Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 18:00:58

Player: Blaj

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (194)     970
Value Destroyed (8065)     8065
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (2954)               2954
              TOTAL SCORE: 14949

 Bonus
-------
High Alert Combat Kills    2457
Follower Combat Kills      117
Entered Garrisons          400
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/550
Matter                     243/300
Energy                     160/160
System Corruption          11%
Temperature                Cool (54)
Movement                   Walking (127)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
                Aluminum Leg
       Improved Titanium Leg
       Improved Titanium Leg (fused)
       Improved Titanium Leg
>               --- UTILITY (2) ------
                Cooling System (fused)
  High-capacity Storage Unit
>               --- WEAPON (4) -------
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
>               --- INVENTORY (20) ---
     Reinforced Ion Engine
                Aluminum Leg
                Aluminum Leg
         Medium Matter Pod (100)
   Experimental Sensor Array
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Hardlight Generator
                Hacking Suite
          Heavy EM Shotgun
                Gauss Rifle
                Gauss Rifle
  Hypervelocity Gauss Rifle
       Advanced EMP Blaster
       Improved Grenade Launcher
                Dirty Datajack (18)
       Improved Datajack
                Multitool

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
>              --- PROPULSION -------
               Flightbrick
>              --- UTILITY ----------
      Improved Heat Sink
               Cooling System
         Large Storage Unit
               Transport Network Coupler
      Advanced Targeting Computer
>              --- WEAPON -----------
               Shock Rifle
     Precision Beam Rifle
      Advanced Beam Rifle
      Advanced Beam Rifle
>              --- INVENTORY --------
      Enhanced Nuclear Core
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
        Medium Matter Pod
  Experimental Sensor Array
               Flak Cannon
               Flak Cannon
               Flak Cannon
               Flak Cannon
          Mini Grenade Launcher
               Dirty Datajack
               Multitool
               Fusion Bomb Trap
[Rating: 71]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Flight Unit              Flightbrick
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   4   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   
Parts Attached             129  | 3   10  2   27  28  9   13  28  9   
  Power                    8    | .   1   .   1   2   .   1   3   .   
    Engine                 4    | .   1   .   1   1   .   .   1   .   
    Core                   4    | .   .   .   .   1   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   5   1   .   4   1   .   
    Treads                 5    | 2   .   .   3   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   4   1   .   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   
  Utility                  26   | 1   8   .   9   6   1   .   1   .   
    Device                 16   | 1   7   .   4   3   1   .   .   .   
    Storage                4    | .   1   .   1   1   .   .   1   .   
    Processor              2    | .   .   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   4   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   82   | .   1   2   12  19  8   8   23  9   
    Energy Gun             35   | .   1   .   .   11  3   7   7   6   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | .   .   .   .   5   2   .   12  2   
    Ballistic Cannon       9    | .   .   2   7   .   .   .   .   .   
    Launcher               13   | .   .   .   2   2   3   1   4   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   3   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   6   .   .   .   .   
Parts Lost                 24   | .   1   .   5   4   4   2   7   1   
  Power                    4    | .   .   .   1   1   .   1   1   .   
  Propulsion               5    | .   .   .   3   .   .   1   1   .   
  Utility                  2    | .   .   .   1   1   .   .   .   .   
  Weapon                   13   | .   1   .   .   2   4   .   5   1   
  Highest Loss Streak      4    | .   1   .   2   2   4   1   2   1   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  99  60  71  82  99  99  
  Engine                   8    | .   14  14  13  2   .   .   2   .   
  Core                     3    | .   .   .   .   4   7   7   6   9   
  Treads                   14   | .   28  28  24  .   .   .   .   .   
  Leg                      6    | .   .   .   .   .   .   7   35  36  
  Wheel                    1    | .   .   .   3   .   .   .   .   .   
  Flight                   1    | .   .   .   .   7   7   5   .   .   
  Device                   8    | .   13  14  2   6   9   13  9   9   
  Storage                  11   | .   14  14  14  7   7   7   9   9   
  Processor                2    | .   .   .   .   4   14  11  .   .   
  Protection               3    | .   .   .   11  .   .   .   .   .   
