Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.15 @ 16:52:25 Player: Dill Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (200) 1000 Value Destroyed (7966) 7966 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1153) 1153 TOTAL SCORE: 15799 Bonus ------- High Alert Combat Kills 453 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 281/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Antigrav System Advanced Terrain Scanner Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Experimental Cooling System Advanced Transmission Jammer Improved Medium Armor Plating Improved Focal Shield Point Defense System Point Defense Array > --- WEAPON ----------- Tesla Rifle Matter Neutralizer Railgun > --- INVENTORY -------- Long-range Proton Cannon [Rating: 130] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Utility Shielding Device Advanced Heat Sink Processor Targeting Computer Protection Utility Shielding Weapon Bore Cannon Energy Gun Pulse Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Slots Evolved 13 | . 1 . 2 2 2 . . 2 . 2 2 . . Power 3 | . 1 . . 1 . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . . . 1 . . Utility 6 | . . . 2 1 . . . 1 . 1 1 . . Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 142 | 7 10 1 10 9 8 4 7 8 6 19 34 . 19 Power 31 | 1 2 . 2 2 1 1 1 1 2 7 9 . 2 Engine 13 | 1 2 . 2 1 . . 1 . . 5 . . 1 Core 14 | . . . . 1 1 1 . 1 2 2 5 . 1 Reactor 4 | . . . . . . . . . . . 4 . . Propulsion 44 | 2 7 . 4 2 3 1 3 . 2 4 12 . 4 Treads . | . . . . . . . . . . . . . . Leg 34 | 2 3 . 2 2 3 1 3 . 2 4 12 . . Wheel . | . . . . . . . . . . . . . . Hover 7 | . 1 . 2 . . . . . . . . . 4 Flight 3 | . 3 . . . . . . . . . . . . Utility 34 | 2 . . 2 5 1 . 3 4 . 3 7 . 7 Device 21 | . . . . 2 . . 1 3 . 3 6 . 6 Storage . | . . . . . . . . . . . . . . Processor 4 | 1 . . 1 . 1 . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 9 | 1 . . 1 3 . . 2 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 33 | 2 1 1 2 . 3 2 . 3 2 5 6 . 6 Energy Gun 11 | 1 1 . 1 . 3 . . 1 . 2 2 . . Energy Cannon 7 | . . . . . . . . . . 2 3 . 2 Ballistic Gun 5 | 1 . . . . . . . . 2 . 1 . 1 Ballistic Cannon 6 | . . 1 . . . 2 . 2 . 1 . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . 1 . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . . 2 . 1 Parts Lost 49 | . . . . . . 1 . . 3 7 13 5 20 Power 15 | . . . . . . 1 . . . 4 4 2 4 Propulsion 8 | . . . . . . . . . 1 2 2 . 3 Utility 13 | . . . . . . . . . 1 . 4 1 7 Weapon 13 | . . . . . . . . . 1 1 3 2 6 Highest Loss Streak 17 | . . . . . . 1 . . 2 3 8 3 17 Average Slot Usage (%) 93 | . 93 100 97 96 95 98 99 96 98 90 94 67 66 Engine 10 | . 23 25 19 19 9 7 7 6 1 7 2 . 3 Core 7 | . . . . 2 11 13 14 11 16 11 8 . 2 Reactor 2 | . . . . . . . . . . . 8 14 8 Leg 21 | . 18 25 19 16 24 28 27 25 25 18 24 16 8 Device 12 | . . . . 3 7 7 7 15 18 23 29 29 23 Processor 8 | . 12 12 19 12 7 7 7 7 6 5 3 . . Protection 13 | . 12 12 18 24 21 21 20 13 10 5 4 . 3 Energy Gun 3 | . 11 5 . 8 6 2 . 3 4 4 4 3 . Energy Cannon 1 | . . . . . . . . . . 5 5 2 7 Ballistic Gun 3 | . 12 12 7 . . . . . 5 4 . 2 4 Ballistic Cannon 6 | . . 6 10 8 7 11 14 12 8 1 4 . . Naked Turns 22 | . . . . . . . . . . . . . 22 Heaviest Build 95 | 8 15 22 35 49 51 54 58 58 58 77 95 85 95 Greatest Support 123 | 20 20 20 20 30 70 70 76 76 78 75 123 123 45 Greatest Overweight (x) 11 | . 