Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 07:53:58 Player: goodsprings Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2889) 2889 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 7690 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 194 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (2000) Ox39 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Huge Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Large Storage Unit Energy Well (350) Advanced Terrain Scan Processor Advanced Targeting Computer Makeshift ECM Suite Coil Gun Improved Proton Missile Launcher Heavy Pick Heavy Pick Heavy Pick Heavy Pick Heavy Pick Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Huge Storage Unit Weight Redist. System Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Phase Cannon Coil Gun Heavy Pick > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Nuclear Pulse Thruster Energy Well Advanced Terrain Scan Processor Advanced Targeting Computer Makeshift ECM Suite Light Armor Plating Makeshift Light Armor Plating Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores Heavy Pick Heavy Pick Heavy Pick Heavy Pick [Rating: 68] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Makeshift Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . 1 . . . . Utility 5 | . . . . . . . 5 Weapon 1 | . . . 1 . . . . Parts Attached 99 | 9 7 5 10 11 4 4 49 Power 15 | 1 . 1 2 3 . . 8 Engine 13 | 1 . 1 2 3 . . 6 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 29 | 2 2 1 5 3 3 1 12 Treads 9 | 2 . . . . 3 1 3 Leg 19 | . 2 1 5 3 . . 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 20 | 3 2 1 . 2 . . 12 Device 4 | 1 . . . 1 . . 2 Storage 6 | 2 1 1 . 1 . . 1 Processor 7 | . 1 . . . . . 6 Hackware . | . . . . . . . . Protection 3 | . . . . . . . 3 Artifact . | . . . . . . . . Weapon 35 | 3 3 2 3 3 1 3 17 Energy Gun 11 | 2 1 . 1 1 1 . 5 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 10 | 1 2 2 2 . . 1 2 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . . 4 Special Weapon 5 | . . . . 1 . 2 2 Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 3 | . . . . . . . 3 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 3 Parts Lost 51 | . . 3 3 6 . 2 37 Power 9 | . . . . 1 . . 8 Propulsion 15 | . . 1 1 2 . . 11 Utility 8 | . . 1 . . . . 7 Weapon 19 | . . 1 2 3 . 2 11 Highest Loss Streak 9 | . . 2 2 4 . 2 9 To Critical Strikes 2 | . . . . 1 . . 1 Average Backups 18 | 5 9 9 9 9 21 24 21 Power . | 1 2 2 2 . . 1 . Propulsion 5 | 1 2 2 2 3 5 5 5 Utility 9 | . 2 . . 4 13 12 6 Weapon 3 | 1 2 3 2 . 1 4 8 Tool/Special . | . . . . . . . . Unused Backups 24 | . 3 2 6 . 2 2 9 Power 5 | . 1 1 3 . . . . Propulsion 4 | . . . 3 . . 1 . Utility 12 | . 1 1 . . 2 1 7 Weapon 3 | . 1 . . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 99 98 93 91 98 93 82 Engine 10 | . 14 14 10 10 11 11 8 Treads 15 | . 25 . . . 20 33 1 Leg 13 | . 1 27 31 31 12 . 15 Device 1 | . 2 2 . . . . 3 Storage 19 | . 14 22 22 21 22 22 13 Processor 4 | . 11 3 . . . . 17 Protection 1 | . . . . . . . 4 Energy Gun 13 | . 14 4 3 13 20 16 1 Ballistic Gun 4 | . 14 23 25 3 . 2 3 Special Weapon 1 | . . . . 2 . 8 1 Impact Weapon 4 | . . . . 6 11 . . Peak Build Rating 68 | 7 9 9 11 12 23 32 68 Average Rating 26 | 6 8 7 9 11 20 29 52 On Entrance 11 | . 7 9 7 10 11 23 24 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 161 | 16 17 27 30 105 108 114 161 Greatest Support 82 | 40 40 20 30 30 60 68 82 Greatest Overweight (x) 24 | 1 3 2 6 3 3 1 24 Average Overweight (x) 1 | . . . . 