  Energy Gun               13   | .   28  .   .   20  21  29  14  26  
  Ballistic Gun            3    | .   .   .   .   6   4   .   20  8   
  Ballistic Cannon         11   | .   .   27  26  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 13  32  38  42  44  42  44  60  65  
  Greatest Support         80   | 40  40  40  40  24  24  80  80  70  
  Greatest Overweight (x)  4    | .   .   .   4   1   1   1   2   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  20  
  Average Capacity         15   | 8   14  15  15  15  15  15  15  20  
  Most Carried             20   | 7   10  13  15  15  15  15  17  20  
  Average Carried          13   | 4   7   12  14  14  14  14  13  19  
  Final Capacity           20   | 8   15  15  15  15  15  15  20  20  
  Final Carried            18   | 4   9   13  15  15  15  14  17  18  

 Class Distribution 
--------------------
 55% | Mutant
 43% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Gunner | -8/Materials
 Gunner | -8/Garrison
 Gunner | -8/Materials
 Gunner | -8/Garrison
 Gunner | -8/Materials

 Resources                      | -11  -10  -10  -10  -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  
Matter Collected           3668 | 230  125  123  889  559  316  180  1034 212  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7332 | 166  484  17   459  1430 1013 1387 1385 991  
  Parts                    387  | 12   36   .    23   62   66   70   69   49   
Haulers Intercepted        11   | .    2    .    .    3    .    4    .    2    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    6    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat 
Combat Hostiles Destroyed  152  | .   8   2   16  24  35  24  31  12  
  Guns                     92   | .   7   .   .   18  23  19  16  9   
  Cannons                  13   | .   .   2   11  .   .   .   .   .   
  AOE                      42   | .   .   .   5   5   12  4   15  1   
Classes Destroyed          21   | 2   4   1   6   3   1   3   1   .   
  Worker                   3    | .   .   .   .   1   .   1   .   1   
  Builder                  5    | .   1   .   .   1   .   1   .   2   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   .   3   .   4   .   2   
  Recycler                 4    | 1   .   .   .   1   .   1   .   1   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   1   
  Turret                   2    | .   .   .   2   .   .   .   .   .   
  Watcher                  11   | .   2   .   .   2   .   2   1   4   
  Swarmer                  42   | .   .   .   4   3   17  10  6   2   
  Cutter                   3    | .   .   .   .   .   .   .   3   .   
  Grunt                    67   | .   8   .   3   15  9   9   14  9   
  Brawler                  2    | .   .   .   .   .   .   1   1   .   
  Duelist                  3    | .   .   .   .   1   1   .   1   .   
  Sentry                   16   | .   .   .   1   4   3   3   5   .   
  Hunter                   5    | .   .   .   .   1   2   1   .   1   
  Programmer               4    | .   .   .   .   .   3   .   1   .   
  Artisan                  1    | .   .   .   1   .   .   .   .   .   
  Cobbler                  2    | .   .   .   2   .   .   .   .   .   
  Subdweller               8    | .   .   .   8   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           9    | 4   3   1   4   9   8   6   6   6   
  Combat Bots Only         8    | .   3   1   4   7   8   5   6   4   
Max Kills in Single Turn   4    | 1   1   1   2   3   4   3   4   2   
  Gunslinging              1    | .   .   .   .   1   1   .   1   1   
  Exploded                 4    | .   .   .   2   3   4   3   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  
Hostile Shots Fired        604   | .    48   1    127  118  130  72   80   28   
  Missed                   181   | .    11   1    50   32   30   30   21   6    
Damage Taken               6812  | .    435  .    1101 1494 1413 600  1447 322  
  Core                     788   | .    80   .    147  90   135  10   272  54   
  Absorbed by Shields      9     | .    .    .    .    .    9    .    .    .    
Core Remaining (%)         54    | 100  .    .    9    .    .    .    .    .    
Volleys Fired              407   | 20   48   3    51   52   70   51   82   30   
  Largest                  4     | 2    2    2    2    4    4    4    4    4    
  Hottest                  234   | 100  100  88   88   212  234  233  200  200  
Shots Fired                1182  | 39   96   8    88   190  227  192  233  109  
  Gun                      1064  | 39   96   .    .    187  222  191  223  106  
  Cannon                   87    | .    .    8    78   1    .    .    .    .    
  Launcher                 31    | .    .    .    10   2    5    1    10   3    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  299   | .    .    8    78   39   40   .    112  22   
  Thermal                  554   | 39   75   .    .    140  182  45   67   6    
  Explosive                28    | .    .    .    10   2    5    1    10   .    
