Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 16:21:51

Player: Smie

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (102)     510
Value Destroyed (2867)     2867
Prototype IDs (42)         840
Alien Tech Used (5)        1000
Bonus (8184)               8184
              TOTAL SCORE: 22701

 Bonus
-------
Follower Combat Kills      84
Awakened Behemoth Slayer   1000
Entered DSFs               500
Registered with UFD        300
Met Optimus in HQ          500
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     100/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (1)
Movement                   Flying (40)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
      Improved Gyrokinetic Inverter
               Q-thruster
>              --- UTILITY (15) -----
               Machine Analyzer
      Advanced Signal Interpreter
      Improved Targeting Computer
      Advanced Launcher Guidance Computer
               Graphene Brace
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
    Reinforced Quantum Reactor
  Experimental Energy Well (600)
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Field Propulsion Array
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Weight Redist. System
      Advanced Visual Processing Unit
      Improved Sensor Array
      Advanced Signal Interpreter
      Advanced Launcher Guidance Computer
      Advanced Target Analyzer
  Experimental Target Analyzer
      Improved Reaction Control System
      Advanced Reaction Control System
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
               A0-MCA's Component Scanner
      Improved Dynamic Insulation System
>              --- WEAPON -----------
      Improved Matter Neutralizer
               Micro-nuke Launcher
>              --- INVENTORY --------
        Cooled Impulse Thruster
  Experimental Energy Well
               Transdimensional Reconstructor
[Rating: 147]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Improved Hacking Suite
  Protection               Layered Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Heavy Assault Rifle
  Energy Cannon            Improved Matter Neutralizer
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Scythe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   2   .   .   .   4   .   .   .   .   2   .   2   .   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Utility                  13   | .   .   .   1   .   2   .   .   .   4   .   .   .   .   1   .   2   .   .   .   .   2   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             167  | 6   12  4   16  4   28  .   .   2   19  .   .   .   2   1   2   13  2   3   2   2   19  3   10  17  
  Power                    20   | 1   3   1   3   .   3   .   .   .   3   .   .   .   1   .   .   1   .   1   .   .   1   1   .   1   
    Engine                 11   | 1   2   1   2   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   7    | .   1   .   1   .   .   .   .   .   2   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               51   | 2   5   1   5   2   9   .   .   1   7   .   .   .   1   .   2   1   .   1   .   1   5   1   .   7   
    Treads                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   2   .   1   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   2   1   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Flight                 25   | .   .   .   .   .   3   .   .   1   6   .   .   .   1   .   2   1   .   1   .   1   5   1   .   3   
  Utility                  62   | 1   .   1   4   .   11  .   .   .   7   .   .   .   .   1   .   7   1   .   2   1   9   1   9   7   
    Device                 25   | .   .   1   2   .   3   .   .   .   3   .   .   .   .   .   .   4   .   .   .   1   4   1   5   1   
    Storage                5    | 1   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              20   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   4   .   3   6   
    Hackware               6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   
    Protection             5    | .   .   .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   34   | 2   4   1   4   2   5   .   .   1   2   .   .   .   .   .   .   4   1   1   .   .   4   .   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Ballistic Gun          15   | 2   2   1   2   2   3   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   
    Launcher               4    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   1   3   2   
Parts Lost                 74   | .   .   2   4   3   12  .   .   2   .   .   .   .   .   .   1   3   .   5   .   1   9   14  2   16  
  Power                    7    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   
  Propulsion               20   | .   .   1   2   2   3   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   3   .   5   
  Utility                  36   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   6   7   2   10  
  Weapon                   11   | .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   2   .   1   
  Highest Loss Streak      9    | .   .   1   2   2   9   .   .   2   .   .   .   .   .   .   1   2   .   3   .   1   5   5   2   8   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            6    | 3   7   7   7   7   7   8   8   7   7   8   8   8   8   6   7   6   4   4   4   3   3   4   4   2   
  Power                    .    | .   .   .   1   1   .   .   .   .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | 2   3   .   .   .   .   1   1   .   .   1   1   1   1   .   .   .   1   1   1   1   .   1   .   .   
  Utility                  3    | .   1   3   3   4   3   4   4   4   4   5   5   5   5   4   5   3   1   1   .   .   1   2   2   1   
  Weapon                   1    | .   1   4   3   2   3   2   3   2   1   1   1   1   1   1   1   1   1   2   2   1   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             30   | .   5   .   3   1   5   1   .   1   5   1   .   .   .   .   .   3   .   .   .   .   3   .   1   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   .   1   .   2   1   .   1   3   1   .   .   .   .   .   3   .   .   .   .   3   .   .   1   
  Weapon                   7    | .   .   .   2   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     82   | .   85  87  94  82  79  100 100 98  90  93  93  93  93  91  89  86  78  68  59  69  82  62  50  61  
  Engine                   3    | .   9   6   11  .   6   9   9   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   4   7   .   11  .   .   .   .   5   6   6   6   6   5   5   4   .   2   5   2   .   .   .   .   
  Leg                      2    | .   16  .   1   8   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   9   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   2   27  27  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Flight                   12   | .   .   .   .   .   13  27  27  26  18  20  20  20  20  23  22  15  15  13  10  9   10  9   4   5   
  Device                   15   | .   .   3   20  22  12  18  18  18  19  20  20  20  20  17  17  21  26  18  15  15  25  10  10  10  
  Storage                  6    | .   14  14  11  11  9   9   9   9   6   6   6   6   6   5   5   4   .   .   .   .   .   .   .   .   
