Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 11:16:11 // Halloween2020/ForbiddenLore

Player: Demise

Result: Destroyed by ZX-C33 with Makeshift Hammer

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (768)      768
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2573

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     267/300
Energy                     170/170
System Corruption          2%
Temperature                Cool (5)
Movement                   Treading (220) Ox3
Location                   -10/Exiles

 Parts 
-------
>           --- POWER (1) --------
  Makeshift Power Source
>           --- PROPULSION (2) ---
   Improved Treads
>           --- UTILITY (2) ------
            Humpback
>           --- WEAPON (2) -------
            Autogun
            Autogun
>           --- INVENTORY (24) ---
            Ion Engine
            Ion Engine
      Light Treads
      Light Treads
            Humpback
      Large Matter Pod (71)
            Weight Redist. System
      Light Armor Plating
   Improved Light Armor Plating
            Autogun
            Autogun
  Makeshift Shrapnel Gun
            Deploy-a-Sentry

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Humpback
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Treads
  Improved Treads
     Large Storage Unit
     Large Storage Unit
           Humpback
     Light Armor Plating
  Improved Light Armor Plating
           Skeleton Box
           Chronowheel
           Autogun
           Autogun
           Autogun
           Autogun
           Autogun
           Assault Cannon
           Datajack
           Heavy Explosive Trap
           Heavy Explosive Trap
           Heavy Explosive Trap
           Heavy Explosive Trap
           Deploy-a-Sentry
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             64   | 2   38  2   22  
  Power                    10   | .   7   .   3   
    Engine                 9    | .   6   .   3   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   5   .   5   
    Treads                 10   | 2   3   .   5   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | .   4   .   5   
    Device                 1    | .   .   .   1   
    Storage                8    | .   4   .   4   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   33   | .   22  2   9   
    Energy Gun             5    | .   5   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          19   | .   11  1   7   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         5    | .   4   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   3    | .   2   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   4   .   9   
  Power                    3    | .   1   .   2   
  Propulsion               4    | .   1   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   6    | .   2   .   4   
  Highest Loss Streak      4    | .   2   .   4   
Average Slot Usage (%)     92   | .   99  100 84  
  Engine                   12   | .   10  14  13  
  Treads                   25   | .   19  28  27  
  Wheel                    2    | .   8   .   .   
  Storage                  21   | .   27  28  14  
  Energy Gun               2    | .   9   .   .   
  Ballistic Gun            21   | .   16  25  23  
  Special Weapon           1    | .   2   2   .   
  Special Melee Weapon     1    | .   .   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             95   | 11  45  45  95  
  Greatest Support         46   | 40  46  46  46  
  Greatest Overweight (x)  4    | .   2   .   4   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 24   | 6   16  16  24  
  Average Capacity         18   | 6   13  16  23  
  Most Carried             24   | 6   16  16  24  
  Average Carried          16   | 5   13  15  19  
  Final Capacity           24   | 6   16  16  24  
  Final Carried            16   | 6   16  16  14  

 Class Distribution 
--------------------
 49% | Mutant
 43% | Hauler-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           1687 | 352 550 241 544 
  Remotely                 .    | .   .   .   .   
Salvage Created            1353 | 210 824 168 151 
  Parts                    96   | 15  58  10  13  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           5    | 3   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  24   | .   18  4   2   
  Guns                     22   | .   18  4   .   
  Cannons                  2    | .   .   .   2   
Classes Destroyed          10   | 3   5   .   2   
  Worker                   2    | 2   .   .   .   
  Tunneler                 5    | 5   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | 1   1   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    16   | .   12  4   .   
  Zionite                  1    | .   .   .   1   
  Assembled                2    | .   .   .   2   
Best Kill Streak           4    | 4   4   2   2   
  Combat Bots Only         4    | .   4   2   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   1   
  8R-AWN (-10/Exiles)

