Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 21:21:01 Player: MrProgressor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (137) 685 Value Destroyed (4324) 4324 Prototype IDs (54) 1080 Alien Tech Used (0) 0 Bonus (2490) 2490 TOTAL SCORE: 12479 Bonus ------- Follower Combat Kills 281 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -91 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 10/1100 System Corruption 0% Temperature Cool (9) Movement Walking (126) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg I Enhanced Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ High-capacity Storage Unit Assembled Biocell Array Improved Light Armor Plating Experimental Thermal Shield GOLEM Unit > --- WEAPON (2) ------- Neutron Cannon Assembled Focal Cannon > --- INVENTORY (20) --- Zionite Composite Leg I Enhanced Flexi-carbon Leg Improved Cooling System Zionite Biocell (0) High-capacity Matter Pod (200) Transmission Jammer Insulated Plating GOLEM Unit GOLEM Unit Zionite Laser-S Zionite Laser-S Improved EM Pulse Cannon Missile Launcher Rocket Array CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Zionite Composite Leg I Enhanced Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array 0b10 Alert Chip GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Field Lobotomy Kit > --- INVENTORY -------- Zionite Composite Leg I Enhanced Flexi-carbon Leg Improved Cooling System Zionite Biocell High-capacity Matter Pod Transmission Jammer Zionite Light Carapace Zionite Light Carapace Insulated Plating Experimental Thermal Shield GOLEM Unit GOLEM Unit Zionite Laser-S Zionite Laser-S Improved EM Pulse Cannon Missile Launcher Rocket Array CR-A16's Pointy Stick [Rating: 108] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Improved Medium Armor Plating Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Special Weapon Field Lobotomy Kit Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . Utility 4 | . . 1 . . . 2 1 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 255 | 15 13 3 7 2 1 70 57 11 13 13 37 13 Power 19 | 2 1 . . . . 6 4 . . . 3 3 Engine 13 | 2 1 . . . . 4 3 . . . 1 2 Core 4 | . . . . . . 2 1 . . . 1 . Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 56 | 6 6 1 2 . . 14 13 . 2 . 11 1 Treads 37 | 2 3 . 1 . . 11 12 . 2 . 6 . Leg 6 | . . . . . . 1 . . . . 4 1 Wheel 10 | 4 3 1 1 . . 1 . . . . . . Hover 3 | . . . . . . 1 1 . . . 1 . Flight . | . . . . . . . . . . . . . Utility 121 | 4 2 1 3 2 1 36 29 6 5 11 16 5 Device 61 | 3 . 1 2 . 1 22 15 2 3 5 6 1 Storage 9 | 1 1 . . 1 . 1 1 . . . 4 . Processor 8 | . 1 . 1 . . 2 1 1 . 2 . . Hackware 1 | . . . . . . 1 . . . . . . Protection 42 | . . . . 1 . 10 12 3 2 4 6 4 Artifact . | . . . . . . . . . . . . . Weapon 59 | 3 4 1 2 . . 14 11 5 6 2 7 4 Energy Gun 9 | 1 1 . . . . 1 . . 3 . 1 2 Energy Cannon 21 | . . . . . . 6 6 2 3 . 3 1 Ballistic Gun 7 | 1 1 1 1 . . 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 8 | . 1 . 1 . . . 1 1 . 2 2 . Special Weapon 4 | 1 1 . . . . . . . . . 1 1 Impact Weapon 2 | . . . . . . 2 . . . . . . Slashing Weapon 8 | . . . . . . 2 4 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 . . 3 3 . . 3 11 1 Parts Lost 43 | 4 3 . 1 . . 12 . . 3 . 13 7 Power 6 | 1 . . . . . 1 . . . . 1 3 Propulsion 19 | 3 1 . 1 . . 5 . . 2 . 7 . Utility 13 | . 1 . . . . 4 . . 1 . 4 3 Weapon 5 | . 1 . . . . 2 . . . . 1 1 Highest Loss Streak 6 | 4 2 . 1 . . 5 . . 3 . 6 4 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 95 100 99 100 100 99 99 100 99 99 89 87 Engine 6 | . 14 11 11 11 11 7 5 7 7 7 3 3 Treads 19 | . 13 . 1 . . 17 29 30 29 30 15 . Leg 4 | . . . . . . . . . . . 12 29 Wheel 4 | . 11 33 31 33 33 8 . . . . . . Device 12 | . 5 11 11 11 11 13 17 14 14 15 5 17 Storage 9 | . 14 11 11 11 11 9 7 7 7 7 10 15 Processor 14 | . 