Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 14:35:04 Player: Torako Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2622) 2622 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6542 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 79/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooling System Large Storage Unit Improved Field Recycling Unit (16) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- SUBCON Basin [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Launcher Advanced EMP Blaster Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 4 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 2 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 59 | 9 7 7 15 12 . . 6 3 Power 6 | 2 1 . 1 2 . . . . Engine 4 | 2 . . 1 1 . . . . Core 2 | . 1 . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 2 3 3 . . 3 1 Treads 6 | 2 . 2 2 . . . . . Leg 8 | . . . 1 3 . . 3 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 3 2 3 5 3 . . . 2 Device 11 | 2 1 3 2 1 . . . 2 Storage 2 | 1 1 . . . . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 4 | . . . 2 2 . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 4 2 6 4 . . 3 . Energy Gun 8 | 1 3 . 4 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 . 1 1 3 . . 2 . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 2 | . . . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 5 | . . . 3 2 . . . . Parts Lost 20 | . 2 2 1 2 . 1 4 8 Power 5 | . 1 1 . 1 . 1 1 . Propulsion 5 | . . 1 . . . . 2 2 Utility 5 | . . . . 1 . . 1 3 Weapon 5 | . 1 . 1 . . . . 3 Highest Loss Streak 8 | . 1 1 1 1 . 1 2 8 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 4 10 12 . . . . . 2 Power . | . 1 . . . . . . . Propulsion . | 1 2 2 . . . . . . Utility 1 | 1 5 5 . . . . . 2 Weapon . | . 1 3 . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 12 | 1 2 9 . . . . . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 6 | 1 1 4 . . . . . . Weapon 3 | . 1 2 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 93 97 100 93 86 59 Engine 8 | . 8 12 9 7 15 8 6 . Core 2 | . 5 1 . 5 . . . . Treads 13 | . 27 28 25 4 . . . . Leg 10 | . . . . 18 23 23 22 12 Device 13 | . 14 14 11 12 15 15 13 17 Storage 9 | . 14 14 9 7 7 7 6 . Processor 4 | . . . 3 7 7 7 7 6 Protection 4 | . . . 7 7 7 7 6 . Energy Gun 8 | . 17 23 15 1 . . . . Ballistic Gun 13 | . 8 3 9 21 23 23 13 13 Piercing Weapon 1 | . . . . . . . 6 7 Peak Build Rating 63 | 7 11 28 49 63 63 63 59 34 Average Rating 36 | 6 8 13 44 59 63 59 54 29 On Entrance 32 | . 7 11 28 47 63 63 59 12 Avg Prop Armor Cover (%) 28 | . . . 5 5 . . 35 . Naked Turns 5 | . . . . . . . . 5 Heaviest Build 66 | 14 31 33 54 66 66 66 56 11 Greatest Support 60 | 40 40 40 60 60 58 58 60 35 Greatest Overweight (x) 1 | . . . 1 1 1 1 . . Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 14 15 15 15 15 15 14 5 Most Carried 15 | 6 13 15 15 15 15 15 15 4 Average Carried 12 | 4 10 14 15 15 15 15 13 2 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 6 13 15 15 15 15 15 5 3 Class Distribution -------------------- 51% | Mutant 29% | Gunner 11% | Derelict-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Matter Collected 1959 | 324 419 187 231 526 34 66 80 92 Remotely 65 | 16 49 . . . . . . . Salvage Created 3215 | 164 517 193 557 858 316 290 . 320 Parts 187 | 15 31 12 31 55 13 21 . 9 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 38 | . . . . 18 10 10 . . Retrieved Matter 426 | . . . . 243 98 85 . . Parts Self-Destructed 44 | . . 13 . . 9 15 . 7 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 57 | . 10 5 10 15 6 7 . 4 Melee 1 | . . . . . . . . 1 Guns 55 | . 10 5 9 15 6 7 . 3 Classes Destroyed 13 | 2 3 2 1 4 . 1 . . Worker 1 | . . . . 1 . . . . Tunneler 4 | 4 . . . . . . . . Hauler 1 | . . . . 1 . . . . Recycler 2 | 1 . . . 1 . . . . Operator 1 | . 1 . . . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 7 | . . . . 4 . 3 . . Grunt 31 | . 10 2 5 4 6 2 . 2 Duelist 2 | . . . . . . 1 . 1 Sentry 8 | . . 1 4 3 . . . . Hunter 4 | . . . 1 2 . 1 . . Programmer 3 | . . . . 2 . . . 1 Subdweller 2 | . . 2 . . . . . . Best Kill Streak 6 | 2 3 3 4 6 3 3 . 3 Combat Bots Only 6 | . 3 3 4 6 3 3 . 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 2 . 2 Gunslinging 1 | . . . . 1 . 1 . 1 Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 464 | . 57 28 59 149 18 16 91 46 Missed 174 | . 17 9 23 56 3 7 42 17 Hits 290 | . 