Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 16:21:51
Player: Smie
Result: Destroyed by C-57 Dissector with Dual-blade Saw
Performance
-------------
Evolutions (9) 4500
Regions Visited (24) 4800
Robots Destroyed (102) 510
Value Destroyed (2867) 2867
Prototype IDs (42) 840
Alien Tech Used (5) 1000
Bonus (8184) 8184
TOTAL SCORE: 22701
Bonus
-------
Follower Combat Kills 84
Awakened Behemoth Slayer 1000
Entered DSFs 500
Registered with UFD 300
Met Optimus in HQ 500
Met Zhirov 300
Used Core Reset Matrix 3000
Scanned by Researcher 500
Met Sigix 2000
Cogmind
---------
Core Integrity 0/1600
Matter 100/300
Energy 100/100
System Corruption 14%
Temperature Cool (1)
Movement Flying (40)
Location -1/Access
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (5) ---
Improved Gyrokinetic Inverter
Q-thruster
> --- UTILITY (15) -----
Machine Analyzer
Advanced Signal Interpreter
Improved Targeting Computer
Advanced Launcher Guidance Computer
Graphene Brace
> --- WEAPON (3) -------
(None)
> --- INVENTORY (5) ----
Reinforced Quantum Reactor
Experimental Energy Well (600)
Sigix Containment Pod
Peak State
------------
> --- POWER ------------
Light Antimatter Reactor
> --- PROPULSION -------
Field Propulsion Array
Cooled Impulse Thruster
Impulse Thruster Array
> --- UTILITY ----------
Advanced Weight Redist. System
Advanced Visual Processing Unit
Improved Sensor Array
Advanced Signal Interpreter
Advanced Launcher Guidance Computer
Advanced Target Analyzer
Experimental Target Analyzer
Improved Reaction Control System
Advanced Reaction Control System
Improved Hacking Suite
Advanced Hacking Suite
Advanced System Shield
A0-MCA's Component Scanner
Improved Dynamic Insulation System
> --- WEAPON -----------
Improved Matter Neutralizer
Micro-nuke Launcher
> --- INVENTORY --------
Cooled Impulse Thruster
Experimental Energy Well
Transdimensional Reconstructor
[Rating: 147]
Favorites
-----------
Power Light Fission Core
Engine Light Ion Engine
Power Core Light Fission Core
Reactor Light Antimatter Reactor
Propulsion Flight Unit
Treads Light Treads
Leg Aluminum Leg
Wheel Compact Wheel
Hover Unit Hover Unit
Flight Unit Flight Unit
Utility Small Storage Unit
Device Improved Sensor Array
Storage Small Storage Unit
Processor Transport Network Coupler
Hackware Improved Hacking Suite
Protection Layered Light Armor Plating
Artifact Phase Redirector
Weapon Heavy Assault Rifle
Energy Cannon Improved Matter Neutralizer
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Light Cannon
Launcher Micro-nuke Launcher
Impact Weapon Hammer
Slashing Weapon Scythe
Piercing Weapon Force Lance
Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Slots Evolved 18 | . . . 2 . 2 . . . 4 . . . . 2 . 2 . . . . 2 2 . 2
Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . .
Propulsion 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . .
Utility 13 | . . . 1 . 2 . . . 4 . . . . 1 . 2 . . . . 2 . . 1
Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
Parts Attached 167 | 6 12 4 16 4 28 . . 2 19 . . . 2 1 2 13 2 3 2 2 19 3 10 17
Power 20 | 1 3 1 3 . 3 . . . 3 . . . 1 . . 1 . 1 . . 1 1 . 1
Engine 11 | 1 2 1 2 . 3 . . . 1 . . . . . . . . . . . . 1 . .
Core 7 | . 1 . 1 . . . . . 2 . . . 1 . . 1 . 1 . . . . . .
Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1
Propulsion 51 | 2 5 1 5 2 9 . . 1 7 . . . 1 . 2 1 . 1 . 1 5 1 . 7
Treads 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . .
Leg 10 | . 2 . 1 1 6 . . . . . . . . . . . . . . . . . . .
Wheel 4 | 2 1 . . 1 . . . . . . . . . . . . . . . . . . . .
Hover 11 | . 2 1 3 . . . . . 1 . . . . . . . . . . . . . . 4
Flight 25 | . . . . . 3 . . 1 6 . . . 1 . 2 1 . 1 . 1 5 1 . 3
Utility 62 | 1 . 1 4 . 11 . . . 7 . . . . 1 . 7 1 . 2 1 9 1 9 7
Device 25 | . . 1 2 . 3 . . . 3 . . . . . . 4 . . . 1 4 1 5 1
Storage 5 | 1 . . 1 . 3 . . . . . . . . . . . . . . . . . . .
Processor 20 | . . . . . 3 . . . . . . . . 1 . 1 1 . 1 . 4 . 3 6
Hackware 6 | . . . . . . . . . 2 . . . . . . 2 . . 1 . 1 . . .
Protection 5 | . . . 1 . 2 . . . 2 . . . . . . . . . . . . . . .
Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 .
Weapon 34 | 2 4 1 4 2 5 . . 1 2 . . . . . . 4 1 1 . . 4 . 1 2
Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . .
Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . .
Ballistic Gun 15 | 2 2 1 2 2 3 . . 1 1 . . . . . . 1 . . . . . . . .
Ballistic Cannon 6 | . . . 2 . . . . . . . . . . . . 1 1 . . . . . 1 1
Launcher 4 | . 1 . . . . . . . 1 . . . . . . 1 . . . . 1 . . .
Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . .
Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . .
Slashing Weapon 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1
Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . .
Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . .
Unidentified Prototypes 11 | . . . 1 . . . . . 1 . . . . . . 2 . . 1 . . 1 3 2
Parts Lost 74 | . . 2 4 3 12 . . 2 . . . . . . 1 3 . 5 . 1 9 14 2 16
Power 7 | . . 1 . . 2 . . . . . . . . . . 1 . . . 1 . 2 . .
Propulsion 20 | . . 1 2 2 3 . . 2 . . . . . . . . . 1 . . 1 3 . 5
Utility 36 | . . . . . 5 . . . . . . . . . . 2 . 4 . . 6 7 2 10
Weapon 11 | . . . 2 1 2 . . . . . . . . . 1 . . . . . 2 2 . 1
Highest Loss Streak 9 | . . 1 2 2 9 . . 2 . . . . . . 1 2 . 3 . 1 5 5 2 8
To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . .
