Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.22 @ 19:33:59 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (181) 905 Value Destroyed (6830) 6830 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1420) 1420 TOTAL SCORE: 13855 Bonus ------- High Alert Combat Kills 1420 Cogmind --------- Core Integrity 896/1150 Matter 82/300 Energy 66/100 System Corruption 1% Temperature Cool (0) Movement Immobile (Siege) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Heavy Treads > --- UTILITY (10) ----- Experimental Heat Sink Large Storage Unit Experimental Optical Array Improved Core Analyzer Improved Transmission Jammer Improved Focal Shield System Shield Improved Dynamic Insulation System > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (10) --- Light Fission Core Micro Fission Core Flexi-carbon Leg Advanced Cooling System Recoil Nullifier Advanced Hardlight Generator Plasma Rifle Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Thermal Generator Experimental Heat Sink Large Storage Unit Experimental Optical Array Improved Core Analyzer Recoil Nullifier Improved Transmission Jammer Reflective Plating Advanced Hardlight Generator System Shield > --- WEAPON ----------- Heavy Gatling Laser Dispersion Rifle KE Penetrator Railgun > --- INVENTORY -------- Enhanced Nuclear Core Light Fission Core Micro Fission Core Flexi-carbon Leg Advanced Cooling System Improved Dynamic Insulation System Plasma Rifle Heavy Gauss Cannon [Rating: 109] Favorites ----------- Power Enhanced Nuclear Core Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Heavy Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 8 | . . 2 . 2 . 2 2 Weapon 2 | . . . . . 2 . . Parts Attached 214 | 5 2 11 58 49 28 41 20 Power 24 | . . 1 8 7 2 5 1 Engine 10 | . . 1 4 2 2 1 . Core 14 | . . . 4 5 . 4 1 Reactor . | . . . . . . . . Propulsion 57 | 2 . 1 21 9 6 12 6 Treads 37 | . . . 20 7 . 7 3 Leg 18 | 2 . 1 . 2 6 4 3 Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 69 | 1 2 3 12 20 12 11 8 Device 38 | . . . 6 13 5 7 7 Storage 5 | 1 1 . 2 . . 1 . Processor 10 | . . . . 3 5 2 . Hackware 3 | . . . 1 1 1 . . Protection 13 | . 1 3 3 3 1 1 1 Artifact . | . . . . . . . . Weapon 64 | 2 . 6 17 13 8 13 5 Energy Gun 35 | 2 . 5 14 5 . 7 2 Energy Cannon 7 | . . 1 . 2 2 2 . Ballistic Gun 12 | . . . . 5 2 3 2 Ballistic Cannon 6 | . . . 3 . 2 . 1 Launcher 3 | . . . . 1 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 15 | . . 3 4 2 2 4 . Parts Lost 72 | . . 1 11 21 20 13 6 Power 8 | . . . 2 2 2 1 1 Propulsion 20 | . . . 3 8 5 3 1 Utility 19 | . . . 3 6 6 2 2 Weapon 25 | . . 1 3 5 7 7 2 Highest Loss Streak 10 | . . 1 5 9 10 2 6 Average Slot Usage (%) 84 | . 82 90 84 91 66 82 90 Engine 1 | . . 4 1 1 2 1 . Core 4 | . . . 6 5 2 3 4 Treads 15 | . . . 31 25 . 6 8 Leg 5 | . 28 21 . . 15 5 7 Device 12 | . . . 8 16 15 11 18 Storage 6 | . 14 10 9 7 5 4 5 Processor 8 | . . . . 6 8 20 14 Hackware 5 | . . . 8 5 5 5 5 Protection 4 | . 11 31 2 4 . 1 3 Energy Gun 6 | . 28 20 9 2 . 6 8 Ballistic Gun 4 | . . . . 7 . 4 10 Ballistic Cannon 3 | . . . 6 4 5 . . Naked Turns 46 | . . 12 34 . . . . Heaviest Build 79 | 8 23 40 53 71 74 56 79 Greatest Support 126 | 20 20 20 88 88 80 126 126 Greatest Overweight (x) 21 | . 1 3 1 15 21 4 1 Average Overweight (x) . | . . 2 . . . . . Largest Inventory Capacity 12 | 6 12 10 12 12 12 10 10 Average Capacity 10 | 5 9 9 11 12 10 8 10 Most Carried 12 | 3 5 10 12 12 12 10 10 Average Carried 8 | 2 4 7 9 11 10 4 9 Final Capacity 12 | 6 10 4 12 12 4 10 10 Final Carried 11 | 3 5 4 11 11 3 10 8 Class Distribution -------------------- 56% | Mutant 26% | Scavenger-Mutant 12% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4379 | 250 . 