Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 16:40:54 Player: ChromeKnight Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1875) 1875 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 5099 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 0/700 Matter 250/300 Energy 148/150 System Corruption 0% Temperature Cool (18) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (4) ------- Lightning Gun > --- INVENTORY (10) --- Gravmag System VTOL Module Cesium-ion Thruster Cesium-ion Thruster Recoil Stabilizer Microactuators Force Booster Weapon Shielding Improved Light Armor Plating Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Lightning Gun > --- INVENTORY -------- Gravmag System VTOL Module VTOL Module VTOL Module Recoil Stabilizer Microactuators Force Booster Weapon Shielding Improved Light Armor Plating Drone Bay [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . 2 . . Parts Attached 72 | 6 2 9 1 12 14 28 Power 7 | 1 . 1 . 1 1 3 Engine 4 | 1 . 1 . . 1 1 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 18 | 2 . 4 . . 2 10 Treads . | . . . . . . . Leg 7 | 2 . 1 . . . 4 Wheel 5 | . . 3 . . 2 . Hover . | . . . . . . . Flight 6 | . . . . . . 6 Utility 15 | 1 1 2 . 2 3 6 Device 8 | . 1 1 . 1 2 3 Storage 2 | 1 . . . 1 . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 3 | . . 1 . . 1 1 Artifact . | . . . . . . . Weapon 32 | 2 1 2 1 9 8 9 Energy Gun 6 | . . . . . . 6 Energy Cannon . | . . . . . . . Ballistic Gun 25 | 2 . 2 1 9 8 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Corrupted Parts 3 | . . 3 . . . . System Corruption 23 | . . 23 . . . . Parts Lost 19 | . . . . . 3 16 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 5 | . . . . . 2 3 Weapon 9 | . . . . . 1 8 Highest Loss Streak 13 | . . . . . 2 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 85 87 100 99 96 74 Engine 5 | . 14 11 11 2 2 3 Core 3 | . . . . 6 6 2 Leg 6 | . 28 22 . . . 4 Wheel 18 | . . 7 33 27 26 5 Flight 1 | . . . . . . 6 Device 7 | . . 8 11 9 8 7 Storage 9 | . 14 11 11 9 9 7 Processor 1 | . . . . . . 9 Protection 6 | . . 4 11 9 7 6 Energy Gun 1 | . . . . . . 6 Ballistic Gun 25 | . 19 18 22 35 35 10 Launcher 1 | . 8 3 . . . . Naked Turns . | . . . . . . . Heaviest Build 33 | 13 15 17 17 29 30 33 Greatest Support 36 | 20 20 36 36 36 36 36 Greatest Overweight (x) 6 | . . 1 . . . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 8 8 10 10 Most Carried 10 | . 8 8 8 8 10 10 Average Carried 7 | . 4 7 8 7 8 7 Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 10 | . 8 8 8 8 9 10 Class Distribution -------------------- 48% | Tank 28% | Mutant 8% | Scavenger-Mutant 4% | Scavenger-Sprinter 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Matter Collected 2023 | 192 131 103 141 271 715 470 Remotely . | . . . . . . . Salvage Created 2819 | . 151 186 112 352 1057 961 Parts 167 | . 24 16 14 12 58 43 Haulers Intercepted 5 | . . . . 2 3 . Recyclers Shooed 4 | . . 1 1 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 54 | . 7 5 6 2 16 18 Guns 50 | . 7 1 6 2 16 18 AOE 4 | . . 4 . . . . Classes Destroyed 10 | . 3 3 . 3 . 1 Worker 2 | . . 1 . . . 1 Builder 2 | . . 1 1 . . . Tunneler 1 | . . . . . . 1 Hauler 5 | . . . . 2 3 . Recycler 7 | . . 1 . 2 2 2 Operator 1 | . . . . 1 . . Watcher 2 | . 1 . . . 1 . Swarmer 24 | . 6 3 6 . 4 5 Grunt 20 | . 1 2 . . 5 12 Sentry 10 | . . . . 2 7 1 Best Kill Streak 13 | . 4 7 3 3 10 13 Combat Bots Only 12 | . 4 5 3 2 9 12 Max Kills in Single Turn 3 | . 1 3 1 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Damage Taken 4055 | . 178 179 300 84 844 2470 Core 1016 | . 25 48 72 . 171 700 Absorbed by Shields 90 | . . . . . . 90 Redirected to Shielding 160 | . . . 15 13 24 108 Regen/Repaired (Parts) 110 | . . . . . 110 . Core Remaining (%) 82 | 100 90 . 70 . 68 . Volleys Fired 175 | . 22 8 25 19 49 52 Largest 4 | . 2 2 2 4 4 4 Hottest 233 | . 40 50 40 94 94 233 Shots Fired 498 | . 27 14 47 76 192 142 Gun 496 | . 27 12 47 76 192 142 Cannon . | . . . . . . . Launcher 2 | . . 2 . . . . Special . | . . . . . . . Kinetic 452 | . 