Average Backups 6 | 3 7 7 7 7 7 8 8 7 7 8 8 8 8 6 7 6 4 4 4 3 3 4 4 2
Power . | . . . 1 1 . . . . . 1 1 1 1 1 1 . . . . . . . . .
Propulsion . | 2 3 . . . . 1 1 . . 1 1 1 1 . . . 1 1 1 1 . 1 . .
Utility 3 | . 1 3 3 4 3 4 4 4 4 5 5 5 5 4 5 3 1 1 . . 1 2 2 1
Weapon 1 | . 1 4 3 2 3 2 3 2 1 1 1 1 1 1 1 1 1 2 2 1 . . . .
Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . .
Unused Backups 30 | . 5 . 3 1 5 1 . 1 5 1 . . . . . 3 . . . . 3 . 1 1
Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . .
Propulsion 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . .
Utility 16 | . . . 1 . 2 1 . 1 3 1 . . . . . 3 . . . . 3 . . 1
Weapon 7 | . . . 2 1 3 . . . 1 . . . . . . . . . . . . . . .
Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 .
Average Slot Usage (%) 82 | . 85 87 94 82 79 100 100 98 90 93 93 93 93 91 89 86 78 68 59 69 82 62 50 61
Engine 3 | . 9 6 11 . 6 9 9 8 . . . . . . . . . . . . . . . .
Core 2 | . 4 7 . 11 . . . . 5 6 6 6 6 5 5 4 . 2 5 2 . . . .
Leg 2 | . 16 . 1 8 8 . . . . . . . . . . . . . . . . . . .
Wheel 1 | . 9 . . 6 1 . . . . . . . . . . . . . . . . . . .
Hover 3 | . 2 27 27 3 . . . . . . . . . . . . . . . . . . . 6
Flight 12 | . . . . . 13 27 27 26 18 20 20 20 20 23 22 15 15 13 10 9 10 9 4 5
Device 15 | . . 3 20 22 12 18 18 18 19 20 20 20 20 17 17 21 26 18 15 15 25 10 10 10
Storage 6 | . 14 14 11 11 9 9 9 9 6 6 6 6 6 5 5 4 . . . . . . . .
Processor 12 | . . . . . 7 18 18 18 13 13 13 13 13 11 11 10 13 15 15 21 23 24 22 31
Hackware 5 | . . . . . . . . . 11 13 13 13 13 11 11 14 15 11 6 10 9 12 8 5
Ballistic Gun 7 | . 26 24 10 11 12 9 9 9 5 6 6 6 6 5 1 . . . . . . . . .
Ballistic Cannon 1 | . . . 7 7 . . . . . . . . . . . 1 . . . 4 1 . 3 1
Slashing Weapon 2 | . . . . . 3 9 9 9 5 6 6 4 . . . . . . . . . . . .
Piercing Weapon 1 | . . . . . . . . . . . . 1 6 5 5 6 6 4 5 5 3 . . .
Peak Build Rating 147 | 6 8 9 14 14 25 25 25 26 59 59 59 60 67 76 78 97 87 79 73 85 129 147 113 125
Average Rating 48 | 5 7 8 11 11 15 25 25 25 51 59 59 59 64 74 73 89 80 67 63 81 107 108 87 89
On Entrance 50 | . 6 8 8 13 14 25 25 25 19 59 59 59 60 65 76 67 85 79 58 73 85 129 60 99
Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . .
Heaviest Build 42 | 10 14 14 26 17 25 21 21 21 27 25 25 26 27 29 29 33 15 14 14 17 36 42 22 22
Greatest Support 47 | 26 32 12 20 22 41 21 21 21 29 27 27 27 27 33 33 34 15 19 15 30 39 47 23 45
Greatest Overweight (x) 2 | . 1 1 2 1 2 . . . 1 . . . . . . 1 . . . . 1 . . 1
Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . .
Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5
Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5
Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 7 8 8 5 5 5 5 5 5 5 5
Average Carried 6 | 4 7 7 7 7 7 7 8 7 7 7 8 8 8 5 7 7 4 5 4 3 4 4 4 4
Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5
Final Carried 8 | 6 8 8 7 8 8 8 8 8 8 8 8 8 8 5 8 5 5 5 5 3 5 5 5 4
Class Distribution
--------------------
26% | Hacker-Scout
25% | Mutant
19% | Scavenger-Scout
9% | Hacker-Mutant
6% | Scavenger-Mutant
4% | Hacker-Ninja
4% | Hacker-Sprinter
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Scavenger-Mutant | -9/Mines
Scavenger-Scout | -8/Materials
Scavenger-Scout | -8/Storage
Scavenger-Scout | -8/Recycling
Scavenger-Scout | -8/Scraptown
Hacker-Scout | -6/Factory
Hacker-Scout | -6/Lower Caves
Hacker-Scout | -6/Lower Caves
Hacker-Scout | -6/Zion
Hacker-Scout | -5/Proximity Caves
Hacker-Scout | -5/Factory
Hacker-Scout | -5/DSF
Hacker-Sprinter | -4/Factory
Hacker-Scout | -4/Upper Caves
Hacker-Scout | -4/Upper Caves
Scout | -4/Zhirov
Hacker-Scout | -3/Proximity Caves
Hacker-Ninja | -3/Research
Hacker-Scout | -2/Research
Hacker-Mutant | -2/Quarantine
Hacker-Scout | -1/Access
Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Matter Collected 3797 | 281 347 144 365 222 842 61 . 10 339 41 . . 40 . 25 221 . 79 20 67 183 146 214 150
Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . .
Salvage Created 3812 | 66 396 180 298 168 846 149 . . 550 . . . 97 . 183 221 . 49 56 . 283 71 183 16
Parts 217 | 3 27 18 14 15 46 12 . . 23 . . . 8 . 12 11 . 8 1 . 13 3 2 1
Haulers Intercepted 12 | . 1 . 2 . 2 2 . . 2 . . . . . 1 1 . . . . 1 . . .
Recyclers Shooed 5 | . . . . 1 2 . . . 1 . . . . . . . . . . . . . 1 .
Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Self-Destructed 18 | . . . . . . . . . . . . . 8 . . . . 5 1 4 . . . .
Prevented 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . .
Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Combat Hostiles Destroyed 64 | . 9 7 7 8 14 . . . 6 . . . 1 . 2 2 . 4 . . 3 1 . .