80 769 1418 483 1040 339 Remotely . | . . . . . . . . Salvage Created 7535 | 60 . 359 2026 1878 603 2098 511 Parts 368 | 2 . 23 105 94 30 94 20 Haulers Intercepted 10 | . . 1 5 . . 4 . Recyclers Shooed 16 | . . 1 . 4 2 9 . Parts Field Recycled 23 | . . . . 20 3 . . Retrieved Matter 228 | . . . . 195 33 . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 135 | . . 7 37 36 16 33 6 Melee 5 | . . . 1 3 1 . . Guns 76 | . . 6 22 26 1 15 6 Cannons 36 | . . . 10 6 11 9 . AOE 17 | . . 1 3 1 3 9 . Classes Destroyed 15 | 1 . 4 7 1 1 . 1 Worker 7 | . . . 2 . . 5 . Builder 11 | . . . 3 . 1 6 1 Tunneler 3 | . . . 1 . . 1 1 Hauler 10 | . . 1 5 . . 4 . Recycler 11 | 1 . 1 1 5 . 2 1 Operator 1 | . . . . . . . 1 Watcher 3 | . . 1 1 . . 1 . Swarmer 24 | . . 3 4 9 . 8 . Saboteur 1 | . . . . . 1 . . Grunt 62 | . . 4 19 11 10 14 4 Brawler 6 | . . . 4 . 1 1 . Duelist 5 | . . . 1 1 1 . 2 Sentry 15 | . . . 8 4 2 1 . Hunter 9 | . . . 1 4 . 4 . Programmer 13 | . . . . 7 1 5 . Best Kill Streak 11 | 1 . 4 9 6 4 11 7 Combat Bots Only 8 | . . 4 6 6 4 8 4 Max Kills in Single Turn 7 | 1 . 2 2 1 2 7 2 Gunslinging 1 | . . . . . . 1 . Exploded 4 | . . 1 2 1 1 4 . Melee 1 | . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 15904 | . . 749 2089 4774 2959 3155 2178 Core 2427 | . . 185 216 516 683 573 254 Absorbed by Shields 568 | . . . . 329 239 . . Reduced by Siege Mode 217 | . . . . . . 105 112 Core Remaining (%) 57 | 100 100 53 60 26 19 42 . Volleys Fired 519 | 3 . 21 114 161 63 123 34 Largest 4 | 2 . 2 2 2 3 4 4 Hottest 266 | 90 . 112 126 124 175 266 256 Shots Fired 958 | 6 . 37 222 291 101 207 94 Gun 693 | 6 . 37 183 214 15 144 94 Cannon 241 | . . . 39 71 82 49 . Launcher 24 | . . . . 6 4 14 . Special . | . . . . . . . . Kinetic 485 | . . . 39 235 82 64 65 Thermal 406 | 3 . 28 166 41 14 125 29 Explosive 18 | . . . . . 4 14 . Electromagnetic 49 | 3 . 9 17 15 1 4 . Robot Hit Streak 44 | 4 . 9 19 16 16 44 14 Robot Miss Streak 8 | 1 . 3 5 6 5 3 8 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 6 | . . 2 2 . . 1 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 Shots Hit Robots 775 | 4 . 23 182 232 88 171 75 Core Hits 451 | 1 . 11 105 104 82 108 40 Critical Hits 22 | . . . 2 2 1 14 3 Critical Kills 7 | . . . . 2 . 4 1 Critical Parts Destroyed 14 | . . . 2 . . 10 2 Melee Attacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Slashing 2 | . . . . . 2 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 19433 | 68 . 533 3827 4451 2341 6566 1647 Guns 10865 | 68 . 413 2842 3066 146 2698 1632 Cannons 4825 | . . . 652 983 1512 1678 . Explosions 3548 | . . 116 327 323 592 2190 . Melee 62 | . . . . . 62 . . Ramming 133 | . . 4 6 79 29 . 15 Kinetic 7363 | . . . 652 3248 1382 1103 978 Thermal 7997 | 26 . 394 2857 664 276 3126 654 Explosive 2782 | . . . . . 592 2190 . Electromagnetic 1096 | 42 . 135 312 460 . 147 . Impact . | . . . . . . . . Slashing 62 | . . . . . 62 . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 3 4 6 10 1 Average Corruption 3 | . . . 2 2 3 6 1 Corruption Purged 4 | . . . . 4 . . . Effects 96 | . . . 26 9 8 52 1 Message Errors 20 | . . . 7 2 2 9 . Matter Fused 25 | . . . 6 3 . 16 . Heat Flow Errors 10 | . . . 2 2 1 5 . Energy Discharges 8 | . . . 2 . 1 5 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 9 | . . . 4 2 . 3 . Data Loss (major) 3 | . . . . . 1 2 . Alerts 1 | . . . . . . 1 . Misdirections 2 | . . . . . . 