Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.05 @ 06:33:52 Player: aihara Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (4208) 4208 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (629) 629 TOTAL SCORE: 7757 Bonus ------- High Alert Combat Kills 629 Cogmind --------- Core Integrity 0/700 Matter 143/300 Energy 47/265 System Corruption 13% Temperature Cool (18) Movement Walking (126) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Signal Interpreter Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- Gatling Laser High-powered Field Laser EMP Blaster > --- INVENTORY (10) --- High-powered Field Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Improved Sensor Array Signal Interpreter Transmission Jammer > --- WEAPON ----------- Lightning Gun Heavy Laser Improved EM Pulse Cannon Power Maul > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Sensor Array Improved Light Armor Plating Shock Rifle EM Pulse Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 46] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 . 1 Parts Attached 90 | 6 6 21 17 40 Power 10 | 1 . 5 2 2 Engine 8 | 1 . 5 1 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 19 | 2 1 4 2 10 Treads 10 | . . 4 2 4 Leg 9 | 2 1 . . 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 3 2 5 6 Device 8 | . . 1 5 2 Storage 3 | 1 2 . . . Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 44 | 2 2 10 8 22 Energy Gun 15 | 2 1 4 1 7 Energy Cannon 16 | . 1 4 4 7 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 9 | . . 1 3 5 Special Weapon . | . . . . . Impact Weapon 4 | . . 1 . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Corrupted Parts 3 | . . . . 3 System Corruption 12 | . . . . 12 Parts Lost 23 | . . 5 1 17 Power 3 | . . 2 . 1 Propulsion 6 | . . 1 . 5 Utility 4 | . . . 1 3 Weapon 10 | . . 2 . 8 Highest Loss Streak 8 | . . 5 1 8 To Critical Strikes . | . . . . . Average Backups 9 | 3 8 8 9 9 Power . | . 1 . 1 . Propulsion 2 | 2 4 2 1 2 Utility 1 | . . 1 1 2 Weapon 4 | . 2 4 5 4 Tool/Special . | . . . . . Unused Backups 18 | . 3 9 2 4 Power 2 | . . . 1 1 Propulsion 10 | . 3 5 . 2 Utility . | . . . . . Weapon 6 | . . 4 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 98 96 99 98 Engine 4 | . 14 10 4 2 Core 3 | . . . 4 4 Treads 18 | . . 19 27 19 Leg 4 | . 28 2 . 3 Device 14 | . . 8 17 17 Storage 9 | . 22 11 9 7 Processor 9 | . 4 11 9 10 Energy Gun 10 | . 20 13 3 9 Energy Cannon 13 | . 7 14 20 11 Launcher 3 | . . 1 2 5 Impact Weapon 1 | . . 2 . 2 Peak Build Rating 46 | 6 9 21 31 46 Average Rating 30 | 4 7 15 28 39 On Entrance 13 | . 6 9 21 31 Avg Prop Armor Cover (%) 8 | . . . . 8 Naked Turns . | . . . . . Heaviest Build 46 | 12 21 34 37 46 Greatest Support 84 | 20 20 46 60 84 Greatest Overweight (x) 5 | . 1 5 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 6 10 10 10 10 Average Carried 9 | 4 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 10 10 10 1 Class Distribution -------------------- 59% | Skirmisher 20% | Gunner 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2017 | 121 299 296 404 897 Remotely . | . . . . . Salvage Created 4267 | . 379 675 779 2434 Parts 198 | . 9 47 34 108 Haulers Intercepted 3 | . 1 1 . 1 Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 87 | . 3 16 23 45 Melee 6 | . . . 2 4 Guns 14 | . 2 7 . 5 Cannons 16 | . . 5 5 6 AOE 40 | . . 4 13 23 Classes Destroyed 17 | . 3 5 4 5 Worker 4 | . . . 1 3 Builder 4 | . . 1 1 2 Tunneler 1 | . . . 1 . Hauler 3 | . 1 1 . 1 Recycler 7 | . 2 1 . 