Melee 6 | . . . . . 2 . . . . . . . . . 2 . . . . . 2 . . .
Guns 22 | . 9 3 2 2 6 . . . . . . . . . . . . . . . . . . .
Cannons 4 | . . . 3 . . . . . . . . . . . . . . . . . 1 . . .
AOE 31 | . . 4 2 6 6 . . . 6 . . . . . . 2 . 4 . . . 1 . .
Classes Destroyed 15 | 1 4 1 2 . 2 1 . . . . . . 1 . 1 1 . . . . . . 1 .
Worker 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . .
Builder 6 | . . . . . . 2 . . 1 . . . . . . 1 . . . . . 1 . 1
Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . .
Hauler 12 | . 1 . 2 . 2 2 . . 2 . . . . . 1 1 . . . . 1 . . .
Recycler 9 | 1 1 . . 1 3 . . . 2 . . . . . . . . . . . . . 1 .
Operator 3 | . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . .
Watcher 4 | . 1 . . . 1 . . . . . . . . . . 2 . . . . . . . .
Swarmer 29 | . 5 3 3 6 2 . . . 6 . . . . . . . . 4 . . . . . .
Cutter 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . .
Grunt 20 | . 4 4 1 2 8 . . . . . . . . . . . . . . . . 1 . .
Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 .
Sentry 7 | . . . 3 . 3 . . . . . . . . . . . . . . . 1 . . .
Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . .
Programmer 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . .
Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . .
Best Kill Streak 6 | 1 4 3 3 4 6 2 . . 5 . . . 1 . 3 2 . 4 . . 2 2 2 1
Combat Bots Only 6 | . 3 3 3 3 6 . . . 3 . . . 1 . 2 2 . 4 . . 2 1 . .
Max Kills in Single Turn 5 | 1 1 2 1 3 5 1 . . 2 . . . 1 . 1 2 . 2 . . 1 1 1 1
Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . .
Exploded 5 | . . 2 1 3 5 . . . 2 . . . . . . 2 . 2 . . . 1 . .
Melee 1 | . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
-------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Hostile Shots Fired 1144 | . 57 26 81 38 147 12 . 28 57 . . . 18 . 13 50 . 19 . 18 128 238 48 166
Missed 537 | . 18 7 32 11 47 6 . 13 36 . . . 10 . 3 17 . 11 . 9 67 147 29 74
Hits 607 | . 39 19 49 27 100 6 . 15 21 . . . 8 . 10 33 . 8 . 9 61 91 19 92
Melee 20 | . . . . . . . . . . . . . . . 9 . . . . . . . . 11
Projectile 587 | . 39 19 49 27 100 6 . 15 21 . . . 8 . 1 33 . 8 . 9 61 91 19 81
Critical Strikes 30 | . . . 1 . 6 . . . . . . . . . 1 5 . . . 2 2 2 1 10
Actively Blocked 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 10
Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . .
Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . .
Damage Taken 11960 | . 394 288 529 312 1668 85 . 282 373 . . . 156 . 295 675 . 248 . 166 1402 2052 367 2668
Core 4339 | . 92 114 125 58 416 . . 72 87 . . . 24 . . 104 . 21 . 50 491 1056 54 1575
Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . .
Regen/Repaired (Parts) 89 | . . . . . . . . . 63 . . . . . 9 17 . . . . . . . .
Core Remaining (%) 58 | 100 . 17 . 54 . . . 11 . . . . 86 . 100 . . . . 84 62 . 16 .
Volleys Fired 273 | 11 48 18 32 17 63 . . . 13 . . . . . . 11 . 2 . 1 10 11 27 9
Largest 2 | 2 2 2 2 2 2 . . . 1 . . . . . . 1 . 1 . 1 1 1 1 1
Hottest 113 | 40 40 40 60 60 46 . . . 30 . . . . . . 44 . 43 . 33 113 113 54 55
Shots Fired 428 | 22 96 32 59 25 110 . . . 13 . . . . . . 11 . 2 . 1 10 11 27 9
Gun 297 | 22 96 28 37 7 107 . . . . . . . . . . . . . . . . . . .
Cannon 92 | . . . 20 14 . . . . . . . . . . . 9 . . . 1 3 9 27 9
Launcher 39 | . . 4 2 4 3 . . . 13 . . . . . . 2 . 2 . . 7 2 . .
Special . | . . . . . . . . . . . . . . . . . . . . . . . . .
Kinetic 377 | 22 96 28 57 21 107 . . . . . . . . . . 9 . . . 1 . . 27 9
Thermal 12 | . . . . . . . . . . . . . . . . . . . . . 3 9 . .
Explosive 39 | . . 4 2 4 3 . . . 13 . . . . . . 2 . 2 . . 7 2 . .
Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . .
Robot Hit Streak 14 | 4 8 7 10 10 14 . . . 1 . . . . . . 2 . 1 . . 3 4 3 4
Robot Miss Streak 13 | 3 3 3 2 1 6 . . . 6 . . . . . . 13 . . . 1 2 2 2 .
Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . .
Secondary Targets 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . .
Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . .
Shots Hit Robots 307 | 12 63 19 41 18 80 5 . . 15 . . . 3 . 4 11 . 1 1 . 22 6 5 1
Core Hits 171 | 3 27 14 16 11 38 4 . 1 18 . . . 1 . 3 13 . 5 . . 8 6 2 1
Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . .
Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . .
Critical Strikes 10 | . 1 . . . 1 . . . 4 . . . . . . 2 . . . . 2 . . .
Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . .
Sever 5 | . . . . . 1 . . . 4 . . . . . . . . . . . . . . .
Impale 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . .
Melee Attacks 206 | . 1 . 23 . 23 17 . . 53 4 . . 12 . 7 19 . 13 1 1 31 . . 1
Impact 32 | . 1 . 23 . 8 . . . . . . . . . . . . . . . . . . .
Slashing 90 | . . . . . 15 17 . . 53 4 . . . . . . . . . . . . . 1
Piercing 84 | . . . . . . . . . . . . . 12 . 7 19 . 13 1 1 31 . . .
Sneak Attacks 13 | . . . . . 2 4 . . 3 . . . . . 1 2 . . . . 1 . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . .
Damage Inflicted 10299 | 100 516 491 763 676 2463 289 . 11 1401 . . . 80 . 225 872 . 475 126 . 979 543 240 49
Guns 2131 | 100 516 146 326 74 969 . . . . . . . . . . . . . . . . . . .
