Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 18:39:52 Player: LightKnight Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (139) 695 Value Destroyed (5184) 5184 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2165) 2165 TOTAL SCORE: 14944 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 217 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 268 Friendly Fire -110 Cogmind --------- Core Integrity 0/1150 Matter 293/300 Energy 230/240 System Corruption 0% Temperature Cool (85) Movement Walking (122) Location -4/Warlord Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (4) --- Makeshift Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY (10) ----- Power Amplifier Advanced Target Analyzer ECM Suite Improved Medium Armor Plating Makeshift Ablative Armor System Guard > --- WEAPON (3) ------- Vortex Rifle Vortex Driver Vortex Lance > --- INVENTORY (5) ---- Plasma Storm Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Improved Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Armor Integrity Analyzer Improved Weapon Cycler Force Booster System Guard > --- WEAPON ----------- Phase Gun Dispersion Rifle Lance > --- INVENTORY -------- Advanced Thermal Generator Advanced Heat Sink ECM Suite Matter Neutralizer Improved Datajack [Rating: 114] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Core Analyzer Device Improved Cooling System Storage Small Storage Unit Processor Core Analyzer Protection Improved Weapon Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Slots Evolved 12 | . . . 2 2 . 2 . . . . . 4 . . 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 . . . . . 1 . . . . . . Utility 8 | . . . 1 2 . 1 . . . . . 2 . . 2 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 194 | 3 12 2 16 12 18 2 3 21 6 16 6 4 2 1 23 27 1 19 Power 23 | . 1 . 2 1 1 . . 2 . 1 2 2 . . 3 5 . 3 Engine 9 | . 1 . 2 . . . . 1 . 1 2 2 . . . . . . Core 10 | . . . . 1 1 . . 1 . . . . . . 2 4 . 1 Reactor 4 | . . . . . . . . . . . . . . . 1 1 . 2 Propulsion 42 | 2 6 . 3 1 5 1 . 4 . 3 1 1 . . 6 3 . 6 Treads 23 | 2 2 . 3 1 5 1 . 1 . 3 1 1 . . 3 . . . Leg 10 | . 4 . . . . . . . . . . . . . . . . 6 Wheel 3 | . . . . . . . . 3 . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . 3 3 . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 65 | 1 2 . 2 5 5 1 . 8 2 9 . 1 2 1 7 12 1 6 Device 37 | 1 1 . 1 1 2 1 . 5 1 4 . 1 1 . 6 9 . 3 Storage 2 | . . . . 1 . . . 1 . . . . . . . . . . Processor 17 | . 1 . 1 2 2 . . 1 . 4 . . . . 1 3 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 9 | . . . . 1 1 . . 1 1 1 . . 1 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 64 | . 3 2 9 5 7 . 3 7 4 3 3 . . . 7 7 . 4 Energy Gun 16 | . 1 . 1 . . . 1 1 2 2 2 . . . 1 4 . 1 Energy Cannon 8 | . . . 1 . . . . . 1 . . . . . 4 1 . 1 Ballistic Gun 18 | . 2 . 5 4 4 . . 2 . . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . . Launcher 11 | . . 1 1 1 2 . 1 3 1 . . . . . 1 . . . Special Weapon 3 | . . 1 1 . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . 1 1 . 2 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 7 | . . . . . . . . . . 3 . . . . . . . 4 Parts Lost 51 | . 4 . 3 3 1 . 7 1 3 . 1 . 1 . 11 14 1 1 Power 5 | . 1 . . . . . . . . . 1 . . . 1 2 . . Propulsion 16 | . 2 . 1 1 . . 1 . 1 . . . . . 5 5 . . Utility 16 | . . . 1 . 1 . 3 . . . . . 1 . 4 4 1 1 Weapon 14 | . 1 . 1 2 . . 3 1 2 . . . . . 1 3 . . Highest Loss Streak 11 | . 4 . 1 2 1 . 7 1 3 . 1 . 1 . 