Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.08 @ 19:34:52 Player: Olga Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (165) 825 Value Destroyed (7496) 7496 Prototype IDs (52) 1040 Alien Tech Used (1) 200 Bonus (3434) 3434 TOTAL SCORE: 19395 Bonus ------- High Alert Combat Kills 308 Follower Combat Kills 1374 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -148 Cogmind --------- Core Integrity 0/1150 Matter 270/300 Energy 600/600 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Energy Well Advanced Visual Processing Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (5) ---- Advanced Matter Compressor (400) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Precision Matter Filter Improved Weapon Cycler Advanced Hardlight Generator > --- WEAPON ----------- Improved KE Penetrator Hypervelocity Mass Driver > --- INVENTORY -------- Advanced Medium Treads Advanced Medium Treads Advanced Thermal Generator Advanced Heat Sink Advanced Energy Well Advanced Energy Well Advanced Energy Well Matter Compressor Advanced Matter Compressor Machine Analyzer Tactical Coordination Suite Improved Core Shielding Thermal Barrier Remote Force Field Long-range Tractor Beam Long-range Tractor Beam Heavy Shock Bomb Launcher Vortex Lance Vortex Lance [Rating: 143] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Zionite Glidesys II Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Ripper Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . 2 Utility 7 | . . . 2 . . . 3 . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 299 | . 5 3 11 . 8 4 38 12 6 . 29 50 15 11 17 20 70 Power 31 | . . 1 3 . . . 8 1 1 . 1 4 3 . 1 1 7 Engine 8 | . . . 2 . . . 2 . 1 . 1 1 . . . . 1 Core 15 | . . 1 1 . . . 5 1 . . . 3 3 . . 1 . Reactor 8 | . . . . . . . 1 . . . . . . . 1 . 6 Propulsion 77 | . 2 . 3 . . 1 8 4 1 . 8 19 7 2 5 2 15 Treads 30 | . . . 2 . . 1 2 2 . . 5 2 3 . . . 13 Leg 36 | . . . . . . . 6 2 1 . 3 13 4 . 5 2 . Wheel 10 | . 2 . 1 . . . . . . . . 4 . 2 . . 1 Hover 1 | . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 138 | . 1 2 3 . 3 2 15 6 3 . 16 25 2 7 10 9 34 Device 91 | . . 2 . . 1 2 10 5 2 . 14 14 2 4 7 6 22 Storage 13 | . 1 . . . . . . . . . 1 3 . 2 . . 6 Processor 13 | . . . . . 1 . . . 1 . 1 3 . 1 3 1 2 Hackware 8 | . . . 3 . . . . . . . . 3 . . . 2 . Protection 13 | . . . . . 1 . 5 1 . . . 2 . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 53 | . 2 . 2 . 5 1 7 1 1 . 4 2 3 2 1 8 14 Energy Gun 16 | . . . . . 2 . 2 . 1 . 1 2 1 2 . 3 2 Energy Cannon 7 | . . . . . . . . 1 . . 1 . 2 . 1 2 . Ballistic Gun 15 | . 1 . 1 . 2 . 4 . . . . . . . . 1 6 Ballistic Cannon 8 | . . . 1 . 1 . . . . . 1 . . . . . 5 Launcher 4 | . 1 . . . . 1 . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 1 . 1 . 1 . . . 3 3 . . 5 3 12 Corrupted Parts 5 | . . . . . . . 1 . . . 2 . . 1 . . 1 System Corruption 17 | . . . . . . . 1 . . . 8 . . 6 . . 2 Parts Lost 78 | . . . 2 . . . 2 9 . . 1 5 8 10 1 12 28 Power 15 | . . . . . . . . 1 . . . 1 3 1 . 1 8 Propulsion 21 | . . . 1 . . . 2 2 . . . . 3 4 1 2 6 Utility 26 | . . . . . . . . 5 . . 1 4 . 4 . 4 8 Weapon 16 | . . . 1 . . . . 1 . . . . 2 1 . 5 6 Highest Loss Streak 15 | . . . 2 . . . 1 5 . . 1 2 5 10 1 6 15 To Critical Strikes 2 | . . . . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 93 | . 85 98 91 88 96 100 92 98 95 100 98 99 93 89 78 87 86 Engine 6 | . 14 1 8 11 11 11 1 6 12 13 12 5 . . . . 2 Core 2 | . . 12 2 . . . 8 3 . . . 5 7 4 . . . Reactor 1 | . . . . . . . 1 2 . . . . . . 2 4 4 Treads 9 | . . . 8 22 22 22 6 6 4 . 11 3 2 13 . . 17 Leg 9 | . 24 . . . . . 13 19 21 26 14 17 8 4 5 18 4 Wheel 2 | . 3 28 12 . . . . . . . . 1 8 1 5 . . Device 16 | . . 12 1 . 1 11 22 29 27 26 30 20 17 16 14 13 15 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 6 11 11 11 2 6 Processor 8 | . . . . . 