Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.30 @ 22:18:17

Player: szymekc

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (162)     810
Value Destroyed (6408)     6408
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (2314)               2314
              TOTAL SCORE: 13072

 Bonus
-------
High Alert Combat Kills    1552
Follower Combat Kills      47
Entered Garrisons          600
Aligned with FarCom        300
Friendly Fire              -185

 Cogmind 
---------
Core Integrity             0/550
Matter                     68/300
Energy                     100/100
System Corruption          30%
Temperature                Cool (0)
Movement                   Core (1600) Ox31
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
       Improved Heat Sink
       Improved Heat Sink
                Huge Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (2) -------
          Heavy Assault Cannon
>               --- INVENTORY (25) ---
        Armored Treads
       Advanced Treads
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod (0)
   Experimental Sensor Array
       Advanced Signal Interpreter
                Cloak of Protection
                Supersonic Drone Bay (1/1)
       Enhanced Autogun
                AWS/Gauss
          Heavy Assault Cannon
                Shock Bomb Launcher
                Shock Bomb Launcher
                Rocket Launcher
       Improved Grenade Launcher
                Plasma Cutter
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
        Layered Light Armor Plating
                Force Field
>               --- WEAPON -----------
          Heavy Assault Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Micro Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
   Experimental Sensor Array
       Advanced Signal Interpreter
                Cloak of Protection
        Layered Light Armor Plating
                Supersonic Drone Bay
       Enhanced Autogun
                AWS/Gauss
          Heavy Assault Cannon
          Heavy Assault Cannon
                Shock Bomb Launcher
                Shock Bomb Launcher
                Shock Bomb Launcher
                Rocket Launcher
                Plasma Cutter
                Powered Hammer
[Rating: 44]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             77   | 6   12  3   2   3   17  15  .   7   8   4   
  Power                    10   | 1   2   1   .   .   3   1   .   .   1   1   
    Engine                 3    | 1   1   .   .   .   1   .   .   .   .   .   
    Core                   7    | .   1   1   .   .   2   1   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   .   1   1   4   .   1   3   .   
    Treads                 12   | 2   .   .   .   1   1   4   .   1   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   5   1   1   .   8   5   .   5   3   2   
    Device                 15   | 1   3   1   .   .   2   1   .   4   1   2   
    Storage                3    | .   2   .   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   2   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             9    | .   .   .   .   .   6   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   5   1   1   2   5   5   .   1   1   1   
    Energy Gun             8    | .   3   .   .   .   3   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   2   .   .   2   .   1   .   .   1   .   
    Ballistic Cannon       4    | .   .   .   .   .   1   1   .   1   .   1   
    Launcher               2    | .   .   1   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   .   .   1   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Lost                 19   | .   2   1   .   1   .   .   .   5   .   10  
  Power                    4    | .   1   1   .   .   .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   1   .   .   .   2   .   2   
  Utility                  8    | .   1   .   .   .   .   .   .   2   .   5   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      6    | .   1   1   .   1   .   .   .   3   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Backups            20   | .   14  19  21  23  19  21  21  20  21  20  
  Power                    .    | .   .   .   .   .   .   .   1   1   1   .   
  Propulsion               1    | .   .   1   1   .   .   1   2   .   .   2   
  Utility                  9    | .   7   10  11  13  9   9   10  9   10  8   
  Weapon                   7    | .   6   8   8   8   8   8   7   7   8   8   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             30   | .   3   .   .   .   5   5   .   1   3   13  
  Power                    2    | .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   2   
  Utility                  9    | .   1   .   .   .   1   .   .   1   .   6   
  Weapon                   16   | .   2   .   .   .   4   5   .   .   1   4   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   99  98  71  85  97  94  90  89  89  82  
  Engine                   1    | .   8   7   .   .   .   .   .   .   .   .   