5 11 1 1 To Critical Strikes 2 | . . . . . . . . . . . . . . . 2 . . . Average Slot Usage (%) 83 | . 99 100 99 94 95 100 60 67 88 95 100 94 98 99 81 62 32 35 Engine 6 | . 13 14 11 3 . . . 3 7 7 7 11 11 11 1 . . 2 Core 1 | . . . . 5 9 7 4 3 . . . . . . 3 3 . . Treads 13 | . 17 28 22 18 18 23 13 3 . 9 23 23 23 23 16 . . . Leg 1 | . 10 . . . . . . . . . . . . . . . . 6 Wheel 2 | . . . . . . . . 12 15 9 . . . . . . . . Device 12 | . 12 . 3 4 9 23 13 18 25 17 15 17 16 17 17 11 10 10 Storage 3 | . 14 14 11 9 9 7 4 4 3 . . . . . . . . . Processor 15 | . 1 14 18 23 18 15 11 . 7 20 23 17 17 17 17 25 22 7 Protection 3 | . . . . 3 4 . . . 6 6 7 5 9 10 4 . . 2 Energy Gun 5 | . 8 8 . . . . 3 1 6 8 17 11 11 11 2 5 . 1 Energy Cannon 2 | . . . 2 2 . . . . 3 7 . . . . 6 . . 1 Ballistic Gun 8 | . 19 14 28 21 23 23 6 9 . . 4 5 5 5 . . . . Launcher 1 | . . 5 . 3 3 . . 7 . . . . . . . . . . Peak Build Rating 114 | 7 8 9 15 26 30 32 35 33 36 68 67 78 84 89 113 114 29 112 Average Rating 51 | 6 7 8 12 21 28 31 20 21 32 56 66 77 82 84 98 69 22 79 On Entrance 37 | 6 7 8 7 13 26 28 32 . 33 36 68 67 78 84 89 75 29 23 Naked Turns 23 | . . . . . . . 23 . . . . . . . . . . . Heaviest Build 85 | 14 16 15 21 37 37 23 25 35 34 34 36 50 57 68 85 40 3 69 Greatest Support 108 | 40 40 40 43 40 46 66 66 42 32 86 86 98 98 98 108 44 3 98 Greatest Overweight (x) 17 | . . . . . . . . 1 1 1 . . . . 1 4 . 17 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 8 8 8 8 8 8 8 6 6 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 7 6 6 8 5 5 5 5 5 5 5 5 5 Average Carried 5 | 6 7 7 7 7 7 6 5 3 5 4 4 4 5 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 7 8 8 6 4 6 5 5 5 5 5 5 4 5 5 5 Class Distribution -------------------- 32% | Derelict-Gunner 26% | Mutant 8% | Scavenger-Skirmisher 7% | Scavenger-Mutant 6% | Derelict-Mutant 6% | Scavenger-Gunner 4% | Tank 3% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Tank | -8/Materials Tank | -8/Storage Scavenger-Gunner | -7/Factory Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Derelict-Gunner | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Matter Collected 4082 | 231 158 129 501 426 769 . . 349 342 155 152 . 111 10 259 301 11 178 Remotely 833 | 55 132 . 196 . . . . 70 342 38 . . . . . . . . Salvage Created 5498 | 55 321 83 751 548 1303 . . 255 165 . 369 . 124 . 1065 388 . 71 Parts 297 | 1 22 8 51 37 79 . . 22 3 . 18 . 6 . 37 9 . 4 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . 1 . . 1 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 1 2 14 . 5 . . 11 . . Prevented 5 | . . . . . . . . . 1 . 4 . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Combat Hostiles Destroyed 104 | . 9 6 14 11 27 . . 4 4 . 5 . 2 . 16 4 . 2 Melee 3 | . . . . . . . . . . . . . . . 1 2 . . Guns 61 | . 9 . 10 9 21 . . . 2 . 5 . 2 . 2 1 . . Cannons 15 | . . . 4 . . . . . 2 . . . . . 7 . . 2 AOE 19 | . . 6 . 2 6 . . 4 . . . . . . 1 . . . Classes Destroyed 15 | 1 4 . 4 1 1 . . . . . 2 . . . 2 . . . Worker 10 | . . . . . 4 . . 5 . . . . . . 1 . . . Builder 4 | . . . 1 1 1 . . 1 . . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . . . . . . . Recycler 8 | 1 . 1 . 2 2 . . 2 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . Watcher 9 | . 2 . 4 1 2 . . . . . . . . . . . . . Swarmer 16 | . 3 6 . 3 . . . 4 . . . . . . . . . . Grunt 47 | . 6 . 8 6 16 . . . 4 . 1 . . . 3 1 . 2 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . Duelist 4 | . . . 1 1 . . . . . . . . . . 