Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.04 @ 15:24:37 Player: MEOWRTGM Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (76) 380 Value Destroyed (2849) 2849 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1521) 1521 TOTAL SCORE: 10190 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 77 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 769/1000 Matter 300/300 Energy 170/170 System Corruption 4% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Improved VTOL Module Cooled Cesium-ion Thruster > --- UTILITY (9) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Hacking Suite System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Deuterium Engine Light Nuclear Core Gyrokinetic Inverter Advanced Melee Analysis Suite Relay Coupler [Sentry] (26) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag Array Improved VTOL Module Cooled Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Micro Fission Core Gyrokinetic Inverter Advanced Melee Analysis Suite Relay Coupler [Sentry] Improved Remote Datajack [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Hacking Suite Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Backup Laser I Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . . . . . . Utility 7 | . . 1 . 1 . . . 2 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 80 | 6 2 8 . 5 . 11 10 15 8 . 5 1 . 9 Power 10 | 1 . 1 . . . . 3 1 . . 2 . . 2 Engine 3 | 1 . 1 . . . . 1 . . . . . . . Core 7 | . . . . . . . 2 1 . . 2 . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 32 | 2 . 4 . 2 . 5 5 5 2 . 3 1 . 3 Treads . | . . . . . . . . . . . . . . . Leg 13 | 2 . 1 . . . 5 5 . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 9 | . . 3 . 2 . . . 3 . . . . . 1 Flight 10 | . . . . . . . . 2 2 . 3 1 . 2 Utility 17 | 1 2 2 . 2 . . . 3 4 . . . . 3 Device 5 | . . . . . . . . 2 2 . . . . 1 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 4 | . 1 1 . 1 . . . . 1 . . . . . Hackware 4 | . . . . 1 . . . 1 1 . . . . 1 Protection 2 | . . 1 . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 21 | 2 . 1 . 1 . 6 2 6 2 . . . . 1 Energy Gun 3 | . . . . . . . . 2 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 15 | 2 . 1 . 1 . 5 2 3 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . 2 . . . . . 1 Parts Lost 33 | . . . . . . 5 7 4 . . 5 1 2 9 Power 5 | . . . . . . . 1 1 . . 1 . 1 1 Propulsion 16 | . . . . . . 3 4 1 . . 3 1 1 3 Utility 3 | . . . . . . . . . . . . . . 3 Weapon 9 | . . . . . . 2 2 2 . . 1 . . 2 Highest Loss Streak 5 | . . . . . . 3 5 4 . . 4 1 2 3 Average Slot Usage (%) 92 | . 90 95 100 96 100 95 88 97 92 100 93 93 93 83 Engine 3 | . 14 11 11 9 9 9 3 . . . . . . . Core 4 | . . . . . . . 5 6 6 6 5 6 6 4 Leg 7 | . 28 9 . . . 17 26 14 . . . . . . Hover 9 | . . 23 33 34 36 14 . 11 12 6 3 . . 1 Flight 9 | . . . . . . . . 3 7 20 19 26 26 19 Device 3 | . . . . . . . . 6 6 6 6 6 6 4 Storage 7 | . 18 11 11 9 9 9 9 7 6 6 6 6 6 5 Processor 10 | . . 11 11 9 9 9 9 7 13 13 13 13 13 11 Hackware 14 | . . . . 7 9 9 9 14 20 20 20 20 20 22 Protection 6 | . . 7 11 9 9 9 9 7 6 6 6 6 6 4 Energy Gun 1 | . . . . . . . . 4 4 6 3 . . . Ballistic Gun 9 | . 28 22 22 18 18 17 17 9 4 . . . . 3 Slashing Weapon 1 | . . . . . . . . . 1 6 6 6 6 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 25 | 11 19 23 23 23 23 25 24 22 21 21 22 20 20 25 Greatest Support 50 | 20 20 30 27 35 35 50 50 40 24 16 21 24 24 28 Greatest Overweight (x) 4 | . . 1 . . . 1 2 1 4 1 3 . 4 4 Average Overweight (x) . | . . . . . . . . . . 1 . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 6 8 7 8 8 8 8 8 8 8 8 8 7 8 Average Carried 6 | 1 2 5 7 7 8 6 7 6 7 8 7 7 7 6 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | . 5 7 7 8 8 8 8 8 8 8 8 7 7 6 Class Distribution -------------------- 31% | Hacker-Mutant 30% | Hacker-Scout 18% | Hacker-Assassin 12% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Matter Collected 2169 | 204 162 162 42 128 48 435 315 326 . 80 40 . . 227 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3454 | . 245 248 48 229 60 726 483 477 . 186 246 . . 506 Parts 169 | . 17 16 3 12 6 25 17 22 . 4 11 . . 36 Haulers Intercepted 3 | . . 2 . . . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 1 8 . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 58 | . 6 3 1 3 1 10 9 6 . . 6 . . 13 Melee 8 | . . . . . . . . . . . 6 . . 2 Guns 50 | . 6 3 1 3 1 10 9 6 . . . . . 11 Classes Destroyed 12 | . 4 2 . 2 . 1 . . . 2 . . . 1 Worker 2 | . . . . . . 1 . 1 . . . . . . Hauler 3 | . . 2 . . . . . 1 . . . . . . Recycler 4 | . 1 . . . . 2 . 1 . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 8 | . 1 2 . 1 . 1 . 2 . . . . . 1 Swarmer 17 | . 3 . . . . . . 4 . . 3 . . 7 Grunt 29 | . 3 2 1 2 . 7 8 . . . 3 . . 3 Sentry 6 | . . 1 . . 1 2 . 2 . . . . . . Hunter 3 | . . . . 1 . 1 1 . . . . . . . Programmer 3 | . . . . . . . . . . . . . . 3 Samaritan 3 | . . . . . . . . . . 3 . . . . Tinkerer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 5 3 1 3 1 5 7 5 . . 3 . . 7 Combat Bots Only 7 | . 3 2 1 3 1 4 7 4 . . 3 . . 7 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Damage Taken 4219 | . 113 40 58 129 11 837 864 435 163 21 350 100 133 965 Core 866 | . 25 . . 12 . 131 156 75 31 . 130 16 59 231 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 90 . 100 . . . 45 89 . . . . 72 . Volleys Fired 233 | . 16 16 3 19 2 64 26 44 . . . . . 43 Largest 2 | . 2 2 2 2 2 2 2 2 . . . . . 1 Hottest 75 | . 40 43 43 43 43 56 50 75 . . . . . 30 Shots Fired 402 | . 32 32 6 38 4 125 52 70 . . . . . 43 Gun 392 | . 32 32 6 38 4 120 52 65 . . . . . 43 Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . . . . . 5 . . . . . . . . Special 5 | . . . . . . . . 5 . . . . . . Kinetic 376 | . 32 32 6 38 4 120 52 49 . . . . . 43 Thermal 5 | . . . . . . . . 5 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 21 | . . . . . . 5 . 16 . . . . . . Robot Hit Streak 33 | . 6 17 5 10 5 29 33 13 . . . . . 16 Robot Miss Streak 3 | . 2 3 1 1 . 3 1 2 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . . . . . Shots Hit Robots 336 | . 19 23 5 24 4 96 44 50 2 7 16 . . 46 Core Hits 154 | . 12 10 3 12 2 38 19 19 . 4 9 . . 26 Critical Hits 4 | . 1 1 . . . 1 . . . . . . . 1 Critical Kills 2 | . 1 1 . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . . . . 1 Melee Attacks 34 | . . . . . . . . . 2 7 18 . . 7 Impact . | . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . 2 7 18 . . 7 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 5 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6971 | . 211 286 75 266 57 1442 724 883 79 1001 613 . . 1334 Guns 4655 | . 211 286 75 266 57 1240 717 828 . . . . . 975 Cannons . | . . . . . . . . . . . . . . . Explosions 247 | . . . . . . 202 . 45 . . . . . . Melee 2052 | . . . . . . . . . 79 1001 613 . . 359 Ramming 7 | . . . . . . . 7 . . . . . . . Kinetic 4405 | . 211 286 75 266 57 1240 717 578 . . . . . 975 Thermal 55 | . . . . . . . . 55 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 452 | . . . . . . 202 . 250 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2052 | . . . . . . . . . 79 1001 613 . . 359 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . 2 2 4 Average Corruption 2 | . . . . . . . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . . . 5 Message Errors 4 | . . . . . . . . . . . . . . 4 Targeting Errors 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 463 | . . . . . . . . . . 378 11 . . 74 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 463 | . . . . . . . . . . 378 11 . . 74 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . 9 3 . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . Rammed 4 | . . . . . . . 3 . . . 1 . . . Targets Rammed 6 | . . . . . . . 5 . . . 1 . . . Kicked 2 | . . . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 72 | . 2 2 9 11 7 67 56 72 . . . . . 18 Average Temperature 18 | . 2 2 4 6 4 29 16 26 . . . . . 5 Received Heat Transfer 1455 | . 48 24 42 45 9 468 432 66 66 6 114 36 . 99 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 5 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 87 | . . . . . . . . 87 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Peak Influence 508 | . 207 226 169 185 114 463 508 307 128 . . . . 265 Initial 263 | . . 74 74 55 79 47 263 230 113 . . . . 13 Average 165 | . 93 133 109 142 95 237 363 250 113 . . . . 67 Maximum Alert Level 2 | . 1 1 . . . 2 2 1 . . . . . 1 Low Security (%) 68 | 100 94 72 100 100 100 54 . 22 100 . . . . 98 Level 1 26 | . 5 27 . . . 25 62 77 . . . . . 1 Level 2 5 | . . . . . . 19 37 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 . 4 . 2 . . . . . . . 3 Investigation 1 | . 1 . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 8 | . . 1 . 3 . 2 . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 . . 1 . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 140 | . 9 7 5 10 1 24 13 9 2 1 6 7 12 34 Peak Tracking Total 11 | . 4 2 5 11 1 6 8 3 2 1 3 7 10 11 Tactical Retreats 15 | . 2 . . . . 5 2 . . . . . 1 5 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . . 1 . 2 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Machines Disabled 2 | . . 1 . . . . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Machines Accessed 17 | . 2 . . 3 . 1 . 4 1 . 1 . . 5 Terminals 9 | . 2 . . 1 . . . 3 . . . . . 3 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . 1 . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . . . . . Total Hacks 35 | . 4 . . 9 . 1 . 7 2 . 1 . . 11 Successful 21 | . . . . 5 . 1 . 5 1 . 1 . . 8 Failed 14 | . 4 . . 4 . . . 2 1 . . . . 3 Catastrophic 4 | . 4 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 15 | . 4 . . 6 . . . 4 . . . . . 1 Terminals 23 | . 4 . . 6 . . . 6 . . . . . 7 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 7 | . . . . 2 . . . . 2 . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . . . . . Terminal Hacks 11 | . . . . 2 . . . 4 . . 1 . . 4 Record 1 | . . . . . . . . . . . . . . 1 Part Schematic 1 | . . . . . . . . 1 . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . . . . . . . . . 1 Open Door 1 | . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . 2 . . . . 1 . . . . 2 Scan Component 2 | . . . . 1 . . . . . . . . . 1 Repair 2 | . . . . 1 . . . . . . . . . 1 Refit 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 . . 2 . . . 1 . . . . . 4 Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . 1 Matter 285 | . . . . . . . . . . . . . . 285 Time 152 | . . . . . . . . . . . . . . 152 Total Robot Build Rating 5 | . . . . . . . . . . . . . . 5 Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . 1 Time 60 | . . . . 38 . . . . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Used RIF Installer 2 | . . . . . 1 . 1 . . . . . . . Robot Detection 1 | . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . Machine Destruction 4 | . . . . . . . 4 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Total Allies 10 | . . . 3 . . . . . . . . 5 . 2 Largest Group 5 | . . . 3 3 . . . . . . . 5 . 1 Highest-Rated Group 133 | . . . 40 40 . . . . . . . 133 . 26 Highest-Rated Ally 31 | . . . 16 16 . . . . . . . 31 . 26 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 17 | . . . 7 10 . . . . . . . . . . Total Damage 217 | . . . 100 117 . . . . . . . . . . Kills 3 | . . . 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 Derelict Logs Recovered 4 | . . . . . . . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Turns Passed 4303 | 49 204 184 72 246 62 397 300 613 283 417 453 68 120 835 Spaces Moved 3688 | 40 121 137 82 235 102 229 162 581 437 361 408 129 191 473 Core 19 | 13 . . . . . . . . . . . . 1 5 Treads . | . . . . . . . . . . . . . . . Legs 489 | 27 121 37 . . . 74 162 68 . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 1706 | . . 100 82 235 102 155 . 513 436 . . . . 83 Flight 1474 | . . . . . . . . . 1 361 408 129 190 385 Fastest Speed 28 | 50 120 52 52 48 48 48 120 51 51 108 29 29 29 28 Average Speed 69 | 97 120 70 52 48 48 74 122 78 51 108 89 29 30 36 Slowest Speed 360 | 120 120 120 52 52 48 150 180 140 360 108 245 29 250 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 1 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 30 15 26 27 38 25 49 19 10 57 63 13 48 16 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 11 | . 1 1 1 1 . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 5 | . . . 1 . . . . . . 2 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Fac Low Low Zio Pro Fac Total 4993 | 49 148 193 104 329 110 333 221 675 494 377 464 157 254 1085 Wait 826 | . 2 17 20 62 . 11 . 7 37 10 30 29 64 537 Move 3670 | 39 120 136 81 235 101 229 161 580 436 360 407 126 190 469 Hop 3 | . . . . . . . . . . . . 1 . 2 Pick Up 80 | 4 7 10 . 5 . 10 9 16 6 . 2 . . 11 Fast Attach 16 | 2 . . . 2 . 1 1 3 2 . 3 . . 2 Attach 52 | 4 2 7 . 2 . 7 6 11 4 . 1 1 . 7 Detach 1 | . . . . . . . . 1 . . . . . . Swap 12 | . . 1 . 1 . 3 3 1 2 . 1 . . . Drop 46 | . 1 6 . 3 . 8 3 12 5 . 1 . . 7 Fire 233 | . 16 16 3 19 2 64 26 44 . . . . . 43 Melee 34 | . . . . . . . . . 2 7 18 . . 7 Ram 1 | . . . . . . . . . . . 1 . . . Kick 5 | . . . . . . . 5 . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . 7 . 7 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Garrison -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 5) 254 | -10/Materials | Identified exit to Materials 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 336 | -9/Materials | Build established: Mutant 422 | -9/Materials | Discovered new exit (range 13) 435 | -9/Materials | Identified exit to Mines 438 | -9/Materials | Entered Mines 465 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 467 | -9/Mines | Discovered new exit (range 9) 470 | -9/Mines | Discovered new exit (range 12) 471 | -9/Mines | Identified exit to Materials 510 | -9/Mines | Entered Materials 510 | -8/Materials | Accompanied by 3 allies 510 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 585 | -8/Materials | Discovered new exit (range 15) 592 | -8/Materials | Identified exit to Factory 683 | -8/Materials | Repaired Airjet 739 | -8/Materials | Garrison activated, responded to threat 756 | -8/Materials | Identified exit to Garrison 756 | -8/Materials | Entered Garrison 759 | -8/Garrison | Installed Relay Interface Framework 788 | -8/Garrison | Triggered checkpoint 812 | -8/Garrison | Triggered checkpoint 813 | -8/Garrison | Discovered new exit (range 10) 817 | -8/Garrison | Identified exit to Materials 818 | -8/Garrison | Entered Materials 845 | -8/Materials | Build established: Hacker-Mutant 981 | -8/Materials | Lost 3 parts (2n1w) 1215 | -8/Materials | Identified exit to Garrison 1215 | -8/Materials | Entered Garrison 1221 | -8/Garrison | Expanded RIF knowledge: Robot Detection 1282 | -8/Garrison | Triggered checkpoint 1348 | -8/Garrison | Triggered checkpoint 1403 | -8/Garrison | Core integrity fell below 50% 1428 | -8/Garrison | Lost 5 parts (1p2n2w) 1433 | -8/Garrison | Garrison Relay disabled 1441 | -8/Garrison | Destroyed 7 combat bots 1502 | -8/Garrison | Discovered exit to Factory (range 12) 1515 | -8/Garrison | Entered Factory 1515 | -7/Factory | Evolved 2 slots: Utility x2 1824 | -7/Factory | Identified exit to