1 1 1 2 Largest Inventory Capacity 25 | 8 10 10 10 25 25 25 25 Average Capacity 21 | 7 9 10 10 17 25 25 25 Most Carried 25 | 8 10 10 10 10 25 25 25 Average Carried 19 | 5 9 9 9 9 22 24 21 Final Capacity 25 | 8 10 10 10 25 25 25 25 Final Carried 25 | 8 10 10 10 9 25 25 12 Class Distribution -------------------- 55% | Scavenger-Mutant 20% | Mutant 11% | Scavenger-Gunner 8% | Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1551 | 270 142 103 238 110 24 94 570 Remotely . | . . . . . . . . Salvage Created 3172 | 149 158 336 561 315 . 279 1374 Parts 153 | 8 13 22 36 10 . 4 60 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . 1 10 . Prevented 2 | . . . . . . 2 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 72 | . 5 10 16 7 . 10 24 Melee 4 | . . . . . . . 4 Guns 39 | . 5 10 15 6 . . 3 Cannons 6 | . . . . . . 2 4 AOE 20 | . . . 1 . . 8 11 Classes Destroyed 15 | 3 4 . 1 2 . 2 3 Worker 5 | 1 . . . . . . 4 Builder 5 | . . . . . . . 5 Tunneler 2 | 2 . . . . . . . Recycler 3 | 1 . 1 . . . . 1 Operator 1 | . 1 . . . . . . Drone 2 | . . . . . . 2 . Watcher 3 | . 1 . 1 . . . 1 Swarmer 21 | . 3 6 7 . . 1 4 Grunt 32 | . 2 4 5 5 . 4 12 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . . . 1 . . . Sentry 8 | . . . 4 . . 2 2 Hunter 3 | . . . . . . . 3 Programmer 2 | . . . . . . . 2 Behemoth 1 | . . . . . . 1 . Best Kill Streak 7 | 2 3 4 4 4 . 7 7 Combat Bots Only 7 | . 3 3 4 4 . 7 3 Max Kills in Single Turn 4 | 1 1 2 1 1 . 2 4 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . 1 . . 2 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 651 | . 34 68 63 44 . 52 390 Missed 159 | . 6 17 23 7 . 17 89 Hits 492 | . 28 51 40 37 . 35 301 Melee 14 | . . . . 8 . . 6 Projectile 478 | . 28 51 40 29 . 35 295 AOE 4 | . . 3 . . . . 1 Critical Strikes 23 | . 2 3 . 3 . . 15 Damage Taken 7825 | . 271 638 616 566 . 690 5044 Core 1309 | . 15 165 82 79 . 114 854 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 375 | . . . . . 375 . . Core Remaining (%) 53 | 100 . 28 . . . 31 . Volleys Fired 176 | 7 22 37 36 24 . 8 42 Largest 3 | 2 2 2 3 3 . 3 3 Hottest 143 | 90 85 85 85 130 . 143 130 Shots Fired 346 | 14 44 74 98 39 . 12 65 Gun 304 | 14 44 74 98 36 . 5 33 Cannon 15 | . . . . . . . 15 Launcher 10 | . . . . . . . 10 Special 17 | . . . . 3 . 7 7 Kinetic 190 | . 22 53 82 9 . 1 23 Thermal 102 | 14 22 21 . 25 . 2 18 Explosive 14 | . . . . . . 7 7 Electromagnetic 40 | . . . 16 5 . 2 17 Robot Hit Streak 19 | 4 7 10 19 15 . 8 13 Robot Miss Streak 7 | 2 6 7 3 3 . 4 7 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 5 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 247 | 7 18 48 66 30 . 7 71 Core Hits 172 | 5 11 21 32 13 . 20 70 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 3 | . . . . 1 . . 2 Critical Strikes 12 | 1 . 2 . 1 . 2 6 Burn 2 | 1 . 1 . . . . . Destroy 3 | . . 1 . . . . 2 Smash 1 | . . . . 1 . . . Sever 2 | . . . . . . 2 . Impale 4 | . . . . . . . 4 Melee Attacks 37 | . . . . 2 2 . 33 Impact 4 | . . . . 2 2 . . Slashing . | . . . . . . . . Piercing 33 | . . . . . . . 33 Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 8072 | 87 253 476 746 453 . 1460 4597 Guns 2499 | 87 253 476 646 400 . 60 577 Cannons 330 | . . . . . . . 330 Explosions 3833 | . . . 100 . . 1176 2557 Melee 971 | . . . . 37 . . 934 Ramming 78 | . . . . 16 . . 62 Kinetic 1301 | . 90 308 410 69 . 32 392 Thermal 1846 | 87 163 168 100 254 . 14 1060 Explosive 2211 | . . . . . . 1176 1035 Electromagnetic 1304 | . . . 236 77 . 14 977 Impact 37 | . . . . 37 . . . Slashing 361 | . . . . . . 224 137 Piercing 934 | . . . . . . . 934 Highest Corruption 9 | . . . . 8 8 . 9 Average Corruption 4 | . . . . 7 8 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . . . 9 13 . 15 Message Errors 12 | . . . . 3 3 . 6 Matter Fused 8 | . . . . 1 5 . 2 Heat Flow Errors 4 | . . . . 2 . . 2 Energy Discharges 4 | . . . . 1 . . 3 Data Loss (minor) 3 | . . . . . 2 . 1 Data Loss (major) 2 | . . . . . 2 . . Misfires 1 | . . . . 1 . . . Alerts 3 | . . . . 