Pick Up 78 | 3 7 1 21 16 6 5 4 9 3 3 . . Fast Attach 71 | 6 4 1 12 14 10 4 13 3 . 4 . . Attach 41 | . 2 2 8 11 3 8 2 2 . 2 . 1 Detach 8 | . . . 2 2 1 1 1 1 . . . . Swap 74 | 1 7 2 21 8 14 13 . 3 . 3 . 2 Drop 78 | . . . 29 16 13 6 7 2 . 5 . . Fire 560 | 19 52 20 98 117 88 89 3 32 . 37 . 5 Melee 15 | . . . . 1 6 6 . . . 2 . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . 1 . 1 . . . . . . Crush 5 | . . . . 4 . . . 1 . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 491 | -10/Materials | Lost 4 parts (2p1n1w) 529 | -10/Materials | Discovered new exit (range 7) 619 | -10/Materials | Discovered new exit (range 17) 735 | -10/Materials | Discovered new exit (range 7) 1024 | -10/Materials | Discovered new exit (range 15) 1364 | -10/Materials | Entered Mines 1403 | -10/Mines | Lost 3 parts (1p2w) 1418 | -10/Mines | Learned Materials emergency access door positions 1603 | -10/Mines | Discovered new exit (range 12) 1719 | -10/Mines | Assembled infested the area 1770 | -10/Mines | Entered Materials 1770 | -9/Materials | Accompanied by 2 allies 1770 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1775 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2004 | -9/Materials | Discovered new exit (range 4) 2098 | -9/Materials | Build established: Scavenger-Mutant 2127 | -9/Materials | Discovered new exit (range 16) 2487 | -9/Materials | Discovered new exit (range 15) 3160 | -9/Materials | Destroyed 8 combat bots 3407 | -9/Materials | Build established: Mutant 3479 | -9/Materials | Discovered new exit (range 15) 3577 | -9/Materials | Entered another Materials area 3577 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3577 | -8/Materials | Discovered new exit (range 7) 3807 | -8/Materials | Repaired Imp. Treads 3842 | -8/Materials | Repaired Lgt. EM Pulse Cannon 4422 | -8/Materials | Build established: Scavenger-Mutant 4555 | -8/Materials | Identified exit to Storage 4633 | -8/Materials | Lost 6 parts (1p2n2u1w) 4795 | -8/Materials | Discovered new exit (range 16) 5028 | -8/Materials | Repaired Carbon-fiber Leg 5067 | -8/Materials | Repaired Carbon-fiber Leg 5095 | -8/Materials | Repaired Lgt. Armor Plating? 5153 | -8/Materials | Repaired Gauss Rifle 5404 | -8/Materials | Entered Storage 5947 | -8/Storage | Core integrity fell below 50% 6343 | -8/Storage | Discovered new exit (range 15) 6346 | -8/Storage | Identified exit to Recycling 6433 | -8/Storage | Entered Factory 6433 | -7/Factory | Evolved 2 slots: Utility x2 7233 | -7/Factory | First assault squad dispatched 7500 | -7/Factory | Sucked down chute 7500 | -7/Factory | Entered Waste 7512 | -7/Waste | Spotted C-40 Crusher 7548 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7551 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7554 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7556 | -7/Waste | Spotted C-40 Crusher 7557 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7562 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7567 | -7/Waste | Spotted C-40 Crusher 7578 | -7/Waste | Warlord forces began an assault 7593 | -7/Waste | Lost 6 parts (1p2n3u) 7796 | -7/Waste | Spotted C-40 Crusher 7797 | -7/Waste | Spotted C-40 Crusher 7811 | -7/Waste | Allies destroyed C-40 Crusher 7811 | -7/Waste | Allies destroyed C-40 Crusher 7831 | -7/Waste | Found Damper Plating 7843 | -7/Waste | Spotted C-40 Crusher 7861 | -7/Waste | Build established: Mutant 7861 | -7/Waste | Allies destroyed C-40 Crusher 7990 | -7/Waste | Discovered new exit (range 16) 8193 | -7/Waste | Entered Factory 8193 | -7/Factory | Accompanied by 8 allies 8228 | -7/Factory | Identified exit to Lower Caves 8351 | -7/Factory | Garrison activated, responded to threat 8607 | -7/Factory | Garrison activated, responded to threat 8913 | -7/Factory | Build established: Scavenger-Mutant 9042 | -7/Factory | Core integrity fell below 50% 9102 | -7/Factory | Entered Lower Caves 9102 | -7/Lower Caves | Accompanied by 1 ally 9263 | -7/Lower Caves | Encountered a Warlord checkpoint 9656 | -7/Lower Caves | Discovered new exit (range 14) 9686 