Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 01:02:03 Player: 2401 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3815) 3815 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8100 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 167/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Force Field Tesla Rifle Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Improved Titanium Leg Wheel Antigrav System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Huge Storage Unit Advanced Signal Interpreter Advanced Particle Charger Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Assault Cannon Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Improved Medium Armor Plating Force Field Improved System Restoration Module Advanced System Restoration Module Tesla Rifle Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Chainsword [Rating: 69] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 1 1 . 1 . Utility 5 | . . 1 1 1 . 2 Weapon 1 | . . . . 1 . . Parts Attached 120 | 7 8 30 8 24 18 25 Power 19 | 1 1 8 1 1 2 5 Engine 17 | 1 1 8 1 . 1 5 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 39 | 2 2 11 1 12 4 7 Treads 3 | . . . . 2 . 1 Leg 28 | 2 2 11 1 8 4 . Wheel 5 | . . . . 2 . 3 Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 37 | 2 2 7 3 7 6 10 Device 20 | 1 1 6 1 2 3 6 Storage 5 | 1 1 1 . 1 . 1 Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 10 | . . . 2 3 2 3 Artifact . | . . . . . . . Weapon 25 | 2 3 4 3 4 6 3 Energy Gun 10 | . 2 3 2 1 1 1 Energy Cannon 6 | . . 1 . 3 2 . Ballistic Gun 4 | 2 1 . . . 1 . Ballistic Cannon 2 | . . . . . 2 . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 57 | . 1 6 . 6 5 39 Power 6 | . . . . . . 6 Propulsion 21 | . . 5 . 3 1 12 Utility 19 | . . 1 . 2 4 12 Weapon 11 | . 1 . . 1 . 9 Highest Loss Streak 20 | . 1 2 . 2 3 20 To Critical Strikes 1 | . . . . . 1 . Average Backups 14 | 4 9 10 14 14 18 18 Power 1 | . 1 1 2 2 2 2 Propulsion 2 | 2 3 2 2 2 3 1 Utility 4 | . 3 3 4 4 3 6 Weapon 5 | . 1 2 5 5 9 8 Tool/Special . | . . . . . . . Unused Backups 24 | . 4 4 3 5 3 5 Power 1 | . . . . 1 . . Propulsion 7 | . 2 3 . 1 1 . Utility 4 | . 1 . . 1 . 2 Weapon 12 | . 1 1 3 2 2 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 99 98 99 99 96 91 Engine 7 | . 14 11 9 4 3 6 Core 2 | . . . . 2 6 3 Leg 27 | . 28 32 36 27 32 10 Wheel 2 | . . . . 1 . 11 Device 13 | . 14 21 18 13 5 9 Storage 8 | . 14 11 9 7 6 10 Processor 5 | . . . . 6 11 8 Protection 5 | . . . 8 8 6 4 Energy Gun 10 | . 5 13 14 18 . 2 Energy Cannon 7 | . . 8 3 3 18 6 Ballistic Gun 2 | . 22 . . . . 1 Peak Build Rating 69 | 7 10 16 22 39 58 69 Average Rating 32 | 5 7 14 20 32 52 58 On Entrance 20 | . 7 10 16 22 36 54 Avg Prop Armor Cover (%) 9 | . . . 5 14 . 6 Naked Turns . | . . . . . . . Heaviest Build 178 | 13 22 36 39 73 88 178 Greatest Support 83 | 20 20 30 45 63 83 80 Greatest Overweight (x) 17 | 1 1 2 1 6 1 17 Average Overweight (x) . | . . . . . . 4 Largest Inventory Capacity 25 | 8 10 15 15 20 20 25 Average Capacity 15 | 7 9 10 15 15 20 24 Most Carried 25 | 7 10 15 15 16 20 25 Average Carried 14 | 4 9 10 14 14 19 19 Final Capacity 20 | 8 10 15 15 15 20 5 Final Carried 20 | 6 10 15 15 15 20 5 Class Distribution -------------------- 52% | Scavenger-Gunner 27% | Scavenger-Mutant 9% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2129 | 263 272 345 80 434 467 268 Remotely . | . . . . . . . Salvage Created 3958 | 19 397 1341 263 839 577 522 Parts 230 | 2 32 85 15 36 34 26 Haulers Intercepted 4 | . . 