1 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 287 | . . . . 18 . 29 240 Projectiles 10 | . . . . . . 10 . Explosions 193 | . . . . . . 19 174 Melee 84 | . . . . 18 . . 66 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 240 | . . . 78 . . . 162 Shots 11 | . . . 2 . . . 9 Rammed . | . . . . . . . . Targets Rammed 7 | . . . . 2 . . 5 Kicked 7 | . . . . 2 . . 5 Crushed . | . . . . . . . . Highest Temperature 415 | 60 160 382 145 415 . 102 386 Average Temperature 105 | 25 55 161 37 145 . 41 118 Received Heat Transfer 2223 | . 102 288 114 243 . 135 1341 Effects 7 | . . . . 5 . . 2 Shutdowns 2 | . . . . . . . 2 Energy Bleed 3 | . . . . 3 . . . Interference 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . 1 . . 2 Combat Hostiles 3 | . . . . 1 . . 2 Parts Fried 3 | . . . . 1 . . 2 Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | 2 2 2 . 1 . . . Heat Transferred 3008 | 321 407 481 100 592 . 37 1070 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 2 . . . 3 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 74 | 100 100 100 73 100 . . 55 Level 1 23 | . . . 26 . . . 40 Level 2 2 | . . . . . . . 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 412 | 5 60 120 249 163 . . 412 Initial 93 | . . . 21 93 . . 76 Average 111 | 1 14 73 104 98 . . 162 Influence Increases 2364 | 20 151 245 453 173 . 354 968 Destroy 0b10 Robot/C 1540 | . 100 200 320 140 . 300 480 Destroy 0b10 Robot/NC 105 | 20 10 5 5 . . 10 55 Destroy Leader 306 | . 22 40 82 30 . 10 122 Allied During Kill 34 | . . . . . . 34 . Successful Hack 12 | . 4 . 8 . . . . Disable Machine 150 | . . . . . . . 150 Destroy Structure 127 | . . . 8 3 . . 116 Lose Combat Pursuer 90 | . 15 . 30 . . . 45 Influence Decreases 2057 | 20 151 190 267 388 26 232 783 Entered New Map 254 | . . . 34 148 26 . 46 Time Decay 1253 | 20 151 160 203 180 . 172 367 Lost Part 510 | . . 30 30 60 . 20 370 Lost Ally 40 | . . . . . . 40 . Squads Dispatched 12 | . . . 3 . . . 9 Investigation 2 | . . . 1 . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 5 | . . . 2 . . . 3 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 8 | . 1 . 6 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 11 11 29 7 . 17 46 Peak Tracking Total 12 | . 4 3 6 3 . 12 6 Tactical Retreats 4 | . 1 . 2 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 1 . 4 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 13 | . . . . . . 3 10 Max in Single Turn 2 | . . . . . . 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 13 | . 3 . 7 . . 1 2 Terminals 9 | . 3 . 5 . . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 37 | . 7 . 22 . . 4 4 Successful 25 | . 5 . 15 . . 4 1 Failed 12 | . 2 . 7 . . . 3 Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 7 . 17 . . 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . 4 . . . 3 Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 5 . 12 . . 4 . Record 17 | . 4 . 9 . . 4 . Prototype ID Bank 2 | . . . 2 . . . . Locate Traps 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 3 . . . 1 Insert Component 1 | . . . . . . . 1 Retrieve Study 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . 7 . . . 1 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 156 | . . . . . 156 156 . Highest-Rated Ally 39 | . . . . . 39 39 . Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . . . 25 . Total Damage 937 | . . . . . . 937 . Kills 7 | . . . . . . 7 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 1982 | 30 79 41 . . . . 1832 Optics 2 | . . . . . . . 2 Seismic 150 | 30 79 41 . . . . . Decoding 1832 | . . . . . . . 1832 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . 2 Garrisons 1 | . . . . . . . 1 Exits 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8623 | 170 560 342 574 368 3493 1283 1833 Spaces Moved 3253 | 84 290 132 320 117 1315 521 474 Core 9 | 6 2 . 