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               2494 | .    764  183  1547 
  Core                     277  | .    116  40   121  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              200  | 22   89   39   50   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 40   100  100  67   
Shots Fired                359  | 44   166  59   90   
  Gun                      314  | 44   156  40   74   
  Cannon                   16   | .    .    .    16   
  Launcher                 .    | .    .    .    .    
  Special                  29   | .    10   19   .    
  Kinetic                  267  | 44   93   40   90   
  Thermal                  92   | .    73   19   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | 13   10   8    16   
  Robot Miss Streak        5    | 5    4    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           224  | 27   96   28   73   
  Core Hits                74   | 9    38   7    20   
  Critical Hits            4    | 1    .    3    .    
  Critical Kills           2    | 1    .    1    .    
  Critical Parts Destroyed 2    | .    .    2    .    
Melee Attacks              5    | .    1    .    4    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3121 | 310  1162 456  1193 
  Guns                     2794 | 310  1147 432  905  
  Cannons                  288  | .    .    .    288  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  15   | .    15   .    .    
  Kinetic                  2699 | 310  764  432  1193 
  Thermal                  407  | .    383  24   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    1    1    2    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  18   | .    1    6    11   
    Message Errors         6    | .    .    3    3    
    Energy Discharges      3    | .    1    1    1    
    Data Loss (minor)      8    | .    .    2    6    
    Targeting Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      6    | .    6    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   3    | .    3    .    .    
Targets Rammed             3    | .    3    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        300  | .    300  91   91   
  Average Temperature      38   | .    49   28   22   
  Received Heat Transfer   321  | .    234  87   .    
  Effects                  2    | .    2    .    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    4    .    .    
  Heat Transferred         1054 | .    1004 50   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             220  | 40  220 162 .   
  Initial                  47   | .   26  47  .   
  Average                  46   | 20  57  33  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         99   | 100 99  100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              70   | .   31  4   35  
  Peak Tracking Total      9    | .   5   2   9   
  Tactical Retreats        8    | .   2   .   6   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            4    | .   4   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   2    | .   .   .   2   
Traps Extracted            .    | .   .   .   .   
  Installed                4    | .   .   .   4   
  Triggered                .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          7    | .   .   .   7   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          10   | .   7   1   2   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   19  1   5   
  Successful               13   | .   7   1   5   
  Failed                   12   | .   12  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   14  .   1   
  Terminals                14   | .   14  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   .   1   5   
  Record                   4    | .   .   .   4   
  Open Door                1    | .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 3    | .   3   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     11   | .   11  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              4    | .   .   .   4   
  Non-combat               3    | .   .   .   3   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        4    | .   .   .   4   
  parse_system             4    | .   .   .   4   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               20   | .   .   .   20  
  Total Damage             924  | .   .   .   924 
  Kills                    2    | .   .   .   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   
Turrets Deployed           2    | .   .   .   2   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               6383 | 153  1960 1215 3055 
Spaces Moved               3084 | 54   914  659  1457 
  Core                     .    | .    .    .    .    
  Treads                   2734 | 47   571  659  1457 
  Legs                     7    | 7    .    .    .    
  Wheels                   343  | .    343  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            80   | 120  80   160  160  
  Average Speed            166  | 154  136  160  188  
  Slowest Speed            240  | 160  200  160  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       73   | 4    99   99   90   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 21   | .    9    12   .    
Terrain Destroyed          29   | .    9    18   2    
  Melee                    .    | .    .    .    .    
  Projectile               29   | .    9    18   2    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Scr  Mat  Min  Exi  
Total                      3972 | 83   1457 734  1698 
  Wait                     479  | .    361  21   97   
  Move                     3081 | 53   913  658  1457 
  Hop                      .    | .    .    .    .    
  Pick Up                  73   | 3    25   7    38   
  Fast Attach              18   | .    11   .    7    
  Attach                   17   | 2    5    .    10   
  Detach                   7    | .    2    .    5    
  Swap                     29   | .    22   2    5    
  Drop                     56   | 3    25   7    21   
  Fire                     200  | 22   89   39   50   
  Melee                    5    | .    1    .    4    
  Ram                      2    | .    2    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     4    | .    .    .    4    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
  154 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  744 | -10/Materials | Discovered new exit (range 15)
 1091 | -10/Materials | Build established: Scavenger-Mutant
 1365 | -10/Materials | Discovered new exit (range 16)
 1508 | -10/Materials | Discovered new exit (range 16)
 1523 | -10/Materials | Build established: Mutant
 2083 | -10/Materials | Discovered new exit (range 11)
 2114 | -10/Materials | Entered Mines
 2241 | -10/Mines     | Found a hidden stash of uninstalled traps
 2335 | -10/Mines     | Discovered new exit (range 3)
 2372 | -10/Mines     | Identified exit to Exiles
 2442 | -10/Mines     | Core integrity fell below 50%
 2451 | -10/Mines     | Discovered new exit (range 12)
 2479 | -10/Mines     | Learned Materials stockpile data
 3069 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3321 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3329 | -10/Mines     | Entered Exiles
 3355 | -10/Exiles    | Discovered new exit (range 15)
 3373 | -10/Exiles    | Met 8R-AWN
 3395 | -10/Exiles    | Met EX-HEX
 3491 | -10/Exiles    | Met EX-DEC
 3520 | -10/Exiles    | Learned location of Zion (-7)
 3730 | -10/Exiles    | Met EX-BIN
 3752 | -10/Exiles    | Aligned with FarCom system
 3754 | -10/Exiles    | Given EX-Vault access code
 3800 | -10/Exiles    | Opened EX-Vault
 3810 | -10/Exiles    | Found Skeleton Box
 3823 | -10/Exiles    | Found Chronowheel
 3830 | -10/Exiles    | Found Deploy-a-Sentry
 3833 | -10/Exiles    | Found Deploy-a-Sentry
 3875 | -10/Exiles    | Build established: Hauler-Mutant
 3878 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 4006 | -10/Exiles    | Discovered new exit (range 14)
 4438 | -10/Exiles    | Found Deploy-a-Sentry
 5014 | -10/Exiles    | Visited The Gauntlet
 5641 | -10/Exiles    | Attacked by the Exiles
 5802 | -10/Exiles    | Core integrity fell below 20%
 5805 | -10/Exiles    | DAS Turret deployed
 5807 | -10/Exiles    | Lost 4 parts (1p2n1w)
 5822 | -10/Exiles    | Allies destroyed 8R-AWN
 5998 | -10/Exiles    | DAS Turret deployed
 6384 | -10/Exiles    | Destroyed by ZX-C33 with Makeshift Hammer