27 12 47 76 192 98 Thermal 44 | . . . . . . 44 Explosive 2 | . . 2 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 23 | . 4 3 6 9 22 23 Robot Miss Streak 5 | . 2 3 3 4 5 3 Penetration Max . | . . . . . . . Secondary Targets 13 | . . . 2 . 3 8 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 320 | . 17 7 29 46 112 109 Core Hits 143 | . 10 13 12 16 39 53 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 5 | . . . . . 4 1 Burn 1 | . . . . . . 1 Destroy 4 | . . . . . 4 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4777 | . 202 421 233 380 1781 1760 Guns 4422 | . 202 83 233 380 1781 1743 Cannons . | . . . . . . . Explosions 338 | . . 338 . . . . Melee . | . . . . . . . Ramming 17 | . . . . . . 17 Kinetic 3835 | . 202 83 233 380 1781 1156 Thermal 587 | . . . . . . 587 Explosive 218 | . . 218 . . . . Electromagnetic 120 | . . 120 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . 23 23 . . . Average Corruption 22 | . . 22 23 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . 12 18 . . . Message Errors 8 | . . 4 4 . . . Matter Fused 10 | . . 4 6 . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 2 | . . 2 . . . . Data Loss (minor) 1 | . . . 1 . . . Misfires 2 | . . . 2 . . . Misdirections 1 | . . 1 . . . . Weapon Failures 5 | . . . 5 . . . Overload Shots . | . . . . . . . Overflow Damage 42 | . . 42 . . . . Projectiles . | . . . . . . . Explosions 42 | . . 42 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 7 | . . . . . . 7 Shots . | . . . . . . . Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 510 | . . 104 1 16 273 510 Average Temperature 121 | . . 31 1 6 120 142 Received Heat Transfer 1323 | . 30 63 24 27 324 855 Effects 9 | . . . . . . 9 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 1440 | . . . . . . 1440 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Peak Influence 563 | . 182 316 268 208 456 563 Initial 207 | . . 76 123 104 87 207 Average 246 | . 98 258 216 181 229 407 Maximum Alert Level 2 | . . 1 1 1 2 2 Low Security (%) 44 | 100 100 17 64 73 45 . Level 1 42 | . . 82 35 26 47 48 Level 2 13 | . . . . . 7 51 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 1 . 1 2 5 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 1 . 1 1 1 Assault . | . . . . . . . Garrison 5 | . . . . . 1 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Distress Signals 5 | . . . . 1 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 8 9 9 2 19 28 Peak Tracking Total 10 | . 4 5 3 1 8 10 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Machines Disabled 4 | . . 4 . . . . Max in Single Turn 4 | . . 4 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Machines Accessed 4 | . . . . . 4 . Terminals 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . . . . . 12 . Successful 6 | . . . . . 6 . Failed 6 | . . . . . 6 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . . . . 4 . Fabricators . | . . . . . . . Repair Stations 8 | . . . . . 8 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Open Door 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . 5 . Scan Component 3 | . . . . . 3 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . . 3 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 64 | . . . . . 64 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Turns Passed 2265 | 57 182 265 234 342 703 482 Spaces Moved 1462 | 45 99 201 187 271 341 318 Core 19 | 8 . . . . . 11 Treads . | . . . . . . . Legs 310 | 37 99 141 . . . 33 Wheels 916 | . . 60 187 271 341 57 Hover . | . . . . . . . Flight 217 | . . . . . . 217 Fastest Speed 29 | 50 120 90 90 90 90 29 Average Speed 89 | 107 120 111 90 90 90 63 Slowest Speed 525 | 120 120 120 90 90 90 525 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 23 26 39 21 63 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . 4 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . . 4 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Total 2083 | 50 138 230 213 341 620 491 Wait 274 | . 5 3 . 14 196 56 Move 1452 | 44 98 200 186 270 340 314 Hop 2 | . . . . . . 2 Pick Up 48 | . 8 3 . 