1 . . . . Treads 1812 | 78 258 . . . 904 521 51 Legs 1429 | . 30 132 319 117 411 . 420 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Fastest Speed 50 | 50 120 120 105 105 240 240 240 Average Speed 235 | 153 156 168 119 236 263 240 313 Slowest Speed 1970 | 160 200 260 350 315 315 240 1970 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 7 51 43 32 21 93 76 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 1 2 . Spaces Dug 4 | . . . . 3 . . 1 Terrain Destroyed 220 | . . . 6 3 . 65 146 Melee 1 | . . . . . . . 1 Projectile 9 | . . . . 3 . 1 5 AOE 210 | . . . 6 . . 64 140 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3843 | 107 361 192 452 164 1343 548 676 Wait 104 | . 22 8 51 1 . . 22 Move 3244 | 83 289 131 319 116 1312 520 474 Hop 1 | . . . . . 1 . . Pick Up 102 | 8 8 5 16 3 20 9 33 Fast Attach 22 | 7 3 . 6 3 . . 3 Attach 47 | . . 2 6 3 1 2 33 Detach . | . . . . . . . . Swap 47 | 2 7 4 5 6 3 2 18 Drop 57 | . 10 5 13 4 4 7 14 Fire 176 | 7 22 37 36 24 . 8 42 Melee 36 | . . . . 2 2 . 32 Ram . | . . . . . . . . Kick 7 | . . . . 2 . . 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat] / [*Min] / *Sto x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 8) 518 | -10/Materials | Identified exit to Mines 731 | -10/Materials | Entered Mines 1039 | -10/Mines | Assembled infested the area 1049 | -10/Mines | Discovered new exit (range 12) 1068 | -10/Mines | Core integrity fell below 50% 1073 | -10/Mines | Entered Materials 1073 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1074 | -9/Materials | Identified exit to Storage 1079 | -9/Materials | Discovered exit to Storage (range 8) 1382 | -9/Materials | Discovered new exit (range 3) 1473 | -9/Materials | Build established: Gunner 1532 | -9/Materials | Discovered new exit (range 16) 1647 | -9/Materials | Entered Mines 1684 | -9/Mines | Learned Materials terminal intel 1804 | -9/Mines | Lost 4 parts (1p1n2w) 1943 | -9/Mines | Discovered new exit (range 6) 1997 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2015 | -9/Mines | Entered Zion 2103 | -7/Zion | Build established: Scavenger-Mutant 2161 | -7/Zion | Found Prototype Processor 2170 | -7/Zion | Found Prototype Processor 2189 | -7/Zion | Found Prototype Processor 2270 | -7/Zion | Discovered new exit (range 15) 2454 | -7/Zion | System corruption cleaned by Quarantine Array 3235 | -7/Zion | Met Imprinter 3320 | -7/Zion | Imprinted 3323 | -7/Zion | Declared Zion's savior 4050 | -7/Zion | Found Prototype Special Weapon 4053 | -7/Zion | Found Prototype Special Weapon 4057 | -7/Zion | Found Prototype Special Weapon 4060 | -7/Zion | Found Prototype Special Weapon 4244 | -7/Zion | Visited the Megawrench Repair Shop 4244 | -7/Zion | Megawrench repaired 9 parts 4330 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5508 | -7/Zion | Entered Proximity Caves 5508 | -6/Proximity Caves | Accompanied by 4 allies 5508 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 5620 | -6/Proximity Caves | Spotted B-75 Beast 5640 | -6/Proximity Caves | Destroyed B-75 Beast 5799 | -6/Proximity Caves | Build established: Scavenger-Gunner 5928 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5962 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 6435 | -6/Proximity Caves | Learned Factory trap positions 6442 | -6/Proximity Caves | Core integrity fell below 50% 6450 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6486 | -6/Proximity Caves | Destroyed 7 combat bots 6513 | -6/Proximity Caves | Learned Extension trap positions 6513 | -6/Proximity Caves | Learned Factory emergency access door positions 6749 | -6/Proximity Caves | Build established: Scavenger-Mutant 6760 | -6/Proximity Caves | Discovered new exit (range 14) 6791 | -6/Proximity Caves | Entered Factory 6791 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 6792 | -6/Factory | Loaded intel: 84 trap records 7472 | -6/Factory | Identified Exp. Melee Analysis Suite 7473 | -6/Factory | Identified Spectral Analyzer 7475 | -6/Factory | Identified Exp. Targeting Computer 7849 | -6/Factory | Lost 8 parts (1p2n3u2w) 7882 | -6/Factory | Identified exit to Factory 8065 | -6/Factory | Terminal network hard line cut 8125 | -6/Factory | Lost 4 parts (1p1n2w) 8147 | -6/Factory | Build established: Derelict-Mutant 8234 | -6/Factory | Lost 4 parts (2n2u) 8241 | -6/Factory | Core integrity fell below 50% 8301 | -6/Factory | Lost 5 parts (2p2n1w) 8468 | -6/Factory | Build established: Mutant 8509 | -6/Factory | Garrison activated, responded to threat 8612 | -6/Factory | Core integrity fell below 20% 8624 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08616_ U-05 Engineer builds a Wall. 08616_ U-05 Engineer lays Concrete. 08616_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 08617_ Exp. Targeting Computer destroyed. 08617_ System corrupted by crushing effect (+3). 08617_ U-05 Engineer lays Concrete. 08618_ R-10 Processor collects Lgt. Ion Engine. 08618_ U-05 Engineer lays Concrete. 08619_ Critical hit (Burn: +37). 08619_ U-05 Engineer lays Concrete. 08621_ U-05 Engineer builds a Wall. 08621_ U-05 Engineer lays Concrete. 08621_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 08622_ R-10 Processor collects Welding Torch. 08622_ U-05 Engineer lays Concrete. 08623_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 08623_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ???????^^??? | | ????????????????????????????????? ???^???????? | | ????????????????+??+????????????# ???????????? | | ????????????????????????????????# ???????????? | | ????????????????????????????????# ???????????? | | ????????????????????????????????# ???????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# ############ | | ????????????????????????????????# # ^ | | ????????????????????????????????# # "" | | ????????????????????????????????# # ! """ | | ????????????????????????????????# # " | | ?????????????????????????######## # " | | ?????????????????????? ?? # # | | ??????????????????????# # # + | | ??????????????????????# # # # | | ??????????????????????# + # # | | ??????????????????????# # """ # H# | | ??????????????????##### # " # # | | ??????????^???????? # " # # | | ??????????^????????? # % "" # ############ | | ??????????^?????????? %+ "" # ## # # | | ??????????^??????????? #@ # ## ## ### | | ??????????^???????????? #b # ##########?? | | ????????????????????????# gg # #??????????? | | ????????????????????????#%gR H # #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# u # #??????????? | | ????????????????????????#%u uu pR #??????????? | | ????????????????????????# #u #??????????? | | ????????????????????????######### #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????? +??????????? | | ????????????????????????????????? #??????????? | | ????????????????????^??^????????? #??????????? | | ???????????????????^?^^^????????? #??????????? | | ????????????????????????????????? +??????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 325 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Med. Treads | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Overwhelming Resistances Are Futile Tank Challenges ------------ None Game ------ Seed ThermoelectricPointyTendrils Manual? 0 Play Time 01:12:19 Cumulative 29.6 hours Start 2025.11.19 @ 06:41:06 End 2025.11.19 @ 07:53:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 38 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f0cb711-cc71-47af-a0e7-aa0124ab3d82