Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 19:55:24 Player: Arimel The Wise Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (12) 60 Value Destroyed (186) 186 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3966 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Improved Sensor Array 0b10 Decoder Chip [Generic] Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Heat Sink Improved Sensor Array 0b10 Decoder Chip [Generic] Advanced ECM Suite Hardened Medium Armor Plating Grenade Launcher [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Improved Power Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 4 | . . . 2 1 1 . . . Utility 1 | . . . . . 1 . . . Weapon . | . . . . . . . . . Parts Attached 37 | 6 9 . 4 4 4 3 5 2 Power 7 | 1 2 . . 1 2 . 1 . Engine 4 | 1 2 . . 1 . . . . Core 3 | . . . . . 2 . 1 . Reactor . | . . . . . . . . . Propulsion 10 | 2 3 . 2 2 1 . . . Treads . | . . . . . . . . . Leg 3 | 2 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 7 | . 2 . 2 2 1 . . . Utility 12 | 1 1 . 1 . 1 2 4 2 Device 3 | . 1 . . . . . 2 . Storage 1 | 1 . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 8 | . . . 1 . 1 2 2 2 Artifact . | . . . . . . . . . Weapon 8 | 2 3 . 1 1 . 1 . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 . 1 . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 9 | . 2 . . 1 . . . 6 Power 1 | . . . . . . . . 1 Propulsion 6 | . . . . 1 . . . 5 Utility 1 | . 1 . . . . . . . Weapon 1 | . 1 . . . . . . . Highest Loss Streak 5 | . 1 . . 1 . . . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 74 | . 83 57 88 84 75 69 74 52 Engine 5 | . 12 14 11 9 . . . . Core 5 | . . . . . 6 7 12 9 Leg 5 | . 18 . . . . . . . Flight 28 | . 9 28 44 42 38 38 38 26 Device 2 | . 7 . . . . . . . Storage 9 | . 14 14 11 9 7 7 7 5 Protection 8 | . . . 11 9 14 13 15 11 Ballistic Gun 5 | . 19 . . . . . . . Launcher 1 | . . . 11 9 . 1 . . Special Melee Weapon 1 | . . . . 5 7 . . . Naked Turns 48 | . . . . . . . . 48 Heaviest Build 20 | 11 12 8 14 19 16 20 20 20 Greatest Support 20 | 20 20 8 16 20 20 20 20 20 Greatest Overweight (x) 2 | . 2 . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 7 8 8 8 8 8 Average Carried 6 | 2 6 8 4 5 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 5 7 8 8 8 5 Class Distribution -------------------- 59% | Scavenger-Sprinter 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Matter Collected 660 | 228 172 . . . 162 . 21 77 Remotely . | . . . . . . . . . Salvage Created 184 | . 184 . . . . . . . Parts 16 | . 15 . . 1 . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 12 | . 8 . . 3 . 1 . . Guns 8 | . 8 . . . . . . . AOE 4 | . . . . 3 . 1 . . Classes Destroyed 3 | . 2 . . . . 1 . . Swarmer 9 | . 6 . . 3 . . . . Grunt 2 | . 2 . . . . . . . Thief 1 | . . . . . . 1 . . Best Kill Streak 3 | . 3 . . 3 . 1 . . Combat Bots Only 3 | . 3 . . 3 . 1 . . Max Kills in Single Turn 2 | . 1 . . 2 . 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Hostile Shots Fired 196 | . 69 3 11 16 2 3 . 92 Missed 64 | . 17 1 6 6 1 1 . 32 Damage Taken 1802 | . 537 27 43 100 12 64 . 1019 Core 898 | . 161 . . 30 . 9 . 698 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 22 | . . . . . . 14 . 8 Regen/Repaired (Parts) 28 | . 11 . . 17 . . . . Core Remaining (%) 82 | 100 . 35 100 94 . . . . Volleys Fired 41 | . 33 . . 4 . 4 . . Largest 2 | . 2 . . 1 . 1 . . Hottest 40 | . 40 . . 30 . 30 . . Shots Fired 74 | . 66 . . 4 . 4 . . Gun 66 | . 66 . . . . . . . Cannon . | . . . . . . . . . Launcher 8 | . . . . 4 . 4 . . Special . | . . . . . . . . . Kinetic 66 | . 66 . . . . . . . Thermal . | . . . . . . . . . Explosive 8 | . . . . 4 . 4 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | . 10 . . . . . . . Robot Miss Streak 2 | . 2 . . . . 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 45 | . 43 . . 2 . . . . Core Hits 22 | . 15 . . 4 . 3 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . Melee Attacks 2 | . . . . 2 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 709 | . 396 . . 176 . 137 . . Guns 396 | . 396 . . . . . . . Cannons . | . . . . . . . . . Explosions 313 | . . . . 