  Core                     6    | .   5   5   .   .   6   8   9   9   9   8   
  Treads                   21   | .   28  28  28  28  18  17  18  17  17  17  
  Device                   17   | .   15  14  14  14  25  20  18  13  18  14  
  Storage                  10   | .   11  14  14  14  9   9   9   9   9   9   
  Processor                8    | .   .   .   .   .   .   9   18  18  21  17  
  Protection               7    | .   .   .   .   .   19  14  9   9   5   5   
  Energy Gun               3    | .   5   .   .   .   11  9   .   .   .   .   
  Ballistic Gun            8    | .   22  27  1   27  3   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   2   4   9   8   9   8   
Peak Build Rating          44   | 6   18  16  12  16  38  42  39  44  44  42  
  Average Rating           29   | 4   13  14  10  15  30  39  39  40  41  38  
  On Entrance              23   | .   6   14  11  12  16  38  39  39  44  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 9   52  52  83  87  110 116 112 114 118 113 
  Greatest Support         42   | 40  40  40  40  40  40  40  40  40  42  42  
  Greatest Overweight (x)  5    | .   1   1   2   2   2   5   2   5   2   2   
  Average Overweight (x)   1    | .   .   1   1   2   1   2   2   2   2   2   
Largest Inventory Capacity 25   | 5   20  20  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 5   17  20  22  25  20  25  25  25  25  25  
  Most Carried             25   | 3   19  20  24  25  24  25  25  25  25  25  
  Average Carried          21   | 1   14  19  21  24  20  24  25  24  24  23  
  Final Capacity           25   | 5   20  20  25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   19  20  24  25  24  25  25  25  25  20  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  
Matter Collected           4632 | 284  493  80   .    206  467  606  .    1269 753  474  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4778 | 79   934  136  .    21   714  1037 .    934  477  446  
  Parts                    298  | 9    61   13   .    6    40   72   .    51   27   19   
Haulers Intercepted        7    | .    2    .    .    .    2    .    .    .    3    .    
Recyclers Shooed           2    | .    .    .    .    .    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Combat Hostiles Destroyed  132  | .   20  9   .   6   13  24  .   29  10  21  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Guns                     45   | .   20  6   .   .   4   15  .   .   .   .   
  Cannons                  61   | .   .   .   .   .   2   8   .   29  10  12  
  AOE                      25   | .   .   3   .   6   7   .   .   .   .   9   
Classes Destroyed          16   | 2   5   2   .   .   1   5   .   1   .   .   
  Worker                   3    | .   1   .   .   .   .   .   .   .   2   .   
  Builder                  4    | .   1   .   .   .   3   .   .   .   .   .   
  Tunneler                 3    | 2   1   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   2   .   .   .   3   .   
  Recycler                 6    | 1   .   .   .   .   2   .   .   .   3   .   
  Watcher                  7    | .   2   .   .   .   3   .   .   1   1   .   
  Swarmer                  37   | .   .   6   .   6   7   6   .   3   5   4   
  Saboteur                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    59   | .   20  2   .   .   4   3   .   21  2   7   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   1   
  Sentry                   15   | .   .   .   .   .   2   7   .   1   3   2   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   2   
  Programmer               12   | .   .   .   .   .   .   4   .   3   .   5   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | 2   3   3   .   3   6   7   .   6   8   12  
  Combat Bots Only         12   | .   3   3   .   3   6   7   .   6   6   12  
Max Kills in Single Turn   3    | 1   1   2   .   3   3   2   .   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   2   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  
Hostile Shots Fired        574   | .    66   29   .    22   36   88   .    118  42   173  
  Missed                   174   | .    21   9    .    6    15   23   .    36   18   46   
Damage Taken               4782  | .    555  208  .    120  298  769  .    1039 145  1648 
  Core                     721   | .    107  31   .    22   28   101  .    162  10   260  
  Absorbed by Shields      953   | .    .    .    .    .    8    92   .    500  121  232  
  Ignored by Resistances   123   | .    .    .    .    .    .    .    .    .    11   112  
Core Remaining (%)         68    | 100  .    .    .    36   .    .    .    .    .    .    
