Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.05 @ 22:34:11 Player: Analote Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3728) 3728 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 8679 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 0/1000 Matter 214/300 Energy 357/500 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Energy Well Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Shield Generator Flamer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Energy Well Improved Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Autogun Heavy Machine Gun Improved Heavy Machine Gun Advanced Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink High-powered Tractor Beam Flamer [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Heavy Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Special Weapon Flamer Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . 1 Utility 5 | . . . 1 1 2 . . 1 . Weapon 3 | . . . 1 1 . . . . 1 Parts Attached 69 | 6 3 1 7 6 20 4 4 5 13 Power 11 | 1 . . 1 1 4 . 1 1 2 Engine 9 | 1 . . 1 1 3 . . 1 2 Core 2 | . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . . 1 2 6 . . . 2 Treads 9 | 2 . . 1 2 4 . . . . Leg 4 | . . . . . 2 . . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 1 . 1 2 5 2 1 . 7 Device 11 | . . . . 1 5 1 . . 4 Storage 2 | 1 . . . . . . . . 1 Processor 4 | . 1 . . 1 . . 1 . 1 Hackware 1 | . . . 1 . . . . . . Protection 2 | . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 25 | 2 2 1 4 1 5 2 2 4 2 Energy Gun 12 | 2 2 1 3 . 2 2 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | . . . 1 1 3 . . 4 . Ballistic Cannon 3 | . . . . . . . 1 . 2 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 Parts Lost 40 | . . 1 1 . 13 4 2 3 16 Power 6 | . . . . . 3 . . 1 2 Propulsion 6 | . . . . . 3 . . . 3 Utility 12 | . . . . . 4 1 . 1 6 Weapon 16 | . . 1 1 . 3 3 2 1 5 Highest Loss Streak 13 | . . 1 1 . 6 2 2 1 13 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 86 | . 87 99 87 98 86 88 72 79 89 Engine 7 | . 14 14 11 9 5 7 6 3 7 Treads 8 | . 28 28 20 18 12 . . . . Leg 8 | . . . . . . 15 15 13 16 Device 13 | . . . . 7 14 28 15 13 13 Storage 5 | . 14 14 11 9 7 2 . . 2 Processor 12 | . 2 14 11 17 13 7 12 13 14 Protection 2 | . . . . . . 1 7 4 4 Energy Gun 14 | . 28 27 22 18 16 20 7 2 . Ballistic Gun 8 | . . . 9 16 12 4 . 11 16 Ballistic Cannon 2 | . . . . . . . 5 5 8 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 11 14 14 19 24 30 38 37 50 64 Greatest Support 54 | 40 40 40 40 44 44 36 36 36 54 Greatest Overweight (x) 5 | . . . . . 5 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 6 5 5 5 Most Carried 8 | 2 5 4 6 8 8 6 5 5 5 Average Carried 4 | . 1 3 4 6 5 3 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | . 4 4 5 8 5 3 5 4 3 Class Distribution -------------------- 41% | Gunner 29% | Mutant 26% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Matter Collected 2539 | 207 83 10 76 268 287 230 40 416 922 Remotely 1290 | . . . . . 91 230 40 416 513 Salvage Created 3734 | . 117 119 425 372 477 537 34 615 1038 Parts 196 | . 4 16 27 18 23 24 3 28 53 Haulers Intercepted 3 | . . . . . . . . . 3 Recyclers Shooed 2 | . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 13 1 . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 77 | . 2 8 9 6 11 11 2 11 17 Guns 67 | . 2 7 9 5 11 10 2 9 12 Cannons 6 | . . . . . . . . 2 4 AOE 4 | . . 1 . 1 . 1 . . 1 Classes Destroyed 15 | . 2 1 2 1 4 1 1 1 2 Worker 4 | . . . . . 1 . . . 3 Builder 4 | . . . . . . . . . 4 Hauler 3 | . . . . . . . . . 3 Recycler 1 | . . . . . . . . 1 . Mechanic 1 | . . . . . 1 . . . . Operator 3 | . 1 . . . 1 . . . 1 Watcher 6 | . . . 2 2 . . . 1 1 Swarmer 19 | . . 