Cannons 1023 | . . . 246 180 . . . . . . . . . . . 75 . . . . 80 153 240 49
Explosions 4235 | . . 345 191 422 1062 . . . 795 . . . . . . 437 . 475 . . 118 390 . .
Melee 2896 | . . . . . 432 289 . . 606 . . . 80 . 222 360 . . 126 . 781 . . .
Ramming 14 | . . . . . . . . 11 . . . . . . 3 . . . . . . . . .
Kinetic 2921 | 100 516 146 572 254 969 . . . . . . . . . . 75 . . . . . . 240 49
Thermal 906 | . . . . . 673 . . . . . . . . . . . . . . . 80 153 . .
Explosive 3562 | . . 345 191 422 389 . . . 795 . . . . . . 437 . 475 . . 118 390 . .
Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . .
Impact 151 | . . . . . 151 . . . . . . . . . . . . . . . . . . .
Slashing 1176 | . . . . . 281 289 . . 606 . . . . . . . . . . . . . . .
Piercing 1569 | . . . . . . . . . . . . . 80 . 222 360 . . 126 . 781 . . .
Highest Corruption 18 | . . . . . . . . . . . . . . . . 10 10 18 18 18 3 3 3 14
Average Corruption 8 | . . . . . . . . . . . . . . . . 5 10 12 18 18 2 1 3 6
Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . .
Effects 41 | . . . . . . . . . . . . . . . . 9 5 8 2 7 2 . 2 6
Message Errors 17 | . . . . . . . . . . . . . . . . 4 3 5 1 2 1 . . 1
Matter Fused 6 | . . . . . . . . . . . . . . . . . . . 1 2 . . . 3
Heat Flow Errors 4 | . . . . . . . . . . . . . . . . 2 . . . 2 . . . .
Energy Discharges 9 | . . . . . . . . . . . . . . . . 2 2 3 . . 1 . 1 .
Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 .
Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
Misdirections 3 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1
Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . .
Overflow Damage 725 | . . 6 30 54 103 . . . 36 . . . . . . 172 . 61 106 . 99 8 50 .
Projectiles 58 | . . . . . . . . . . . . . . . . . . . . . . 8 50 .
Explosions 243 | . . 6 30 54 41 . . . 21 . . . . . . 30 . 61 . . . . . .
Melee 424 | . . . . . 62 . . . 15 . . . . . . 142 . . 106 . 99 . . .
Knockbacks 11 | . . . 1 4 1 . . . . . . . . . . 3 . . . . . . 2 .
Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . .
Kinetic 10 | . . . 1 4 . . . . . . . . . . . 3 . . . . . . 2 .
Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . .
Self-Inflicted Damage 447 | . . 57 63 21 170 . . 5 130 . . . . . 1 . . . . . . . . .
Shots 13 | . . 2 2 2 2 . . . 5 . . . . . . . . . . . . . . .
Rammed 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . .
Targets Rammed 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . .
Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . .
Highest Temperature 510 | . 12 69 36 53 25 . . 15 . . . . . . . 510 . . . 260 159 256 . .
Average Temperature 59 | . 5 28 8 21 6 . . 8 . . . . . . . 180 . . . 139 99 106 . .
Received Heat Transfer 1593 | . 132 132 102 132 729 36 . 132 18 . . . . . . 9 . 9 . 9 9 54 27 63
Effects 5 | . . . . . . . . . . . . . . . . 4 . . . . . 1 . .
Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . .
Interference 4 | . . . . . . . . . . . . . . . . 3 . . . . . 1 . .
Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . .
Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . .
Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Fried 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . .
Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . .
Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . .
Heat Transferred 722 | . . . . . 500 . . . . . . . . . . . . . . . 74 148 . .
Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Maximum Alert Level 2 | . 1 . 1 1 1 . . . . . . . . . . . . . . . 1 2 2 1
Low Security (%) 69 | 100 83 100 96 66 23 100 100 . 100 . . . . 100 100 100 . . . . 96 16 . 74
Level 1 27 | . 16 . 3 33 76 . . . . . . . . . . . . . . . 3 47 96 25
Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . 36 3 .
Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . .
Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . .
Peak Influence 472 | 5 222 135 208 241 326 133 34 . 164 . . . . . 70 192 . . . . 319 472 408 232
Initial 267 | . . . 29 78 85 126 34 . . . . . . . 1 36 . . . . 90 179 267 232
Average 131 | . 75 84 47 166 221 97 23 . 40 . . . . . 25 80 . . . . 47 349 344 143
Influence Increases 5091 | 5 407 215 429 243 805 64 14 . 478 . . . 30 2 70 226 . 125 5 165 529 616 310 353
Destroy 0b10 Robot/C 1340 | . 180 140 140 160 280 . . . 120 . . . 20 . 40 40 . 80 . . 60 20 20 40
Destroy 0b10 Robot/NC 190 | 5 15 5 15 5 45 20 . . 30 . . . . . 5 20 . . 5 . 5 5 5 5
Destroy Leader 310 | . 34 30 44 30 86 4 . . 24 . . . 10 . 10 6 . . . . 22 . . 10
Allied During Kill 22 | . . . . . . . . . . . . . . . . . . . . . . . . 22
Successful Hack 189 | . 27 . 25 . 26 . 14 . 14 . . . . 2 . . . . . . 21 . 15 45
Disable Machine 360 | . . . 15 15 75 . . . 45 . . . . . . 120 . . . . 15 15 60 .
Destroy Structure 580 | . 1 25 25 33 53 10 . . 80 . . . . . . 40 . . . . 166 81 45 21
Partial Spotted 165 | . . 15 60 . . . . . 75 . . . . . . . . . . . . 15 . .
Lose Combat Pursuer 1935 | . 150 . 105 . 240 30 . . 90 . . . . . 15 . . 45 . 165 240 480 165 210
Influence Decreases 5029 | 5 407 140 304 222 726 274 96 8 314 112 51 1 30 . 2 197 97 82 50 30 345 460 398 678
Entered New Map 1283 | . . . 46 122 136 174 56 8 . 62 11 1 . . 1 34 37 2 45 . 45 140 208 155
Time Decay 2733 | 5 257 120 221 70 470 100 40 . 269 50 40 . 30 . . 133 60 50 5 30 227 180 170 206
Lost Part 626 | . . 20 37 30 120 . . . . . . . . . 1 30 . 30 . . 73 140 20 125
Lost Ally 192 | . . . . . . . . . . . . . . . . . . . . . . . . 192
Purge Threat 195 | . 150 . . . . . . . 45 . . . . . . . . . . . . . . .