1 11 6 6 7 13 7 11 11 9 12 22 15 Hackware 9 | . . . 28 33 29 . . . . . . 9 11 11 11 10 4 Protection 2 | . . . . . 1 11 9 2 . . . 1 . . . . 1 Energy Gun 6 | . 22 14 3 . 7 6 3 8 6 6 3 10 3 6 8 2 . Energy Cannon 1 | . . . . . . . . 3 6 6 6 . 7 4 1 2 . Ballistic Gun 2 | . 1 14 11 11 5 . 5 . . . . . . . . . 4 Ballistic Cannon 2 | . . . 2 . 6 11 . . . . 1 . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 14 48 49 51 48 63 63 102 102 101 100 112 100 99 77 106 91 103 Greatest Support 200 | 20 20 20 40 40 40 40 69 60 75 75 75 92 84 84 100 110 200 Greatest Overweight (x) 23 | . 2 2 2 1 1 1 3 2 1 1 3 3 2 23 6 1 2 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 1 1 1 . 1 . 2 . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 13 13 Most Carried 20 | . 9 18 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 Average Carried 18 | . 7 15 19 20 19 20 19 19 19 20 19 19 19 17 15 12 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 9 18 20 20 20 20 20 18 20 20 20 20 19 11 20 5 1 Class Distribution -------------------- 41% | Scavenger-Mutant 36% | Hacker-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 5565 | 170 15 269 252 . 18 93 781 145 60 . 460 469 248 139 226 210 2010 Remotely 662 | . . . . . . . . . . . . . . . . . 662 Salvage Created 9735 | . 51 239 273 . . 102 995 536 498 . 913 2066 827 160 . 646 2429 Parts 396 | . 8 13 16 . . 8 35 15 7 . 39 72 39 13 . 37 94 Haulers Intercepted 5 | . . . 1 . . . . . . . . 2 . . . . 2 Recyclers Shooed 11 | . 1 . 1 . . . 1 . 1 . . 4 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 265 | . . . . . . 10 . 13 4 . 78 . 27 13 83 37 . Prevented 15 | . . . . . . 2 . . . . 2 . . . 11 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 138 | . 5 7 5 . . 4 14 9 1 . 8 20 13 2 . 18 32 Melee 7 | . . . . . . . . . . . . . . . . 6 1 Guns 75 | . . 7 5 . . . 13 4 . . . 20 3 2 . 6 15 Cannons 43 | . . . . . . 1 . 4 1 . 7 . 9 . . 6 15 AOE 9 | . 5 . . . . 3 . . . . 1 . . . . . . Classes Destroyed 16 | . 3 . 3 . . 1 3 . . . 1 1 2 1 . . 1 Worker 6 | . 1 . . . . . 3 . . . . 1 . . . . 1 Builder 4 | . . . . . . . . . . . . 1 . . . . 3 Hauler 5 | . . . 1 . . . . . . . . 2 . . . . 2 Recycler 10 | . . . . . . . 1 . . . 2 4 . . . . 3 Watcher 1 | . . . . . . . . . . . 1 . . . . . . Swarmer 32 | . 3 3 . . . 3 . 1 . . 1 . 5 . . 13 3 Grunt 55 | . 2 4 2 . . . 7 6 . . 3 12 5 . . 3 11 Brawler 2 | . . . . . . 1 1 . . . . . . . . . . Duelist 4 | . . . 1 . . . . 1 . . 2 . . . . . . Sentry 14 | . . . 2 . . . 2 1 . . 3 2 . . . . 4 Specialist 2 | . . . . . . . . . . . . . . . . . 2 Hunter 12 | . . . . . . . 2 . . . . 2 . . . 2 6 Programmer 16 | . . . . . . . 2 . 1 . . 4 2 1 . . 6 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Packrat 3 | . . . . . . . . . 3 . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . 4 . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 6 3 3 . . 3 8 4 1 . 4 7 5 1 . 10 10 Combat Bots Only 10 | . 5 3 3 . . 3 5 4 1 . 2 5 5 1 . 10 8 Max Kills in Single Turn 2 | . 2 1 1 . . 2 2 1 1 . 1 2 1 1 . 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . Exploded 2 | . 2 . . . . 2 . . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Damage Taken 15058 | . 222 285 414 . . 47 1374 984 14 . 536 974 1019 798 52 2182 6157 Core 2750 | . 9 80 157 . . . 140 147 . . 64 29 103 328 . 533 1160 Absorbed by Shields 2853 | . . . . . . . 594 321 . . 33 628 232 85 . 60 900 Redirected to Shielding 100 | . . . . . . . . . . . . . . . . . 100 Core Remaining (%) 56 | 100 . 64 . . . 60 . . . . 58 . . . . . . Volleys Fired 505 | . 10 22 31 . . 5 58 31 16 . 37 71 50 12 . 26 136 Largest 2 | . 1 2 2 . . 2 2 2 2 . 2 2 2 2 . 2 2 Hottest 313 | . 30 70 70 . . 132 150 165 165 . 180 176 180 313 . 