Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.13 @ 20:22:08 Player: Great Hero J Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (3087) 3087 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6282 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 67/100 System Corruption 8% Temperature Cool (2) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- Backup Laser I > --- INVENTORY (5) ---- Improved Titanium Leg Large Storage Unit Seismic Detector Lightning Gun Shotgun Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Transmission Jammer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Fission Core Light Fission Core Light Fission Core Light Treads Light Treads Advanced Treads Aluminum Leg Carbon-fiber Leg Improved Cooling System High-capacity Storage Unit Seismic Detector Energy Filter Core Shielding Cooled Pulse Rifle Mining Laser [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . . . 1 2 Weapon 1 | . . 1 . . . Parts Attached 107 | 8 1 15 1 31 51 Power 14 | 1 . 3 . 3 7 Engine 6 | 1 . 3 . 1 1 Core 8 | . . . . 2 6 Reactor . | . . . . . . Propulsion 37 | 2 . 6 . 12 17 Treads 11 | 2 . . . 6 3 Leg 19 | . . 6 . 5 8 Wheel . | . . . . . . Hover 2 | . . . . 1 1 Flight 5 | . . . . . 5 Utility 29 | 3 1 1 1 9 14 Device 12 | 2 . 1 1 2 6 Storage 3 | 1 1 . . . 1 Processor 5 | . . . . 1 4 Hackware . | . . . . . . Protection 9 | . . . . 6 3 Artifact . | . . . . . . Weapon 27 | 2 . 5 . 7 13 Energy Gun 14 | . . 2 . 3 9 Energy Cannon 1 | . . 1 . . . Ballistic Gun 8 | 2 . 1 . 3 2 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . 1 . 1 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 1 3 Parts Lost 54 | . . 3 . 16 35 Power 7 | . . 1 . 1 5 Propulsion 23 | . . 2 . 5 16 Utility 9 | . . . . 4 5 Weapon 15 | . . . . 6 9 Highest Loss Streak 22 | . . 3 . 10 22 To Critical Strikes . | . . . . . . Average Backups 11 | 4 7 13 15 13 10 Power 1 | 1 2 1 1 1 2 Propulsion 3 | 1 2 3 4 2 3 Utility 4 | . 2 5 7 5 3 Weapon 2 | . 1 1 3 3 1 Tool/Special . | . . . . . . Unused Backups 24 | 1 . 4 . 6 13 Power 8 | 1 . 2 . 2 3 Propulsion 6 | . . . . 1 5 Utility 6 | . . 1 . 3 2 Weapon 3 | . . 1 . . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 91 | . 100 95 100 95 86 Engine 4 | . 14 10 11 5 . Core 3 | . . . . 2 5 Treads 5 | . 28 4 . 13 1 Leg 21 | . . 26 33 21 18 Flight 1 | . . . . . 2 Device 9 | . 14 11 11 6 9 Storage 7 | . 14 11 11 9 4 Processor 5 | . . . . . 13 Protection 5 | . . . . 10 7 Energy Gun 13 | . . 12 22 10 16 Energy Cannon 2 | . . 8 11 1 . Ballistic Gun 6 | . 28 10 . 10 1 Peak Build Rating 49 | 9 8 16 16 25 49 Average Rating 23 | 7 7 13 16 20 33 On Entrance 11 | . 7 8 16 16 20 Avg Prop Armor Cover (%) 8 | . . . . 3 10 Naked Turns . | . . . . . . Heaviest Build 51 | 13 28 36 36 51 51 Greatest Support 80 | 40 40 40 36 80 60 Greatest Overweight (x) 6 | 1 . 1 . 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 13 | 7 14 15 15 15 11 Most Carried 15 | 7 10 15 15 15 15 Average Carried 11 | 4 7 13 15 13 10 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 6 10 15 15 11 5 Class Distribution -------------------- 25% | Scavenger-Tank 17% | Tank 15% | Scavenger-Gunner 13% | Mutant 7% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Gunner 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2617 | 295 63 368 . 1062 829 Remotely . | . . . . . . Salvage Created 4072 | 92 147 1120 . 1335 1378 Parts 196 | 8 20 70 . 48 50 Haulers Intercepted 8 | . . 4 . 2 2 Recyclers Shooed 5 | . . 1 . 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 67 | . 7 14 . 25 21 Guns 59 | . 7 11 . 23 18 Cannons 3 | . . 3 . . . AOE 2 | . . . . 2 . Classes Destroyed 16 | 2 2 8 . 3 1 Worker 3 | . . 1 . . 