Volleys Fired              430   | 6    69   14   .    5    28   75   .    99   66   68   
  Largest                  2     | 2    2    2    .    2    2    2    .    1    1    1    
  Hottest                  112   | 40   112  46   .    46   100  100  .    50   50   50   
Shots Fired                590   | 12   138  24   .    9    46   124  .    103  66   68   
  Gun                      293   | 12   138  20   .    5    33   85   .    .    .    .    
  Cannon                   280   | .    .    .    .    .    8    39   .    103  66   64   
  Launcher                 17    | .    .    4    .    4    5    .    .    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  449   | 12   115  20   .    5    12   52   .    103  66   64   
  Thermal                  24    | .    23   .    .    .    .    1    .    .    .    .    
  Explosive                17    | .    .    4    .    4    5    .    .    .    .    4    
  Electromagnetic          100   | .    .    .    .    .    29   71   .    .    .    .    
  Robot Hit Streak         23    | 8    21   13   .    5    6    23   .    11   6    7    
  Robot Miss Streak        6     | 1    4    3    .    2    6    4    .    2    4    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    1    1    
  Secondary Targets        6     | .    3    .    .    .    .    3    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    .    .    
  Autonomous               13    | .    .    .    .    .    .    13   .    .    .    .    
Shots Hit Robots           339   | 10   93   16   .    3    27   62   .    49   41   38   
  Core Hits                210   | 4    49   15   .    6    30   36   .    27   15   28   
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         24    | .    3    .    .    .    .    3    .    8    5    5    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    2    .    .    .    .    .    .    .    .    .    
    Blast                  21    | .    .    .    .    .    .    3    .    8    5    5    
Melee Attacks              1     | .    .    .    .    .    .    1    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13522 | 117  1319 519  .    422  1208 1951 .    2729 2264 2993 
  Guns                     2857  | 113  1304 229  .    11   363  837  .    .    .    .    
  Cannons                  8374  | .    .    .    .    .    195  1114 .    2727 2264 2074 
  Explosions               2248  | .    .    290  .    405  634  .    .    .    .    919  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  43    | 4    15   .    .    6    16   .    .    2    .    .    
  Kinetic                  10145 | 113  1156 229  .    11   205  1366 .    2727 2264 2074 
  Thermal                  342   | .    148  .    .    .    179  15   .    .    .    .    
  Explosive                2069  | .    .    290  .    405  455  .    .    .    .    919  
  Electromagnetic          923   | .    .    .    .    .    353  570  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    5    5    5    6    10   10   17   17   29   
  Average Corruption       10    | .    .    5    5    5    5    7    10   13   17   20   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  347   | .    .    2    17   27   28   90   1    75   66   41   
    Message Errors         77    | .    .    .    4    5    6    21   .    17   20   4    
    Matter Fused           70    | .    .    1    3    3    6    16   .    19   15   7    
    Heat Flow Errors       47    | .    .    .    2    4    4    16   .    8    7    6    
    Energy Discharges      38    | .    .    .    5    3    4    10   1    4    6    5    
    Parts Rejected         2     | .    .    .    .    .    1    .    .    .    .    1    
    Parts Fused            6     | .    .    .    .    .    .    1    .    .    4    1    
    Data Loss (minor)      40    | .    .    .    1    3    5    12   .    11   5    3    
    Data Loss (major)      9     | .    .    .    .    1    .    4    .    2    1    1    
    Misfires               24    | .    .    .    .    3    .    5    .    7    3    6    
    Alerts                 14    | .    .    1    2    5    1    1    .    3    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    1    2    .    
