Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.16 @ 03:56:53

Player: gammafunk

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (143)     715
Value Destroyed (3640)     3640
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (331)                331
              TOTAL SCORE: 6866

 Bonus
-------
High Alert Combat Kills    241
Follower Combat Kills      98
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             423/550
Matter                     211/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (162)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
          Light Regenerative Plating
>               --- WEAPON (3) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
                Cooling System
                Huge Storage Unit
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
       Improved Signal Interpreter
                Weapon Cycler
                Decoy Drone Bay
          Heavy Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
                Shock Bomb Launcher
                Missile Launcher
                Plasma Cutter
                Shock Maul

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
          Light Regenerative Plating
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
                Shock Maul
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Cooling System
                Huge Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
       Improved Signal Interpreter
                Decoy Drone Bay
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Gauss Rifle
                Shock Bomb Launcher
                Missile Launcher
                Plasma Cutter
[Rating: 33]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             92   | 8   12  7   21  27  17  
  Power                    6    | 1   1   1   1   1   1   
    Engine                 6    | 1   1   1   1   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               35   | 2   3   2   7   12  9   
    Treads                 35   | 2   3   2   7   12  9   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 2   3   1   2   2   1   
    Device                 3    | 1   1   .   .   .   1   
    Storage                4    | 1   2   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   40   | 3   5   3   11  12  6   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          27   | 1   .   3   10  8   5   
    Ballistic Cannon       4    | .   4   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   3   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   .   
Parts Lost                 3    | .   .   .   .   1   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   1   1   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     99   | .   99  100 99  99  98  
  Engine                   11   | .   14  14  11  11  8   
  Treads                   31   | .   28  28  32  33  35  
  Device                   3    | .   14  4   .   .   8   
  Storage                  11   | .   13  14  11  11  9   
  Protection               8    | .   .   9   11  11  9   
  Energy Gun               1    | .   10  .   .   .   .   
  Ballistic Gun            26   | .   10  20  32  30  26  
  Ballistic Cannon         1    | .   4   7   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 14  32  35  62  62  63  
  Greatest Support         80   | 40  40  40  60  60  80  
  Greatest Overweight (x)  1    | .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  
  Average Capacity         18   | 7   14  15  19  20  20  
  Most Carried             20   | 6   15  15  20  20  20  
  Average Carried          17   | 4   11  14  19  19  19  
  Final Capacity           20   | 8   15  15  20  20  20  
  Final Carried            20   | 6   15  15  20  17  20  

