Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.16 @ 03:56:53 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (143) 715 Value Destroyed (3640) 3640 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 6866 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 98 Friendly Fire -8 Cogmind --------- Core Integrity 423/550 Matter 211/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (162) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Light Regenerative Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Armored Treads Cooling System Huge Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Improved Signal Interpreter Weapon Cycler Decoy Drone Bay Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Shock Bomb Launcher Missile Launcher Plasma Cutter Shock Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Regenerative Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Shock Maul > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System Huge Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Signal Interpreter Decoy Drone Bay Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Shock Bomb Launcher Missile Launcher Plasma Cutter [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 92 | 8 12 7 21 27 17 Power 6 | 1 1 1 1 1 1 Engine 6 | 1 1 1 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 35 | 2 3 2 7 12 9 Treads 35 | 2 3 2 7 12 9 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 3 1 2 2 1 Device 3 | 1 1 . . . 1 Storage 4 | 1 2 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 1 1 2 . Artifact . | . . . . . . Weapon 40 | 3 5 3 11 12 6 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 27 | 1 . 3 10 8 5 Ballistic Cannon 4 | . 4 . . . . Launcher 2 | . . . 1 1 . Special Weapon 1 | . 1 . . . . Impact Weapon 4 | . . . . 3 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 3 | . . . . 1 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 1 | . . . . 1 1 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 99 | . 99 100 99 99 98 Engine 11 | . 14 14 11 11 8 Treads 31 | . 28 28 32 33 35 Device 3 | . 14 4 . . 8 Storage 11 | . 13 14 11 11 9 Protection 8 | . . 9 11 11 9 Energy Gun 1 | . 10 . . . . Ballistic Gun 26 | . 10 20 32 30 26 Ballistic Cannon 1 | . 4 7 . . . Naked Turns . | . . . . . . Heaviest Build 63 | 14 32 35 62 62 63 Greatest Support 80 | 40 40 40 60 60 80 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 18 | 7 14 15 19 20 20 Most Carried 20 | 6 15 15 20 20 20 Average Carried 17 | 4 11 14 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 6 15 15 20 17 20 Class Distribution -------------------- 34% | Mutant 28% | Scavenger-Tank 18% | Tank 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 3280 | 231 394 252 648 1058 697 Remotely . | . . . . . . Salvage Created 5567 | 147 257 261 1163 2019 1720 Parts 330 | 20 16 16 76 108 94 Haulers Intercepted 12 | . 2 . 2 6 2 Recyclers Shooed 8 | 1 2 . 2 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 99 | . 3 7 27 35 27 Guns 95 | . 3 3 27 35 27 Cannons 4 | . . 4 . . . Classes Destroyed 15 | 2 3 1 4 1 4 Worker 7 | . 1 1 2 2 1 Builder 2 | . . . . . 2 Tunneler 5 | 5 . . . . . Hauler 12 | . 2 . 2 6 2 Recycler 8 | 1 . 1 . 2 4 Mechanic 1 | . . . . . 1 Operator 3 | . . . 1 . 2 Watcher 6 | . . . 2 2 2 Swarmer 27 | . . 3 9 7 8 Grunt 41 | . 3 4 10 13 11 Brawler 3 | . . . . 3 . Duelist 3 | . . . 1 1 1 Sentry 23 | . . . 7 11 5 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 8 | 3 2 3 4 8 8 Combat Bots Only 7 | . 2 3 4 7 5 Max Kills in Single Turn 3 | 1 1 2 2 1 3 Gunslinging 2 | . . 1 1 . 2 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 3781 | . 137 297 707 1377 1263 Core 355 | . 22 70 59 77 127 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 492 | . . . 194 214 84 Core Remaining (%) 76 | 100 . 63 . 66 . Volleys Fired 277 | 9 28 15 60 96 69 Largest 3 | 2 2 2 3 3 3 Hottest 100 | 70 100 70 69 69 74 Shots Fired 751 | 18 53 30 180 263 207 Gun 723 | 18 50 6 180 262 207 Cannon 26 | . 2 24 . . . Launcher 1 | . . . . 1 . Special 1 | . 1 . . . . Kinetic 715 | 9 27 30 180 262 207 Thermal 35 | 9 26 . . . . Explosive 1 | . . . . 1 . Electromagnetic . | . . . . . . Robot Hit Streak 39 | 8 14 7 13 39 35 Robot Miss Streak 6 | 2 3 2 3 6 4 Penetration Max . | . . . . . . Secondary Targets 15 | . . 