3 1 11 3 1 1 . . 1 1 1 1 5 Average Overweight (x) . | . . . 1 1 . . . . . . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 2 4 4 2 4 2 3 4 4 4 1 4 Average Carried . | . . . 2 . . . . . . 1 1 1 . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 2 | . . 1 1 . 1 . . 1 . . 1 1 2 Class Distribution -------------------- 48% | Hacker-Mutant 18% | Scavenger-Tank 17% | Scavenger-Mutant 4% | Hacker-Tank 3% | Scavenger-Gunner 3% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Waste Generator-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Matter Collected 5270 | 220 225 44 304 419 268 346 589 266 690 473 1009 . 417 Remotely . | . . . . . . . . . . . . . . Salvage Created 8032 | . 327 125 452 548 334 577 717 199 940 1648 1698 . 467 Parts 421 | . 22 8 33 36 17 30 50 7 46 71 75 . 26 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . . . . . 1 3 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Combat Hostiles Destroyed 150 | . 9 3 11 9 10 14 15 4 11 23 35 . 6 Melee 1 | . . . . . . . . . . . . . 1 Guns 48 | . 8 2 3 5 3 3 . 1 4 13 4 . 2 Cannons 95 | . . 1 8 4 7 10 15 3 7 10 27 . 3 AOE 3 | . 1 . . . . . . . . . 2 . . Classes Destroyed 15 | . 4 . 3 2 1 2 . 1 . 1 1 . . Worker 7 | . . . 1 1 . . 2 . . . 3 . . Builder 16 | . . . 1 3 . . 5 . 3 3 1 . . Tunneler 2 | . . . . . . . . . . 1 1 . . Recycler 10 | . 1 . . 1 . . . 1 2 3 1 . 1 Operator 1 | . . . . 1 . . . . . . . . . Watcher 14 | . 2 . 1 3 . . 3 . 1 1 3 . . Swarmer 42 | . 6 . 2 2 3 6 . 2 3 6 12 . . Grunt 47 | . 3 3 3 4 5 . 10 . . 10 9 . . Brawler 5 | . . . . . . 3 . . . 1 1 . . Duelist 2 | . . . . . . 2 . . . . . . . Protector 1 | . . . . . . . . . . . 1 . . Sentry 19 | . . . 6 2 1 3 2 . 2 2 1 . . Hunter 13 | . . . . 1 . . 1 . 4 . 6 . 1 Programmer 18 | . . . . . 1 . 2 1 . 4 5 . 5 Behemoth 3 | . . . . . . . . 1 2 . . . . Best Kill Streak 8 | . 3 2 3 4 3 4 4 4 4 8 8 . 3 Combat Bots Only 8 | . 3 2 2 3 3 4 3 3 3 4 8 . 2 Max Kills in Single Turn 3 | . 2 1 2 2 2 2 1 1 2 1 3 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 2 | . 1 . . . . . . . . . 2 . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Damage Taken 7881 | . 154 66 125 198 108 440 223 262 1205 838 2130 77 2055 Core 1591 | . 28 8 9 49 . 50 30 . 98 161 250 16 892 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . 85 97 91 . . 88 . 88 83 . . . Volleys Fired 461 | . 25 11 23 49 18 39 45 13 43 59 104 4 28 Largest 3 | . 2 2 2 2 2 2 2 3 3 3 3 3 3 Hottest 260 | . 70 77 120 120 120 107 105 185 185 223 260 205 214 Shots Fired 1075 | . 50 21 43 93 26 76 89 29 128 170 271 12 67 Gun 431 | . 50 16 20 44 8 22 . 3 75 90 67 8 28 Cannon 642 | . . 5 23 49 18 54 89 26 53 80 204 4 37 Launcher . | . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . 2 Kinetic 618 | . 25 16 42 49 18 54 89 26 101 63 103 4 28 Thermal 273 | . 4 5 1 44 8 . . 3 27 73 79 4 25 Explosive . | . . . . . . . . . . . . . . Electromagnetic 182 | . 21 . . . . 22 . . . 34 89 4 12 Robot Hit Streak 59 | . 10 9 16 12 28 29 16 14 17 59 52 8 12 Robot Miss Streak 5 | . 2 2 1 5 . 3 2 1 3 2 5 1 2 Penetration Max 2 | . . 1 . 1 1 1 1 . 2 1 1 1 1 Secondary Targets 3 | . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 802 | . 39 14 34 57 23 55 58 21 94 133 204 10 60 Core Hits 346 | . 