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9719 | -7/Lower Caves | Entered another Lower Caves area 9719 | -7/Lower Caves | Accompanied by 1 ally 9742 | -7/Lower Caves | Discovered new exit (range 14) 10180 | -7/Lower Caves | Learned 4 Factory zone layouts 10953 | -7/Lower Caves | Spotted B-75 Beast 10999 | -7/Lower Caves | Core integrity fell below 20% 11079 | -7/Lower Caves | Discovered new exit (range 3) 11103 | -7/Lower Caves | Entered Data Miner 11103 | -7/Data Miner | Discovered new exit (range 6) 11145 | -7/Data Miner | Met Data Miner 11191 | -7/Data Miner | Learned location of Section 7 (-2) 11191 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11233 | -7/Data Miner | Received God Mode back door access code from Data Miner 11284 | -7/Data Miner | Entered Proximity Caves 11285 | -6/Proximity Caves | Identified exit to Factory 11320 | -6/Proximity Caves | Build established: Mutant 11604 | -6/Proximity Caves | Escorted by Enhanced Grunt 11695 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11754 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11721_ Carbon-fiber Leg fries itself beyond repair. 11722_ Lgt. Treads fries itself beyond repair. 11722_ Acquired 23 matter. 11725_ Core Shielding fries itself beyond repair. 11729_ Acquired 29 matter. 11736_ Acquired 4 matter. 11736_ C-30 ARC bursts open, deploying its payload. 11736_ B-48 Gladiator unfolds itself. 11736_ M-28 Smith unfolds itself. 11738_ B-48 Gladiator suffers critical hit. 11738_ B-48 Gladiator destroyed. 11739_ Enhanced Grunt destroyed. 11739_ Deuterium Engine destroyed. 11741_ Gauss Rifle destroyed. 11743_ Lgt. Treads destroyed. 11744_ The unstable cave ceiling collapses. 11745_ Imp. Light Armor Plating fries itself beyond repair. 11747_ The unstable cave ceiling collapses. 11749_ Lgt. Treads fries itself beyond repair. 11750_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????? ##### ?????????????????????????????????? | | ????????? ?????????????????????????????????? | | ????????? ??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ????????## #??????????????????????????????????? | | #####??## ???????????????????????????????????? | | ##?# #???????????????????????????????????? | | #??# #???????????????????????????????????? | | " #### #???????????????????????????????????? | | """ # ## #####???????????????????????????????? | | " # ##??????????????????????????????? | | " # ##?????????????????????????????? | | "" ##????????????????????????????? | | """ #??????????#?????????????????? | | "" #?????????? ?????????????????? | | ## #?###????? ########??????????? | | ##? ### ##???? # # "# ?????????? | | #### ##?? ### #???? " ? ??????? | | ??## #???? ##### ##### " ???????? | | ### ##??? #?## # ??????? | | #??###?# # ?????? | | ##?## ### % %% ?????? | | % #??# # # # #?????? | | # #### %g % #?????? | | # ## ### * g m ?????? | | @%! g ?????? | | ! ?????? | | ## ## ## ??????? | | #### ### # #????????? | | #??## ### ###### # ##????????? | | ??## ## #????#### ##?????????? | | # ???# ## #???????# ##??????????? | | ## ## ## #???????? ##???????????? | | ??# ## ???????? ##????????????? | | ???## ## ???????? ##?????????????? | | ????## #? ####???????##??????????????? | | ?????## #?###??????????????????????????? | | ??????### #?????????????????????????????? | | ????????## ### #?????????????????????????????? | | ?????????###???## #?????????????????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 975 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 4 Energy Filtering 50 Salvage Targeting 2 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Extracted Mni. Assault Cannon | -7/Factory | Extracted Imp. Sensor Array | -7/Factory | Extracted Imp. Aluminum Leg | -7/Factory | Extracted Med. Battery | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordAssaultRail Manual? 0 Play Time 01:33:45 Cumulative 158.0 hours Start 2020.08.27 @ 17:35:52 End 2020.08.27 @ 22:03:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0 Lore% 59 Gallery% 75 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8b92531-094d-4b2f-9e73-270fa0513854