8 . . 3 . . 4 4 Grunt 35 | . 2 . 8 3 2 5 . 5 10 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . . . . . . 1 Sentry 7 | . . . . 3 3 . . . 1 Hunter 2 | . . . . . 1 . . . 1 Programmer 7 | . . . . . 2 2 1 2 . Thief 1 | . . . . . . . 1 . . Thug 1 | . . . . . . 1 . . . Butcher 3 | . . . . . . 3 . . . Best Kill Streak 18 | . 2 5 5 3 5 4 1 5 18 Combat Bots Only 10 | . 2 5 5 3 3 4 1 4 10 Max Kills in Single Turn 4 | . 1 2 1 1 2 2 1 2 4 Gunslinging 1 | . . 1 . . . 1 . . . Exploded 1 | . . 1 . 1 . 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Damage Taken 6171 | . 118 215 268 290 1445 497 118 816 2404 Core 1752 | . 32 31 46 47 349 129 15 90 1013 Absorbed by Shields 56 | . . . . . . . . . 56 Regen/Repaired (Parts) 201 | . . . 173 . . . . . 28 Core Remaining (%) 78 | 100 . 74 88 91 . . 29 89 . Volleys Fired 206 | . 7 11 24 19 43 21 9 27 45 Largest 5 | . 2 2 3 4 4 4 3 4 5 Hottest 223 | . 85 90 135 156 223 195 175 178 173 Shots Fired 619 | . 13 22 55 59 114 70 11 91 184 Gun 530 | . 13 22 55 59 114 70 11 66 120 Cannon 84 | . . . . . . . . 20 64 Launcher . | . . . . . . . . . . Special 5 | . . . . . . . . 5 . Kinetic 411 | . . . 22 32 59 32 . 82 184 Thermal 90 | . 1 . . 17 33 21 9 9 . Explosive . | . . . . . . . . . . Electromagnetic 118 | . 12 22 33 10 22 17 2 . . Robot Hit Streak 13 | . 7 7 8 10 11 9 11 8 13 Robot Miss Streak 8 | . 3 6 5 3 8 3 4 3 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 8 | . . 2 1 . 2 3 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . Shots Hit Robots 388 | . 8 15 41 37 78 56 9 52 92 Core Hits 206 | . 6 11 21 16 32 32 6 29 53 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 . Critical Strikes 8 | . . . . 2 1 1 . 1 3 Burn 2 | . . . . 2 . . . . . Destroy 3 | . . . . . 1 1 . 1 . Blast 3 | . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8723 | . 119 174 621 726 1526 995 277 1245 3040 Guns 6613 | . 119 143 575 632 1365 950 277 988 1564 Cannons 1051 | . . . . . . . . 245 806 Explosions 1041 | . . 31 46 94 161 45 . . 664 Melee . | . . . . . . . . . . Ramming 6 | . . . . . . . . . 6 Kinetic 5229 | . . . 216 334 821 344 . 1144 2370 Thermal 2436 | . . 31 46 282 567 471 274 101 664 Explosive . | . . . . . . . . . . Electromagnetic 1052 | . 119 143 359 110 138 180 3 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . 4 4 1 2 6 Average Corruption 2 | . . . . . 2 1 1 2 3 Corruption Purged 5 | . . . . . . 4 1 . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . 6 1 . 4 1 Message Errors 2 | . . . . . 1 . . 1 . Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 2 | . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . 1 . 1 . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 2 | . . . . . 2 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 302 | . . 8 . . 188 . . 1 105 Projectiles 1 | . . . . . . . . 1 . Explosions 301 | . . 8 . . 188 . . . 105 Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . . . 1 6 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . 1 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 410 | . . 39 . . 323 48 . . . Shots 6 | . . 1 . . 4 1 . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 4 | . . . . 1 . . . . 3 Kicked 3 | . . . . . . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 665 | . 162 150 358 490 292 119 69 336 665 Average Temperature 134 | . 76 53 130 145 104 49 32 131 285 Received Heat Transfer 1066 | . 66 . 150 135 207 108 . 189 211 Effects 19 | . . . 3 6 . . . . 10 Shutdowns 2 | . . . 1 1 . . . . . Energy Bleed 3 | . . . 2 . . . . . 1 Interference 1 | . . . . . . . . . 1 Matter Decay 4 | . . . . 1 . . . . 3 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 6 | . . . . 4 . . . . 