Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 19:06:38 Player: H3-RMN Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2385) 2385 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (281) 281 TOTAL SCORE: 5871 Bonus ------- High Alert Combat Kills 315 Follower Combat Kills 66 Friendly Fire -100 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 33/100 System Corruption 7% Temperature Danger (437) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (5) ------ Armored Scrap Engine Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Great Axe Great Axe > --- INVENTORY (15) --- Combat Airjet Combat Airjet Humpback Faulty Experimental Sensor Array Advanced Terrain Scan Processor Authchip [Processor] Authchip [Processor] Plasma Cutter Multitool Makeshift Axe Peak State ------------ > --- POWER ------------ Nuclear-Deuterium Core > --- PROPULSION ------- Medium Treads Cargo Legs Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Terrain Scanner Medium Reactive Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Makeshift Axe Greatsword > --- INVENTORY -------- Medium Treads Medium Treads Medium Treads Combat Airjet Combat Airjet Humpback Experimental Sensor Array Advanced Terrain Scan Processor Medium Reactive Plating Authchip [Processor] Authchip [Processor] Mini Grenade Launcher Plasma Cutter Multitool [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Subdweller Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Multitool Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 6 | . . . . . 6 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 82 | 7 22 12 14 10 17 Power 9 | 1 4 . 2 1 1 Engine 8 | 1 4 . 2 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | 2 8 2 2 1 3 Treads 8 | . 2 2 1 . 3 Leg 9 | 2 6 . . 1 . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 4 1 3 4 5 Device 5 | . 1 . 1 . 3 Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware 2 | . . . . 2 . Protection 8 | . 2 1 1 2 2 Artifact . | . . . . . . Weapon 37 | 3 6 9 7 4 8 Energy Gun 1 | . . . 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 16 | 3 5 5 2 1 . Ballistic Cannon 1 | . . . 1 . . Launcher 6 | . 1 4 . . 1 Special Weapon 3 | . . . . 2 1 Impact Weapon . | . . . . . . Slashing Weapon 9 | . . . 2 1 6 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 22 | . 3 1 2 1 15 Power 4 | . 2 . . . 2 Propulsion 5 | . . . 1 . 4 Utility 5 | . . . . 1 4 Weapon 8 | . 1 1 1 . 5 Highest Loss Streak 10 | . 1 1 2 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 98 99 100 87 74 Engine 12 | . 13 14 14 11 3 Treads 13 | . 1 28 27 . 10 Leg 11 | . 26 . . 10 7 Device 4 | . 7 . . . 11 Storage 12 | . 14 14 14 11 6 Hackware 3 | . . . . 21 11 Protection 9 | . 5 14 14 11 6 Ballistic Gun 18 | . 27 24 14 10 . Ballistic Cannon 1 | . . . 6 . . Launcher 1 | . . 2 3 . . Slashing Weapon 3 | . . . 2 11 11 Naked Turns . | . . . . . . Heaviest Build 62 | 11 30 32 35 39 62 Greatest Support 73 | 20 40 40 40 55 73 Greatest Overweight (x) 3 | . 1 . 3 3 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 Average Carried 12 | 3 10 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 14 15 15 13 Scrap Engine Consumption 27 | . . . . . 27 Constructs Created 5 | . . . . . 5 Constructs Modified 3 | . . . . . 3 Class Distribution -------------------- 67% | Mutant 12% | Scavenger-Mutant 11% | Commander-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -7 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 2010 | 255 603 428 385 135 204 Remotely . | . . . . . . Salvage Created 2288 | 27 582 237 138 182 1122 Parts 135 | 4 41 17 15 10 48 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 4 | . 4 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . 15 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 73 | . 17 23 6 3 24 Melee 17 | . . . . 3 14 Guns 24 | . 14 6 1 . 3 Cannons 1 | . . . 1 . . AOE 31 | . 3 17 4 . 7 Classes Destroyed 17 | 1 4 3 3 2 4 Worker 3 | . . 1 . . 2 Tunneler 4 | 2 . . . . 2 Hauler 2 | . 2 . . . . Recycler 1 | . . . . . 1 Operator 3 | . 2 . . . 1 Turret 1 | . . . 1 . . Swarmer 16 | . 6 5 4 . 1 Grunt 31 | . 11 3 . 1 16 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Sentry 2 | . . . . 1 1 Demolisher 1 | . . 1 . . . Programmer 3 | . . . . 1 2 Heavy 1 | . . . . . 1 Artisan 2 | . . . 