2 . Targeting Errors 11 | . . . 2 . 3 6 . Weapon Failures 6 | . . . 3 . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 186 | . . . 3 . . 183 . Projectiles 13 | . . . 3 . . 10 . Explosions 173 | . . . . . . 173 . Melee . | . . . . . . . . Knockbacks 67 | . . . 13 22 32 . . Impact . | . . . . . . . . Kinetic 62 | . . . 11 22 29 . . Secondary 5 | . . . 2 . 3 . . Self-Inflicted Damage 400 | . . 42 110 115 2 131 . Shots 15 | . . 1 3 6 . 5 . Rammed 15 | . . 1 2 11 1 . . Targets Rammed 23 | . . 1 3 14 4 . 1 Kicked 4 | . . . . . 3 . 1 Crushed 4 | . . . 1 3 . . . Highest Temperature 614 | 45 . 614 241 292 270 552 155 Average Temperature 98 | 24 . 201 103 60 83 87 41 Received Heat Transfer 3957 | . . 210 855 1285 914 342 351 Effects 14 | . . 11 1 . . 2 . Shutdowns 4 | . . 3 . . . 1 . Energy Bleed 3 | . . 2 1 . . . . Interference 1 | . . 1 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Damage (major) 2 | . . 2 . . . . . Damage (core) 2 | . . 1 . . . 1 . Siege Activations 4 | . . . . . . 3 1 Total Turns 170 | . . . . . . 145 25 Longest Duration 77 | . . . . . . 77 25 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 19 | . . . 7 3 . 8 1 Heat Transferred 12528 | 74 . 829 5356 1149 370 3679 1071 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 1 4 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1235 | 5 18 126 678 1235 603 1169 761 Average Influence 486 | 1 6 63 387 518 511 670 631 Maximum Alert Level 4 | . . . 2 4 2 4 3 Low Security (%) 17 | 100 100 100 22 11 . 1 . Level 1 24 | . . . 25 35 . 38 . Level 2 40 | . . . 52 31 99 18 69 Level 3 12 | . . . . 11 . 31 30 Level 4 5 | . . . . 8 . 11 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 44 | . . 2 7 16 9 6 4 Investigation 10 | . . 1 1 4 1 2 1 Extermination 9 | . . . . 6 1 2 . Reinforcement 8 | . . 1 1 2 2 1 1 Assault 7 | . . . . 2 2 1 2 Garrison 10 | . . . 5 2 3 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 2 | . . . . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 14 | . . 1 10 . 1 2 . Communications Jammed 80 | . . . . . . 75 5 Distress Signals 78 | . . . . . . 73 5 Times Spotted 261 | . 1 19 66 59 40 54 22 Peak Tracking Total 10 | . 1 8 8 6 10 6 7 Tactical Retreats 37 | . . 4 11 6 6 10 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . . . 1 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 16 | . . 2 1 5 1 6 1 Max in Single Turn 2 | . . 1 1 2 1 2 1 Garrison Access 5 | . . . 1 1 1 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 38 | . 5 1 6 14 5 6 1 Terminals 17 | . 3 1 2 8 3 . . Fabricators 2 | . . . . 2 . . . Repair Stations 6 | . . . 1 2 . 2 1 Recycling Units 5 | . 2 . . 1 1 1 . Scanalyzers 3 | . . . 2 . . 1 . Garrison Access 5 | . . . 1 1 1 2 . Total Hacks 109 | . 15 6 19 39 9 15 6 Successful 57 | . 6 2 15 20 3 10 1 Failed 50 | . 9 3 4 18 6 5 5 Catastrophic 5 | . . 1 . 1 3 . . Database Lockouts 2 | . . 1 . 1 . . . Manual 45 | . 11 7 11 12 3 1 . Terminals 56 | . 12 6 6 27 5 . . Fabricators 3 | . . . . 3 . . . Repair Stations 20 | . . . 3 5 . 6 6 Recycling Units 10 | . 3 . . 1 3 3 . Scanalyzers 12 | . . . 9 . . 3 . Garrison Access 8 | . . . 1 3 1 3 . Terminal Hacks 15 | . 3 1 3 8 . . . Part Schematic 3 | . . . . 3 . . . Robot Analysis 6 | . 2 1 2 1 . . . Terminal Index 2 | . . . 1 1 . . . Alert Level 1 | . . . . 1 . . . Locate Traps 2 | . 1 . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 14 | . . . 2 5 . 6 1 Scan Component 8 | . . . 1 3 . 3 1 Repair 6 | . . . 1 2 . 3 . Recycling Unit Hacks 4 | . 2 . . 1 1 . . Retrieve Components 4 | . 2 . . 1 1 . . Scanalyzer 9 | . . . 