  Processor                12   | .   .   .   .   .   7   18  18  18  13  13  13  13  13  11  11  10  13  15  15  21  23  24  22  31  
  Hackware                 5    | .   .   .   .   .   .   .   .   .   11  13  13  13  13  11  11  14  15  11  6   10  9   12  8   5   
  Ballistic Gun            7    | .   26  24  10  11  12  9   9   9   5   6   6   6   6   5   1   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   7   7   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   1   .   3   1   
  Slashing Weapon          2    | .   .   .   .   .   3   9   9   9   5   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   6   5   5   6   6   4   5   5   3   .   .   .   
Peak Build Rating          147  | 6   8   9   14  14  25  25  25  26  59  59  59  60  67  76  78  97  87  79  73  85  129 147 113 125 
  Average Rating           48   | 5   7   8   11  11  15  25  25  25  51  59  59  59  64  74  73  89  80  67  63  81  107 108 87  89  
  On Entrance              50   | .   6   8   8   13  14  25  25  25  19  59  59  59  60  65  76  67  85  79  58  73  85  129 60  99  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 10  14  14  26  17  25  21  21  21  27  25  25  26  27  29  29  33  15  14  14  17  36  42  22  22  
  Greatest Support         47   | 26  32  12  20  22  41  21  21  21  29  27  27  27  27  33  33  34  15  19  15  30  39  47  23  45  
  Greatest Overweight (x)  2    | .   1   1   2   1   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   5   5   5   5   5   5   5   5   
  Most Carried             8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   7   8   8   5   5   5   5   5   5   5   5   
  Average Carried          6    | 4   7   7   7   7   7   7   8   7   7   7   8   8   8   5   7   7   4   5   4   3   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   7   8   8   8   8   8   8   8   8   8   8   5   8   5   5   5   5   3   5   5   5   4   

 Class Distribution 
--------------------
 26% | Hacker-Scout
 25% | Mutant
 19% | Scavenger-Scout
  9% | Hacker-Mutant
  6% | Scavenger-Mutant
  4% | Hacker-Ninja
  4% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
  Scavenger-Scout | -8/Materials
  Scavenger-Scout | -8/Storage
  Scavenger-Scout | -8/Recycling
  Scavenger-Scout | -8/Scraptown
     Hacker-Scout | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Zion
     Hacker-Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/DSF
  Hacker-Sprinter | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
            Scout | -4/Zhirov
     Hacker-Scout | -3/Proximity Caves
     Hacker-Ninja | -3/Research
     Hacker-Scout | -2/Research
    Hacker-Mutant | -2/Quarantine
     Hacker-Scout | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc 
Matter Collected           3797 | 281 347 144 365 222 842 61  .   10  339 41  .   .   40  .   25  221 .   79  20  67  183 146 214 150 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3812 | 66  396 180 298 168 846 149 .   .   550 .   .   .   97  .   183 221 .   49  56  .   283 71  183 16  
  Parts                    217  | 3   27  18  14  15  46  12  .   .   23  .   .   .   8   .   12  11  .   8   1   .   13  3   2   1   
Haulers Intercepted        12   | .   1   .   2   .   2   2   .   .   2   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
Recyclers Shooed           5    | .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   5   1   4   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc 
Combat Hostiles Destroyed  64   | .   9   7   7   8   14  .   .   .   6   .   .   .   1   .   2   2   .   4   .   .   3   1   .   .   
  Melee                    6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  Guns                     22   | .   9   3   2   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      31   | .   .   4   2   6   6   .   .   .   6   .   .   .   .   .   .   2   .   4   .   .   .   1   .   .   
Classes Destroyed          15   | 1   4   1   2   .   2   1   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   2   .   2   2   .   .   2   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Recycler                 9    | 1   1   .   .   1   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  29   | .   5   3   3   6   2   .   .   .   6   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Grunt                    20   | .   4   4   1   2   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   7    | .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   4   3   3   4   6   2   .   .   5   .   .   .   1   .   3   2   .   4   .   .   2   2   2   1   
  Combat Bots Only         6    | .   3   3   3   3   6   .   .   .   3   .   .   .   1   .   2   2   .   4   .   .   2   1   .   .   
Max Kills in Single Turn   5    | 1   1   2   1   3   5   1   .   .   2   .   .   .   1   .   1   2   .   2   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   1   3   5   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Acc  
Hostile Shots Fired        1144  | .    57   26   81   38   147  12   .    28   57   .    .    .    18   .    13   50   .    19   .    18   128  238  48   166  
  Missed                   537   | .    18   7    32   11   47   6    .    13   36   .    .    .    10   .    3    17   .    11   .    9    67   147  29   74   
  Hits                     607   | .    39   19   49   27   100  6    .    15   21   .    .    .    8    .    10   33   .    8    .    9    61   91   19   92   
    Melee                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    11   
    Projectile             587   | .    39   19   49   27   100  6    .    15   21   .    .    .    8    .    1    33   .    8    .    9    61   91   19   81   
  Critical Strikes         30    | .    .    .    1    .    6    .    .    .    .    .    .    .    .    .    1    5    .    .    .    2    2    2    1    10   
    Actively Blocked       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Actively Blocked       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Damage Taken               11960 | .    394  288  529  312  1668 85   .    282  373  .    .    .    156  .    295  675  .    248  .    166  1402 2052 367  2668 
  Core                     4339  | .    92   114  125  58   416  .    .    72   87   .    .    .    24   .    .    104  .    21   .    50   491  1056 54   1575 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   89    | .    .    .    .    .    .    .    .    .    63   .    .    .    .    .    9    17   .    .    .    .    .    .    .    .    