180 139 Shots Fired 874 | . 10 44 46 . . 6 114 62 32 . 70 132 99 24 . 46 189 Gun 591 | . . 44 40 . . 1 112 51 16 . 6 132 33 22 . 23 111 Cannon 261 | . . . 6 . . 1 2 11 16 . 61 . 66 2 . 23 73 Launcher 22 | . 10 . . . . 4 . . . . 3 . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . Kinetic 322 | . . 22 37 . . 1 70 . . . 15 . . . . . 177 Thermal 530 | . . 22 9 . . 1 44 62 32 . 52 132 99 24 . 46 7 Explosive 14 | . 10 . . . . 4 . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . . . . 3 . . . . . 5 Robot Hit Streak 28 | . 3 12 14 . . 4 17 17 11 . 8 20 15 28 . 6 20 Robot Miss Streak 3 | . 2 2 2 . . . 1 2 2 . 3 2 3 1 . 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . . 1 . . . . 1 . . . . 1 1 . . 3 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . 1 1 . . 1 . Shots Hit Robots 642 | . 4 28 35 . . 3 88 45 22 . 36 107 63 21 . 36 154 Core Hits 335 | . 12 14 15 . . 6 40 20 9 . 22 58 28 4 . 23 84 Critical Kills 34 | . . . . . . . . . . . 2 9 2 . . 3 18 Critical Parts Destroyed 45 | . . . 1 . . . . . . . 2 14 . . . . 28 Critical Strikes 107 | . . . 2 . . . 10 6 1 . 4 23 2 1 . 7 51 Burn 19 | . . . 1 . . . 9 6 1 . . . . . . 2 . Meltdown 1 | . . . . . . . . . . . . . 1 . . . . Destroy 82 | . . . 1 . . . 1 . . . 4 23 1 1 . 3 48 Blast 1 | . . . . . . . . . . . . . . . . . 1 Sunder 4 | . . . . . . . . . . . . . . . . 2 2 Melee Attacks 36 | . . . . . . . 2 . . . . . . . . 20 14 Impact . | . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 34 | . . . . . . . . . . . . . . . . 20 14 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . 2 . Damage Inflicted 19944 | . 357 298 459 . . 188 1833 1119 583 . 1419 3406 2113 862 . 1635 5672 Guns 11297 | . . 298 399 . . 21 1802 844 297 . 48 3223 657 819 . 375 2514 Cannons 5351 | . . . 60 . . 19 24 275 286 . 1339 . 1456 43 . 380 1469 Explosions 1438 | . 354 . . . . 148 . . . . 32 161 . . . . 743 Melee 1784 | . . . . . . . . . . . . . . . . 880 904 Ramming 74 | . 3 . . . . . 7 . . . . 22 . . . . 42 Kinetic 5499 | . . 107 373 . . 19 1062 . . . 121 . . . . . 3817 Thermal 11149 | . . 191 86 . . 21 764 1119 583 . 1266 3223 2113 862 . 755 166 Explosive 502 | . 354 . . . . 148 . . . . . . . . . . . Electromagnetic 936 | . . . . . . . . . . . 32 161 . . . . 743 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 1784 | . . . . . . . . . . . . . . . . 880 904 Highest Corruption 15 | . . . 4 4 4 . 3 3 3 . 8 5 9 15 15 . 7 Average Corruption 5 | . . . 4 4 4 . 2 3 2 . 7 3 8 9 15 . 4 Corruption Purged 10 | . . . . . . . . . 3 . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 177 | . . . 6 1 2 . 17 12 1 . 36 16 30 21 1 . 34 Message Errors 36 | . . . . 1 1 . 2 . 1 . 8 3 5 9 . . 6 Matter Fused 52 | . . . 1 . 1 . 4 4 . . 8 2 13 5 . . 14 Heat Flow Errors 17 | . . . . . . . 1 1 . . 6 3 2 2 . . 2 Energy Discharges 14 | . . . 1 . . . 5 1 . . 1 2 . 1 1 . 2 Parts Rejected 5 | . . . 1 . . . . . . . . 1 . 1 . . 2 Data Loss (minor) 21 | . . . 1 . . . . 2 . . 7 2 6 2 . . 1 Data Loss (major) 7 | . . . . . . . 1 2 . . 1 . 2 . . . 1 Misfires 11 | . . . . . . . 1 1 . . 4 2 1 . . . 2 Alerts 9 | . . . 2 . . . 2 . . . . . 1 1 . . 3 Weapon Failures 5 | . . . . . . . 1 1 . . 1 1 . . . . 1 Overload Shots 10 | . . . . . . . . . . . . . . 10 . . . Overflow Damage 470 | . . . . . . 3 . 17 58 . 23 . 75 . . 212 82 Projectiles 223 | . . . . . . . . 17 58 . 23 . 75 . . . 50 Explosions 3 | . . . . . . 3 . . . . . . . . . . . Melee 244 | . . . . . . . . . . . . . . . . 212 32 Knockbacks 19 | . . . 1 . . . . . . . 3 . . . . . 15 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . 1 . . . . . . . 3 . . . . . 14 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 218 | . 143 . . . . . . . . . 26 . . . . . 49 Shots 10 | . 6 . . . . . . . . . 1 . . . . . 