 Class Distribution 
--------------------
 34% | Mutant
 28% | Scavenger-Tank
 18% | Tank
 14% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
             Tank | -9/Storage
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  
Matter Collected           3280 | 231  394  252  648  1058 697  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5567 | 147  257  261  1163 2019 1720 
  Parts                    330  | 20   16   16   76   108  94   
Haulers Intercepted        12   | .    2    .    2    6    2    
Recyclers Shooed           8    | 1    2    .    2    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  99   | .   3   7   27  35  27  
  Guns                     95   | .   3   3   27  35  27  
  Cannons                  4    | .   .   4   .   .   .   
Classes Destroyed          15   | 2   3   1   4   1   4   
  Worker                   7    | .   1   1   2   2   1   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 5    | 5   .   .   .   .   .   
  Hauler                   12   | .   2   .   2   6   2   
  Recycler                 8    | 1   .   1   .   2   4   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 3    | .   .   .   1   .   2   
  Watcher                  6    | .   .   .   2   2   2   
  Swarmer                  27   | .   .   3   9   7   8   
  Grunt                    41   | .   3   4   10  13  11  
  Brawler                  3    | .   .   .   .   3   .   
  Duelist                  3    | .   .   .   1   1   1   
  Sentry                   23   | .   .   .   7   11  5   
  Hunter                   1    | .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           8    | 3   2   3   4   8   8   
  Combat Bots Only         7    | .   2   3   4   7   5   
Max Kills in Single Turn   3    | 1   1   2   2   1   3   
  Gunslinging              2    | .   .   1   1   .   2   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  
Damage Taken               3781 | .    137  297  707  1377 1263 
  Core                     355  | .    22   70   59   77   127  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   492  | .    .    .    194  214  84   
Core Remaining (%)         76   | 100  .    63   .    66   .    
Volleys Fired              277  | 9    28   15   60   96   69   
  Largest                  3    | 2    2    2    3    3    3    
  Hottest                  100  | 70   100  70   69   69   74   
Shots Fired                751  | 18   53   30   180  263  207  
  Gun                      723  | 18   50   6    180  262  207  
  Cannon                   26   | .    2    24   .    .    .    
  Launcher                 1    | .    .    .    .    1    .    
  Special                  1    | .    1    .    .    .    .    
  Kinetic                  715  | 9    27   30   180  262  207  
  Thermal                  35   | 9    26   .    .    .    .    
  Explosive                1    | .    .    .    .    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         39   | 8    14   7    13   39   35   
  Robot Miss Streak        6    | 2    3    2    3    6    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        15   | .    .    1    3    7    4    
    Max Gunslinging Chain  2    | .    .    1    1    1    2    
Shots Hit Robots           521  | 12   39   20   120  184  146  
  Core Hits                231  | 9    11   13   49   76   73   
  Critical Kills           2    | .    1    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    .    
  Critical Strikes         9    | 2    3    1    1    2    .    
    Burn                   4    | 2    2    .    .    .    .    
    Destroy                4    | .    1    .    1    2    .    
    Blast                  1    | .    .    1    .    .    .    
Melee Attacks              8    | .    .    .    .    5    3    
  Impact                   8    | .    .    .    .    5    3    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8172 | 146  424  435  1807 2983 2377 
  Guns                     7434 | 144  382  37   1723 2876 2272 
  Cannons                  344  | .    17   327  .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  394  | 2    25   71   84   107  105  
  Kinetic                  7450 | 44   171  364  1723 2876 2272 
  Thermal                  328  | 100  228  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    
  Average Corruption       3    | .    .    .    .    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    9    .    
    Message Errors         3    | .    .    .    .    3    .    
    Matter Fused           3    | .    .    .    .    3    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    16   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    16   | .    .    .    16   .    .    
Knockbacks                 11   | .    .    9    .    .    2    
  Impact                   3    | .    .    1    .    .    2    
  Kinetic                  4    | .    .    4    .    .    .    
  Secondary                4    | .    .    4    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   44   | 1    5    9    10   12   7    
Targets Rammed             49   | 1    5    9    11   14   9    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  5    | .    .    .    1    2    2    
Highest Temperature        227  | 70   211  105  140  227  36   
  Average Temperature      44   | 27   66   51   32   47   17   
  Received Heat Transfer   1332 | .    75   150  303  462  342  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       3    | .    .    .    2    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | 2    1    .    .    .    .    
  Heat Transferred         1258 | 444  814  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Peak Influence             820  | 30  123 107 256 820 624 
  Initial                  331  | .   19  7   1   95  331 
  Average                  198  | 14  18  29  102 396 337 
Maximum Alert Level        3    | .   .   .   1   3   2   
  Low Security (%)         65   | 100 100 100 89  33  16  
  Level 1                  15   | .   .   .   10  23  40  
  Level 2                  14   | .   .   .   .   26  43  
  Level 3                  4    | .   .   .   .   16  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   1   6   4   
  Investigation            4    | .   1   .   .   2   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   1   3   
  Assault                  2    | .   .   .   .   2   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Distress Signals           15   | .   2   .   3   3   7   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              149  | .   7   10  41  45  46  
  Peak Tracking Total      9    | .   3   3   5   9   5   
  Tactical Retreats        7    | .   .   .   1   4   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Sto Mat 
Machines Disabled          4    | .   1   .   1   2   .   
  Max in Single Turn       1    | .   1   .   1   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Machines Accessed          39   | .   7   1   13  11  7   
  Terminals                32   | .   7   .   10  9   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   1   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                118  | .   21  1   54  26  16  
  Successful               58   | .   10  1   28  11  8   
  Failed                   58   | .   10  .   25  15  8   
    Catastrophic           7    | .   3   .   .   3   1   
  Database Lockouts        2    | .   1   .   1   .   .   
  Manual                   61   | .   13  .   25  14  9   
  Terminals                93   | .   21  .   37  21  14  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   12  2   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             28   | .   8   1   9   5   5   
  Part Schematic           2    | .   1   .   .   .   1   
  Robot Analysis           3    | .   2   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Open Door                4    | .   .   1   .   3   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              5    | .   1   .   2   1   1   
  Unreport Threat          7    | .   1   .   2   1   3   
  Locate Traps             1    | .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       15   | .   .   .   12  2   1   
  Scan Component           8    | .   .   .   6   1   1   
  Repair                   7    | .   .   .   6   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         12   | .   2   .   4   4   2   
  Terminals                11   | .   2   .   4   3   2   
    Botnet                 11   | .   2   .   4   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   1   .   
Data Cores Recovered       2    | .   .   .   .   .   2   
  Used                     2    | .   .   .   .   .   2   
Hacking Detections         35   | .   7   .   12  9   7   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   6   1   .   
  Time                     225  | .   .   .   174 51  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Sto Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   34  .   .   
  Total Damage             366  | .   .   .   366 .   .   
  Kills                    6    | .   .   .   6   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Robot Analysis Total       3    | .   2   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  
Turns Passed               10359 | 203  1540 1343 2732 2979 1562 
Spaces Moved               4493  | 103  698  783  1200 935  774  
  Core                     5     | 5    .    .    .    .    .    
  Treads                   4488  | 98   698  783  1200 935  774  
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  
  Average Speed            184   | 154  160  160  190  239  160  
  Slowest Speed            240   | 160  160  160  240  240  162  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       71    | 7    95   98   92   91   47   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    1    .    .    .    
  Known Exits Taken        1     | .    .    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    
Scrap Searched             2     | .    .    2    .    .    .    
Spaces Dug                 15    | .    1    .    .    11   3    
Terrain Destroyed          16    | .    1    .    .    11   4    
  Melee                    5     | .    .    .    .    2    3    
  Projectile               2     | .    1    .    .    .    1    
  AOE                      9     | .    .    .    .    9    .    
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  
Total                      5943 | 126  1067 845  1519 1454 932  
  Wait                     886  | .    298  10   194  343  41   
  Move                     4488 | 102  697  782  1199 934  774  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  63   | 6    19   8    15   7    8    
  Fast Attach              23   | 7    4    2    5    2    3    
  Attach                   5    | .    .    .    2    1    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     64   | 1    8    5    14   24   12   
  Drop                     80   | .    8    14   19   28   11   
  Fire                     277  | 9    28   15   60   96   69   
  Melee                    8    | .    .    .    .    5    3    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    49   | 1    5    9    11   14   9    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2)
-9/Storage
-8/Materials