Core Remaining (%)         58    | 100  .    17   .    54   .    .    .    11   .    .    .    .    86   .    100  .    .    .    .    84   62   .    16   .    
Volleys Fired              273   | 11   48   18   32   17   63   .    .    .    13   .    .    .    .    .    .    11   .    2    .    1    10   11   27   9    
  Largest                  2     | 2    2    2    2    2    2    .    .    .    1    .    .    .    .    .    .    1    .    1    .    1    1    1    1    1    
  Hottest                  113   | 40   40   40   60   60   46   .    .    .    30   .    .    .    .    .    .    44   .    43   .    33   113  113  54   55   
Shots Fired                428   | 22   96   32   59   25   110  .    .    .    13   .    .    .    .    .    .    11   .    2    .    1    10   11   27   9    
  Gun                      297   | 22   96   28   37   7    107  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   92    | .    .    .    20   14   .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    1    3    9    27   9    
  Launcher                 39    | .    .    4    2    4    3    .    .    .    13   .    .    .    .    .    .    2    .    2    .    .    7    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  377   | 22   96   28   57   21   107  .    .    .    .    .    .    .    .    .    .    9    .    .    .    1    .    .    27   9    
  Thermal                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    .    .    
  Explosive                39    | .    .    4    2    4    3    .    .    .    13   .    .    .    .    .    .    2    .    2    .    .    7    2    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | 4    8    7    10   10   14   .    .    .    1    .    .    .    .    .    .    2    .    1    .    .    3    4    3    4    
  Robot Miss Streak        13    | 3    3    3    2    1    6    .    .    .    6    .    .    .    .    .    .    13   .    .    .    1    2    2    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           307   | 12   63   19   41   18   80   5    .    .    15   .    .    .    3    .    4    11   .    1    1    .    22   6    5    1    
  Core Hits                171   | 3    27   14   16   11   38   4    .    1    18   .    .    .    1    .    3    13   .    5    .    .    8    6    2    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    1    .    .    .    1    .    .    .    4    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    
Melee Attacks              206   | .    1    .    23   .    23   17   .    .    53   4    .    .    12   .    7    19   .    13   1    1    31   .    .    1    
  Impact                   32    | .    1    .    23   .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 90    | .    .    .    .    .    15   17   .    .    53   4    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 84    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    7    19   .    13   1    1    31   .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    2    4    .    .    3    .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10299 | 100  516  491  763  676  2463 289  .    11   1401 .    .    .    80   .    225  872  .    475  126  .    979  543  240  49   
  Guns                     2131  | 100  516  146  326  74   969  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1023  | .    .    .    246  180  .    .    .    .    .    .    .    .    .    .    .    75   .    .    .    .    80   153  240  49   
  Explosions               4235  | .    .    345  191  422  1062 .    .    .    795  .    .    .    .    .    .    437  .    475  .    .    118  390  .    .    
  Melee                    2896  | .    .    .    .    .    432  289  .    .    606  .    .    .    80   .    222  360  .    .    126  .    781  .    .    .    
  Ramming                  14    | .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  2921  | 100  516  146  572  254  969  .    .    .    .    .    .    .    .    .    .    75   .    .    .    .    .    .    240  49   
  Thermal                  906   | .    .    .    .    .    673  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   153  .    .    
  Explosive                3562  | .    .    345  191  422  389  .    .    .    795  .    .    .    .    .    .    437  .    475  .    .    118  390  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   151   | .    .    .    .    .    151  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1176  | .    .    .    .    .    281  289  .    .    606  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1569  | .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    222  360  .    .    126  .    781  .    .    .    
Highest Corruption         18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   10   18   18   18   3    3    3    14   
  Average Corruption       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    10   12   18   18   2    1    3    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    5    8    2    7    2    .    2    6    
    Message Errors         17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    5    1    2    1    .    .    1    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    3    .    .    1    .    1    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            725   | .    .    6    30   54   103  .    .    .    36   .    .    .    .    .    .    172  .    61   106  .    99   8    50   .    
  Projectiles              58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    50   .    
  Explosions               243   | .    .    6    30   54   41   .    .    .    21   .    .    .    .    .    .    30   .    61   .    .    .    .    .    .    
  Melee                    424   | .    .    .    .    .    62   .    .    .    15   .    .    .    .    .    .    142  .    .    106  .    99   .    .    .    
Knockbacks                 11    | .    .    .    1    4    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      447   | .    .    57   63   21   170  .    .    5    130  .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Shots                    13    | .    .    2    2    2    2    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        510   | .    12   69   36   53   25   .    .    15   .    .    .    .    .    .    .    510  .    .    .    260  159  256  .    .    
  Average Temperature      59    | .    5    28   8    21   6    .    .    8    .    .    .    .    .    .    .    180  .    .    .    139  99   106  .    .    