7 11 11 11 11 17 15 15 15 15 18 3 Protection 4 | . . . . . . 4 4 7 7 5 4 1 Energy Gun 2 | . 9 . . . . . . . 6 6 1 . Energy Cannon 7 | . . . . . . 12 10 12 7 6 4 11 Ballistic Gun 2 | . 13 11 11 11 11 2 1 . . . . . Launcher 2 | . 2 11 11 11 11 . . . . 1 5 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 90 | 15 30 32 33 59 59 70 82 82 82 83 90 89 Greatest Support 112 | 26 40 30 30 30 30 60 96 96 112 112 112 112 Greatest Overweight (x) 21 | 1 2 1 1 1 1 6 1 . 1 . 21 . Average Overweight (x) . | . . . 1 1 1 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 13 15 15 17 20 20 20 20 20 20 20 20 Most Carried 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 Average Carried 16 | 7 12 14 14 16 19 19 19 19 19 19 18 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 14 15 15 20 20 20 20 20 20 18 20 17 Class Distribution -------------------- 35% | Scavenger-Mutant 28% | Mutant 9% | Golem 8% | Scavenger-Assassin 6% | Scavenger-Skirmisher 6% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 3683 | 388 272 89 145 20 14 905 600 172 159 140 669 110 Remotely . | . . . . . . . . . . . . . Salvage Created 5636 | 185 557 . 101 . . 1449 1493 150 690 . 685 326 Parts 282 | 11 39 . 10 . . 84 80 2 26 . 12 18 Haulers Intercepted 8 | . 1 . . . . 3 4 . . . . . Recyclers Shooed 7 | 1 4 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . 4 25 . . 31 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 124 | . 14 . 5 . . 21 13 4 11 . 50 6 Guns 25 | . 11 . 2 . . 5 . . 5 . 1 1 Cannons 35 | . . . . . . 14 10 2 3 . 1 5 AOE 56 | . 3 . 3 . . . 2 2 . . 46 . Classes Destroyed 19 | 2 5 . 1 . . 3 3 . 1 . 2 2 Worker 9 | . 1 . . . . . 8 . . . . . Builder 10 | . . . . . . 5 5 . . . . . Tunneler 6 | 4 . . 2 . . . . . . . . . Hauler 8 | . 1 . . . . 3 4 . . . . . Recycler 10 | 1 1 . . . . 1 7 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 8 | . 2 . . . . 3 3 . . . . . Swarmer 17 | . 6 . 3 . . . . 3 4 . . 1 Grunt 37 | . 8 . . . . 15 8 . 4 . . 2 Brawler 2 | . . . . . . . . . 2 . . . Duelist 2 | . . . . . . . . . . . . 2 Sentry 7 | . . . . . . 5 . 1 1 . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 5 | . . . . . . . 5 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 Z-Light 9 | . . . . . . . . . . . 9 . Assembled 40 | . . . 2 . . . . . . . 38 . Golem 2 | . . . . . . . . . . . 2 . Best Kill Streak 36 | 3 5 . 3 . . 8 15 3 5 . 36 3 Combat Bots Only 36 | . 4 . 3 . . 6 3 3 5 . 36 3 Max Kills in Single Turn 27 | 1 2 . 3 . . 2 10 1 2 . 27 1 Gunslinging . | . . . . . . . . . . . . . Exploded 27 | . 2 . 3 . . . 1 1 . . 27 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 9257 | 556 586 . 87 . . 2225 582 204 746 . 2061 2210 Core 1292 | 97 137 . 36 . . 306 69 18 39 . 98 492 Absorbed by Shields 139 | . . . . . . 26 . . 14 . 99 . Redirected to Shielding 96 | . . . . . . . . . . . 96 . Regen/Repaired (Parts) 611 | . . . . . . 399 212 . . . . . Core Remaining (%) 50 | 61 6 . . . 91 44 . . . . . . Volleys Fired 457 | 32 78 . 22 . . 145 62 12 45 1 26 34 Largest 2 | 2 2 . 1 . . 2 2 2 2 1 2 2 Hottest 230 | 120 100 . 30 . . 160 160 160 230 80 138 115 Shots Fired 725 | 44 122 . 22 . . 249 118 16 69 1 44 40 Gun 268 | 29 108 . 20 . . 59 5 . 44 . 2 1 Cannon 402 | . . . . . . 190 112 14 25 1 26 34 Launcher 28 | . 7 . 2 . . . 1 2 . . 16 . Special 27 | 15 7 . . . . . . . . . . 5 Kinetic 172 | 18 70 . 20 . . 59 5 . . . . . Thermal 495 | 26 45 . . . . 190 112 14 69 1 3 35 Explosive 28 | . 7 . 2 . . . 1 2 . . 16 . Electromagnetic 25 | . . . . . . . . . . . 25 . Robot Hit Streak 19 | 6 10 . 5 . . 19 10 5 11 . 10 11 Robot Miss Streak 7 | 2 4 . 3 . . 3 3 5 3 . 7 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 403 | 18 71 . 13 . . 133 68 7 44 . 24 25 Core Hits 310 | 7 31 . 9 . . 51 43 6 17 . 138 8 Critical Kills 5 | . 