3 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 84 | . 13 27 4 17 14 9 Melee 2 | . . . . . . 2 Guns 41 | . 13 13 3 12 . . Cannons 35 | . . 12 1 4 13 5 AOE 4 | . . 2 . . . 2 Classes Destroyed 14 | 1 5 3 1 3 . 1 Worker 3 | . 1 . . 1 . 1 Tunneler 1 | 1 . . . . . . Hauler 4 | . . 3 1 . . . Recycler 1 | . . . . 1 . . Operator 2 | . 1 1 . . . . Watcher 10 | . 2 2 . 3 1 2 Swarmer 22 | . 9 4 . 3 6 . Grunt 29 | . 4 14 1 6 2 2 Brawler 2 | . . 1 . . 1 . Duelist 1 | . . . . 1 . . Sentry 13 | . . 8 2 1 1 1 Specialist 2 | . . . . . . 2 Hunter 5 | . . . 1 . 2 2 Programmer 10 | . . . . 6 2 2 Best Kill Streak 5 | 1 4 4 3 3 3 5 Combat Bots Only 4 | . 3 4 2 3 3 4 Max Kills in Single Turn 2 | 1 2 2 1 2 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 896 | . 54 94 44 104 148 452 Missed 259 | . 15 22 9 35 40 138 Hits 637 | . 39 72 35 69 108 314 Melee 4 | . . 2 . 2 . . Projectile 633 | . 39 70 35 67 108 314 Critical Strikes 25 | . 1 4 1 5 4 10 Part Disruptions 3 | . . . . . . 3 Damage Taken 9538 | . 405 996 445 1287 1543 4862 Core 1442 | . 85 114 31 59 135 1018 Absorbed by Shields 7 | . . . . . . 7 Regen/Repaired (Parts) 296 | . . . . 138 . 158 Core Remaining (%) 84 | 100 66 71 94 91 84 . Volleys Fired 250 | 1 49 65 21 48 40 26 Largest 3 | 2 2 2 2 3 3 3 Hottest 221 | 40 40 124 124 201 210 221 Shots Fired 597 | 2 98 130 40 144 104 79 Gun 357 | 2 98 87 21 117 9 23 Cannon 239 | . . 43 19 27 95 55 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 162 | 2 98 . . . 28 34 Thermal 390 | . . 86 40 144 76 44 Explosive 1 | . . . . . . 1 Electromagnetic 44 | . . 44 . . . . Robot Hit Streak 18 | 1 16 9 18 11 15 7 Robot Miss Streak 6 | . 3 4 4 6 4 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 384 | 1 64 93 29 91 58 48 Core Hits 179 | 1 27 51 9 45 23 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 11 | . 2 1 1 5 1 1 Burn 7 | . . 1 1 5 . . Destroy 2 | . 2 . . . . . Blast 2 | . . . . . 1 1 Melee Attacks 7 | . . . 1 3 . 3 Impact . | . . . . . . . Slashing 7 | . . . 1 3 . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8143 | 10 652 1727 538 2159 1480 1577 Guns 3850 | 10 652 1004 291 1507 118 268 Cannons 3335 | . . 474 247 351 1362 901 Explosions 861 | . . 249 . 301 . 311 Melee 68 | . . . . . . 68 Ramming 29 | . . . . . . 29 Kinetic 1470 | 10 652 . . . 379 429 Thermal 5719 | . . 1181 538 2159 1101 740 Explosive 311 | . . . . . . 311 Electromagnetic 546 | . . 546 . . . . Impact . | . . . . . . . Slashing 68 | . . . . . . 68 Piercing . | . . . . . . . Highest Corruption 10 | . . . . 4 2 10 Average Corruption 2 | . . . . 2 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . . . . 26 5 13 Message Errors 14 | . . . . 6 3 5 Matter Fused 15 | . . . . 12 . 3 Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 5 | . . . . 3 . 2 Data Loss (minor) 4 | . . . . 3 . 1 Data Loss (major) 1 | . . . . . 1 . Misfires 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 222 | . . 41 . 101 40 40 Projectiles 96 | . . 22 . . 40 34 Explosions 120 | . . 19 . 101 . . Melee 6 | . . . . . . 6 Knockbacks 13 | . . . . . 6 7 Impact 2 | . . . . . . 2 Kinetic 11 | . . . . . 6 5 Secondary . | . . . . . . . Self-Inflicted Damage 314 | . . 35 . 265 . 14 Shots 5 | . . 1 . 4 . . Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 457 | . 27 421 323 457 416 427 Average Temperature 135 | . 12 122 180 120 177 108 Received Heat Transfer 2012 | . 168 447 108 240 117 932 Effects 20 | . . 4 1 5 9 1 Shutdowns 5 | . . 1 . 