Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 18:00:58 Player: Blaj Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (194) 970 Value Destroyed (8065) 8065 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2954) 2954 TOTAL SCORE: 14949 Bonus ------- High Alert Combat Kills 2457 Follower Combat Kills 117 Entered Garrisons 400 Friendly Fire -20 Cogmind --------- Core Integrity 0/550 Matter 243/300 Energy 160/160 System Corruption 11% Temperature Cool (54) Movement Walking (127) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Improved Titanium Leg Improved Titanium Leg (fused) Improved Titanium Leg > --- UTILITY (2) ------ Cooling System (fused) High-capacity Storage Unit > --- WEAPON (4) ------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY (20) --- Reinforced Ion Engine Aluminum Leg Aluminum Leg Medium Matter Pod (100) Experimental Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Hardlight Generator Hacking Suite Heavy EM Shotgun Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle Advanced EMP Blaster Improved Grenade Launcher Dirty Datajack (18) Improved Datajack Multitool Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flightbrick > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Transport Network Coupler Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Enhanced Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Medium Matter Pod Experimental Sensor Array Flak Cannon Flak Cannon Flak Cannon Flak Cannon Mini Grenade Launcher Dirty Datajack Multitool Fusion Bomb Trap [Rating: 71] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Flightbrick Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Slots Evolved 4 | . . . . 4 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility . | . . . . . . . . . Weapon 2 | . . . . 2 . . . . Parts Attached 129 | 3 10 2 27 28 9 13 28 9 Power 8 | . 1 . 1 2 . 1 3 . Engine 4 | . 1 . 1 1 . . 1 . Core 4 | . . . . 1 . 1 2 . Reactor . | . . . . . . . . . Propulsion 13 | 2 . . 5 1 . 4 1 . Treads 5 | 2 . . 3 . . . . . Leg 5 | . . . . . . 4 1 . Wheel 2 | . . . 2 . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . 1 . . . . Utility 26 | 1 8 . 9 6 1 . 1 . Device 16 | 1 7 . 4 3 1 . . . Storage 4 | . 1 . 1 1 . . 1 . Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection 4 | . . . 4 . . . . . Artifact . | . . . . . . . . . Weapon 82 | . 1 2 12 19 8 8 23 9 Energy Gun 35 | . 1 . . 11 3 7 7 6 Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | . . . . 5 2 . 12 2 Ballistic Cannon 9 | . . 2 7 . . . . . Launcher 13 | . . . 2 2 3 1 4 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . 3 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 7 | . . . 1 6 . . . . Parts Lost 24 | . 1 . 5 4 4 2 7 1 Power 4 | . . . 1 1 . 1 1 . Propulsion 5 | . . . 3 . . 1 1 . Utility 2 | . . . 1 1 . . . . Weapon 13 | . 1 . . 2 4 . 5 1 Highest Loss Streak 4 | . 1 . 2 2 4 1 2 1 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 91 | . 99 99 99 60 71 82 99 99 Engine 8 | . 14 14 13 2 . . 2 . Core 3 | . . . . 4 7 7 6 9 Treads 14 | . 28 28 24 . . . . . Leg 6 | . . . . . . 7 35 36 Wheel 1 | . . . 3 . . . . . Flight 1 | . . . . 7 7 5 . . Device 8 | . 13 14 2 6 9 13 9 9 Storage 11 | . 14 14 14 7 7 7 9 9 Processor 2 | . . . . 4 14 11 . . Protection 3 | . . . 11 . . . . . Energy Gun 13 | . 28 . . 20 21 29 14 26 Ballistic Gun 3 | . . . . 6 4 . 20 8 Ballistic Cannon 11 | . . 27 26 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 65 | 13 32 38 42 44 42 44 60 65 Greatest Support 80 | 40 40 40 40 24 24 80 80 70 Greatest Overweight (x) 4 | . . . 4 1 1 1 2 . Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 Average Capacity 15 | 8 14 15 15 15 15 15 15 20 Most Carried 20 | 7 10 13 15 15 15 15 17 20 Average Carried 13 | 4 7 12 14 14 14 14 13 19 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 Final Carried 18 | 4 9 13 15 15 15 14 17 18 Class Distribution -------------------- 55% | Mutant 43% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Matter Collected 3668 | 230 125 123 889 559 316 180 1034 212 Remotely . | . . . . . . . . . Salvage Created 7332 | 166 484 17 459 1430 1013 1387 1385 991 Parts 387 | 12 36 . 23 62 66 70 69 49 Haulers Intercepted 11 | . 2 . . 3 . 4 . 2 Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Combat Hostiles Destroyed 152 | . 8 2 16 24 35 24 31 12 Guns 92 | . 7 . . 18 23 19 16 9 Cannons 13 | . . 2 11 . . . . . AOE 42 | . . . 5 5 12 4 15 1 Classes Destroyed 21 | 2 4 1 6 3 1 3 1 . Worker 3 | . . . . 1 . 1 . 1 Builder 5 | . 1 . . 1 . 1 . 2 Tunneler 5 | 5 . . . . . . . . Hauler 11 | . 2 . . 3 . 4 . 2 Recycler 4 | 1 . . . 1 . 1 . 1 Mechanic 1 | . . . . . . 1 . . Operator 2 | . . . . . . 1 . 1 Turret 2 | . . . 2 . . . . . Watcher 11 | . 2 . . 2 . 2 1 4 Swarmer 42 | . . . 4 3 17 10 6 2 Cutter 3 | . . . . . . . 3 . Grunt 67 | . 8 . 3 15 9 9 14 9 Brawler 2 | . . . . . . 1 1 . Duelist 3 | . . . . 1 1 . 1 . Sentry 16 | . . . 1 4 3 3 5 . Hunter 5 | . . . . 1 2 1 . 1 Programmer 4 | . . . . . 3 . 1 . Artisan 1 | . . . 1 . . . . . Cobbler 2 | . . . 2 . . . . . Subdweller 8 | . . . 8 . . . . . Assembled 2 | . . 2 . . . . . . Best Kill Streak 9 | 4 3 1 4 9 8 6 6 6 Combat Bots Only 8 | . 3 1 4 7 8 5 6 4 Max Kills in Single Turn 4 | 1 1 1 2 3 4 3 4 2 Gunslinging 1 | . . . . 1 1 . 1 1 Exploded 4 | . . . 2 3 4 3 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Hostile Shots Fired 604 | . 48 1 127 118 130 72 80 28 Missed 181 | . 11 1 50 32 30 30 21 6 Damage Taken 6812 | . 435 . 1101 1494 1413 600 1447 322 Core 788 | . 80 . 147 90 135 10 272 54 Absorbed by Shields 9 | . . . . . 9 . . . Core Remaining (%) 54 | 100 . . 9 . . . . . Volleys Fired 407 | 20 48 3 51 52 70 51 82 30 Largest 4 | 2 2 2 2 4 4 4 4 4 Hottest 234 | 100 100 88 88 212 234 233 200 200 Shots Fired 1182 | 39 96 8 88 190 227 192 233 109 Gun 1064 | 39 96 . . 187 222 191 223 106 Cannon 87 | . . 8 78 1 . . . . Launcher 31 | . . . 10 2 5 1 10 3 Special . | . . . . . . . . . Kinetic 299 | . . 8 78 39 40 . 112 22 Thermal 554 | 39 75 . . 140 182 45 67 6 Explosive 28 | . . . 10 2 5 1 10 . Electromagnetic 301 | . 21 . . 9 . 146 44 81 Robot Hit Streak 25 | 8 14 2 23 24 10 9 25 11 Robot Miss Streak 7 | 3 4 3 2 6 2 5 5 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 19 | . 2 . . 1 5 4 6 1 Max Gunslinging Chain 2 | . 1 . . 1 2 1 1 1 Shots Hit Robots 677 | 26 65 2 58 123 99 99 137 68 Core Hits 352 | 7 25 2 32 62 54 54 73 43 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . 5 . Critical Strikes 40 | 4 2 . 3 7 12 2 9 1 Burn 29 | 4 2 . . 7 12 . 4 . Destroy 6 | . . . . . . . 5 1 Blast 3 | . . . 3 . . . . . Corrupt 2 | . . . . . . 2 . . Melee Attacks 18 | . . . 16 2 . . . . Impact . | . . . . . . . . . Slashing 16 | . . . 16 . . . . . Piercing 2 | . . . . 2 . . . . Sneak Attacks 5 | . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16231 | 322 872 48 2062 2542 2530 2410 3672 1773 Guns 10526 | 322 841 . . 2014 1874 1902 2103 1470 Cannons 1134 | . . 48 1086 . . . . . Explosions 4232 | . . . 701 526 656 508 1569 272 Melee 277 | . . . 275 2 . . . . Ramming 62 | . 31 . . . . . . 31 Kinetic 2815 | . . 48 1086 439 393 . 664 185 Thermal 6267 | 322 661 . . 1689 1481 791 1087 236 Explosive 3336 | . . . 701 285 656 191 1503 . Electromagnetic 3474 | . 180 . . 127 . 