Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 21:48:46 Player: VC94 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (85) 425 Value Destroyed (2259) 2259 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 4388 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 165/550 Matter 242/300 Energy 16/125 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON (2) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (10) --- Improved Heat Sink Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Reaction Control System Precision Beam Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Improved Heat Sink Visual Processing Unit Sensor Array Improved Sensor Array Improved Signal Interpreter Shield Generator Flak Cannon Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 59 | 6 12 13 28 Power 12 | 1 2 1 8 Engine 6 | 1 2 1 2 Core 6 | . . . 6 Reactor . | . . . . Propulsion 21 | 2 4 6 9 Treads . | . . . . Leg 20 | 2 4 6 8 Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 4 3 Device 4 | . . 2 2 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware 1 | . . 1 . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 2 5 2 8 Energy Gun 8 | 1 3 . 4 Energy Cannon 1 | . . 1 . Ballistic Gun 6 | 1 2 1 2 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 23 | . 5 . 18 Power 6 | . 2 . 4 Propulsion 10 | . . . 10 Utility 2 | . . . 2 Weapon 5 | . 3 . 2 Highest Loss Streak 7 | . 3 . 7 To Critical Strikes 1 | . . . 1 Average Backups 8 | 1 6 9 9 Power . | . . 1 . Propulsion 1 | . 1 2 . Utility 5 | . 3 4 6 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 15 | . 1 . 14 Power 1 | . . . 1 Propulsion 1 | . 1 . . Utility 7 | . . . 7 Weapon 3 | . . . 3 Tool/Special 3 | . . . 3 Average Slot Usage (%) 89 | . 84 99 87 Engine 6 | . 13 11 1 Core 3 | . . . 6 Leg 28 | . 28 33 26 Wheel 1 | . . . 2 Device 4 | . . 5 5 Storage 10 | . 14 11 9 Processor 7 | . . 10 9 Hackware 5 | . . 4 9 Protection 1 | . . . 2 Energy Gun 7 | . 14 6 3 Energy Cannon 1 | . . 4 . Ballistic Gun 8 | . 13 11 4 Ballistic Cannon 3 | . . . 7 Peak Build Rating 27 | 6 7 16 27 Average Rating 16 | 4 6 13 22 On Entrance 7 | . 6 7 15 Avg Prop Armor Cover (%) 4 | . . . 4 Naked Turns . | . . . . Heaviest Build 30 | 12 18 22 30 Greatest Support 54 | 20 20 39 54 Greatest Overweight (x) 2 | 1 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 2 10 10 10 Average Carried 8 | 1 6 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 10 10 8 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1753 | 221 216 311 1005 Remotely . | . . . . Salvage Created 2705 | . 519 944 1242 Parts 161 | . 43 57 61 Haulers Intercepted 4 | . 1 1 2 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 60 | . 13 23 24 Guns 36 | . 9 14 13 Cannons 19 | . . 8 11 AOE 5 | . 4 1 . Classes Destroyed 11 | . 8 1 2 Worker 4 | . 1 1 2 Builder 4 | . 1 . 3 Hauler 4 | . 1 1 2 Recycler 4 | . . . 4 Mechanic 1 | . 1 . . Operator 2 | . 2 . . Watcher 6 | . 1 1 4 Swarmer 17 | . 3 7 7 Grunt 34 | . 10 12 12 Sentry 7 | . . 4 3 Hunter 2 | . . . 2 Best Kill Streak 9 | . 9 7 5 Combat Bots Only 5 | . 4 5 5 Max Kills in Single Turn 9 | . 9 2 2 Gunslinging . | . . . . Exploded 4 | . 4 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 394 | . 107 94 193 Missed 120 | . 38 34 48 Hits 274 | . 69 60 145 Projectile 274 | . 69 60 145 Critical Strikes 8 | . 1 1 6 Damage Taken 3940 | . 960 623 2357 Core 679 | . 204 90 385 Absorbed by Shields 319 | . . 46 273 Core Remaining (%) 65 | 100 18 77 . Volleys Fired 213 | . 49 54 110 Largest 2 | . 2 2 2 Hottest 122 | . 80 83 122 Shots Fired 407 | . 97 108 202 Gun 271 | . 97 80 94 Cannon 136 | . . 28 108 Launcher . | . . . . Special . | . . . . Kinetic 265 | . 39 54 172 Thermal 105 | . 47 28 30 Explosive . | . . . . Electromagnetic 37 | . 11 26 . Robot Hit Streak 17 | . 7 16 17 Robot Miss Streak 6 | . 4 4 6 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 264 | . 59 62 143 Core Hits 157 | . 28 34 95 Critical Kills 2 | . 2 . . Critical Parts Destroyed 2 | . 1 . 1 Critical Strikes 5 | . 3 . 2 Destroy 4 | . 3 . 1 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5802 | . 1615 1038 3149 Guns 2655 | . 640 656 1359 Cannons 2052 | . . 349 1703 Explosions 1095 | . 975 33 87 Melee . | . . . . Ramming . | . . . . Kinetic 3313 | . 228 431 2654 Thermal 2082 | . 1292 382 408 Explosive 87 | . . . 87 Electromagnetic 320 | . 95 225 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 1 6 Average Corruption 3 | . . 1 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 23 | . . 4 19 Message Errors 7 | . . . 7 Matter Fused 4 | . . 1 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 3 | . . . 3 Data Loss (minor) 4 | . . 1 3 Data Loss (major) 1 | . . . 1 Alerts 3 | . . 2 1 Overload Shots . | . . . . Overflow Damage 202 | . 178 . 24 Projectiles 5 | . . . 5 Explosions 197 | . 178 . 19 Melee . | . . . . Knockbacks 41 | . . . 41 Impact . | . . . . Kinetic 37 | . . . 37 Secondary 4 | . . . 4 Self-Inflicted Damage 394 | . 181 . 213 Shots 5 | . 3 . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 277 | . 