Squads Dispatched 44 | . . . 4 . 1 2 . . 6 . . . . . 2 1 . . . 1 4 8 4 11
Investigation 6 | . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 2
Extermination 12 | . . . . . . . . . 2 . . . . . . 1 . . . . 2 3 1 3
Reinforcement 24 | . . . 3 . 1 2 . . 4 . . . . . 2 . . . . . 1 4 2 5
Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . .
Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . .
Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . .
Construction Impeded 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . .
Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . .
Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
--------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Distress Signals 18 | . 4 . 1 . 5 1 . . 1 . . . . . . . . . . . 2 3 1 .
Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . .
Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . .
Times Spotted 332 | . 26 7 21 8 46 15 . 15 19 . . . 1 . 5 10 . 5 . 9 26 62 18 39
Peak Tracking Total 16 | . 6 3 7 3 12 12 . 13 7 . . . 1 . 3 4 . 4 . 9 12 15 6 16
Tactical Retreats 55 | . 8 . 4 . 9 1 . . 5 . . . . . 1 . . 3 . 3 6 9 3 3
Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Traps Triggered 8 | . . . . . . . . . 2 . . . . . . 1 . . . . 2 . 1 2
Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . .
Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Machines Disabled 24 | . . . 1 1 5 . . . 3 . . . . . . 8 . . . . 1 1 4 .
Max in Single Turn 4 | . . . 1 1 3 . . . 1 . . . . . . 4 . . . . 1 1 1 .
Garrison Access 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . .
Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
--------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Machines Accessed 74 | . 5 . 6 . 6 2 7 10 11 . . . . 1 . 1 2 . 6 . 4 1 7 5
Terminals 45 | . 4 . 6 . 5 2 5 . 7 . . . . 1 . 1 . . . . 2 1 7 4
Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . .
Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access 4 | . . . . . 1 . . . 2 . . . . . . . . . . . 1 . . .
Total Hacks 252 | . 14 . 12 . 16 5 36 71 32 . . . . 3 . 4 7 . 19 . 10 3 11 9
Successful 187 | . 8 . 7 . 10 . 29 71 19 . . . . 1 . 2 7 . 19 . 4 1 6 3
Failed 65 | . 6 . 5 . 6 5 7 . 13 . . . . 2 . 2 . . . . 6 2 5 6
Catastrophic 11 | . 1 . 1 . 1 3 . . 2 . . . . . . . . . . . 1 . . 2
Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . .
Manual 84 | . 10 . 10 . 11 1 7 . 17 . . . . . . 4 . . . . 6 3 7 8
Terminals 118 | . 13 . 12 . 15 5 12 . 26 . . . . 3 . 4 . . . . 6 3 11 8
Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . .
Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
Recycling Units 3 | . 1 . . . . . . . 2 . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access 6 | . . . . . 1 . . . 3 . . . . . . . . . . . 2 . . .
Terminal Hacks 154 | . 4 . 2 . 6 . 27 71 11 . . . . 1 . 1 7 . 19 . . 1 4 .
Record 104 | . . . . . . . 24 64 . . . . . . . . 6 . 7 . . . 3 .
Part Schematic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . .
Robot Analysis 11 | . . . . . . . . 7 . . . . . . . . . . 4 . . . . .
Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . .
Open Door 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 .
Open DSF 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . .
Branch Access Points 5 | . 1 . 1 . 1 . . . 1 . . . . . . . . . . . . 1 . .
Emergency Access Points 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . .
Unreport Threat 4 | . 2 . . . . . . . 2 . . . . . . . . . . . . . . .
Locate Traps 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . .
Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . .
Security Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . .
Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . .
Reinforcement Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . .
Recall Reinforcements 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . .
Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . .
Registered Components 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . .
Zone Layout 5 | . 1 . . . 1 . 1 . 1 . . . . . . 1 . . . . . . . .
Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . .
Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . .
Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . .
Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . .
Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . .
Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access Hacks 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . .
Seal Access 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . .
Unauthorized Hacks 25 | . 3 . 5 . 3 . 2 . 5 . . . . . . 1 . . . . 2 . 2 2
Terminals 24 | . 3 . 5 . 3 . 2 . 4 . . . . . . 1 . . . . 2 . 2 2
Assimilate 4 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . 1
Botnet 20 | . 3 . 4 . 3 . 2 . 4 . . . . . . . . . . . 1 . 2 1
Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . .
Liberate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . .
Data Cores Recovered 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . .
Used . | . . . . . . . . . . . . . . . . . . . . . . . . .
Hacking Detections 43 | . 4 . 6 . 4 2 3 . 9 . . . . . . 1 . . . . 4 1 4 5
Full Trace Events 7 | . . . 1 . . 1 2 . . . . . . . . . . . . . 1 1 . 1
Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . .
Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . .
Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . .
Time 187 | . . . . . . . . . . . . . . . . . . . . . 187 . . .
Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . .
Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
-------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Total Allies 23 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 21
Largest Group 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . 9
Highest-Rated Group 122 | . . . . . . . . . . . . . . . . . . . . . 45 . . 122
Highest-Rated Ally 45 | . . . . . . . . . . . . . . . . . . . . . 45 . . 15
Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . .
Ally Attacks 37 | . . . . . . . . . . . . . . . . . . . . . . . . 37
Total Damage 646 | . . . . . . . . . . . . . . . . . . . . . . . . 646
Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2
Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . .
Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Active Infowar (turns) 6286 | . . 60 575 157 805 218 85 619 853 100 89 32 294 12 27 312 131 158 69 145 526 253 301 465
Optics 1255 | . . . . . . . . . . . . . . . . . 104 158 69 145 526 253 . .
Sensors 5202 | . . . 476 . 482 218 85 619 813 100 89 32 237 12 27 299 52 158 69 145 526 119 301 343
Structural 2097 | . . 60 550 157 222 . . . . . . . . . . 13 80 90 69 145 434 . . 277
T.N.C. 2832 | . . . . . 561 218 85 619 833 100 89 32 294 1 . . . . . . . . . .
Machine Analysis 182 | . . . . . . . . . . . . . . . . . . . . . . . . 182
Jamming 276 | . . . . . . . . . . . . . . . . . . . . . 276 . . .
Robot Analysis Total 11 | . . . . . . . . 7 . . . . . . . . . . 4 . . . . .
Derelict Logs Recovered 10 | . . 2 . . . . . . . 1 1 1 3 . . . 1 1 . . . . . .
Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Turns Passed 7855 | 94 605 240 575 157 1197 218 85 639 896 100 89 32 294 12 46 369 131 158 69 145 526 372 341 465
Spaces Moved 12559 | 57 387 291 500 93 888 321 266 1845 1663 253 262 93 677 18 43 737 316 275 152 304 913 819 569 817
Core 185 | 3 . . . 5 4 . . . . . . . . . . . . . . . . 61 . 112
Treads . | . . . . . . . . . . . . . . . . . . . . . . . . .
Legs 414 | . 233 . 1 9 171 . . . . . . . . . . . . . . . . . . .
Wheels 309 | 54 81 . . 79 95 . . . . . . . . . . . . . . . . . . .
Hover 978 | . 73 291 499 . . . . . 42 . . . . . . . . . . . . . . 73
Flight 10673 | . . . . . 618 321 266 1845 1621 253 262 93 677 18 43 737 316 275 152 304 913 758 569 632
Fastest Speed 26 | 50 56 56 52 100 32 32 32 32 32 34 34 34 34 31 26 30 40 34 40 37 30 34 37 34
Average Speed 41 | 88 102 56 61 108 58 32 32 32 33 34 34 34 34 31 30 32 40 39 40 37 35 38 44 48
Slowest Speed 210 | 100 120 116 210 190 190 32 32 40 120 34 34 34 34 31 31 96 40 40 40 37 109 50 45 110
Overloaded Moves 17 | . . . . . . . . . . . . . . . . . . . . . 4 . . 13
Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Hopped 78 | . . . . . 5 5 3 9 15 . . . . . . 6 . . . 3 9 8 5 10
Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . .
Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . .
Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1
Exploration Rate (%) 46 | 4 54 60 52 20 54 49 59 95 44 55 51 10 74 . 45 18 58 58 63 49 32 38 42 29
Regions Visited 24
Branch Regions 14
Pre-discovered Areas 4 | . . . . . . . . . . . . . . . . . 1 . 3 . . . . .
Known Exits Taken 20 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 .
Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . .
Scrap Searched 17 | . . 2 . 1 . . . 5 . 1 2 . 3 . . . . 2 . 1 . . . .
Spaces Dug 185 | . 1 6 11 . 7 10 . . 34 4 . . 8 . . 4 . 13 . 1 67 . 12 7
Terrain Destroyed 535 | . 1 32 25 41 84 10 . . 81 4 . . 8 . . 20 . 35 . 1 136 33 17 7
Melee 102 | . 1 . 11 . 7 10 . . 31 4 . . 8 . . 4 . 13 . 1 11 . . 1
Projectile 25 | . . . . . . . . . . . . . . . . . . . . . . 2 17 6
AOE 408 | . . 32 14 41 77 . . . 50 . . . . . . 16 . 22 . . 125 31 . .
Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1
--------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc
Total 14301 | 79 523 337 669 123 1418 405 262 1882 1895 261 261 93 716 24 67 822 320 294 156 329 1029 857 620 859
Wait 889 | . 46 20 58 . 356 71 . 37 124 1 . . 24 3 6 30 . . . 22 45 25 7 14
Move 12389 | 56 386 290 499 92 878 311 260 1830 1632 252 261 92 676 17 43 724 315 274 151 297 895 802 558 798
Hop 70 | . . . . . 4 4 2 6 15 . . . . . . 6 . . . 3 8 8 5 9
Pick Up 92 | 6 14 2 7 3 20 1 . 2 12 2 . . . . 4 5 . . 1 1 5 3 4 .
Fast Attach 101 | 6 1 2 7 2 17 . . . 6 . . . . . . 4 1 2 2 1 19 3 11 17
Attach 43 | . 1 1 2 1 11 . . 1 5 . . . . 3 . 4 1 . 1 2 2 3 3 2
Detach 17 | . . . . . 3 . . . 3 . . . . 1 . 3 2 . . . 2 1 1 1
Swap 93 | . 11 3 26 6 16 . . 1 14 . . . 4 . 3 5 . 2 . . 2 . . .
Drop 129 | . 15 1 15 2 27 1 . 4 18 2 . 1 . . 4 13 1 1 . 1 10 1 4 8
Fire 273 | 11 48 18 32 17 63 . . . 13 . . . . . . 11 . 2 . 1 10 11 27 9
Melee 204 | . 1 . 23 . 23 17 . . 53 4 . . 12 . 7 17 . 13 1 1 31 . . 1
Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . .
Kick . | . . . . . . . . . . . . . . . . . . . . . . . . .
Crush . | . . . . . . . . . . . . . . . . . . . . . . . . .
Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . .
Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . .
Trap . | . . . . . . . . . . . . . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-1/Access
History
---------
Turn | Location | Event
25 | -11/Scrapyard | Discovered new exit (range 15)
95 | -11/Scrapyard | Entered Materials
319 | -10/Materials | Build established: Mutant
614 | -10/Materials | Discovered new exit (range 16)
665 | -10/Materials | Discovered new exit (range 7)
669 | -10/Materials | Identified exit to Mines
700 | -10/Materials | Entered Mines
705 | -10/Mines | Core integrity fell below 50%
728 | -10/Mines | Met a Derelict bent on vengeance
832 | -10/Mines | Core integrity fell below 20%
850 | -10/Mines | Discovered new exit (range 3)
874 | -10/Mines | Learned Materials stockpile data
940 | -10/Mines | Entered Materials
940 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
989 | -9/Materials | Discovered new exit (range 7)
1495 | -9/Materials | Identified exit to Mines
1515 | -9/Materials | Entered Mines
1661 | -9/Mines | Discovered new exit (range 8)
1672 | -9/Mines | Entered Materials
1672 | -8/Materials | Evolved 2 slots: Utility x2
1962 | -8/Materials | Core integrity fell below 50%
2019 | -8/Materials | Lost 9 parts (1p3n3u2w)
2139 | -8/Materials | Discovered new exit (range 14)
2657 | -8/Materials | Discovered new exit (range 3)
2657 | -8/Materials | Identified exit to Factory
2750 | -8/Materials | Identified exit to Storage
2786 | -8/Materials | Build established: Scavenger-Scout
2869 | -8/Materials | Entered Storage
2870 | -8/Storage | Identified exit to Recycling
3086 | -8/Storage | Used back door to open Recycling access
3087 | -8/Storage | Entered Recycling
3088 | -8/Recycling | Met a Zionite searching for Scraptown
3160 | -8/Recycling | Scanned before Scraplab entrance
3167 | -8/Recycling | Discovered new exit (range 2)
3167 | -8/Recycling | Identified exit to Scraptown
3172 | -8/Recycling | Entered Scraptown
3264 | -8/Scraptown | Received an X-ray algorithm
3266 | -8/Scraptown | Discovered new exit (range 5)
3267 | -8/Scraptown | Identified exit to Factory
3280 | -8/Scraptown | Visited Cyclists
3289 | -8/Scraptown | Visited Shadow of the Wyrm
3301 | -8/Scraptown | Visited UFD Registry
3303 | -8/Scraptown | Visited Scrapoid Research Area
3314 | -8/Scraptown | Visited Symbiants
3329 | -8/Scraptown | Visited TADAMA
3394 | -8/Scraptown | Visited CPS Storage
3443 | -8/Scraptown | Registered with UFD as "Pulseninja"
3451 | -8/Scraptown | Visited DA-N13 Charitable Foundation
3452 | -8/Scraptown | Found DCF Scrap (30 items)
3461 | -8/Scraptown | Visited Analyses Database
3489 | -8/Scraptown | Entered Cyclist Reading Room
3516 | -8/Scraptown | Visited A0-MCA Data Center
3518 | -8/Scraptown | Given an A rating by A0-MCA
3523 | -8/Scraptown | Found A0-MCA's Component Scanner
3532 | -8/Scraptown | Visited Science Testing Area
3580 | -8/Scraptown | Visited Supply Room
3586 | -8/Scraptown | Visited Abandonware Association
3589 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE"
3596 | -8/Scraptown | Visited Cartography Club
3613 | -8/Scraptown | Discovered exit to Factory (range 5)
3634 | -8/Scraptown | Visited Chapter 10
3644 | -8/Scraptown | Visited Junk Repository
3652 | -8/Scraptown | Visited LU-1G1's Boring Crew
3712 | -8/Scraptown | Met Optimus
3712 | -8/Scraptown | Accepted into 0bPrime
3782 | -8/Scraptown | Civil war broke out across Scraptown
3788 | -8/Scraptown | Core integrity fell below 20%
3804 | -8/Scraptown | Found Scrap Suit
3811 | -8/Scraptown | Entered Factory
3811 | -6/Factory | Evolved 4 slots: Utility x4
3836 | -6/Factory | Lost 6 allies
4118 | -6/Factory | Identified exit to Lower Caves
4371 | -6/Factory | Build established: Hacker-Scout
4642 | -6/Factory | Discovered new exit (range 16)
4707 | -6/Factory | Entered Lower Caves
4749 | -6/Lower Caves | Learned Factory terminal intel
4804 | -6/Lower Caves | Discovered new exit (range 9)
4807 | -6/Lower Caves | Identified exit to Lower Caves
4807 | -6/Lower Caves | Entered another Lower Caves area
4816 | -6/Lower Caves | Discovered new exit (range 10)
4887 | -6/Lower Caves | Discovered new exit (range 14)
4896 | -6/Lower Caves | Identified exit to Zion
4896 | -6/Lower Caves | Entered Zion
4906 | -6/Zion | Learned location of 1 exit from Lower Caves
4923 | -6/Zion | Discovered new exit (range 16)
4928 | -6/Zion | Identified exit to Proximity Caves
4928 | -6/Zion | Entered Proximity Caves
4981 | -5/Proximity Caves | Spotted B-75 Beast
5002 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
5005 | -5/Proximity Caves | Destroyed B-75 Beast
5046 | -5/Proximity Caves | Learned Factory stockpile data
5201 | -5/Proximity Caves | Learned Factory emergency access door positions
5212 | -5/Proximity Caves | Learned Factory security intel
5215 | -5/Proximity Caves | Discovered new exit (range 11)
5219 | -5/Proximity Caves | Identified exit to Factory
5222 | -5/Proximity Caves | Entered Factory
5222 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1
5226 | -5/Factory | Loaded intel: 28 terminal locations
5234 | -5/Factory | Identified exit to DSF
5234 | -5/Factory | Entered DSF
5248 | -5/DSF | Discovered new exit (range 11)
5260 | -5/DSF | Additional patrols routed to DSF
5279 | -5/DSF | Identified exit to Factory
5280 | -5/DSF | Entered Factory
5280 | -4/Factory | Evolved 2 slots: Utility x2
5524 | -4/Factory | Build established: Hacker-Sprinter
5640 | -4/Factory | System corruption reached 10%
5643 | -4/Factory | Discovered new exit (range 12)
5648 | -4/Factory | Identified exit to Upper Caves
5649 | -4/Factory | Entered Upper Caves
5653 | -4/Upper Caves | Learned location of Testing (-3)
5668 | -4/Upper Caves | Entered an active Warlord outpost
5672 | -4/Upper Caves | Learned Research emergency access door positions
5672 | -4/Upper Caves | Learned Extension terminal intel
5774 | -4/Upper Caves | Discovered new exit (range 15)
5779 | -4/Upper Caves | Identified exit to Upper Caves
5780 | -4/Upper Caves | Entered another Upper Caves area
5801 | -4/Upper Caves | Identified exit to Research
5803 | -4/Upper Caves | Spotted B-86 Titan
5885 | -4/Upper Caves | Crushed by falling debris
5911 | -4/Upper Caves | Encountered a Warlord checkpoint
5916 | -4/Upper Caves | Lost 3 parts (1n2u)
5936 | -4/Upper Caves | Discovered new exit (range 5)
5937 | -4/Upper Caves | Identified exit to Zhirov
5938 | -4/Upper Caves | Entered Zhirov
5938 | -4/Zhirov | Discovered new exit (range 3)
5946 | -4/Zhirov | Met Zhirov
5959 | -4/Zhirov | Learned location of Quarantine (-2)
5959 | -4/Zhirov | Learned location of Command (-1)
5961 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype
5984 | -4/Zhirov | Found Alien Artifact
5984 | -4/Zhirov | Identified Integrated Reactor
5984 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10)
5992 | -4/Zhirov | Found Alien Artifact
6007 | -4/Zhirov | Identified exit to Proximity Caves
6007 | -4/Zhirov | Entered Proximity Caves
6074 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
6144 | -3/Proximity Caves | Discovered exit to Research (range 7)
6152 | -3/Proximity Caves | Entered Research
6152 | -3/Research | Evolved 2 slots: Utility x2
6195 | -3/Research | Found Quantum Capacitor
6474 | -3/Research | Build established: Hacker-Ninja
6544 | -3/Research | Fabricated Exp. Optical Array?