    Weapon Failures        17    | .    .    .    .    .    1    4    .    3    3    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            944   | .    .    .    .    .    43   214  .    169  274  244  
  Projectiles              813   | .    .    .    .    .    .    214  .    169  274  156  
  Explosions               131   | .    .    .    .    .    43   .    .    .    .    88   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 37    | .    .    .    .    .    1    10   .    9    7    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  37    | .    .    .    .    .    1    10   .    9    7    10   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149   | .    .    .    .    .    36   .    .    .    .    113  
  Shots                    5     | .    .    .    .    .    1    .    .    .    .    4    
  Rammed                   10    | 4    1    1    .    1    2    .    .    1    .    .    
Targets Rammed             10    | 4    1    1    .    1    2    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        313   | .    45   .    111  235  177  313  .    281  205  226  
  Average Temperature      71    | .    15   .    53   114  39   85   .    72   93   50   
  Received Heat Transfer   1301  | .    324  33   .    .    96   139  .    395  30   284  
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    4    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         694   | .    407  .    .    .    250  37   .    .    .    .    
Parts Sabotaged            10    | .    .    .    .    .    .    10   .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    3    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  
Maximum Alert Level        5    | .    1    .    .    .    1    5    3    5    3    3    
  Low Security (%)         45   | 100  97   100  .    100  97   9    .    .    .    .    
  Level 1                  2    | .    2    .    .    .    2    7    .    .    .    .    
  Level 2                  14   | .    .    .    .    .    .    31   .    4    23   65   
  Level 3                  22   | .    .    .    .    .    .    29   100  34   76   34   
  Level 4                  10   | .    .    .    .    .    .    10   .    53   .    .    
  Level 5                  3    | .    .    .    .    .    .    11   .    6    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1944 | 10   210  87   .    84   213  1944 947  1656 829  966  
  Initial                  947  | .    .    62   .    .    .    52   947  609  807  434  
  Average                  494  | 1    62   20   .    12   90   785  944  1102 737  661  
Influence Increases        5410 | 15   612  213  .    163  451  1892 .    1097 375  592  
  Destroy 0b10 Robot/C     2680 | .    400  160  .    120  260  540  .    580  200  420  
  Destroy 0b10 Robot/NC    155  | 15   35   .    .    .    50   5    .    5    45   .    
  Destroy Leader           356  | .    88   30   .    20   60   20   .    30   68   40   
  Allied During Kill       22   | .    .    .    .    .    .    22   .    .    .    .    
  Successful Hack          90   | .    28   .    .    .    18   14   .    26   4    .    
  Select Force Hacks       60   | .    60   .    .    .    .    .    .    .    .    .    
  Disable Machine          120  | .    .    .    .    .    15   45   .    30   .    30   
  Anti-Garrison Action     1350 | .    .    .    .    .    .    1000 .    300  .    50   
  Destroy Structure        322  | .    1    23   .    23   48   111  .    36   28   52   
  Lose Combat Pursuer      255  | .    .    .    .    .    .    135  .    90   30   .    
Influence Decreases        1950 | 15   452  275  .    163  371  .    10   50   514  100  
  Time Decay               1796 | 15   448  275  .    163  371  .    10   .    514  .    
  Lost Part                154  | .    4    .    .    .    .    .    .    50   .    100  
Squads Dispatched          6    | .    5    .    .    .    1    .    .    .    .    .    
  Investigation            4    | .    4    .    .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            2    | .    1    .    .    .    1    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Distress Signals           4    | .   1   .   .   .   2   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              167  | .   27  9   .   5   20  31  .   31  16  28  
  Peak Tracking Total      12   | .   3   3   .   3   4   8   .   6   5   12  
  Tactical Retreats        13   | .   .   .   .   .   .   7   .   4   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Traps Triggered            16   | .   1   .   .   .   2   6   .   6   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Machines Disabled          15   | .   .   .   .   .   1   7   .   4   .   3   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   1   .   1   
  Garrison Relay           8    | .   .   .   .   .   .   5   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Machines Accessed          23   | .   8   .   2   .   6   1   1   2   3   .   