7 . . 2 . Insert Component 5 | . . . 4 . . 1 . Analyze 4 | . . . 3 . . 1 . Garrison Access Hacks 3 | . . . 1 . 1 1 . Seal Access 3 | . . . 1 . 1 1 . Unauthorized Hacks 10 | . 1 1 2 4 1 1 . Terminals 8 | . 1 1 1 4 1 . . Track 1 | . . . . 1 . . . Botnet 7 | . 1 1 1 3 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Jam 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 3 1 4 12 4 4 1 Full Trace Events 6 | . 1 . . 2 1 1 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . 11 3 . 1 . Parts Built 1 | . . . . 1 . . . Matter 146 | . . . . 146 . . . Time 36 | . . . . 36 . . . Total Part Build Rating 3 | . . . . 3 . . . Parts Repaired 5 | . . . 1 1 . 3 . Time 313 | . . . 38 60 . 215 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 16 | . 4 . . 9 3 . . Parts Scanalyzed 4 | . . . 3 . . 1 . Part Schematics Acquired 4 | . . . 3 . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 6 | . 2 1 2 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 9185 | 73 299 542 1546 3117 1113 1894 601 Spaces Moved 4436 | 52 194 230 729 1403 748 801 279 Core 454 | 12 . 24 93 1 255 69 . Treads 2637 | . . . 554 1339 . 560 184 Legs 1221 | 40 194 206 . 63 493 130 95 Wheels 42 | . . . . . . 42 . Hover . | . . . . . . . . Flight 82 | . . . 82 . . . . Fastest Speed 35 | 50 120 50 35 150 50 50 150 Average Speed 147 | 103 142 189 130 166 110 153 158 Slowest Speed 1100 | 120 150 210 170 800 1100 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 35 36 45 26 21 22 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 141 | . . 2 8 5 21 97 8 Melee . | . . . . . . . . Projectile 18 | . . . . . 3 7 8 AOE 123 | . . 2 8 5 18 90 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 6158 | 62 216 301 1099 1915 939 1259 367 Wait 780 | . 19 19 150 244 57 278 13 Move 4429 | 51 193 229 728 1402 747 800 279 Hop . | . . . . . . . . Pick Up 50 | 3 1 4 15 13 6 7 1 Fast Attach 125 | 5 2 5 23 31 19 29 11 Attach 39 | . . 4 12 8 6 7 2 Detach 37 | . 1 5 7 7 3 8 6 Swap 50 | . . 2 23 10 3 5 7 Drop 89 | . . 11 24 25 14 2 13 Fire 519 | 3 . 21 114 161 63 123 34 Melee 2 | . . . . . 2 . . Ram 1 | . . . . . 1 . . Kick 5 | . . 1 . . 3 . 1 Crush 17 | . . . 3 14 . . . Escape Stasis 15 | . . . . . 15 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 12) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Utility x2 473 | -9/Materials | Central database locked down 907 | -9/Materials | Discovered new exit (range 16) 915 | -9/Materials | Entered another Materials area 915 | -8/Materials | Evolved 2 slots: Propulsion x2 1329 | -8/Materials | Garrison activated, responded to threat 1361 | -8/Materials | Lost 5 parts (2n1u2w) 1667 | -8/Materials | Garrison activated, responded to threat 1706 | -8/Materials | Build established: Scavenger-Mutant 2227 | -8/Materials | Discovered new exit (range 15) 2289 | -8/Materials | Repaired Imp. Heat Sink 2461 | -8/Materials | Entered Factory 2461 | -7/Factory | Evolved 2 slots: Utility x2 2726 | -7/Factory | Build established: Mutant 3387 | -7/Factory | Lost 9 parts (1p3n2u3w) 3641 | -7/Factory | Repaired Med. Treads 3752 | -7/Factory | Discovered new exit (range 15) 3936 | -7/Factory | Fabricated Adv. Visual Processing Unit (x1) 3956 | -7/Factory | Local fabrication network quarantined 4094 | -7/Factory | Build established: Scavenger-Mutant 5057 | -7/Factory | Garrison activated, responded to threat 5088 | -7/Factory | Core integrity fell below 50% 5108 | -7/Factory | Build established: Mutant 5109 | -7/Factory | Discovered new exit (range 9) 5261 | -7/Factory | First assault squad