Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 16:21:51 Player: Smie Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (102) 510 Value Destroyed (2867) 2867 Prototype IDs (42) 840 Alien Tech Used (5) 1000 Bonus (8184) 8184 TOTAL SCORE: 22701 Bonus ------- Follower Combat Kills 84 Awakened Behemoth Slayer 1000 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 100/300 Energy 100/100 System Corruption 14% Temperature Cool (1) Movement Flying (40) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter Q-thruster > --- UTILITY (15) ----- Machine Analyzer Advanced Signal Interpreter Improved Targeting Computer Advanced Launcher Guidance Computer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Quantum Reactor Experimental Energy Well (600) Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Launcher Guidance Computer Advanced Target Analyzer Experimental Target Analyzer Improved Reaction Control System Advanced Reaction Control System Improved Hacking Suite Advanced Hacking Suite Advanced System Shield A0-MCA's Component Scanner Improved Dynamic Insulation System > --- WEAPON ----------- Improved Matter Neutralizer Micro-nuke Launcher > --- INVENTORY -------- Cooled Impulse Thruster Experimental Energy Well Transdimensional Reconstructor [Rating: 147] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Layered Light Armor Plating Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Cannon Improved Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Slots Evolved 18 | . . . 2 . 2 . . . 4 . . . . 2 . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . Utility 13 | . . . 1 . 2 . . . 4 . . . . 1 . 2 . . . . 2 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 167 | 6 12 4 16 4 28 . . 2 19 . . . 2 1 2 13 2 3 2 2 19 3 10 17 Power 20 | 1 3 1 3 . 3 . . . 3 . . . 1 . . 1 . 1 . . 1 1 . 1 Engine 11 | 1 2 1 2 . 3 . . . 1 . . . . . . . . . . . . 1 . . Core 7 | . 1 . 1 . . . . . 2 . . . 1 . . 1 . 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 51 | 2 5 1 5 2 9 . . 1 7 . . . 1 . 2 1 . 1 . 1 5 1 . 7 Treads 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Leg 10 | . 2 . 1 1 6 . . . . . . . . . . . . . . . . . . . Wheel 4 | 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . Hover 11 | . 2 1 3 . . . . . 1 . . . . . . . . . . . . . . 4 Flight 25 | . . . . . 3 . . 1 6 . . . 1 . 2 1 . 1 . 1 5 1 . 3 Utility 62 | 1 . 1 4 . 11 . . . 7 . . . . 1 . 7 1 . 2 1 9 1 9 7 Device 25 | . . 1 2 . 3 . . . 3 . . . . . . 4 . . . 1 4 1 5 1 Storage 5 | 1 . . 1 . 3 . . . . . . . . . . . . . . . . . . . Processor 20 | . . . . . 3 . . . . . . . . 1 . 1 1 . 1 . 4 . 3 6 Hackware 6 | . . . . . . . . . 2 . . . . . . 2 . . 1 . 1 . . . Protection 5 | . . . 1 . 2 . . . 2 . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 34 | 2 4 1 4 2 5 . . 1 2 . . . . . . 4 1 1 . . 4 . 1 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Ballistic Gun 15 | 2 2 1 2 2 3 . . 1 1 . . . . . . 1 . . . . . . . . Ballistic Cannon 6 | . . . 2 . . . . . . . . . . . . 1 1 . . . . . 1 1 Launcher 4 | . 1 . . . . . . . 1 . . . . . . 1 . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . . . 1 . . . . . . 2 . . 1 . . 1 3 2 Parts Lost 74 | . . 2 4 3 12 . . 2 . . . . . . 1 3 . 5 . 1 9 14 2 16 Power 7 | . . 1 . . 2 . . . . . . . . . . 1 . . . 1 . 2 . . Propulsion 20 | . . 1 2 2 3 . . 2 . . . . . . . . . 1 . . 1 3 . 5 Utility 36 | . . . . . 5 . . . . . . . . . . 2 . 4 . . 6 7 2 10 Weapon 11 | . . . 2 1 2 . . . . . . . . . 1 . . . . . 2 2 . 1 Highest Loss Streak 9 | . . 1 2 2 9 . . 2 . . . . . . 1 2 . 3 . 1 5 5 2 8 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Average Backups 6 | 3 7 7 7 7 7 8 8 7 7 8 8 8 8 6 7 6 4 4 4 3 3 4 4 2 Power . | . . . 1 1 . . . . . 1 1 1 1 1 1 . . . . . . . . . Propulsion . | 2 3 . . . . 1 1 . . 1 1 1 1 . . . 1 1 1 1 . 1 . . Utility 3 | . 1 3 3 4 3 4 4 4 4 5 5 5 5 4 5 3 1 1 . . 1 2 2 1 Weapon 1 | . 1 4 3 2 3 2 3 2 1 1 1 1 1 1 1 1 1 2 2 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 30 | . 5 . 3 1 5 1 . 1 5 1 . . . . . 3 . . . . 3 . 1 1 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . Utility 16 | . . . 1 . 2 1 . 1 3 1 . . . . . 3 . . . . 3 . . 1 Weapon 7 | . . . 2 1 3 . . . 1 . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 82 | . 85 87 94 82 79 100 100 98 90 93 93 93 93 91 89 86 78 68 59 69 82 62 50 61 Engine 3 | . 9 6 11 . 6 9 9 8 . . . . . . . . . . . . . . . . Core 2 | . 4 7 . 11 . . . . 5 6 6 6 6 5 5 4 . 2 5 2 . . . . Leg 2 | . 16 . 1 8 8 . . . . . . . . . . . . . . . . . . . Wheel 1 | . 9 . . 6 1 . . . . . . . . . . . . . . . . . . . Hover 3 | . 