40 19 36 93 15 9 49 29 Melee 6 | . . . . . . . . 6 Projectile 284 | . 40 19 36 93 15 9 49 23 Critical Strikes 10 | . 1 1 2 3 . . 1 2 Damage Taken 4022 | . 515 323 509 986 227 130 663 669 Core 947 | . 96 112 26 84 16 . 192 421 Absorbed by Shields 15 | . . . 15 . . . . . Regen/Repaired (Parts) 82 | . 82 . . . . . . . Core Remaining (%) 70 | 100 . 16 95 . . . . . Volleys Fired 235 | 34 62 37 26 46 12 13 . 5 Largest 3 | 2 2 2 3 3 3 3 . 2 Hottest 150 | 60 60 115 138 150 75 75 . 48 Shots Fired 488 | 38 104 58 64 139 36 39 . 10 Gun 480 | 38 104 53 61 139 36 39 . 10 Cannon 8 | . . 5 3 . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 360 | 34 62 27 21 131 36 39 . 10 Thermal 65 | . 26 31 . 8 . . . . Explosive . | . . . . . . . . . Electromagnetic 63 | 4 16 . 43 . . . . . Robot Hit Streak 24 | 7 11 23 16 15 24 9 . 5 Robot Miss Streak 5 | 1 4 2 4 5 2 2 . 2 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 10 | . . . 1 3 2 3 . 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 . 1 Shots Hit Robots 325 | 28 65 32 48 85 28 26 . 13 Core Hits 144 | 9 30 8 21 38 14 14 . 10 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 4 | . 1 1 . . 1 1 . . Burn 1 | . . 1 . . . . . . Destroy 3 | . 1 . . . 1 1 . . Melee Attacks 6 | . . . . . . . 2 4 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 6 | . . . . . . . 2 4 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4983 | 228 673 437 827 1516 486 433 . 383 Guns 4672 | 228 673 373 779 1516 486 433 . 184 Cannons 112 | . . 64 48 . . . . . Explosions . | . . . . . . . . . Melee 199 | . . . . . . . . 199 Ramming . | . . . . . . . . . Kinetic 3394 | 188 269 146 252 1436 486 433 . 184 Thermal 599 | . 228 291 . 80 . . . . Explosive . | . . . . . . . . . Electromagnetic 791 | 40 176 . 575 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 199 | . . . . . . . . 199 Highest Corruption 3 | . 3 3 . 1 1 1 2 2 Average Corruption 1 | . 2 2 . 1 1 1 1 2 Corruption Purged 3 | . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . 18 9 . 9 4 4 3 6 Message Errors 9 | . 2 2 . 1 1 2 1 . Matter Fused 12 | . 6 2 . 2 . 1 . 1 Heat Flow Errors 4 | . 1 . . . 1 . 1 1 Energy Discharges 8 | . 1 1 . 3 . 1 . 2 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 9 | . 4 1 . 2 1 . . 1 Data Loss (major) 5 | . 2 2 . . 1 . . . Misfires 2 | . . 1 . 1 . . . . Alerts 1 | . 1 . . . . . . . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 85 | . . . . . . . . 85 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 85 | . . . . . . . . 85 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 383 | 40 232 . 383 91 112 40 150 81 Average Temperature 71 | 25 42 . 152 30 41 19 81 38 Received Heat Transfer 1143 | . 315 57 246 141 135 . 63 186 Effects 4 | . . . 4 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 3 | . 1 . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 1524 | . 525 851 . 148 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 159 | 10 90 . 159 133 . . . . Initial 29 | . . . . 29 . . . . Average 39 | . 25 . 80 38 . . . . Influence Increases 1649 | 25 347 60 358 409 140 170 . 140 Destroy 0b10 Robot/C 1100 | . 200 60 200 300 120 140 . 80 Destroy 0b10 Robot/NC 60 | 25 15 . . 15 . . . 5 Destroy Leader 286 | . 64 . 70 92 20 30 . 10 Trap Triggered on 0b10 10 | . 10 . . . . . . . Successful Hack 56 | . 13 . 43 . . . . . Disable Machine 30 | . 15 . 15 . . . . . Destroy Structure 2 | . . . . 2 . . . . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 90 | . 15 . 30 . . . . 45 Influence Decreases 1612 | 25 347 60 293 383 205 196 . 103 Entered New Map 77 | . . . . 36 35 6 . . Time Decay 1425 | 25 327 50 293 327 170 180 . 53 Lost Part 110 | . 20 10 . 20 . 10 . 50 Squads Dispatched 10 | . 3 . 1 5 . . . 1 Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . 2 . 1 1 . . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 19 5 16 19 6 7 32 25 Peak Tracking Total 24 | . 5 3 4 5 3 3 24 19 Tactical Retreats 9 | . 1 . 1 . . . 5 2 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Traps Triggered 5 | . 3 . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 16 | . 16 . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Disabled 2 | . 1 . 1 . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Accessed 16 | . 8 2 5 1 . . . . Terminals 12 | . 6 . 5 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 54 | . 29 3 19 3 . . . . Successful 28 | . 