1 . 1 . . 2 . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 12 | . 3 . 1 . . 2 . . 6 . . . Burn 7 | . 2 . . . . . . . 5 . . . Meltdown 3 | . . . . . . 2 . . 1 . . . Destroy 2 | . 1 . 1 . . . . . . . . . Melee Attacks 54 | . . . . . . 34 14 6 . . . . Impact 29 | . . . . . . 29 . . . . . . Slashing 25 | . . . . . . 5 14 6 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14670 | 227 1074 . 288 . . 3122 3133 446 1078 . 4403 899 Guns 2568 | 227 763 . 177 . . 636 36 . 645 . 57 27 Cannons 5987 | . . . . . . 2297 1887 184 433 . 314 872 Explosions 5812 | . 311 . 111 . . . 1096 262 . . 4032 . Melee 303 | . . . . . . 189 114 . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1449 | 139 461 . 177 . . 636 36 . . . . . Thermal 6792 | 88 302 . . . . 2297 1887 184 1078 . 57 899 Explosive 5812 | . 311 . 111 . . . 1096 262 . . 4032 . Electromagnetic 314 | . . . . . . . . . . . 314 . Impact 117 | . . . . . . 117 . . . . . . Slashing 186 | . . . . . . 72 114 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 1 . . Average Corruption 1 | . . . . . . 1 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 33 | . . . . . . 10 9 6 8 . . . Message Errors 7 | . . . . . . 2 2 2 1 . . . Matter Fused 10 | . . . . . . 3 2 1 4 . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . Energy Discharges 4 | . . . . . . . 1 1 2 . . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . 2 1 1 . . . . Data Loss (major) 3 | . . . . . . 1 1 1 . . . . Alerts 1 | . . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . 1 1 . . . . . Overload Shots 21 | . . . . . . . . . 21 . . . Effects 4 | . . . . . . . . . 4 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Heat Surge 2 | . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . 1 . . . Overflow Damage 427 | . . . 21 . . 56 210 26 15 . 76 23 Projectiles 114 | . . . . . . 5 51 20 15 . . 23 Explosions 232 | . . . 21 . . . 129 6 . . 76 . Melee 81 | . . . . . . 51 30 . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . . 38 . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 432 | 100 208 . . . . 432 261 24 288 . 373 35 Average Temperature 105 | 38 54 . . . . 139 64 12 128 . 144 13 Received Heat Transfer 3000 | . 228 . . . . 1302 297 . 192 . 360 621 Effects 20 | . . . . . . 15 . . 1 . 4 . Shutdowns 3 | . . . . . . 3 . . . . . . Energy Bleed 2 | . . . . . . . . . 1 . 1 . Interference 7 | . . . . . . 4 . . . . 3 . Short Circuit 3 | . . . . . . 3 . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . Damage (major) 4 | . . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . Robots Melted 6 | . . . . . . 2 1 . 3 . . . Combat Hostiles 6 | . . . . . . 2 1 . 3 . . . Parts Melted 36 | . 4 . . . . 13 12 . 7 . . . Heat Transferred 12644 | 259 1036 . . . . 4500 3600 350 2438 . 74 387 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 275 | 25 266 111 174 . . 275 212 . . . . . Initial 124 | . . 111 43 . . . 124 . . . . . Average 67 | 1 126 111 63 . . 114 106 . . . . . Maximum Alert Level 1 | . 1 . . . . 1 1 . . . . . Low Security (%) 94 | 100 65 100 100 . 100 86 99 . . . . . Level 1 5 | . 34 . . . . 13 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 4 1 . . . 4 11 . 1 . . 1 Investigation 7 | . 3 1 . . . . 3 . . . . . Extermination 5 | . . . . . . . 5 . . . . . Reinforcement 8 | . 1 . . . . 4 3 . . . . . Assault 2 | . . . . . . . . . 1 . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 9 | . 4 . . . . 5 . . . . . . Communications Jammed 1 | . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . 1 . . . . . . Times Spotted 204 | 2 21 1 13 . . 34 23 3 14 . 69 24 Peak Tracking Total 37 | 2 4 2 9 . . 5 3 3 7 . 37 10 Tactical Retreats 5 | . 1 . 1 . . 1 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 6 | . 3 1 . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . 4 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 7 | . . . . . . . 5 . . . 2 . Max in Single Turn 2 | . . . . . . . 2 . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 27 | . 4 1 . 2 . 10 9 . 1 . . . Terminals 15 | . 3 . . . . 7 5 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 5 | . 1 . . . . 2 2 . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 78 | . 13 4 . 2 . 30 28 . 1 . . . Successful 39 | . 2 4 . 2 . 16 14 . 1 . . . Failed 38 | . 11 . . . . 13 14 . . . . . Catastrophic 3 | . 2 . . . . 1 . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 39 | . 4 2 . 1 . 19 8 . . 5 . . Terminals 49 | . 9 . . . . 25 15 . . . . . Fabricators 6 | . . . . . . . 6 . . . . . Repair Stations 15 | . 4 . . . . 4 7 . . . . . Recycling Units 4 | . . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 14 | . 1 . . 2 . 7 3 . 1 . . . Record 1 | . . . . 1 . . . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 3 | . 1 . . . . 2 . . . . . . Prototype ID Bank 3 | . . . . . . 2 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . 1 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 9 | . 1 . . . . 2 6 . . . . . Scan Component 5 | . 1 . . . . 1 3 . . . . . Repair 4 | . . . . . . 1 3 . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 10 | . . 2 . . . 6 2 . . . . . Terminals 7 | . . . . . . 5 2 . . . . . Assimilate 1 | . . . . . . 1 . . . . . . Botnet 6 | . . . . . . 4 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 4 1 . . . 9 9 . . . . . Full Trace Events 6 | . 2 . . . . 1 3 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 1 . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 42 | . . . . . . . 42 . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . Parts Repaired 4 | . . . . . . 1 3 . . . . . Time 178 | . . . . . . 26 152 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 1 . 2 . . 2 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 12 | . . . . . . 1 1 . 2 2 . 6 Largest Group 3 | . . . . . . 1 2 . 2 2 2 3 Highest-Rated Group 192 | . . . . . . 10 42 . 32 192 192 96 Highest-Rated Ally 96 | . . . . . . 10 32 . 16 96 96 96 Total Orders 1 | . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . 1 . . . Ally Attacks 142 | . . . . . . . 7 . 5 . 87 43 Total Damage 4082 | . . . . . . . 199 . 79 . 2864 940 Kills 27 | . . . . . . . 1 . . . 20 6 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . 4 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 3 | . 1 . . . . 2 . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . 2 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 22071 | 4637 758 145 711 379 194 3432 2814 1171 1655 1967 3094 1114 Spaces Moved 11411 | 1884 314 141 665 385 186 1301 1430 684 913 1203 1730 575 Core 11 | 10 . . . . . . . . . . 1 . Treads 6184 | . 175 . . . . 729 1430 684 913 1203 1050 . Legs 1254 | . . . . . . . . . . . 679 575 Wheels 3962 | 1874 139 141 665 385 186 572 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 95 95 95 160 160 160 160 132 126 Average Speed 139 | 89 147 92 95 95 95 169 160 160 160 160 157 129 Slowest Speed 1100 | 100 240 95 95 95 95 240 240 160 240 160 1100 140 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 68 | 112 55 13 94 64 35 77 28 78 90 86 94 67 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 1 . . . . . 1 . . Known Exits Taken 2 | . . . . . . 1 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 11 | . . . 1 . 1 . . 3 3 3 . . Spaces Dug 128 | 3 7 . 11 . . 76 11 8 10 . . 2 Terrain Destroyed 456 | 3 71 . 16 . . 117 33 32 11 . 161 12 Melee 36 | . . . . . . 19 11 6 . . . . Projectile 134 | 3 7 . . . . 98 1 2 11 . . 12 AOE 286 | . 64 . 16 . . . 21 24 . . 161 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 16707 | 4760 478 158 723 400 203 2228 1805 730 1035 1245 2048 894 Wait 4178 | 2812 53 1 18 . 