  Electromagnetic          301   | .    21   .    .    9    .    146  44   81   
  Robot Hit Streak         25    | 8    14   2    23   24   10   9    25   11   
  Robot Miss Streak        7     | 3    4    3    2    6    2    5    5    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    
  Secondary Targets        19    | .    2    .    .    1    5    4    6    1    
    Max Gunslinging Chain  2     | .    1    .    .    1    2    1    1    1    
Shots Hit Robots           677   | 26   65   2    58   123  99   99   137  68   
  Core Hits                352   | 7    25   2    32   62   54   54   73   43   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    5    .    
  Critical Strikes         40    | 4    2    .    3    7    12   2    9    1    
    Burn                   29    | 4    2    .    .    7    12   .    4    .    
    Destroy                6     | .    .    .    .    .    .    .    5    1    
    Blast                  3     | .    .    .    3    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    2    .    .    
Melee Attacks              18    | .    .    .    16   2    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 16    | .    .    .    16   .    .    .    .    .    
  Piercing                 2     | .    .    .    .    2    .    .    .    .    
  Sneak Attacks            5     | .    .    .    5    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           16231 | 322  872  48   2062 2542 2530 2410 3672 1773 
  Guns                     10526 | 322  841  .    .    2014 1874 1902 2103 1470 
  Cannons                  1134  | .    .    48   1086 .    .    .    .    .    
  Explosions               4232  | .    .    .    701  526  656  508  1569 272  
  Melee                    277   | .    .    .    275  2    .    .    .    .    
  Ramming                  62    | .    31   .    .    .    .    .    .    31   
  Kinetic                  2815  | .    .    48   1086 439  393  .    664  185  
  Thermal                  6267  | 322  661  .    .    1689 1481 791  1087 236  
  Explosive                3336  | .    .    .    701  285  656  191  1503 .    
  Electromagnetic          3474  | .    180  .    .    127  .    1428 418  1321 
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 275   | .    .    .    275  .    .    .    .    .    
  Piercing                 2     | .    .    .    .    2    .    .    .    .    
Highest Corruption         11    | .    3    3    3    2    10   10   11   11   
  Average Corruption       5     | .    2    3    3    2    5    10   10   11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  289   | .    4    23   81   12   37   46   51   35   
    Message Errors         56    | .    .    8    18   1    6    7    8    8    
    Matter Fused           72    | .    2    6    24   5    10   5    13   7    
    Heat Flow Errors       26    | .    .    .    5    2    5    3    6    5    
    Energy Discharges      31    | .    .    2    8    .    2    7    9    3    
    Parts Rejected         3     | .    .    .    1    .    .    1    1    .    
    Parts Fused            6     | .    .    .    .    .    2    2    2    .    
    Data Loss (minor)      38    | .    1    2    11   1    7    6    5    5    
    Data Loss (major)      14    | .    .    2    6    .    1    2    1    2    
    Misfires               13    | .    .    2    4    1    1    2    1    2    
    Alerts                 7     | .    1    1    3    .    .    .    2    .    
    Misdirections          2     | .    .    .    .    .    .    2    .    .    
    Weapon Failures        21    | .    .    .    1    2    3    9    3    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            87    | .    .    .    13   26   25   5    18   .    
  Projectiles              7     | .    .    .    7    .    .    .    .    .    
  Explosions               74    | .    .    .    .    26   25   5    18   .    
  Melee                    6     | .    .    .    6    .    .    .    .    .    
Knockbacks                 6     | .    .    .    6    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    6    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      380   | .    .    .    36   107  47   .    190  .    
  Shots                    14    | .    .    .    2    3    1    .    8    .    
  Rammed                   8     | .    8    .    .    .    .    .    .    .    
Targets Rammed             13    | .    8    .    .    .    .    .    .    5    
  Kicked                   5     | .    .    .    .    .    .    .    .    5    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        459   | 284  366  60   214  330  459  251  228  193  
  Average Temperature      82    | 111  86   22   63   101  91   63   57   58   
  Received Heat Transfer   2241  | .    246  .    318  639  228  234  405  171  
  Effects                  3     | 1    2    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    
    Interference           1     | 1    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    1    .    .    .    .    1    .    2    
  Combat Hostiles          4     | .    1    .    .    .    .    1    .    2    
  Parts Fried              18    | .    .    .    .    .    .    9    .    9    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    1    .    .    2    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    
  Parts Melted             30    | 4    4    .    .    7    9    1    5    .    