176 . 137 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 396 | . 396 . . . . . . . Thermal . | . . . . . . . . . Explosive 313 | . . . . 176 . 137 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . 29 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 32 | . 25 . . 32 2 28 16 . Average Temperature 8 | . 10 . . 11 1 12 6 . Received Heat Transfer 264 | . 156 18 . . . . . 90 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Peak Influence 224 | . 224 87 83 178 194 . . . Initial 87 | . . 87 33 34 80 . . . Average 99 | . 120 87 47 100 130 . . . Maximum Alert Level 1 | . 1 . . . . . . . Low Security (%) 82 | 100 61 100 100 100 100 . . . Level 1 17 | . 38 . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . 1 . . 1 . . . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Distress Signals 3 | . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 48 | . 17 2 6 7 1 1 . 14 Peak Tracking Total 10 | . 5 2 5 3 6 1 . 10 Tactical Retreats 8 | . 1 . 1 . 3 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 16 | . 7 . 2 3 4 . . . Terminals 10 | . 5 . 2 1 2 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 40 | . 19 . 5 10 6 . . . Successful 22 | . 10 . 4 6 2 . . . Failed 18 | . 9 . 1 4 4 . . . Catastrophic 2 | . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 9 . 4 1 3 . . . Terminals 23 | . 13 . 5 2 3 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 9 | . 3 . . 6 . . . . Recycling Units 5 | . 3 . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 4 | . 2 . 1 1 . . . . Alert Level 1 | . . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 2 . . 3 . . . . Scan Component 3 | . 1 . . 2 . . . . Repair 2 | . 1 . . 1 . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . Report Inventory 2 | . 1 . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 4 . 3 1 2 . . . Terminals 10 | . 4 . 3 1 2 . . . Assimilate 1 | . . . 1 . . . . . Botnet 9 | . 4 . 2 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 7 . 2 3 3 . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . Time 52 | . 26 . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat 1 | . . . . 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . parse_system 1 | . . . . 1 . . . . no_distress 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total Allies 10 | . . . 1 . . . 9 . Largest Group 9 | . . . 1 . . . 9 . Highest-Rated Group 289 | . . . 10 . . . 289 . Highest-Rated Ally 40 | . . . 10 . . . 40 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Turns Passed 1413 | 76 381 36 70 114 129 79 327 201 Spaces Moved 3139 | 59 359 63 210 240 422 227 977 582 Core 107 | 10 . . . . . . . 97 Treads . | . . . . . . . . . Legs 161 | 49 112 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2871 | . 247 63 210 240 422 227 977 485 Fastest Speed 28 | 50 37 37 31 28 28 28 28 28 Average Speed 35 | 108 64 37 31 30 28 28 28 33 Slowest Speed 210 | 120 210 37 31 111 28 28 28 114 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . 1 . . . 1 1 . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 51 21 21 22 10 36 90 50 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 56 | . . . . 30 . 26 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 56 | . . . . 30 . 26 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total 3383 | 68 455 75 214 277 432 239 1030 593 Wait 116 | . 37 13 . 20 3 . 43 . Move 3123 | 58 356 62 209 239 419 224 976 580 Hop 4 | . 1 . . . 1 1 . 1 Pick Up 22 | 4 7 . 1 5 2 2 1 . Fast Attach 18 | 6 5 . . 2 . . 4 1 Attach 17 | . 2 . 4 2 4 3 1 1 Detach 12 | . 3 . . 1 3 2 1 2 Swap 2 | . 2 . . . . . . . Drop 26 | . 9 . . 2 . 3 4 8 Fire 41 | . 33 . . 4 . 4 . . Melee 2 | . . . . 