11 10 16 Fast Attach 37 | 6 1 7 . 2 5 16 Attach 14 | . 1 1 . 3 1 8 Detach 3 | . 2 . . 1 . . Swap 21 | . . 1 1 7 8 4 Drop 54 | . 1 7 1 14 11 20 Fire 175 | . 22 8 25 19 49 52 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 16) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | System corruption reached 10% 452 | -9/Materials | Discovered new exit (range 9) 505 | -9/Materials | Entered Mines 643 | -9/Mines | Found a hidden stash of uninstalled traps 733 | -9/Mines | Discovered new exit (range 10) 737 | -9/Mines | Build established: Mutant 739 | -9/Mines | Entered Materials 739 | -8/Materials | Evolved 2 slots: Weapon x2 786 | -8/Materials | Discovered new exit (range 15) 1059 | -8/Materials | Build established: Tank 1081 | -8/Materials | Entered Storage 1132 | -8/Storage | Repaired Arm. Wheel 1179 | -8/Storage | Repaired Arm. Wheel 1442 | -8/Storage | Destroyed 9 combat bots 1675 | -8/Storage | Garrison activated, responded to threat 1770 | -8/Storage | Discovered new exit (range 5) 1784 | -8/Storage | Entered Factory 1784 | -7/Factory | Evolved 2 slots: Utility x2 1844 | -7/Factory | Garrison activated, responded to threat 1960 | -7/Factory | Core integrity fell below 50% 1988 | -7/Factory | Destroyed 12 combat bots 2005 | -7/Factory | Lost 13 parts (1p3n2u7w) 2076 | -7/Factory | Core integrity fell below 20% 2125 | -7/Factory | Lost 3 parts (1n1u1w) 2184 | -7/Factory | Garrison activated, responded to threat 2266 | -7/Factory | Discovered new exit (range 10) 2266 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02184_ O-24 Administrator calls for garrison support. 02184_ ALERT: Activating Garrison Access F004. 02191_ K-01 Serf cleans the Power Conduit. 02201_ Acquired Lightning Gun. 02203_ Dropped Lgt. Deuterium Engine. 02204_ Acquired Mic. Nuclear Core. 02206_ Dropped Gatling Laser. 02208_ Dropped Lgt. Nuclear Core. 02208_ Acquired Microactuators. 02210_ Acquired Adv. Assault Cannon. 02214_ Acquired Weapon Shielding. 02216_ Dropped Lgt. Nuclear Core. 02217_ Acquired Force Booster. 02223_ Dropped Adv. Assault Cannon. 02224_ Acquired Imp. Light Armor Plating. 02235_ Dropped VTOL Module. 02240_ Acquired Cesium-ion Thruster. 02241_ Dropped VTOL Module. 02241_ Acquired Cesium-ion Thruster. 02266_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????####+####???????????????????? | | ?????????????# ###?????????????????? | | ???????????### ??????????????????? | | ??????????? ? ???????????????????? | | ??????? ???" # Y ???????????????????? | | ??????# ?"" # ????????????????????? | | ??????#] """ #? ????????????????????? | | ??????# #? ?????????????????????? | | ??????# """ #?# #?????????????????????? | | ??????#! """ #?# #?????????????????????? | | ??????# """ #?# +?????????????????????? | | ??????# #?# #?????????????????????? | | ??????# """ #?# @ #?????????????????????? | | ??????# """ ### #?????????????????????? | | ####### """ + #?????????????????????? | | # ## # #?????????????????????? | | # ######+## #?????????????????????? | | # #??# #???? #?????????????? | | # #### ### #?????????????? | | #*== / +?????????????? | | #!= #### ### #?????????????? | | # #??# ^ ###?????? #?????????????? | | #== #??# #?????? ????????????????? | | # #??# #######/???###??????????? | | ######??# # ? #??????????? | | ???####### # """"" #??????????? | | ???# # """"" ########???? | | ???# # """ # #???? | | ???# ######+#### # # *#???? | | ????????? ?# # """ ]# """#???? | | ??????? # # """ # """##### | | ?????# # # """ # """## | | ?????# # # # ## | | ?????# # # ##+###### | | ?????#! # # ] ## #????# | | ?????# # # ## #????# | | ?????# # ##+####+####### ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Power Shielding 66 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeWeldingClaw Manual? 0 Play Time 00:20:19 Cumulative 385.5 hours Start 2023.01.01 @ 16:21:30 End 2023.01.01 @ 16:40:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 691 Rogue 536 Adventurer 148 Explorer 7 Win Type - Total 15 Types 13/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67b9bf63-8e9f-443f-bbee-b01d2c6c09c7