4 Mechanic 1 | . . . . 1 Watcher 5 | . . 2 1 2 Swarmer 17 | . . 4 6 7 Cutter 3 | . . . . 3 Grunt 38 | . 3 8 11 16 Brawler 1 | . . . 1 . Duelist 5 | . . 1 2 2 Protector 1 | . . . 1 . Sentry 9 | . . 3 2 4 Specialist 2 | . . . . 2 Hunter 5 | . . . . 5 Programmer 6 | . . . . 6 Best Kill Streak 9 | . 3 4 8 9 Combat Bots Only 7 | . 2 4 7 7 Max Kills in Single Turn 5 | . 1 3 4 5 Gunslinging . | . . . . . Exploded 4 | . . 2 4 4 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 569 | . 21 49 101 398 Missed 192 | . 8 14 21 149 Hits 377 | . 13 35 80 249 Melee 21 | . . 12 . 9 Projectile 356 | . 13 23 80 240 Critical Strikes 13 | . . 2 1 10 Part Disruptions 3 | . . . . 3 Damage Taken 5712 | . 192 675 904 3941 Core 1035 | . 67 131 126 711 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 72 | . . . . 72 Core Remaining (%) 79 | 100 73 67 77 . Volleys Fired 147 | . 27 26 22 72 Largest 4 | . 2 3 3 4 Hottest 290 | . 100 213 225 290 Shots Fired 364 | . 54 65 46 199 Gun 187 | . 54 27 1 105 Cannon 128 | . . 31 28 69 Launcher 49 | . . 7 17 25 Special . | . . . . . Kinetic . | . . . . . Thermal 217 | . 54 55 23 85 Explosive 38 | . . 7 13 18 Electromagnetic 109 | . . 3 10 96 Robot Hit Streak 21 | . 10 15 21 15 Robot Miss Streak 4 | . 2 3 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 252 | . 36 37 30 149 Core Hits 159 | . 12 28 35 84 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 8 | . . . 2 6 Critical Strikes 26 | . 3 3 3 17 Burn 14 | . 3 3 . 8 Meltdown 1 | . . . 1 . Corrupt 1 | . . . . 1 Smash 10 | . . . 2 8 Melee Attacks 35 | . . 1 11 23 Impact 35 | . . 1 11 23 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10427 | . 448 1084 2224 6671 Guns 2229 | . 448 308 . 1473 Cannons 1770 | . . 332 378 1060 Explosions 4956 | . . 404 1593 2959 Melee 1460 | . . 35 253 1172 Ramming 12 | . . 5 . 7 Kinetic . | . . . . . Thermal 3153 | . 448 577 331 1797 Explosive 3686 | . . 404 1374 1908 Electromagnetic 2098 | . . 63 266 1769 Impact 1478 | . . 35 253 1190 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . 2 . 13 Average Corruption 10 | . . 2 . 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 88 | . . 7 . 81 Message Errors 25 | . . 1 . 24 Matter Fused 11 | . . 1 . 10 Heat Flow Errors 9 | . . 1 . 8 Energy Discharges 8 | . . 2 . 6 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 18 | . . 2 . 16 Data Loss (major) 3 | . . . . 3 Misfires 4 | . . . . 4 Alerts 1 | . . . . 1 Weapon Failures 7 | . . . . 7 Overload Shots . | . . . . . Overflow Damage 895 | . . 4 152 739 Projectiles 40 | . . 4 20 16 Explosions 221 | . . . 32 189 Melee 634 | . . . 100 534 Knockbacks 10 | . . 1 2 7 Impact 10 | . . 1 2 7 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 632 | . . 44 120 468 Shots 19 | . . 1 5 13 Rammed 3 | . . 2 . 1 Targets Rammed 3 | . . 2 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 435 | . 348 416 435 415 Average Temperature 133 | . 126 179 123 109 Received Heat Transfer 1200 | . 90 120 189 801 Effects 16 | . 1 5 2 8 Shutdowns 3 | . 1 . 1 1 Energy Bleed 5 | . . 3 . 2 Interference 2 | . . . . 2 Matter Decay 2 | . . 1 . 1 Short Circuit 2 | . . 1 . 1 Damage (minor) 2 | . . . 1 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 10 | . . . 2 8 Combat Hostiles 8 | . . . 2 6 Parts Fried 20 | . . . 5 15 Impact Corruptions 22 | . . . 5 17 Robots Melted 3 | . 1 . 1 1 Combat Hostiles 3 | . 1 . 1 1 Parts Melted 16 | . 2 3 2 9 Heat Transferred 6948 | . 1554 1443 470 3481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 4 | . . 