15 5 21 27 12 30 32 9 37 55 82 2 19 Critical Hits 131 | . 1 3 8 22 11 15 27 9 20 10 5 . . Critical Kills 55 | . 1 1 5 8 6 4 16 1 6 5 2 . . Critical Parts Destroyed 61 | . . 2 2 12 5 8 11 5 10 4 2 . . Melee Attacks 8 | . . . . . . . . . . . . . 8 Impact 3 | . . . . . . . . . . . . . 3 Slashing 5 | . . . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20408 | . 463 200 549 1239 529 1176 1618 571 2003 3466 6695 276 1623 Guns 5984 | . 433 114 206 447 146 326 . 82 954 1309 1164 133 670 Cannons 13700 | . . 86 343 792 383 755 1618 489 1043 2091 5247 143 710 Explosions 475 | . 30 . . . . 95 . . . 66 284 . . Melee 243 | . . . . . . . . . . . . . 243 Ramming 6 | . . . . . . . . . 6 . . . . Kinetic 11443 | . 256 176 533 792 383 755 1618 489 1550 1095 2999 127 670 Thermal 6118 | . 67 24 16 447 146 95 . 82 447 1821 2183 143 647 Explosive . | . . . . . . . . . . . . . . Electromagnetic 2598 | . 140 . . . . 326 . . . 550 1513 6 63 Impact 86 | . . . . . . . . . . . . . 86 Slashing 157 | . . . . . . . . . . . . . 157 Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . 1 . . . . . 3 5 16 22 Average Corruption 8 | . . . . 1 . . . . . 1 3 11 15 Corruption Purged 1 | . . . . . . . . . . . . . 1 Effects 94 | . . . . . . . . . . 4 18 7 65 Message Errors 19 | . . . . . . . . . . 2 4 3 10 Matter Fused 11 | . . . . . . . . . . . 4 . 7 Heat Flow Errors 5 | . . . . . . . . . . . 3 . 2 Energy Discharges 6 | . . . . . . . . . . 1 1 1 3 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . . . . . . 1 7 Data Loss (major) 4 | . . . . . . . . . . . . . 4 Misfires 4 | . . . . . . . . . . . . . 4 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . . 1 7 Targeting Errors 25 | . . . . . . . . . . 1 5 1 18 Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 317 | . . . . 14 . 3 11 19 15 46 205 . 4 Projectiles 258 | . . . . 14 . 3 11 19 15 37 155 . 4 Explosions 59 | . . . . . . . . . . 9 50 . . Melee . | . . . . . . . . . . . . . . Knockbacks 62 | . . . . 7 4 3 13 5 3 2 24 . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 58 | . . . . 7 4 3 12 4 3 2 23 . . Secondary 3 | . . . . . . . 1 1 . . 1 . . Self-Inflicted Damage 14 | . 14 . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 . . . . Kicked 2 | . . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 772 | . 120 147 231 493 144 353 396 280 199 448 384 . 772 Average Temperature 130 | . 30 81 63 181 49 133 133 129 79 93 113 . 243 Received Heat Transfer 1371 | . 72 63 87 126 63 78 141 36 198 189 318 . . Effects 80 | . . . . 13 . . 14 1 . 6 5 . 41 Shutdowns 29 | . . . . 12 . . 1 . . 2 1 . 13 Energy Bleed 5 | . . . . . . . 2 1 . . . . 2 Interference 22 | . . . . . . . 11 . . 3 3 . 5 Matter Decay 2 | . . . . . . . . . . . 1 . 1 Short Circuit 3 | . . . . 1 . . . . . 1 . . 1 Damage (minor) 4 | . . . . . . . . . . . . . 4 Damage (major) 15 | . . . . . . . . . . . . . 15 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . 1 . . . . 1 . . . . 2 . . Combat Hostiles 3 | . . . . . . 1 . . . . 2 . . Parts Fried 13 | . 2 . . . . . . . . . 11 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . . 1 . . . . 2 4 . . 1 Heat Transferred 8892 | . 161 74 37 962 296 75 . 150 1000 2484 2605 148 900 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 1 . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Peak Influence 707 | . 198 50 223 307 161 626 308 114 343 427 707 121 120 Initial 243 | . . . 13 15 1 86 243 21 16 24 153 121 46 Average 163 | . 68 30 58 137 89 404 104 82 137 246 438 102 36 Maximum Alert Level 3 | . . . 1 1 . 2 1 . 1 2 3 . . Low Security (%) 72 | 100 100 100 99 84 100 14 81 100 67 39 12 100 100 Level 1 16 | . . . . 15 . 42 18 . 32 57 28 . . Level 2 11 | . . . . . . 43 . . . 3 58 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . . . 3 . 5 1 1 3 6 . 4 Investigation 9 | . 1 . . . 2 . 1 . 1 1 3 . . Extermination 9 | . . . . . . . 2 1 . 1 2 . 3 Reinforcement 5 | . . . . . 1 . 2 . . 1 . . 1 Assault 1 | . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Distress Signals 7 | . 2 . 1 2 . . 2 . . . . . . Communications Jammed 17 | . . . . . . . . 1 9 3 4 . . Distress Signals 16 | . . . . . . . . 1 9 3 3 . . Times Spotted 219 | . 13 5 13 22 10 17 23 4 20 34 43 5 10 Peak Tracking Total 9 | . 4 2 3 5 3 5 4 3 5 6 9 5 4 Tactical Retreats 24 | . 1 2 . 5 1 4 2 . . 3 5 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Traps Triggered 8 | . . . . 1 1 2 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . 6 . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Machines Disabled 13 | . 1 . 1 3 1 1 . 1 . 3 2 . . Max in Single Turn 1 | . 1 . 1 1 1 1 . 1 . 1 1 . . Garrison Relay 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Machines Accessed 26 | . 2 . 8 1 3 . 3 . 3 2 4 . . Terminals 14 | . 1 . 4 1 1 . 1 . 3 1 2 . . Fabricators 2 | . . . . . . . 1 . . . 1 . . Repair Stations 4 | . . . 1 . 1 . 1 . . . 1 . . Recycling Units 4 | . 1 . 2 . . . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 61 | . 4 . 17 1 7 . 5 . 8 6 13 . . Successful 41 | . 3 . 16 1 2 . 4 . 4 6 5 . . Failed 20 | . 1 . 1 . 5 . 1 . 4 . 8 . . Catastrophic 1 | . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 31 | . 3 . 7 1 2 . 2 . 8 2 6 . . Fabricators 3 | . . . . . . . 1 . . . 2 . . Repair Stations 14 | . . . 3 . 4 . 2 . . . 5 . . Recycling Units 9 | . 1 . 4 . . . . . . 4 . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 20 | . 2 . 7 1 . . 1 . 4 2 3 . . Open Door 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . Unreport Threat 4 | . . . 2 . . . 1 . . . 1 . . Locate Traps 3 | . . . 1 . . . . . 1 . 1 . . Disarm Traps 1 | . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . 1 . . Network Status 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 7 | . . . 3 . 1 . 2 . . . 1 . . Scan Component 4 | . . . 1 . 1 . 1 . . . 1 . . Repair 2 | . . . 1 . . . 1 . . . . . . Refit 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . 3 . . . . . . 4 . . . Recycle Component 3 | . . . . . . . . . . 3 . . . Process 1 | . . . . . . . . . . 1 . . . Retrieve Components 4 | . 1 . 3 . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 4 . 2 . 2 . 1 1 4 . . Full Trace Events 8 | . 1 . . . 2 . . . 1 1 3 . . Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . 1 . . Matter 351 | . . . . . . . . . . . 351 . . Time 93 | . . . . . . . . . . . 93 . . Total Robot Build Rating 7 | . . . . . . . . . . . 7 . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . . Time 64 | . . . 26 . . . 38 . . . . . . Parts Recycled 3 | . . . . . . . . . . 3 . . . Recycled Matter 167 | . . . . . . . . . . 167 . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 5 | . 4 . 1 . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Used RIF Installer 1 | . . . . . . 1 . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released 8 | . . . . . . 4 . . . . 4 . . Machine Destruction 4 | . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Total Allies 1 | . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . 1 . . Highest-Rated Group 44 | . . . . . . . . . . . 44 . . Highest-Rated Ally 44 | . . . . . . . . . . . 44 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Turns Passed 10534 | 75 844 650 1073 809 641 599 1428 504 554 765 1519 154 919 Spaces Moved 6202 | 56 543 452 599 409 454 376 953 343 306 386 775 114 436 Core 79 | 11 . . 1 . . . . . . . . . 67 Treads . | . . . . . . . . . . . . . . Legs 5996 | 45 539 452 593 409 454 376 953 343 306 386 775 114 251 Wheels . | . . . . . . . . . . . . . . Hover 123 | . . . 5 . . . . . . . . . 118 Flight 4 | . 4 . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 116 150 123 125 125 125 122 122 120 120 50 Average Speed 132 | 106 134 133 150 151 126 125 125 125 123 134 122 120 145 Slowest Speed 600 | 120 290 150 600 210 150 156 125 125 155 155 152 150 290 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 64 77 44 37 15 57 29 8 44 10 19 84 6 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . 1 . . . Terrain Destroyed 136 | . 3 5 5 22 2 17 12 3 12 4 36 . 15 Melee . | . . . . . . . . . . . . . . Projectile 117 | . . 5 5 22 2 5 12 3 12 4 32 . 15 AOE 19 | . 3 . . . . 12 . . . . 4 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Ext Fac Fac Was Fac Total 7649 | 71 612 479 735 510 500 430 1106 397 390 509 1135 121 654 Wait 567 | 2 12 14 77 24 3 2 85 14 19 6 166 4 139 Move 6189 | 55 542 451 598 408 453 374 952 342 305 385 775 113 436 Hop . | . . . . . . . . . . . . . . Pick Up 139 | 7 7 1 12 8 9 5 6 9 6 23 29 . 17 Fast Attach . | . . . . . . . . . . . . . . Attach 138 | 7 10 1 10 9 8 4 7 8 6 19 30 . 19 Detach 69 | . 9 1 5 6 5 2 6 6 3 8 13 . 5 Swap 4 | . . . . . . . . . . . 4 . . Drop 71 | . 6 . 10 6 4 4 5 5 6 9 14 . 2 Fire 461 | . 25 11 23 49 18 39 45 13 43 59 104 4 28 Melee 8 | . . . . . . . . . . . . . 8 Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Extension -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Power x1 96 | -10/Materials | Identified exit to Mines 96 | -10/Materials | Discovered exit to Mines (range 17) 253 | -10/Materials | Identified exit to Materials 253 | -10/Materials | Discovered exit to Materials (range 12) 321 | -10/Materials | Build established: Hacker-Mutant 413 | -10/Materials | Discovered exit to Materials (range 15) 920 | -10/Materials | Entered Mines 1239 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1270 | -10/Mines | Discovered exit to Materials (range 11) 1327 | -10/Mines | Discovered exit to Materials (range 9) 1570 | -10/Mines | Entered Materials 1570 | -9/Materials | Evolved 2 slots: Utility x2 1679 | -9/Materials | Identified exit to Mines 1679 | -9/Materials | Discovered exit to Mines (range 7) 1886 | -9/Materials | Repaired Ion Engine 2530 | -9/Materials | Identified exit to Materials 2530 | -9/Materials | Discovered exit to Materials (range 15) 2643 | -9/Materials | Entered another Materials area 2643 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3214 | -8/Materials | Build established: Scavenger-Mutant 3408 | -8/Materials | Identified exit to Factory 3408 | -8/Materials | Discovered exit to Factory (range 11) 3452 | -8/Materials | Entered Factory 3452 | -7/Factory | Evolved 2 slots: Propulsion x2 4087 | -7/Factory | Identified exit to Garrison 4093 | -7/Factory | Entered Garrison 4114 | -7/Garrison | Triggered checkpoint 4263 | -7/Garrison | Garrison Relay disabled 4428 | -7/Garrison | Triggered checkpoint 4450 | -7/Garrison | Triggered checkpoint 4517 | -7/Garrison | Identified exit to Factory 4517 | -7/Garrison | Discovered exit to Factory (range 15) 4545 | -7/Garrison | Installed Relay Interface Framework 4590 | -7/Garrison | Triggered checkpoint 4600 | -7/Garrison | Build established: Hacker-Mutant 4692 | -7/Garrison | Entered Factory 5105 | -7/Factory | Repaired Hrd. Medium Armor Plating 6101 | -7/Factory | Identified exit to Factory 6101 | -7/Factory | Discovered exit to Factory (range 14) 6120 | -7/Factory | Entered another Factory area 6120 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6156 | -6/Factory | Spotted B-75 Beast 6182 | -6/Factory | Destroyed B-75 Beast 6591 | -6/Factory | Identified exit to Extension 6591 | -6/Factory | Discovered exit to Extension (range 12) 6624 | -6/Factory | Build established: Hacker-Tank 6624 | -6/Factory | Entered Extension 6912 | -6/Extension | Spotted B-75 Beast 7070 | -6/Extension | Destroyed B-75 Beast 7078 | -6/Extension | Spotted B-75 Beast 7099 | -6/Extension | Disrupted transfer network 7109 | -6/Extension | Destroyed B-75 Beast 7140 | -6/Extension | Identified exit to Factory 7140 | -6/Extension | Discovered exit to Factory (range 3) 7178 | -6/Extension | Entered Factory 7178 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7225 | -5/Factory | Identified exit to Upper Caves 7334 | -5/Factory | Lost 3 parts (2p1w) 7760 | -5/Factory | Build established: Scavenger-Tank 7814 | -5/Factory | Lost 3 parts (1p2n) 7914 | -5/Factory | Identified exit to Factory 7914 | -5/Factory | Discovered exit to Factory (range 13) 7943 | -5/Factory | Entered another Factory area 7943 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8079 | -4/Factory | Fabricated O-32 Director (x1) 8136 | -4/Factory | Local fabrication network quarantined 8193 | -4/Factory | First assault squad dispatched 8413 | -4/Factory | Destroyed 8 combat bots 8436 | -4/Factory | Lost 8 parts (3p1n2u2w) 9462 | -4/Factory | Sucked down chute 9462 | -4/Factory | Entered Waste 9472 | -4/Waste | Spotted C-40 Crusher 9477 | -4/Waste | EMP discharged 9477 | -4/Waste | System corruption reached 10% 9487 | -4/Waste | Spotted C-40 Crusher 9487 | -4/Waste | Spotted C-40 Crusher 9523 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9523 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9526 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9547 | -4/Waste | Spotted C-40 Crusher 9553 | -4/Waste | Spotted C-40 Crusher 9557 | -4/Waste | Lost 3 parts (2p1w) 9564 | -4/Waste | Spotted C-40 Crusher 9576 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9577 | -4/Waste | EMP discharged 9601 | -4/Waste | Identified exit to Factory 9601 | -4/Waste | Discovered exit to Factory (range 12) 9616 | -4/Waste | Entered Factory 9684 | -4/Factory | Found Hvy. Insulated Plating 10477 | -4/Factory | Core integrity fell below 50% 10507 | -4/Factory | Lost 17 parts (4p3n7u3w) 10522 | -4/Factory | Core integrity fell below 20% 10535 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 10527_ Hvy. Mace destroyed. 