2 . . Subdweller 2 | . . . 2 . . Assembled 14 | . . 14 . . . Best Kill Streak 9 | 2 5 9 4 3 9 Combat Bots Only 8 | . 5 8 4 3 6 Max Kills in Single Turn 7 | 1 2 3 2 1 7 Gunslinging . | . . . . . . Exploded 4 | . 1 3 2 . 4 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -7 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 516 | . 69 44 59 11 333 Missed 146 | . 20 14 13 3 96 Damage Taken 5239 | . 592 635 452 113 3447 Core 943 | . 71 36 123 . 713 Absorbed by Shields 75 | . . . . . 75 Ignored by Resistances 254 | . . . . . 254 Regen/Repaired (Parts) 276 | . 34 . . . 242 Core Remaining (%) 54 | 100 . . . 8 . Volleys Fired 191 | 8 76 51 37 1 18 Largest 2 | 2 2 2 2 1 1 Hottest 90 | 40 40 40 90 30 76 Shots Fired 315 | 16 148 79 54 1 17 Gun 260 | 16 145 56 30 1 12 Cannon 21 | . . . 21 . . Launcher 34 | . 3 23 3 . 5 Special . | . . . . . . Kinetic 257 | 16 145 56 39 1 . Thermal 12 | . . . 12 . . Explosive 34 | . 3 23 3 . 5 Electromagnetic 12 | . . . . . 12 Robot Hit Streak 12 | 3 11 9 12 6 5 Robot Miss Streak 6 | 2 6 3 3 . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 215 | 7 83 38 31 8 48 Core Hits 146 | 5 35 49 15 4 38 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 3 | . 2 . . 1 . Critical Strikes 12 | . 3 1 . 2 6 Destroy 5 | . 3 1 . 1 . Sever 7 | . . . . 1 6 Melee Attacks 65 | . . . 5 11 49 Impact . | . . . . . . Slashing 65 | . . . 5 11 49 Piercing . | . . . . . . Sneak Attacks 4 | . . . 3 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . . . . 6 Damage Inflicted 7211 | 98 982 1497 769 329 3536 Guns 1786 | 98 809 301 293 19 266 Cannons 98 | . . . 98 . . Explosions 3352 | . 173 1196 210 . 1773 Melee 1975 | . . . 168 310 1497 Ramming . | . . . . . . Kinetic 1448 | 98 809 301 221 19 . Thermal 1453 | . . . 170 . 1283 Explosive 2069 | . 173 1196 210 . 490 Electromagnetic 266 | . . . . . 266 Impact . | . . . . . . Slashing 1975 | . . . 168 310 1497 Piercing . | . . . . . . Highest Corruption 7 | . 1 2 2 3 7 Average Corruption 1 | . 1 1 2 2 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 55 | . 7 10 22 8 8 Message Errors 14 | . 1 3 5 4 1 Matter Fused 12 | . 2 3 4 3 . Heat Flow Errors 5 | . . . 1 1 3 Energy Discharges 9 | . 2 2 3 . 2 Data Loss (minor) 5 | . 1 . 4 . . Data Loss (major) 4 | . . 1 3 . . Misfires 1 | . . 1 . . . Alerts 2 | . . . 1 . 1 Weapon Failures 3 | . 1 . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 499 | . 28 30 22 16 403 Projectiles 16 | . . . 16 . . Explosions 358 | . 28 30 6 . 294 Melee 125 | . . . . 16 109 Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 205 | . . 55 38 . 112 Shots 6 | . . 3 2 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 675 | . 27 47 181 143 675 Average Temperature 89 | . 8 15 41 62 294 Received Heat Transfer 1684 | . 243 116 228 21 1076 Effects 14 | . . . . . 14 Energy Bleed 4 | . . . . . 4 Interference 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1011 | . . . 261 . 750 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Peak Influence 815 | 10 279 274 . 502 815 Initial 626 | . 6 108 . 292 626 Average 234 | 2 127 141 . 365 568 Maximum Alert Level 3 | . 1 1 . 2 3 Low Security (%) 53 | 100 74 75 . . . Level 1 31 | . 25 24 . 82 26 Level 2 11 | . . . . 17 53 Level 3 3 | . . . . . 20 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 7 . . . 8 Investigation 5 | . 4 . . . 1 Extermination 2 | . . . . . 2 Reinforcement 6 | . 3 . . . 3 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered 1 | . . . . . 1 Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 36 29 31 4 34 Peak Tracking Total 10 | . 7 6 4 3 10 Tactical Retreats 3 | . . . 3 . . Traps | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -10 -10 -9 -7 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 11 | . . 4 2 . 5 Max in Single Turn 4 | . . 2 1 . 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 27 | . 9 . 2 12 4 Terminals 14 | . 6 . . 5 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 9 | . 2 . . 7 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 74 | . 25 . 3 34 12 Successful 50 | . 16 . 3 28 3 Failed 23 | . 8 . . 6 9 Catastrophic 3 | . 1 . . . 2 Database Lockouts 1 | . 1 . . . . Manual 37 | . 12 . . 20 5 Terminals 45 | . 18 . . 18 9 Fabricators . | . . . . . . Repair Stations 6 | . 3 . . . 