  Received Heat Transfer   1593  | .    132  132  102  132  729  36   .    132  18   .    .    .    .    .    .    9    .    9    .    9    9    54   27   63   
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         722   | .    .    .    .    .    500  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   148  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc 
Maximum Alert Level        2    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   1   
  Low Security (%)         69   | 100 83  100 96  66  23  100 100 .   100 .   .   .   .   100 100 100 .   .   .   .   96  16  .   74  
  Level 1                  27   | .   16  .   3   33  76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   47  96  25  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  3   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             472  | 5   222 135 208 241 326 133 34  .   164 .   .   .   .   .   70  192 .   .   .   .   319 472 408 232 
  Initial                  267  | .   .   .   29  78  85  126 34  .   .   .   .   .   .   .   1   36  .   .   .   .   90  179 267 232 
  Average                  131  | .   75  84  47  166 221 97  23  .   40  .   .   .   .   .   25  80  .   .   .   .   47  349 344 143 
Influence Increases        5091 | 5   407 215 429 243 805 64  14  .   478 .   .   .   30  2   70  226 .   125 5   165 529 616 310 353 
  Destroy 0b10 Robot/C     1340 | .   180 140 140 160 280 .   .   .   120 .   .   .   20  .   40  40  .   80  .   .   60  20  20  40  
  Destroy 0b10 Robot/NC    190  | 5   15  5   15  5   45  20  .   .   30  .   .   .   .   .   5   20  .   .   5   .   5   5   5   5   
  Destroy Leader           310  | .   34  30  44  30  86  4   .   .   24  .   .   .   10  .   10  6   .   .   .   .   22  .   .   10  
  Allied During Kill       22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
  Successful Hack          189  | .   27  .   25  .   26  .   14  .   14  .   .   .   .   2   .   .   .   .   .   .   21  .   15  45  
  Disable Machine          360  | .   .   .   15  15  75  .   .   .   45  .   .   .   .   .   .   120 .   .   .   .   15  15  60  .   
  Destroy Structure        580  | .   1   25  25  33  53  10  .   .   80  .   .   .   .   .   .   40  .   .   .   .   166 81  45  21  
  Partial Spotted          165  | .   .   15  60  .   .   .   .   .   75  .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   
  Lose Combat Pursuer      1935 | .   150 .   105 .   240 30  .   .   90  .   .   .   .   .   15  .   .   45  .   165 240 480 165 210 
Influence Decreases        5029 | 5   407 140 304 222 726 274 96  8   314 112 51  1   30  .   2   197 97  82  50  30  345 460 398 678 
  Entered New Map          1283 | .   .   .   46  122 136 174 56  8   .   62  11  1   .   .   1   34  37  2   45  .   45  140 208 155 
  Time Decay               2733 | 5   257 120 221 70  470 100 40  .   269 50  40  .   30  .   .   133 60  50  5   30  227 180 170 206 
  Lost Part                626  | .   .   20  37  30  120 .   .   .   .   .   .   .   .   .   1   30  .   30  .   .   73  140 20  125 
  Lost Ally                192  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   192 
  Purge Threat             195  | .   150 .   .   .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          44   | .   .   .   4   .   1   2   .   .   6   .   .   .   .   .   2   1   .   .   .   1   4   8   4   11  
  Investigation            6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   
  Extermination            12   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   3   1   3   
  Reinforcement            24   | .   .   .   3   .   1   2   .   .   4   .   .   .   .   .   2   .   .   .   .   .   1   4   2   5   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc 
Distress Signals           18   | .   4   .   1   .   5   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   3   1   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Times Spotted              332  | .   26  7   21  8   46  15  .   15  19  .   .   .   1   .   5   10  .   5   .   9   26  62  18  39  
  Peak Tracking Total      16   | .   6   3   7   3   12  12  .   13  7   .   .   .   1   .   3   4   .   4   .   9   12  15  6   16  
  Tactical Retreats        55   | .   8   .   4   .   9   1   .   .   5   .   .   .   .   .   1   .   .   3   .   3   6   9   3   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc 
Traps Triggered            8    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc 
Machines Disabled          24   | .   .   .   1   1   5   .   .   .   3   .   .   .   .   .   .   8   .   .   .   .   1   1   4   .   
  Max in Single Turn       4    | .   .   .   1   1   3   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   1   1   1   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc 
Machines Accessed          74   | .   5   .   6   .   6   2   7   10  11  .   .   .   .   1   .   1   2   .   6   .   4   1   7   5   
  Terminals                45   | .   4   .   6   .   5   2   5   .   7   .   .   .   .   1   .   1   .   .   .   .   2   1   7   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                252  | .   14  .   12  .   16  5   36  71  32  .   .   .   .   3   .   4   7   .   19  .   10  3   11  9   
  Successful               187  | .   8   .   7   .   10  .   29  71  19  .   .   .   .   1   .   2   7   .   19  .   4   1   6   3   
  Failed                   65   | .   6   .   5   .   6   5   7   .   13  .   .   .   .   2   .   2   .   .   .   .   6   2   5   6   
    Catastrophic           11   | .   1   .   1   .   1   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   10  .   10  .   11  1   7   .   17  .   .   .   .   .   .   4   .   .   .   .   6   3   7   8   
  Terminals                118  | .   13  .   12  .   15  5   12  .   26  .   .   .   .   3   .   4   .   .   .   .   6   3   11  8   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             154  | .   4   .   2   .   6   .   27  71  11  .   .   .   .   1   .   1   7   .   19  .   .   1   4   .   