13 609 182 14 22 10 195 249 Move 11399 | 1883 313 140 664 384 185 1300 1429 683 912 1202 1729 575 Hop . | . . . . . . . . . . . . . Pick Up 143 | 15 14 8 5 9 2 32 22 1 2 4 26 3 Fast Attach 72 | 6 2 1 3 . . 14 10 3 6 9 13 5 Attach 54 | 5 2 2 2 . . 15 4 . 2 3 15 4 Detach 6 | . . . . . . . . . . . 4 2 Swap 132 | 4 9 . 2 2 1 41 44 8 5 3 9 4 Drop 154 | 3 7 6 7 5 2 38 30 3 5 13 30 5 Fire 457 | 32 78 . 22 . . 145 62 12 45 1 26 34 Melee 54 | . . . . . . 34 14 6 . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 58 | . . . . . . . 8 . 36 . 1 13 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 15) 4353 | -11/Junkyard | Assembled infested the area 4580 | -11/Junkyard | Lost 4 parts (1p3n) 4638 | -11/Junkyard | Entered Materials 4639 | -10/Materials | Build established: Scavenger-Mutant 4893 | -10/Materials | Core integrity fell below 50% 5053 | -10/Materials | Build established: Mutant 5073 | -10/Materials | Discovered new exit (range 6) 5168 | -10/Materials | Core integrity fell below 20% 5378 | -10/Materials | Discovered new exit (range 17) 5396 | -10/Materials | Entered another Materials area 5396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5497 | -9/Materials | Discovered new exit (range 16) 5503 | -9/Materials | Build established: Scavenger-Mutant 5541 | -9/Materials | Entered Mines 5589 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5592 | -9/Mines | Found Prototype Device 5593 | -9/Mines | Identified Exp. Sensor Array 5668 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5747 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5751 | -9/Mines | Assembled infested the area 5877 | -9/Mines | Discovered new exit (range 7) 5933 | -9/Mines | Found a hidden stash of uninstalled traps 5950 | -9/Mines | Learned location of Recycling (-8) 6126 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6126 | -9/Mines | Discovered new exit (range 5) 6192 | -9/Mines | Discovered new exit (range 5) 6252 | -9/Mines | Entered Exiles 6275 | -9/Exiles | Met 8R-AWN 6292 | -9/Exiles | Met EX-HEX 6317 | -9/Exiles | Met EX-BIN 6329 | -9/Exiles | Aligned with FarCom system 6330 | -9/Exiles | Given EX-Vault access code 6352 | -9/Exiles | Opened EX-Vault 6367 | -9/Exiles | Found 0b10 Alert Chip 6389 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6545 | -9/Exiles | Met EX-DEC 6549 | -9/Exiles | Learned location of Zion (-7) 6620 | -9/Exiles | Discovered new exit (range 11) 6631 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 6631 | -9/Exiles | Entered Mines 6699 | -8/Mines | Discovered new exit (range 12) 6825 | -8/Mines | Entered Materials 6825 | -8/Materials | Evolved 2 slots: Utility x2 6826 | -8/Materials | Identified exit to Factory 7185 | -8/Materials | Build established: Scavenger-Assassin 7509 | -8/Materials | Lost 3 parts (2n1u) 7670 | -8/Materials | Identified exit to Storage 8624 | -8/Materials | Discovered exit to Factory (range 9) 8898 | -8/Materials | Discovered exit to Factory (range 15) 9334 | -8/Materials | Build established: Scavenger-Mutant 9469 | -8/Materials | Repaired Hcp. Storage Unit? 9743 | -8/Materials | Central database locked down 9870 | -8/Materials | Lost 5 parts (1p2n1u1w) 9872 | -8/Materials | Core integrity fell below 50% 10257 | -8/Materials | Entered Factory 10257 | -7/Factory | Accompanied by 1 ally 10257 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10392 | -7/Factory | Found Rocket Array 10894 | -7/Factory | Build established: Scavenger-Assassin 10964 | -7/Factory | Fabricated Adv. ECM Suite? 11013 | -7/Factory | Identified exit to Lower Caves 11352 | -7/Factory | Build established: Scavenger-Skirmisher 11811 | -7/Factory | Discovered new exit (range 14) 11876 | -7/Factory | Build established: Scavenger-Assassin 12505 | -7/Factory | Repaired Insulated Plating 12507 | -7/Factory | Repaired Rocket Array? 