  Heat Transferred         15097 | 1258 2109 .    .    3963 3737 1375 2381 274  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    .    2    .    4    1    2    

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  
Peak Influence             2135 | 30   178  22   .    726  1905 1247 2135 1365 
  Initial                  1040 | .    19   22   .    85   471  928  810  1040 
  Average                  708  | 17   62   7    .    437  1213 1062 1422 1153 
Maximum Alert Level        5    | .    .    .    .    3    5    4    5    4    
  Low Security (%)         36   | 100  100  100  .    11   .    .    .    .    
  Level 1                  2    | .    .    .    .    23   .    .    .    .    
  Level 2                  9    | .    .    .    .    61   10   .    .    .    
  Level 3                  21   | .    .    .    .    3    32   67   27   44   
  Level 4                  19   | .    .    .    .    .    28   32   36   55   
  Level 5                  10   | .    .    .    .    .    28   .    35   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    4    1    .    3    .    4    .    2    
  Investigation            4    | .    2    1    .    .    .    1    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            6    | .    2    .    .    2    .    .    .    2    
  Assault                  1    | .    .    .    .    .    .    1    .    .    
  Garrison                 3    | .    .    .    .    1    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat 
Distress Signals           12   | .   2   .   .   4   .   2   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              257  | .   15  3   40  48  46  45  37  23  
  Peak Tracking Total      11   | .   4   1   6   11  6   8   7   3   
  Tactical Retreats        26   | .   3   1   4   7   1   4   4   2   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat 
Traps Triggered            19   | .   2   .   3   1   9   .   2   2   
  Indirectly               2    | .   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   3   .   .   .   
  Triggered                3    | .   .   .   .   .   2   .   1   .   
Most Traps Carried         2    | .   .   .   1   .   2   1   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat 
Machines Disabled          25   | .   .   .   2   2   9   2   8   2   
  Max in Single Turn       2    | .   .   .   1   1   2   1   2   1   
  Garrison Relay           9    | .   .   .   .   .   4   .   5   .   
  Phase Generator          2    | .   .   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat 
Machines Accessed          31   | .   3   1   2   6   4   8   3   4   
  Terminals                24   | .   3   .   .   4   4   7   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Total Hacks                79   | .   8   1   3   16  10  21  7   13  
  Successful               32   | .   1   1   3   11  1   7   3   5   
  Failed                   47   | .   7   .   .   5   9   14  4   8   
    Catastrophic           6    | .   1   .   .   .   3   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   6   .   .   7   .   12  .   5   
  Terminals                68   | .   8   .   .   13  10  19  7   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   2   .   .   .   2   
  Garrison Access          3    | .   .   .   .   1   .   2   .   .   
Terminal Hacks             20   | .   1   1   3   6   1   4   3   1   
  Record                   2    | .   .   .   2   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   1   
  Emergency Access Points  3    | .   .   .   .   1   1   .   1   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   
  Patrol Status            2    | .   .   .   .   1   .   1   .   .   
  Hauler Manifests         2    | .   .   .   .   1   .   1   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   2   .   .   .   2   
  Insert Component         3    | .   .   .   .   1   .   .   .   2   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         6    | .   .   .   .   2   .   2   .   2   
  Terminals                6    | .   .   .   .   2   .   2   .   2   
    Assimilate             2    | .   .   .   .   .   .   2   .   .   
    Botnet                 2    | .   .   .   .   1   .   .   .   1   
    Operators              2    | .   .   .   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   3   .   .   5   4   8   3   4   
  Full Trace Events        5    | .   2   .   .   .   2   1   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    41   | .   .   .   .   .   15  .   26  .   
  Machine Destruction      38   | .   .   .   .   .   15  .   23  .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat 
Total Allies               6    | .   .   .   .   .   5   1   .   .   
  Largest Group            3    | .   .   .   .   .   3   1   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   62  26  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  26  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   29  .   .   .   
  Total Damage             506  | .   .   .   .   .   506 .   .   .   
  Kills                    5    | .   .   .   .   .   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  
Turns Passed               12439 | 152  1596 1271 3934 1063 1390 964  1293 776  
Spaces Moved               6998  | 55   654  595  2030 830  980  757  709  388  
  Core                     .     | .    .    .    .    .    .    .    .    .    
  Treads                   2587  | 55   654  595  1283 .    .    .    .    .    
  Legs                     1190  | .    .    .    .    .    .    93   709  388  
  Wheels                   747   | .    .    .    747  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   2474  | .    .    .    .    830  980  664  .    .    
  Fastest Speed            80    | 160  160  160  125  80   80   80   126  127  
  Average Speed            132   | 160  160  160  178  80   80   86   133  127  
  Slowest Speed            270   | 160  160  160  260  80   80   130  270  127  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       69    | 4    77   94   95   64   96   69   85   37   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     3     | .    .    1    2    .    .    .    .    .    