3 Rammed 3 | . . . . . . . . . . . . . . . . . 3 Targets Rammed 9 | . 1 . . . . . 1 . . . . 4 . . . . 3 Kicked 6 | . 1 . . . . . 1 . . . . 4 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 991 | . 4 196 42 . . 72 196 331 185 . 425 291 243 991 289 194 487 Average Temperature 113 | . 3 51 15 . . 37 61 142 91 . 118 122 79 359 171 100 114 Received Heat Transfer 2318 | . 33 168 168 . . 9 280 387 . . 246 190 243 72 . 180 342 Effects 33 | . . . . . . . . . . . 6 5 . 19 . . 3 Shutdowns 4 | . . . . . . . . . . . 2 . . 1 . . 1 Energy Bleed 3 | . . . . . . . . . . . . 2 . 1 . . . Interference 8 | . . . . . . . . . . . 3 3 . 2 . . . Matter Decay 4 | . . . . . . . . . . . . . . 3 . . 1 Short Circuit 3 | . . . . . . . . . . . 1 . . 1 . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . 3 . . . Damage (major) 7 | . . . . . . . . . . . . . . 7 . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 6 | . . . . . . . 1 . . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 1 . . . . 1 . . . . Combat Hostiles 3 | . . . . . . . 1 1 . . . . 1 . . . . Parts Melted 38 | . . 2 1 . . 1 3 7 . . . 11 6 2 . 5 . Heat Transferred 15960 | . . 555 333 . . 37 1887 2220 888 . 1175 4085 2405 924 . 1266 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 610 | . 302 287 273 34 . . 371 . . . . 461 . . . . 610 Initial 117 | . . 117 111 34 . . 14 . . . . 67 . . . . . Average 176 | . 111 196 181 34 . . 150 . . . . 190 . . . . 199 Maximum Alert Level 2 | . 1 1 1 . . . 1 . . . . 2 . . . . 2 Low Security (%) 63 | . 65 65 63 100 . . 65 . . . . 56 . . . . 67 Level 1 27 | . 34 34 36 . . . 34 . . . . 32 . . . . 6 Level 2 9 | . . . . . . . . . . . . 11 . . . . 25 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . 1 . . . 6 . . . . 6 . . . . 11 Investigation 4 | . . . 1 . . . 1 . . . . 2 . . . . . Extermination 9 | . . . . . . . 4 . . . . 2 . . . . 3 Reinforcement 10 | . 2 . . . . . 1 . . . . 2 . . . . 5 Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 14 | . 2 . . . . . . . . . 4 2 . . 1 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 234 | . 7 7 8 . . 7 27 11 1 . 29 36 13 2 2 21 63 Peak Tracking Total 12 | . 5 3 3 . . 4 6 4 1 . 5 6 5 1 12 8 12 Tactical Retreats 17 | . . . . . . . 2 2 . . 2 2 1 . . 2 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 4 | . . . 1 . . . . . . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . 9 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 19 | . 1 . . . . . . . . . 1 9 . . . 1 7 Max in Single Turn 4 | . 1 . . . . . . . . . 1 4 . . . 1 1 Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 26 | . 1 . 1 . 1 . 3 1 . 4 2 4 . . 8 1 . Terminals 3 | . 1 . 1 . . . . . . . 1 . . . . . . Fabricators 3 | . . . . . . . 1 . . . 1 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . Total Hacks 89 | . 2 . 2 . 4 . 6 1 . 29 3 23 . . 18 1 . Successful 70 | . 1 . 1 . 4 . 2 1 . 29 1 12 . . 18 1 . Failed 19 | . 1 . 1 . . . 4 . . . 2 11 . . . . . Catastrophic 3 | . . . 1 . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 40 | . 2 . 1 . . . 13 . . 1 . 5 . . 1 . 17 Terminals 6 | . 2 . 2 . . . . . . . 2 . . . . . . Fabricators 5 | . . . . . . . 2 . . . 1 2 . . . . . Repair Stations 3 | . . . . . . . . . . . . 3 . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . . . Scanalyzers 15 | . . . . . . . . . . . . 15 . . . . . Garrison Access 4 | . . . . . . . 1 . . . . 3 . . . . . Terminal Hacks 55 | . . . 1 . 4 . . 1 . 29 1 . . . 18 1 . Record 19 | . . . . . . . . . . 11 . . . . 7 1 . Part Schematic 15 | . . . . . 4 . . . . 11 . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . . 3 . . . . 9 . . Open Door 4 | . . . . . . . . 1 . . 1 . . . 2 . . Fabricator Hacks 3 | . . . . . . . 1 . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . . . . 9 . . . . . Insert Component 4 | . . . . . . . . . . . . 