12636 | -7/Factory | Repaired Med. Treads? 13071 | -7/Factory | Entered Lower Caves 13262 | -7/Lower Caves | Build established: Skirmisher 13406 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13478 | -7/Lower Caves | Spotted B-75 Beast 13578 | -7/Lower Caves | Learned Factory security intel 14048 | -7/Lower Caves | Discovered new exit (range 11) 14100 | -7/Lower Caves | Learned Factory terminal intel 14242 | -7/Lower Caves | Entered another Lower Caves area 14304 | -7/Lower Caves | Build established: Assassin 14540 | -7/Lower Caves | Discovered new exit (range 13) 14724 | -7/Lower Caves | Build established: Mutant 14813 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14928 | -7/Lower Caves | Lost 3 parts (2n1u) 15317 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 15484 | -7/Lower Caves | Encountered a Warlord checkpoint 15759 | -7/Lower Caves | Discovered new exit (range 10) 15783 | -7/Lower Caves | Learned 4 Factory zone layouts 15877 | -7/Lower Caves | Spotted B-75 Beast 15897 | -7/Lower Caves | Entered Zion 15917 | -7/Zion | Found CR-A16's Pointy Stick 16037 | -7/Zion | System corruption cleaned by Quarantine Array 16096 | -7/Zion | Given A8's code to call for help 16123 | -7/Zion | Discovered new exit (range 14) 16208 | -7/Zion | Found Relay Coupler [Programmer] 16211 | -7/Zion | Found Relay Coupler [Programmer] 16318 | -7/Zion | Given the Hacking Drone Bay 16319 | -7/Zion | Found Prototype Device 16319 | -7/Zion | Identified Hacking Drone Bay 16370 | -7/Zion | Learned Factory emergency access door positions 16648 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 17130 | -7/Zion | Found Prototype Device 17130 | -7/Zion | Identified Bomb Factory No. 2 17219 | -7/Zion | Learned location of Warlord (-5) 17282 | -7/Zion | Found Prototype Device 17282 | -7/Zion | Identified Phasing AFG 17747 | -7/Zion | Opened final containment barrier to the Deep Caves 17771 | -7/Zion | Discovered new exit (range 3) 17771 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 17794 | -7/Zion | Enhanced Grunt warped into view, answering call for help 17798 | -7/Zion | Enhanced Grunt warped into view, answering call for help 17864 | -7/Zion | Entered Deep Caves 17864 | -7/Deep Caves | Accompanied by 2 allies 18196 | -7/Deep Caves | Attacked by Z-Imprinter 18210 | -7/Deep Caves | Destroyed Z-Imprinter 18271 | -7/Deep Caves | Z-Facility disabled 18455 | -7/Deep Caves | Lost 3 parts (1n1u1w) 18555 | -7/Deep Caves | Found Prototype Protection 18561 | -7/Deep Caves | Identified Zio. Heavy Carapace 18566 | -7/Deep Caves | Found Zio. Heavy Carapace 18571 | -7/Deep Caves | Found Zio. Heavy Carapace 18735 | -7/Deep Caves | Found Prototype Protection 19305 | -7/Deep Caves | Discovered new exit (range 6) 19376 | -7/Deep Caves | Spotted as-43217 19389 | -7/Deep Caves | Destroyed as-43217 19416 | -7/Deep Caves | Found Prototype Device 19416 | -7/Deep Caves | Identified Exp. Thermal Shield 19492 | -7/Deep Caves | Triggered Deep Caves wall 19502 | -7/Deep Caves | Spotted AS-13557 19505 | -7/Deep Caves | Spotted AS-27207 19508 | -7/Deep Caves | Allies destroyed AS-13557 19529 | -7/Deep Caves | Spotted as-47945 19531 | -7/Deep Caves | Identified Zio. Weapon Casing 19534 | -7/Deep Caves | Destroyed 36 combat bots 19541 | -7/Deep Caves | Exposed GOLEM chamber 19546 | -7/Deep Caves | Allies destroyed AS-27207 19554 | -7/Deep Caves | Destroyed as-47945 19575 | -7/Deep Caves | Lost 6 parts (1p4n1u) 19660 | -7/Deep Caves | Found Field Lobotomy Kit 19788 | -7/Deep Caves | Found GOLEM Unit 19793 | -7/Deep Caves | Found GOLEM Unit 20152 | -7/Deep Caves | Build established: Golem 20500 | -7/Deep Caves | Found GOLEM Unit 20958 | -7/Deep