1 2 1 Energy Bleed 1 | . . . . . 1 . Interference 11 | . . 2 . 4 5 . Short Circuit 2 | . . . 1 . 1 . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 29 | . . 4 6 12 6 1 Heat Transferred 10662 | . . 2224 1147 4233 1745 1313 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 3 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . 1 1 . 1 . . Low Security (%) 88 | 100 87 48 100 96 100 100 Level 1 11 | . 12 51 . 3 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 291 | 5 233 247 157 291 152 195 Initial 140 | . . 55 89 7 140 53 Average 86 | . 104 177 90 54 73 55 Influence Increases 2980 | 5 448 742 141 757 470 417 Destroy 0b10 Robot/C 1680 | . 260 540 80 340 280 180 Destroy 0b10 Robot/NC 105 | 5 20 30 5 25 5 15 Destroy Leader 458 | . 54 140 32 106 72 54 Successful Hack 93 | . 39 . 22 7 18 7 Disable Machine 195 | . . 15 . 90 15 75 Destroy Structure 164 | . . 17 2 39 20 86 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 270 | . 75 . . 150 45 . Influence Decreases 2980 | 5 315 664 336 486 648 526 Entered New Map 412 | . . 78 122 9 147 56 Time Decay 2203 | 5 305 526 214 417 471 265 Lost Part 305 | . 10 60 . 60 30 145 Lost Ally 60 | . . . . . . 60 Squads Dispatched 16 | . 1 . . 7 3 5 Investigation 1 | . . . . 1 . . Extermination 8 | . . . . 5 2 1 Reinforcement 7 | . 1 . . 1 1 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . 5 3 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 140 | . 25 35 8 26 18 28 Peak Tracking Total 12 | . 6 5 4 4 3 12 Tactical Retreats 10 | . 2 . . 6 2 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . 2 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 14 | . . 2 . 6 1 5 Max in Single Turn 5 | . . 1 . 5 1 2 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 33 | . 6 4 5 10 3 5 Terminals 21 | . 6 3 3 6 2 1 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . . 1 . 1 Recycling Units 5 | . . . 1 2 1 1 Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 80 | . 17 8 17 22 4 12 Successful 40 | . 8 1 13 9 3 6 Failed 39 | . 9 6 4 13 1 6 Catastrophic 12 | . 3 2 2 5 . . Database Lockouts 1 | . . 1 . . . . Manual 14 | . 8 2 1 2 1 . Terminals 41 | . 17 4 7 8 3 2 Fabricators 3 | . . . . . . 3 Repair Stations 14 | . . . . 8 . 6 Recycling Units 8 | . . . 1 5 1 1 Scanalyzers 13 | . . 4 9 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 14 | . 6 . 4 1 2 1 Record 1 | . . . . . 1 . Robot Analysis 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Level Access Points 1 | . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Recall Reinforcements 1 | . . . . . . 1 Hauler Manifests 2 | . 2 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 8 | . . . . 6 . 2 Scan Component 5 | . . . . 4 . 1 Repair 3 | . . . . 2 . 1 Recycling Unit Hacks 4 | . . . 1 1 1 1 Retrieve Components 4 | . . . 1 1 1 1 Scanalyzer 9 | . . 1 8 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 7 | . . 1 6 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Assimilate 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 25 | . 6 4 5 8 1 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . . 3 Authchips . | . . . . . . . Time 152 | . . . . . . 152 Total Robot Build Rating 15 | . . . . . . 15 Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 7 | . . 1 6 . . . Parts Repaired 3 | . . . . 2 . 1 Time 106 | . . . . 62 . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . . . 4 2 3 2 Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 87 | . . . . . . 87 Highest-Rated Ally 29 | . . . . . . 