  Terminals                13   | .   6   .   .   .   3   1   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                51   | .   22  .   5   .   12  1   1   4   6   .   
  Successful               28   | .   12  .   5   .   6   1   1   2   1   .   
  Failed                   23   | .   10  .   .   .   6   .   .   2   5   .   
    Catastrophic           3    | .   1   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   19  .   1   .   4   .   .   .   2   .   
  Terminals                30   | .   19  .   .   .   5   1   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   .   .   .   .   .   .   3   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   2   .   
Terminal Hacks             11   | .   3   .   5   .   .   1   .   2   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         12   | .   9   .   .   .   3   .   .   .   .   .   
  Terminals                10   | .   7   .   .   .   3   .   .   .   .   .   
    Botnet                 3    | .   2   .   .   .   1   .   .   .   .   .   
    Skim                   7    | .   5   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   6   .   .   .   6   1   1   1   2   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    34   | .   .   .   .   .   .   20  .   9   .   5   
  Machine Destruction      34   | .   .   .   .   .   .   20  .   9   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Total Allies               2    | .   .   .   .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   .   .   .   .   
  Highest-Rated Group      51   | .   .   .   .   .   .   51  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   19  .   .   .   .   
  Total Damage             241  | .   .   .   .   .   .   241 .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  
Active Infowar (turns)     3715 | 22   241  89   655  1151 1088 469  .    .    .    .    
  Terrain                  124  | .    124  .    .    .    .    .    .    .    .    .    
  Seismic                  3715 | 22   241  89   655  1151 1088 469  .    .    .    .    
Robot Analysis Total       1    | .    1    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    2    | .    .    1    .    1    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  
Turns Passed               13420 | 107  1786 1330 655  1151 1297 2871 26   1988 1410 799  
Spaces Moved               4262  | 47   715  529  233  348  467  809  8    532  379  195  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    
  Treads                   4260  | 45   715  529  233  348  467  809  8    532  379  195  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  320  240  320  320  320  312  317  
  Average Speed            279   | 155  211  240  278  320  245  320  320  320  319  317  
  Slowest Speed            560   | 160  240  240  320  320  320  560  320  560  320  317  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       55    | 3    96   94   61   80   48   92   3    67   41   28   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     4     | .    2    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    .    1    .    1    .    .    .    .    .    .    
Scrap Searched             4     | .    .    2    .    2    .    .    .    .    .    .    
Spaces Dug                 39    | .    .    .    .    6    .    1    .    23   .    9    
Terrain Destroyed          236   | .    .    23   .    24   58   6    .    45   28   52   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               112   | .    .    .    .    .    .    6    .    45   28   33   
  AOE                      124   | .    .    23   .    24   58   .    .    .    .    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Total                      5080 | 65  857 564 242 376 576 958 8   673 485 276 
  Wait                     93   | .   29  15  .   10  12  11  .   11  2   3   
  Move                     4253 | 46  714 528 232 347 467 808 8   529 379 195 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  78   | 3   19  1   5   4   18  8   .   9   10  1   
  Fast Attach              41   | 6   6   .   .   .   7   12  .   2   6   2   
  Attach                   26   | .   1   .   .   2   6   6   .   5   1   5   
  Detach                   12   | .   2   .   .   .   .   4   .   .   5   1   
  Swap                     42   | .   6   4   2   6   11  8   .   2   3   .   
  Drop                     75   | .   10  1   3   1   25  15  .   6   13  1   
  Fire                     430  | 6   69  14  .   5   28  75  .   99  66  68  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    10   | 4   1   1   .   1   2   .   .   1   .   .   