2 Builder 4 | . . 1 . 1 2 Tunneler 3 | 2 . 1 . . . Hauler 8 | . . 4 . 2 2 Recycler 7 | 1 . 2 . 2 2 Operator 5 | . . 3 . 2 . Watcher 6 | . . 3 . 1 2 Swarmer 14 | . 5 . . 5 4 Grunt 29 | . 2 10 . 12 5 Brawler 2 | . . 1 . . 1 Duelist 1 | . . 1 . . . Sentry 9 | . . 2 . 4 3 Specialist 3 | . . . . 2 1 Hunter 2 | . . . . 1 1 Programmer 6 | . . . . . 6 Heavy 1 | . . . . 1 . Best Kill Streak 4 | 2 3 3 . 4 3 Combat Bots Only 4 | . 3 3 . 4 3 Max Kills in Single Turn 3 | 1 1 2 . 3 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 733 | . 24 89 . 201 419 Missed 208 | . 7 20 . 47 134 Hits 525 | . 17 69 . 154 285 Melee 13 | . . 5 . . 8 Projectile 512 | . 17 64 . 154 277 AOE 5 | . . . . . 5 Critical Strikes 18 | . . . . 9 9 Damage Taken 8404 | . 152 982 . 2796 4474 Core 1292 | . 29 212 . 340 711 Absorbed by Shields . | . . . . . . Redirected to Shielding 111 | . . . . 101 10 Regen/Repaired (Parts) 546 | . . . . . 546 Core Remaining (%) 68 | 100 88 . 47 38 . Volleys Fired 345 | 17 15 98 1 113 101 Largest 3 | 2 2 3 3 3 3 Hottest 187 | 40 40 164 164 187 165 Shots Fired 870 | 34 30 261 4 283 258 Gun 787 | 34 30 199 3 264 257 Cannon 75 | . . 62 1 12 . Launcher 7 | . . . . 7 . Special 1 | . . . . . 1 Kinetic 352 | 34 30 124 . 148 16 Thermal 492 | . . 137 4 128 223 Explosive 7 | . . . . 7 . Electromagnetic 19 | . . . . . 19 Robot Hit Streak 16 | 6 7 14 1 16 16 Robot Miss Streak 8 | 2 2 8 3 4 5 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 1 . 3 4 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 568 | 23 18 152 1 187 187 Core Hits 207 | 7 12 55 . 65 68 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . 1 . 1 . Critical Strikes 24 | . . 2 . 10 12 Burn 19 | . . 1 . 8 10 Destroy 4 | . . 1 . 2 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9115 | 233 151 1962 . 3090 3679 Guns 7659 | 233 151 1137 . 2696 3442 Cannons 982 | . . 818 . 164 . Explosions 368 | . . . . 211 157 Melee . | . . . . . . Ramming 106 | . . 7 . 19 80 Kinetic 2543 | 233 151 642 . 1330 187 Thermal 5915 | . . 1313 . 1530 3072 Explosive 276 | . . . . 211 65 Electromagnetic 275 | . . . . . 275 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 9 9 . 10 Average Corruption 7 | . . 8 9 . 5 Corruption Purged 6 | . . . . . 6 Corruption Blocked . | . . . . . . Effects 99 | . . 51 10 . 38 Message Errors 22 | . . 12 1 . 9 Matter Fused 29 | . . 12 5 . 12 Heat Flow Errors 12 | . . 5 . . 7 Energy Discharges 10 | . . 4 1 . 5 Parts Rejected 2 | . . 2 . . . Parts Fused 1 | . . . . . 1 Data Loss (minor) 10 | . . 6 2 . 2 Data Loss (major) 5 | . . 5 . . . Misfires 5 | . . 2 1 . 2 Alerts 1 | . . 1 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 153 | . . 6 . 28 119 Projectiles 21 | . . 6 . 15 . Explosions 131 | . . . . 13 118 Melee 1 | . . . . . 1 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 308 | . . . . 23 285 Shots 4 | . . . . 1 3 Rammed 7 | . . . . 1 6 Targets Rammed 22 | . . 2 . 2 18 Kicked 14 | . . 2 . . 12 Crushed 1 | . . . . 1 . Highest Temperature 569 | . 6 362 96 569 420 Average Temperature 133 | . 6 103 45 157 143 Received Heat Transfer 1905 | . 30 429 . 1071 375 Effects 28 | . . 3 . 20 5 Shutdowns 10 | . . . . 7 3 Energy Bleed 2 | . . . . 1 1 Interference 7 | . . 3 . 4 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . 4 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 40 | . . 6 . 10 24 Heat Transferred 13390 | . . 2780 . 3973 6637 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 89 | 100 100 100 100 55 100 Level 1 10 | . . . . 44 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 325 | 5 125 166 37 325 196 Initial 129 | . . 52 37 . 129 Average 92 | . 71 84 6 176 68 Influence Increases 2459 | 15 182 525 . 