2 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 2 . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . 4 1 . 1 . . Heat Transferred 3980 | . . 50 50 655 970 975 550 280 450 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 1 1 2 . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Peak Influence 692 | . 60 297 295 285 256 . . 267 692 Initial 92 | . . 23 37 49 55 . . . 92 Average 129 | . 18 174 129 147 79 . . 116 211 Maximum Alert Level 2 | . . 1 1 1 1 . . 1 2 Low Security (%) 77 | 100 100 56 74 75 87 . . 79 68 Level 1 18 | . . 43 25 25 12 . . 20 12 Level 2 3 | . . . . . . . . . 19 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 1 1 2 . . . 5 Investigation 1 | . . . 1 . . . . . . Extermination 3 | . . . . . 2 . . . 1 Reinforcement 4 | . . . . 1 . . . . 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Distress Signals 7 | . . . 4 1 . . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 3 12 13 9 14 11 2 15 36 Peak Tracking Total 15 | . 2 3 6 3 3 4 1 4 15 Tactical Retreats 8 | . . 3 2 . . . . 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Machines Disabled 23 | . . . 1 1 8 . . 1 12 Max in Single Turn 7 | . . . 1 1 7 . . 1 5 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Machines Accessed 6 | . 1 . 1 . . 1 1 1 1 Terminals 2 | . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 1 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 14 | . 1 . 6 . . 1 1 2 3 Successful 11 | . 1 . 5 . . 1 1 1 2 Failed 3 | . . . 1 . . . . 1 1 Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 2 | . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 11 | . . . 6 . . . . 2 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . . . . 1 1 . . Record 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . . 5 . . . . 1 2 Scan Component 5 | . . . 3 . . . . 1 1 Repair 3 | . . . 2 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 1 . . . 1 Used . | . . . . . . . . . . Hacking Detections 3 | . . . 1 . . . . 1 1 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . . 1 Time 90 | . . . 58 . . . . . 32 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Turns Passed 5990 | 65 217 404 503 528 1101 1100 777 477 818 Spaces Moved 3347 | 38 112 226 236 290 593 770 463 228 391 Core 55 | 7 . . . . 13 . . . 35 Treads 1461 | 31 112 226 236 290 566 . . . . Legs 1831 | . . . . . 14 770 463 228 356 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 120 120 120 120 100 Average Speed 151 | 139 160 160 160 149 156 132 160 162 156 Slowest Speed 300 | 160 160 160 160 160 300 190 190 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 29 60 29 27 25 80 63 11 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . 2 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 117 | . . 4 3 8 11 7 . 4 80 Melee . | . . . . . . . . . . Projectile 25 | . . . . . . . . 4 21 AOE 92 | . . 4 3 8 11 7 . . 59 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Total 3835 | 50 137 247 321 343 677 799 485 274 502 Wait 143 | 1 7 9 49 22 7 . . 9 39 Move 3338 | 37 111 225 235 289 592 769 462 227 391 Hop . | . . . . . . . . . . Pick Up 62 | 6 7 1 6 6 13 3 7 4 9 Fast Attach . | . . . . . . . . . . Attach 49 | 6 1 1 5 2 15 4 3 3 9 Detach 1 | . . . . . . . . . 1 Swap 20 | . 2 . 2 4 5 . 1 2 4 Drop 12 | . 2 . . . 2 2 3 2 1 Fire 206 | . 7 11 24 19 43 21 9 27 45 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . . . . . . . . . 3 Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 14) 281 | -10/Materials | Discovered new exit (range 15) 283 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 331 | -10/Mines | Met a Derelict bent on vengeance 667 | -10/Mines | Discovered new exit (range 11) 687 | -10/Mines | Entered Materials 687 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 949 | -9/Materials | Repaired Lgt. Treads 1021 | -9/Materials | Repaired EM Shotgun 1166 | -9/Materials | Discovered new exit (range 15) 1190 | -9/Materials | Entered another Materials area 1190 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1410 | -8/Materials | Build established: Gunner 1686 | -8/Materials | Discovered new exit (range 20) 1718 | -8/Materials | Entered Factory 1718 | -7/Factory | Evolved 2 slots: Utility x2 2007 | -7/Factory | Lost 4 parts (1p1n1u1w) 2661 | -7/Factory | Lost 6 parts (1p2n2u1w) 2733 | -7/Factory | Discovered new exit (range 5) 2819 | -7/Factory | Entered Lower Caves 2959 | -7/Lower Caves | Ambushed by wild Derelicts 2969 | -7/Lower Caves | Build established: Scavenger-Gunner 2982 | -7/Lower Caves | Core integrity fell below 50% 3141 | -7/Lower Caves | Learned location of Extension (-4) 3220 | -7/Lower Caves | Encountered a Warlord checkpoint 3881 | -7/Lower Caves | Discovered new exit (range 14) 3919 | -7/Lower Caves | Entered another Lower Caves area 4221 | -7/Lower Caves | Build established: Mutant 4680 | -7/Lower Caves | Discovered new exit (range 15) 4696 | -7/Lower Caves | Entered Factory 4696 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5160 | -6/Factory | Discovered new exit (range 11) 5173 | -6/Factory | Entered another Factory area 5173 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5300 | -5/Factory | Repaired Hpw. Tractor Beam 5397 | -5/Factory | Build established: Gunner 5892 | -5/Factory | Lost 3 parts (1p1u1w) 5903 | -5/Factory | Destroyed 10 combat bots 5945 | -5/Factory | Garrison activated, responded to threat 5951 | -5/Factory | Cargo convoy interrupted 5964 | -5/Factory | Core integrity fell below 50% 5985 | -5/Factory | Core integrity fell below 20% 5991 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05952_ E-15 Imp destroyed. 05952_ Imp. Medium Armor Plating destroyed. 05953_ Imp. Carbon-fiber Leg destroyed. 05953_ Penetrated by Slug. 05953_ Imp. Deuterium Engine destroyed. 05953_ Imp. Cryofiber Web destroyed. 05953_ Penetrated by Slug. 05958_ Imp. Heat Sink destroyed. 05958_ Penetrated by Slug. 05958_ Imp. Heavy Machine Gun destroyed. 05958_ Slug penetrates Wall. 05959_ Slug penetrates I-47 Archangel. 05961_ Slug penetrates Y-64 Sentinel. 05961_ Acquired 4 matter. 05963_ Y-64 Sentinel destroyed. 05964_ Penetrated by Slug. 05978_ System corrupted: Energy discharge (-195). 05983_ Armor Integrity Analyzer destroyed. 05987_ S-27 Virus destroyed. 05991_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ???????????????????????????#####+############# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# p | | ?????????#?????????????????# s ########### | | ?????????# ############### % #???????#"# | | ?????????# = #????????]] | | ?????????# #?????????] | | ?????????# @ #?????????? | | ?????????+ /h"???????? | | ?????????# #?????????? | | ?????????# #?????????? | | ?????????# #??????#### | | ?????????####### ############ ##??????# | | ???????????????# ???????????# #?? + | | ???????????????#????????????# #??"""" # | | ????????????????????????????+ #????"??#### | | ????????????????????????????# #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????? #??????????? | | ????????????????????????????? ????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponReinforcedChronowheel Manual? 0 Play Time 00:29:49 Cumulative 76.0 hours Start 2023.12.05 @ 22:03:10 End 2023.12.05 @ 22:34:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 4 Adventurer 1 Explorer 98 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 61 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b46ea64-31e9-4c62-80a0-55007683db78