180 258 277 Average Temperature 63 | . 41 72 76 Received Heat Transfer 1078 | . 339 228 511 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 2953 | . 1325 740 888 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . 1 2 1 Low Security (%) 49 | 100 63 81 26 Level 1 49 | . 36 16 73 Level 2 . | . . 2 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 416 | . 249 416 369 Initial 175 | . . 74 175 Average 208 | . 162 152 265 Influence Increases 2057 | . 543 692 822 Destroy 0b10 Robot/C 1200 | . 260 460 480 Destroy 0b10 Robot/NC 125 | . 35 15 75 Destroy Leader 280 | . 54 104 122 Successful Hack 17 | . . 1 16 Disable Machine 135 | . 105 . 30 Destroy Structure 75 | . 14 7 54 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 210 | . 75 105 30 Influence Decreases 1814 | . 366 453 995 Entered New Map 344 | . . 103 241 Time Decay 1240 | . 316 350 574 Lost Part 230 | . 50 . 180 Squads Dispatched 13 | . 3 4 6 Investigation 8 | . 1 3 4 Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 4 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 94 | . 23 35 36 Peak Tracking Total 10 | . 5 10 7 Tactical Retreats 10 | . 5 3 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 8 | . 1 2 5 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . 7 . 2 Max in Single Turn 7 | . 7 . 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . . 5 5 Terminals 7 | . . 4 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 25 | . . 11 14 Successful 18 | . . 7 11 Failed 7 | . . 4 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . . 8 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 8 | . . 3 5 Garrison Access 2 | . . . 2 Terminal Hacks 9 | . . 4 5 Prototype ID Bank 3 | . . 1 2 Locate Traps 3 | . . 2 1 Registered Prototypes 1 | . . . 1 Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . 3 5 Insert Component 3 | . . 1 2 Analyze 4 | . . 2 2 Retrieve Study 1 | . . . 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . . 2 3 Full Trace Events 5 | . . 2 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 1 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 1 2 Part Schematics Acquired 3 | . . 1 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 68 | . . 68 . Sensors 68 | . . 68 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3521 | 59 915 797 1750 Spaces Moved 1960 | 43 592 451 874 Core 6 | 6 . . . Treads . | . . . . Legs 1954 | 37 592 451 874 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 131 | 113 120 120 146 Slowest Speed 260 | 190 190 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 3 54 49 68 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 70 | . 15 3 52 Melee . | . . . . Projectile 18 | . . . 18 AOE 52 | . 15 3 34 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2498 | 50 702 601 1145 Wait 189 | . 29 66 94 Move 1957 | 42 591 450 874 Hop . | . . . . Pick Up 38 | 2 13 7 16 Fast Attach 31 | 6 5 2 18 Attach 19 | . 4 5 10 Detach . | . . . . Swap 12 | . 3 7 2 Drop 39 | . 8 10 21 Fire 213 | . 49 54 110 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Lost 3 parts (1p2w) 309 | -10/Materials | Build established: Mutant 319 | -10/Materials | Core integrity fell below 50% 376 | -10/Materials | Discovered new exit (range 12) 615 | -10/Materials | Core integrity fell below 20% 644 | -10/Materials | Discovered new exit (range 12) 770 | -10/Materials | Discovered new exit (range 9) 975 | -10/Materials | Entered another Materials area 975 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1325 | -9/Materials | Discovered new exit (range 15) 1766 | -9/Materials | Discovered new exit (range 4) 1772 | -9/Materials | Entered another Materials area 1772 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2074 | -8/Materials | Build established: Scavenger-Mutant 2449 | -8/Materials | Lost 3 parts (2n1w) 2759 | -8/Materials | Build established: Mutant 3324 | -8/Materials | Build established: Scavenger-Mutant 3475 | -8/Materials | Discovered new exit (range 12) 3497 | -8/Materials | Core integrity fell below 50% 3522 | -8/Materials | Self-destructed Last Messages --------------- 03494_ Critical hit (Destroy). 03494_ Aluminum Leg destroyed. 03496_ Penetrated by Slug. 03496_ R-06 Scavenger destroyed. 03496_ Acquired 9 matter. 03499_ Acquired 5 matter. 03499_ U-05 Engineer lays Concrete. 03500_ ,0HMUJBDRXHP#3FV0DYHO KTT0/AYAQW< 03509_ Penetrated by Slug. 03512_ Knocked back. 03512_ Penetrated by Slug. 03514_ Nuclear Core destroyed. 03514_ U-05 Engineer destroyed. 03515_ Acquired Lgt. Ion Engine. 03515_ Slug penetrates Wall. 03520_ Acquired 6 matter. 03521_ Aluminum Leg destroyed. 03522_ Penetrated by Slug. 03522_ Knocked back. 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Aluminum Leg | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectParticleAxe Manual? 0 Play Time 00:29:41 Cumulative 24.9 hours Start 2026.07.19 @ 21:21:19 End 2026.07.19 @ 21:48:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 51x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4fb78c5-6c27-4b24-b272-303d5ff1299e