Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 12:35:46 Player: Ragemodebzrk Result: Destroyed by 44-ECM(h) via exploding Outpost Generator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1936) 1936 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1016) 1016 TOTAL SCORE: 4902 Bonus ------- High Alert Combat Kills 396 Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (20) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Sensor Array Improved Targeting Computer Kinecellerator > --- WEAPON (3) ------- Autogun Autogun Autogun > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Faulty Experimental Melee Analysis Suite System Restoration Module Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Targeting Computer Improved Weapon Shielding Hacking Drone Bay > --- WEAPON ----------- Autogun Autogun Autogun > --- INVENTORY -------- Improved Heat Sink Improved Sensor Array Kinecellerator System Restoration Module Mobile Refinery Mk. CCLXVII [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Autogun Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 67 | 5 13 41 . 8 . Power 11 | 1 2 7 . 1 . Engine 10 | 1 2 6 . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 20 | 2 5 13 . . . Treads . | . . . . . . Leg 16 | 2 3 11 . . . Wheel . | . . . . . . Hover 2 | . . 2 . . . Flight 2 | . 2 . . . . Utility 17 | . 3 7 . 7 . Device 11 | . 2 2 . 7 . Storage . | . . . . . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 19 | 2 3 14 . . . Energy Gun 6 | . 2 4 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 12 | 2 1 9 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 15 | . 2 13 . . . Power 3 | . . 3 . . . Propulsion 4 | . 1 3 . . . Utility 4 | . 1 3 . . . Weapon 4 | . . 4 . . . Highest Loss Streak 8 | . 1 8 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 92 93 100 100 100 Engine 9 | . 13 6 11 11 11 Core 1 | . . 3 . . . Leg 20 | . 24 18 22 22 22 Device 12 | . 9 9 11 16 22 Processor 12 | . 11 13 11 11 11 Protection 4 | . . 7 11 5 . Energy Gun 4 | . 6 7 . . . Energy Cannon 3 | . . 8 . . . Ballistic Gun 23 | . 21 15 33 33 33 Naked Turns . | . . . . . . Heaviest Build 24 | 8 9 21 19 24 24 Greatest Support 26 | 20 20 26 26 26 26 Greatest Overweight (x) 4 | . . 4 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 5 Average Carried 2 | . 1 2 5 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 2 5 5 4 5 Class Distribution -------------------- 49% | Gunner 29% | Scavenger-Gunner 12% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1477 | 192 330 818 . 100 37 Remotely . | . . . . . . Salvage Created 2398 | . 551 1818 . . 29 Parts 169 | . 43 123 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 62 | . 14 47 . . 1 Guns 46 | . 12 33 . . 1 Cannons 14 | . . 14 . . . AOE 2 | . 2 . . . . Classes Destroyed 8 | . 5 3 . . . Worker 2 | . 1 1 . . . Builder 1 | . 1 . . . . Operator 1 | . . 1 . . . Watcher 5 | . 2 3 . . . Swarmer 20 | . 6 13 . . 1 Grunt 31 | . 8 23 . . . Duelist 1 | . . 1 . . . Sentry 10 | . . 10 . . . Best Kill Streak 9 | . 4 9 . . 1 Combat Bots Only 8 | . 3 8 . . 1 Max Kills in Single Turn 3 | . 3 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 320 | . 83 227 . . 10 Missed 86 | . 24 58 . . 4 Damage Taken 2663 | . 607 1879 . . 177 Core 557 | . 116 325 . . 116 Absorbed by Shields . | . . . . . . Redirected to Shielding 78 | . . 78 . . . Regen/Repaired (Parts) 179 | . 50 129 . . . Core Remaining (%) 76 | 100 53 . . . . Volleys Fired 153 | . 57 94 . . 2 Largest 3 | . 2 3 . . 3 Hottest 147 | . 60 147 . . 69 Shots Fired 388 | . 114 268 . . 6 Gun 332 | . 114 212 . . 6 Cannon 56 | . . 56 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 230 | . 97 127 . . 6 Thermal 121 | . . 121 . . . Explosive . | . . . . . . Electromagnetic 37 | . 17 20 . . . Robot Hit Streak 15 | . 7 15 . . 2 Robot Miss Streak 5 | . 5 3 . . 4 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 6 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 211 | . 55 154 . . 2 Core Hits 97 | . 29 66 . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Burn 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3440 | . 708 2699 . . 33 Guns 2626 | . 628 1965 . . 33 Cannons 718 | . . 718 . . . Explosions 79 | . 