dispatched 5379 | -7/Factory | Central database locked down 5482 | -7/Factory | Lost 8 parts (4n3u1w) 5578 | -7/Factory | Entered another Factory area 5578 | -6/Factory | Evolved 2 slots: Weapon x2 5703 | -6/Factory | Spotted B-75 Beast 6278 | -6/Factory | First assault squad dispatched 6367 | -6/Factory | Garrison activated, responded to threat 6482 | -6/Factory | Lost 10 parts (1p4n2u3w) 6552 | -6/Factory | Lost 8 parts (1p1n3u3w) 6592 | -6/Factory | Core integrity fell below 50% 6670 | -6/Factory | Core integrity fell below 20% 6679 | -6/Factory | Discovered new exit (range 11) 6686 | -6/Factory | Found Prototype Processor 6686 | -6/Factory | Identified Exp. Targeting Computer 6691 | -6/Factory | Entered another Factory area 6691 | -5/Factory | Evolved 2 slots: Utility x2 7117 | -5/Factory | Discovered new exit (range 7) 7326 | -5/Factory | Spotted B-75 Beast 7484 | -5/Factory | Destroyed 8 combat bots 7714 | -5/Factory | Core integrity fell below 50% 8035 | -5/Factory | Build established: Scavenger-Gunner 8089 | -5/Factory | System corruption reached 10% 8104 | -5/Factory | Repaired Enh. Nuclear Core 8336 | -5/Factory | Discovered new exit (range 16) 8419 | -5/Factory | Repaired KE Penetrator 8491 | -5/Factory | First assault squad dispatched 8510 | -5/Factory | Repaired Hvy. Gatling Laser 8585 | -5/Factory | Entered another Factory area 8585 | -4/Factory | Evolved 2 slots: Utility x2 9085 | -4/Factory | First assault squad dispatched 9186 | -4/Factory | Self-destructed Last Messages --------------- 09150_ Reflective Plating destroyed. 09151_ Slug penetrates L-61 Swordsman. 09158_ Enh. Nuclear Core severed. 09160_ Slug penetrates L-61 Swordsman. 09162_ Activated siege mode. 09164_ Med. Treads destroyed. 09168_ Slug penetrates L-61 Swordsman. 09170_ Dispersion Rifle destroyed. 09170_ Slug penetrates L-61 Swordsman. 09170_ L-61 Swordsman destroyed. 09172_ Slug penetrates G-73 Enforcer. 09181_ R-10 Processor collects Flexi-carbon Leg. 09183_ U-05 Engineer builds a Wall. 09184_ Slug penetrates G-73 Enforcer. 09184_ R-10 Processor collects Adv. Melee Analysis Suite. 09186_ C-30 ARC bursts open, deploying its payload. 09186_ G-73 Enforcer unfolds itself. 09186_ B-60 Warrior unfolds itself. 09186_ L-61 Swordsman unfolds itself. 09186_ I-47 Archangel unfolds itself. 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""" ???#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 50 Energy Generation 20 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 EM Shielding 3 Heat Shielding 100 Armor Coverage 450 Resistance: KI 25 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 90 Evasion (%) 63 Targeting Accuracy 20 Core Analysis 8 Recoil Reduction 10 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Extracted Adv. Terrain Scanner | -8/Materials | Extracted Maul | -8/Materials | Extracted Imp. ECM Suite | -8/Materials | Extracted Weapon Shielding | -8/Materials | Extracted Adv. Visual Processing Unit | -8/Materials | Extracted Cesium-ion Thruster | -8/Materials | Extracted Imp. Datajack | -8/Materials | Extracted Hvy. Shock Bomb Launcher | -7/Factory | Hacked Hyp. Gauss Rifle | -7/Factory | Hacked Arc Projector | -7/Factory | Hacked Hvy. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Visual Processing Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldSupersonicExpander Manual? 0 Play Time 01:38:02 Cumulative 69.1 hours Start 2020.07.22 @ 17:40:03 End 2020.07.22 @ 19:33:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bf1a7e7-b02b-4714-a084-2284f2438c8f