1 2 4 Low Security (%) 46 | 100 100 74 48 28 Level 1 22 | . . 25 6 29 Level 2 26 | . . . 44 33 Level 3 2 | . . . . 3 Level 4 2 | . . . . 4 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1300 | . 50 245 619 1300 Initial 237 | . . . 77 237 Average 287 | . 7 125 319 376 Influence Increases 3360 | . 101 515 841 1903 Destroy 0b10 Robot/C 1720 | . 60 320 440 900 Destroy 0b10 Robot/NC 130 | . 15 25 25 65 Destroy Leader 436 | . 22 76 92 246 Successful Hack 36 | . 4 7 6 19 Disable Machine 450 | . . 45 45 360 Anti-Garrison Action 300 | . . . 150 150 Destroy Structure 213 | . . 42 68 103 Lose Combat Pursuer 75 | . . . 15 60 Influence Decreases 2094 | . 101 331 503 1159 Entered New Map 392 | . . . 107 285 Time Decay 1468 | . 67 311 386 704 Lost Part 200 | . . 20 10 170 Purge Threat 34 | . 34 . . . Squads Dispatched 29 | . 1 2 5 21 Investigation 6 | . 1 2 1 2 Extermination 6 | . . . . 6 Reinforcement 11 | . . . 1 10 Assault 4 | . . . 2 2 Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 5 | . . . 1 4 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 12 | . . 2 4 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 128 | . 6 18 32 72 Peak Tracking Total 8 | . 2 4 6 8 Tactical Retreats 5 | . . . 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 2 2 . 4 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 32 | . . 3 4 25 Max in Single Turn 4 | . . 1 2 4 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 4 4 4 8 Terminals 12 | . 2 3 3 4 Fabricators 2 | . . . . 2 Repair Stations 1 | . . . . 1 Recycling Units 3 | . 2 . . 1 Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 48 | . 7 9 16 16 Successful 24 | . 4 3 11 6 Failed 22 | . 3 5 4 10 Catastrophic 5 | . 1 1 . 3 Database Lockouts 2 | . . 1 1 . Manual . | . . . . . Terminals 32 | . 5 6 12 9 Fabricators 3 | . . . . 3 Repair Stations 2 | . . . . 2 Recycling Units 4 | . 2 . . 2 Scanalyzers 7 | . . 3 4 . Garrison Access . | . . . . . Terminal Hacks 14 | . 2 2 8 2 Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 5 | . 1 1 2 1 Disarm Traps 2 | . . . 2 . Assault Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 3 | . 2 . . 1 Retrieve Components 3 | . 2 . . 1 Scanalyzer 4 | . . 1 3 . Retrieve Study 4 | . . 1 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 3 4 2 6 Full Trace Events 6 | . 1 2 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 1 3 . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 3 . . 9 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . 1 3 Machine Destruction 4 | . . . 1 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4545 | . . 695 908 2942 Sensors 3270 | . . . 328 2942 Seismic 1275 | . . 695 580 . Jamming 362 | . . . . 362 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5422 | 75 501 862 909 3075 Spaces Moved 2742 | 56 284 415 437 1550 Core 10 | 9 . 1 . . Treads 2124 | . . 382 437 1305 Legs 608 | 47 284 32 . 245 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 170 110 Average Speed 156 | 108 136 163 170 155 Slowest Speed 300 | 120 190 300 170 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 37 32 38 40 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 222 | . . 41 71 110 Melee . | . . . . . Projectile 13 | . . 3 9 1 AOE 209 | . . 38 62 109 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3497 | 67 344 545 544 1997 Wait 312 | . 14 42 35 221 Move 2738 | 55 283 414 436 1550 Hop . | . . . . . Pick Up 63 | 6 7 17 10 23 Fast Attach 23 | 6 2 4 1 10 Attach 26 | . . 5 2 19 Detach 5 | . 1 1 . 3 Swap 80 | . 