1 3 7 4 Max Gunslinging Chain 2 | . . 1 1 1 2 Shots Hit Robots 521 | 12 39 20 120 184 146 Core Hits 231 | 9 11 13 49 76 73 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 9 | 2 3 1 1 2 . Burn 4 | 2 2 . . . . Destroy 4 | . 1 . 1 2 . Blast 1 | . . 1 . . . Melee Attacks 8 | . . . . 5 3 Impact 8 | . . . . 5 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8172 | 146 424 435 1807 2983 2377 Guns 7434 | 144 382 37 1723 2876 2272 Cannons 344 | . 17 327 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 394 | 2 25 71 84 107 105 Kinetic 7450 | 44 171 364 1723 2876 2272 Thermal 328 | 100 228 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 3 | . . . . 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . 9 . Message Errors 3 | . . . . 3 . Matter Fused 3 | . . . . 3 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 16 | . . . 16 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 16 | . . . 16 . . Knockbacks 11 | . . 9 . . 2 Impact 3 | . . 1 . . 2 Kinetic 4 | . . 4 . . . Secondary 4 | . . 4 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 44 | 1 5 9 10 12 7 Targets Rammed 49 | 1 5 9 11 14 9 Kicked . | . . . . . . Crushed 5 | . . . 1 2 2 Highest Temperature 227 | 70 211 105 140 227 36 Average Temperature 44 | 27 66 51 32 47 17 Received Heat Transfer 1332 | . 75 150 303 462 342 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 3 | . . . 2 . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 2 1 . . . . Heat Transferred 1258 | 444 814 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 820 | 30 123 107 256 820 624 Initial 331 | . 19 7 1 95 331 Average 198 | 14 18 29 102 396 337 Maximum Alert Level 3 | . . . 1 3 2 Low Security (%) 65 | 100 100 100 89 33 16 Level 1 15 | . . . 10 23 40 Level 2 14 | . . . . 26 43 Level 3 4 | . . . . 16 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . 1 6 4 Investigation 4 | . 1 . . 2 1 Extermination . | . . . . . . Reinforcement 5 | . . . 1 1 3 Assault 2 | . . . . 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 15 | . 2 . 3 3 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 149 | . 7 10 41 45 46 Peak Tracking Total 9 | . 3 3 5 9 5 Tactical Retreats 7 | . . . 1 4 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 4 | . 1 . 1 2 . Max in Single Turn 1 | . 1 . 1 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 39 | . 7 1 13 11 7 Terminals 32 | . 7 . 10 9 6 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 1 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 118 | . 21 1 54 26 16 Successful 58 | . 10 1 28 11 8 Failed 58 | . 10 . 25 15 8 Catastrophic 7 | . 3 . . 3 1 Database Lockouts 2 | . 1 . 1 . . Manual 61 | . 13 . 25 14 9 Terminals 93 | . 21 . 37 21 14 Fabricators . | . . . . . . Repair Stations 16 | . . . 12 2 2 Recycling Units . | . . . . . . Scanalyzers 5 | . . . 5 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 28 | . 8 1 9 5 5 Part Schematic 2 | . 1 . . . 1 Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 2 | . 1 . 1 . . Open Door 4 | . . 1 . 3 . Terminal Index 1 | . 1 . . . . Alert Level 5 | . 1 . 2 1 1 Unreport Threat 7 | . 1 . 2 1 3 Locate Traps 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 15 | . . . 12 2 1 Scan Component 8 | . . . 6 1 1 Repair 7 | . . . 6 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 2 . 4 4 2 Terminals 11 | . 2 . 4 3 2 Botnet 11 | . 2 . 4 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Jam 1 | . . . . 1 . Data Cores Recovered 2 | . . . . . 2 Used 2 | . . . . . 2 Hacking Detections 35 | . 7 . 12 9 7 Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 1 . 1 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . . . 6 1 . Time 225 | . . . 174 51 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 34 | . . . 34 . . Total Damage 366 | . . . 366 . . Kills 6 | . . . 6 . . Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 10359 | 203 1540 1343 2732 2979 1562 Spaces Moved 4493 | 103 698 783 1200 935 774 Core 5 | 5 . . . . . Treads 4488 | 98 698 783 1200 935 774 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 184 | 154 160 160 190 239 160 Slowest Speed 240 | 160 160 160 240 240 162 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 71 | 7 95 98 92 91 47 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 15 | . 