 Last Messages 
---------------
06252_ Acquired Lrg. Matter Pod.
06255_ Acquired Lgt. Treads.
06258_ Acquired Autogun.
06260_ Acquired Lgt. Armor Plating.
06263_ Acquired Autogun.
06266_ Acquired Weight Redist. System.
06269_ Acquired Imp. Light Armor Plating.
06272_ Acquired Autogun. <x2>
06277_ Acquired Ion Engine.
06329_ Machine disabled. <x2>
06332_ AM-PHS destroyed.
06334_ Autogun destroyed.
06340_ J5-HVA destroyed.
06356_ Acquired Mak. Shrapnel Gun.
06357_ Acquired 21 matter.
06359_ Acquired 13 matter.
06360_ EX-BIN: "I just want to science!"
06363_ Acquired Mak. Power Source.
06364_ Imp. Treads destroyed.
06367_ Autogun destroyed.

 Map 
-----
+----------------------------------------------------+
| #???????????##"""           """##?????????##"""    |
| ????????????#"""            ""##???????????#""""   |
| ????????????#"""            ""#???????????##""     |
| ????????????#""              ########??####""""    |
| ????????????#"""               ##   ####"""        |
| ????????????#""                  !!!!""""          |
| ????????????##""                                   |
| ?????????????#""""                                 |
| ?????????????##                                    |
| ??????????????#"                   "      ""       |
| ??????????????#""""               ""##  ##""" " "  |
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| ??????????????##              ""##??#!   "!#?????? |
| ???????????????#""          """##???#"    !#?????? |
| ???????????????##"""          ##????#"    "#?????? |
| ????????????????##"""        ##?????#! ""!"#?????? |
| ?????????????????###         #??????########?????? |
| ???????????????????#####    ##???????????????????? |
| ???????????????????????##   #????????????????????? |
| ????????????????????????#   #????????????????????? |
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| ""#""   ""????""   ""???#   #????????????????????? |
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| """""   """"""""   """" !=  """""""#?????????????? |
| """"    """""""         =         "#"" ""#???????? |
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| ???"""""""????"""""""#???"" """??????????????????? |
| ???""""""?????"""""""#???""""""??????????????????? |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveUltimateBoregun
  Manual?         0
Play Time         00:38:10
  Cumulative      83.3 hours
  Start           2020.11.07 @ 10:39:57
  End             2020.11.07 @ 11:16:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          54
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 36e5193c-0a0c-4e22-aa28-b8020db10686