10528_ Penetrated by Slug. 10530_ Slug penetrates Wall. 10530_ Acquired Imp. Remote Datajack. 10531_ Slug penetrates Wall. 10532_ System corrupted: Imp. Remote Datajack targeting data glitched. 10532_ Jacked P-70 Sage... >>parse_system Reading system data... New IDs: Imp. Heat Sink 10534_ Jacked P-70 Sage... 10534_ Command string: kill 10534_ No effect. 10534_ Slug penetrates Wall. 10535_ Penetrated by Slug. 10535_ Slug penetrates Wall. 10535_ Penetrated by Slug. 10535_ Imp. Remote Datajack destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????#??????????#????###########??#????#??????????? | | ??#????##???#?#?????# ##???#?????????????? | | #???????????????????# !#??##??????????????? | | ??#??????#???#?????## #????#?????#???????? | | ???#??????????????### #??#???????????????? | | ???????#####??????# + #???#?############## | | ???????? ??#?#### #p #?????# # | | ???????#?# ######## # =* #???#?# # "" | | ?????#???# # %! #?????# # "" | | ?????????# #####@########### """ """ # "" | | #????#???# ####hh R + """ """ # | | ?????????# h ########## """ """ # | | ???? ????# #?#??###?# # | | ??????? ## #???#?#??# # | | ????????## ############# ##############+######## | | ??????" "# ?#????????#?# | | ?? ?""" ?# ????????#???# | | ??? """??# #??????????## % | | ????????? ?#??##???#####+###############+######## | | ?????????#?#????##?## #??????# ## | | "???"?" ???????????##!=! #?#????# """ ## | | "?????"??????#??#???#!=! ! #??????# """ ## | | ????????????###????##=!! #??????# """ !## | | ???##???????????????###########??????# ## | | ? ??????????????????????#?? ??? ?????# """ ## " | | ??????? ?? ??????????????????????????# """ ## " | | ??????????????? ?????????????? ?#???# """ ## " | | ? ??? ?? ???????"???? ???? ??????????# ## | | ??????????? ???"????? ? ?# ?????????############## | | ???????? ?????????????????????? ?#???????????????? | | ???????????????????????? ????????????????????????? | | ????????????????"????????? ??????????????????????? | | ????????????????????"?? ?????????????????????????? | | ????????????????? ????????????????????#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 65 Energy Generation 73 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 EM Shielding 4 Armor Coverage 600 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 65 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Point Defense Rating 320 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 14 Offensive Hacking 20 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ O-32 Director | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Knowing Is Half The Battle My Command Is Your Wish Respectable Loadout Shopping List Significant Disruption Total Silence Challenges ------------ None Game ------ Seed WeaponSwarmLeg Manual? 0 Play Time 01:49:39 Cumulative 6.6 hours Start 2021.12.15 @ 15:03:30 End 2021.12.15 @ 16:52:25 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 2 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ed7cccf-f7ab-46ea-bf86-d75d8f398aa1