29 Total Orders . | . . . . . . . Ally Attacks 10 | . . . . . . 10 Total Damage 148 | . . . . . . 148 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 5021 | 32 912 1445 449 2164 . 19 Seismic 5002 | 32 912 1445 449 2164 . . ECM 19 | . . . . . . 19 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 8178 | 142 912 1462 449 2663 1445 1105 Spaces Moved 4799 | 105 526 843 296 1723 801 505 Core 54 | 21 . . . . . 33 Treads 1 | . . . . 1 . . Legs 3950 | 84 526 843 296 1384 801 16 Wheels 793 | . . . . 338 . 455 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 105 105 110 50 Average Speed 121 | 111 132 122 107 111 116 163 Slowest Speed 976 | 190 190 245 175 225 183 976 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 60 42 18 18 13 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . 1 3 8 . Terrain Destroyed 120 | . . 12 1 46 17 44 Melee 4 | . . . 1 3 . . Projectile 19 | . . . . . 17 2 AOE 97 | . . 12 . 43 . 42 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 6624 | 125 658 1154 392 2345 1235 715 Wait 1207 | 6 47 173 46 488 328 119 Move 4793 | 104 525 842 295 1722 800 505 Hop . | . . . . . . . Pick Up 98 | 7 12 16 7 20 21 15 Fast Attach 25 | 6 2 5 . 5 . 7 Attach 52 | 1 1 4 5 8 10 23 Detach 6 | . . . 2 . 2 2 Swap 91 | . 8 24 6 27 20 6 Drop 92 | . 14 25 9 24 14 6 Fire 250 | 1 49 65 21 48 40 26 Melee 7 | . . . 1 3 . 3 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 143 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 14) 506 | -10/Materials | Discovered new exit (range 16) 1012 | -10/Materials | Build established: Scavenger-Mutant 1055 | -10/Materials | Entered another Materials area 1055 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1183 | -9/Materials | Discovered new exit (range 7) 1366 | -9/Materials | Discovered new exit (range 7) 1746 | -9/Materials | Discovered new exit (range 11) 1759 | -9/Materials | Central database locked down 2517 | -9/Materials | Entered another Materials area 2517 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2951 | -8/Materials | Discovered new exit (range 16) 2966 | -8/Materials | Entered Factory 2966 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3259 | -7/Factory | Build established: Scavenger-Gunner 4494 | -7/Factory | Discovered new exit (range 6) 4790 | -7/Factory | Repaired Aluminum Leg+ 4827 | -7/Factory | Repaired Broken Aluminum Leg+ 5459 | -7/Factory | Build established: Scavenger-Tank 5629 | -7/Factory | Entered another Factory area 5629 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6114 | -6/Factory | Spotted B-75 Beast 6120 | -6/Factory | Build established: Scavenger-Gunner 6175 | -6/Factory | Identified exit to Factory 6719 | -6/Factory | Lost 3 parts (3u) 7074 | -6/Factory | Entered another Factory area 7074 | -5/Factory | Evolved 2 slots: Utility x2 7426 | -5/Factory | Repaired Imp. Medium Armor Plating 7779 | -5/Factory | Fabricated G-50 Soldier? 7815 | -5/Factory | Lost 17 parts (2p4n6u5w) 8126 | -5/Factory | Cargo convoy interrupted 8151 | -5/Factory | Core integrity fell below 50% 8152 | -5/Factory | System corruption reached 10% 8155 | -5/Factory | Core integrity fell below 20% 8179 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Slug penetrates Wall. Dropped Huge Storage Unit. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer builds a Wall. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer destroyed. Acquired 11 matter. K-01 Serf collects debris. U-05 Engineer builds a Wall. FRQL2YZR9D/E4|QTH,MUOILZG1