6566 | -3/Research | Lost 4 parts (3u1w)
6592 | -3/Research | Found Exp. Target Analyzer
6600 | -3/Research | Spotted B-86 Titan
6617 | -3/Research | Lost 5 parts (1n3u1w)
6657 | -3/Research | Discovered new exit (range 13)
6677 | -3/Research | Identified exit to Research
6678 | -3/Research | Entered another Research area
6678 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1
6799 | -2/Research | Found Adv. Kinecellerator
6841 | -2/Research | Build established: Hacker-Scout
6919 | -2/Research | Identified Transdimensional Reconstructor
6919 | -2/Research | Warped through subspace
6924 | -2/Research | Lost 4 parts (1n3u)
6978 | -2/Research | Lost 5 parts (1p2n2u)
7009 | -2/Research | Core integrity fell below 50%
7013 | -2/Research | Identified exit to Quarantine
7029 | -2/Research | Spotted B-90 Cyclops
7050 | -2/Research | Entered Quarantine
7058 | -2/Quarantine | Found Alien Reactor
7118 | -2/Quarantine | Found Alien Artifact
7118 | -2/Quarantine | Identified Phase Redirector
7188 | -2/Quarantine | Found Alien Artifact
7188 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor
7188 | -2/Quarantine | Warped through subspace
7191 | -2/Quarantine | Core integrity fell below 20%
7209 | -2/Quarantine | Build established: Hacker-Mutant
7229 | -2/Quarantine | Found Alien Artifact
7229 | -2/Quarantine | Identified Core Reset Matrix
7229 | -2/Quarantine | Identified Matter Drive
7229 | -2/Quarantine | Used Core Reset Matrix
7233 | -2/Quarantine | Detected hypermatrix surge
7233 | -2/Quarantine | Sensed 13 artifacts in vicinity
7354 | -2/Quarantine | Met incapacitated Sigix Warrior
7354 | -2/Quarantine | Lockdown squad dispatched
7355 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber
7356 | -2/Quarantine | Unlocked Sigix quarantine chamber
7359 | -2/Quarantine | Found Sigix Containment Pod
7366 | -2/Quarantine | Scanned by Researcher
7376 | -2/Quarantine | Found Transdimensional Reconstructor
7380 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor
7380 | -2/Quarantine | Warped through subspace
7390 | -2/Quarantine | Discovered new exit (range 3)
7391 | -2/Quarantine | Identified exit to Access
7391 | -2/Quarantine | Entered Access
7391 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1
7721 | -1/Access | Spotted B-99 Colossus
7726 | -1/Access | Core integrity fell below 50%
7773 | -1/Access | Lost 8 parts (2n6u)
7773 | -1/Access | Warped through subspace
7774 | -1/Access | Emitted hypermatrix ping
7779 | -1/Access | Assembled emerged from beneath the floor
7800 | -1/Access | Assembled emerged from beneath the floor
7817 | -1/Access | Assembled emerged from beneath the floor
7818 | -1/Access | Spotted B-99 Colossus
7827 | -1/Access | Core integrity fell below 20%
7828 | -1/Access | Garrison activated, responded to threat
7832 | -1/Access | System corruption reached 10%
7855 | -1/Access | Lost 13 allies
7856 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw
Last Messages
---------------
07828_ System corrupted: Matter fused (-5).
07828_ ALERT: Activating Garrison Access A002.
07831_ Imp. Gyrokinetic Inverter destroyed.
07831_ Imp. Targeting Computer destroyed.
07831_ System corrupted by crushing effect (+5).
07831_ System corrupted by crushing effect (+1).
07833_ Penetrated by Slug.
07833_ Slug penetrates TF Node.
07833_ TF Node disabled.
07833_ Adv. Sensor Array tumbles out of TF Node.
07833_ Adv. Signal Interpreter tumbles out of TF Node.
07836_ Penetrated by Slug.
07836_ Slug penetrates Wall.
07839_ ALERT: Potential suspicious activity detected, Q-Series report to Access Zone
2K.
07839_ Impulse Thruster Array destroyed.
07846_ Imp. Reaction Control System destroyed.
07847_ Penetrated by Slug.
07848_ System corrupted: Matter fused (-9).
07849_ Acquired Q-thruster.
Map
-----
+----------------------------------------------------+
| |
| |
| |
| |
| |
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| # # |
| # # ### |
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| ?## #### !#????? ##+???????## # |
| ?## + ##### #?????????## #### |
| ?## ##/#### + @c +?????????## |
| ### # ## ##### #?? #### # |
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| # # ???????????? #???## + # |
| # # ???????????? #???## # ##+# |
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| # # ???? ##????????????## * # # |
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 52
Energy Generation 31
Energy Capacity 290
Matter Stores 300
Matter Capacity 300
Sight Range 20
Robot Scan Range 18
Terrain Scan Density 10
Jamming Range 14
Additional Mass Support 9
EM Shielding 3
Armor Coverage 225
Phase Shifting 5
Evasion (%) 79
Targeting Accuracy 30
Melee Accuracy 8
Launcher Accuracy 40
Target Analysis 14
Core Analysis 6
Kinecelleration 50
Offensive Hacking 34
Defensive Hacking 14
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Exp. Optical Array | x1 | -3/Research
Repaired
----------
Nothing
Alien Tech Used
-----------------
Integrated Reactor
Transdimensional Reconstructor
Phase Redirector
High-powered Transdimensional Reconstructor
Core Reset Matrix
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed LinkedInsulationExoskeleton
Manual? 0
Play Time 06:26:21
Cumulative 193.8 hours
Start 2025.05.17 @ 18:21:39
End 2025.05.25 @ 16:21:51
Sessions 31
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 118
Rogue 99
Adventurer 16
Explorer 3
Win Type -
Total 6
Types 5/0/1/0/0/0/0/0/0/0
Lore% 47
Gallery% 53
Achievement% 54
Wizard Run 0
Options
---------
Layout 0
ASCII 1
Keyboard 1
Movement Mouse
Keybinds 1
Fullscreen 0
Font 16/Terminus
Map View 88x55
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 377cab25-273f-47fe-9d4a-9bcef0cc05fd