2 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 8) 287 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 10) 444 | -10/Materials | Repaired Lgt. Ion Engine 458 | -10/Materials | Entered Mines 467 | -10/Mines | Discovered new exit (range 16) 494 | -10/Mines | Entered Materials 494 | -9/Materials | Evolved 2 slots: Propulsion x2 556 | -9/Materials | Discovered new exit (range 16) 564 | -9/Materials | Entered another Materials area 564 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 627 | -8/Materials | Discovered new exit (range 5) 672 | -8/Materials | Repaired Flight Unit 675 | -8/Materials | Discovered new exit (range 5) 678 | -8/Materials | Entered Factory 678 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 689 | -7/Factory | Discovered new exit (range 15) 776 | -7/Factory | Discovered new exit (range 15) 807 | -7/Factory | Entered Lower Caves 884 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 886 | -7/Lower Caves | Entered Zion 951 | -6/Zion | Learned Factory garrison access intel 966 | -6/Zion | Identified exit to Proximity Caves 993 | -6/Zion | Build established: Scavenger-Sprinter 1007 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1044 | -6/Zion | Given A8's code to call for help 1060 | -6/Zion | Imprinted 1062 | -6/Zion | Declared Zion's savior 1094 | -6/Zion | Given the Hacking Drone Bay 1094 | -6/Zion | Found Prototype Device 1094 | -6/Zion | Identified Hacking Drone Bay 1123 | -6/Zion | Learned location of Warlord (-5) 1203 | -6/Zion | Gained Derelict followers 1213 | -6/Zion | Entered Proximity Caves 1376 | -5/Proximity Caves | Core integrity fell below 50% 1397 | -5/Proximity Caves | Lost 5 parts (1p4n) 1397 | -5/Proximity Caves | Core integrity fell below 20% 1414 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 0b10. Could you take us on a tour? Obviously if you can do it alone, doing it with help will be even less trouble! LOCATION=PROXIMITY CAVES GOAL=ESCAPE Flight Unit destroyed. Dropped Grenade Launcher. Dropped Imp. Light Armor Plating. Acquired Imp. Light Armor Plating. Acquired 77 matter. Flight Unit destroyed. Dropped Imp. Power Shielding. Dropped Imp. Light Armor Plating. Dropped Hrd. Medium Armor Plating. Dropped Imp. Ion Engine. Flight Unit destroyed. Lgt. Nuclear Core destroyed. Dropped Lgt. Nuclear Core. Dropped Sml. Storage Unit. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###?????????????????????????????????????????# | | #???## ##??###?????????????????????????????????## | | ##### #?## ###??????????????????????????###### # | | ## ### #####???????????????##?????# | | # # #??????????###### ##??## | | ####???????# #### ## | | ### # ?# #### | | ## #?# # #????????# #### ##??## | | ### #?## # #????????????#### ####### | | #### #??## ##???????????## ### | | ######???## # ##???????????## ## | | #????????### #????????????# #### ## | | #?????###### ####?????????# #??# #? | | #?????# ## #?????###?# ## ##??# #? | | #?????# ### #?????# ### ######???# #? | | ##????## ??# #????## ########?# #? | | ###?????# #?## #?#### ## ### #? | | #???????# #?# ### ## | | #####???# ##### | | ##### ##?## | | ## #??## ### | | ##### ###???####### ##?## | | ????## ##??????# #### ####???# ## | | ?????# ##?????## @ ##??????## #? | | ????## ###??## #????????# ## ## | | ???## #### ##????????# ### # | | ???# ## #####?????? ### # | | #### s #?????? #?##### | | ### ## ##??# #?????? | | # #?############ ##??# ## ?????? | | #?####???????## #???? #?## ????? | | # ### ##???????#### #???? ????# ???? | | ## # ###????????####???? #?????# ??? | | # ##?????????#?????? #???????# #?? | | # #####????# ?????? ##?????????###?? | | ### #???? ??????? #???????????????? | | ####?#### # # #???? ##????? ????????????????? | | ????????## ## #???? #??????? ?????????????????? | | ?????????# ## #???? #?????????????????????????? | | ?????????### ####? ##????????????????????????? | | ???????????# # #?# ##???????? ??????????????? | | ????????##?## #??# ##????? ??????????????? | | ???????## ## ##?## #### ?????????????? | | ??????## ##?## ?????????????? | | ??????# ## ##??# ????????????? | | ??????## #???# ????????????? | | ???????### ##???# #?????????????? | | ?????????## # ##??# ## #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 64 Item Schematics ----------------- Imp. Force Field | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Coil Gun | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilIonicCharger Manual? 0 Play Time 00:40:51 Cumulative 7.9 hours Start 2024.03.31 @ 19:14:55 End 2024.03.31 @ 19:55:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f5a3048-4c5d-41d1-971d-bf8ff11d0b9d