1428 418 1321 Impact . | . . . . . . . . . Slashing 275 | . . . 275 . . . . . Piercing 2 | . . . . 2 . . . . Highest Corruption 11 | . 3 3 3 2 10 10 11 11 Average Corruption 5 | . 2 3 3 2 5 10 10 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 289 | . 4 23 81 12 37 46 51 35 Message Errors 56 | . . 8 18 1 6 7 8 8 Matter Fused 72 | . 2 6 24 5 10 5 13 7 Heat Flow Errors 26 | . . . 5 2 5 3 6 5 Energy Discharges 31 | . . 2 8 . 2 7 9 3 Parts Rejected 3 | . . . 1 . . 1 1 . Parts Fused 6 | . . . . . 2 2 2 . Data Loss (minor) 38 | . 1 2 11 1 7 6 5 5 Data Loss (major) 14 | . . 2 6 . 1 2 1 2 Misfires 13 | . . 2 4 1 1 2 1 2 Alerts 7 | . 1 1 3 . . . 2 . Misdirections 2 | . . . . . . 2 . . Weapon Failures 21 | . . . 1 2 3 9 3 3 Overload Shots . | . . . . . . . . . Overflow Damage 87 | . . . 13 26 25 5 18 . Projectiles 7 | . . . 7 . . . . . Explosions 74 | . . . . 26 25 5 18 . Melee 6 | . . . 6 . . . . . Knockbacks 6 | . . . 6 . . . . . Impact . | . . . . . . . . . Kinetic 6 | . . . 6 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 380 | . . . 36 107 47 . 190 . Shots 14 | . . . 2 3 1 . 8 . Rammed 8 | . 8 . . . . . . . Targets Rammed 13 | . 8 . . . . . . 5 Kicked 5 | . . . . . . . . 5 Crushed . | . . . . . . . . . Highest Temperature 459 | 284 366 60 214 330 459 251 228 193 Average Temperature 82 | 111 86 22 63 101 91 63 57 58 Received Heat Transfer 2241 | . 246 . 318 639 228 234 405 171 Effects 3 | 1 2 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Interference 1 | 1 . . . . . . . . Matter Decay 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . 1 . . . . 1 . 2 Combat Hostiles 4 | . 1 . . . . 1 . 2 Parts Fried 18 | . . . . . . 9 . 9 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 . . 2 . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 30 | 4 4 . . 7 9 1 5 . Heat Transferred 15097 | 1258 2109 . . 3963 3737 1375 2381 274 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . . 2 . 4 1 2 Alert | -11 -10 -10 -10 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Peak Influence 2135 | 30 178 22 . 726 1905 1247 2135 1365 Initial 1040 | . 19 22 . 85 471 928 810 1040 Average 708 | 17 62 7 . 437 1213 1062 1422 1153 Maximum Alert Level 5 | . . . . 3 5 4 5 4 Low Security (%) 36 | 100 100 100 . 11 . . . . Level 1 2 | . . . . 23 . . . . Level 2 9 | . . . . 61 10 . . . Level 3 21 | . . . . 3 32 67 27 44 Level 4 19 | . . . . . 28 32 36 55 Level 5 10 | . . . . . 28 . 35 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 4 1 . 3 . 4 . 2 Investigation 4 | . 2 1 . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 6 | . 2 . . 2 . . . 2 Assault 1 | . . . . . . 1 . . Garrison 3 | . . . . 1 . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Distress Signals 12 | . 2 . . 4 . 2 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 257 | . 15 3 40 48 46 45 37 23 Peak Tracking Total 11 | . 4 1 6 11 6 8 7 3 Tactical Retreats 26 | . 3 1 4 7 1 4 4 2 Traps | -11 -10 -10 -10 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Traps Triggered 19 | . 2 . 3 1 9 . 2 2 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 2 | . . . . . 2 . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . 3 . . . Triggered 3 | . . . . . 2 . 1 . Most Traps Carried 2 | . . . 1 . 2 1 . . Machines | -11 -10 -10 -10 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Machines Disabled 25 | . . . 2 2 9 2 8 2 Max in Single Turn 2 | . . . 1 1 2 1 2 1 Garrison Relay 9 | . . . . . 4 . 5 . Phase Generator 2 | . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Machines Accessed 31 | . 3 1 2 6 4 8 3 4 Terminals 24 | . 3 . . 4 4 7 3 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . 1 Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 79 | . 8 1 3 16 10 21 7 13 Successful 32 | . 1 1 3 11 1 7 3 5 Failed 47 | . 7 . . 5 9 14 4 8 Catastrophic 6 | . 1 . . . 3 2 . . Database Lockouts . | . . . . . . . . . Manual 30 | . 6 . . 7 . 12 . 5 Terminals 68 | . 8 . . 13 10 19 7 11 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . 2 . . . 2 Garrison Access 3 | . . . . 1 . 2 . . Terminal Hacks 20 | . 1 1 3 6 1 4 3 1 Record 2 | . . . 2 . . . . . Part Schematic 1 | . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . . 1 Emergency Access Points 3 | . . . . 1 1 . 1 . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 2 | . . . . . . 2 . . Patrol Status 2 | . . . . 1 . 1 . . Hauler Manifests 2 | . . . . 1 . 1 . . Zone Layout 1 | . . . . 1 . . . . Garrison Registry 1 | . . . . . . . 1 . Security Stations 1 | . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . 2 . . . 2 Insert Component 3 | . . . . 1 . . . 2 Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 6 | . . . . 2 . 2 . 2 Terminals 6 | . . . . 2 . 2 . 2 Assimilate 2 | . . . . . . 2 . . Botnet 2 | . . . . 1 . . . 1 Operators 2 | . . . . 1 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . 1 Used . | . . . . . . . . . Hacking Detections 27 | . 3 . . 5 4 8 3 4 Full Trace Events 5 | . 2 . . . 2 1 . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 41 | . . . . . 15 . 26 . Machine Destruction 38 | . . . . . 15 . 23 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Total Allies 6 | . . . . . 5 1 . . Largest Group 3 | . . . . . 3 1 . . Highest-Rated Group 62 | . . . . . 62 26 . . Highest-Rated Ally 31 | . . . . . 31 26 . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . . . 29 . . . Total Damage 506 | . . . . . 506 . . . Kills 5 | . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 3 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Turns Passed 12439 | 152 1596 1271 3934 1063 1390 964 1293 776 Spaces Moved 6998 | 55 654 595 2030 830 980 757 709 388 Core . | . . . . . . . . . Treads 2587 | 55 654 595 1283 . . . . . Legs 1190 | . . . . . . 93 709 388 Wheels 747 | . . . 747 . . . . . Hover . | . . . . . . . . . Flight 2474 | . . . . 830 980 664 . . Fastest Speed 80 | 160 160 160 125 80 80 80 126 127 Average Speed 132 | 160 160 160 178 80 80 86 133 127 Slowest Speed 270 | 160 160 160 260 80 80 130 270 127 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 69 | 4 77 94 95 64 96 69 85 37 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . 1 2 . . . . . Known Exits Taken 3 | . 1 . . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 8 | . . 1 7 . . . . . Spaces Dug 61 | . . . 4 1 18 . 38 . Terrain Destroyed 335 | . . 4 33 14 96 22 156 10 Melee 4 | . . . 4 . . . . . Projectile 9 | . . 4 3 1 . . . 1 AOE 322 | . . . 26 13 96 22 156 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Total 9320 | 82 1101 909 2237 1112 1430 946 895 608 Wait 1399 | 1 370 302 90 159 179 100 50 148 Move 6991 | 54 653 594 2029 829 979 757 708 388 Hop . | . . . . . . . . . Pick Up 84 | . 7 5 12 14 8 14 12 12 Fast Attach 38 | 1 1 2 3 16 1 3 6 5 Attach 35 | 2 2 . 6 7 4 5 8 1 Detach 14 | 2 1 . 1 6 1 . 3 . Swap 56 | . 7 . 18 5 4 5 14 3 Drop 80 | 2 4 3 11 22 4 11 7 16 Fire 407 | 20 48 3 51 52 70 51 82 30 Melee 18 | . . . 16 2 . . . . Ram . | . . . . . . . . . Kick 5 | . . . . . . . . 5 Crush 8 | . 8 . . . . . . . Escape Stasis 130 | . . . . . 125 . 5 . Rewire 52 | . . . . . 52 . . . Trap 3 | . . . . . 