1 1 . . Sentry 20 | . . . 4 1 11 . . . . . . . 1 . 3 . . . Specialist 2 | . . . . . . . . . . . . . . . 2 . . . Hunter 9 | . . . . . . . . . . . 4 . 1 . 2 2 . . Programmer 5 | . . . . . . . . . . . . . . . 5 . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | 1 6 4 5 5 9 . . 12 4 . 2 . 1 . 4 1 . 2 Combat Bots Only 5 | . 4 3 5 5 5 . . 4 4 . 2 . 1 . 4 1 . 2 Max Kills in Single Turn 4 | 1 2 2 1 3 3 . . 4 1 . 1 . 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 2 . . 2 . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Hostile Shots Fired 744 | . 76 10 83 46 81 . 11 23 28 . 20 . 25 . 204 112 3 22 Missed 237 | . 16 2 21 13 26 . . 6 6 . 5 . 10 . 86 37 . 9 Damage Taken 9172 | . 776 85 811 524 886 . 565 310 400 . 312 . 267 . 2284 1540 64 348 Core 2104 | . 119 15 48 74 102 . 426 97 15 . 13 . 37 . 374 564 50 170 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 42 | . . . . . . . . . . . 34 . 8 . . . . . Regen/Repaired (Parts) 59 | . . . . . . . . . . . . . . . . . . 59 Core Remaining (%) 69 | 100 . 46 88 . 68 . . . . . 21 . . 96 . . . . Volleys Fired 311 | 2 40 9 48 34 53 . 2 6 8 . 11 . 7 . 60 26 . 5 Largest 3 | 2 2 2 3 3 3 . 3 3 3 . 3 . 3 . 3 2 . 2 Hottest 283 | 40 85 100 105 99 86 . 124 88 107 . 224 . 188 . 283 188 . 140 Shots Fired 691 | 4 79 13 130 99 144 . 6 11 19 . 31 . 19 . 77 49 . 10 Gun 571 | 4 79 4 117 91 138 . 5 5 8 . 30 . 19 . 18 48 . 5 Cannon 87 | . . . 10 3 . . . . 8 . 1 . . . 59 1 . 5 Launcher 26 | . . 4 1 5 6 . 1 6 3 . . . . . . . . . Special 7 | . . 5 2 . . . . . . . . . . . . . . . Kinetic 445 | 4 52 4 114 91 138 . 3 5 14 . 9 . 7 . 4 . . . Thermal 165 | . 27 5 5 . . . . . 2 . 21 . 12 . 44 49 . . Explosive 23 | . . 4 1 5 6 . 1 6 . . . . . . . . . . Electromagnetic 48 | . . . 10 3 . . 2 . 3 . 1 . . . 29 . . . Entropic 10 | . . . . . . . . . . . . . . . . . . 10 Robot Hit Streak 29 | 3 8 1 15 7 11 . 3 1 7 . 5 . 15 . 7 29 . 3 Robot Miss Streak 11 | . 6 1 4 3 11 . 1 7 4 . 6 . 3 . 3 4 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . 1 Secondary Targets 3 | . 2 . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . Capacitor 44 | . . . . . . . . . . . . . . . 44 . . . Shots Hit Robots 433 | 3 39 3 79 64 87 . 4 2 14 . 19 . 13 . 52 48 . 6 Core Hits 258 | 2 18 8 29 30 72 . . 13 17 . 12 . 9 . 30 16 . 2 Critical Kills 7 | . . . . . 1 . . . . . 4 . . . 2 . . . Critical Parts Destroyed 5 | . 1 . . . 1 . . . . . . . . . 1 2 . . Critical Strikes 26 | . 2 . . . 2 . . . . . 4 . 1 . 8 6 . 3 Burn 3 | . 1 . . . . . . . . . . . 1 . . 1 . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . Destroy 11 | . 1 . . . 2 . . . . . 4 . . . 2 2 . . Corrupt 3 | . . . . . . . . . . . . . . . 3 . . . Impale 5 | . . . . . . . . . . . . . . . 2 3 . . Sunder 3 | . . . . . . . . . . . . . . . . . . 3 Melee Attacks 24 | . . . . . 3 . 1 . . . . . . . 7 13 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . 3 . 1 . . . . . . . . . . . Piercing 20 | . . . . . . . . . . . . . . . 7 13 . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 12501 | 31 817 350 1405 1225 2562 . 191 580 515 . 303 . 260 . 2292 1498 . 472 Guns 6396 | 31 483 . 993 874 1747 . 53 10 127 . 279 . 260 . 363 1021 . 155 Cannons 2061 | . . . 153 37 . . . . 167 . 24 . . . 1363 . . 317 Explosions 3317 | . 334 350 259 314 812 . 112 570 221 . . . . . 345 . . . Melee 698 | . . . . . . . . . . . . . . . 221 477 . . Ramming 29 | . . . . . 3 . 26 . . . . . . . . . . . Kinetic 4320 | 31 277 . 