Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.05 @ 23:51:00 Player: ZOT Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (8) 40 Value Destroyed (165) 165 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2745 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Signal Interpreter Improved Targeting Computer Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Signal Interpreter Targeting Computer Improved Targeting Computer Utility Shielding > --- WEAPON ----------- Heavy Laser > --- INVENTORY -------- Advanced Visual Processing Unit Terrain Scanner Terrain Scan Processor [Rating: 16] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Improved Targeting Computer Device Seismic Detector Processor Improved Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 19 | 8 . 4 3 4 . Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 3 . 1 . 1 . Treads . | . . . . . . Leg 1 | . . . . 1 . Wheel 4 | 3 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 . 1 3 1 . Device 3 | 2 . . 1 . . Storage . | . . . . . . Processor 3 | . . 1 1 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 4 | 2 . 1 . 1 . Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 10 1 . 2 Power 2 | . . 2 . . . Propulsion 4 | . . 3 . . 1 Utility 4 | . . 2 1 . 1 Weapon 3 | . . 3 . . . Highest Loss Streak 7 | . . 7 1 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 52 | . 100 50 34 46 46 Engine 7 | . 14 13 . 5 5 Leg 3 | . . . . 5 5 Wheel 4 | . 28 11 . . . Device 5 | . 28 9 7 . . Processor 16 | . . 4 18 21 23 Protection 5 | . . . 9 7 7 Energy Gun 3 | . . . . 5 5 Ballistic Gun 4 | . 28 10 . . . Naked Turns . | . . . . . . Heaviest Build 15 | 11 11 14 2 15 15 Greatest Support 26 | 26 20 26 3 15 15 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 4 5 4 5 5 Average Carried 3 | . 3 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 4 4 4 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Matter Collected 529 | 295 14 73 107 . 40 Remotely . | . . . . . . Salvage Created 213 | 108 32 73 . . . Parts 17 | 6 6 5 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Combat Hostiles Destroyed 3 | . . 3 . . . AOE 3 | . . 3 . . . Classes Destroyed 5 | 2 1 2 . . . Tunneler 2 | 2 . . . . . Recycler 1 | 1 . . . . . Watcher 2 | . 2 . . . . Grunt 2 | . . 2 . . . Sentry 1 | . . 1 . . . Best Kill Streak 3 | 2 2 3 . . . Combat Bots Only 3 | . . 3 . . . Max Kills in Single Turn 2 | 1 1 2 . . . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Damage Taken 2153 | . 257 630 317 104 845 Core 1301 | . 32 297 266 30 676 Absorbed by Shields . | . . . . . . Redirected to Shielding 18 | . . . 14 . 4 Core Remaining (%) 65 | 100 87 25 51 . . Volleys Fired 35 | 13 11 6 . . 5 Largest 2 | 2 2 2 . . 1 Hottest 69 | 40 40 50 . . 69 Shots Fired 60 | 26 22 7 . . 5 Gun 54 | 26 22 1 . . 5 Cannon . | . . . . . . Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 49 | 26 22 1 . . . Thermal 5 | . . . . . 5 Explosive 6 | . . 6 . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | 5 6 3 . . 5 Robot Miss Streak 3 | 2 3 1 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 37 | 14 14 5 . . 4 Core Hits 15 | 4 5 4 . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 908 | 168 172 488 . . 80 Guns 429 | 168 172 14 . . 75 Cannons . | . . . . . . Explosions 450 | . . 450 . . . Melee . | . . . . . . Ramming 29 | . . 24 . . 5 Kinetic 354 | 168 172 14 . . . Thermal 75 | . . . . . 75 Explosive 450 | . . 450 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 72 | . . 70 . . 2 Shots 2 | . . 2 . . . Rammed 7 | . . 6 . . 1 Targets Rammed 7 | . . 6 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 41 | . 2 41 . . 37 Average Temperature 14 | . 2 23 . . 15 Received Heat Transfer 981 | . 144 234 99 36 468 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 148 | . . . . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Peak Influence 182 | 15 72 182 141 83 . Initial 76 | . 9 29 76 63 . Average 56 | 5 30 61 105 67 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 8 14 21 3 14 Peak Tracking Total 16 | . 5 6 16 3 9 Tactical Retreats 9 | . 1 2 1 1 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Traps Triggered 4 | . . 3 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Machines Accessed 7 | . 2 3 . 1 1 Terminals 6 | . 2 2 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 16 | . 4 9 . 2 1 Successful 13 | . 1 9 . 2 1 Failed 3 | . 