2 27 27 3 . . . . . . . . . . . . . . . . . . . 6 Flight 12 | . . . . . 13 27 27 26 18 20 20 20 20 23 22 15 15 13 10 9 10 9 4 5 Device 15 | . . 3 20 22 12 18 18 18 19 20 20 20 20 17 17 21 26 18 15 15 25 10 10 10 Storage 6 | . 14 14 11 11 9 9 9 9 6 6 6 6 6 5 5 4 . . . . . . . . Processor 12 | . . . . . 7 18 18 18 13 13 13 13 13 11 11 10 13 15 15 21 23 24 22 31 Hackware 5 | . . . . . . . . . 11 13 13 13 13 11 11 14 15 11 6 10 9 12 8 5 Ballistic Gun 7 | . 26 24 10 11 12 9 9 9 5 6 6 6 6 5 1 . . . . . . . . . Ballistic Cannon 1 | . . . 7 7 . . . . . . . . . . . 1 . . . 4 1 . 3 1 Slashing Weapon 2 | . . . . . 3 9 9 9 5 6 6 4 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 6 5 5 6 6 4 5 5 3 . . . Peak Build Rating 147 | 6 8 9 14 14 25 25 25 26 59 59 59 60 67 76 78 97 87 79 73 85 129 147 113 125 Average Rating 48 | 5 7 8 11 11 15 25 25 25 51 59 59 59 64 74 73 89 80 67 63 81 107 108 87 89 On Entrance 50 | . 6 8 8 13 14 25 25 25 19 59 59 59 60 65 76 67 85 79 58 73 85 129 60 99 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 10 14 14 26 17 25 21 21 21 27 25 25 26 27 29 29 33 15 14 14 17 36 42 22 22 Greatest Support 47 | 26 32 12 20 22 41 21 21 21 29 27 27 27 27 33 33 34 15 19 15 30 39 47 23 45 Greatest Overweight (x) 2 | . 1 1 2 1 2 . . . 1 . . . . . . 1 . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 7 8 8 5 5 5 5 5 5 5 5 Average Carried 6 | 4 7 7 7 7 7 7 8 7 7 7 8 8 8 5 7 7 4 5 4 3 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 7 8 8 8 8 8 8 8 8 8 8 5 8 5 5 5 5 3 5 5 5 4 Class Distribution -------------------- 26% | Hacker-Scout 25% | Mutant 19% | Scavenger-Scout 9% | Hacker-Mutant 6% | Scavenger-Mutant 4% | Hacker-Ninja 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -8/Storage Scavenger-Scout | -8/Recycling Scavenger-Scout | -8/Scraptown Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Scout | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Matter Collected 3797 | 281 347 144 365 222 842 61 . 10 339 41 . . 40 . 25 221 . 79 20 67 183 146 214 150 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3812 | 66 396 180 298 168 846 149 . . 550 . . . 97 . 183 221 . 49 56 . 283 71 183 16 Parts 217 | 3 27 18 14 15 46 12 . . 23 . . . 8 . 12 11 . 8 1 . 13 3 2 1 Haulers Intercepted 12 | . 1 . 2 . 2 2 . . 2 . . . . . 1 1 . . . . 1 . . . Recyclers Shooed 5 | . . . . 1 2 . . . 1 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . 8 . . . . 5 1 4 . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Combat Hostiles Destroyed 64 | . 9 7 7 8 14 . . . 6 . . . 1 . 2 2 . 4 . . 3 1 . . Melee 6 | . . . . . 2 . . . . . . . . . 2 . . . . . 2 . . . Guns 22 | . 9 3 2 2 6 . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . 3 . . . . . . . . . . . . . . . . . 1 . . . AOE 31 | . . 4 2 6 6 . . . 6 . . . . . . 2 . 4 . . . 1 . . Classes Destroyed 15 | 1 4 1 2 . 2 1 . . . . . . 1 . 1 1 . . . . . . 1 . Worker 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Builder 6 | . . . . . . 2 . . 1 . . . . . . 1 . . . . . 1 . 1 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 1 . 2 . 2 2 . . 2 . . . . . 1 1 . . . . 1 . . . Recycler 9 | 1 1 . . 1 3 . . . 2 . . . . . . . . . . . . . 1 . Operator 3 | . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Watcher 4 | . 1 . . . 1 . . . . . . . . . . 2 . . . . . . . . Swarmer 29 | . 5 3 3 6 2 . . . 6 . . . . . . . . 4 . . . . . . Cutter 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Grunt 20 | . 4 4 1 2 8 . . . . . . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 7 | . . . 3 . 3 . . . . . . . . . . . . . . . 1 . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | 1 4 3 3 4 6 2 . . 5 . . . 1 . 3 2 . 4 . . 2 2 2 1 Combat Bots Only 6 | . 3 3 3 3 6 . . . 3 . . . 1 . 2 2 . 4 . . 2 1 . . Max Kills in Single Turn 5 | 1 1 2 1 3 5 1 . . 2 . . . 1 . 1 2 . 2 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 1 3 5 . . . 2 . . . . . . 2 . 2 . . . 1 . . Melee 1 | . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Hostile Shots Fired 1144 | . 57 26 81 38 147 12 . 28 57 . . . 18 . 13 50 . 19 . 18 128 238 48 166 Missed 537 | . 18 7 32 11 47 6 . 13 36 . . . 10 . 3 17 . 11 . 9 67 147 29 74 Hits 607 | . 39 19 49 27 100 6 . 15 21 . . . 8 . 10 33 . 8 . 9 61 91 19 92 Melee 20 | . . . . . . . . . . . . . . . 9 . . . . . . . . 11 Projectile 587 | . 39 19 49 27 100 6 . 15 21 . . . 8 . 1 33 . 8 . 9 61 91 19 81 Critical Strikes 30 | . . . 1 . 6 . . . . . . . . . 1 5 . . . 2 2 2 1 10 Actively Blocked 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 10 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 11960 | . 