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 15)
   204 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Build established: Mutant
   324 | -10/Materials | Met 8R-AWN
   364 | -10/Materials | Discovered new exit (range 9)
   594 | -10/Materials | Discovered new exit (range 10)
  1332 | -10/Materials | Central database locked down
  1426 | -10/Materials | Discovered new exit (range 12)
  1586 | -10/Materials | Discovered new exit (range 16)
  1744 | -10/Materials | Entered Mines
  1746 | -10/Mines     | Followed 8R-AWN into the Mines
  1773 | -10/Mines     | Met a Derelict bent on vengeance
  1790 | -10/Mines     | Discovered new exit (range 5)
  2021 | -10/Mines     | Learned location of Zion (-7)
  2078 | -10/Mines     | Discovered new exit (range 13)
  2114 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  2313 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2316 | -10/Mines     | Found Prototype Device
  2394 | -10/Mines     | Discovered new exit (range 10)
  2427 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2798 | -10/Mines     | Found the Drone Emporium
  2816 | -10/Mines     | Found Prototype Device
  3087 | -10/Mines     | Entered Materials
  3087 | -9/Materials  | Accompanied by 3 allies
  3087 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  3088 | -9/Materials  | Identified exit to Storage
  3129 | -9/Materials  | Discovered exit to Storage (range 10)
  3487 | -9/Materials  | Discovered new exit (range 15)
  3490 | -9/Materials  | Build established: Scavenger-Tank
  3564 | -9/Materials  | Central database locked down
  3679 | -9/Materials  | Discovered new exit (range 5)
  4164 | -9/Materials  | Discovered new exit (range 9)
  4270 | -9/Materials  | Identified Exp. Sensor Array
  4354 | -9/Materials  | Repaired Lgt. Treads
  4382 | -9/Materials  | Repaired Lgt. Treads
  4514 | -9/Materials  | Repaired Hvy. Assault Rifle
  4542 | -9/Materials  | Repaired Lgt. Treads
  4575 | -9/Materials  | Repaired Hvy. Assault Rifle
  4609 | -9/Materials  | Repaired Hvy. Assault Rifle
  4862 | -9/Materials  | Discovered new exit (range 15)
  5819 | -9/Materials  | Entered Storage
  6672 | -9/Storage    | Build established: Tank
  7066 | -9/Storage    | Discovered new exit (range 16)
  7445 | -9/Storage    | Garrison activated, responded to threat
  7768 | -9/Storage    | Repaired Imp. Assault Rifle
  8219 | -9/Storage    | First assault squad dispatched
  8239 | -9/Storage    | Found Prototype Protection
  8239 | -9/Storage    | Identified Lgt. Regenerative Plating
  8342 | -9/Storage    | Destroyed 7 combat bots
  8798 | -9/Storage    | Entered Materials
  8798 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  9124 | -8/Materials  | Build established: Scavenger-Gunner
 10360 | -8/Materials  | Self-destructed

 Last Messages 
---------------
10286_ K-01 Serf collects debris.
10288_ Slammed into K-01 Serf.
10291_ Destroyed Tractor Beam.
10299_ R-06 Scavenger destroyed.
10300_ K-01 Serf collects debris. <x2>
10333_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
10337_ O-16 Technician uses terminal to summon
  reinforcements.
10337_ ALERT: Hostiles spotted, dispatching reinforcements
  to Terminal M010.
10337_ O-16 Technician locks terminal.
10341_ T-07 Excavator is excavating.
10348_ U-05 Engineer lays Concrete. <x3>
10353_ W-25 Informer sends out distress signal.
10356_ O-16 Technician uses terminal to summon
  reinforcements.
10356_ ALERT: Hostiles spotted, dispatching reinforcements
  to Terminal M002.
10356_ O-16 Technician locks terminal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
 Exp. Sensor Array | -9/Materials  | Scanalyzed
       Arm. Treads | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumSingularityBlaster
  Manual?         0
Play Time         01:00:24
  Cumulative      350.3 hours
  Start           2022.02.16 @ 02:35:59
  End             2022.02.16 @ 03:56:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           1/2/1/0/0/2/0/0/0
Lore%             60
Gallery%          62
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          60x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 919bff82-2097-412a-90a2-6ca0ca0ecaa6