1 . . 11 3 Terrain Destroyed 16 | . 1 . . 11 4 Melee 5 | . . . . 2 3 Projectile 2 | . 1 . . . 1 AOE 9 | . . . . 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 5943 | 126 1067 845 1519 1454 932 Wait 886 | . 298 10 194 343 41 Move 4488 | 102 697 782 1199 934 774 Hop . | . . . . . . Pick Up 63 | 6 19 8 15 7 8 Fast Attach 23 | 7 4 2 5 2 3 Attach 5 | . . . 2 1 2 Detach . | . . . . . . Swap 64 | 1 8 5 14 24 12 Drop 80 | . 8 14 19 28 11 Fire 277 | 9 28 15 60 96 69 Melee 8 | . . . . 5 3 Ram . | . . . . . . Kick . | . . . . . . Crush 49 | 1 5 9 11 14 9 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 204 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 324 | -10/Materials | Met 8R-AWN 364 | -10/Materials | Discovered new exit (range 9) 594 | -10/Materials | Discovered new exit (range 10) 1332 | -10/Materials | Central database locked down 1426 | -10/Materials | Discovered new exit (range 12) 1586 | -10/Materials | Discovered new exit (range 16) 1744 | -10/Materials | Entered Mines 1746 | -10/Mines | Followed 8R-AWN into the Mines 1773 | -10/Mines | Met a Derelict bent on vengeance 1790 | -10/Mines | Discovered new exit (range 5) 2021 | -10/Mines | Learned location of Zion (-7) 2078 | -10/Mines | Discovered new exit (range 13) 2114 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2313 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2316 | -10/Mines | Found Prototype Device 2394 | -10/Mines | Discovered new exit (range 10) 2427 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2798 | -10/Mines | Found the Drone Emporium 2816 | -10/Mines | Found Prototype Device 3087 | -10/Mines | Entered Materials 3087 | -9/Materials | Accompanied by 3 allies 3087 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3088 | -9/Materials | Identified exit to Storage 3129 | -9/Materials | Discovered exit to Storage (range 10) 3487 | -9/Materials | Discovered new exit (range 15) 3490 | -9/Materials | Build established: Scavenger-Tank 3564 | -9/Materials | Central database locked down 3679 | -9/Materials | Discovered new exit (range 5) 4164 | -9/Materials | Discovered new exit (range 9) 4270 | -9/Materials | Identified Exp. Sensor Array 4354 | -9/Materials | Repaired Lgt. Treads 4382 | -9/Materials | Repaired Lgt. Treads 4514 | -9/Materials | Repaired Hvy. Assault Rifle 4542 | -9/Materials | Repaired Lgt. Treads 4575 | -9/Materials | Repaired Hvy. Assault Rifle 4609 | -9/Materials | Repaired Hvy. Assault Rifle 4862 | -9/Materials | Discovered new exit (range 15) 5819 | -9/Materials | Entered Storage 6672 | -9/Storage | Build established: Tank 7066 | -9/Storage | Discovered new exit (range 16) 7445 | -9/Storage | Garrison activated, responded to threat 7768 | -9/Storage | Repaired Imp. Assault Rifle 8219 | -9/Storage | First assault squad dispatched 8239 | -9/Storage | Found Prototype Protection 8239 | -9/Storage | Identified Lgt. Regenerative Plating 8342 | -9/Storage | Destroyed 7 combat bots 8798 | -9/Storage | Entered Materials 8798 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9124 | -8/Materials | Build established: Scavenger-Gunner 10360 | -8/Materials | Self-destructed Last Messages --------------- 10286_ K-01 Serf collects debris. 10288_ Slammed into K-01 Serf. 10291_ Destroyed Tractor Beam. 10299_ R-06 Scavenger destroyed. 10300_ K-01 Serf collects debris. 10333_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10337_ O-16 Technician uses terminal to summon reinforcements. 10337_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 10337_ O-16 Technician locks terminal. 10341_ T-07 Excavator is excavating. 10348_ U-05 Engineer lays Concrete. 10353_ W-25 Informer sends out distress signal. 10356_ O-16 Technician uses terminal to summon reinforcements. 10356_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 10356_ O-16 Technician locks terminal. 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Sensor Array | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumSingularityBlaster Manual? 0 Play Time 01:00:24 Cumulative 350.3 hours Start 2022.02.16 @ 02:35:59 End 2022.02.16 @ 03:56:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 60 Gallery% 62 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 919bff82-2097-412a-90a2-6ca0ca0ecaa6