Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 19:40:21 Player: FloorSandwich Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (893) 893 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3313 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 169/300 Energy 260/275 System Corruption 0% Temperature Critical (549) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Weight Redist. System Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Beam Rifle Particle Gun Heavy Assault Rifle > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Nuclear Core Aluminum Leg [Rating: 24] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 2 | . . 2 . . . . Weapon 1 | . . . . . . 1 Parts Attached 33 | 6 4 3 6 . . 14 Power 5 | 1 . 1 1 . . 2 Engine 3 | 1 . . 1 . . 1 Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 7 | 2 . 1 3 . . 1 Treads . | . . . . . . . Leg 7 | 2 . 1 3 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 2 2 1 . . . 3 Device 4 | 1 1 1 . . . 1 Storage 1 | 1 . . . . . . Processor 1 | . 1 . . . . . Hackware 1 | . . . . . . 1 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 13 | 1 2 . 2 . . 8 Energy Gun 4 | . . . 2 . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 7 | 1 2 . . . . 4 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . 1 . 1 . . 10 Power 1 | . . . . . . 1 Propulsion 4 | . 1 . 1 . . 2 Utility 3 | . . . . . . 3 Weapon 4 | . . . . . . 4 Highest Loss Streak 4 | . 1 . 1 . . 4 To Critical Strikes 1 | . 1 . . . . . Average Backups 2 | 1 2 1 4 3 3 1 Power 1 | . 1 1 1 2 2 . Propulsion . | . . . . 1 1 . Utility . | . 1 . . . . . Weapon . | . . . 1 . . . Tool/Special . | . . . . . . . Unused Backups 2 | . . 1 . . . 1 Power 2 | . . 1 . . . 1 Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 84 99 99 100 100 93 Engine 10 | . 14 7 10 11 11 9 Core 2 | . . 3 . . . 9 Leg 20 | . 24 22 21 22 22 16 Device 19 | . 20 21 22 22 22 11 Storage 7 | . 2 10 11 11 11 . Processor 10 | . 5 11 11 11 11 9 Hackware 1 | . . . . . . 5 Protection 1 | . . . . . . 7 Energy Gun 12 | . . . 8 22 22 14 Ballistic Gun 9 | . 16 22 13 . . 7 Peak Build Rating 24 | 8 9 14 15 15 15 24 Average Rating 15 | 4 8 12 14 15 15 21 On Entrance 10 | . 8 9 14 15 15 15 Avg Prop Armor Cover (%) 5 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 38 | 13 13 16 23 23 23 38 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 3 | . . . 1 1 1 3 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 5 7 8 8 8 5 Most Carried 5 | 5 5 3 5 3 3 4 Average Carried 2 | 1 2 1 4 3 3 1 Final Capacity 8 | 8 5 8 8 8 8 5 Final Carried 4 | 1 4 3 3 3 3 1 Class Distribution -------------------- 82% | Scavenger-Skirmisher 8% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1008 | 290 126 51 167 . . 374 Remotely . | . . . . . . . Salvage Created 1652 | 108 240 51 300 . . 953 Parts 88 | 8 19 2 18 . . 41 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 30 | . 5 1 7 . . 17 Guns 23 | . 5 1 7 . . 10 Cannons 7 | . . . . . . 7 Classes Destroyed 8 | 2 3 1 2 . . . Worker 4 | . . . 2 . . 2 Builder 1 | . 1 . . . . . Tunneler 2 | 2 . . . . . . Recycler 7 | 1 1 . 1 . . 4 Swarmer 14 | . 3 . 4 . . 7 Grunt 8 | . 2 . 2 . . 4 Brawler 1 | . . . 1 . . . Sentry 7 | . . 1 . . . 6 Best Kill Streak 7 | 3 3 1 5 . . 7 Combat Bots Only 4 | . 3 1 4 . . 4 Max Kills in Single Turn 2 | 1 1 1 1 . . 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 199 | . 36 10 48 . . 105 Missed 42 | . 7 4 14 . . 17 Hits 157 | . 29 6 34 . . 88 Melee 2 | . . . 2 . . . Projectile 155 | . 29 6 32 . . 88 Critical Strikes 5 | . 1 . . . . 4 Damage Taken 2382 | . 332 88 352 . . 1610 Core 794 | . 79 . 98 . . 617 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 68 . . . 75 . Volleys Fired 146 | 10 43 8 24 . . 61 Largest 3 | 1 2 2 2 . . 3 Hottest 158 | 20 40 40 40 . . 158 Shots Fired 270 | 10 44 16 48 . . 152 Gun 239 | 10 44 16 48 . . 121 Cannon 31 | . . . . . . 