79 . . . . Melee . | . . . . . . Ramming 17 | . 1 16 . . . Kinetic 1753 | . 552 1168 . . 33 Thermal 1429 | . 79 1350 . . . Explosive . | . . . . . . Electromagnetic 241 | . 76 165 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 6 6 . Average Corruption 5 | . . 5 6 6 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . 26 . 2 . Message Errors 9 | . . 9 . . . Matter Fused 10 | . . 8 . 2 . Heat Flow Errors 2 | . . 2 . . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Misfires 4 | . . 4 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . 1 . . . Projectiles 1 | . . 1 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 4 | . 1 3 . . . Kicked 4 | . 1 3 . . . Crushed . | . . . . . . Highest Temperature 485 | . 24 485 . . 30 Average Temperature 101 | . 8 110 . . 18 Received Heat Transfer 950 | . 219 711 . . 20 Effects 9 | . . 9 . . . Shutdowns 2 | . . 2 . . . Interference 6 | . . 6 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 2973 | . 50 2923 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 985 | . 312 985 384 . . Initial 384 | . . 131 384 . . Average 517 | . 174 654 384 . . Maximum Alert Level 3 | . 1 3 1 . . Low Security (%) 19 | 100 57 4 . . . Level 1 16 | . 42 4 100 . . Level 2 41 | . . 57 . . . Level 3 23 | . . 33 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 3 11 . . . Investigation 10 | . 1 9 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 22 62 . . 6 Peak Tracking Total 7 | . 4 7 . . 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 7 | . 1 6 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 8 | . 2 4 . . 2 Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 15 | . 5 10 . . . Terminals 13 | . 4 9 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 58 | . 23 35 . . . Successful 29 | . 13 16 . . . Failed 29 | . 10 19 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 48 | . 16 32 . . . Fabricators . | . . . . . . Repair Stations 10 | . 7 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 9 13 . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Locate Traps 1 | . . 1 . . . Dispatch Records 7 | . 4 3 . . . Maintenance Status 2 | . 2 . . . . Security Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Recall Investigation 2 | . . 2 . . . Hauler Manifests 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 4 3 . . . Scan Component 4 | . 2 2 . . . Repair 3 | . 2 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 13 | . 4 9 . . . Full Trace Events 10 | . 3 7 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 1 . . . Time 77 | . 26 51 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 7 Highest-Rated Group 256 | . . . . 256 256 Highest-Rated Ally 42 | . . . . 42 42 Total Orders 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks 5 | . . . . . 5 Total Damage 252 | . . . . . 252 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4343 | 37 702 1940 47 1128 489 Spaces Moved 2905 | 33 487 1062 33 888 402 Core 36 | 19 . 17 . . . Treads . | . . . . . . Legs 2646 | 14 358 951 33 888 402 Wheels . | . . . . . . Hover 56 | . . 56 . . . Flight 167 | . 129 38 . . . Fastest Speed 37 | 50 37 37 120 120 120 Average Speed 118 | 79 98 126 120 120 120 Slowest Speed 250 | 120 120 250 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 5 75 95 16 88 57 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . . 5 1 Spaces Dug . | . . . . . . Terrain Destroyed 2 | . 2 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3507 | 43 608 1459 40 952 405 Wait 268 | 1 29 195 8 35 . Move 2900 | 32 486 1061 32 887 402 Hop . | . . . . . . Pick Up 72 | 5 15 42 . 9 1 Fast Attach . | . . . . . . Attach 39 | 5 6 26 . 2 . Detach . | . . . . . . Swap 28 | . 7 15 . 6 . Drop 40 | . 7 23 . 10 . Fire 153 | . 57 94 . . 2 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 1 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . . 3 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 38 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 14) 251 | -10/Materials | Discovered new exit (range 18) 312 | -10/Materials | Build established: Mutant 701 | -10/Materials | Discovered new exit (range 12) 715 | -10/Materials | Repaired EM Pulse Gun 730 | -10/Materials | Repaired Lgt. Ion Engine 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 952 | -9/Materials | Lost 8 parts (2p2n1u3w) 955 | -9/Materials | Core integrity fell below 50% 976 | -9/Materials | Destroyed 8 combat bots 1005 | -9/Materials | Discovered new exit (range 16) 1513 | -9/Materials | Discovered new exit (range 13) 1540 | -9/Materials | First assault squad dispatched 1712 | -9/Materials | Build established: Scavenger-Gunner 2277 | -9/Materials | Core integrity fell below 20% 2452 | -9/Materials | Repaired Imp. Assault Rifle 2461 | -9/Materials | Discovered new exit (range 7) 2608 | -9/Materials | Discovered new exit (range 16) 2680 | -9/Materials | Entered Mines 2687 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2704 | -9/Mines | Learned Materials stockpile data 2712 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2727 | -9/Mines | Entered Zion 2780 | -7/Zion | System corruption cleaned by Quarantine Array 2937 | -7/Zion | Build established: Gunner 2943 | -7/Zion | Found Prototype Device 2944 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2986 | -7/Zion | Given the Hacking Drone Bay 2989 | -7/Zion | Found Prototype Device 2996 | -7/Zion | Identified Hacking Drone Bay 3079 | -7/Zion | Learned Factory emergency access door positions 3237 | -7/Zion | Imprinted 3239 | -7/Zion | Declared Zion's savior 3550 | -7/Zion | Gained Derelict followers 3790 | -7/Zion | Found Prototype Processor 3828 | -7/Zion | Discovered new exit (range 14) 3855 | -7/Zion | Entered Proximity Caves 3855 | -6/Proximity Caves | Accompanied by 7 allies 4151 | -6/Proximity Caves | Learned Factory emergency access door positions 4344 | -6/Proximity Caves | Destroyed by 44-ECM(h) via exploding Outpost Generator Last Messages --------------- Found Recalibrator. Found 17 Matter. Acquired 13 matter. Acquired derelict log, extracted data. Data stored: Factory emergency access points. S-27 Virus Autogun severed. S-27 Virus destroyed. HV Slug penetrates Wall. S-27 Virus suffers critical hit (Destroy). S-27 Virus destroyed. Acquired 24 matter. VTOL Module fries itself beyond repair. Acquired Lgt. Nuclear Core. VTOL Module fries itself beyond repair. Autogun fries itself beyond repair. VTOL Module fries itself beyond repair. S-27 Virus springs to life. HV Slug penetrates Outpost Generator. Outpost Generator explodes. Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ###????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ????????????????## ######;;;;#??????????????????? | | ????????????????# #""" #??????????????????? | | ???????????????## # sss #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# ; #??????????????????? | | ???????????????# h +??????????????????? | | ???????????????## # @ #??????????????????? | | ??????????????# # "#??????????????????? | | ???????????## # gggg T "#??????????????????? | | #????????????# #"""""""""#??????????????????? | | #???????????## ###########??????????????????? | | ?????????#### ????????????????? | | #????????## ? ????????????????? | | #????????# #### #?????????????????? | | ##???????# #??? #????????????????? | | #???????# ? #???? ?????????????????? | | ?????????# ? #????? ?????????????????? | | ??????????# ##????? ?????????????????? | | #???????????# ###??????? ##??????????????????? | | ##??????????# #?????????? ##???????????????????? | | ##?????????# #???????????##????????????????????? | | #?????????# #?????????????????????????????????? | | #?????????# #?????????????????????????????????? | | ##?????????# ##????????????????????????????????? | | ##?????????# #????????????????????????????????? | | ##????????# #????????????????????????????????? | | ##????##### #????????????????????????????????? | | ##??## ! #????????????????????????????????? | | ##?# !% #????????????????????????????????? | | #### ### ! ##???????????????????????????????? | | ???# ###### " #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Significant Disruption The One Challenges ------------ None Game ------ Seed DirtyWaveSuite Manual? 0 Play Time 00:56:27 Cumulative 8.7 hours Start 2024.05.30 @ 01:44:57 End 2024.05.30 @ 12:35:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1eb21e9c-68e0-4fac-a321-518f27f1c9e9