Caves | Entered Proximity Caves 20958 | -6/Proximity Caves | Accompanied by 1 ally 20959 | -6/Proximity Caves | Identified exit to Factory 20961 | -6/Proximity Caves | Spotter reported a threat 21340 | -6/Proximity Caves | Assimilated P-60 Hacker with FLK Orb 21420 | -6/Proximity Caves | Spotter reported a threat 21459 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 21480 | -6/Proximity Caves | Core integrity fell below 50% 21495 | -6/Proximity Caves | Assimilated B-48 Gladiator with FLK Orb 21498 | -6/Proximity Caves | Assimilated G-50 Soldier with FLK Orb 21501 | -6/Proximity Caves | Assimilated L-41 Fighter with FLK Orb 21523 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 21540 | -6/Proximity Caves | Core integrity fell below 20% 21792 | -6/Proximity Caves | Spotted B-75 Beast 21844 | -6/Proximity Caves | Destroyed B-75 Beast 22072 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 21675_ Discarded Asb. Nanovents. 21676_ GOLEM Unit beginning Asb. Nanovents integration. 21677_ Asb. Nanovents integration complete. 21815_ Soldier 5a destroyed. 21826_ Guardian 5a destroyed. 21829_ Acquired Lgt. Angular Momentum Engine. 21829_ Soldier 5b destroyed. 21835_ Acquired Imp. Light Armor Plating. 21835_ Lgt. Angular Momentum Engine destroyed. 21835_ Knocked back. 21844_ B-75 Beast destroyed. 21847_ Acquired 5 matter. 21853_ Imp. Medium Treads fries itself beyond repair. 21853_ Magnetic Acceleration Cannon fries itself beyond repair. 21855_ Hvy. Plasma Cannon fries itself beyond repair. 21857_ Lyr. Medium Armor Plating fries itself beyond repair. 21858_ Rnf. Deuterium Engine fries itself beyond repair. 21859_ Discarded Asb. Nanovents. 21865_ Acquired 10 matter. 22024_ Discarded Asb. Nanovents. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ????????####????# ??????????????????????????????? | | ??????### ??## ??????????????????????????????? | | ?????## ## ???????????????????????????????? | | ???### ??? ????????????????????????? | | ???? ???? ??????????????????????? | | ????? ????# ??????????????????????? | | ?????? ??## ????? ??????????????? | | ???????# ???# ???? ????????????? | | ????????# #???# ??? ????????????? | | ???????## ##??# ???? #????????????? | | ??????## #### #?????? #?????????????? | | ?????## #?????? ##????????????? | | ????## # g #???????? ##???????????? | | ????# # g ###????? ##??????????? | | ## ; g g ###### #??????????? | | ??# ### #??????????? | | #### ????# #?# #??????????? | | ???# ????# #?# #??????????? | | ???# ##### #?# @ < #??????????? | | ### #?# #???????????? | | #### ## ###???????????? | | #### ## #?????????????? | | ### ### ##?????????????? | | ??##### #" ## #??????????????? | | ???##### ##### #?### ?????????????? | | ?### ### #???## #?? ###????????????? | | ?# ##????## #??????????????? | | ## ##??????# #??????????????? | | # #####??? ??????????????? | | #??? ###?????????????? | | ### ##???###### ###???????????????? | | ##?## ###??????????# ##?????????????????? | | #### ##??## ##?????????????##??????????????????? | | ???## #???####??????????????????????????????????? | | ????####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 15 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Imp. Trap Extractor | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Power Maul | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked L-41 Fighter | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Adv. ECM Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Boltbath Help From High Places Killing Spree That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed WeldingLargeKit Manual? 0 Play Time 05:42:19 Cumulative 173.8 hours Start 2023.04.18 @ 20:06:21 End 2023.04.19 @ 21:21:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd22486f-2ef7-4c6c-90ab-35e2686e53d2