394 288 529 312 1668 85 . 282 373 . . . 156 . 295 675 . 248 . 166 1402 2052 367 2668 Core 4339 | . 92 114 125 58 416 . . 72 87 . . . 24 . . 104 . 21 . 50 491 1056 54 1575 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 89 | . . . . . . . . . 63 . . . . . 9 17 . . . . . . . . Core Remaining (%) 58 | 100 . 17 . 54 . . . 11 . . . . 86 . 100 . . . . 84 62 . 16 . Volleys Fired 273 | 11 48 18 32 17 63 . . . 13 . . . . . . 11 . 2 . 1 10 11 27 9 Largest 2 | 2 2 2 2 2 2 . . . 1 . . . . . . 1 . 1 . 1 1 1 1 1 Hottest 113 | 40 40 40 60 60 46 . . . 30 . . . . . . 44 . 43 . 33 113 113 54 55 Shots Fired 428 | 22 96 32 59 25 110 . . . 13 . . . . . . 11 . 2 . 1 10 11 27 9 Gun 297 | 22 96 28 37 7 107 . . . . . . . . . . . . . . . . . . . Cannon 92 | . . . 20 14 . . . . . . . . . . . 9 . . . 1 3 9 27 9 Launcher 39 | . . 4 2 4 3 . . . 13 . . . . . . 2 . 2 . . 7 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 377 | 22 96 28 57 21 107 . . . . . . . . . . 9 . . . 1 . . 27 9 Thermal 12 | . . . . . . . . . . . . . . . . . . . . . 3 9 . . Explosive 39 | . . 4 2 4 3 . . . 13 . . . . . . 2 . 2 . . 7 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 4 8 7 10 10 14 . . . 1 . . . . . . 2 . 1 . . 3 4 3 4 Robot Miss Streak 13 | 3 3 3 2 1 6 . . . 6 . . . . . . 13 . . . 1 2 2 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 307 | 12 63 19 41 18 80 5 . . 15 . . . 3 . 4 11 . 1 1 . 22 6 5 1 Core Hits 171 | 3 27 14 16 11 38 4 . 1 18 . . . 1 . 3 13 . 5 . . 8 6 2 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 1 . . . 1 . . . 4 . . . . . . 2 . . . . 2 . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . 1 . . . 4 . . . . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Melee Attacks 206 | . 1 . 23 . 23 17 . . 53 4 . . 12 . 7 19 . 13 1 1 31 . . 1 Impact 32 | . 1 . 23 . 8 . . . . . . . . . . . . . . . . . . . Slashing 90 | . . . . . 15 17 . . 53 4 . . . . . . . . . . . . . 1 Piercing 84 | . . . . . . . . . . . . . 12 . 7 19 . 13 1 1 31 . . . Sneak Attacks 13 | . . . . . 2 4 . . 3 . . . . . 1 2 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10299 | 100 516 491 763 676 2463 289 . 11 1401 . . . 80 . 225 872 . 475 126 . 979 543 240 49 Guns 2131 | 100 516 146 326 74 969 . . . . . . . . . . . . . . . . . . . Cannons 1023 | . . . 246 180 . . . . . . . . . . . 75 . . . . 80 153 240 49 Explosions 4235 | . . 345 191 422 1062 . . . 795 . . . . . . 437 . 475 . . 118 390 . . Melee 2896 | . . . . . 432 289 . . 606 . . . 80 . 222 360 . . 126 . 781 . . . Ramming 14 | . . . . . . . . 11 . . . . . . 3 . . . . . . . . . Kinetic 2921 | 100 516 146 572 254 969 . . . . . . . . . . 75 . . . . . . 240 49 Thermal 906 | . . . . . 673 . . . . . . . . . . . . . . . 80 153 . . Explosive 3562 | . . 345 191 422 389 . . . 795 . . . . . . 437 . 475 . . 118 390 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact 151 | . . . . . 151 . . . . . . . . . . . . . . . . . . . Slashing 1176 | . . . . . 281 289 . . 606 . . . . . . . . . . . . . . . Piercing 1569 | . . . . . . . . . . . . . 80 . 222 360 . . 126 . 781 . . . Highest Corruption 18 | . . . . . . . . . . . . . . . . 10 10 18 18 18 3 3 3 14 Average Corruption 8 | . . . . . . . . . . . . . . . . 5 10 12 18 18 2 1 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . . . . . . . . . . . . . 9 5 8 2 7 2 . 2 6 Message Errors 17 | . . . . . . . . . . . . . . . . 4 3 5 1 2 1 . . 1 Matter Fused 6 | . . . . . . . . . . . . . . . . . . . 1 2 . . . 3 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . 2 . . . 2 . . . . Energy Discharges 9 | . . . . . . . . . . . . . . . . 2 2 3 . . 1 . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 725 | . . 6 30 54 103 . . . 36 . . . . . . 172 . 61 106 . 99 8 50 . Projectiles 58 | . . . . . . . . . . . . . . . . . . . . . . 8 50 . Explosions 243 | . . 6 30 54 41 . . . 21 . . . . . . 30 . 61 . . . . . . Melee 424 | . . . . . 62 . . . 15 . . . . . . 142 . . 106 . 99 . . . Knockbacks 11 | . . . 1 4 1 . . . . . . . . . . 3 . . . . . . 2 . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . 1 4 . . . . . . . . . . . 3 . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 447 | . . 57 63 21 170 . . 5 130 . . . . . 1 . . . . . . . . . Shots 13 | . . 2 2 2 2 . . . 5 . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . Targets Rammed 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 510 | . 12 69 36 53 25 . . 15 . . . . . . . 510 . . . 260 159 256 . . Average Temperature 59 | . 5 28 8 21 6 . . 8 . . . . . . . 180 . . . 139 99 106 . . Received Heat Transfer 1593 | . 132 132 102 132 729 36 . 132 18 . . . . . . 