  Known Exits Taken        3     | .    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      3     | 1    .    1    1    .    .    .    .    .    
Scrap Searched             8     | .    .    1    7    .    .    .    .    .    
Spaces Dug                 61    | .    .    .    4    1    18   .    38   .    
Terrain Destroyed          335   | .    .    4    33   14   96   22   156  10   
  Melee                    4     | .    .    .    4    .    .    .    .    .    
  Projectile               9     | .    .    4    3    1    .    .    .    1    
  AOE                      322   | .    .    .    26   13   96   22   156  9    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  
Total                      9320 | 82   1101 909  2237 1112 1430 946  895  608  
  Wait                     1399 | 1    370  302  90   159  179  100  50   148  
  Move                     6991 | 54   653  594  2029 829  979  757  708  388  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  84   | .    7    5    12   14   8    14   12   12   
  Fast Attach              38   | 1    1    2    3    16   1    3    6    5    
  Attach                   35   | 2    2    .    6    7    4    5    8    1    
  Detach                   14   | 2    1    .    1    6    1    .    3    .    
  Swap                     56   | .    7    .    18   5    4    5    14   3    
  Drop                     80   | 2    4    3    11   22   4    11   7    16   
  Fire                     407  | 20   48   3    51   52   70   51   82   30   
  Melee                    18   | .    .    .    16   2    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    .    .    .    5    
  Crush                    8    | .    8    .    .    .    .    .    .    .    
  Escape Stasis            130  | .    .    .    .    .    125  .    5    .    
  Rewire                   52   | .    .    .    .    .    52   .    .    .    
  Trap                     3    | .    .    .    .    .    3    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
    21 | -11/Scrapyard | Discovered new exit (range 3)
   153 | -11/Scrapyard | Entered Materials
   319 | -10/Materials | Build established: Mutant
   503 | -10/Materials | Discovered new exit (range 11)
   556 | -10/Materials | Discovered new exit (range 9)
  1209 | -10/Materials | Identified exit to Mines
  1246 | -10/Materials | Discovered new exit (range 5)
  1749 | -10/Materials | Entered Mines
  1769 | -10/Mines     | Learned Materials security intel
  1771 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1957 | -10/Mines     | Discovered new exit (range 11)
  2025 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2028 | -10/Mines     | Found Prototype Device
  2115 | -10/Mines     | Assembled infested the area
  2120 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  2625 | -10/Mines     | Learned location of Zion (-6)
  2768 | -10/Mines     | Discovered new exit (range 5)
  3003 | -10/Mines     | Discovered new exit (range 9)
  3020 | -10/Mines     | Entered Subcaves
  3062 | -10/Subcaves  | Learned 2 Materials zone layouts
  3190 | -10/Subcaves  | Identified Exp. Sensor Array
  3289 | -10/Subcaves  | Visited Clippyterm
  3294 | -10/Subcaves  | Learned location of Deep Caves (-6)
  3508 | -10/Subcaves  | Discovered new exit (range 15)
  3593 | -10/Subcaves  | Discovered new exit (range 8)
  3836 | -10/Subcaves  | Core integrity fell below 50%
  3857 | -10/Subcaves  | Discovered new exit (range 15)
  5038 | -10/Subcaves  | Met a Zionite searching for "candidates"
  5182 | -10/Subcaves  | Learned location of 1 exit from Materials
  5293 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  5316 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  5786 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Laser
  5788 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  6117 | -10/Subcaves  | Core integrity fell below 20%
  6610 | -10/Subcaves  | Visited 4L-MR0's lab
  6645 | -10/Subcaves  | Found Flightbrick
  6954 | -10/Subcaves  | Entered Materials
  6954 | -8/Materials  | Evolved 4 slots: Propulsion x2, Weapon x2
  6955 | -8/Materials  | Identified exit to Factory
  6957 | -8/Materials  | Attached Flightbrick, gained temporary slots: Utility x3
