Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 21:56:24 Player: DreamCore Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1413) 1413 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-63) -63 TOTAL SCORE: 4870 Bonus ------- High Alert Combat Kills 12 Friendly Fire -75 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 67/100 System Corruption 4% Temperature Cool (48) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Targeting Computer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Flexi-carbon Leg Gravmag System > --- UTILITY ---------- Large Battery High-capacity Matter Pod Matter Compressor Improved Sensor Array Improved Signal Interpreter Targeting Computer ECM Suite > --- WEAPON ----------- Precision Beam Rifle Enhanced Autogun > --- INVENTORY -------- Precision Beam Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Flak Cannon [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . 1 . Utility 5 | . . 1 2 . . 2 Weapon . | . . . . . . . Parts Attached 53 | . . 13 13 10 7 10 Power 7 | . . 2 2 2 . 1 Engine 7 | . . 2 2 2 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | . . 5 6 . 3 2 Treads 2 | . . . . . 1 1 Leg 13 | . . 5 6 . 1 1 Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 15 | . . 3 3 3 4 2 Device 6 | . . 2 3 . 1 . Storage 5 | . . . . 3 1 1 Processor 2 | . . . . . 1 1 Hackware 1 | . . . . . 1 . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 15 | . . 3 2 5 . 5 Energy Gun 4 | . . 1 1 1 . 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 8 | . . 2 1 1 . 4 Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . Parts Lost 30 | . . 2 12 3 3 10 Power 5 | . . . 2 1 1 1 Propulsion 7 | . . . 3 1 2 1 Utility 9 | . . 1 4 1 . 3 Weapon 9 | . . 1 3 . . 5 Highest Loss Streak 12 | . . 1 12 2 2 7 To Critical Strikes . | . . . . . . . Average Backups 6 | . 7 7 7 6 5 4 Power . | . 1 1 1 . . . Propulsion 1 | . 4 3 3 . . . Utility . | . 1 1 2 . . . Weapon 3 | . 1 1 . 6 5 4 Tool/Special . | . . . . . . . Unused Backups 30 | . 9 5 . 13 . 3 Power 2 | . 1 1 . . . . Propulsion 9 | . 5 3 . . . 1 Utility 4 | . 1 . . 2 . 1 Weapon 15 | . 2 1 . 11 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 80 | . 85 94 88 78 71 62 Engine 6 | . 14 11 8 6 2 1 Treads 2 | . . . . . 6 8 Leg 19 | . 28 33 23 19 5 6 Hover 2 | . . . . . 6 3 Device 12 | . . 14 31 8 11 10 Storage 16 | . 14 11 9 28 15 12 Processor 1 | . . . . . 4 6 Protection 1 | . . 4 . . . . Energy Gun 7 | . 14 11 7 3 7 5 Ballistic Gun 8 | . 14 9 7 7 7 5 Peak Build Rating 43 | . 6 16 26 19 29 43 Average Rating 18 | . 6 11 21 15 25 28 On Entrance 11 | 6 6 6 15 4 17 29 Naked Turns 31 | . . . . . . 31 Heaviest Build 26 | 13 13 18 22 26 23 23 Greatest Support 58 | 20 20 36 43 30 20 58 Greatest Overweight (x) 6 | . . . 5 1 4 6 Average Overweight (x) . | . . . . . 2 . Largest Inventory Capacity 8 | . 8 8 8 8 5 5 Average Capacity 6 | . 8 8 8 7 5 5 Most Carried 8 | . 8 8 8 8 5 5 Average Carried 6 | . 7 7 7 6 5 4 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 3 5 5 2 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 1262 | 168 35 228 146 361 171 153 Remotely . | . . . . . . . Salvage Created 1667 | . 16 500 101 253 171 626 Parts 84 | . 3 24 8 9 6 34 Haulers Intercepted 4 | . . . . 3 . 1 Recyclers Shooed 2 | . . . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 34 | . . 11 4 4 3 12 Melee 1 | . . . . . . 1 Guns 28 | . . 11 4 3 3 7 AOE 4 | . . . . . . 4 Classes Destroyed 14 | . 1 4 1 1 3 4 Worker 1 | . . 1 . . . . Builder 1 | . . . . . . 1 Tunneler 1 | . 1 . . . . . Hauler 4 | . . . . 3 . 1 Recycler 1 | . . . . . . 1 Operator 1 | . . . . . 1 . Watcher 1 | . . . . . . 1 Swarmer 11 | . . . 3 2 . 6 Saboteur 1 | . . . . . . 1 Grunt 10 | . . 8 . . . 2 Duelist 2 | . . 1 . . . 1 Sentry 6 | . . 2 1 2 1 . Hunter 3 | . . . . . 1 2 Programmer 1 | . . . . . 1 . Best Kill Streak 7 | . 1 3 4 2 1 7 Combat Bots Only 6 | . . 3 4 1 1 6 Max Kills in Single Turn 5 | . 1 1 1 1 1 5 Gunslinging . | . . . . . . . Exploded 4 | . . . . . . 4 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 384 | . . 86 57 17 57 167 Missed 125 | . . 33 10 3 24 55 Hits 259 | . . 53 47 14 33 112 Melee 7 | . . 1 . . . 6 Projectile 252 | . . 52 47 14 33 106 Critical Strikes 12 | . . 2 2 . 2 6 Part Disruptions 1 | . . . . 1 . . Damage Taken 4562 | . . 696 1220 297 294 2055 Core 1361 | . . 