  Record                   104  | .   .   .   .   .   .   .   24  64  .   .   .   .   .   .   .   .   6   .   7   .   .   .   3   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           11   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   3   .   5   .   3   .   2   .   5   .   .   .   .   .   .   1   .   .   .   .   2   .   2   2   
  Terminals                24   | .   3   .   5   .   3   .   2   .   4   .   .   .   .   .   .   1   .   .   .   .   2   .   2   2   
    Assimilate             4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
    Botnet                 20   | .   3   .   4   .   3   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   4   .   6   .   4   2   3   .   9   .   .   .   .   .   .   1   .   .   .   .   4   1   4   5   
  Full Trace Events        7    | .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc 
Total Allies               23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   21  
  Largest Group            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   9   
  Highest-Rated Group      122  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   .   122 
  Highest-Rated Ally       45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   .   15  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  
  Total Damage             646  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   646 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Qua Acc 
Active Infowar (turns)     6286 | .   .   60  575 157 805 218 85  619 853 100 89  32  294 12  27  312 131 158 69  145 526 253 301 465 
  Optics                   1255 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   104 158 69  145 526 253 .   .   
  Sensors                  5202 | .   .   .   476 .   482 218 85  619 813 100 89  32  237 12  27  299 52  158 69  145 526 119 301 343 
  Structural               2097 | .   .   60  550 157 222 .   .   .   .   .   .   .   .   .   .   13  80  90  69  145 434 .   .   277 
  T.N.C.                   2832 | .   .   .   .   .   561 218 85  619 833 100 89  32  294 1   .   .   .   .   .   .   .   .   .   .   
  Machine Analysis         182  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   182 
  Jamming                  276  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   276 .   .   .   
Robot Analysis Total       11   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   .   .   .   1   1   1   3   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Acc  
Turns Passed               7855  | 94   605  240  575  157  1197 218  85   639  896  100  89   32   294  12   46   369  131  158  69   145  526  372  341  465  
Spaces Moved               12559 | 57   387  291  500  93   888  321  266  1845 1663 253  262  93   677  18   43   737  316  275  152  304  913  819  569  817  
  Core                     185   | 3    .    .    .    5    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    112  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     414   | .    233  .    1    9    171  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   309   | 54   81   .    .    79   95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    978   | .    73   291  499  .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
  Flight                   10673 | .    .    .    .    .    618  321  266  1845 1621 253  262  93   677  18   43   737  316  275  152  304  913  758  569  632  
  Fastest Speed            26    | 50   56   56   52   100  32   32   32   32   32   34   34   34   34   31   26   30   40   34   40   37   30   34   37   34   
  Average Speed            41    | 88   102  56   61   108  58   32   32   32   33   34   34   34   34   31   30   32   40   39   40   37   35   38   44   48   
  Slowest Speed            210   | 100  120  116  210  190  190  32   32   40   120  34   34   34   34   31   31   96   40   40   40   37   109  50   45   110  
  Overloaded Moves         17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    13   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            78    | .    .    .    .    .    5    5    3    9    15   .    .    .    .    .    .    6    .    .    .    3    9    8    5    10   
  Potential Cave-ins       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    
Exploration Rate (%)       46    | 4    54   60   52   20   54   49   59   95   44   55   51   10   74   .    45   18   58   58   63   49   32   38   42   29   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    
  Known Exits Taken        20    | .    1    .    1    .    1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    2    .    1    .    .    .    5    .    1    2    .    3    .    .    .    .    2    .    1    .    .    .    .    
Spaces Dug                 185   | .    1    6    11   .    7    10   .    .    34   4    .    .    8    .    .    4    .    13   .    1    67   .    12   7    
Terrain Destroyed          535   | .    1    32   25   41   84   10   .    .    81   4    .    .    8    .    .    20   .    35   .    1    136  33   17   7    
  Melee                    102   | .    1    .    11   .    7    10   .    .    31   4    .    .    8    .    .    4    .    13   .    1    11   .    .    1    
  Projectile               25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    17   6    
  AOE                      408   | .    .    32   14   41   77   .    .    .    50   .    .    .    .    .    .    16   .    22   .    .    125  31   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Acc  
Total                      14301 | 79   523  337  669  123  1418 405  262  1882 1895 261  261  93   716  24   67   822  320  294  156  329  1029 857  620  859  
  Wait                     889   | .    46   20   58   .    356  71   .    37   124  1    .    .    24   3    6    30   .    .    .    22   45   25   7    14   
  Move                     12389 | 56   386  290  499  92   878  311  260  1830 1632 252  261  92   676  17   43   724  315  274  151  297  895  802  558  798  
  Hop                      70    | .    .    .    .    .    4    4    2    6    15   .    .    .    .    .    .    6    .    .    .    3    8    8    5    9    
  Pick Up                  92    | 6    14   2    7    3    20   1    .    2    12   2    .    .    .    .    4    5    .    .    1    1    5    3    4    .    
  Fast Attach              101   | 6    1    2    7    2    17   .    .    .    6    .    .    .    .    .    .    4    1    2    2    1    19   3    11   17   
  Attach                   43    | .    1    1    2    1    11   .    .    1    5    .    .    .    .    3    .    4    1    .    1    2    2    3    3    2    
  Detach                   17    | .    .    .    .    .    3    .    .    .    3    .    .    .    .    1    .    3    2    .    .    .    2    1    1    1    
  Swap                     93    | .    11   3    26   6    16   .    .    1    14   .    .    .    4    .    3    5    .    2    .    .    2    .    .    .    