  7174 | -8/Materials  | Destroyed 7 combat bots
  7364 | -8/Materials  | Build established: Gunner
  7365 | -8/Materials  | Identified exit to Garrison
  7615 | -8/Materials  | Discovered exit to Factory (range 16)
  7845 | -8/Materials  | Discovered exit to Factory (range 13)
  7955 | -8/Materials  | Garrison activated, responded to threat
  8017 | -8/Materials  | Entered Garrison
  8045 | -8/Garrison   | Triggered checkpoint
  8115 | -8/Garrison   | Discovered new exit (range 5)
  8141 | -8/Garrison   | Triggered checkpoint
  8337 | -8/Garrison   | Triggered checkpoint
  8510 | -8/Garrison   | Phase Generator disabled
  8515 | -8/Garrison   | Garrison Relay disabled
  8529 | -8/Garrison   | Discovered new exit (range 11)
  8637 | -8/Garrison   | Rescued a captive Derelict
  8649 | -8/Garrison   | Rescued a captive Derelict
  8667 | -8/Garrison   | Triggered checkpoint
  8690 | -8/Garrison   | Garrison Relay disabled
  8794 | -8/Garrison   | Discovered new exit (range 12)
  8841 | -8/Garrison   | Triggered checkpoint
  8867 | -8/Garrison   | System corruption reached 10%
  8903 | -8/Garrison   | Destroyed 8 combat bots
  8905 | -8/Garrison   | Garrison Relay disabled
  8909 | -8/Garrison   | Lost 4 parts (4w)
  8991 | -8/Garrison   | Triggered checkpoint
  9044 | -8/Garrison   | Discovered new exit (range 10)
  9081 | -8/Garrison   | Triggered checkpoint
  9103 | -8/Garrison   | Garrison Relay disabled
  9309 | -8/Garrison   | Triggered checkpoint
  9407 | -8/Garrison   | Entered Materials
  9427 | -8/Materials  | Lost 3 allies
  9734 | -8/Materials  | Discovered exit to Factory (range 15)
 10207 | -8/Materials  | First assault squad dispatched
 10231 | -8/Materials  | Garrison activated, responded to threat
 10289 | -8/Materials  | Discovered exit to Factory (range 14)
 10371 | -8/Materials  | Identified exit to Garrison
 10371 | -8/Materials  | Entered Garrison
 10397 | -8/Garrison   | Triggered checkpoint
 10404 | -8/Garrison   | Garrison Relay disabled
 10551 | -8/Garrison   | Triggered checkpoint
 10656 | -8/Garrison   | Discovered new exit (range 8)
 10712 | -8/Garrison   | Core integrity fell below 50%
 10749 | -8/Garrison   | Garrison Relay disabled
 10780 | -8/Garrison   | Discovered new exit (range 74)
 10780 | -8/Garrison   | Discovered new exit (range 44)
 10780 | -8/Garrison   | Discovered new exit (range 10)
 10845 | -8/Garrison   | Triggered checkpoint
 11008 | -8/Garrison   | Garrison Relay disabled
 11074 | -8/Garrison   | Triggered checkpoint
 11094 | -8/Garrison   | Crushed by falling debris
 11094 | -8/Garrison   | Core integrity fell below 20%
 11261 | -8/Garrison   | Triggered checkpoint
 11305 | -8/Garrison   | Phase Generator disabled
 11336 | -8/Garrison   | Triggered checkpoint
 11391 | -8/Garrison   | Learned Materials security intel
 11397 | -8/Garrison   | Garrison Relay disabled
 11664 | -8/Garrison   | Entered Materials
 12355 | -8/Materials  | Discovered exit to Factory (range 13)
 12440 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
12400_ Blade Trap short circuited.
12400_ Massive razor-sharp blades shoot up from
  within the floor.
12400_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
12415_ R-06 Scavenger collects Corrupted
  Particle Gun.
12419_ System corrupted: Matter fused (-8).
12419_ R-06 Scavenger collects Carbon-fiber Leg.
12423_ R-06 Scavenger collects Corrupted Assault
  Rifle.
12429_ Hvy. EM Shotgun destroyed.
12435_ Chain reaction triggered in Lgt. Nuclear
  Core.
12435_ G-47 Trooper destroyed. <x2>
12438_ U-05 Engineer lays Concrete.
12439_ Dropped Hcp. Battery.
12439_ U-05 Engineer lays Concrete.
12440_ Extracted 132 energy.
[Achievement: Back For More]

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
         Multitool | -8/Materials | Scanalyzed
 Hcp. Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              ThunderGodGravjet
  Manual?         0
Play Time         01:49:05
  Cumulative      216.8 hours
  Start           2024.07.30 @ 19:12:03
  End             2024.08.01 @ 18:00:58
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           5/0/2/0/1/1/0/0/0
Lore%             68
Gallery%          84
Achievement%      75
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54ca909e-52d3-4919-9ee1-00798bb10bbb