4 . . . . . Analyze 5 | . . . . . . . . . . . . 5 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 . . . . . Seal Access 2 | . . . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . 1 . . . 2 . . . . 3 . . . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 4 . . . . 11 . 2 . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 170 | . . . . . . . 53 . . . . 117 . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . 3 . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . 11 . . . 2 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 36 | . . . . . 4 . 7 . . 2 12 2 . . 2 . 7 Largest Group 11 | . . . . . 4 4 11 . . 2 7 8 . . 2 . 3 Highest-Rated Group 471 | . . . . . 153 153 471 . . 192 288 251 . . 98 . 288 Highest-Rated Ally 103 | . . . . . 39 39 70 . . 96 96 41 . . 49 . 103 Zionite Dispatches 7 | . . . . . . . 2 . . . . 1 . . . . 4 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Light 2 | . . . . . . . 1 . . . . . . . . . 1 Fire 1 | . . . . . . . 1 . . . . . . . . . . Demo 1 | . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . 1 . . . . . . . . . 2 DROP 2 | . . . . . . . . . . . . . . . . . 2 RETURN 1 | . . . . . . . 1 . . . . . . . . . . Ally Attacks 250 | . . . . . . 8 34 . . . 152 39 . . . . 17 Total Damage 8323 | . . . . . . 742 1132 . . . 3597 1196 . . . . 1656 Kills 48 | . . . . . . 3 12 . . . 19 8 . . . . 6 Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . 2 1 . 1 2 . 1 . 2 1 . 1 . Drone Launches 1 | . . . . . . . 1 . . . . . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 . . . . . . . . . 1 Branch Access 1 | . . . . . . . 1 . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 16523 | . 244 308 428 10 2999 587 1956 801 500 238 1607 1809 1001 543 1307 817 1368 Spaces Moved 7670 | 1 178 213 209 5 1239 237 763 353 231 118 570 750 553 304 776 518 652 Core 68 | . . . . . . . . . . . . . . 1 . . 67 Treads 2998 | . . . 58 5 1239 237 343 23 . . 272 129 56 264 . . 372 Legs 3371 | 1 152 . . . . . 420 330 231 118 298 558 188 . 345 518 212 Wheels 1232 | . 26 213 151 . . . . . . . . 63 309 39 431 . . Hover 1 | . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 110 110 110 240 240 240 190 190 190 190 190 115 115 130 110 100 50 Average Speed 183 | 120 118 110 147 240 240 240 217 193 190 190 217 192 147 159 161 128 130 Slowest Speed 1200 | 120 120 110 240 240 240 240 330 260 190 190 400 330 190 1200 310 170 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 34 44 20 7 92 41 16 49 41 76 56 24 65 47 89 61 14 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 4 | . . . . . 1 . . . 1 1 . . 1 . . . . Known Exits Taken 7 | . . . 1 . 1 1 1 . . . 1 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 . 1 . . . 1 1 1 . . 1 1 1 . . Scrap Searched 15 | . . 1 . . 2 1 . 3 4 . . . 2 . . 2 . Spaces Dug 11 | . . . . . . . 2 . . . . . 2 . . 3 4 Terrain Destroyed 166 | . 52 . . . . 27 2 3 8 . 4 4 21 1 . 8 36 Melee 4 | . . . . . . . 2 . . . . . . . . . 2 Projectile 82 | . . . . . . . . 3 8 . 4 4 21 1 . 8 33 AOE 79 | . 52 . . . . 27 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 9261 | . 198 246 290 4 1269 250 949 411 260 132 870 983 653 342 825 603 976 Wait 293 | . 1 . 17 . . . 42 . . 15 72 56 26 16 2 6 40 Move 7653 | . 177 212 208 4 1238 236 762 352 230 117 569 749 552 303 775 517 652 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 146 | . 3 8 11 . 10 2 20 10 3 . 12 20 6 . 10 7 24 Fast Attach 123 | . 1 2 3 . 2 . 10 3 3 . 15 18 3 1 10 10 42 Attach 67 | . . . 5 . 3 . 6 8 . . 3 9 6 7 3 8 9 Detach 15 | . . . 2 . . . 2 . . . 2 1 . . 5 . 3 Swap 110 | . 4 1 3 . 3 4 22 1 3 . 11 23 6 3 4 3 19 Drop 167 | . 1 1 10 . 12 3 24 6 4 . 21 32 4 . 7 8 34 Fire 505 | . 10 22 31 . . 5 58 31 16 . 37 71 50 12 . 26 136 Melee 34 | . . . . . . . 