884 853 Destroy 0b10 Robot/C 1340 | . 140 280 . 500 420 Destroy 0b10 Robot/NC 180 | 15 . 75 . 40 50 Destroy Leader 366 | . 20 84 . 146 116 Successful Hack 87 | . 7 10 . 17 53 Disable Machine 90 | . . 15 . 45 30 Destroy Structure 81 | . . 1 . 46 34 Partial Spotted 30 | . . . . . 30 Lose Combat Pursuer 285 | . 15 60 . 90 120 Influence Decreases 2437 | 15 57 553 97 599 1116 Entered New Map 289 | . . 73 60 . 156 Time Decay 1628 | 15 57 460 37 449 610 Lost Part 520 | . . 20 . 150 350 Squads Dispatched 20 | . 1 2 . 5 12 Investigation 2 | . . 1 . 1 . Extermination 7 | . . . . . 7 Reinforcement 8 | . 1 1 . 4 2 Assault 2 | . . . . . 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . . 4 . 1 . Communications Jammed 21 | . . . . . 21 Distress Signals 21 | . . . . . 21 Times Spotted 133 | . 10 28 . 38 57 Peak Tracking Total 9 | . 4 6 . 5 9 Tactical Retreats 15 | . 1 3 . 6 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 6 | . . 3 . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . 1 . 3 2 Max in Single Turn 2 | . . 1 . 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 20 | . 1 5 . 3 11 Terminals 13 | . 1 5 . 2 5 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 3 | . . . . 1 2 Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Total Hacks 57 | . 2 15 . 14 26 Successful 29 | . 1 8 . 7 13 Failed 27 | . 1 7 . 6 13 Catastrophic 9 | . . 1 . 2 6 Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 39 | . 2 15 . 12 10 Fabricators . | . . . . . . Repair Stations 7 | . . . . . 7 Recycling Units 5 | . . . . 2 3 Scanalyzers 6 | . . . . . 6 Garrison Access . | . . . . . . Terminal Hacks 20 | . 1 8 . 6 5 Record 13 | . . 7 . 5 1 Prototype ID Bank 2 | . . . . 1 1 Open DSF 1 | . . . . . 1 Recycling Unit Index 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Locate Traps 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . . 5 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Refit 1 | . . . . . 1 Recycling Unit Hacks 2 | . . . . 1 1 Report Inventory 2 | . . . . 1 1 Scanalyzer 2 | . . . . . 2 Retrieve Study 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . 2 . 1 . Used . | . . . . . . Hacking Detections 17 | . 1 4 . 2 10 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . . . 2 Parts Repaired 2 | . . . . . 2 Time 64 | . . . . . 64 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 4692 | 217 153 904 259 589 2570 Optics 2570 | . . . . . 2570 Sensors 640 | . . . . . 640 Terrain 119 | 119 . . . . . Structural 525 | . . . 259 266 . Seismic 2503 | 98 153 904 . 323 1025 Jamming 956 | . . . . . 956 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 6199 | 326 153 1361 275 1514 2570 Spaces Moved 3588 | 86 57 728 222 606 1889 Core 320 | 5 . . . . 315 Treads 576 | 81 57 123 . 206 109 Legs 2124 | . . 605 222 400 897 Wheels . | . . . . . . Hover 249 | . . . . . 249 Flight 319 | . . . . . 319 Fastest Speed 26 | 50 160 120 120 120 26 Average Speed 107 | 155 160 127 120 135 85 Slowest Speed 350 | 160 160 240 120 240 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . . 2 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 14 46 65 39 32 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 80 | . . . . 48 32 Melee . | . . . . . . Projectile . | . . . . . . AOE 80 | . . . . 48 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 5231 | 248 94 977 228 1056 2628 Wait 902 | 128 19 95 5 233 422 Move 3579 | 85 56 727 221 605 1885 Hop 2 | . . . . . 2 Pick Up 113 | 8 3 23 . 28 51 Fast Attach 37 | 6 . 2 . 5 24 Attach 49 | 1 . 7 . 19 22 Detach 6 | . . 1 . 2 3 Swap 88 | 2 1 9 1 28 47 Drop 75 | 1 . 13 . 21 40 Fire 345 | 17 15 98 1 113 101 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick 14 | . . 