93 283 80 44 861 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 100 76 . 34 93 . Volleys Fired 128 | . 1 46 9 22 15 35 Largest 2 | . 2 2 2 2 2 2 Hottest 93 | . 60 88 88 93 86 86 Shots Fired 235 | . 2 87 18 41 30 57 Gun 216 | . 2 87 18 22 30 57 Cannon 16 | . . . . 16 . . Launcher 3 | . . . . 3 . . Special . | . . . . . . . Kinetic 123 | . 1 42 9 28 15 28 Thermal 109 | . 1 45 9 10 15 29 Explosive . | . . . . . . . Electromagnetic 3 | . . . . 3 . . Robot Hit Streak 21 | . 1 10 12 8 16 21 Robot Miss Streak 4 | . 1 3 4 4 1 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 167 | . 1 62 9 30 24 41 Core Hits 78 | . 1 24 5 14 9 25 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 2 1 2 Burn 4 | . . . . 1 1 2 Meltdown 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3586 | . 13 863 136 674 400 1500 Guns 2396 | . 13 861 136 262 400 724 Cannons 305 | . . . . 305 . . Explosions 883 | . . . . 107 . 776 Melee . | . . . . . . . Ramming 2 | . . 2 . . . . Kinetic 1410 | . 13 457 39 436 173 292 Thermal 2092 | . . 404 97 156 227 1208 Explosive . | . . . . . . . Electromagnetic 82 | . . . . 82 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 1 1 4 Average Corruption 1 | . . . . 1 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . 2 3 2 Message Errors 2 | . . . . 1 1 . Matter Fused 2 | . . . . 1 . 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 71 | . . . . . . 71 Projectiles . | . . . . . . . Explosions 71 | . . . . . . 71 Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 369 | . . . . 35 . 334 Shots 7 | . . . . 3 . 4 Rammed . | . . . . . . . Targets Rammed 2 | . . 2 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 112 | . . 99 32 108 95 112 Average Temperature 27 | . . 25 14 37 30 28 Received Heat Transfer 994 | . . 363 198 45 36 352 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . . 2 . 2 3 7 Heat Transferred 3743 | . . 923 222 470 555 1573 Parts Sabotaged 6 | . . . . . . 6 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | . 100 100 100 100 100 98 Level 1 . | . . . . . . 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 235 | . 5 129 96 57 30 235 Initial 26 | . . . 26 . . . Average 25 | . . 61 23 16 4 31 Influence Increases 1456 | . 5 350 135 222 100 644 Destroy 0b10 Robot/C 680 | . . 220 80 80 60 240 Destroy 0b10 Robot/NC 50 | . 5 5 . 15 5 20 Destroy Leader 170 | . . 60 20 26 30 34 Trap Triggered on 0b10 10 | . . 10 . . . . Successful Hack 22 | . . 9 4 4 5 . Disable Machine 120 | . . . . 30 . 90 Destroy Structure 44 | . . 1 1 7 . 35 Lose Combat Pursuer 360 | . . 45 30 60 . 225 Influence Decreases 1017 | . 5 287 198 222 100 205 Entered New Map 37 | . . . 37 . . . Time Decay 730 | . 5 267 61 192 100 105 Lost Part 250 | . . 20 100 30 . 100 Squads Dispatched 9 | . . 2 . 2 3 2 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . . 2 . Reinforcement 3 | . . 1 . 1 1 . Assault 2 | . . . . . . 2 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 9 | . 3 3 . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 2 23 8 22 4 32 Peak Tracking Total 19 | . 2 7 5 6 1 19 Tactical Retreats 12 | . . 1 2 6 . 3 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . 4 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 8 | . . . . 2 . 6 Max in Single Turn 6 | . . . . 2 . 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 11 | . 4 4 1 1 1 . Terminals 10 | . 4 3 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 5 7 2 3 3 . Successful 11 | . 3 4 2 1 1 . Failed 9 | . 2 3 . 2 2 . Catastrophic 5 | . 1 3 . . 1 . Database Lockouts . | . . . . . . . Manual 9 | . 2 5 . 1 1 . Terminals 19 | . 5 6 2 3 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 3 2 1 1 . Record 2 | . . . 2 . . . Branch Access Points 1 | . 1 . . . . . Locate Traps 3 | . 1 1 . 1 . . Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . 1 . . . . Insert Component 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 2 1 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 2076 | . . 701 199 272 673 231 Sensors 628 | . . . . . 397 231 Seismic 900 | . . 701 199 . . . ECM 611 | . . . 2 272 337 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 2703 | . 242 702 209 577 673 300 Spaces Moved 1467 | 1 184 408 127 274 302 171 Core 198 | . . . 9 . 128 61 Treads 34 | . . . . . . 