2 . . . . . . . . 18 14 Ram . | . . . . . . . . . . . . . . . . . . Kick 6 | . 1 . . . . . 1 . . . . 4 . . . . . Crush 3 | . . . . . . . . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 139 | . . . . . 1 . . . 1 . 128 . . . 9 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 13) 245 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 353 | -10/Mines | Discovered new exit (range 9) 553 | -10/Mines | Entered Materials 553 | -9/Materials | Evolved 2 slots: Utility x2 554 | -9/Materials | Identified exit to Mines 901 | -9/Materials | Build established: Hacker-Mutant 981 | -9/Materials | Entered Mines 982 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 991 | -9/Mines | Entered Zion 1008 | -7/Zion | Identified exit to Deep Caves 1080 | -7/Zion | System corruption cleaned by Quarantine Array 1157 | -7/Zion | Given the Hacking Drone Bay 1222 | -7/Zion | Discovered new exit (range 14) 1555 | -7/Zion | Learned location of Quarantine (-3) 1627 | -7/Zion | Learned location of 1 exit from Proximity Caves 2064 | -7/Zion | Received a hallucinogenic algorithm 2095 | -7/Zion | Identified exit to Proximity Caves 2560 | -7/Zion | Given A8's code to call for help 3294 | -7/Zion | Imprinted 3297 | -7/Zion | Declared Zion's savior 3674 | -7/Zion | Found Prototype Device 3921 | -7/Zion | Found CR-A16's Pointy Stick 3966 | -7/Zion | Build established: Mutant 3990 | -7/Zion | Entered Proximity Caves 3990 | -6/Proximity Caves | Accompanied by 4 allies 3991 | -6/Proximity Caves | Identified exit to Factory 4291 | -6/Proximity Caves | Build established: Scavenger-Mutant 4507 | -6/Proximity Caves | Learned 12 Factory zone layouts 4577 | -6/Proximity Caves | Entered Factory 4577 | -6/Factory | Accompanied by 4 allies 4577 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4578 | -6/Factory | Identified exit to Factory 4818 | -6/Factory | Fabricated Adv. Shield Generator (x2) 4924 | -6/Factory | Zion Light squad teleported in 4947 | -6/Factory | Identified Hacking Drone Bay 4952 | -6/Factory | Discovered new exit (range 20) 4989 | -6/Factory | Zion Fire squad teleported in 5781 | -6/Factory | Retrieved Zion intel report: Branch Access 5781 | -6/Factory | Identified exit to Lower Caves 5781 | -6/Factory | Identified exit to Extension 5822 | -6/Factory | Terminal network hard line cut 6533 | -6/Factory | Entered Lower Caves 6609 | -6/Lower Caves | Learned location of 1 exit from Factory 6610 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6627 | -6/Lower Caves | Build established: Mutant 6894 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 7313 | -6/Lower Caves | Discovered new exit (range 12) 7334 | -6/Lower Caves | Entered another Lower Caves area 7336 | -6/Lower Caves | Learned location of 1 exit from Factory 7423 | -6/Lower Caves | Discovered exit to Factory (range 16) 7813 | -6/Lower Caves | Discovered new exit (range 13) 7834 | -6/Lower Caves | Entered Data Miner 7834 | -6/Data Miner | Discovered new exit (range 6) 7867 | -6/Data Miner | Met Data Miner 7926 | -6/Data Miner | Learned location of Section 7 (-3) 7926 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7960 | -6/Data Miner | Received God Mode back door access code from Data Miner 7998 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 8006 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 8017 | -6/Data Miner | Build established: Scavenger-Mutant 8072 | -6/Data Miner | Entered Proximity Caves 8072 | -5/Proximity Caves | Accompanied by 2 allies 8230 | -5/Proximity Caves | Escorted by Enhanced Grunt 8312 | -5/Proximity Caves | Learned Factory emergency access door positions 8417 | -5/Proximity Caves | Found Prototype Device 8417 | -5/Proximity Caves | Identified Exp. Thermal Shield 8558 