9 . 9 . 9 9 54 27 63 Effects 5 | . . . . . . . . . . . . . . . . 4 . . . . . 1 . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 4 | . . . . . . . . . . . . . . . . 3 . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 722 | . . . . . 500 . . . . . . . . . . . . . . . 74 148 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Maximum Alert Level 2 | . 1 . 1 1 1 . . . . . . . . . . . . . . . 1 2 2 1 Low Security (%) 69 | 100 83 100 96 66 23 100 100 . 100 . . . . 100 100 100 . . . . 96 16 . 74 Level 1 27 | . 16 . 3 33 76 . . . . . . . . . . . . . . . 3 47 96 25 Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . 36 3 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 472 | 5 222 135 208 241 326 133 34 . 164 . . . . . 70 192 . . . . 319 472 408 232 Initial 267 | . . . 29 78 85 126 34 . . . . . . . 1 36 . . . . 90 179 267 232 Average 131 | . 75 84 47 166 221 97 23 . 40 . . . . . 25 80 . . . . 47 349 344 143 Influence Increases 5091 | 5 407 215 429 243 805 64 14 . 478 . . . 30 2 70 226 . 125 5 165 529 616 310 353 Destroy 0b10 Robot/C 1340 | . 180 140 140 160 280 . . . 120 . . . 20 . 40 40 . 80 . . 60 20 20 40 Destroy 0b10 Robot/NC 190 | 5 15 5 15 5 45 20 . . 30 . . . . . 5 20 . . 5 . 5 5 5 5 Destroy Leader 310 | . 34 30 44 30 86 4 . . 24 . . . 10 . 10 6 . . . . 22 . . 10 Allied During Kill 22 | . . . . . . . . . . . . . . . . . . . . . . . . 22 Successful Hack 189 | . 27 . 25 . 26 . 14 . 14 . . . . 2 . . . . . . 21 . 15 45 Disable Machine 360 | . . . 15 15 75 . . . 45 . . . . . . 120 . . . . 15 15 60 . Destroy Structure 580 | . 1 25 25 33 53 10 . . 80 . . . . . . 40 . . . . 166 81 45 21 Partial Spotted 165 | . . 15 60 . . . . . 75 . . . . . . . . . . . . 15 . . Lose Combat Pursuer 1935 | . 150 . 105 . 240 30 . . 90 . . . . . 15 . . 45 . 165 240 480 165 210 Influence Decreases 5029 | 5 407 140 304 222 726 274 96 8 314 112 51 1 30 . 2 197 97 82 50 30 345 460 398 678 Entered New Map 1283 | . . . 46 122 136 174 56 8 . 62 11 1 . . 1 34 37 2 45 . 45 140 208 155 Time Decay 2733 | 5 257 120 221 70 470 100 40 . 269 50 40 . 30 . . 133 60 50 5 30 227 180 170 206 Lost Part 626 | . . 20 37 30 120 . . . . . . . . . 1 30 . 30 . . 73 140 20 125 Lost Ally 192 | . . . . . . . . . . . . . . . . . . . . . . . . 192 Purge Threat 195 | . 150 . . . . . . . 45 . . . . . . . . . . . . . . . Squads Dispatched 44 | . . . 4 . 1 2 . . 6 . . . . . 2 1 . . . 1 4 8 4 11 Investigation 6 | . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 2 Extermination 12 | . . . . . . . . . 2 . . . . . . 1 . . . . 2 3 1 3 Reinforcement 24 | . . . 3 . 1 2 . . 4 . . . . . 2 . . . . . 1 4 2 5 Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Distress Signals 18 | . 4 . 1 . 5 1 . . 1 . . . . . . . . . . . 2 3 1 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Times Spotted 332 | . 26 7 21 8 46 15 . 15 19 . . . 1 . 5 10 . 5 . 9 26 62 18 39 Peak Tracking Total 16 | . 6 3 7 3 12 12 . 13 7 . . . 1 . 3 4 . 4 . 9 12 15 6 16 Tactical Retreats 55 | . 8 . 4 . 9 1 . . 5 . . . . . 1 . . 3 . 3 6 9 3 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Traps Triggered 8 | . . . . . . . . . 2 . . . . . . 1 . . . . 2 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Disabled 24 | . . . 1 1 5 . . . 3 . . . . . . 8 . . . . 1 1 4 . Max in Single Turn 4 | . . . 1 1 3 . . . 1 . . . . . . 4 . . . . 1 1 1 . Garrison Access 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Accessed 74 | . 5 . 6 . 6 2 7 10 11 . . . . 1 . 1 2 . 6 . 4 1 7 5 Terminals 45 | . 4 . 6 . 5 2 5 . 7 . . . . 1 . 1 . . . . 2 1 7 4 Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 2 . . . . . . . . . . . 1 . . . Total Hacks 252 | . 14 . 12 . 16 5 36 71 32 . . . . 3 . 4 7 . 19 . 10 3 11 9 Successful 187 | . 8 . 7 . 10 . 29 71 19 . . . . 1 . 2 7 . 19 . 4 1 6 3 Failed 65 | . 6 . 5 . 6 5 7 . 13 . . . . 2 . 2 . . . . 6 2 5 6 Catastrophic 11 | . 1 . 1 . 1 3 . . 2 . . . . . . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 10 . 10 . 11 1 7 . 17 . . . . . . 4 . . . . 6 3 7 8 Terminals 118 | . 13 . 12 . 15 5 12 . 26 . . . . 3 . 4 . . . . 6 3 11 8 Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 3 | . 1 . . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . 3 . . . . . . . . . . . 2 . . . Terminal Hacks 154 | . 4 . 2 . 6 . 27 71 11 . . . . 1 . 1 7 . 19 . . 1 4 . Record 104 | . . . . . . . 24 64 . . . . . . . . 6 . 7 . . . 3 . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 11 | . . . . . . . . 7 . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Open DSF 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Branch Access Points 5 | . 