34 Legs 1235 | 1 184 408 118 274 174 76 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 50 Average Speed 143 | 120 120 120 130 150 206 114 Slowest Speed 350 | 120 120 120 300 190 260 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 2 44 37 7 47 6 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 44 | . . . . 8 . 36 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 44 | . . . . 8 . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 1864 | . 204 538 158 410 326 228 Wait 135 | . 12 50 6 67 . . Move 1461 | . 183 407 126 273 301 171 Hop . | . . . . . . . Pick Up 41 | . 5 9 . 23 . 4 Fast Attach 17 | . . . 3 2 7 5 Attach 23 | . . 6 5 7 . 5 Detach . | . . . . . . . Swap 17 | . . 7 6 3 . 1 Drop 40 | . 3 11 3 13 3 7 Fire 128 | . 1 46 9 22 15 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 15) 2 | -10/Materials | Met a group of wandering Federalists 57 | -10/Materials | Identified exit to Mines 227 | -10/Materials | Discovered new exit (range 11) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 935 | -9/Materials | Discovered new exit (range 6) 944 | -9/Materials | Build established: Scavenger-Mutant 945 | -9/Materials | Entered another Materials area 945 | -8/Materials | Evolved 2 slots: Utility x2 1115 | -8/Materials | Discovered new exit (range 16) 1153 | -8/Materials | Core integrity fell below 50% 1154 | -8/Materials | Entered Storage 1183 | -8/Storage | Lost 12 parts (2p3n4u3w) 1184 | -8/Storage | Met 01-MTF 1434 | -8/Storage | Build established: Mutant 1664 | -8/Storage | Garrison activated, responded to threat 1720 | -8/Storage | Discovered new exit (range 10) 1731 | -8/Storage | Entered Factory 1731 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2386 | -7/Factory | Discovered new exit (range 16) 2403 | -7/Factory | Identified exit to Factory 2404 | -7/Factory | Entered another Factory area 2404 | -6/Factory | Evolved 2 slots: Utility x2 2678 | -6/Factory | Lost 7 parts (1p1n3u2w) 2679 | -6/Factory | Core integrity fell below 50% 2704 | -6/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 02701_ System corrupted: FCS attempts to trigger Gauss Rifle. 02701_ System corrupted: Gauss Rifle misfires. 02701_ Slug penetrates Wall. 02702_ Slug penetrates Power Conduit. 02704_ Power Conduit explodes. 02704_ L-41 Fighter destroyed. 02704_ Gauss Rifle destroyed. 02704_ Destroyed Gauss Rifle. 02704_ S-27 Virus destroyed. 02704_ Destroyed Lgt. Deuterium Engine. 02704_ Destroyed Imp. Hover Unit. 02704_ Power Conduit explodes. 02704_ Destroyed Lgt. Angular Momentum Engine. 02704_ W-25 Informer destroyed. 02704_ Destroyed Lgt. Angular Momentum Engine. 02704_ Power Conduit explodes. 02704_ G-50 Soldier destroyed. 02704_ Power Conduit explodes. 02704_ G-50 Soldier destroyed. 02704_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????# %#????# """ """ #?????? | | ????????????????###+## *[###### #?????? | | ????????????????# %====[! """ """ #?????? | | ???????????????## =!% !! """ """ #?????? | | ??????????? "%" ==[! """ """ +?????? | | ?????????? " ^ #?????? | | ???????????" #?????? | | ???????????F " ################ #?????? | | ???????????"" "%""" # #??# #?????? | | ????????????" """" # """"""""" #??# #?????? | | ???????????? """ # #### #?????? | | ????????????? # """"""""" + #?????? | | ?????????????""" """ # #### #?????? | | ???????????? 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""" u ###???? | | ?????????????? b ??? | | ???????????? ??? | | ??????????? ######;; ;;# ??? | | ???????????? ?# ] # ??? | | ???????????????# # ??? | | ???????????? + # ??? | | ???????????????# @ # ??? | | ???????????????# # ??? | | ???????????????# ###???? | | ???????????????# ;##+##########?????? | | ???????????????# ?????????????????? | | ???????????????# ????????????????? | | ???????????????# "??????????????? | | ???????????????# "??????????????? | | ???????????????# ; ????????????????? | | ???????????????######;; ; ????????????????? | | ????????????????????#### # # ] ????????????????? | | ???????????????????????# ????####????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????""????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 465 Matter Stores 500 Matter Capacity 750 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireTachyonScythe Manual? 0 Play Time 00:46:15 Cumulative 36.2 hours Start 2025.06.17 @ 21:10:45 End 2025.06.17 @ 21:56:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bab26420-2d23-4037-83ea-3aced651cc67