  Escape Stasis            19   | .   .   .   .   .   .   10  .   9   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 16)
   108 | -11/Scrapyard | Entered Materials
   470 | -10/Materials | Discovered new exit (range 8)
   633 | -10/Materials | Build established: Mutant
   639 | -10/Materials | Discovered new exit (range 14)
   778 | -10/Materials | Discovered new exit (range 18)
   996 | -10/Materials | Loaded intel: 25 trap records
  1035 | -10/Materials | Identified exit to Mines
  1064 | -10/Materials | Loaded intel: 33 non-interactive machine locations
  1083 | -10/Materials | Learned Storage stockpile data
  1090 | -10/Materials | Learned location of 1 exit from Recycling
  1091 | -10/Materials | Identified exit to Materials
  1091 | -10/Materials | Identified exit to Subcaves
  1098 | -10/Materials | Learned Recycling recycling unit intel
  1894 | -10/Materials | Entered Mines
  2061 | -10/Mines     | Discovered exit to Materials (range 13)
  2633 | -10/Mines     | Learned Materials emergency access door positions
  2650 | -10/Mines     | Learned location of Storage (-7)
  2687 | -10/Mines     | Core integrity fell below 50%
  2766 | -10/Mines     | Discovered exit to Materials (range 6)
  3019 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3019 | -10/Mines     | Discovered new exit (range 5)
  3117 | -10/Mines     | Excavation squad dispatched
  3117 | -10/Mines     | A large section of the Mines collapsed
  3224 | -10/Mines     | Entered Exiles
  3225 | -10/Exiles    | Identified exit to Mines
  3291 | -10/Exiles    | Met 8R-AWN
  3327 | -10/Exiles    | Met EX-HEX
  3399 | -10/Exiles    | Met EX-BIN
  3442 | -10/Exiles    | Aligned with FarCom system
  3445 | -10/Exiles    | Given EX-Vault access code
  3500 | -10/Exiles    | Opened EX-Vault
  3525 | -10/Exiles    | Found AWS/Gauss
  3532 | -10/Exiles    | Found Cloak of Protection
  3546 | -10/Exiles    | Found Supersonic Drone Bay
  3620 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  3719 | -10/Exiles    | Met EX-DEC
  3732 | -10/Exiles    | Learned location of Zion (-7)
  3879 | -10/Exiles    | Stole three prototypes: Cloak of Protection, Supersonic Drone Bay, AWS/Gauss
  3879 | -10/Exiles    | Entered Mines
  4213 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  4219 | -9/Mines      | Found Prototype Device
  4538 | -9/Mines      | Learned Materials terminal intel
  4817 | -9/Mines      | Discovered new exit (range 9)
  5030 | -9/Mines      | Entered Materials
  5030 | -8/Materials  | Evolved 4 slots: Utility x4
  5032 | -8/Materials  | Loaded intel: 12 terminal locations
  5219 | -8/Materials  | Identified Exp. Sensor Array
  5823 | -8/Materials  | Discovered new exit (range 5)
  6327 | -8/Materials  | Identified exit to Garrison
  6327 | -8/Materials  | Entered Garrison
  6459 | -8/Garrison   | Triggered checkpoint
  6839 | -8/Garrison   | Destroyed 7 combat bots
  6866 | -8/Garrison   | Discovered new exit (range 12)
  7099 | -8/Garrison   | Rescued a captive Derelict
  7100 | -8/Garrison   | Rescued a captive Derelict
  7337 | -8/Garrison   | Triggered checkpoint
  7433 | -8/Garrison   | Triggered checkpoint
  7484 | -8/Garrison   | Garrison Relay disabled
  7706 | -8/Garrison   | Discovered new exit (range 10)
  8177 | -8/Garrison   | Triggered checkpoint
  8192 | -8/Garrison   | Triggered checkpoint
  8384 | -8/Garrison   | Garrison Relay disabled
  8421 | -8/Garrison   | Discovered new exit (range 9)
  8652 | -8/Garrison   | Garrison Relay disabled
  8749 | -8/Garrison   | Triggered checkpoint
  8769 | -8/Garrison   | Garrison Relay disabled
  8791 | -8/Garrison   | Garrison Relay disabled