  Drop                     129   | .    15   1    15   2    27   1    .    4    18   2    .    1    .    .    4    13   1    1    .    1    10   1    4    8    
  Fire                     273   | 11   48   18   32   17   63   .    .    .    13   .    .    .    .    .    .    11   .    2    .    1    10   11   27   9    
  Melee                    204   | .    1    .    23   .    23   17   .    .    53   4    .    .    12   .    7    17   .    13   1    1    31   .    .    1    
  Ram                      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-1/Access

 History 
---------
 Turn | Location           | Event
   25 | -11/Scrapyard      | Discovered new exit (range 15)
   95 | -11/Scrapyard      | Entered Materials
  319 | -10/Materials      | Build established: Mutant
  614 | -10/Materials      | Discovered new exit (range 16)
  665 | -10/Materials      | Discovered new exit (range 7)
  669 | -10/Materials      | Identified exit to Mines
  700 | -10/Materials      | Entered Mines
  705 | -10/Mines          | Core integrity fell below 50%
  728 | -10/Mines          | Met a Derelict bent on vengeance
  832 | -10/Mines          | Core integrity fell below 20%
  850 | -10/Mines          | Discovered new exit (range 3)
  874 | -10/Mines          | Learned Materials stockpile data
  940 | -10/Mines          | Entered Materials
  940 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  989 | -9/Materials       | Discovered new exit (range 7)
 1495 | -9/Materials       | Identified exit to Mines
 1515 | -9/Materials       | Entered Mines
 1661 | -9/Mines           | Discovered new exit (range 8)
 1672 | -9/Mines           | Entered Materials
 1672 | -8/Materials       | Evolved 2 slots: Utility x2
 1962 | -8/Materials       | Core integrity fell below 50%
 2019 | -8/Materials       | Lost 9 parts (1p3n3u2w)
 2139 | -8/Materials       | Discovered new exit (range 14)
 2657 | -8/Materials       | Discovered new exit (range 3)
 2657 | -8/Materials       | Identified exit to Factory
 2750 | -8/Materials       | Identified exit to Storage
 2786 | -8/Materials       | Build established: Scavenger-Scout
 2869 | -8/Materials       | Entered Storage
 2870 | -8/Storage         | Identified exit to Recycling
 3086 | -8/Storage         | Used back door to open Recycling access
 3087 | -8/Storage         | Entered Recycling
 3088 | -8/Recycling       | Met a Zionite searching for Scraptown
 3160 | -8/Recycling       | Scanned before Scraplab entrance
 3167 | -8/Recycling       | Discovered new exit (range 2)
 3167 | -8/Recycling       | Identified exit to Scraptown
 3172 | -8/Recycling       | Entered Scraptown
 3264 | -8/Scraptown       | Received an X-ray algorithm
 3266 | -8/Scraptown       | Discovered new exit (range 5)
 3267 | -8/Scraptown       | Identified exit to Factory
 3280 | -8/Scraptown       | Visited Cyclists
 3289 | -8/Scraptown       | Visited Shadow of the Wyrm
 3301 | -8/Scraptown       | Visited UFD Registry
 3303 | -8/Scraptown       | Visited Scrapoid Research Area
 3314 | -8/Scraptown       | Visited Symbiants
 3329 | -8/Scraptown       | Visited TADAMA
 3394 | -8/Scraptown       | Visited CPS Storage
 3443 | -8/Scraptown       | Registered with UFD as "Pulseninja"
 3451 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
 3452 | -8/Scraptown       | Found DCF Scrap (30 items)
 3461 | -8/Scraptown       | Visited Analyses Database
 3489 | -8/Scraptown       | Entered Cyclist Reading Room
 3516 | -8/Scraptown       | Visited A0-MCA Data Center
 3518 | -8/Scraptown       | Given an A rating by A0-MCA
 3523 | -8/Scraptown       | Found A0-MCA's Component Scanner
 3532 | -8/Scraptown       | Visited Science Testing Area
 3580 | -8/Scraptown       | Visited Supply Room
 3586 | -8/Scraptown       | Visited Abandonware Association
 3589 | -8/Scraptown       | Learned abandonware demo "REVENGE.EXE"
 3596 | -8/Scraptown       | Visited Cartography Club
 3613 | -8/Scraptown       | Discovered exit to Factory (range 5)
 3634 | -8/Scraptown       | Visited Chapter 10
 3644 | -8/Scraptown       | Visited Junk Repository
 3652 | -8/Scraptown       | Visited LU-1G1's Boring Crew
 3712 | -8/Scraptown       | Met Optimus
 3712 | -8/Scraptown       | Accepted into 0bPrime
 3782 | -8/Scraptown       | Civil war broke out across Scraptown
 3788 | -8/Scraptown       | Core integrity fell below 20%
 3804 | -8/Scraptown       | Found Scrap Suit
 3811 | -8/Scraptown       | Entered Factory
 3811 | -6/Factory         | Evolved 4 slots: Utility x4
 3836 | -6/Factory         | Lost 6 allies
 4118 | -6/Factory         | Identified exit to Lower Caves
 4371 | -6/Factory         | Build established: Hacker-Scout
 4642 | -6/Factory         | Discovered new exit (range 16)
 4707 | -6/Factory         | Entered Lower Caves
 4749 | -6/Lower Caves     | Learned Factory terminal intel
 4804 | -6/Lower Caves     | Discovered new exit (range 9)
 4807 | -6/Lower Caves     | Identified exit to Lower Caves
 4807 | -6/Lower Caves     | Entered another Lower Caves area
 4816 | -6/Lower Caves     | Discovered new exit (range 10)
 4887 | -6/Lower Caves     | Discovered new exit (range 14)
 4896 | -6/Lower Caves     | Identified exit to Zion
 4896 | -6/Lower Caves     | Entered Zion
 4906 | -6/Zion            | Learned location of 1 exit from Lower Caves
 4923 | -6/Zion            | Discovered new exit (range 16)
 4928 | -6/Zion            | Identified exit to Proximity Caves
 4928 | -6/Zion            | Entered Proximity Caves
 4981 | -5/Proximity Caves | Spotted B-75 Beast
 5002 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 5005 | -5/Proximity Caves | Destroyed B-75 Beast
 5046 | -5/Proximity Caves | Learned Factory stockpile data
 5201 | -5/Proximity Caves | Learned Factory emergency access door positions
 5212 | -5/Proximity Caves | Learned Factory security intel
 5215 | -5/Proximity Caves | Discovered new exit (range 11)
 5219 | -5/Proximity Caves | Identified exit to Factory
 5222 | -5/Proximity Caves | Entered Factory