3 Recycling Units 20 | . 4 . . 16 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 6 . 3 11 2 Record 2 | . . . 2 . . Part Schematic 6 | . . . . 5 1 Robot Schematic 1 | . . . . 1 . Robot Analysis 4 | . 2 . . 2 . Prototype ID Bank 1 | . 1 . . . . Terminal Index 1 | . . . . . 1 Locate Traps 2 | . 2 . . . . Maintenance Status 1 | . . . . 1 . Security Status 1 | . . . . 1 . Zone Layout 2 | . 1 . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . . . 1 Scan Component 2 | . 1 . . . 1 Repair 1 | . 1 . . . . Recycling Unit Hacks 10 | . 1 . . 9 . Report Inventory 8 | . 1 . . 7 . Retrieve Components 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 7 . . 8 . Terminals 6 | . 5 . . 1 . Track 2 | . 2 . . . . Botnet 3 | . 2 . . 1 . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 2 . . 7 . Tunnel 9 | . 2 . . 7 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 7 . . 5 4 Full Trace Events 4 | . 1 . . 2 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 5 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . . . . 14 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired 8 | . . . . 8 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -7 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 8 Highest-Rated Group 99 | . . . . 99 99 Highest-Rated Ally 27 | . . . . 27 27 Total Orders . | . . . . . . Ally Attacks 18 | . . . . 9 9 Total Damage 171 | . . . . 133 38 Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Robot Analysis Total 4 | . 2 . . 2 . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -7 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 6748 | 115 2378 1294 1355 663 943 Spaces Moved 2673 | 64 632 390 770 418 399 Core 7 | 7 . . . . . Treads 1257 | . 67 390 745 . 55 Legs 1380 | 57 565 . . 414 344 Wheels 29 | . . . 25 4 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 125 125 130 Average Speed 154 | 112 157 160 158 129 169 Slowest Speed 240 | 120 240 160 160 130 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 88 72 35 79 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 10 | . 2 . 1 7 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . 1 5 . . Spaces Dug 24 | . 4 6 14 . . Terrain Destroyed 172 | . 10 99 14 . 49 Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE 171 | . 10 99 13 . 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Total 4901 | 89 1889 992 844 527 560 Wait 1766 | 6 1128 530 2 36 64 Move 2668 | 63 631 389 769 417 399 Hop . | . . . . . . Pick Up 49 | 5 15 4 7 9 9 Fast Attach 21 | 6 4 . 4 . 7 Attach 19 | . 4 1 3 4 7 Detach 1 | . 1 . . . . Swap 42 | 1 14 11 7 6 3 Drop 51 | . 16 6 10 9 10 Fire 191 | 8 76 51 37 1 18 Melee 58 | . . . 5 11 42 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 32 | . . . . 32 . Trap . | . . . . . . Miscellaneous 3 | . . . . 2 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -9/Recycling -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 403 | -10/Materials | Central database locked down 484 | -10/Materials | Discovered new exit (range 16) 1425 | -10/Materials | Build established: Scavenger-Mutant 1522 | -10/Materials | Discovered new exit (range 7) 1646 | -10/Materials | Discovered new exit (range 20) 1852 | -10/Materials | Build established: Mutant 2120 | -10/Materials | Repaired Lgt. Armor Plating 2168 | -10/Materials | Discovered new exit (range 16) 2494 | -10/Materials | Entered Mines 2501 | -10/Mines | Learned Materials terminal intel 3293 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3296 | -10/Mines | Found Prototype Device 3324 | -10/Mines | Discovered new exit (range 11) 3402 | -10/Mines | Assembled infested the area 3402 | -10/Mines | Discovered new exit (range 7) 3407 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3471 | -10/Mines | Destroyed 8 combat bots 3734 | -10/Mines | Build established: Scavenger-Mutant 3775 | -10/Mines | Discovered new exit (range 8) 3788 | -10/Mines | Entered Subcaves 3821 | -10/Subcaves | Learned location of Zion (-6) 3821 | -10/Subcaves | Met a Zionite searching for "candidates" 3853 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3860 | -10/Subcaves | Learned Materials garrison access intel 3924 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4052 | -10/Subcaves | Build established: Mutant 4078 | -10/Subcaves | Visited Clippyterm 4101 | -10/Subcaves | Discovered new exit (range 15) 4104 | -10/Subcaves | Core integrity fell below 50% 4337 | -10/Subcaves | Shifting Twisted Machinery released Humpback 4767 | -10/Subcaves | Core integrity fell below 20% 4880 | -10/Subcaves | Visited 4L-MR0's lab 4903 | -10/Subcaves | Identified Exp. Sensor Array 4918 | -10/Subcaves | Found Cargo Legs 5095 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 5143 | -10/Subcaves | Entered Recycling 5151 | -9/Recycling | Attached Cargo Legs, gained temporary slots: Utility x2 5153 | -9/Recycling | Found Scrap Engine 5532 | -9/Recycling | Build established: Commander-Mutant 5765 | -9/Recycling | Discovered new exit (range 16) 5806 | -9/Recycling | Entered Factory 5806 | -7/Factory | Accompanied by 8 allies 5806 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5957 | -7/Factory | Discovered new exit (range 8) 6008 | -7/Factory | Lost 5 allies 6206 | -7/Factory | Search patrols dispatched 6280 | -7/Factory | Build established: Hacker-Mutant 6421 | -7/Factory | Lost 3 allies 6606 | -7/Factory | First assault squad dispatched 6717 | -7/Factory | Core integrity fell below 50% 6745 | -7/Factory | Core integrity fell below 20% 6749 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Construct/G failed to cycle. 06738_ Overheating: Energy bleed (-24). 06738_ K-01 Serf collects debris. 06742_ Nuclear-Deuterium Core destroyed. 06742_ Arm. Scrap Engine damaged due to network destabilization (-8). 06742_ Shotgun EM Pulse Construct/G destroyed. 06742_ Arm. Scrap Engine damaged due to network destabilization (-10). 06742_ K-01 Serf collects debris. 06743_ Overheating: Cargo Legs damaged (-29). 06743_ Cargo Legs destroyed. 06744_ Overheating: Energy bleed (-7). 06744_ Temporary Utility slot lost. 06744_ Acquired Imp. Heat Sink. 06745_ Overheating: Core damaged (-119). 06745_ Great Axe destroyed. 06746_ K-01 Serf collects debris. 06746_ Acquired 6 matter. 06749_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????##############?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????????? | | ####### #?????????????????????????????? | | + + #?????????????????????????????? | | ###### #?????????????????????????????? | | #????# #?????????????????????????????? | | #????# #?????????????????????????????? | | #????# #??????????? ???????????????? | | #????# #?????????? ??????????????? | | ##????# #????????? ??????????????? | | ??? ??+ #???????? #?????????????? | | ??? ?# #???????? #?????????????? | | ########+############# #?????????????? | | #?????????????? | | #?????????????? | | #?????????????? | | #?????????????? | | #?????????????? | | #?????????????? | | =%/ r % #?????????????? | | ?# ########T####;#%=;;;;;######??????????????? | | ?? ???????###?## !% ! #???????????????????? | | ?? ????????????# ;!| = #???????????????????? | | ??? ?????????????# ; @ #???????????????????? | | ??????????????????# ;! ] #???????????????????? | | ??????????????????# ;%= = #???????????????????? | | ??????????????????###;[ !%]]!#???????????????????? | | ????????????????????#; %[]]!#???????????????????? | | ????????????????????## g]k #???????????????????? | | ?????????????????????# g #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# /???????????????????? | | ?????????????????????#Y #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????#[ !#???????????????????? | | ?????????????????????# #???????????????????? | | ????????????????????? #???????????????????? | | ???????????????????????###+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Transmission Jammer | -9/Recycling | Hacked Lrg. Storage Unit | -9/Recycling | Hacked Hacking Suite | -9/Recycling | Hacked Cooling System | -9/Recycling | Hacked Imp. Treads | -9/Recycling | Hacked Adv. Assault Cannon | -7/Factory | Hacked Robot Schematics ------------------ B-36 Bruiser | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingFireField Manual? 0 Play Time 01:01:22 Cumulative 698.0 hours Start 2024.04.11 @ 17:49:58 End 2024.04.11 @ 19:06:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 287 Rogue 259 Adventurer 3 Explorer 25 Win Type - Total 16 Types 10/3/1/1/0/1/0/0/0 Lore% 91 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7f7f8eb-e738-4abc-add2-cab5b5cd3c47