993 874 1747 . 53 10 278 . 20 . 17 . 20 . . . Thermal 3723 | . 540 . 242 . . . . . 16 . 259 . 243 . 1402 1021 . . Explosive 2175 | . . 350 17 314 812 . 112 570 . . . . . . . . . . Electromagnetic 1084 | . . . 153 37 . . . . 221 . 24 . . . 649 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 698 | . . . . . . . . . . . . . . . 221 477 . . Entropic 472 | . . . . . . . . . . . . . . . . . . 472 Highest Corruption 8 | . . . . . 1 . 1 1 2 2 5 . . . 8 6 6 6 Average Corruption 3 | . . . . . 1 . 1 1 1 2 5 . . . 4 6 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 69 | . . . . . 8 . 1 3 1 4 14 . . . 10 25 2 1 Message Errors 15 | . . . . . 2 . . . . 1 4 . . . 2 4 1 1 Matter Fused 20 | . . . . . . . . 1 . 1 7 . . . 5 6 . . Heat Flow Errors 5 | . . . . . . . . . 1 . . . . . 1 3 . . Energy Discharges 8 | . . . . . 1 . . . . 2 2 . . . . 3 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . . 4 . . 2 . . 1 . . . 1 4 1 . Data Loss (major) 2 | . . . . . . . 1 . . . . . . . . 1 . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . 2 . . Weapon Failures 2 | . . . . . . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 486 | . 68 . 106 . 2 . . 24 . . . . . . 286 . . . Projectiles 27 | . . . . . . . . . . . . . . . 27 . . . Explosions 304 | . 68 . 106 . 2 . . 24 . . . . . . 104 . . . Melee 155 | . . . . . . . . . . . . . . . 155 . . . Knockbacks 6 | . . . . . . . . . 6 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 568 | . 114 18 . 57 . . 52 45 58 . . . . . 224 . . . Shots 12 | . 1 1 . 2 . . 1 2 3 . . . . . 2 . . . Rammed 5 | . . . . . 1 . 4 . . . . . . . . . . . Targets Rammed 5 | . . . . . 1 . 4 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 460 | . 362 100 108 81 96 . . . 291 . 75 . 78 . 460 165 . 200 Average Temperature 99 | . 136 50 29 18 38 . . . 173 . 24 . 38 . 190 37 . 116 Received Heat Transfer 2009 | . 357 . 414 216 378 . . . 234 . 27 . 9 . 169 148 9 48 Effects 14 | . 1 . . . . . . . 1 . . . . . 12 . . . Shutdowns 4 | . . . . . . . . . . . . . . . 4 . . . Energy Bleed 4 | . 1 . . . . . . . 1 . . . . . 2 . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . 4 . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . 4 . . . Parts Fried 7 | . . . . . . . . . . . 2 . . . 5 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 1 . . Parts Melted 21 | . 2 . . . . . . . . . 2 . 4 . 9 4 . . Heat Transferred 5377 | . 805 . 200 . . . . . 37 . 600 . 650 . 1605 1480 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Peak Influence 758 | 5 304 189 357 428 758 298 112 202 . . . 12 . . 347 . . . Initial 298 | . 3 48 16 135 96 298 104 40 . . . 12 . . . . . . Average 207 | 3 97 59 201 280 459 298 84 122 . . . 12 . . 204 . . . Maximum Alert Level 3 | . 1 . 1 2 3 1 . 1 . . . . . . 1 . . . Low Security (%) 53 | 100 84 100 54 28 6 . 100 48 . . . 100 . . 38 . . . Level 1 35 | . 15 . 45 68 36 100 . 51 . . . . . . 61 . . . Level 2 10 | . . . . 3 54 . . . . . . . . . . . . . Level 3 . | . . . . . 2 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 3 . 4 . . . . . . . . . 5 . 1 . Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . . . . . 3 . . . Reinforcement 8 | . 1 . 2 . 3 . . . . . . . . . 2 . . . Assault 1 | . . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Distress Signals 11 | . 1 . 2 1 5 . . . . . . . . . 2 . . . Communications Jammed 1 | . . . . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . . . . 1 . . . Times Spotted 166 | . 14 6 24 14 33 . 