3 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 4 3 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 3 . 2 1 Record 1 | . . . . . 1 Prototype ID Bank 1 | . . . . 1 . Emergency Access Points 2 | . 1 1 . . . Alert Level 1 | . . 1 . . . Hauler Manifests 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Turns Passed 1515 | 131 138 254 96 337 559 Spaces Moved 1651 | 87 126 323 180 313 622 Core 748 | 6 . 168 180 106 288 Treads . | . . . . . . Legs 541 | . . . . 207 334 Wheels 362 | 81 126 155 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 50 50 50 50 Average Speed 80 | 85 80 67 50 96 87 Slowest Speed 120 | 90 80 100 50 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 6 33 38 22 8 74 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 42 | . . 42 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 42 | . . 42 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Total 1771 | 117 140 351 185 347 631 Wait 44 | 1 2 10 . 29 2 Move 1646 | 86 125 322 179 312 622 Hop . | . . . . . . Pick Up 19 | 9 2 3 3 2 . Fast Attach 3 | . . 1 . 2 . Attach 15 | 7 . 3 3 2 . Detach 1 | . . . . . 1 Swap 1 | 1 . . . . . Drop . | . . . . . . Fire 35 | 13 11 6 . . 5 Melee . | . . . . . . Ram 7 | . . 6 . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 132 | -11/Junkyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 310 | -9/Materials | Build established: Mutant 438 | -9/Materials | Core integrity fell below 50% 474 | -9/Materials | Lost 7 parts (2p2n1u2w) 516 | -9/Materials | Discovered new exit (range 16) 524 | -9/Materials | Entered another Materials area 524 | -8/Materials | Evolved 2 slots: Utility x2 619 | -8/Materials | Discovered new exit (range 4) 620 | -8/Materials | Entered Factory 620 | -7/Factory | Evolved 2 slots: Utility x2 661 | -7/Factory | Discovered new exit (range 16) 957 | -7/Factory | Entered Lower Caves 1418 | -7/Lower Caves | Core integrity fell below 50% 1430 | -7/Lower Caves | Learned Factory garrison access intel 1486 | -7/Lower Caves | Discovered new exit (range 14) 1509 | -7/Lower Caves | Core integrity fell below 20% 1516 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00999_ Found 32 Matter. 01000_ Acquired 32 matter. 01068_ 44-G35(k) breaks down the debris. 01071_ RH-PN6(k) breaks down the debris. 01073_ Acquired 4 matter. 01075_ Acquired 2 matter. 01084_ 44-G35(k) breaks down the debris. 01089_ RH-PN6(k) breaks down the debris. 01249_ ZF-AHV(k) breaks down the debris. 01349_ Critical hit (Burn: +37). 01364_ Hvy. Laser severed. 01370_ Carbon-fiber Leg destroyed. 01371_ Slammed into G-47 Trooper. 01411_ Critical hit (Burn: +37). 01430_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 01479_ Critical hit (Burn: +37). 01486_ EXIT=FOUND 01512_ Targeting Computer destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????? ? ????????? | | ?????????????????????????????? < ????????? | | ??????????????????????????????? ????????# | | ??????????????????????????????? ??????### | | ??????????????????????????????? ???????# | | ??????????????????????????????? ???????# | | ??????????????????????????????? ???????# | | ?????????????????????###???????# ???##### | | ?????????????????????# ????### ??## #?# | | ?????????????????????# ???## #?## ### | | ????????????????????## ??# #?# #?# | | ????????????????????# #?# ### #?# | | ????????????????????# ## ### | | ?????????????????????# | | ???????????????????????# | | ?????????????????####??# ## | | ????????????????## ### ### | | ????????????????# ## ###### ### | | ????????????????? ???## #???# ##?## | | ????????????????? ??### #???# #???## | | ?????????????????# ### % #???# #?#### | | ?????????????????? ## ##???# ### ## | | ??????????????????# ## ## ###????#### ## | | ??????????????????# ## ## ######### # | | ??????????????????# ## #b g & #? | | ??????????????????# @ g & #####? | | ??????????????????# gg #### #???## | | ????????????????### ###### g ##### #??## | | ????????????????# #????## ##?# #?## | | ???????????????# #?????# ### ### # | | ??????????????# ###?????## ## ## # | | ??????????????### #?????????## ### ## | | ????????????????###???????????## #?###? | | ???????????????????????????????#########????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed NetworkChargeMaul Manual? 0 Play Time 00:22:29 Cumulative 39.0 hours Start 2023.07.05 @ 23:29:25 End 2023.07.05 @ 23:51:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85e12be5-fd59-4cb8-8b5d-067f7f11cb79