Lower Caves 2050 | -7/Factory | Identified exit to Factory 2125 | -7/Factory | Lost 4 parts (1p1n2w) 2128 | -7/Factory | Entered another Factory area 2128 | -6/Factory | Evolved 2 slots: Utility x2 2238 | -6/Factory | Discovered new exit (range 6) 2242 | -6/Factory | Identified exit to Extension 2400 | -6/Factory | Discovered new exit (range 8) 2408 | -6/Factory | Identified exit to Lower Caves 2411 | -6/Factory | Entered Lower Caves 2604 | -6/Lower Caves | Encountered a Warlord checkpoint 2632 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2695 | -6/Lower Caves | Identified exit to Lower Caves 2696 | -6/Lower Caves | Build established: Hacker-Assassin 2828 | -6/Lower Caves | Entered another Lower Caves area 2882 | -6/Lower Caves | Learned Factory terminal intel 3187 | -6/Lower Caves | Lost 4 parts (1p2n1w) 3272 | -6/Lower Caves | Discovered new exit (range 9) 3274 | -6/Lower Caves | Identified exit to Zion 3275 | -6/Lower Caves | Encountered a Warlord checkpoint 3281 | -6/Lower Caves | Entered Zion 3317 | -6/Zion | Gained Derelict followers 3325 | -6/Zion | RIF detected upon attempting to enter Zion 3325 | -6/Zion | Attacked by Zionites 3325 | -6/Zion | Spotted RF-V5R(B) 3325 | -6/Zion | Spotted S1-MB9(B) 3337 | -6/Zion | Discovered new exit (range 15) 3348 | -6/Zion | Identified exit to Proximity Caves 3349 | -6/Zion | Entered Proximity Caves 3458 | -5/Proximity Caves | Discovered new exit (range 16) 3465 | -5/Proximity Caves | Identified exit to Factory 3469 | -5/Proximity Caves | Entered Factory 3469 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3470 | -5/Factory | Loaded intel: 20 terminal locations 3536 | -5/Factory | Build established: Hacker-Scout 3751 | -5/Factory | Repaired Lrn. Sensor Array 4189 | -5/Factory | Fabricated R-10 Processor (x1) 4196 | -5/Factory | P-70 Sage assimilated allied Processor 6a 4281 | -5/Factory | Destroyed 7 combat bots 4304 | -5/Factory | Self-destructed Last Messages --------------- 04272_ K-01 Serf collects debris. 04275_ Destroyed Hvy. Laser. 04277_ K-01 Serf collects debris. 04280_ Acquired 62 matter. 04280_ K-01 Serf collects debris. 04282_ Acquired Lgt. Nuclear Core. 04282_ R-10 Processor collects VTOL Module. 04285_ Acquired 4 matter. 04286_ Gravmag Array destroyed. 04287_ Destroyed Antigrav System. 04288_ Acquired 4 matter. 04289_ P-70 Sage suffers critical hit. 04289_ Destroyed Imp. Remote Datajack. 04290_ Acquired 4 matter. 04293_ P-70 Sage destroyed. 04294_ Acquired 4 matter. 04296_ Acquired 2 matter. 04297_ System corrupted: Hvy. Machine Gun targeting data glitched. 04297_ Hvy. Machine Gun destroyed. 04302_ Lrn. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????""???????????? | | ??????????????????????????????????? ????????????? | | ???????????????#+????????????????? ?????????????? | | ????????######## #######+########+################ | | ???????? | | ???????? | | ??????? | | ??????? | | ?????? | | ?????? % | | ?????? %% | | ?????????????###########+######################### | | ?????????????????# % % #??????????????????? | | ?????????????????# % #??????????????????? | | ?????????????????# == #??????????????????? | | ?????????????????# @ #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# [!!#??????????????????? | | ?????????????????# =%s#??????????????????? | | ?????????????????############p#??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 64 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Antigrav System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed BattleBlastStorm Manual? 0 Play Time 01:07:53 Cumulative 43.5 hours Start 2021.07.03 @ 21:12:55 End 2021.07.04 @ 15:24:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 23 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e223943-b1d7-45c5-9d14-92a5a5e8bce1