6 5 4 . 7 . 6 . 27 7 3 10 Peak Tracking Total 10 | . 5 3 4 4 5 . 6 5 4 . 4 . 4 . 6 3 10 9 Tactical Retreats 10 | . 1 . . . . . . . . . . . . . 5 . 4 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Traps Triggered 8 | . . . 1 . 2 1 . 1 . . . . . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . 9 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Machines Disabled 11 | . 2 1 2 . . . . . . . . . . . 6 . . . Max in Single Turn 2 | . 2 1 2 . . . . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Machines Accessed 10 | . 1 . . . 3 . . . . . . . 1 . . 3 . 2 Terminals 4 | . 1 . . . 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 20 | . 1 . . . 4 . . . . . . . 1 . . 9 . 5 Successful 16 | . . . . . 1 . . . . . . . 1 . . 9 . 5 Failed 4 | . 1 . . . 3 . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . Terminals 5 | . 1 . . . 4 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 16 | . . . . . 1 . . . . . . . 1 . . 9 . 5 Record 7 | . . . . . . . . . . . . . . . . 7 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 Open Door 4 | . . . . . . . . . . . . . 1 . . 2 . 1 Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Total Allies 6 | . . . . . . . . . . 4 . . . . . 2 . . Largest Group 4 | . . . . . . . . . . 4 4 . . . . 2 . . Highest-Rated Group 154 | . . . . . . . . . . 154 154 . . . . 75 . . Highest-Rated Ally 46 | . . . . . . . . . . 42 42 . . . . 46 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . . . . 20 . . . . 9 . . Total Damage 692 | . . . . . . . . . . . 454 . . . . 238 . . Kills 5 | . . . . . . . . . . . 3 . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 1 1 2 . . 1 . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Turns Passed 12000 | 30 572 997 759 401 1095 38 137 449 250 2069 557 163 881 189 961 797 109 1546 Spaces Moved 7929 | 13 299 600 349 166 523 23 131 337 196 1500 299 95 519 113 585 1057 195 929 Core 981 | . . . . . . . 82 . . . . . . . 2 168 195 534 Treads 4077 | 13 170 600 349 166 523 23 49 106 . 623 299 95 519 113 429 . . . Legs 524 | . 129 . . . . . . . . . . . . . . . . 395 Wheels 1304 | . . . . . . . . 231 196 877 . . . . . . . . Hover 1043 | . . . . . . . . . . . . . . . 154 889 . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 43 | 160 120 160 160 160 160 160 50 93 100 100 160 165 165 165 45 43 50 50 Average Speed 131 | 160 142 160 160 160 160 160 91 115 107 135 161 165 165 165 133 48 50 159 Slowest Speed 900 | 160 160 160 160 160 160 160 160 240 115 240 163 165 165 165 249 250 50 900 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 66 99 37 24 85 1 69 11 18 91 51 3 59 16 19 91 37 94 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . . . . 3 . . . . . 1 1 . Known Exits Taken 7 | . 1 1 1 1 1 . . . . . 1 1 . . . . . . Unknown Exits Taken 9 | 1 . . . . . . . 1 1 1 . . 1 1 1 1 1 . Scrap Searched 27 | . . 3 . . . . . . 8 4 2 . 3 2 . 4 1 . Spaces Dug 29 | . . 2 23 . 2 . 1 . . . . . . . 1 . . . Terrain Destroyed 259 | . 34 37 27 45 36 . 9 30 . . . . . . 29 7 . 5 Melee 4 | . . . . . 2 . 1 . . . . . . . 1 . . . Projectile 24 | . . 5 2 . . . . . . . . . . . 5 7 . 5 AOE 231 | . 34 32 25 45 34 . 8 30 . . . . . . 23 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Zio Pro Fac Upp Upp Fac Upp Upp War Total 8929 | 17 371 614 443 228 659 25 142 380 219 1546 348 101 527 117 722 1275 206 989 Wait 271 | . 2 . 20 1 52 . . . . 4 27 . . . 