2 . . 12 Crush 4 | . . . . 2 2 Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 327 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 13) 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 780 | -9/Materials | Lost 3 parts (1p2n) 991 | -9/Materials | Discovered new exit (range 11) 1233 | -9/Materials | Build established: Scavenger-Gunner 1503 | -9/Materials | Discovered new exit (range 11) 1573 | -9/Materials | Discovered new exit (range 15) 1676 | -9/Materials | Core integrity fell below 50% 1841 | -9/Materials | Entered Mines 1938 | -9/Mines | Found a hidden stash of uninstalled traps 2108 | -9/Mines | Learned location of Storage (-8) 2108 | -9/Mines | Discovered new exit (range 8) 2116 | -9/Mines | Entered Materials 2116 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2117 | -8/Materials | Identified exit to Factory 2525 | -8/Materials | Build established: Scavenger-Tank 2670 | -8/Materials | Central database locked down 3165 | -8/Materials | Lost 3 parts (1n1u1w) 3362 | -8/Materials | Lost 10 parts (4n2u4w) 3382 | -8/Materials | Core integrity fell below 50% 3543 | -8/Materials | Build established: Scavenger-Mutant 3630 | -8/Materials | Entered Factory 3630 | -7/Factory | Evolved 2 slots: Utility x2 3939 | -7/Factory | Build established: Scavenger-Tank 4277 | -7/Factory | Build established: Tank 4732 | -7/Factory | Repaired Lrg. Storage Unit 4812 | -7/Factory | Repaired Hrd. Medium Armor Plating 5187 | -7/Factory | Cargo convoy interrupted 5294 | -7/Factory | System corruption reached 10% 5297 | -7/Factory | Core integrity fell below 50% 5336 | -7/Factory | Lost 22 parts (3p10n4u5w) 5667 | -7/Factory | Garrison activated, responded to threat 6037 | -7/Factory | Lost 8 parts (1p3n1u3w) 6044 | -7/Factory | Core integrity fell below 20% 6200 | -7/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 06080_ Slammed into T-07 Excavator. 06091_ System corrupted: Matter fused (-5). 06103_ Acquired 20 matter. 06111_ OM|VA0:GG=Q1PZWDAFIGNKHW 06115_ Acquired Cesium-ion Thruster. 06136_ 41CWRT1FGYOYP3LBGHIRQK JTKDXMJUKM84 06141_ Acquired Imp. Titanium Leg. 06150_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06169_ System corrupted: Energy discharge (-36). 06170_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5N. 06175_ Matter Pump disabled. 06175_ Cesium-ion Thruster destroyed. 06178_ Cesium-ion Thruster severed. 06178_ C-17 Slicer knocked back. 06178_ Knocked back. 06178_ C-17 Slicer knocked back. 06178_ K-01 Serf destroyed. 06189_ VVG&%BKOVUFF D%FLJGOK:OCCFL%S7C1OU U8 Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????##################????????????????????? | | ???????????# #????????????????????? | | ???????????# """" #????????????????????? | | ???????????#! ! 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""" """ #???# #########???? | | # """ """ #######+########### #???????????? | | # """ """ ## #??# ############# | | # ## #??#T | | # ## #??## | | # ## """ """ #???# | | # ## """ """ #???# | | #+############# """ """ #???# | | # ????????????# #?######+#############+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Core Shielding 20 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 6% | -7/Factory Hrd. Medium Armor Plating | 8% | -7/Factory Studied --------- Aluminum Leg | -7/Factory | Hacked Mining Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Fitting Room Jackpot Total Silence Challenges ------------ None Game ------ Seed WeaponsEnergyPenetrator Manual? 0 Play Time 02:36:28 Cumulative 16.6 hours Start 2026.06.12 @ 14:49:04 End 2026.06.13 @ 20:22:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d04d290-d8a0-4bcb-acce-50a79ca6a636