31 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 193 | 10 44 16 48 . . 75 Thermal 77 | . . . . . . 77 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 2 5 8 11 . . 10 Robot Miss Streak 5 | 1 2 2 3 . . 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 174 | 6 30 12 31 . . 95 Core Hits 73 | 4 11 4 16 . . 38 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 2 | 1 1 . . . . . Critical Strikes 4 | 1 1 . 2 . . . Destroy 4 | 1 1 . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2346 | 93 383 95 253 . . 1522 Guns 1891 | 85 383 95 253 . . 1075 Cannons 447 | . . . . . . 447 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 8 | 8 . . . . . . Kinetic 1464 | 85 383 95 253 . . 648 Thermal 874 | . . . . . . 874 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . . 15 Projectiles 15 | . . . . . . 15 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | 1 . . 1 . . . Kicked 2 | 1 . . 1 . . . Crushed . | . . . . . . . Highest Temperature 657 | . . 14 21 . . 657 Average Temperature 252 | . . 8 5 . . 279 Received Heat Transfer 789 | . 114 36 108 . . 531 Effects 80 | . . . . . . 80 Shutdowns 25 | . . . . . . 25 Energy Bleed 10 | . . . . . . 10 Interference 11 | . . . . . . 11 Matter Decay 3 | . . . . . . 3 Short Circuit 5 | . . . . . . 5 Damage (minor) 8 | . . . . . . 8 Damage (major) 12 | . . . . . . 12 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 1961 | . . . . . . 1961 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 97 | 100 100 100 100 . 100 92 Level 1 2 | . . . . . . 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 260 | 10 50 30 87 . . 260 Initial 8 | . . 8 . . . . Average 21 | 1 14 1 12 . . 53 Influence Increases 912 | 15 135 30 175 . . 557 Destroy 0b10 Robot/C 600 | . 100 20 140 . . 340 Destroy 0b10 Robot/NC 70 | 15 10 . 15 . . 30 Destroy Leader 150 | . 20 10 20 . . 100 Successful Hack 12 | . 5 . . . . 7 Destroy Structure 5 | . . . . . . 5 Lose Combat Pursuer 75 | . . . . . . 75 Influence Decreases 685 | 15 114 51 175 . . 330 Entered New Map 13 | . . 13 . . . . Time Decay 562 | 15 104 38 175 . . 230 Lost Part 110 | . 10 . . . . 100 Squads Dispatched 4 | . . . . . . 4 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . . . . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 6 | . 2 . . . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 8 2 7 . . 32 Peak Tracking Total 5 | . 4 1 4 . . 5 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 5 | . 1 . . 1 . 3 Terminals 3 | . 1 . . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 10 | . 3 . . 1 . 6 Successful 5 | . 1 . . 1 . 3 Failed 5 | . 2 . . . . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 3 . . . . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . . 1 . 1 Record 1 | . . . . 1 . . Patrol Status 1 | . . . . . . 1 Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Retrieve Study 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . . 1 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . . . . 2 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 6124 | 29 451 939 1321 1186 902 1296 Sensors 5111 | . 194 937 1321 1186 902 571 Terrain 6122 | 29 449 939 1321 1186 902 1296 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 6556 | 110 451 939 1321 1186 902 1647 Spaces Moved 1537 | 85 288 118 219 316 160 351 Core 35 | 35 . . . . . . Treads . | . . . . . . . Legs 1502 | 50 288 118 219 316 160 351 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 175 Average Speed 163 | 91 120 120 138 190 190 211 Slowest Speed 315 | 120 120 120 190 190 190 315 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 39 8 42 71 32 29 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 5356 | 107 351 903 1198 902 758 1137 Wait 3583 | . 7 765 941 587 599 684 Move 1532 | 85 287 117 218 315 159 351 Hop . | . . . . . . . Pick Up 34 | 6 5 5 4 . . 14 Fast Attach 1 | 1 . . . . . . Attach 25 | 5 5 3 2 . . 10 Detach 5 | . 3 . 1 . . 1 Swap 14 | . . 2 4 . . 8 Drop 15 | . 