29 124 7 5 Move 7912 | 12 298 599 348 165 522 23 130 336 195 1499 298 94 518 112 584 1056 194 929 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 62 | . 11 2 4 6 1 . . 4 4 6 3 2 . 1 3 5 2 8 Fast Attach 91 | 1 . . 1 4 4 . . 13 2 14 . 1 2 1 15 20 1 12 Attach 37 | . 4 . 4 3 . 2 1 4 2 1 1 3 . . 3 7 . 2 Detach 31 | . . . . 3 1 . . 3 1 4 . 1 . . 2 11 . 5 Swap 67 | 2 8 2 11 5 14 . 2 4 2 2 5 . . . 5 . . 5 Drop 110 | . 8 2 7 7 8 . 2 2 5 16 3 . . 3 14 13 2 18 Fire 311 | 2 40 9 48 34 53 . 2 6 8 . 11 . 7 . 60 26 . 5 Melee 24 | . . . . . 3 . 1 . . . . . . . 7 13 . . Ram 4 | . . . . . . . 4 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 31 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 357 | -10/Materials | Lost 4 parts (1p2n1w) 406 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Identified exit to Mines 603 | -10/Materials | Entered Mines 631 | -10/Mines | Discovered new exit (range 8) 640 | -10/Mines | Identified exit to Materials 805 | -10/Mines | Learned Materials stockpile data 994 | -10/Mines | Discovered exit to Materials (range 14) 1037 | -10/Mines | Found DCF Scrap (16 items) 1265 | -10/Mines | Core integrity fell below 50% 1600 | -10/Mines | Entered Materials 1600 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2163 | -9/Materials | Build established: Scavenger-Skirmisher 2321 | -9/Materials | Discovered new exit (range 18) 2354 | -9/Materials | Identified exit to Materials 2359 | -9/Materials | Entered another Materials area 2359 | -8/Materials | Evolved 2 slots: Utility x2 2736 | -8/Materials | Discovered new exit (range 9) 2759 | -8/Materials | Identified exit to Storage 2760 | -8/Materials | Entered Storage 3267 | -8/Storage | Garrison activated, responded to threat 3406 | -8/Storage | Discovered new exit (range 5) 3412 | -8/Storage | Identified exit to Factory 3855 | -8/Storage | Entered Factory 3855 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3893 | -7/Factory | Sucked down chute 3893 | -7/Factory | Entered Waste 3943 | -7/Waste | Spotted C-40 Crusher 3951 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3965 | -7/Waste | Spotted C-40 Crusher 3972 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3976 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3981 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3992 | -7/Waste | Spotted C-40 Crusher 3992 | -7/Waste | Spotted C-40 Crusher 4000 | -7/Waste | Spotted C-40 Crusher 4004 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4007 | -7/Waste | Crushed by Compactor (1 part destroyed) 4011 | -7/Waste | Core integrity fell below 50% 4024 | -7/Waste | Discovered new exit (range 12) 4025 | -7/Waste | Spotted C-40 Crusher 4030 | -7/Waste | Entered Factory 4038 | -7/Factory | Lost 7 parts (1n3u3w) 4442 | -7/Factory | Discovered new exit (range 9) 4479 | -7/Factory | Entered Lower Caves 4531 | -7/Lower Caves | Lost 3 parts (1n2w) 4725 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4729 | -7/Lower Caves | Entered Zion 4810 | -6/Zion | Given A8's code to call for help 4825 | -6/Zion | Discovered new exit (range 16) 4895 | -6/Zion | System corruption cleaned by Quarantine Array 5114 | -6/Zion | Build established: Derelict-Gunner 5132 | -6/Zion | Found Relay Coupler [Programmer] 5241 | -6/Zion | Found Prototype Device 5241 | -6/Zion | Identified Bomb Factory No. 2 5267 | -6/Zion | Learned location of Armory (-4) 5289 | -6/Zion | Found Prototype Processor 5289 | -6/Zion | Identified Exp. Armor Integrity Analyzer 5305 | -6/Zion | Received a hallucinogenic algorithm 5450 | -6/Zion | Found Prototype Special Weapon 5450 | -6/Zion | Identified RU-N14's Throwing Claymores 5457 | -6/Zion | Found RU-N14's Throwing Claymores 5460 | -6/Zion | Found RU-N14's Throwing Claymores 5495 | -6/Zion | Met Imprinter 6472 | -6/Zion | Imprinted 6475 | -6/Zion | Declared Zion's savior 6798 | -6/Zion | Entered Proximity Caves 6798 | -5/Proximity Caves | Accompanied by 4 allies 7018 | -5/Proximity Caves | Learned 4 Factory zone layouts 7077 | -5/Proximity Caves | Identified exit to Factory 7355 | -5/Proximity Caves | Entered Factory 7355 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7356 | -5/Factory | Identified exit to Upper Caves 7518 | -5/Factory | Entered Upper Caves 7762 | -5/Upper Caves | Encountered a Warlord checkpoint 7858 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8389 | -5/Upper Caves | Discovered new exit (range 7) 8399 | -5/Upper Caves | Entered another Upper Caves area 8507 | -5/Upper Caves | Discovered new exit (range 8) 8536 | -5/Upper Caves | Encountered a Warlord checkpoint 8588 | -5/Upper Caves | Entered Factory 8588 | -4/Factory | Evolved 2 slots: Utility x2 8896 | -4/Factory | Build established: Scavenger-Gunner 9044 | -4/Factory | Found Quantum Capacitor 9488 | -4/Factory | Lost 5 parts (1p3n1w) 9545 | -4/Factory | Discovered new exit (range 4) 9549 | -4/Factory | Entered Upper Caves 9671 | -4/Upper Caves | Core integrity fell below 50% 9715 | -4/Upper Caves | Lost 3 parts (1n2u) 9831 | -4/Upper Caves | A Commander dispatched an escort 9837 | -4/Upper Caves | Learned location of 1 exit from Research 9837 | -4/Upper Caves | Learned Armory trap positions 9837 | -4/Upper Caves | Learned Factory terminal intel 10005 | -4/Upper Caves | Build established: Scavenger-Mutant 10012 | -4/Upper Caves | Found DCF Scrap (17 items) 10126 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10182 | -4/Upper Caves | Core integrity fell below 20% 10204 | -4/Upper Caves | Lost 11 parts (2p4n2u3w) 10298 | -4/Upper Caves | Discovered new exit (range 12) 10346 | -4/Upper Caves | Entered another Upper Caves area 10346 | -4/Upper Caves | Accompanied by 1 ally 10347 | -4/Upper Caves | Commander's escort returned to base 10351 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10426 | -4/Upper Caves | Discovered new exit (range 3) 10433 | -4/Upper Caves | Learned location of Quarantine (-3) 10437 | -4/Upper Caves | Learned Research emergency access door positions 10455 | -4/Upper Caves | Entered Warlord 10478 | -4/Warlord | Build established: Mutant 10492 | -4/Warlord | Discovered new exit (range 8) 10518 | -4/Warlord | System corruption cleaned by Quarantine Array 10622 | -4/Warlord | Found Prototype Device 10622 | -4/Warlord | Identified Wardrone Bay 11365 | -4/Warlord | Warlord's base attacked by MAIN.C 11461 | -4/Warlord | Found Prototype Energy Gun 11461 | -4/Warlord | Identified Vortex Rifle 11467 | -4/Warlord | Found Prototype Piercing Weapon 11467 | -4/Warlord | Identified Vortex Lance 11487 | -4/Warlord | Found Prototype Launcher 11490 | -4/Warlord | Found Prototype Energy Cannon 11490 | -4/Warlord | Identified Vortex Driver 11493 | -4/Warlord | Found Vortex Driver 11495 | -4/Warlord | Found Vortex Lance 11551 | -4/Warlord | Found Prototype Energy Gun 11665 | -4/Warlord | Build established: Derelict-Mutant 11715 | -4/Warlord | Warlord forces counterattacked 11755 | -4/Warlord | Rebuked by Warlord 11954 | -4/Warlord | Spotted Executioner 11999 | -4/Warlord | Spotted Striker 12001 | -4/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 11980_ G-67 Veteran suffers critical hit (Sunder). 