  8818 | -8/Garrison   | System corruption reached 10%
  9198 | -8/Garrison   | Entered Materials
  9224 | -8/Materials  | Identified exit to Garrison
  9224 | -8/Materials  | Entered Garrison
  9370 | -8/Garrison   | Garrison Relay disabled
  9480 | -8/Garrison   | Discovered new exit (range 58)
  9480 | -8/Garrison   | Discovered new exit (range 56)
  9480 | -8/Garrison   | Discovered new exit (range 19)
  9908 | -8/Garrison   | Triggered checkpoint
 10104 | -8/Garrison   | Triggered checkpoint
 10253 | -8/Garrison   | Crushed by falling debris
 10253 | -8/Garrison   | Core integrity fell below 50%
 10284 | -8/Garrison   | Lost 3 parts (1n1u1w)
 10288 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 10538 | -8/Garrison   | Triggered checkpoint
 10698 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 11118 | -8/Garrison   | Garrison Relay disabled
 11212 | -8/Garrison   | Entered Materials
 11949 | -8/Materials  | Discovered new exit (range 6)
 12622 | -8/Materials  | Identified exit to Garrison
 12622 | -8/Materials  | Entered Garrison
 12872 | -8/Garrison   | Garrison Relay disabled
 13096 | -8/Garrison   | Triggered checkpoint
 13134 | -8/Garrison   | Triggered checkpoint
 13159 | -8/Garrison   | Core integrity fell below 20%
 13186 | -8/Garrison   | Lost 6 parts (1p4u1w)
 13191 | -8/Garrison   | Destroyed 12 combat bots
 13244 | -8/Garrison   | Triggered checkpoint
 13421 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
13387_ System corrupted: Heat flow error (+184).
13394_ B-36 Bruiser Rnf. Ion Engine blasted off.
13397_ Slug penetrates B-36 Bruiser.
13399_ Garrison Terminal disabled.
13402_ Slug penetrates B-36 Bruiser.
13402_ Destroyed Lgt. Armor Plating.
13408_ System corrupted: Matter fused (-7).
13409_ Slug penetrates B-36 Bruiser.
13409_ G-47 Trooper knocked back.
13411_ Critical hit (Burn: +37).
13412_ Slug penetrates Wall.
13413_ Adv. Treads destroyed.
13414_ Slug penetrates B-36 Bruiser.
13414_ G-47 Trooper knocked back.
13416_ Arm. Treads destroyed.
13417_ System corrupted: Hvy. Assault Cannon jammed.
13418_ Adv. Targeting Computer destroyed.
13419_ Critical hit (Burn: +37).
13419_ Nuclear Core destroyed.
13419_ System corrupted: Hvy. Assault Cannon jammed.

 Map 
-----
+----------------------------------------------------+
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|               ??????????# %#??????????Y???????   # |
|               ??????????# g ??????????????????   # |
|               ???????####  #??????????????????#  # |
|               ????????! ;  #?????????????Y????#  # |
|               ????????? ;g #??????????????????# ^# |
|               ????????+#; p#??????????????????#  # |
|               ????????? pbp#??????????????????#  # |
|               ??????????#@ #??????????????????#  # |
|               ??????????#  #??????????????????#  # |
|               ??????????#  #????????????????###  # |
|               ??????????#  ##################""  # |
|               ??????????#            =      /      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             20
Evasion (%)                40
Targeting Accuracy         24
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedFluxFrame
  Manual?         0
Play Time         00:50:19
  Cumulative      574.2 hours
  Start           2025.03.30 @ 21:27:36
  End             2025.03.30 @ 22:18:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          199
  Rogue           197
  Adventurer      2
  Explorer        0
Win Type          -
  Total           30
  Types           12/0/11/1/1/0/4/1/0/0
Lore%             86
Gallery%          88
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a1088b5-022a-4647-aeeb-7e3b2e7f0b4f