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9109 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9679 | -5/Proximity Caves | Entered Factory 9679 | -5/Factory | Accompanied by 6 allies 9679 | -5/Factory | Evolved 2 slots: Utility x2 9680 | -5/Factory | Identified exit to Factory 9680 | -5/Factory | Identified exit to Upper Caves 9957 | -5/Factory | Zion Demo squad teleported in 10886 | -5/Factory | Terminal network hard line cut 10902 | -5/Factory | Build established: Hacker-Mutant 11105 | -5/Factory | Found Prototype Processor 11109 | -5/Factory | Found Prototype Processor 11127 | -5/Factory | Identified Exp. Targeting Computer (x2) 11285 | -5/Factory | Spotted B-75 Beast 11487 | -5/Factory | Build established: Scavenger-Mutant 11488 | -5/Factory | Entered Upper Caves 11539 | -5/Upper Caves | Learned location of Warlord (-5) 11595 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 11674 | -5/Upper Caves | Encountered a Warlord checkpoint 11710 | -5/Upper Caves | Learned 8 Factory zone layouts 12068 | -5/Upper Caves | Lost 5 parts (3p1n1w) 12459 | -5/Upper Caves | Discovered new exit (range 9) 12489 | -5/Upper Caves | Entered another Upper Caves area 12748 | -5/Upper Caves | Spotted B-75 Beast 12952 | -5/Upper Caves | System corruption reached 10% 12955 | -5/Upper Caves | Destroyed B-75 Beast 12982 | -5/Upper Caves | Lost 10 parts (1p4n4u1w) 13024 | -5/Upper Caves | Learned Factory emergency access door positions 13024 | -5/Upper Caves | Discovered new exit (range 7) 13032 | -5/Upper Caves | Entered Warlord 13079 | -5/Warlord | System corruption cleaned by Quarantine Array 13363 | -5/Warlord | Build established: Hacker-Mutant 13689 | -5/Warlord | Rebuked by Warlord 13705 | -5/Warlord | Opened Warlord's prototype stash 13711 | -5/Warlord | Found Prototype Reactor 13711 | -5/Warlord | Identified Vortex Chain Reactor 13714 | -5/Warlord | Warlord's base attacked by MAIN.C 13730 | -5/Warlord | Found Exp. Targeting Computer 13738 | -5/Warlord | Found Prototype Device 13738 | -5/Warlord | Identified Thermal Barrier 13751 | -5/Warlord | Found Prototype Processor 13751 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 13761 | -5/Warlord | Found Prototype Hackware 14033 | -5/Warlord | Found Prototype Piercing Weapon 14037 | -5/Warlord | Found Prototype Piercing Weapon 14043 | -5/Warlord | Met EX-DEC 14064 | -5/Warlord | Warlord forces counterattacked 14327 | -5/Warlord | Discovered new exit (range 14) 14339 | -5/Warlord | Entered Proximity Caves 14373 | -4/Proximity Caves | Found Alien Artifact 14373 | -4/Proximity Caves | Identified Dimensional Node Initializer 14373 | -4/Proximity Caves | Initialized slip node 14412 | -4/Proximity Caves | Learned Research security intel 14455 | -4/Proximity Caves | Core integrity fell below 50% 14508 | -4/Proximity Caves | Lost 4 parts (2n2w) 14517 | -4/Proximity Caves | Destroyed 10 combat bots 14785 | -4/Proximity Caves | Identified Vortex Lance (x2) 14795 | -4/Proximity Caves | Core integrity fell below 20% 14816 | -4/Proximity Caves | Identified Ghost Barrier 14822 | -4/Proximity Caves | Lost 6 parts (3u3w) 14997 | -4/Proximity Caves | Spotted B-86 Titan 15141 | -4/Proximity Caves | Discovered exit to Factory (range 14) 15156 | -4/Proximity Caves | Entered Factory 15156 | -4/Factory | Evolved 2 slots: Propulsion x2 15157 | -4/Factory | Identified exit to Upper Caves 15175 | -4/Factory | Zion Light squad teleported in 15301 | -4/Factory | Found Prototype Device 15301 | -4/Factory | Identified Exp. ECM Suite 15304 | -4/Factory | Found Exp. ECM Suite 15390 | -4/Factory | Lost 3 parts (1p1n1u) 15559 | -4/Factory | Spotted B-86 Titan 15580 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15581 | -4/Factory | Zion Heavy squad