1 3 3 . . 8 Fire 146 | 10 43 8 24 . . 61 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 8) 491 | -10/Materials | Discovered new exit (range 22) 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Utility x2 851 | -9/Materials | Build established: Scavenger-Skirmisher 1184 | -9/Materials | Discovered new exit (range 16) 1464 | -9/Materials | Build established: Skirmisher 1501 | -9/Materials | Entered Mines 1854 | -9/Mines | Build established: Scavenger-Skirmisher 2625 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2628 | -9/Mines | Discovered new exit (range 5) 2822 | -9/Mines | Entered Exiles 2822 | -9/Exiles | Found Exiles lab abandoned 3050 | -9/Exiles | Discovered new exit (range 15) 3956 | -9/Exiles | Discovered new exit (range 14) 4008 | -9/Exiles | Entered Mines 4091 | -8/Mines | Discovered new exit (range 8) 4342 | -8/Mines | Discovered new exit (range 7) 4910 | -8/Mines | Entered Materials 4910 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 6326 | -8/Materials | Core integrity fell below 50% 6361 | -8/Materials | Lost 4 parts (1n2u1w) 6548 | -8/Materials | Core integrity fell below 20% 6558 | -8/Materials | Core destroyed Last Messages --------------- Aluminum Leg+ destroyed. Power failure, Nuclear Core shutdown. Overheating: System interference. Particle Cannon temporarily disabled. Weight Redist. System temporarily disabled. Power failure, Deuterium Engine shutdown. Power failure, Nuclear Core shutdown. Critical hit (Burn: +37). Overheating: Nuclear Core damaged (-5). Particle Cannon destroyed. Overheating: Weight Redist. System damaged (-4). Overheating: Matter decay (-51). Nuclear Core destroyed. Power failure, Deuterium Engine shutdown. Overheating: Core damaged (-55). Hvy. Assault Rifle+ broken. Overheating: Short circuit. Overheating: System interference. Particle Gun temporarily disabled. Overheating: Core damaged (-82). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?##??????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ! ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | " ??"?????????????????######???????????????????? | | ?"""?""?"??? ???????????# #???????????????????? | | ? ?"" ?"???? ??#????????# T #???????????????????? | | ? ? ?? ?##?????????# #???????????????????? | | ?? ? ? ? ??????????+ !#???????????????????? | | ??#####?#??#???###?#????# #???????????????????? | | #?##??#??####?????????# !!#???????????????????? | | #?###?###??##??#?#????# [! #???????????????????? | | " ###############?###???#!lY #???????????????????? | | ? #####??# ?#######@gg #???????????????????? | | " # ### # ###/######+###???????????? | | #### ### # ??????? | | ###### ### ? + ??????? | | ###### ### # ??????? | | ######### ? # ##########+#######???????? | | ### # ? ## ####??## ?????????????????? | | ### # ## #???#?#???????????????????? | | ### ! # ## ##?????#??????????????????? | | %### ########### ######????????????????????? | | +### ##### ##### ###??#???"????????????????? | | !### ##### ##?## #??#?????? ???????????????? | | %###! ##### ##### ###???#####???????????????? | | *[#####+######+##### #??#??#???#???????????????? | | =*%[ % + % !!#* #????#????#???????????????? | | =########### [=%#%= #?#?##????????????????????? | | ############# [%/%! #??#???#??????????????????? | | ##?####?##### =*#%%=#?#?#?????????????????????? | | ##?########## =#= #???###???????????????????? | | ?############ # ##?#??????#???????????????? | | ########?########### ##?#??????????????????????? | | ############# ? # #???#??#?#????????????????? | | ########??#?# ?? ??# #???##?#??????????????????? | | ############# ?? + #??#??????????????????????? | | ? ? ? ?+ # #???????#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityDecoyKit Manual? 0 Play Time 00:19:17 Cumulative 13.9 hours Start 2025.10.23 @ 19:23:43 End 2025.10.23 @ 19:40:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6ace88ef-f9ec-4aad-a0f3-a96a930feb61