1 . 1 . 1 . . . 1 . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Unreport Threat 4 | . 2 . . . . . . . 2 . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . 1 . 1 . 1 . . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 3 . 5 . 3 . 2 . 5 . . . . . . 1 . . . . 2 . 2 2 Terminals 24 | . 3 . 5 . 3 . 2 . 4 . . . . . . 1 . . . . 2 . 2 2 Assimilate 4 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . 1 Botnet 20 | . 3 . 4 . 3 . 2 . 4 . . . . . . . . . . . 1 . 2 1 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 . 6 . 4 2 3 . 9 . . . . . . 1 . . . . 4 1 4 5 Full Trace Events 7 | . . . 1 . . 1 2 . . . . . . . . . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . . 187 . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Total Allies 23 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 21 Largest Group 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . 9 Highest-Rated Group 122 | . . . . . . . . . . . . . . . . . . . . . 45 . . 122 Highest-Rated Ally 45 | . . . . . . . . . . . . . . . . . . . . . 45 . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . . . . . . . . . . . . . . . . . . 37 Total Damage 646 | . . . . . . . . . . . . . . . . . . . . . . . . 646 Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Active Infowar (turns) 6286 | . . 60 575 157 805 218 85 619 853 100 89 32 294 12 27 312 131 158 69 145 526 253 301 465 Optics 1255 | . . . . . . . . . . . . . . . . . 104 158 69 145 526 253 . . Sensors 5202 | . . . 476 . 482 218 85 619 813 100 89 32 237 12 27 299 52 158 69 145 526 119 301 343 Structural 2097 | . . 60 550 157 222 . . . . . . . . . . 13 80 90 69 145 434 . . 277 T.N.C. 2832 | . . . . . 561 218 85 619 833 100 89 32 294 1 . . . . . . . . . . Machine Analysis 182 | . . . . . . . . . . . . . . . . . . . . . . . . 182 Jamming 276 | . . . . . . . . . . . . . . . . . . . . . 276 . . . Robot Analysis Total 11 | . . . . . . . . 7 . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . . . 1 1 1 3 . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Turns Passed 7855 | 94 605 240 575 157 1197 218 85 639 896 100 89 32 294 12 46 369 131 158 69 145 526 372 341 465 Spaces Moved 12559 | 57 387 291 500 93 888 321 266 1845 1663 253 262 93 677 18 43 737 316 275 152 304 913 819 569 817 Core 185 | 3 . . . 5 4 . . . . . . . . . . . . . . . . 61 . 112 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 414 | . 233 . 1 9 171 . . . . . . . . . . . . . . . . . . . Wheels 309 | 54 81 . . 79 95 . . . . . . . . . . . . . . . . . . . Hover 978 | . 73 291 499 . . . . . 42 . . . . . . . . . . . . . . 73 Flight 10673 | . . . . . 618 321 266 1845 1621 253 262 93 677 18 43 737 316 275 152 304 913 758 569 632 Fastest Speed 26 | 50 56 56 52 100 32 32 32 32 32 34 34 34 34 31 26 30 40 34 40 37 30 34 37 34 Average Speed 41 | 88 102 56 61 108 58 32 32 32 33 34 34 34 34 31 30 32 40 39 40 37 35 38 44 48 Slowest Speed 210 | 100 120 116 210 190 190 32 32 40 120 34 34 34 34 31 31 96 40 40 40 37 109 50 45 110 Overloaded Moves 17 | . . . . . . . . . . . . . . . . . . . . . 4 . . 13 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 78 | . . . . . 5 5 3 9 15 . . . . . . 6 . . . 3 9 8 5 10 Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Exploration Rate (%) 46 | 4 54 60 52 20 54 49 59 95 44 55 51 10 74 . 45 18 58 58 63 49 32 38 42 29 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 4 | . . . . . . . . . . . . . . . . . 1 . 3 . . . . . Known Exits Taken 20 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 2 . 1 . . . 5 . 1 2 . 3 . . . . 2 . 1 . . . . Spaces Dug 185 | . 1 6 11 . 7 10 . . 34 4 . . 8 . . 4 . 13 . 1 67 . 12 7 Terrain Destroyed 535 | . 1 32 25 41 84 10 . . 81 4 . . 8 . . 20 . 35 . 1 136 33 17 7 Melee 102 | . 1 . 11 . 7 10 . . 31 4 . . 8 . . 4 . 13 . 1 11 . . 1 Projectile 25 | . . . . . . . . . . . . . . . . . . . . . . 2 17 6 AOE 408 | . . 32 14 41 77 . . . 50 . . . . . . 16 . 22 . . 125 31 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc Total 14301 | 79 523 337 669 123 1418 405 262 1882 1895 261 261 93 716 24 67 822 320 294 156 329 1029 857 620 859 Wait 889 | . 46 20 58 . 356 71 . 37 124 1 . . 24 3 6 30 . . . 22 45 25 7 14 Move 12389 | 56 386 290 499 92 878 311 260 1830 1632 252 261 92 676 17 43 724 315 274 151 297 895 802 558 798 Hop 70 | . . . . . 4 4 2 6 15 . . . . . . 6 . . . 3 8 8 5 9 Pick Up 92 | 6 14 2 7 3 20 1 . 2 12 2 . . . . 4 5 . . 1 1 5 3 4 . Fast Attach 101 | 6 1 2 7 2 17 . . . 6 . . . . . . 4 1 2 2 1 19 3 11 17 Attach 43 | . 1 1 2 1 11 . . 1 5 . . . . 3 . 4 1 . 1 2 2 3 3 2 Detach 17 | . . . . . 