14 3 11 . . . . . Failed 26 | . 15 . 8 3 . . . . Catastrophic 2 | . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 27 | . 14 . 13 . . . . . Terminals 45 | . 23 . 19 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 2 3 5 . . . . . Record 1 | . . 1 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Release Object 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 9 . 6 . . . . . Terminals 14 | . 8 . 6 . . . . . Botnet 3 | . 2 . 1 . . . . . Skim 11 | . 6 . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 7 . 4 1 . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Active Infowar (turns) 2325 | 193 1233 447 452 . . . . . Structural 1923 | . 1081 390 452 . . . . . Seismic 402 | 193 152 57 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 1 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Turns Passed 6636 | 347 1281 872 801 976 350 397 1193 419 Spaces Moved 3446 | 166 503 289 341 460 167 285 929 306 Core 215 | 2 . . . . . . 147 66 Treads 1380 | 164 503 289 341 83 . . . . Legs 1851 | . . . . 377 167 285 782 240 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 126 196 126 50 50 Average Speed 147 | 158 160 160 162 179 196 129 121 113 Slowest Speed 250 | 160 160 160 250 240 196 196 140 140 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 12 87 23 31 17 42 46 86 46 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . 1 . . . . . 1 1 Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched 8 | . . 3 . . 2 1 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Projectile 1 | . . 1 . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total 4660 | 216 882 652 533 552 178 299 990 358 Wait 788 | . 276 283 138 19 . 2 36 34 Move 3438 | 165 502 288 340 459 166 284 928 306 Hop . | . . . . . . . . . Pick Up 24 | 6 8 10 . . . . . . Fast Attach 54 | 7 4 3 15 18 . . 4 3 Attach 8 | 1 1 2 . . . . . 4 Detach 10 | 1 1 1 . . . . 5 2 Swap 22 | 1 9 5 2 . . . 5 . Drop 58 | 1 3 23 12 10 . . 9 . Fire 235 | 34 62 37 26 46 12 13 . 5 Melee 6 | . . . . . . . 2 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 16 | . 16 . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 348 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 749 | -10/Materials | Discovered new exit (range 16) 894 | -10/Materials | Discovered new exit (range 6) 951 | -10/Materials | Discovered new exit (range 9) 1007 | -10/Materials | Discovered new exit (range 4) 1049 | -10/Materials | Repaired Lgt. Treads 1186 | -10/Materials | Discovered new exit (range 9) 1395 | -10/Materials | Learned location of Mines (-9) 1444 | -10/Materials | Learned Materials stockpile data 1513 | -10/Materials | Learned 4 Subcaves zone layouts 1533 | -10/Materials | Learned Storage emergency access door positions 1564 | -10/Materials | Identified exit to Materials 1564 | -10/Materials | Learned location of 2 exits from Materials 1629 | -10/Materials | Entered Subcaves 1851 | -10/Subcaves | Core integrity fell below 50% 2400 | -10/Subcaves | Found SUBCON Basin 2476 | -10/Subcaves | Core integrity fell below 20% 2485 | -10/Subcaves | Discovered new exit (range 9) 2501 | -10/Subcaves | Entered Materials 2501 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2502 | -8/Materials | Identified exit to Factory 3155 | -8/Materials | Learned 8 Factory zone layouts 3187 | -8/Materials | Learned Storage stockpile data 3220 | -8/Materials | Learned 2 Storage zone layouts 3224 | -8/Materials | Learned Storage security intel 3226 | -8/Materials | Learned location of 2 exits from Factory 3227 | -8/Materials | Learned 2 Storage zone layouts 3233 | -8/Materials | Learned Factory garrison access intel 3250 | -8/Materials | Learned location of 2 exits from Lower Caves 3257 | -8/Materials | Build established: Gunner 3302 | -8/Materials | Entered Factory 3302 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3303 | -7/Factory | Identified exit to Lower Caves 3303 | -7/Factory | Identified exit to Factory 3305 | -7/Factory | Loaded intel: 4 garrison access locations 3403 | -7/Factory | Found Prototype Launcher 3403 | -7/Factory | Identified Rocket Array 4049 | -7/Factory | Garrison activated, responded to threat 4278 | -7/Factory | Entered Lower Caves 4279 | -7/Lower Caves | Identified exit to Lower Caves 4402 | -7/Lower Caves | Learned location of 1 exit from Factory 4434 | -7/Lower Caves | Learned 4 Factory zone layouts 4628 | -7/Lower Caves | Entered