11980_ G-67 Veteran Adv. Heat Sink ripped off. 11980_ G-67 Veteran Plasma Rifle ripped off. 11980_ G-67 Veteran destroyed. 11983_ Acquired 53 matter. 11986_ Dropped Mak. Leg. 11987_ Acquired 10 matter. 11991_ Dropped Mak. Leg. 11995_ Dropped Mic. Fission Core. 11995_ Penetrated by Slug. 11995_ Mak. Trap Scanner destroyed. 11997_ Vortex penetrates B-74 Champion. 11997_ Critical hit (Burn: +37). 11998_ Penetrated by Slug. 11998_ Slug penetrates System Quarantine Field Array. 12000_ Acquired 8 matter. 12001_ Penetrated by Slug. 12001_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #########????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????####????????????????? | | """" #???????????????????## ##????????#####??? | | """" #??????????????????## #???????## ###? | | """" #??????????????????# #??????## ## | | """" #??????????????????# ##?????## !< # | | #??????????????????# #?????# # | | #######+#??????????????????# ##????# ## | | ??????# #??????????????????## #????#^ ##? | | ??##### #???????????????????### ##???## #?? | | ### # # ###???????????????????## #????## ##?? | | #????????????????????## #???### ##??? | | #?????????????????????# ##### ###?? | | #?????????????????????# ### | | #?????????????????????## ### ### # | | #??????????????????????## ##?# | | ##?????"?????????????????### ^ ##?# | | #??????""#?????????????????# ^ #?# # | | #?????#""#?????????????????## ### # | | #?????#""###????????????????## ### # | | ##"" #######"";;;;#???????????????## #### | | # # ""[[= ;#######;#;## ##### ### # | | # " !""*%[*!= """" ===*= ## # ## | | # ; !!"[%[%%*=@ " !%[=*!!*%%### ##? | | / %[=%=[[%!=!=%%[===!%!=[[!!# ##? | | / ^*%=%%%[=!*[= %*=%%%%!%%= ## #? | | /^ *!|%=%!%=%=%[[%!%%=b%lK #### #? | | /^ =% [!!%[!%%% !==!&%gb!!g ##??# #? | | +## ; ""%%%="/[%"" *[![=!=/% #???# ## | | # # ""%[["""=""""" [==![=*= #?### # | | # " "" =!"##########!#=[%[!%#### # # | | #### #######""#####?????????##?##[= #?# # | | #??# #?????#""#????????????????## = #?# # | | #### #?????#""#????????????????# ### ## | | + #??????""????????????????## ##?# #? | | #### #???????"????????????????# #??## ##? | | #??# #????????????????????????# ^ #???## #?? | | #+#### #????????????????????????# ##????# #?? | | #????????????????????????# #?????## ##? | | #???????????????????????## ##????## #? | | #??????????????????????## ##??## #? | | ###+####????????????????????# ##?# #? | | # #????????????????##### ## ### #? | | # #???????????????## # #### ## #? | | # #???????????????# #?## ## #? | | # #???????????????# ##?# ## ##? | | # #???????????????# ## #?## #?? | | # #???????????????###### #??### ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 45 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 600 Resistance: KI 25 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 56 Targeting Accuracy 17 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 8 Particle Charging 15 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Challenges ------------ None Game ------ Seed KineticSurgeRecalibrator Manual? 0 Play Time 02:27:10 Cumulative 79.6 hours Start 2025.01.02 @ 16:04:28 End 2025.01.02 @ 18:39:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab4c2310-ce9e-4869-9c5f-45669395d00f