 5222 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5226 | -5/Factory         | Loaded intel: 28 terminal locations
 5234 | -5/Factory         | Identified exit to DSF
 5234 | -5/Factory         | Entered DSF
 5248 | -5/DSF             | Discovered new exit (range 11)
 5260 | -5/DSF             | Additional patrols routed to DSF
 5279 | -5/DSF             | Identified exit to Factory
 5280 | -5/DSF             | Entered Factory
 5280 | -4/Factory         | Evolved 2 slots: Utility x2
 5524 | -4/Factory         | Build established: Hacker-Sprinter
 5640 | -4/Factory         | System corruption reached 10%
 5643 | -4/Factory         | Discovered new exit (range 12)
 5648 | -4/Factory         | Identified exit to Upper Caves
 5649 | -4/Factory         | Entered Upper Caves
 5653 | -4/Upper Caves     | Learned location of Testing (-3)
 5668 | -4/Upper Caves     | Entered an active Warlord outpost
 5672 | -4/Upper Caves     | Learned Research emergency access door positions
 5672 | -4/Upper Caves     | Learned Extension terminal intel
 5774 | -4/Upper Caves     | Discovered new exit (range 15)
 5779 | -4/Upper Caves     | Identified exit to Upper Caves
 5780 | -4/Upper Caves     | Entered another Upper Caves area
 5801 | -4/Upper Caves     | Identified exit to Research
 5803 | -4/Upper Caves     | Spotted B-86 Titan
 5885 | -4/Upper Caves     | Crushed by falling debris
 5911 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5916 | -4/Upper Caves     | Lost 3 parts (1n2u)
 5936 | -4/Upper Caves     | Discovered new exit (range 5)
 5937 | -4/Upper Caves     | Identified exit to Zhirov
 5938 | -4/Upper Caves     | Entered Zhirov
 5938 | -4/Zhirov          | Discovered new exit (range 3)
 5946 | -4/Zhirov          | Met Zhirov
 5959 | -4/Zhirov          | Learned location of Quarantine (-2)
 5959 | -4/Zhirov          | Learned location of Command (-1)
 5961 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5984 | -4/Zhirov          | Found Alien Artifact
 5984 | -4/Zhirov          | Identified Integrated Reactor
 5984 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 5992 | -4/Zhirov          | Found Alien Artifact
 6007 | -4/Zhirov          | Identified exit to Proximity Caves
 6007 | -4/Zhirov          | Entered Proximity Caves
 6074 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 6144 | -3/Proximity Caves | Discovered exit to Research (range 7)
 6152 | -3/Proximity Caves | Entered Research
 6152 | -3/Research        | Evolved 2 slots: Utility x2
 6195 | -3/Research        | Found Quantum Capacitor
 6474 | -3/Research        | Build established: Hacker-Ninja
 6544 | -3/Research        | Fabricated Exp. Optical Array?
 6566 | -3/Research        | Lost 4 parts (3u1w)
 6592 | -3/Research        | Found Exp. Target Analyzer
 6600 | -3/Research        | Spotted B-86 Titan
 6617 | -3/Research        | Lost 5 parts (1n3u1w)
 6657 | -3/Research        | Discovered new exit (range 13)
 6677 | -3/Research        | Identified exit to Research
 6678 | -3/Research        | Entered another Research area
 6678 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 6799 | -2/Research        | Found Adv. Kinecellerator
 6841 | -2/Research        | Build established: Hacker-Scout
 6919 | -2/Research        | Identified Transdimensional Reconstructor
 6919 | -2/Research        | Warped through subspace
 6924 | -2/Research        | Lost 4 parts (1n3u)
 6978 | -2/Research        | Lost 5 parts (1p2n2u)
 7009 | -2/Research        | Core integrity fell below 50%
 7013 | -2/Research        | Identified exit to Quarantine
 7029 | -2/Research        | Spotted B-90 Cyclops
 7050 | -2/Research        | Entered Quarantine
 7058 | -2/Quarantine      | Found Alien Reactor
 7118 | -2/Quarantine      | Found Alien Artifact
 7118 | -2/Quarantine      | Identified Phase Redirector
 7188 | -2/Quarantine      | Found Alien Artifact
 7188 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 7188 | -2/Quarantine      | Warped through subspace
 7191 | -2/Quarantine      | Core integrity fell below 20%
 7209 | -2/Quarantine      | Build established: Hacker-Mutant
 7229 | -2/Quarantine      | Found Alien Artifact
 7229 | -2/Quarantine      | Identified Core Reset Matrix
 7229 | -2/Quarantine      | Identified Matter Drive
 7229 | -2/Quarantine      | Used Core Reset Matrix
 7233 | -2/Quarantine      | Detected hypermatrix surge
 7233 | -2/Quarantine      | Sensed 13 artifacts in vicinity
 7354 | -2/Quarantine      | Met incapacitated Sigix Warrior
 7354 | -2/Quarantine      | Lockdown squad dispatched
 7355 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 7356 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 7359 | -2/Quarantine      | Found Sigix Containment Pod
 7366 | -2/Quarantine      | Scanned by Researcher
 7376 | -2/Quarantine      | Found Transdimensional Reconstructor
 7380 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 7380 | -2/Quarantine      | Warped through subspace
 7390 | -2/Quarantine      | Discovered new exit (range 3)
 7391 | -2/Quarantine      | Identified exit to Access
 7391 | -2/Quarantine      | Entered Access
 7391 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 7721 | -1/Access          | Spotted B-99 Colossus
 7726 | -1/Access          | Core integrity fell below 50%
 7773 | -1/Access          | Lost 8 parts (2n6u)
 7773 | -1/Access          | Warped through subspace
 7774 | -1/Access          | Emitted hypermatrix ping
 7779 | -1/Access          | Assembled emerged from beneath the floor
 7800 | -1/Access          | Assembled emerged from beneath the floor
 7817 | -1/Access          | Assembled emerged from beneath the floor
 7818 | -1/Access          | Spotted B-99 Colossus
 7827 | -1/Access          | Core integrity fell below 20%
 7828 | -1/Access          | Garrison activated, responded to threat
 7832 | -1/Access          | System corruption reached 10%
 7855 | -1/Access          | Lost 13 allies
 7856 | -1/Access          | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
07828_ System corrupted: Matter fused (-5).