another Lower Caves area 4629 | -7/Lower Caves | Identified exit to Zion 4642 | -7/Lower Caves | Discovered exit to Factory (range 4) 4907 | -7/Lower Caves | Encountered a Warlord checkpoint 4968 | -7/Lower Caves | Learned Factory trap positions 5025 | -7/Lower Caves | Entered Zion 5060 | -7/Zion | Found CR-A16's Pointy Stick 5110 | -7/Zion | System corruption cleaned by Quarantine Array 5146 | -7/Zion | Discovered new exit (range 12) 5428 | -7/Zion | Learned Factory emergency access door positions 5582 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5650 | -7/Zion | Build established: Derelict-Mutant 5725 | -7/Zion | Learned location of Warlord (-4) 5726 | -7/Zion | Given the Hacking Drone Bay 5735 | -7/Zion | Given A8's code to call for help 6078 | -7/Zion | Met Imprinter 6089 | -7/Zion | Released subatomizers from SUBCON Basin 6119 | -7/Zion | Attacked by Zionites 6175 | -7/Zion | Spotted IN-HWP(B) 6176 | -7/Zion | Spotted 35-3RV(B) 6195 | -7/Zion | 7V-RTL came to Zion's defense 6218 | -7/Zion | Entered Proximity Caves 6414 | -6/Proximity Caves | Build established: Mutant 6438 | -6/Proximity Caves | Learned Factory terminal intel 6568 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6602 | -6/Proximity Caves | Core integrity fell below 50% 6628 | -6/Proximity Caves | Core integrity fell below 20% 6637 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Mak. Leg destroyed. L-41 Fighter destroyed. Switching to secondary target: G-50 Soldier. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Mak. Shrapnel Gun destroyed. Carbon-fiber Leg fries itself beyond repair. Carbon-fiber Leg destroyed. Acquired 26 matter. Penetrated by Slug. C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. Critical hit (Burn: +37). Adv. Targeting Computer destroyed. System corrupted: Energy discharge (-36). CR-A16's Pointy Stick destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????? ?? #????????????????????????? | | ??????????????????## ## #????????????????????????? | | ????????????????## ?????????????????????????? | | ???????????????? ?????????????????????????? | | ??????????????? ## ?????????????????????????? | | ???????????????# ## ??????????????????????????? | | ???????????????# ## ??????????????????????????? | | ????#####??????# #?###??????????????????????? | | ???## #??????# ## ## ##?????????????????????? | | ???# #??????#g## # #?????????????????????? | | ???# #?????##g## # #?????????????????????? | | #### ##??## #g ## #?????????????????????? | | # ## ## ##?# g #g # #?????????????????????? | | # ### g gi # #?????????????????????? | | # ## ##g # #?????????????????????? | | # ### b #?????????????????????? | | # ## # #?# b #?????????????????????? | | #### # #?# #?????????????????????? | | ##??## #?## # @##?????????????????????? | | ##???## #?## ##?????????????????????? | | # ##???######??# ###???????????????????? | | # ####????????# ##??????????????????? | | #### ##???????## ## #??????????????????? | | ???# # # ##??????# # #??????????????????? | | ?# # ####???## ##??????????????????? | | ?### # # #????### ##???????????????????? | | ??# #??????#####????????????????????? | | #?### ## #### #???????????????????????????????? | | #???### ##??# #???????????????????????????????? | | #?????## ????# #???????????????????????????????? | | #??????# #????# ###?????????????????????????????? | | ?????? ????## ####??????????????????????????? | | ?????### ???## ####???????????????????????? | | ???????# #??# ##??????????????????????? | | ???????# #??# ####???????????????????? | | ???????# ???# ####### ##??????????????????? | | ???????# ??# ?????# ##?????????????????? | | ???????? ? #" # #?????????????????? | | ????????? # ##????????????????? | | ???????? # ### #????????????????? | | ??????? #" # #?## #????????????????? | | ?????? #""""# #??# #????????????????? | | ??????? ####### #??# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Point Defense System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 41% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorImpactStorm Manual? 0 Play Time 00:47:39 Cumulative 379.4 hours Start 2025.12.13 @ 13:48:38 End 2025.12.13 @ 14:35:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 367 Adventurer 0 Explorer 0 Win Type - Total 29 Types 22/0/4/3/0/0/0/0/0/0 Lore% 76 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb493247-2f07-41d4-a6d2-be7fe8a49bf3