3 . . . 3 . . . . 1 . 3 2 . . . 2 1 1 1 Swap 93 | . 11 3 26 6 16 . . 1 14 . . . 4 . 3 5 . 2 . . 2 . . . Drop 129 | . 15 1 15 2 27 1 . 4 18 2 . 1 . . 4 13 1 1 . 1 10 1 4 8 Fire 273 | 11 48 18 32 17 63 . . . 13 . . . . . . 11 . 2 . 1 10 11 27 9 Melee 204 | . 1 . 23 . 23 17 . . 53 4 . . 12 . 7 17 . 13 1 1 31 . . 1 Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 614 | -10/Materials | Discovered new exit (range 16) 665 | -10/Materials | Discovered new exit (range 7) 669 | -10/Materials | Identified exit to Mines 700 | -10/Materials | Entered Mines 705 | -10/Mines | Core integrity fell below 50% 728 | -10/Mines | Met a Derelict bent on vengeance 832 | -10/Mines | Core integrity fell below 20% 850 | -10/Mines | Discovered new exit (range 3) 874 | -10/Mines | Learned Materials stockpile data 940 | -10/Mines | Entered Materials 940 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 989 | -9/Materials | Discovered new exit (range 7) 1495 | -9/Materials | Identified exit to Mines 1515 | -9/Materials | Entered Mines 1661 | -9/Mines | Discovered new exit (range 8) 1672 | -9/Mines | Entered Materials 1672 | -8/Materials | Evolved 2 slots: Utility x2 1962 | -8/Materials | Core integrity fell below 50% 2019 | -8/Materials | Lost 9 parts (1p3n3u2w) 2139 | -8/Materials | Discovered new exit (range 14) 2657 | -8/Materials | Discovered new exit (range 3) 2657 | -8/Materials | Identified exit to Factory 2750 | -8/Materials | Identified exit to Storage 2786 | -8/Materials | Build established: Scavenger-Scout 2869 | -8/Materials | Entered Storage 2870 | -8/Storage | Identified exit to Recycling 3086 | -8/Storage | Used back door to open Recycling access 3087 | -8/Storage | Entered Recycling 3088 | -8/Recycling | Met a Zionite searching for Scraptown 3160 | -8/Recycling | Scanned before Scraplab entrance 3167 | -8/Recycling | Discovered new exit (range 2) 3167 | -8/Recycling | Identified exit to Scraptown 3172 | -8/Recycling | Entered Scraptown 3264 | -8/Scraptown | Received an X-ray algorithm 3266 | -8/Scraptown | Discovered new exit (range 5) 3267 | -8/Scraptown | Identified exit to Factory 3280 | -8/Scraptown | Visited Cyclists 3289 | -8/Scraptown | Visited Shadow of the Wyrm 3301 | -8/Scraptown | Visited UFD Registry 3303 | -8/Scraptown | Visited Scrapoid Research Area 3314 | -8/Scraptown | Visited Symbiants 3329 | -8/Scraptown | Visited TADAMA 3394 | -8/Scraptown | Visited CPS Storage 3443 | -8/Scraptown | Registered with UFD as "Pulseninja" 3451 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3452 | -8/Scraptown | Found DCF Scrap (30 items) 3461 | -8/Scraptown | Visited Analyses Database 3489 | -8/Scraptown | Entered Cyclist Reading Room 3516 | -8/Scraptown | Visited A0-MCA Data Center 3518 | -8/Scraptown | Given an A rating by A0-MCA 3523 | -8/Scraptown | Found A0-MCA's Component Scanner 3532 | -8/Scraptown | Visited Science Testing Area 3580 | -8/Scraptown | Visited Supply Room 3586 | -8/Scraptown | Visited Abandonware Association 3589 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 3596 | -8/Scraptown | Visited Cartography Club 3613 | -8/Scraptown | Discovered exit to Factory (range 5) 3634 | -8/Scraptown | Visited Chapter 10 3644 | -8/Scraptown | Visited Junk Repository 3652 | -8/Scraptown | Visited LU-1G1's Boring Crew 3712 | -8/Scraptown | Met Optimus 3712 | -8/Scraptown | Accepted into 0bPrime 3782 | -8/Scraptown | Civil war broke out across Scraptown 3788 | -8/Scraptown | Core integrity fell below 20% 3804 | -8/Scraptown | Found Scrap Suit 3811 | -8/Scraptown | Entered Factory 3811 | -6/Factory | Evolved 4 slots: Utility x4 3836 | -6/Factory | Lost 6 allies 4118 | -6/Factory | Identified exit to Lower Caves 4371 | -6/Factory | Build established: Hacker-Scout 4642 | -6/Factory | Discovered new exit (range 16) 4707 | -6/Factory | Entered Lower Caves 4749 | -6/Lower Caves | Learned Factory terminal intel 4804 | -6/Lower Caves | Discovered new exit (range 9) 4807 | -6/Lower Caves | Identified exit to Lower Caves 4807 | -6/Lower Caves | Entered another Lower Caves area 4816 | -6/Lower Caves | Discovered new exit (range 10) 4887 | -6/Lower Caves | Discovered new exit (range 14) 4896 | -6/Lower Caves | Identified exit to Zion 4896 | -6/Lower Caves | Entered Zion 4906 | -6/Zion | Learned location of 1 exit from Lower Caves 4923 | -6/Zion | Discovered new exit (range 16) 4928 | -6/Zion | Identified exit to Proximity Caves 4928 | -6/Zion | Entered Proximity Caves 4981 | -5/Proximity Caves | Spotted B-75 Beast 5002 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5005 | -5/Proximity Caves | Destroyed B-75 Beast 5046 | -5/Proximity Caves | Learned Factory stockpile data 5201 | -5/Proximity Caves | Learned Factory emergency access door positions 5212 | -5/Proximity Caves | Learned Factory security intel 5215 | -5/Proximity Caves | Discovered new exit (range 11) 5219 | -5/Proximity Caves | Identified exit to Factory 5222 | -5/Proximity Caves | Entered Factory 5222 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5226 | -5/Factory | Loaded intel: 28 terminal locations 5234 | -5/Factory | Identified exit to DSF 5234 | -5/Factory | Entered DSF 5248 | -5/DSF | Discovered new exit (range 11) 5260 | -5/DSF | Additional patrols routed to DSF 5279 | -5/DSF | Identified exit to Factory 5280 | -5/DSF | Entered Factory 5280 | -4/Factory | Evolved 2 slots: Utility x2 5524 | -4/Factory | Build established: Hacker-Sprinter 5640 | -4/Factory | System corruption reached 10% 5643 | -4/Factory | Discovered new exit (range 12) 5648 | -4/Factory | Identified exit to Upper Caves 5649 | -4/Factory | Entered Upper Caves 5653 | -4/Upper Caves | Learned location of Testing (-3) 5668 | -4/Upper Caves | Entered an active Warlord outpost 5672 | -4/Upper Caves | Learned Research emergency access door positions 5672 | -4/Upper Caves | Learned Extension terminal intel 5774 | -4/Upper Caves | Discovered new exit (range 15) 5779 | -4/Upper Caves | Identified exit to Upper Caves 5780 | -4/Upper Caves | Entered another Upper Caves area 5801 | -4/Upper Caves | Identified exit to Research 5803 | -4/Upper Caves | Spotted B-86 Titan 5885 | -4/Upper Caves | Crushed by falling debris 5911 | -4/Upper Caves | Encountered a Warlord checkpoint 5916 | -4/Upper Caves | Lost 3 parts (1n2u) 5936 | -4/Upper Caves | Discovered new exit (range 5) 5937 | -4/Upper Caves | Identified exit to Zhirov 5938 | -4/Upper Caves | Entered Zhirov 5938 | -4/Zhirov | Discovered new exit (range 3) 5946 | -4/Zhirov | Met Zhirov 5959 | -4/Zhirov | Learned location of Quarantine (-2) 5959 | -4/Zhirov | Learned location of Command (-1) 5961 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5984 | -4/Zhirov | Found Alien Artifact 5984 | -4/Zhirov | Identified Integrated Reactor 5984 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5992 | -4/Zhirov | Found Alien Artifact 6007 | -4/Zhirov | Identified exit to Proximity Caves 6007 | -4/Zhirov | Entered Proximity Caves 6074 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 6144 | -3/Proximity Caves | Discovered exit to Research (range 7) 6152 | -3/Proximity Caves | Entered Research 6152 | -3/Research | Evolved 2 slots: Utility x2 6195 | -3/Research | Found Quantum Capacitor 6474 | -3/Research | Build established: Hacker-Ninja 6544 | -3/Research | Fabricated Exp. Optical Array? 6566 | -3/Research | Lost 4 parts (3u1w) 6592 | -3/Research | Found Exp. Target Analyzer 6600 | -3/Research | Spotted B-86 Titan 6617 | -3/Research | Lost 5 parts (1n3u1w) 6657 | -3/Research | Discovered new exit (range 13) 6677 | -3/Research | Identified exit to Research 6678 | -3/Research | Entered another Research area 6678 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6799 | -2/Research | Found Adv. Kinecellerator 6841 | -2/Research | Build established: Hacker-Scout 6919 | -2/Research | Identified Transdimensional Reconstructor 6919 | -2/Research | Warped through subspace 6924 | -2/Research | Lost 4 parts (1n3u) 6978 | -2/Research | Lost 5 parts (1p2n2u) 7009 | -2/Research | Core integrity fell below 50% 7013 | -2/Research | Identified exit to Quarantine 7029 | -2/Research | Spotted B-90 Cyclops 7050 | -2/Research | Entered Quarantine 7058 | -2/Quarantine | Found Alien Reactor 7118 | -2/Quarantine | Found Alien Artifact 7118 | -2/Quarantine | Identified Phase Redirector 7188 | -2/Quarantine | Found Alien Artifact 7188 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 7188 | -2/Quarantine | Warped through subspace 7191 | -2/Quarantine | Core integrity fell below 20% 7209 | -2/Quarantine | Build established: Hacker-Mutant 7229 | -2/Quarantine | Found Alien Artifact 7229 | -2/Quarantine | Identified Core Reset Matrix 7229 | -2/Quarantine | Identified Matter Drive 7229 | -2/Quarantine | Used Core Reset Matrix 7233 | -2/Quarantine | Detected hypermatrix surge 7233 | -2/Quarantine | Sensed 13 artifacts in vicinity 7354 | -2/Quarantine | Met incapacitated Sigix Warrior 7354 | -2/Quarantine | Lockdown squad dispatched 7355 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 7356 | -2/Quarantine | Unlocked Sigix quarantine chamber 