07828_ ALERT: Activating Garrison Access A002.
07831_ Imp. Gyrokinetic Inverter destroyed.
07831_ Imp. Targeting Computer destroyed.
07831_ System corrupted by crushing effect (+5).
07831_ System corrupted by crushing effect (+1).
07833_ Penetrated by Slug.
07833_ Slug penetrates TF Node.
07833_ TF Node disabled.
07833_ Adv. Sensor Array tumbles out of TF Node.
07833_ Adv. Signal Interpreter tumbles out of TF Node.
07836_ Penetrated by Slug.
07836_ Slug penetrates Wall.
07839_ ALERT: Potential suspicious activity detected, Q-Series report to Access Zone
  2K.
07839_ Impulse Thruster Array destroyed.
07846_ Imp. Reaction Control System destroyed.
07847_ Penetrated by Slug.
07848_ System corrupted: Matter fused (-9).
07849_ Acquired Q-thruster.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????####???????????????????????????????????? |
| ###################??????????????????????????????? |
| ########### ######################??????????????## |
|             #    #               #??????????????#  |
|             #    #               ################  |
|             #    #                                 |
|             #    #                            ###  |
|             #    +                            #?#! |
|            [#    #               "      "     #?## |
|                  #      !!!     """    """    #??? |
|             #    #      !!!      """    """   #??? |
|             #    #      !!        "      "    #??? |
|             ######                            #??? |
|             +                                 # ?? |
|             ########                          # ?? |
| ######+########?########       #### ######### # ?? |
| ###          ##?#  ![  /       #??# #??????## # ?? |
| ?##          ####  =[  ####### #??# #??????## + ?? |
| ?##          ####     !#?????    ##+???????## #    |
| ?##             +      #####     #?????????## #### |
| ?##       ##/####      + @c      +?????????##      |
| ###       #    ##      #####     #??     ####    # |
| ###       #]   #########?????    #??#########    # |
|           #    # ????????????   #???##      +    # |
|           #    # ????????????   #???##      # ##+# |
|           #    # ???? ##?????   ????##      # #    |
|           #    # ???? ##????????????##    * # #    |
|           #    #!     ##????????????##      # #    |
|                       # ????????????##      # #    |
|           #    #      # ????????????######### #    |
| ################ ???? + ???????? ############ #]   |
| ################ ???? # ???????? ############ #    |
| ???????????????????????????????? #   [   #### #    |
| ???????????????????????????????? #       #### #### |
| ???????????????????????????????? #   ]   #### #### |
| ???????????????????????????????? #   ]!  /    ##?? |
| ???????????????????????????????? # *     #### ##?? |
| ???????????????????????????????? ############ ##?? |
| ???????????????????????????????? ###        # ##?? |
| ######  """???????????????????????##        # #### |
| ###########???????????????????????##  !!!  "# #### |
|   [      ##???????????????????????##  !!! " +      |
|          ##???????????????????????##  !!   "###### |
|          ##???????????????????????##        ###### |
|          # ???????????????????????##       =##???# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          31
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    9
EM Shielding               3
Armor Coverage             225
Phase Shifting             5
Evasion (%)                79
Targeting Accuracy         30
Melee Accuracy             8
Launcher Accuracy          40
Target Analysis            14
Core Analysis              6
Kinecelleration            50
Offensive Hacking          34
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Optical Array | x1 | -3/Research 

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Phase Redirector
High-powered Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedInsulationExoskeleton
  Manual?         0
Play Time         06:26:21
  Cumulative      193.8 hours
  Start           2025.05.17 @ 18:21:39
  End             2025.05.25 @ 16:21:51
Sessions          31
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           99
  Adventurer      16
  Explorer        3
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0/0
Lore%             47
Gallery%          53
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Mouse
Keybinds          1
Fullscreen        0
Font              16/Terminus
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 377cab25-273f-47fe-9d4a-9bcef0cc05fd