3 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 153 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 11) 556 | -10/Materials | Discovered new exit (range 9) 1209 | -10/Materials | Identified exit to Mines 1246 | -10/Materials | Discovered new exit (range 5) 1749 | -10/Materials | Entered Mines 1769 | -10/Mines | Learned Materials security intel 1771 | -10/Mines | Met a Derelict shopkeep closing up shop 1957 | -10/Mines | Discovered new exit (range 11) 2025 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2028 | -10/Mines | Found Prototype Device 2115 | -10/Mines | Assembled infested the area 2120 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2625 | -10/Mines | Learned location of Zion (-6) 2768 | -10/Mines | Discovered new exit (range 5) 3003 | -10/Mines | Discovered new exit (range 9) 3020 | -10/Mines | Entered Subcaves 3062 | -10/Subcaves | Learned 2 Materials zone layouts 3190 | -10/Subcaves | Identified Exp. Sensor Array 3289 | -10/Subcaves | Visited Clippyterm 3294 | -10/Subcaves | Learned location of Deep Caves (-6) 3508 | -10/Subcaves | Discovered new exit (range 15) 3593 | -10/Subcaves | Discovered new exit (range 8) 3836 | -10/Subcaves | Core integrity fell below 50% 3857 | -10/Subcaves | Discovered new exit (range 15) 5038 | -10/Subcaves | Met a Zionite searching for "candidates" 5182 | -10/Subcaves | Learned location of 1 exit from Materials 5293 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5316 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5786 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 5788 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 6117 | -10/Subcaves | Core integrity fell below 20% 6610 | -10/Subcaves | Visited 4L-MR0's lab 6645 | -10/Subcaves | Found Flightbrick 6954 | -10/Subcaves | Entered Materials 6954 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 6955 | -8/Materials | Identified exit to Factory 6957 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 7174 | -8/Materials | Destroyed 7 combat bots 7364 | -8/Materials | Build established: Gunner 7365 | -8/Materials | Identified exit to Garrison 7615 | -8/Materials | Discovered exit to Factory (range 16) 7845 | -8/Materials | Discovered exit to Factory (range 13) 7955 | -8/Materials | Garrison activated, responded to threat 8017 | -8/Materials | Entered Garrison 8045 | -8/Garrison | Triggered checkpoint 8115 | -8/Garrison | Discovered new exit (range 5) 8141 | -8/Garrison | Triggered checkpoint 8337 | -8/Garrison | Triggered checkpoint 8510 | -8/Garrison | Phase Generator disabled 8515 | -8/Garrison | Garrison Relay disabled 8529 | -8/Garrison | Discovered new exit (range 11) 8637 | -8/Garrison | Rescued a captive Derelict 8649 | -8/Garrison | Rescued a captive Derelict 8667 | -8/Garrison | Triggered checkpoint 8690 | -8/Garrison | Garrison Relay disabled 8794 | -8/Garrison | Discovered new exit (range 12) 8841 | -8/Garrison | Triggered checkpoint 8867 | -8/Garrison | System corruption reached 10% 8903 | -8/Garrison | Destroyed 8 combat bots 8905 | -8/Garrison | Garrison Relay disabled 8909 | -8/Garrison | Lost 4 parts (4w) 8991 | -8/Garrison | Triggered checkpoint 9044 | -8/Garrison | Discovered new exit (range 10) 9081 | -8/Garrison | Triggered checkpoint 9103 | -8/Garrison | Garrison Relay disabled 9309 | -8/Garrison | Triggered checkpoint 9407 | -8/Garrison | Entered Materials 9427 | -8/Materials | Lost 3 allies 9734 | -8/Materials | Discovered exit to Factory (range 15) 10207 | -8/Materials | First assault squad dispatched 10231 | -8/Materials | Garrison activated, responded to threat 10289 | -8/Materials | Discovered exit to Factory (range 14) 10371 | -8/Materials | Identified exit to Garrison 10371 | -8/Materials | Entered Garrison 10397 | -8/Garrison | Triggered checkpoint 10404 | -8/Garrison | Garrison Relay disabled 10551 | -8/Garrison | Triggered checkpoint 10656 | -8/Garrison | Discovered new exit (range 8) 10712 | -8/Garrison | Core integrity fell below 50% 10749 | -8/Garrison | Garrison Relay disabled 10780 | -8/Garrison | Discovered new exit (range 74) 10780 | -8/Garrison | Discovered new exit (range 44) 10780 | -8/Garrison | Discovered new exit (range 10) 10845 | -8/Garrison | Triggered checkpoint 11008 | -8/Garrison | Garrison Relay disabled 11074 | -8/Garrison | Triggered checkpoint 11094 | -8/Garrison | Crushed by falling debris 11094 | -8/Garrison | Core integrity fell below 20% 11261 | -8/Garrison | Triggered checkpoint 11305 | -8/Garrison | Phase Generator disabled 11336 | -8/Garrison | Triggered checkpoint 11391 | -8/Garrison | Learned Materials security intel 11397 | -8/Garrison | Garrison Relay disabled 11664 | -8/Garrison | Entered Materials 12355 | -8/Materials | Discovered exit to Factory (range 13) 12440 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12400_ Blade Trap short circuited. 12400_ Massive razor-sharp blades shoot up from within the floor. 12400_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 12415_ R-06 Scavenger collects Corrupted Particle Gun. 12419_ System corrupted: Matter fused (-8). 12419_ R-06 Scavenger collects Carbon-fiber Leg. 12423_ R-06 Scavenger collects Corrupted Assault Rifle. 12429_ Hvy. EM Shotgun destroyed. 12435_ Chain reaction triggered in Lgt. Nuclear Core. 12435_ G-47 Trooper destroyed. 12438_ U-05 Engineer lays Concrete. 12439_ Dropped Hcp. Battery. 12439_ U-05 Engineer lays Concrete. 12440_ Extracted 132 energy. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????# ##+???????# # [ # | | ?????????????# ## ????? # / %# # """ | | ????????????? #? ????? # %+%* + """ | | ????????????? #? """ # !! #= # """ | | ????????????? #?? """ !# ! # # | | ?????????????# #?? # ## ########## | | ???########### #??? """ ?# ## # ? # | | ???# # #??? """ ?# """ ## # """ ?? | | ???# + #????"""??# """ ## / """ ?? | | ???# # #???? ??# """ ## # """ ?? | | ???# = "T" # #??###+####? ## # + | | ???########### #### #####+##### #? "?# | | ##############% #?? Y"# | | """""=+! !!* k #??? ""? | | """""%#####! #??? + | | """" *########+### ###+###########????/#### | | ## [ ##% ## ??????????o? ??? | | ! ## """ ## ## ?????????????#?? | | ## """ = ## u## """ """ ?????????????? | | ! "T" ## """ = ## #" """ """ ""???????????? | | """ ## [ ## !## """ """ ""???????????? | | ####+################# % #% ?????????? | | % %#################+##????? | | %=% *u % ?? | | ### ################# != ?? | | ??# #???????????????# @ =%g ?? | | ??# #???????????????#####;;;%!^##########+##????? | | ??# #????????????????????# #= ^#????????????????? | | ??# #?????????????????????## #????????????????? | | ??+ +??????????????????????# #????????????????? | | ??# ???????????????????????# #????????????????? | | ??# ???????????????????????# o#????????????????? | | ?? ???????????????????????# #????????????????? | | ?? ???????????????????????+ +????????????????? | | ??+##???????????????????????# #????????????????? | | ????????????????????????????# < #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????#####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Multitool | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ThunderGodGravjet Manual? 0 Play Time 01:49:05 Cumulative 216.8 hours Start 2024.07.30 @ 19:12:03 End 2024.08.01 @ 18:00:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 9 Types 5/0/2/0/1/1/0/0/0 Lore% 68 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54ca909e-52d3-4919-9ee1-00798bb10bbb