7359 | -2/Quarantine | Found Sigix Containment Pod 7366 | -2/Quarantine | Scanned by Researcher 7376 | -2/Quarantine | Found Transdimensional Reconstructor 7380 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 7380 | -2/Quarantine | Warped through subspace 7390 | -2/Quarantine | Discovered new exit (range 3) 7391 | -2/Quarantine | Identified exit to Access 7391 | -2/Quarantine | Entered Access 7391 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7721 | -1/Access | Spotted B-99 Colossus 7726 | -1/Access | Core integrity fell below 50% 7773 | -1/Access | Lost 8 parts (2n6u) 7773 | -1/Access | Warped through subspace 7774 | -1/Access | Emitted hypermatrix ping 7779 | -1/Access | Assembled emerged from beneath the floor 7800 | -1/Access | Assembled emerged from beneath the floor 7817 | -1/Access | Assembled emerged from beneath the floor 7818 | -1/Access | Spotted B-99 Colossus 7827 | -1/Access | Core integrity fell below 20% 7828 | -1/Access | Garrison activated, responded to threat 7832 | -1/Access | System corruption reached 10% 7855 | -1/Access | Lost 13 allies 7856 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 07828_ System corrupted: Matter fused (-5). 07828_ ALERT: Activating Garrison Access A002. 07831_ Imp. Gyrokinetic Inverter destroyed. 07831_ Imp. Targeting Computer destroyed. 07831_ System corrupted by crushing effect (+5). 07831_ System corrupted by crushing effect (+1). 07833_ Penetrated by Slug. 07833_ Slug penetrates TF Node. 07833_ TF Node disabled. 07833_ Adv. Sensor Array tumbles out of TF Node. 07833_ Adv. Signal Interpreter tumbles out of TF Node. 07836_ Penetrated by Slug. 07836_ Slug penetrates Wall. 07839_ ALERT: Potential suspicious activity detected, Q-Series report to Access Zone 2K. 07839_ Impulse Thruster Array destroyed. 07846_ Imp. Reaction Control System destroyed. 07847_ Penetrated by Slug. 07848_ System corrupted: Matter fused (-9). 07849_ Acquired Q-thruster. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????####???????????????????????????????????? | | ###################??????????????????????????????? | | ########### ######################??????????????## | | # # #??????????????# | | # # ################ | | # # | | # # ### | | # + #?#! | | [# # " " #?## | | # !!! """ """ #??? | | # # !!! """ """ #??? | | # # !! " " #??? | | ###### #??? | | + # ?? | | ######## # ?? | | ######+########?######## #### ######### # ?? | | ### ##?# ![ / #??# #??????## # ?? | | ?## #### =[ ####### #??# #??????## + ?? | | ?## #### !#????? ##+???????## # | | ?## + ##### #?????????## #### | | ?## ##/#### + @c +?????????## | | ### # ## ##### #?? #### # | | ### #] #########????? #??######### # | | # # ???????????? #???## + # | | # # ???????????? #???## # ##+# | | # # ???? ##????? ????## # # | | # # ???? ##????????????## * # # | | # #! ##????????????## # # | | # ????????????## # # | | # # # ????????????######### # | | ################ ???? + ???????? ############ #] | | ################ ???? # ???????? ############ # | | ???????????????????????????????? # [ #### # | | ???????????????????????????????? # #### #### | | ???????????????????????????????? # ] #### #### | | ???????????????????????????????? # ]! / ##?? | | ???????????????????????????????? # * #### ##?? | | ???????????????????????????????? ############ ##?? | | ???????????????????????????????? ### # ##?? | | ###### """???????????????????????## # #### | | ###########???????????????????????## !!! "# #### | | [ ##???????????????????????## !!! " + | | ##???????????????????????## !! "###### | | ##???????????????????????## ###### | | # ???????????????????????## =##???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 EM Shielding 3 Armor Coverage 225 Phase Shifting 5 Evasion (%) 79 Targeting Accuracy 30 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 14 Core Analysis 6 Kinecelleration 50 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Optical Array | x1 | -3/Research Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Phase Redirector High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedInsulationExoskeleton Manual? 0 Play Time 06:26:21 Cumulative 193.8 hours Start 2025.05.17 @ 18:21:39 End 2025.05.25 @ 16:21:51 Sessions 31 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 99 Adventurer 16 Explorer 3 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 47 Gallery% 53 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Mouse Keybinds 1 Fullscreen 0 Font 16/Terminus Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 377cab25-273f-47fe-9d4a-9bcef0cc05fd