teleported in 15645 | -4/Factory | Zion Kinetic Resupply teleported in 15693 | -4/Factory | Build established: Scavenger-Mutant 15766 | -4/Factory | Zion Resource Resupply teleported in 16033 | -4/Factory | Garrison activated, responded to threat 16116 | -4/Factory | Build established: Mutant 16206 | -4/Factory | Destroyed 8 combat bots 16376 | -4/Factory | Cargo convoy interrupted 16392 | -4/Factory | Incoming assault squad redirected 16429 | -4/Factory | Core integrity fell below 50% 16454 | -4/Factory | Destroyed 8 combat bots 16470 | -4/Factory | Lost 15 parts (2p4n5u4w) 16483 | -4/Factory | Terminal network hard line cut 16507 | -4/Factory | Core integrity fell below 20% 16524 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 16502_ Slug penetrates Wall. 16503_ Slug penetrates P-70 Sage. 16505_ Slug penetrates H-77 Assassin. 16506_ Penetrated by Slug. 16506_ Prc. Matter Filter destroyed. 16508_ Penetrated by Slug. 16508_ Adv. Medium Treads destroyed. 16509_ KE Penetrator destroyed. 16509_ Lgt. Antimatter Reactor destroyed. 16509_ Penetrated by Slug. 16511_ Slug penetrates H-77 Assassin. 16511_ H-77 Assassin destroyed. 16512_ Acquired 62 matter. 16513_ Acquired Hpw. Shotgun. 16514_ Penetrated by Slug. 16514_ Slug penetrates Wall. 16518_ Penetrated by Slug. 16518_ Slug penetrates Wall. 16522_ K-01 Serf collects debris. 16524_ Penetrated by Slug. 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T #???# " " # #########? ??????? ?? | | ???? #???# "R" # ## #? ??????? ?? | | ???? #???# """ # ## #?# #??????##?? | | ???? #???######### ##? #?# #??????# ?? | | ????#######+######?####### ##? #?# #??????# ?? | | ????#???# #?# +?? #?# #??????# #? | | ????#???# """" #?# ########?? #?# #?????# ? | | ????#???# """" #?# ######?#??? ### ###???##### | | ????#???# """" #?# # #?#??? # ##### | | ????#???# """" #?# # #######+## % | | ????#???# """" #?# # = @# % | | ????????# """" #?# #!=%h# ##### ## %%%!| | | ????????# """" #?# # *p%# #???# ## #####==[% | | ????????# #?# # !k #???# ########???##=]] | | ????????######+###?# # # #???# #??????????##[!= | | ??????###### #?# # # #???# #??##########!!] | | ????### ### # # #???# #??# =%=]#%=% | | ???? ######+##### #??# ![]]=!|= | | ????### ### #??# ## #??#! ! [%%=!]![ | | ??????### ## #?# #??# """ !## ##?# !]=!!== | | ????##?# #### ###?# #??# """ # ### "!![!]!% | | ???? #?#T #??# #???# #??# """ + + S"!#!*! | | ???? #?## #??# #???# #??# # ### ""!/#=!! | | ???? #??# #??# #???# #??# ! ] ##+##?# """ #### | | ????????????????????????########?????# # | | ?????????????????????????????????????########### # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 120 Energy Generation 55 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 260 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 20 Resistance: TH 50 Core Shielding 30 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 24 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Particle Charging 25 Salvage Targeting 3 Offensive Hacking 30 Defensive Hacking 43 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hyp. Gauss Cannon | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Tactical Coordination Suite | -5/Factory | Scanalyzed Adv. Energy Well | -5/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Adv. Shield Generator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Overkill Challenges ------------ None Game ------ Seed TitaniumHybridTrap Manual? 0 Play Time 03:16:56 Cumulative 230.2 hours Start 2022.05.08 @ 15:34:18 End 2022.05.08 @ 19:34:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 326 Rogue 323 Adventurer 0 Explorer 3 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 73 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25929e75-7060-4508-ab36-8c844f118032