4 13 17 46 Drop 65 | . 6 20 10 29 Fire 147 | . 27 26 22 72 Melee 35 | . . 1 11 23 Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 2 . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 576 | -10/Materials | Identified exit to Materials 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 680 | -9/Materials | Lost 5 parts (2p1n2w) 1181 | -9/Materials | Build established: Gunner 1223 | -9/Materials | Central database locked down 1308 | -9/Materials | Discovered new exit (range 9) 1437 | -9/Materials | Identified exit to Materials 1439 | -9/Materials | Entered another Materials area 1439 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1442 | -8/Materials | Discovered new exit (range 7) 1525 | -8/Materials | Identified exit to Storage 1924 | -8/Materials | Garrison activated, responded to threat 1962 | -8/Materials | Destroyed 7 combat bots 2300 | -8/Materials | Central database locked down 2302 | -8/Materials | Build established: Skirmisher 2330 | -8/Materials | Discovered new exit (range 4) 2346 | -8/Materials | Identified exit to Factory 2348 | -8/Materials | Entered Factory 2348 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3339 | -7/Factory | Discovered new exit (range 4) 3344 | -7/Factory | Identified exit to Factory 3489 | -7/Factory | Cargo convoy interrupted 3704 | -7/Factory | System corruption reached 10% 4935 | -7/Factory | Destroyed 7 combat bots 5136 | -7/Factory | Repaired Nuclear Core 5188 | -7/Factory | Core integrity fell below 50% 5263 | -7/Factory | Garrison activated, responded to threat 5401 | -7/Factory | Core integrity fell below 20% 5423 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05407_ U-05 Engineer builds a Wall. 05408_ K-01 Serf collects debris. 05409_ U-05 Engineer destroyed. 05409_ Destroyed Lgt. Nuclear Core. 05409_ R-06 Scavenger destroyed. 05409_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 05409_ Destroyed Sml. Matter Pod. 05409_ Destroyed Wheel. 05409_ Lgt. Ion Engine melted. 05409_ U-05 Engineer destroyed. 05410_ System corrupted: Energy discharge (-4). 05411_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05412_ Imp. Carbon-fiber Leg destroyed. 05416_ The unstable cave ceiling collapses. 05416_ Lgt. Ion Engine crushed. 05421_ G-50 Soldier misfires. 05421_ Acquired Imp. Titanium Leg. 05422_ M-28 Smith repairs G-50 Soldier. 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"G"" ! | | #??????? #!% | | #??????? = #% | | ######### #??????# ! # #####+###### | | """""" ## #??????# ! # #??????????? | | """""" ## ##?????######### # #??????????? | | """""" # ######### #?# ## # #??????????? | | """""" + " % H #?##?### #??????????? | | # ### #?????? #??????????? | | #### #?## ##??????T #??????????? | | + #??# #???????# #??????????? | | ! ######### ####+######### #??????????? | | ########???????# # # #??????????? | | ???????????????# # # #??????????? | | ???????????????# # # #??????????? | | ????????????#### # # #??????????? | | ???????????? ? # # +??????????? | | +###????????# ? # + #??????????? | | #????????# ? # # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Core | 4% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Great Maul | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Shock Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningAuthchipSpiker Manual? 0 Play Time 01:11:26 Cumulative 40.9 hours Start 2026.10.05 @ 05:20:10 End 2026.10.05 @ 06:33:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 6cbaf229-4fed-4df9-a458-35a21a018a75